Pet Mod Regional Evolutions (Concluded for Generation 8)

Pardon the double post but the spreadsheet is updated.

For today, as usual we will make a discussion phase until tomorrow on what winner submissions interested you the most, which of them seems concerning to you in terms of balance, and so on.
 
Gourmaw shows great promise as a somewhat clerical role and possible Trick Room attacker. Good bulk, as at level one hundred, with 252 EVs in HP and Defense, this pokemon has a stat spread of 524/252/324/252/232/13.

252 Atk Landorus-Therian Earthquake vs. 252 HP / 252+ Def Gourmaw: 258-306 (49.2 - 58.3%) -- 97.7% chance to 2HKO
And, since this thing does get Acid Armor: 252 Atk Landorus-Therian Earthquake vs. +2 252 HP / 252+ Def Abomasnow: 132-156 (25.1 - 29.7%) -- guaranteed 4HKO

After a hit from any Water type or Fire type move, Escargoo becomes blazingly fast at 824 Speed (with 252 EVs in Speed and Speed Boosting nature, of course). Boil is also a good move to punish some bulkier Water types in the meta, and shows great potential as a Special Sweeper.

252 SpA Escargoo Draco Meteor vs. 0 HP / 4 SpD Waninaw: 542-642 (174.2 - 206.4%) -- guaranteed OHKO
252 SpA Escargoo Boil vs. 0 HP / 4 SpD Waninaw: 392-464 (126 - 149.1%) -- guaranteed OHKO
 
Gourmaw shows great promise as a somewhat clerical role and possible Trick Room attacker. Good bulk, as at level one hundred, with 252 EVs in HP and Defense, this pokemon has a stat spread of 524/252/324/252/232/13.

252 Atk Landorus-Therian Earthquake vs. 252 HP / 252+ Def Gourmaw: 258-306 (49.2 - 58.3%) -- 97.7% chance to 2HKO
And, since this thing does get Acid Armor: 252 Atk Landorus-Therian Earthquake vs. +2 252 HP / 252+ Def Abomasnow: 132-156 (25.1 - 29.7%) -- guaranteed 4HKO

After a hit from any Water type or Fire type move, Escargoo becomes blazingly fast at 824 Speed (with 252 EVs in Speed and Speed Boosting nature, of course). Boil is also a good move to punish some bulkier Water types in the meta, and shows great potential as a Special Sweeper.

252 SpA Escargoo Draco Meteor vs. 0 HP / 4 SpD Waninaw: 542-642 (174.2 - 206.4%) -- guaranteed OHKO
252 SpA Escargoo Boil vs. 0 HP / 4 SpD Waninaw: 392-464 (126 - 149.1%) -- guaranteed OHKO

I think you miscalculated on Speed there. At 252 Speed and a positive nature, Escargoo’s Speed is 960. That’s faster than anything you can expect to see in the meta except Scarf Slush Rush Arctochomp, which hits a maximum Speed of 999 (trust me on this, I’m running the calcs for Speed tiers right now). Of course, there’s no need for full investment—the next-fastest thing is fully invested Explealth at +2 with 842 Speed, so any investment taking you past 844 Speed is wasted since there’s no way to reach Arctochomp levels. Thus, all you need on Steam Engine Escargoo is 220 Speed EVs and a neutral nature, or 144 and a positive nature.

I’d also like to note that, while Gourmaw is impressively bulky and downright scary under Trick Room, it doesn’t have any reliable recovery and is weak to Steel Spikes—a hazard that will inevitably be meta-defining—so it can be difficult to bring in. Setting up Acid Armor is risky when your only recovery option is Rest, and Resting is risky when Bad Dreams exists and is viable in the meta (on a Pokémon Gourmaw has a weakness against, no less). I hope you can tell I put a lot of work into making these Pokémon very good and having them play their own unique roles without making them broken. I always include a bit of a “how to beat” section in my competitive descriptions detailing a Pokémon’s weaknesses, often with specific examples. A big part of my design process is looking at my creation, thinking to myself “all right, what beats this”, and retooling it if the answer is “nothing viable”. Take notes, Game Freak. :dracovish::Darmanitan-galar::zacian-crowned::rayquaza-Mega::groudon-primal:
 
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Hello again! We decided to do another fun slate that allows people to get a little more creative with their submission. What does that means? With the rules made by @alephagalactus and me organizing it for easier readability, check this out!

Not-So-Signature Part 1: Moves
(Yes, part 2 will be about un-signature the currently signature Abilities next)

Submissions MUST include at least one of the moves listed below. No move clones are allowed to be made for this slate. Ability clones are still OK. When adding these moves to your submissions, please highlight them in bold to make it more obvious what you’re adding.
-Volt Tackle
-Kinesis
-Shell Side Arm
-Chloroblast
-Barrage
-Bone Club
-Bonemerang
-Shadow Bone
-Strange Steam
-Lovely Kiss
-Conversion
-Conversion 2
-Toxic Thread
-Eerie Spell
-Attack Order
-Defend Order
-Heal Order
-Chatter
-Gear Grind
-Snap Trap
-Head Charge
-Fiery Dance
-King’s Shield
-Flying Press
-Fairy Lock
-Forest’s Curse
-Trick-or-Treat
-Mountain Gale
-Spirit Shackle
-Beak Blast
-Ice Hammer
-Revelation Dance
-Accelerock
-Baneful Bunker
-Trop Kick
-Floral Healing
-Instruct
-Shore Up
-Purify
-Shell Trap
-Anchor Shot
-Clanging Scales
-Clangorous Soul
-Drum Beating
-Court Change
-Pyro Ball
-Snipe Shot
-Stuff Cheeks
-Jaw Lock
-Tar Shot
-Grav Apple
-Apple Acid
-Overdrive
-Octolock
-Teatime
-Magic Powder
-False Surrender
-Spirit Break
-Obstruct
-Meteor Assault
-Decorate
-No Retreat
-Dragon Darts
-All moves listed on the “New Moves” page of the spreadsheet
Legendary Signatures (max of 1 per evolutionary line)
-Freezing Glare
-Thunderous Kick
-Fiery Wrath
-Psystrike
-Aeroblast
-Sacred Fire
-Mist Ball
-Luster Purge
-Origin Pulse
-Precipice Blades
-Dragon Ascent
-Doom Desire
-Psycho Boost
-Roar of Time
-Spacial Rend
-Magma Storm
-Crush Grip
-Shadow Force
-Lunar Dance
-Heart Swap
-Seed Flare
-Judgment
-Searing Shot
-V-Create
-Fusion Flare
-Fusion Bolt
-Blue Flare
-Bolt Strike
-Glaciate
-Freeze Shock
-Ice Burn
-Secret Sword
-Relic Song
-Techno Blast
-Light of Ruin
-Geomancy
-Oblivion Wing
-Land’s Wrath
-Thousand Arrows
-Thousand Waves
-Core Enforcer
-Diamond Storm
-Hyperspace Hole
-Steam Eruption
-Multi-Attack
-Nature’s Madness
-Sunsteel Strike
-Moongeist Beam
-Prismatic Laser
-Photon Geyser
-Fleur Cannon
-Spectral Thief
-Mind Blown
-Plasma Fists
-Double Iron Bash
-Behemoth Blade
-Behemoth Bash
-Dynamax Cannon
-Eternabeam
-Wicked Blow
-Surging Strikes
-Jungle Healing
-Thunder Cage
-Dragon Energy
-Glacial Lance
-Astral Barrage
Dark Void, Aura Wheel, and Hyperspace Fury are not available for this slate because they are hard-coded to fail when used by any Pokémon aside from Darkrai, Morpeko and Hoopa-Unbound respectively, and would therefore be useless on anything else.

Sketch is not allowed for this slate because it will definitely get out of hand, particularly because of the fact that Move Relearner exists; no, we won’t make a Sketch clause, either, we want to minimize complex bans.

Any submission not abiding the additional rules will be automatically vetoed when the voting phase rolls out. Once again, have fun!
 
Pokémon: Hoennian Delibird
New Typing: Water/Normal
New Abilities: Sticky Hold / Pickup / Symbiosis
New Stats: 85 / 35 / 55 / 55 / 55 / 45
New Moves: Scald, Hydro Pump, Bubblebeam, U-Turn, Liquidation, Aqua Jet, Waterfall, Whirlpool, Recover, Lovely Kiss
Removed Moves
: Icicle Spear, Avalanche, Bounce, Frost Breath, Ice Ball, Freeze-Dry, Aurora Veil, Aurora Beam, Brave Bird, Drill Peck, Fly
Flavor/Design: The tropical climate of Hoenn altered Delibird's DNA to adjust to a warmer habitat. It lives in larger cities, with Route 116 and 117 being its primary habitat. It still has a habit of carrying things, and often tries to find the best gift for someone it has met.

Pokémon: Kringuin [kringle + penguin]
New Typing: Water/Normal
New Abilities: Sticky Hold / Pickup / Symbiosis
New Stats: 115 / 65 / 85 / 85 / 85 / 75 [510 BST]
New Moves: Techno Blast, Nasty Plot
Flavor/Design: Living in large cities adapted Delibird to technology. Instead of giving out gifts of sticks, shells or rocks, it gives out strange discs. Sometimes, these discs have some strange effects.
Note: As Drives are Genesect-specific, the drives can still be removed from Kringuin (unless it has Sticky Hold, of course).

Pokémon: Johtoan Carnivine
New Typing: Grass/Electric
New Abilities: Levitate
New Stats: 74 / 90 / 72 / 90 / 72 / 56
New Moves: Thunder Fang, Thunderbolt, Thunder, Thunder Wave, Thunder Cage
Removed Moves
:
Flavor/Design: The Lake of Rage became even more dangerous when a group of Carnivine were introduced to the area. Their fangs became empowered with electricity, acting like a powerful vice to stun prey before gulping them down.

Pokémon: Carnivice
New Typing: Grass / Electric
New Abilities: Levitate
New Stats: 94 / 100 / 82 / 100 / 82 / 66
Flavor/Design: Carnivine evolved to better take on the Gyarados of the area. They unleash powerful lightning shocks capable of stunning their prey. Many have viewed their powerful jaws as a prison for anything unlucky enough to find itself there.
 
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Instead of giving out gifts of sticks, shells or rocks, it gives out strange discs. Sometimes, these discs have some strange effects.
Whitesnake?!

Stupid jokes aside, this is a good submission. I like the idea of Techno Blast as strong Normal-type special STAB even without the drive, so Knock Off actually has the potential to massively backfire and make Techno Blast stronger than it’d be otherwise. I’d suggest you give this submission Trick or Switcheroo, so you can hand a Drive to your opponent to change your coverage into STAB midway through a match and stick your opponent with an item that doesn’t do anything for them.

I’m also tickled by the idea of a Delibird reaching into the bag it carries and pulling out a Genesect cannon.
 
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Pokémon: Galarian Poochyena
New Typing:
Ground.png
/
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New Abilities: Run Away/Quick Feet (Hidden: Rattled)
New Stats: 35/55/35/30/30/35 (unchanged)
New Moves: Aura Sphere, Bulk Up, Bulldoze, Close Combat, Coaching, Earth Power, Earthquake, Reversal, Sand Tomb, Scorching Sands, Stomping Tantrum, Superpower
Removed Moves: Assurance, Astonish, Dark Pulse, Embargo, Foul Play, Snatch, Sucker Punch, Taunt, Thief, Torment
Flavor/Design: Galarian Poochyena was discovered in the Potbottom Desert, where it trains to build up its courage. However, it occasionally gets too reckless and charges at a Braviary or Rhyperior, who are both happy to put it back in its place, thus resetting its courage back to square one.

Pokémon: Galarian Mightyena
New Typing:
Ground.png
/
Fighting.png

New Abilities: Intimidate/Quick Feet (Hidden: Moxie)
New Stats: 70/90/70/60/60/70 (unchanged)
New Moves: Aura Sphere, Bulk Up, Bulldoze, Close Combat, Coaching, Earth Power, Earthquake, No Retreat, Reversal, Sand Tomb, Scorching Sands, Stomping Tantrum, Superpower
Removed Moves: Assurance, Astonish, Dark Pulse, Embargo, Foul Play, Snatch, Sucker Punch, Taunt, Thief, Torment
Flavor/Design: Galarian Mightyena overflows with courage and strength from its years of living in the Potbottom Desert. If it gets into a tough battle, it will refuse to concede unless it faints.

Pokémon: Champyena
New Typing:
Ground.png
/
Fighting.png

New Abilities: Intimidate/Quick Feet (Hidden: Moxie)
New Stats: 85/125/85/70/70/95 (Total: 530)
Additional Moves: Precipice Blades
Flavor/Design
: It evolves from Galarian Mightyena after dealing 2000 damage with its Ground-type attacks and then crossing under the bridge in the Dusty Bowl. A Galarian Mightyena that has won many battles can evolve into Champyena. It is a favorite Pokemon for Gym Challengers to seek out, because its staggering power and overwhelming Ground- and Fighting-type attacks help provide trainers with the courage and strength to push through the challenge.

Pokémon: Unovan Noibat
New Typing:
flying.gif
/
ghost.gif

New Abilities: Frisk/Infiltrator (Hidden: Telepathy)
New Stats: 40/40/30/45/35/55 (+10 Attack, -5 Defense, -5 Sp. Def)
New Moves: Bone Club, Bonemerang, Eerie Spell, Shadow Bone, Trick-or-Treat
Removed Moves
: Draco Meteor, Dragon Pulse, Dragon Rush, Outrage
Flavor/Design: It has a white mask on its face like a skull, and its wing bones are white and glowing while the rest of its body is dark purple. Unovan Noibat was driven away to Twist Mountain, where it perished from an inability to survive the cold climate before being reborn as a Ghost-type. From a distance, Unovan Noibat looks like a skeleton, which makes it a favorite Pokemon to catch around Halloween.

Pokémon: Wyvill
New Typing:
flying.gif
/
ghost.gif

New Abilities: Frisk/Infiltrator (Hidden: Telepathy)
New Stats: 75/100/70/97/70/123 (-10 HP, +30 Attack, -10 Defense, -10 Sp. Def)
Additional New Moves: Phantom Force, Shadow Force
Removed Moves
: Dragon Claw, Dragon Dance
Flavor/Design: Wyvill is most active during autumn nights. Its bones and eyes are visible in darkness, causing people to believe it was a vicious demon - which, ironically, is exactly what it is to you if you're a fruit it loves to eat.
 
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I want to sleep and be rested just once this year
Pokémon: Munchlax-Unova
New Typing: Dragon
New Abilities: Comatose
New Stats: 125/40/50/85/85/5
New Moves: Dragon Breath, Dragon Claw, Dragon Pulse, Dragon Rage, Dragon Rush, Outrage, Breaking Swipe, Dragon Hammer, Dragon Energy
Removed Moves: -Ice Moves

Pokémon: Munchragon
New Typing: Dragon
New Abilities: Comatose
New Stats: 150/65/75/110/110/30
New Moves: Dragon Breath, Dragon Claw, Dragon Pulse, Dragon Rage, Dragon Rush, Outrage, Breaking Swipe, Dragon Hammer, Dragon Energy, Draco Meteor
Removed Moves: -Ice Moves
Flavor/Design: Munchlax in Unova try and find a good place to hibernate in during the colder seasons of Winter- and the only way they were able to do that was to sleep in the most quiet part of the region, near Icirrus City's Dragonspiral Tower. The tower oddly influences the evolution of the hungry Pokemon, feeding it- now, all it wants to do is sleep. How odd!

Based on: This image.
d4tm8lg-d47177a8-ccba-4ca8-9673-a2b0c9f23f1a.png

By DrCrafty

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yo did that dog say 'gorp'
Pokémon: Houndour-Galar
New Typing: Ice / Ghost
New Abilities: Slush Rush / Refrigerate (HA)
New Stats: 35/80/50/60/30/75
New Moves: Aurora Beam, Avalanche, Blizzard, Ice Beam, Ice Fang, Ice Ball, Hail, Mist, Powder Snow, Astonish, Hex, Shadow Ball, Curse, Destiny Bond, Night Shade, Poltergiest, Shadow Bone, Shadow Claw
Removed Moves: - Dark Moves, - Fire Moves

Pokémon: Houndfrost
New Typing: Ice / Ghost
New Abilities: Slush Rush / Refrigerate (HA)
New Stats: 65/110/80/90/50/105
New Moves: Aurora Beam, Avalanche, Blizzard, Ice Beam, Ice Fang, Ice Ball, Hail, Mist, Powder Snow, Astonish, Hex, Shadow Ball, Curse, Destiny Bond, Night Shade, Poltergiest, Shadow Bone, Shadow Claw, Glacial Lance
Removed Moves: - Dark Moves, - Fire Moves
Flavor/Design: Influenced by both eating both carrots the legendary Glastrier and Spectrier, this adapted Houndour is almost as elusive as the horses themselves. This is also a pun on the phrase 'Hell Froze Over'.

puppet-deino-pokemon-evolution.jpg

i want 10 of these.
Pokémon: Deino-Hoenn
New Typing: Dragon / Electric
New Abilities: Lightning Rod
New Stats: 52/45/40/75/40/48
New Moves: Thunder Wave, Thunder Shock, Charge, Discharge, Thunder, Magnetic Flux, Thunderbolt, Shock Wave, Volt Switch, Charge Beam, Wild Charge, Rising Voltage, Ion Cannon
Removed Moves: - Dark Type, - Ground Type

Pokémon: Zweilous-Hoenn
New Typing: Dragon / Electric
New Abilities: Lightning Rod
New Stats: 72/65/60/95/60/68
New Moves: Thunder Wave, Thunder Shock, Charge, Discharge, Thunder, Magnetic Flux, Thunderbolt, Shock Wave, Volt Switch, Charge Beam, Wild Charge, Rising Voltage, Ion Cannon
Removed Moves: - Dark Type, - Ground Type

Pokémon: Hydreidora
New Typing: Dragon / Electric
New Abilities: Electric Surge
New Stats: 92/95/90/135/80/108
New Moves: Thunder Wave, Thunder Shock, Charge, Discharge, Thunder, Magnetic Flux, Thunderbolt, Shock Wave, Volt Switch, Charge Beam, Wild Charge, Rising Voltage, Ion Cannon, Thunder Cage
Removed Moves: - Dark Type, - Ground Type
Flavor/Design: Taking on a blue and yellow fur, similar to Manectric, Deino in Hoenn are dense in areas with strong electrical currents.

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this came to me while sitting in the worst restaurant nearby
Pokémon: Wishiwashi-Kalos
New Typing: Water / Fairy
New Abilities: Dazzling
New Stats: 20/10/25/35/20/80
New Moves: Charm, Crafty Shield, Misty Terrain, Disarming Voice, Fairy Wind, Dazzling Gleam, Moonblast, Misty Explosion

Pokémon: Vivasiwashi
New Typing: Water / Fairy
New Abilities: Dazzling
New Stats: 80/60/100/125/95/80
New Moves: Charm, Crafty Shield, Misty Terrain, Disarming Voice, Fairy Wind, Dazzling Gleam, Moonblast, Misty Explosion, Geomancy, Divine Wrath
Flavor/Design: The most striking thing about Wishiwashi from Kalos are its eyes- they dazzle whoever gazes into them, and restores any ailments it may have. Wishiwashi from Kalos are known to be scarce, and for that reason, they don't travel together in a school.

The best way I can describe the evolution is like...have you ever read the Rainbow Fish? 10/10 book, needs more critical attention. Imagine a massive Wishiwashi version of that.

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i may need someone to review this one
Pokémon: Sableye-Sinnoh
New Typing: Normal
New Abilities: Angelic Sealing (Cursed Body clone)
New Stats: 50/75/65/75/65/50
Removed Moves: -Ghost Moves, -Dark Moves, Poison Jab

Pokémon: Angeleye
New Typing: Normal
New Abilities: Rhinestone Eyes (Multitype Clone)
New Stats: 80/100/90/100/90/80
New Moves: Trop Kick, Chloroblast, Shadow Bone, Bitter Malice, Zen Headbutt, Eerie Spell, Accelrock, Meteor Beam, Overdrive, Volt Tackle, Meteor Assault, Aura Sphere, Mountain Gale, Ice Beam, Head Charge, Hyper Voice, Flare Blitz, Fiery Dance, Strange Steam, Play Rough, Sludge Bomb, Gunk Shot, Power Trip, Night Daze, Iron Head, Steel Beam, Leech Life, Bug Buzz, Dragon Claw, Draco Meteor, Bonemerang, Earth Power, Beak Blast, Air Slash ...just a lot of moves. Oh, and Judgement.
Flavor/Design: Sableye...or, at least, something that resembles Sableye...are found in Mt. Coronet. They're odd because they don't desire the typical diet of Gems, but are more drawn towards the Plates one can find around Sinnoh. Some say these Sableye are an emissary of a higher power, but others find this dumb.

Angeleyes are holy creatures, usually very passive and non-confrontational. Some believe their attacks to be not from their own bodies, but from the higher power it worships.

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Pokémon: Cramorant-Distorted
New Typing: Ghost / Flying
New Abilities: Soul Swallow (When the Pokémon uses Shadow Force or Phantom Force, it will come back with a wisp. When it takes damage, it will spit out the wisp to attack. If its HP is over half, it catches a Duskull, and spits it out at the opponent when attacked and lowers Defense. If its HP is under half, it catches a Gastly; it spits it out at the opponent when attacked and poisons the opponent.)
New Stats: 70/85/80/75/80/85
New Moves: Phantom Force, Shadow Force, Hex, Shadow Ball, Shadow Sneak, Grudge, Spite, Trick-o-Treat, Astonish, Poltergeist, Ominous Wind, Confuse Ray, Destiny Bond
Removed Moves: - Water Moves

Pokémon: Gobbletross
New Typing: Ghost / Flying
New Abilities: Soul Swallow
New Stats: 110/95/100/85/100/90
New Moves: Phantom Force, Shadow Force, Hex, Shadow Ball, Shadow Sneak, Grudge, Spite, Trick-o-Treat, Astonish, Poltergeist, Ominous Wind, Confuse Ray, Destiny Bond
Removed Moves: - Water Moves

the idea of this just sounded funny to me
 
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:ss/octillery:
Orrean Octillery
Type:
Water/Steel
Stats: 75/105/95/105/75/25 (480) (+20 Def, -20 Spe)
Abilities: Bulletproof, Sniper (HA: Mega Launcher)
New Moves: Gyro Ball, Iron Head, Shadow Ball, Weather Ball, Magnet Bomb, Mud Bomb, Aura Sphere, Focus Blast, Steel Beam
Removed Moves: Bind, Constrict, Wrap, Wring Out, Charge Beam, Flamethrower, Fire Blast, Ice Beam, Blizzard, Hidden Power
Flavor/Design: Orrean Octillery highly resembles the original design of Octillery seen in the 1997 GS demo (and this Sugimori-style recreation), but its body is colored an olive drab green, its helmet, suckers and armor are gunmetal gray, and it has a red star on the front of its body instead of those three yellow dots. Orrean Octillery was genetically modified by Cipher members in an attempt to weaponize Pokémon before they began their Shadow Pokémon project. While testing their firepower in their desert laboratory, they managed to induce evolution in one, resulting in the near-total destruction of their facility; after rebuilding, they shuttered the Octillery project and moved on to Shadow Pokémon instead. After Cipher’s first defeat, the population was taken into the care of a local sanctuary for abandoned Pokémon, which began releasing them into the wild during Orre’s ongoing rewilding process. Its armor is thick enough to withstand blasts from explosives, and it launches projectiles with enough power to punch through two feet of steel plating.
Competitive: As a Water/Steel type with good Eviolite-boosted bulk and access to Scald and Thunder Wave, Orrean Octillery can serve as a good status spreader and defensive pivot, though it has to take care to not get worn down over the course of a match.
Octomic
Type:
Water/Steel
Stats: 85/115/105/145/85/15 (550) (+10 HP, +10 Atk, +10 Def, +40 SpA, +10 SpD, -10 Spe)
Abilities: Grand Cannon, Warhead (HA: Mega Launcher)
Grand Cannon - Mega Launcher clone. 1.5x power to ball/bomb moves used by this Pokémon (i.e. any move blocked by Bulletproof).
Warhead - Poison Touch clone. Special moves used by this Pokémon have a 30% chance to badly poison.

New Moves: Zap Cannon, Barrage, Beak Blast, Fire Bomb, Snipe Shot, Searing Shot, Unovan Octillery’s moves
Height/Weight: 3.7 m, 784.1 kg (12’02”, 1728.6 lbs)
Flavor/Design: Octomic has a helmet and armor similar to its pre-evolution, but its tentacles are coiled tightly into the shape of tank treads and act as such to move it along the ground. The body is much larger, covered in armor, and shaped more like a tank than Octillery’s, with the head being located on top where a tank’s turret would be, and the helmet’s shape closely resembles the steel helmet of a World War II soldier. It has two tentacles coming out from the front of its armor, which it uses to manipulate objects with high levels of dexterity. Its eyes are red, with black pupils shaped like crosshairs. Its mouth is much longer and larger than Octillery’s, with a bulge at the end resembling the bore evacuator commonly seen on tanks and self-propelled guns. The mouth is chitinous and much more solid than the rest of the Pokémon’s soft body (aside from the armor, of course), and research has shown it to actually be a highly modified beak. Its body and the suckers on its tentacles have a similar coloration to those of its pre-evolution, but the armor and helmet are colored in a gray-brown desert camouflage pattern that blends in well with the landscape of the Orre region. The armor and helmet are part of its body, and it can change the camouflage pattern to better blend in with different environments. Octomic is incredibly intelligent and able to perfectly calculate the trajectory of its shots and the movement of its opponents or prey to fire shots with deadly accuracy. The modifications done to its pre-evolution by Cipher have allowed it to split atoms within its mouth, then release the energy as a blast that can turn a city block into an irradiated wasteland. Octomic can launch a projectile over twenty miles and uses its impressive powers of calculation to ensure a hit every time.
Competitive: Octomic is an absolute beast of a special or special-biased mixed wallbreaker. Its decent physical bulk and amazing defensive typing give it many switch-in opportunities. Base 15 Speed and Grand Cannon give it access to an INCREDIBLY powerful Gyro Ball, which it can use to deal massive damage to special walls like the Chanseys and their evolutions. On the special side, Grand Cannon boosts Octazooka if you’re willing to sacrifice some power from Hydro Pump for a bit more accuracy and a potent secondary effect. Alternatively, Snipe Shot can be used for its high crit rate (the one situation where Octomic misses Sniper), or Scald on a Warhead set for two independent 30% chances of status. Grand Cannon also boosts a lot of Octomic’s coverage, giving it access to a 135-power Sludge Bomb or Energy Ball, a 120-power Shadow Ball or Aura Sphere, a 97.5-power Mud Bomb, a 150-power Beak Blast to clock Fighting-type switch-ins and burn U-Turn pivots, a 75-power Rock Blast at minimum, a highly dangerous 150-power Searing Shot, and a staggering 180-power Focus Blast that makes even Blissey quake in its Heavy-Duty Boots. It can also wield a 150-power STAB Weather Ball in the rain, which does only slightly less damage than a full-health Water Spout from a Kyogre. Of course, this is counterable by opposing weather teams (though a lot of setters don’t like switching into a 150-power hit even if it’s resisted and non-STAB), Cloud Nine Escargoo (or any other Escargoo, I suppose; double resists are a hell of a drug), and the rare Air Lock Distorted Porygon2. Status-spreading Warhead sets with Scald, Searing Shot and Thunder Wave can also be run. Octomic is also scary strong in Trick Room, only being outslowed by a few things. So, what beats this monster? Well, first off, Bulletproof users completely ruin its day. Explealth can switch in on pretty much anything Octomic will commonly run except for some of its Water STAB. Kommo-o switches in on everything Octomic can do, period, unless it’s running something bad like Icy Wind or Aurora Beam. The walliest of special walls can also stomach much of what Octomic can throw at them. Notably, Distorted Porygon2’s single weakness can’t be exploited by Octomic (which lacks any Dark moves that it’s reasonable to run), Eviolite Firewall makes special moves practically useless against it, it’s physically bulky enough to eat a Gyro Ball, and it commonly runs Discharge. Gourmaw, especially Assault Vest sets, can swallow special hits with its massive bulk, and Gyro Ball is virtually useless against an opponent with base 5 Speed. Escargoo is also difficult for Octomic to hit hard, resisting both its STABs and much of its coverage and even taking advantage of its Water moves and Searing Shot to switch in, Steam Engine itself to +6, and subsequently hit it with a quadruple-effective Boil and serve up a nice soup afterwards; the mere presence of a non-fainted Escargoo on a team is enough to discourage Octomic from using any Water or Fire moves at all. Offensively, Rillataiko can take advantage of Octomic’s Electric weakness and slightly below-average special bulk to smack it with a Rising Voltage. Ironically, though, the biggest answer to Octomic may be its very own pre-evolution. Bulletproof with a Water/Steel typing shuts down almost every option available to Octomic, while Unovan Octillery is free to hit back with Aura Sphere or Focus Blast. Octomic can use Fire Bomb to hit most of its Bulletproof checks, but it comes at the cost of fainting, so the risk usually outweighs the reward.
Orrean Octillery is my personal ode to Beta Octillery, which was a much better design than what we ended up with. It should have always been a tank, but for some reason they were like “you know what, no, let’s axe this good idea and make it just a boring regular octopus” and that makes me so upset that I have decided to correct this error myself. Octomic is based on America’s Cold War-era experiments with nuclear artillery, especially the M65 atomic cannon (nicknamed “Atomic Annie”) and the M28/29 Davy Crockett. Its height is the same as the M65’s in traveling position, and its weight is a reference to the M65’s weight of 78,410 kg. Its origin in Orre also reflects the design’s basis, as the American Southwest is a common location for testing military hardware, which is also alluded to in the games themselves—the Cipher Lab is highly reminiscent of a military proving ground or testing facility. An “Atomic Annie” cannon also currently resides in Arizona, right at the entrance of the Yuma Proving Ground. “Grand Cannon” is an oblique reference to the Grand Canyon, also located in Arizona.

I’ve also been bouncing the idea around in my head of making a Pokémon that gets hard-countered by its own pre-evolution, so consider this my attempt at that.
:ss/hoothoot:
Ultra Hoothoot
Type:
Psychic/Steel
Stats: 61/29/29/53/37/53 (262) (swapped SpA and SpD, +1 HP, -1 Atk, -1 Def, -3 SpA, +1 SpD, +3 Spe)
Abilities: Time Loop, Pressure (HA: Forewarn)
Time Loop - Cursed Body clone. Attackers have a 30% chance of being inflicted by Encore.

New Moves: Future Sight, Psyshock, Mirror Shot, Metal Claw, Gravity, Mind Reader, Trick Room, Steel Beam, Thunder Wave, Thunderbolt, Charge Beam
Removed Moves: Peck, Air Slash, Roost, Fly, Heat Wave, Hurricane, Aerial Ace, Air Cutter, Mirror Move, Pluck, Sky Attack, Tailwind, Twister
Flavor/Design: Ultra Hoothoot stands on two legs and has a silver coloration, with marks on its stomach similar to a clock face without numbers; the markings include an hour and minute hand, which change position over the course of a day depending on what time it is (in-game, this would work by getting the time on the console’s clock; on Showdown, we probably shouldn’t bother with it). Hoothoot’s sensitivity to the passage of time was a detriment to it in Ultra Space, where time passes differently, so it adapted to be able to control the flow of time around it. This lets it stabilize the flow of time to match that of its native environment. It‘s also used unconsciously as a self-defense mechanism—predators trying to attack it may find themselves caught in a time loop, which lasts long enough for Ultra Hoothoot to get away.
Ultra Noctowl
Type:
Psychic/Steel
Stats: 101/37/61/97/83/73 (452) (swapped SpA and SpD, +1 HP, -13 Atk, +11 Def, +1 SpA, -3 SpD, +3 Spe)
Abilities: Time Loop, Pressure (HA: Forewarn)
New Moves: Iron Head, Flash Cannon, Iron Defense, Ally Switch, Ultra Hoothoot’s moves
Removed Moves: Peck, Air Slash, Roost, Fly, Heat Wave, Hurricane, Aerial Ace, Air Cutter, Mirror Move, Pluck, Sky Attack, Tailwind, Twister
Flavor/Design: Ultra Noctowl has the same sort of silver color as its pre-evolution, with a metallic sheen. Its eyes are blue, and it has markings on its chest and body resembling the pendulum of a grandfather clock that swings back and forth at a regular rhythm. Its “eyebrows”, now colored dark gray, are tipped with arrow-like shapes similar to clock hands, much like Hoothoot’s eyebrows. The feathers on its wings and tail are sharper than its Johtonian counterpart’s. Ultra Noctowl’s presence distorts the flow of time based on its mood. When it feels excited, time moves more quickly; when it feels lethargic, time moves more slowly. It’s thought that this is specifically based on its heart rate, as is the speed at which its pendulum marking moves. Its metallic feathers make it too heavy to fly, but it can still whip up intense winds by flapping its large, heavy wings.
Temporowl
Type:
Psychic/Steel
Stats: 109/73/97/127/103/61 (570) (+8 HP, +36 Atk, +36 Def, +30 SpA, +20 SpD, -12 Spe)
Abilities: Time Loop, Pressure (HA: Entropic)
Entropic - Poison Touch clone. Special moves used by this Pokémon have a 30% chance of inflicting Heal Block.

New Moves: Heart Shield, Doom Desire, Eerie Spell, Teleport, Ultra Noctowl’s moves
Height/Weight: 2.4 m, 120.0 kg (7’10”, 264.6 lbs)
Flavor/Design: Temporowl has the same color scheme and metallic sheen as the rest of its evolutionary line. In shape, Temporowl’s face resembles that of a great horned owl. The area around its eyes (corresponding to an owl’s facial disc) contains the same type of clock-face markings as Hoothoot’s body did, with arrow-shaped markings resembling clock hands extending from the eyes to the edges of the disc. The left eye’s arrow marking rotates clockwise once an hour, with the markings on the facial disc representing minutes; the right eye’s arrow rotates once a day, with the markings representing arrows. Temporowl’s eyebrows are large and extend upwards, branching off in a way that more resembles antlers than eyebrows, with all of the branches curving inwards; a black diamond-shaped gem floats above its head in between its eyebrows and rotates once per second. There is a tuft of feathers below its beak resembling a beard. The pendulum pattern on its chest now has a star-shaped marking at the end of it, which glows when it attacks or utilizes its psychic powers. Its wings resemble a cloak or cape when folded, trailing behind it; when spread out, they reveal slowly-rotating black patterns similar to cogs and gears. The four talons on each foot are now arranged in an “X” shape, and its tail feathers are rhombus-shaped. Temporowl’s incredible psychic powers let it control the flow of time at will with remarkable precision. It can see into the past or the future and accelerate, stop, or even briefly rewind time, though only by a few seconds and at the expense of large amounts of energy. It uses these abilities to hunt, trapping prey in a time loop or forcibly aging it to a point where it’s too feeble to escape. It can also slow time while keeping its own internal flow of time the same, giving the appearance that it’s moving extremely quickly, or even stop time altogether, which makes it appear to be teleporting. In battle, it predicts where an opponent will be and sends a powerful attack into the future, then retreats to a safe distance and waits.
Competitive: Temporowl is an incredible stallbreaker and anti-offense Pokémon. It’s immune to Toxic because of its typing, it’s got three excellent anti-stall Abilities, and it has a bevy of moves that are useful for breaking all sorts of different kinds of stall and offensive strategies. Eerie Spell combined with Pressure forces your opponent to use 4 or 5 PP per turn, which adds up really quickly on stall Pokémon, makes it incredibly risky to use powerful low-PP moves against it, and forces Scarf Ditto to switch out immediately. Time Loop can forcibly Encore something into an attack when it would much rather heal or set up and is especially useful when switching into a resisted hit or a Seismic Toss from a stallmon. Entropic can also be run against pretty much anything that can heal with excellent results. Temporowl’s massive base 127 Sp. Atk fueling the combination of Future Sight and Doom Desire (even though only one can be active at a time) can severely restrict an opponent’s switch-in opportunities, especially combined with Teleport to safely bring in wallbreakers or Whirlwind to force out whatever switch-in the opponent wanted to use. It can also force switch-outs with Hypnosis if you’re that type of person, or support its team with Defog and Thunder Wave. Temporowl doesn’t have much coverage outside of its STAB, so it struggles to break through Steel-types, which resist both of its STABs and tend to be able to reliably switch into both Doom Desire and Future Sight, leaving Whirlwind on switch-in as its only real answer for them. Notably, Heatran double-resists Doom Desire and deals significant damage with Magma Storm, and Magnezone can easily wear non-Teleport sets down and force Teleport sets to flee. Cerbhound is also a reliable switch-in to Future Sight, as it’s bulky enough to live a Flash Cannon and Whirlwind just doesn’t work on it.
I’ve always been a proponent of Future Sight’s viability since its buff in Gen 6, but it didn’t really become a popular strategy until Gen 8. Doom Desire, on the other hand, saw usage on some Steel-types in OMs for a couple generations and even got a CAP slate based around its use. I wanted to design a Pokémon that makes use of Doom Desire, and Noctowl seemed like the perfect Pokémon to do so, with its time-related lore, resemblance to a clock, and large amount of Psychic moves making it a great Pokémon to do timey-wimey stuff with. I feel that the design of this evolutionary line is fairly straightforward; the only real Easter egg I included here was Temporowl’s height of 2.4 meters because there are 24 hours in a day. And yes, it is technically possible to make the Pokémon’s appearance change depending on the time of the day; if the Umbra Clock Tower stage in Super Smash Bros. can properly display the time, I guarantee a talented enough team could make a Pokémon do that.
:ss/tropius:
Galarian Tropius
Type:
Grass/Dragon
Stats: 99/72/87/68/83/51 (460) (swapped Atk and SpA, swapped Def and SpD)
Abilities: Harvest, Pressure (HA: Thick Fat)
New Moves: Stun Spore, Grass Whistle, Flame Powder, Aromatherapy, Dragon Rush, Iron Tail, Tail Slap, Aqua Tail, Dragon Tail, Grassy Glide, Draco Meteor, Flamethrower, Fire Blast, Gravity
Removed Moves: Air Slash, Air Cutter, Gust, Whirlwind, Aerial Ace, Fly, Roost, Steel Wing, Defog, Tailwind, Razor Wind, Ominous Wind, Twister
Flavor/Design: Galarian Tropius has a darker brown and forest-green color scheme than its Hoennian counterpart. It has no wings and instead has a bush on its back, which produces apples in the spring. It also grows apples from its neck rather than bananas and has a sauropod-like tail. Galarian Tropius was brought to Galar by travelers from Hoenn long ago. Since its favorite fruits could not grow in Galar’s temperate climate, it had to adapt to eating new kinds of fruit, and eventually its diet changed to apples, leading it to begin growing apples on its neck and back.
Newtonne
Type:
Grass/Dragon
Stats: 120/115/100/85/90/40 (550) (+21 HP, +43 Atk, +13 Def, +17 SpA, +7 SpD, -11 Spe)
Abilities: Harvest, Gravity Field (HA: Thick Fat)
Gravity Field - Electric Surge clone. This Pokémon summons Gravity on switch-in.

New Moves: Heavy Slam, Heat Crash, Chloroblast, Apple Acid, Grav Apple, Core Enforcer, Galarian Tropius’s moves
Height/Weight: 11.0 m, 999.9 kg (36’01”, 2204.4 lbs)
Flavor/Design: Newtonne’s body shape is similar to its pre-evolution’s, but its neck is much longer, stretching up into the sky. It has a full-sized tree on its back, which grows many apples on it; these apples will occasionally fall from the tree and get caught up in orbit around Newtonne. It has several floating apples orbiting both its neck and the tree on its back, which it drops on opponents from great heights. Its also has an apple growing off of the end of its tail. Newtonne can control the gravitational forces in the area surrounding it. It intensifies gravity around its opponents to pin them to the ground, then drops apples onto them with massive force. It can also dispatch opponents by slamming them with its tail or simply crushing them under its titanic weight.
Competitive: Newtonne is the only automatic Gravity setter in existence to date, which opens up a lot of options normally not seen because of their unreliable accuracy. Dragon Rush and Iron Tail are particularly scary without their miss chances, and Newtonne gets to throw out inaccurate status moves like Stun Spore and Flame Powder without a care in the world. Even Grass Whistle gets its accuracy boosted past 90%. Most notably, Newtonne can take advantage of a very obscure mechanic that’s seen approximately zero use until now: Grav Apple’s power is boosted from 80 to 120 under Gravity, giving Newtonne effectively a recoilless Wood Hammer that always drops the opponent’s Defense. That 2HKOs pretty much anything aside from double-resists, Contrary users, and the bulkiest physical walls, and in Grassy Terrain it’ll even take out most of those. Gravity can also hurt common meta staples when combined with entry hazards—Landorus-Therian, Gliscor, and Corviknight typically don’t wear Heavy-Duty Boots and aren’t prepared to get hit by Spikes or Sticky Web, nor do Levitate Bakufugu or Explealth. Core Enforcer is a niche pick but can also be used to eliminate any pesky Abilities from faster opponents. Newtonne is slow, strong and bulky, making it an excellent Trick Room abuser, especially with Grav Apple’s amazing 2HKO potential. Outside of Trick Room, though, that Speed becomes one of Newtonne’s most glaring weaknesses—it can’t really afford to be that slow when it has six weaknesses, including a double weakness to Ice, a type that this pet mod has been very kind to. This makes it hard for Newtonne to come in on a lot of things even with Synthesis, unless you choose to run a Thick Fat set instead and sacrifice Grav Apple’s power and everything else’s accuracy. Opposing moves are also granted increased accuracy by Gravity Field, so banking on a miss isn’t really a good strategy and you may want to keep Newtonne out of the action if your opponent’s running something like Blizzard, Icicle Crash, or other moves whose only drawback is their accuracy; otherwise, you may end up giving your opponent a free opportunity to sweep that could have otherwise been stymied by a miss. Lastly, Steel-types that are neutral to Earthquake (though, thanks to Gravity Field, not ones that are immune) can force Newtonne to switch out if it doesn’t carry Fire Blast and Grassy Terrain isn’t up.
I’ve had the idea for an automatic Gravity setter for a long time, and I figured that combining it with Grav Apple’s special effect would be a cool way to pull it off. After coming up with that idea, I needed to decide what Pokémon to do it with, and I figured Tropius was an easy transition from bananas to apples. The name “Newtonne” and the design based on apple trees and gravity is a reference to how Isaac Newton got the inspiration for the law of universal gravitation by watching an apple fall from a tree. I was toying with the idea of making this a Minior evolution instead, but I decided to go with this because it was more believable.
:ss/purrloin:
Kalosian Purrloin
Type:
Electric/Fighting
Stats: 31/60/37/40/37/76 (281) (-10 HP, +10 Atk, -10 SpA, +10 Spe)
Abilities: Iron Fist, Iron Legs (HA: Technician)
Iron Legs - Iron Fist clone. 1.2x power to kick moves used by this Pokémon.

Blaze Kick, Jump Kick, High Jump Kick, Double Kick, Triple Kick, Rolling Kick, Mega Kick, Stomp, High Horsepower, Low Kick, Low Sweep, Triple Axel, Trop Kick, Thunderous Kick, Frost Kick
New Moves: Spark, Thunder Punch, Thunder Shock, Thunderbolt, Thunder, Wild Charge, Volt Switch, Jump Kick, Double Kick, Stomp, Low Kick, Low Sweep, Karate Chop, Brick Break, Drain Punch, Mach Punch, Cross Chop, Dynamic Punch, Power-Up Punch, Bulk Up, Detect, Mat Block, Force Palm
Removed Moves: Torment, Sand Attack, Assurance, Sucker Punch, Nasty Plot, Dark Pulse, Fake Tears, Foul Play, Gunk Shot, Payback, Shadow Ball, Snarl, Taunt, Thief, Trick, Lash Out, Embargo, Feint Attack, Knock Off, Pursuit, Snatch, Spite, Swagger
Flavor/Design: Kalosian Purrloin is bipedal and has yellow fur with black markings. Its waist is slightly thinner than its Unovan counterpart’s, with a white stripe around it reminiscent of a white belt. It has bandages wrapped around its torso, its tail, and the paws on its arms. Its tail has a lightning-bolt shape at the end. It is always in a fighting stance, slightly crouched with fists raised and at the ready. Purrloin from Kalos live in alleyways and on the streets of big cities. Because they were brought to Kalos domesticated and established a foothold in the wild later, the Purrloin of Kalos have no inclination towards theft or trickery, instead learning to fight for their food and survival. It builds up static electricity using its fur and discharges it into an opponent’s body when it strikes them. The more bandages a Kalosian Purrloin has wrapped around its body, the more respect it gains from its peers.
Kalosian Liepard
Type:
Electric/Fighting
Stats: 54/108/50/68/50/116 (446) (-10 HP, +20 Atk, -20 SpA, +10 Spe)
Abilities: Iron Fist, Iron Legs (HA: Technician)
New Moves: Close Combat, High Jump Kick, Rolling Kick, Triple Kick, Triple Axel, Mega Kick, High Horsepower, Kalosian Purrloin’s moves
Removed Moves: Torment, Sand Attack, Assurance, Sucker Punch, Nasty Plot, Dark Pulse, Fake Tears, Foul Play, Gunk Shot, Payback, Shadow Ball, Snarl, Taunt, Thief, Trick, Lash Out, Embargo, Feint Attack, Knock Off, Pursuit, Snatch, Spite, Swagger, Throat Chop
Flavor/Design: Kalosian Liepard also stands on two legs like its pre-evolution, unlike its Unovan counterpart. The purple-and-yellow coloration of its counterpart is replaced with a yellow-and-black coloration. Its tail is similarly shaped to its pre-evolution’s, but completely wrapped in bandages. Its torso, front paws, and legs are also wrapped in bandages. Its paws are larger than its Unovan counterpart’s and are used for powerful punching and kicking strikes. Its whiskers are shaped like lightning bolts, and electricity occasionally crackles between them. A red band of fur around its waist gives the appearance of a red belt. It is crouched in a fighting stance similar to its pre-evolution. Kalosian Liepard has mastered usage of all four of its paws in combat and even uses its tail like a fifth limb, propping itself up on its tail to deliver devastating high-voltage double-legged kicks. The techniques used by this Pokémon are studied by martial artists, and many have even been incorporated into various schools of martial arts.
Savaparde
Type:
Electric/Fighting
Stats: 64/128/57/78/57/136 (520) (+10 HP, +20 Atk, +7 Def, +10 SpA, +7 SpD, +20 Spe)
Abilities: Iron Fist, Iron Legs (HA: Technician)
New Moves: Circle Throw, Blaze Kick, Frost Kick, Trop Kick, Volt Tackle, Thunderous Kick, Kalosian Liepard’s moves
Height/Weight: 1.9 m, 100.0 kg (6’03”, 220.5 lbs)
Flavor/Design: Savaparde is tall and both lithe and muscular, with a yellow-and-black leopard pattern on its fur. It has bandages wrapped around its tail, which is shaped similarly to its pre-evolutions’, and around its torso, legs, front paws and ears. Its ears are longer than those of its pre-evolution, and it has lightning-bolt patterns on its face. Its claws are always fully extended and have electricity coursing through them. The stripe around its waist is black and has five gold vertical stripes near each of Savaparde’s hips. Its legs are particularly muscular, and its feet are colored black and resemble boots. It stands in a fighting stance similar to its pre-evolutions. Savaparde is a master of all kinds of martial arts and takes down opponents using powerful punches, kicks, and slashes that are too fast for the human eye to even follow. Despite its lithe appearance and speed, it’s quite heavy, allowing it to stand its ground against opponents and put more weight behind its strikes. It’s often seen at tournaments brawling against opponents like Infernape, Mienshao and Machamp. Its feet are calloused from years of intense training, making them hard as iron and able to deliver truly devastating kicks.
Competitive: Savaparde’s blistering 136 base Speed allows it to outspeed most of the unboosted meta, and its base 128 Attack allows it to be an effective wallbreaker or late-game cleaner. Its unique Electric/Fighting typing makes it a horrific opponent to try and switch into, and it carries Ice coverage in the form of either an Iron Legs-boosted Frost Kick at 102 power or a Technician-boosted Triple Axel with a terrifying 180 power, giving it unresisted coverage (bar Shedinja) in three moves. Iron Legs is also useful for boosting Thunderous Kick for powerful STAB that scores easy 2HKOs and makes it even harder to switch into than usual because of the guaranteed Defense drop. Volt Tackle is, of course, devastatingly powerful even with the drawback of its massive recoil. Since it’s got perfect coverage in only three moves, Savaparde can feel free to go wild with its last slot. U-Turn for Choice Band sets, Drain Punch for Life Orb sets because that recoil REALLY adds up when Volt Tackle’s involved, High Horsepower, Play Rough, Bulk Up, Hone Claws, Trop Kick, Blaze Kick, just go crazy with it. Savaparde is, if it wasn’t already obvious, a great fit on hyper offense teams, occupying a somewhat similar ecological niche to Mega Lopunny. Unfortunately, as good as its STABs are, they both have a lot of viable and common resists or immunities, making it a very risky prediction-based game to run Choice Band. Since all of Savaparde’s good moves are contact, Life Orb sets are very easily worn down by Rocky Helmet and even more easily by Iron Barbs Rocky Helmet Ferrothorn, who can switch into Volt Tackle and deal over 40% to Life Orb sets without even clicking a move. Savaparde is also very frail and will be swiftly dispatched by anything faster than itself (it can use Fake Out + Mach Punch to try and stave off the bitter end, but you have to give up two moveslots for that and most viable things naturally faster than it are Ghost-types), and even resisted priority moves will deal good amounts of damage. It also can’t switch into... well, anything, so it’s kind of pigeonholed into the role of revenge killer without Teleport or slow VoltTurn support.
This line is based on mixed martial arts, most prominently the French sport of savate, a kickboxing sport that has had heavy influence over martial arts in general; it played a large part in Bruce Lee’s development of Jeet Kune Do, introduced the roundhouse kick to karate, and was vital in the foundation of MMA as a sport. The sport is named thus because its practitioners wear specially designed boots, which Savaparde’s feet are designed to resemble. The fabric wrapped around the paws of every member of the line is reminiscent of hand wraps used by Muay Thai fighters to protect their hands from damage, and the “belts” should be fairly self-explanatory. I was originally going to give the line Reckless instead of Technician to boost Volt Tackle and High Jump Kick, but I figured Volt Tackle is strong enough as-is and the extra power boost would push it over the top.
:ss/chatot:
Galarian Chatot
Type:
Electric/Flying
Stats: 76/55/55/82/52/91 (411) (-10 Atk, +10 Def, -10 SpA, +10 SpD)
Abilities: Soundproof, Heavy Metal (HA: Galvanize)
New Moves: Thunder Shock, Thunder Wave, Thunderbolt, Thunder, Volt Switch
Removed Moves: Synchronoise, Steel Wing, Sunny Day, Agility, Nasty Plot
Flavor/Design: Instead of the blue, yellow and green plumage of its Sinnohan counterpart, Galarian Chatot has black, gray and red feathers, and the white fluffy feathers around its neck are replaced with black spiky ones. The tufts of feathers at the end of its wings are also spikier than Sinnohan Chatot’s. The ball-like part of its tail has a row of spikes around it, and the music-note-like protrusion on its head has no stem and has moved forward on its head, making it somewhat resemble a mohawk. Galarian Chatot’s singing is loud and discordant. It can mimic the sounds it hears and even human speech, but it prefers to create its own sounds, the louder the better.
Rockatoo
Type:
Electric/Flying
Stats: 86/85/75/102/72/109 (519) (+10 HP, +10 Atk, +20 Def, +20 SpA, +20 SpD, +18 Spe)
Abilities: Punk Rock, Shocking Noise (HA: Galvanize)
Shocking Noise - Poison Touch clone. Sound attacks have a 30% chance to paralyze. (Sound-based status moves are unaffected.)

New Moves: Overdrive, Boomburst, Parting Shot, Obstruct, Clangorous Soul, Aeroblast, Galarian Chatot’s moves
Height/Weight: 1.6 m, 18.2 kg (5’03”, 40.1 lbs)
Flavor/Design: Rockatoo is taller and bulkier than its pre-evolution, with a chain wrapped across its torso like a sash and a ring of feathers around its neck resembling a spiked collar. Its tail has several rings of spikes around it, and it has a large red pattern resembling a skull on each wing. Its plumage is largely black with red highlights. It has a large, green tuft of feathers on its head resembling a mohawk, and it has feathers around its eyes that make it appear to be wearing a pair of sunglasses. Rockatoo’s screeches can be heard several miles away. They are grating to the ears of most, but certain subcultures have formed around listening to and appreciating its vocalizations. It can break glass in a radius of a hundred feet with its voice alone. Getting close enough to it will result in your eardrums being blown out. However, some people enjoy listening to it, and a band once even employed one as a vocalist. It’s very intelligent, can mimic sounds with perfect precision, and can even learn to properly speak and understand human languages, but its unruly temperament makes it difficult to teach, so there are only a few that have mastered language.
Competitive: Don’t let the base 102 Sp. Atk fool you, this is a wallbreaker. At least, some of its sets are. Rockatoo’s decent Speed and access to Defog, Thunder Wave, Taunt, and two pivot moves in Parting Shot and Volt Switch make it a serviceable utility Pokémon, but the main things that make Rockatoo so scary are: 1) its dual Punk Rock-boosted STABs in Overdrive and Chatter, and 2) Galvanize Boomburst. The first option can be used alongside Clangorous Soul to give Rockatoo extra speed, bulk and power, potentially even with a Throat Spray for an extra boost; Roost can also be used to allow for multiple opportunities to set up, mitigating Clangorous Soul’s only real downside. On the other hand, Galvanize Boomburst is best used on Specs sets for immediate raw wallbreaking power alongside Aeroblast, Volt Switch, and Heat Wave for coverage. Alternatively, you can be silly and run Mirror Move instead of Heat Wave, but if you’re planning on doing that then chances are you’re not even reading this section. Even with Galvanize Boomburst, Rockatoo struggles to break through particularly sturdy special walls such as—you guessed it—the Chanseys and their evolutions. Ground-types that also resist Flying, such as Excadrill, can also give sets without Heat Wave a very hard time, especially because they tend to carry Rock coverage. Rockatoo also isn’t very bulky without a Clangorous Soul, so it’s easy to revenge-kill Specs sets, which don’t carry it for what I hope should be obvious reasons. It’s also weak to Stealth Rock, so it’s forced to either carry Boots or rely on hazard control if it wants to come in easily.
This line is based primarily on the black palm cockatoo, the most punk-rock bird to ever exist, with some elements of other parrots as well. I’ve had this idea cooking in the back of my head since Punk Rock became a thing, so it’s nice to finally flesh it out. Rockatoo’s weight of 18.2 kg is of course a reference to the pop-punk band Blink-182. I wish I could have put more references to punk songs in this design, but there really aren’t many famous punk-related numbers that work with a Pokémon design.
:ss/pumpkaboo:
Unovan Pumpkaboo
Type:
Grass/Fire
Stats: 49/44/70/66/55/51 (335) (from Pumpkaboo-Average: swapped Atk and SpA)
Abilities: Chlorophyll, Aftermath (HA: Drought)
New Moves: Ember, Flame Burst, Fire Spin
Removed Moves: Astonish, Shadow Sneak, Confuse Ray, Shadow Ball, Dark Pulse, Foul Play, Hex, Shadow Ball, Poltergeist, Curse, Disable, Spite, Pain Split
Flavor/Design: Pumpkaboo from Unova only come in one size: huge. The top part of its body is green instead of black, its eyes are black instead of yellow, and the “eyes” on its lower body glow red instead of yellow. It also lacks fangs and has some vines trailing down from the top part of its body, which it uses to manipulate objects. Unlike its Kalosian counterpart, which is most active in the autumn, Unovan Pumpkaboo is most active in the summer. Its activity starts in the spring, peaks in the mid-summer and continues through to the end of autumn. When the first frost of the year comes, it buries itself in the ground and hibernates until spring. In olden times, the people of Unova would base their harvest times around the times when Unovan Pumpkaboo’s activity started to wane. It’s still popular to hold harvest festivals towards the end of autumn celebrating the period when Pumpkaboo is active.
Unovan Gourgeist
Type:
Grass/Fire
Stats: 75/58/122/95/75/69 (494) (from Gourgeist-Large: swapped Atk and SpA)
Abilities: Chlorophyll, Aftermath (HA: Drought)
New Moves: Burn Up, Heat Wave, Inferno, Overheat, Flare Blitz, Fire Bomb, Unovan Pumpkaboo’s moves
Removed Moves: Astonish, Shadow Sneak, Confuse Ray, Shadow Ball, Dark Pulse, Foul Play, Hex, Shadow Ball, Poltergeist, Curse, Disable, Spite, Pain Split, Nasty Plot, Phantom Force
Flavor/Design: Unovan Gourgeist’s lower body is orange instead of black, with its “hair” being green instead of orange. Like its pre-evolution, its eyes are black instead of yellow, and the carved face on its lower body glows red instead of yellow. Green vines trail down from its upper body, making it appear to have an unkempt hairstyle. Unovan Gourgeist are nocturnal, but they can glow so brightly that it seems like midday around them. The fire inside it burns brighter when it’s digesting food, so it’s thought it may be fueled by waste and powered by excess heat from the chemical reactions of digestion. If it uses every last bit of its energy, Unovan Gourgeist can output approximately the same amount of light and heat as the Sun, but it can only do this for a second or so before getting exhausted enough to fall unconscious. They get docile and sluggish towards the end of autumn in preparation for their winter hibernation, so people often employ them as porch lamps around that time in exchange for food. In battle, it constricts opponents with its vines, then blasts them with fire from the eyes and mouth on its lower body.
Competitive: 75/122/75 bulk boosted by Eviolite makes Unovan Gourgeist a great physical wall and an excellent Drought setter. Synthesis massively improves its longevity, seeing as how it’s constantly in the sun, and it benefits from a powered-up Fire Blast and a single-turn Solar Beam. If you’d rather set Drought at the beginning of the match exactly one time, slap a Heat Rock on it and Fire Bomb to get something else out quickly while dealing a big chunk of damage to anything that isn’t a double-resist (unless Escargoo is on the opposing team, of course, in which case you should just switch out or use Explosion and not chance it). It can also use Will-o-Wisp to burn any physically-biased Pokémon who are dumb enough to stay in on it. Unfortunately, Unovan Gourgeist can’t hold Boots and Eviolite at the same time, so it has to sacrifice bulk if it doesn’t want to get a quarter of its health eaten by rocks every time it comes in. It also gets barely any coverage outside of its STABs, having to make do with Moonblast, Psychic, or Hidden Power off of subpar Sp. Atk, so it has basically no tools to deal with opposing Fire-types with even a modicum of bulk (unless it can hit ‘em in a double weakness, and even that might not do them in completely).
Pumpkaboom
Type:
Grass/Fire
Stats: 85/68/142/115/75/79 (564) (+10 HP, +10 Atk, +20 Def, +20 SpA, +10 Spe)
Abilities: Chlorophyll, Aftermath (HA: Magic Guard)
New Moves: Strength Sap, Flame Powder, Forest’s Curse, Boil, Chloroblast, Mind Blown, Unovan Gourgeist’s moves
Height/Weight: 2.5 m, 912.0 kg (8’02”, 2010.6 lbs)
Flavor/Design: Pumpkaboom’s lower body is shaped like an enormous pumpkin, with a grinning face carved into it that gives a view of the flames inside it. Its upper body is green and extends upward like a tree, with tangled vines resembling hair and hands. One of its eyes is covered by vines in a manner resembling an eyepatch. It has a determined, confident expression on its face. The face carved into its lower body also changes expression based on its mood. Vines also extend from below its lower body and are used for locomotion. The fire burning inside Pumpkaboom is so hot that it can induce the air around it to combust, resulting in a violent explosion. It uses this ability when threatened, but is more commonly seen using it for entertainment, shooting exploding fireballs into the air like fireworks. It chants magical incantations to intensify its flame and give it protection against damaging itself with its own explosions. Pumpkaboom is large enough that it has no natural predators, so it’s very friendly to people and Pokémon. It appears to lost travelers in the woods at night and lights their way home, and uses its heat to change weather patterns on cold nights.
Competitive: Pumpkaboom’s 85/142/75 bulk and surprisingly good defensive typing let it come in on almost any physical attack. Magic Guard prevents damage from hazards, negating its Stealth Rock weakness while still leaving the item slot free. Access to Will-o-Wisp means any physical attacker will struggle against a healthy Pumpkaboom unless it’s a Guts or Comatose user (and even then, it still has Strength Sap to worry about). The main draw to Pumpkaboom, though, is the reason it’s called PumpkaBOOM: Magic Guard gives it Life Orb-boosted Mind Blown and Chloroblast at zero cost to you, the user, and massive cost to your opponent, the loser. Under sun, Grassy Terrain, or both, Pumpkaboom is an even bigger nuke than it usually is and can break through all but the bulkiest of walls. However, like its pre-evolution, it does have trouble dealing with things that resist both its STABs, especially Heatran, which double-resists Grass and is immune to Fire, and it has a serious case of 4MSS—it can’t run Wisp, Strength Sap, Hidden Power, other coverage, and dual STABs at the same time. Lastly, the Chanseys and their evolutions can tank Pumpkaboom’s attacks and don’t have enough Attack to make Strength Sap worth using.
I’ve always wondered why the Pumpkaboo line wasn’t part Fire-type, and I’ve always wondered what it would take to make a Drought setter that’s as viable as the setters of the other three weather types have gotten to be. Between Tyranitar’s eternal reign in OU as a sand setter, Pelipper’s recent rise to fame as a rain setter, and Alolan Ninetales’s surprise breakout as a hail setter, sun is the only one without a setter that can find a foothold in the higher tiers. Not so with Unovan Gourgeist. Also, I’ve always wanted to make Magic Guard + Mind Blown work properly, and I finally got the chance to do that.
 
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360.png

this came to me while sitting in the worst restaurant nearby
Pokémon: Wishiwashi-Kalos
New Typing: Water / Fairy
New Abilities: Dazzling / Sympathetic Veil (HA)
New Stats: 20/10/25/35/20/80
New Moves: Charm, Crafty Shield, Misty Terrain, Disarming Voice, Fairy Wind, Dazzling Gleam, Moonblast, Misty Explosion

Pokémon: Vivasiwashi
New Typing: Water / Fairy
New Abilities: Dazzling / Sympathetic Veil (HA)
New Stats: 80/60/100/125/95/80
New Moves: Charm, Crafty Shield, Misty Terrain, Disarming Voice, Fairy Wind, Dazzling Gleam, Moonblast, Misty Explosion, Geomancy, Divine Wrath
Flavor/Design: The most striking thing about Wishiwashi from Kalos are its eyes- they dazzle whoever gazes into them, and restores any ailments it may have. Wishiwashi from Kalos are known to be scarce, and for that reason, they don't travel together in a school.

The best way I can describe the evolution is like...have you ever read the Rainbow Fish? 10/10 book, needs more critical attention. Imagine a massive Wishiwashi version of that.
I really like the Rainbow Fish reference (yes, I have read it, and I have every episode of the TV show on VHS), but I’m just a little wary about including Geomancy on something with that good of a defensive typing and enough bulk to set up easily. Then again, Sensey has Prankster Haze (which isn’t blocked by Dazzling, by the way), Hallucybin has Topsy-Turvy, there are a lot of Trick/Switcheroo users that invalidate Geomancy sets, and I’m sure there’s going to be at least one submission this slate with Spectral Thief or Heart Swap, so I say there’s no need to change it for now; we can always just change it afterwards if it turns out to be OP.
 
I really like the Rainbow Fish reference (yes, I have read it, and I have every episode of the TV show on VHS), but I’m just a little wary about including Geomancy on something with that good of a defensive typing and enough bulk to set up easily. Then again, Sensey has Prankster Haze (which isn’t blocked by Dazzling, by the way), Hallucybin has Topsy-Turvy, there are a lot of Trick/Switcheroo users that invalidate Geomancy sets, and I’m sure there’s going to be at least one submission this slate with Spectral Thief or Heart Swap, so I say there’s no need to change it for now; we can always just change it afterwards if it turns out to be OP.
I chose Wishiwashi since their special side of coverage is lackluster, unlike Xerneas. They only have Water / Ice / Fairy moves, and some support in U-Turn and Earthquake. But, it is more special than physical, so… :p

Maybe I’ll rein in some of the special stats.

mr crime can steal his move too y’know
 
image0.gif

i may need someone to review this one
Pokémon: Sableye-Sinnoh
New Typing: Normal
New Abilities: Angelic Sealing (Cursed Body clone)
New Stats: 50/75/65/75/65/50

Pokémon: Angeleye
New Typing: Normal
New Abilities: Rhinestone Eyes (Multitype Clone)
New Stats: 80/100/90/100/90/80
New Moves: Trop Kick, Chloroblast, Shadow Bone, Bitter Malice, Psyshield Bash, Eerie Spell, Accelrock, Meteor Beam, Overdrive, Volt Tackle, Meteor Assault, Aura Sphere, Mountain Gale, Ice Beam, Head Charge, Hyper Voice, Raging Fury, Fiery Dance, Strange Steam, Play Rough, Sludge Bomb, Gunk Shot, Power Trip, Night Daze, Iron Head, Steel Beam, Leech Life, Bug Buzz, Dragon Claw, Draco Meteor, Bonemerang, Earth Power, Beak Blast, Air Slash ...just a lot of moves. Oh, and Judgement.
Flavor/Design: Sableye...or, at least, something that resembles Sableye...are found in Mt. Coronet. They're odd because they don't desire the typical diet of Gems, but are more drawn towards the Plates one can find around Sinnoh. Some say these Sableye are an emissary of a higher power, but others find this dumb.

Angeleyes are holy creatures, usually very passive and non-confrontational. Some believe their attacks to be not from their own bodies, but from the higher power it worships.
From what I remember, we’re not allowed to make evolutions of Pokémon that have Mega Evolutions. I did Sableye and Mawile evolutions way back when and they got nixed because of that. I don’t see that in the rules anymore, so I’m not sure whether it exists, but if I were you I’d change the submission just to be safe.
 
From what I remember, we’re not allowed to make evolutions of Pokémon that have Mega Evolutions. I did Sableye and Mawile evolutions way back when and they got nixed because of that. I don’t see that in the rules anymore, so I’m not sure whether it exists, but if I were you I’d change the submission just to be safe.
That rule does not exists anymore due to being too abritrary, plus none regional forms can ever Mega Evolve so far anyways, so the submissions can stay.

Just make sure they don’t play too similarly to the Mega Evolution of the original form!
 
That rule does not exists anymore due to being too abritrary, plus none regional forms can ever Mega Evolve so far anyways, so the submissions can stay.

Just make sure they don’t play too similarly to the Mega Evolution of the original form!
All right, thanks for clarifying.

transwiththeplans, your submission should be fine then, except for the PLA moves (only Mountain Gale, Headlong Rush, Raging Fury and Chloroblast are allowed due to being move clones) and the fact that you’ve added something like 30 moves without removing any.
 
:volbeat:+ :unknown:
Pokémon: Volbeat-Kanto
New Typing: Bug / Ice
New Abilities: Thick Fat / Swarm | Rattled
New Stats: 65 HP / 85 Atk / 73 Def / 47 SpA / 75 SpD / 85 Spe
Added Moves: Ice Shard, Snow Powder, Icy Wind, Icicle Spear, Icicle Crash, Triple Axel, Ice Hammer, Ice Beam, Blizzard
Removed Moves: Lunge

Pokémon: Glaciossal (Glacial + Colossal; based of Ice Giants + Winter Beetle)
Typing: Bug / Ice
Abilities: Thick Fat / Swarm | Resilient (Flavor-based clone of Magic Guard)
Stats: 100 HP / 115 Atk / 113 Def / 70 SpA / 110 SpD / 90 Spe
Moves: Glacial Lance, Close Combat, Earthquake, Bulk Up, Waterfall, Stomping Tantrum, Crunch, Counter, Mirror Coat + Kantonian Volbeat’s moveset
Height: 3.3 meters / Weight: 324.1 kg
Flavor/Design: Volbeat’s dark gray becomes white and it becomes more aggressive, isolated from civilization of Kanto in Mt. Silver. It is somewhat fatter than regular Volbeat, likely a result of praying on like Sneasel and even Delibird for survivability.

Glaciossal is said to be ancestor of some of the more brutish Volbeat evolutions thought to be extinct around the world, and despite their massive size and stout build, their combination of strength, agility and durability makes them fearsome amongst Bug-type Pokémon found in Kanto. It is said that it is positively passionate with another Bug-type Pokémon found in Johto. Apparently, it never hunts after Stantler, which is said to have something with Stantler’s own ancestors.
Competitive Potentials: Compensate horrid typing with all-around good stats except Special Attack that it won’t use, as well as impressive movepool and Resilience (Magic Guard), capable of running items other than Heavy Duty Boots and launch off powerful Glacial Lance as a powerful and consistent Ice-type STAB.
:illumise:+ :unknown:
Pokémon: Illumise-Johto
New Typing: Bug / Grass
New Abilities: Honey Gather / Sweet Veil | Compound Eyes
New Stats: 65 HP / 47 Atk / 73 Def / 85 SpA / 85 SpD / 75 Spe
Added Moves: Stun Spore, Energy Ball, Defend Order, Pollen Puff, Aromatherapy, Leaf Storm, Snap Trap
Removed Moves: Lunge, Ice Punch

Pokémon: Mananatur (Mana + corruption of mother nature; based of druids and bee carer)
Typing: Bug / Grass
Abilities: Honey Gather / Sweet Veil | Compound Eyes
Stats: 100 HP / 70 Atk / 90 Def / 110 SpA / 115 SpD / 113 Spe
Moves: Seed Flare, Earth Power, Calm Mind, Leech Seed, Focus Blast, Pin Missile, String Shot, Heal Pulse, Psychic + Johtonian Illumise movepool
Height: 3.4 meters / Weight: 274.2 kg
Flavor/Design: Illumise’s body become darker as it is covered in a leaf-like coat to protect itself from possible predators like Fearow. While isolated of civilizations, it befriends the likes of Beedrill and Vespiquen along the way for protection.

Mananatur is rarely seen in the Johto wilds, but is highly sought after as once a legends that is said to be the ancestor of Illumise’s more elegant evolutions not yet to be rediscovered. Large, lean and passive, it only leap into action when told to or if their loved one, including the Combee it babysits, are in danger. The Combee swarn, in return, will try their best to protect Mananatur with Defend Order in order to ensure it’s survival.
Competitive Potentials: Like Glaciossal before it, Mananatur compensates horrid typing with a combination of great Speed, great special bulk and a good Special Attack backed up by Seed Flare, multiple coverage such as Thunder and Compound Eyes. It can also use a 100% accurate Thunder Wave or the status-removing Aromatherapy for support.
 
:ss/mareep: :ss/flaaffy: :ss/unown-question:
Pokémon: Galarian Mareep
New Typing: Rock
New Abilities: Sturdy / Keen Eye (HA)
New Stats: 55 / 65 / 40 / 40 / 45 / 35
New Moves: Accelerock, Rock Slide, Stone Edge, Earthquake, Power Gem, Earth Power, Scorching Sands
Removed Moves: All Electric-type moves except ThunderPunch
Flavor/Design: feral sheep with rocks for wool

Pokémon: Galarian Flaaffy
New Typing: Rock
New Abilities: Sturdy / Weak Armor (HA)
New Stats: 70 / 80 / 55 / 55 / 65 / 40
New Moves: Accelerock, Rock Slide, Stone Edge, Earthquake, Power Gem, Earth Power, Scorching Sands
Removed Moves: All Electric-type moves except ThunderPunch
Flavor/Design: feral sheep with rocks for wool

Pokémon: Capricranite
New Typing: Rock
New Abilities: Sturdy / Weak Armor (HA)
New Stats: 85 / 115 / 85 / 75 / 95 / 55 (BST: 510)
New Moves: Accelerock, Rock Slide, Stone Edge, Earthquake, Power Gem, Earth Power, Scorching Sands, Ice Punch
Removed Moves: All Electric-type moves except ThunderPunch
Flavor/Design: giant bipedal ram with a full rock wool coat and rock horns

:ss/sandile: :ss/krokorok: :ss/unown-question:
Pokémon: Hoennian Sandile
New Typing: Water/Dark
New Abilities: Intimidate / Moxie / Swift Swim (HA)
New Stats: Unchanged from based form
New Moves: Jaw Lock, Liquidation, Scald, Surf, Hydro Pump, Rain Dance, Ice Fang, Ice Beam, Blizzard
Removed Moves: Fire Fang, ThunderFang, Sandstorm
Flavor/Design: flat blue croc that specializes in hunting Carvanha

Pokémon: Hoennian Krokorok
New Typing: Water/Dark
New Abilities: Intimidate / Moxie / Swift Swim (HA)
New Stats: Unchanged from base form
New Moves: Jaw Lock, Liquidation, Scald, Surf, Hydro Pump, Rain Dance, Ice Fang, Ice Beam, Blizzard, Ice Punch
Removed Moves: Fire Fang, ThunderFang, Sandstorm
Flavor/Design: slightly bigger flat blue croc that specializes in hunting Carvanha

Pokémon: Gharikrook
New Typing: Water/Dark
New Abilities: Intimidate / Moxie / Swift Swim (HA)
New Stats: 95 / 107 / 80 / 65 / 70 / 102 (BST: 519)
New Moves: Jaw Lock, Liquidation, Scald, Surf, Hydro Pump, Rain Dance, Ice Fang, Ice Beam, Blizzard, Ice Punch
Removed Moves: Fire Fang, ThunderFang, Sandstorm
Flavor/Design: gharial that specializes in hunting Sharpedo

:ss/jynx: :ss/unown-question:
Pokémon: Alolan Jynx
New Typing: Fire/Psychic
New Abilities: Dazzling / Forewarn / Dancer (HA)
New Stats: Unchanged from base form
New Moves: Fiery Dance, Flamethrower, Fire Blast, Heat Wave, Inferno, Will-O-Wisp, Sunny Day
Removed Moves: All Ice-type moves
Flavor/Design: tropical dancer

Pokémon: Hulanchant
New Typing: Fire/Psychic
New Abilities: Dazzling / Forewarn / Dancer (HA
New Stats: 75 / 50 / 35 / 145 / 105 / 115 (BST: 525)
New Moves: Fiery Dance, Flamethrower, Fire Blast, Heat Wave, Inferno, Will-O-Wisp, Sunny Day
Removed Moves: All Ice-type moves
Flavor/Design: belly/hula dancer

:ss/rhyhorn: :ss/rhydon: :ss/unown-question:
Pokémon: Johtonian Rhyhorn
New Typing: Ground/Steel
New Abilities: Lightning Rod / Sturdy / Heavy Metal (HA)
New Stats: Unchanged from base form
New Moves: Steel Spikes
Removed Moves: Flamethrower, Fire Blast, Ice Beam, Blizzard, Poison Jab
Flavor/Design: metal-plated rhino that mimics Steelix somewhat

Pokémon: Johntonian Rhydon
New Typing: Ground/Steel
New Abilities: Lightning Rod / Sturdy / Heavy Metal (HA)
New Stats: Unchanged from base form
New Moves: Steel Spikes, Gyro Ball, Iron Head, Flash Cannon
Removed Moves: Flamethrower, Fire Blast, Ice Beam, Blizzard, Poison Jab, Rain Dance, Whirpool
Flavor/Design: metal-plated rhino that mimics Steelix somewhat

Pokémon: Juggerceros
New Typing: Ground/Steel
New Abilities: Lightning Rod / Sturdy / Heavy Metal (HA)
New Stats: 115 / 140 / 130 / 55 / 75 / 20 (BST: 535)
New Moves: Steel Spikes, Gyro Ball, Double Iron Bash
Removed Moves: Flamethrower, Fire Blast, Ice Beam, Blizzard, Poison Jab, Rain Dance, Whirpool
Flavor/Design: fusion of a quadrupedal metal-plated rhino and the mechs from Gurren Lagaan

:ss/impidimp: :ss/morgrem: :ss/unown-question:
Pokémon: Unovan Impidimp
New Typing: Electric
New Abilities: Prankster / Volt Absorb / Defiant (HA)
New Stats: 45 / 55 / 30 / 45 / 40 / 50
New Moves: ThunderShock, Thunderbolt, Thunder, Wild Charge, Volt Switch
Removed Moves: All Dark- and Fairy-type moves
Flavor/Design: little electric imp that is rumored to serve Thundurus

Pokémon: Unovan Morgrem
New Typing: Electric
New Abilities: Prankster / Volt Absorb / Defiant (HA)
New Stats: 65 / 75 / 45 / 60 / 55 / 70
New Moves: Thunderclap, ThunderShock, Thunderbolt, Thunder, Rising Voltage, Volt Switch, Wild Charge
Removed Moves: All Dark- and Fairy-type moves
Flavor/Design: its hair conducts electricity and it is rumored to serve Thundurus

Pokémon: Grimmshock
New Typing: Electric/Fighting
New Abilities: Prankster / Volt Absorb / Defiant (HA)
New Stats: 95 / 120 / 65 / 60 / 75 / 95 (BST: 510)
New Moves: Thunderclap, ThunderShock, Thunderbolt, Thunder, Rising Voltage, Volt Switch, Wild Charge, Bolt Strike
Removed Moves: All Dark- and Fairy-type moves except for Darkest Lariat and Play Rough respectively
Flavor/Design: it stores electricity in its hair and is believed to be a messenger of Thundurus
 
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:ss/durant::ss/unown-question:
:ss/durant:
Pokémon: Durant-Kalos
New Typing:
Bug.png
Ground.png

New Abilities: Swarm / Hustle / Truant [HA]
New Stats: 58 / 89 / 68 / 79 / 76 / 114 [484 BST]
New Moves: Sand Tomb, Scorching Sands, Spikes, Drill Run, Submission, Take Down, Lunge
Removed Moves: Flash Cannon, Iron Defense, Iron Head, Steel Beam, Metal Burst, Metal Claw, Metal Sound
Flavor/Design: Based on an army ant. While Army Ants are not located in France, the infamous French policy of Levee en Masse connects the mon to Kalos. These Durant lack the armor, and are generally weaker than regular Durant in almost every way, with worse overall bulk and worse offenses, all while retaining that same bst. Their flavor reflects heavily on army ants themselves: nomadic in nature, live in Bivuoacs (quite literally nests constructed of the worker’s own bodies), and rely on their numbers in accomplishing anything. Also Ground type because Levee en Masse mostly resulted in the conscription of the dirt poor. Anyways, these Durant can be located on Kalos’ Route 13.
X Dex: “They attack in mass, overwhelming foes using their sheer numbers. These Durant lack the resources to cover themselves in steel armor.”
Y Dex: “They are nomadic in nature, and live in a rather unique fashion. The lowest-ranking Durants use their own bodies as the material of the nest.”


:ss/unown-question:
Pokémon: Commanto (Commander/Commando + Ant)
New Typing:
Bug.png
Ground.png

Evolution Method: Evolves from Durant-Kalos at level 40
New Abilities: Swarm / Guts / Infiltrator [HA]
New Stats: 68 / 119 / 68 / 79 / 76 / 124 [534 BST]
New Moves: Durant + Attack Order, Thousand Waves, Wild Charge, Close Combat, Final Gambit, Double-Edge
Flavor/Design: Inspirations draw from that of both a military commander and commando, giving it the more gritty & tactical abilities of Guts & Infiltrator, as well the commanding attacks of Attack Order & Thousand Waves. Essentially this mon Leads an entire battalion of Kalosian Durant.
X Dex: “The highest ranking Durant in a battalion will evolve to become a Commanto. This Pokémon is responsible for commanding all other Durant.”
Y Dex: “Commanto is by far the most formidable of all of its comrades. If a Commanto falls, the army behind it will fall into disarray.”
 
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:tynamo::eelektrik::unown-question:
Pokémon: Tynamo-Kanto
New Typing: Ghost
New Abilities: Levitate
New Stats: 35 / 55 / 40 / 45 / 40 / 60
New Moves: Ominous Wind, Hex, Astonish, Curse, Will-o-Wisp
Removed Moves: Spark, Thunder Wave, Magnet Rise, Charge Beam
Flavor/Design: it lives in the lavender tower and floats

Pokémon: Eelektrik-Kanto
New Typing: Ghost
New Abilities: Levitate
New Stats: 65 / 85 / 70 / 50 / 60 / 75
New Moves: Ominous Wind, Hex, Astonish, Curse, Will-o-Wisp, Poltergeist, Shadow Ball, Phantom Force, Spite, Grudge, Confuse Ray
Removed Moves: Spark, Thunder Wave, Magnet Rise, Charge Beam, Wild Charge, Thunderbolt, Thunder, Volt Switch, Discharge
Flavor/Design: it floats swiftly throught lavender tower, as if swimming.

Pokémon: Eyeel
New Typing: Ghost
New Abilities: Intimidate
New Stats: 85 / 115 / 80 / 70 / 80 / 85
New Moves: Ominous Wind, Hex, Astonish, Curse, Will-o-Wisp, Poltergeist, Shadow Ball, Phantom Force, Spite, Grudge, Confuse Ray, Spectral Thief, Spirit Break, Darkest Lariat, Dark Pulse
Removed Moves: Spark, Thunder Wave, Magnet Rise, Charge Beam, Wild Charge, Thunderbolt, Thunder, Volt Switch, Discharge, Shock Wave, Zap Cannon
Flavor/Design: it floats VERY low to the ground, however it is still quite quick. it has spots in its body that look like eyes, wich scares off pokemon and intimidate them. it attacks others by draining their life force.

:gastly::haunter::unown-question:
Pokémon: Gastly-Sinnoh
New Typing: Ghost / Ice
New Abilities: Sturdy
New Stats: 30 / 35 / 80 / 100 / 35 / 30
New Moves: Obstruct, Ice Beam, Freeze-Dry, Frost Breath, Aurora Beam, Mist
Removed Moves: Sludge Bomb, Sludge Wave, Toxic Spikes, Clear Smog
Flavor/Design: their form is that of an ice cube. they commonly obstruct paths of trainers. though they can float, they prefer to be immobile most of the time.

Pokémon: Haunter-Sinnoh
New Typing: Ghost / Ice
New Abilities: Levitate
New Stats: 45 / 50 / 75 / 115 / 40 / 80
New Moves: Obstruct, Ice Beam, Freeze-Dry, Frost Breath, Aurora Beam, Mist, Slack Off, Aurora Veil, Powder Snow, Triple Axel
Removed Moves: Sludge Bomb, Sludge Wave, Toxic Spikes, Clear Smog, Poison Jab, Corrosive Gas, Poison Gas, Smog, Venoshock
Flavor/Design: though still frozen, these pokemon use their ghostly energy to float. but prefer to do that only when moving. they are very lazy and normally stay still all the time.

Pokémon: Snowstacle
New Typing: Ghost / Ice
New Abilities: Flare Heal (This pokemon is healed by 1/8 of its max HP each turn when burned; no HP loss.)
New Stats: 60 / 65 / 90 / 130 / 55 / 100
New Moves: Obstruct, Ice Beam, Freeze-Dry, Frost Breath, Aurora Beam, Mist, Slack Off, Aurora Veil, Powder Snow, Triple Axel, Parting Shot
Removed Moves: Sludge Bomb, Sludge Wave, Toxic Spikes, Clear Smog, Poison Jab, Corrosive Gas, Poison Gas, Smog, Venoshock
Flavor/Design: their bodies are comprised of snow, they convert heat into cold. they are, still, extremely lazy.


:zubat::golbat::unown-question:
Pokémon: Zubat-Unova
New Typing: Electric / Flying
New Abilities: Volt Absorb / Static
New Stats: 35 / 40 / 35 / 40 / 40 / 55
New Moves: Thunderbolt, Thunder Wave, Shock Wave, Volt Switch, Wild Charge, Thunder Fang, Zap Cannon, Thunder Shock
Removed Moves: Poison Fang, Sludge Bomb, Venom Drench, Venoshock, Assurance
Flavor/Design: these pokemon can be commonly found in Chargestone Cave. they absorb electricity and are incredibly fast, so they can't focus much, and end up commonly beeing caught off guard by things. they only get faster after evolving.

Pokémon: Golbat-Unova
New Typing: Electric / Flying
New Abilities: Volt Absorb / Static
New Stats: 75 / 80 / 65 / 70 / 75 / 90
New Moves: Thunderbolt, Thunder Wave, Shock Wave, Volt Switch, Wild Charge, Thunder Fang, Zap Cannon, Thunder Shock, Charge, Charge Beam, Discharge, Electroweb, Nuzzle, Spark, Thunder
Removed Moves: Poison Fang, Sludge Bomb, Venom Drench, Venoshock, Assurance, Detect, Haze, Whirlwind
Flavor/Design: like zubat, golbat cant focus very well due to beeing so active. they are very fast.

Pokémon: Ionbat
New Typing: Electric / Dark
New Abilities: Inner Focus / Static
New Stats: 80 / 105 / 100 / 70 / 70 / 110
New Moves: Thunderbolt, Thunder Wave, Shock Wave, Volt Switch, Wild Charge, Thunder Fang, Zap Cannon, Thunder Shock, Charge, Charge Beam, Discharge, Electroweb, Nuzzle, Spark, Thunder, Volt Tackle, Knock Off, Dark Pulse
Removed Moves: Poison Fang, Sludge Bomb, Venom Drench, Venoshock, Assurance, Haze, Whirlwind, Endure, Cross Poison
Flavor/Design: Ionbat has massive wings, so it loses its ability to fly (thus why it gos from electric/flying to electric/dark). they live deep in Chargestone Cave. since they arent quite active and that fast, they can focus alot better. though, they are still quite fast


:porygon: :porygon2: :unown-question:
Pokémon: Porygon-Ultra
New Typing: Normal / Psychic
New Abilities: Beast Boost
New Stats: 71 / 59 / 61 / 74 / 71 / 59
New Moves: Extrasensory, Psychic, Psyshock
Removed Moves: 0
Flavor/Design: AI Porygon, its incredibly smart and design wise is purple and white, and has its eyes closed, thinking.

Pokémon: Porygon2-Ultra
New Typing: Normal / Psychic
New Abilities: Beast Boost
New Stats: 83 / 77 / 82 / 107 / 97 / 69
New Moves: Extrasensory, Psychic, Psyshock, Calm Mind
Removed Moves: none
Flavor/Design: AI Porygon, its incredibly smart and design wise is purple and white, and has its eyes closed, thinking. as it evolves, ultra porygon2 only gets smarter and smarter.

Pokémon: Porygon-X
New Typing: Normal / Psychic
New Abilities: Beast Boost
New Stats: 103 / 73 / 71 / 109 / 73 / 106
New Moves: Extrasensory, Psychic, Psyshock, Calm Mind, Hex, No Retreat
Removed Moves: none
Flavor/Design: AI Porygon, its incredibly smart and design wise is purple and white, and is more-akin to an ACTUAL duck. its so smart that it simulates feelings, emotions and thought. though, it is quite arrogant.

:remoraid: :octillery: :unown-question:
Pokémon: Remoraid-Distortion
New Typing: Electric / Ghost
New Abilities: Levitate / Sniper / Hustle
New Stats: 35 / 65 / 35 / 65 / 35 / 65
New Moves: Volt Switch, Thunder Wave, Thunder Shock, Hex
Removed Moves: Hydro Pump, Dive, Waterfall
Flavor/Design: these pokemon use weak electric shocks to make Pokemon less likely to want to attack it. it floats through the distortion world.

Pokémon: Octillery-Distortion
New Typing: Electric / Ghost
New Abilities: Suction Cups / Sniper / Moody
New Stats: 75 / 105 / 75 / 105 / 75 / 45
New Moves: Volt Switch, Thunder Wave, Thunder Shock, Zap Cannon, Thunder, Thunderbolt, Discharge, Hex, Shadow Ball, Recover
Removed Moves: Hydro Pump, Dive, Waterfall, Surf, Liquidation, Whirlpool
Flavor/Design: it dos not float, its constantly hooked to the ground and barely ever moves. it charges electric attacks to attack other pokemon

Pokémon: Ringminescent (Ring + Bioluminescent)
New Typing: Electric / Ghost
New Abilities: Levitate / Magic Guard / Moody
New Stats: 80 / 115 / 75 / 95 / 90 / 100
New Moves: Volt Switch, Thunder Wave, Thunder Shock, Zap Cannon, Thunder, Thunderbolt, Discharge, Hex, Shadow Ball, Recover, Spirit Shacle, Zing Zap
Removed Moves: Hydro Pump, Dive, Waterfall, Surf, Liquidation, Whirlpool
Flavor/Design: it floats gracefully, but is very dangerous. it discharges tons of electricity, wich can leave pokemon completely immobile. to discharge all this energy, it uses its tentacles. though, releasing too much energy can harm it.
 
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Pokémon: Falinks-Kantonian
New Typing: Fight/Bug
New Abilities: Battle Armor/Defiant
New Stats: 75/100/120/50/70/55 (BST:470)
New Moves: Attack Order, Defend Order
Removed Moves: Bulk Up, Headbutt
Flavor/Design: Falinks from Kanto are clad in more oriental looking armor then their cousins from Galar, making them look like miniature samurai.

Pokémon: Naginatai
New Typing: Fight/Bug
New Abilities: Long Reach
New Stats: 85/120/130/50/90/65 (BST:540)
New Moves: Attack Order, Defend Order, Lunge
Removed Moves: Bulk Up, Headbutt
Flavor/Design: Naginatai, the naginata wielding pokemon. Naginatai wield miniature naginata made from sticks and rocks to immitate the warrior monks of Kanto. The discipline and hardiness of this pokemon makes it difficult to handle for any beginning trainer.
 
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Pokémon: Falinks-Kantonian
New Typing: Fight/Bug
New Abilities: Battle Armor/Defiant
New Stats: 75/100/120/50/70/55 (BST:470)
New Moves: Attack Order, Defend Order
Removed Moves: Bulk Up, Headbutt
Flavor/Design: Falinks from Kanto are clad armor in more oriental looking armor then their cousins from Galar, making them look like miniature samurai.

Pokémon: Naginatai
New Typing: Fight/Bug
New Abilities: Long Reach
New Stats: 75/120/130/50/90/55 (BST:520)
New Moves: Attack Order, Defend Order, Lunge
Removed Moves: Bulk Up, Headbutt
Flavor/Design: Naginatai, the naginata wielding pokemon. Naginatai wield miniature naginata made from sticks and rocks to immitate the warrior monks of Kanto. The discipline and hardiness of this pokemon makes it difficult to handle for any beginning trainer.
We already have a Falinks evolution with a BST of 540, so every regional evolution of Falinks should have a BST of 540. You’ve got 20 more base stats to distribute however you want.
 
24 hours warning! Make sure to complete your submission and fix your potentially vetoed votes by then.

We already have a plan for another themed slate after Not-So-Signature Abilities (the next slate) but we won’t reveal it until it is time.
 
First and foremost, thanks for the quick updates, Samtendo08 and alephgalactus.

Secondarily, oh gods, this took forever to finish. So I'll save the other things I was going to ask or comment on for Later™; the same goes for fixing any typos. So these will be the "only" ones I do for this slate.

:kricketot::kricketune::unown-question:
SIGNATURE MOVES GAINED: Overdrive and Eerie Spell

Pokémon: Kricketot-Galar
New Typing: Bug/Electric
New Abilities: Lightning Rod / Run Away (hidden ability)
{Shed Skin replaced by Lightning Rod}
New Stats: 037 HP / 025 Atk / 041 Def / 025 SpA / 041 SpD / 025 Spe = 194 BST (same as regular Kricketot | Kricketot-Sinnoh)
New Moves: Eerie Impulse, Electric Terrain, Heal Bell, Lunge, Recover, Signal Beam, Snarl, Thunder, Thunder Shock, Thunder Wave, Thunderbolt, U-Turn, Volt Switch
Removed Moves: Night Slash, Slash, X-Scissor
Height: 1'00" | 0.3 m (same as regular Kricketot)
Weight: 4.9 lbs. | 2.2 kg (same as Kricketot-Sinnoh)
Flavor/Design: Kricketot actually has one of the cutest and maybe underrated designs in the game, possibly due to the absolutely garbage mon its currently doomed to dead-end into upon evolution--poor little guy. As such, the only visual difference betwen this and regular Kricketot would be that its antenna are stiffer, probably yellow or even golden, and probably have zigzag shape similar to depictions of lightning bolts like Pikachu's tail. I can see the end and sides of said antenna being rounded or otherwise blunt since something that stab the hell out of you generally isn't perceived as cute or cuddly.

Pokémon Sword: "The Kricketot of the Isle of Armor have stiff antenna that never knock together and instead serve as lightning rods that seem to help them mimic sounds."
Pokémon Shield: "They are generally skittish unless they sense a thunderstorm or another significant electrical source coming their way. Then become immensely stubborn about investigating them."

Not much to say about the little guy otherwise except that I find it funny that Joltik is bulkier than a mon physically bigger and fatter. It makes Kricketot seem all the more like a living plush toy, which is a bit ironic given my second entry, but that's skipping ahead.


{evolves from Kricketot-Galar when leveling up to level 10 or higher}
Pokémon: Kricketune-Galar
New Typing: Bug/Electric
New Abilities: Lightning Rod / Technician (hidden ability) {Technician replaced by Lightning Rod}
New Stats: 077 HP / 070 Atk / 051 Def / 070 SpA / 051 SpD / 065 Spe = 384 BST {-15 Atk, +15 SpA}
New Moves (as Kricketune-Galar): Overdrive
Removed Moves:
(same as Kricketot-Galar)
Height: 3'03" | 1.0 m (same as regular Kricketune | Kricketune-Sinnoh)
Weight: 56.2 lbs. | 25.5 kg (same as Kricketune-Sinnoh)
Flavor/Design: And here we come to a variant of the infamously worst two-stage mon evolution in the game. We don't have to stop here, unlike regular Kricketune at present, but it's still painful outside of getting access to that sweet, sweet Overdrive.

Pokémon Sword: "It uses its electrical abilities to manipulate the sounds of its music, including their volume. The more electricity it channels, the louder it can be."
Pokémon Shield: "It is a technical genius when it comes to music. It replicate a non-vocal song flawlessly after hearing it just once."

As far as the visual design of this, while Kricketune is nowhere near as cute as Kricketot, which is clearly another failure on Kricketune's part, its visual design isn't otherwise bad. So I wouldn't say it "needs" much of a change. As such, I imagine its main difference would be that its arms are rounded and blunt, which is why its lost all of slashing moves, so that it's better at playing, uh, itself. Otherwise, its antenna would stick up instead of drooping down into thinner rods, likely being shorter due to this, and its moustache would be in a zigzag lightning bolt pattern but likely still black. That's all.


{evolves from Kricketune-Galar when leveling up while knowing both Bug Buzz and Overdrive at once}
Pokémon: Orkrickestra ("orchestra" + "cricket" = tongue-twist-er oar-crick-es-tra)
New Typing: Bug/Electric
New Abilities: Lightning Rod / Proper Conductor* (hidden ability) *{Proper Conductor is just a differently named Punk Rock clone.}
New Stats: 097 HP / 080 Atk / 076 Def / 110 SpA / 111 SpD / 060 Spe = 534 BST {+20 HP, +10 Atk, +25 Def, +40 SpA, +60 SpD, -05 Spe = +150 BST}
New Moves (as Orkrickestra): Eerie Spell, Calm Mind
Removed Moves: (same as Kricketot-Galar)
Height: 5'03" |
Weight: 77.7 lbs |
Flavor/Design: And we come finally get back to the Kricketune "fix" idea I was alluding to last slate even though this amusingly isn't the remotely similar to my would-be fix for canon Kricketune otherwise. In fact, this idea came on a whim due to Wiktionary's foreign word of the day for March 10th being a Chinese word that essentially means "electric cricket" apparently, at least when translated literally. That basically speaks for itself as far as inspiration for this goes really between that and the vaguely Chinese theming of the Isle of Armor, with this just being no longer constricted to abilities that didn't really help it from last slate since the only ones that made sense were the largely redundant Infiltrator and the somewhat mediocre on this Neuroforce.

Pokémon Sword: "One is a master musician by itself, and so many are sublime symphony. If you encounter two or more together, you will never forget it."
Pokémon Shield: "It prefers not to fight if possible and instead just travel playing and teaching music to others. If provoked, however, then it can defend itself sounds that put Toxtricity to shame."

I'm unsure how this would look visually beyond "bigger, actually useful Kricketune(-Galar)", but I'm a bit too tired to think about it having gone backwards. As such, I will note that the decision to give this Eerie Spell too was something I went back and forth on, but I'm pretty sure it doesn't break it and it at least uses it far better than Slowking-Galar ever could at present even with the lack of actual PSychic type STAB this has.

:golett::golurk::unown-question:
SIGNATURE MOVES GAINED: Revelation Dance and Fiery Dance

Pokémon: Golett-Kanto
New Typing: Ghost/Steel
New Abilities: Iron Fist / Justified / Competitive {hidden ability}
New Stats: 055 HP / 058 Atk / 050 Def / 050 SpA / 050 SpD / 040 Spe = 303 BST {-04 HP / -16 Atk / +15 SpA / +05 Spe}
New Moves: Fiery Dance, Revelation Dance {Ghost type}, Acrobatics, Agility, Bullet Punch, High Jump Kick, Mach Punch, Meteor Mash, Steel Beam, Work Up
Removed Moves: Curse, Earthquake, Fly, Gyro Ball, Heat Crash, Heavy Slam, Shadow Ball, Stealth Rock, Stomping Tantrum, Thief
Height: 3'03" | 1.0 m (as same as regular Golett)
Weight: 67.6 lbs. | 30.7 kg (a third of regular Golett's)
Flavor/Design: UGH. This one is that got away from me, which is ironic given initially the safest idea. I'd blame for StarFalcon555 for inspiring me given his Golett line entirety just last slate that ended making me think "what if instead of mecha, we go sentai for Revelation Dance?", but I really have no one to blame but myself as is too often the case. The same goes for making that Revelation Dance ultimately Ghost (again) instead of Steel just because I figured "stronger Shadow Ball that gets around Bulletproof" had slightly more utility than "stronger Flash Cannon special Steel move that doesn't kill you or take 2 turns". Flash Cannon makes more sense for this anyway than Shadow Ball does, funnily enough, even with the slightly retained mecha influence:

Pokémon Red & Pokémon Blue: "The Golett of Kanto have a strong sense of justice despite their small size."
Pokémon Yellow: "Due to being a recent discover, some theorize they are possessed and transformed children's actions figures."
Pokémon Stadium: "Its small size and sleek body belie its outstanding endurance and sense of justice."

Despite not being a huge fan of sentai and thus knowing little about it beyond what little bits of Ultraman I've seen and what bits of Power Rangers I grew up with as well as Viewtful Joe, I think it works rather handily for Golett, at least flavor-wise. Even the mecha inspiration is still somewhat there given Steel typing that I figure is more fair than Ghost/Fighting, especially with what the stats of this ended up as anyway. It does annoyingly make Justified basically almost "mandatory" though despite its preserved weakness to Dark--thanks for your sins, Aegislash, you villain--and having wanted to give it Volt Absorb to emphasize its "Banette but a good-goody" origins. Volt Absorb may be too good for its end stats too though; don't want another Cawmodore after all even if this lacks Belly Drum.


{evolves from Golett-Kanto when levling up at level 43 or higher}
Pokémon: Golurk-Kanto
New Typing: Ghost/Steel
New Abilities: Iron Fist / Justified / Competitive {hidden ability}
New Stats: 065 HP / 094 Atk / 077 Def / 085 SpA / 077 SpD / 085 Spe = 483 BST {-24 HP / -30 Atk / -03 Def / +30 SpA / -03 SpD / +30 Spe}
New Moves: (same as Golett-Kanto)
Removed Moves: (same as Golett-Kanto)
Height: 4'07" | 1.4 m (same as Sawk)
Weight: 112.4 lbs. | 51.0 kg (same as Sawk)
Flavor/Design: Speaking of stats, however, this mon's stats were and still are such a nightmare compared to regular Golurk given that I knew worked out what I wanted the final form's stats to be first and then went backwards. Too bad that was after deciding that this line "should" get Double Iron Bash too, meaning I knew I needed to drop Atk even more than SpA for there to even be a chance of Revelation Dance getting used. This ended up making Golurk-Kanto unfortunately a lot more distant from regular Golurk than I was initially trying for and am honestly comfortable with even though it's still within the rules.

Pokémon Red & Pokémon Blue: "The Golurk of Kanto look like miniature Unovan Golurk, which causes many to underestimate them."
Pokémon Yellow: "They love playing with children and even adults but won't tolerate any malicious actions, including cheating."
Pokémon Stadium: "They are speedy enough to seem like they fly across battlefield despite lacking the actual flight of Unovan Golurk.

Not much to say about this otherwise given that it essentially looks like a less rocky, brighter Golurk-Unova that's half the size and lacks the brown/bronze trim. It may have different symbols and glow slightly differently and otherwise be less broad too, but those are the "only" visual differences.


{evolves from Golurk-Kanto upon leveling up while knowing both Revelation Dance and Fiery Dance}+
Pokémon: Gosentainel ("go go, Power Rangers!" + "sentai" + "sentinel" = go-(s)cent-tie-knell)
New Typing: Ghost/Steel
New Abilities: Iron Fist / Justified / Competitive {hidden ability}
New Stats: 075 HP / 100 Atk / 080 Def / 110 SpA / 080 SpD / 110 Spe = 555 BST {+10 HP / +06 Atk / +03 Def / +25 SpA / +03 SpD / +25 Spe = +72 BST}
New Moves: (same as Golett-Kanto)
Removed Moves: (same as Golett-Kanto)
Height: 5'11" | 1.8 m
Weight: 165.3 lbs | 75.0 kg
Flavor/Design: We finally get to the Revelation Dance mon that I oh so slowly worked backwards from and that is somehow likely still less overpowered than the initial Revelation Dance idea I had which was going to be so just by virtue of typing unless I handicapped that one even more; Fighting/Ice is a hell of drug when you're not Crabominable. To that end I was considering just giving this Arcanine's stats because I'm lazy and constantly tired Arcanine is a fellow being of JUSTICE and pretty average (read: underwhelming) for having one of the higher BSTs in the game still. Unfortunately giving this Double Iron Bash while letting it keep Iron Fist despite wanting it to focus on Revelation Dance led us to these stats, which...yeah.

Pokémon Red & Pokémon Blue: "It is frequently seen in battles with Gengar though it has never been seen near or around Lavendar Town."
Pokémon Yellow: "It is as speedy as it is flamboyant, often in engaging in elaborate poses and dances before fighting in more straightforward ways."
Pokémon Stadium: "Its sleek body is arguably closest to a human dancer's given that it can attack even with complex dances and poses."

Then of course I added Fiery Dance things to make things better worse because I hate myself it fit with the "sentai" theme as well gave me a way for this potentially boost its stats without right giving it a stat-boost move beyond the intentionally somewhat redundant Agility...and Work Up. I wouldn't be surprised if Work up or something needs to go or its stats need to dialed back a bit or otherwise changed, but it's hard to tell in a vacuum, especially since Iron Fist is such a garbage ability on pretty much everything that isn't Melmetal and, well, now this since it basically already every relevant punch; I reluctantly let it keep Drain Punch.

Shrug. I'll let Samtendo09 and alephgalactus decide.

2022/03/26 EDIT: Double Iron Bash has been (re)replaced by Meteor Mash, for GREAT (BALANCED) JUSTICE!

:sandygast::unown-question:
SIGNATURE MOVES GAINED: Shore Up (technically), Apple Acid, and Grav Apple

Pokémon: Sandygast-Hisui
New Typing: Ghost/Rock
New Abilities: Water Compaction / Water Absorb {hidden ability}
New Stats: 055 HP / 049 Atk / 078 Def / 078 SpA / 045 SpD / 015 Spe = 320 BST {-6 Atk, -2 Def, +8 SpA for both Hisuian forms}
New Moves: Apple Acid, Hex, Meteor Beam, Will-o-wisp
Removed Moves: Earthquake, Iron Defense, Rock Polish, Sludge Bomb
Height: 2'00" | 0,6 m
Weight: 308.6 | 140 kg
Flavor/Design: Ugh. This took the most iterations in terms of typing and consideration among this slate despite always being based on a Zen gardens, more formally known as Japanese dry gardens, from the very beginning. Doing actual research into them disabused me of some misconceptions that I had about them, primarily that they actually involve plant matter since I knew that I ultimately wanted this to be Ghost/Grass if possible; I guess I'm just used to associating them with bonsai trees, sakura trees, and other particularly Japanese plants. Still, given they're primarily made of gravel, that led to me having to find a roundabout way to make that happen after working out the flavor.

Pokémon Legends: Arceus: "It appears in poorly maintained gardens, especially dry gardens, blowing in with sakura petals or errant seeds. Its constant cries come from its constant thirst."

As for its visual design, it looks pretty similar to Sandygast-Alola except that its more visibly rocky, has a small rock sticking out of its head instead of small shovel, and has a small (bonsai?) tree with sparse leafage sticking out of said rock in place of where the shovel's handle would be. The first bit is why has twice the wait of regular Sandygast and the last bit is why it's only slightly taller. Aside from that, there's not much else to say except that it might have some niche with its typing in Little Cup being the only Ghost/Rock mon there besides maybe Stonjourner-Distorted, which probably wouldn't be allowed and wouldn't be deathly weak to (special) Water attacks anyway. Otherwise, it's tempting to give it Willow's Wail, but I don't want to screw over Seedot-Galar's line even more, and that this could maybe amusingly "wall" Volcanion of all things if this has Evolite and that lacks Earth Power for some reason--unlikely but funny.


{evolves from Sandygast-Hisu upon either taking or healing 108 or more damage in one encounter from Water type attacks while knowing Apple Acid and hopping on one foot}
Pokémon: Zensui ("zen" + "sansui", the Japanese word for--depending on the kanji--"landscape; hills and rivers" or "water sprinkling, watering" + "sui", the Japanese word for--depending on the kanji--"water" essentially or "essence" [or "Wednesday"] = zen-swee)
New Typing: Ghost/Grass
New Abilities: Water Compaction / Flower Veil {hidden ability}
New Stats: 085 HP / 069 Atk / 108 Def / 108 SpA / 075 SpD / 035 Spe = 480 BST {-6 Atk, -2 Def, +8 SpA for both Hisuian forms}
New Moves (as Zensui-only): Grav Apple, Calm Mind, Grassy Surge, Power Gem, Zen Headbutt
Removed Moves: (same as Sandygast-Hisui)
Height: 4'11" | 1.5 m {same as best mon Ludicolo}
Weight: 551.2 lbs. | 250 kg
Flavor/Design: Given I somewhat tunneled for a Ghost/Grass mon that actually focused on Special Attack since for some reason all four currently official ones are physically oriented, with only Decidueye having passable SpA, I figured I might as well be as nice to as possible since I was also "stuck" at 480 BST due to Pallojunk existing in Hoenn. In some ways, that's possibly good given how impact Flower veil actually when it's actually on a Grass type mon.

Pokémon Legends: Arceus: "It walks like an old hermit man with its bent, apple-bearing cane unless in battle. Is it actually pondering enlightenment or merely mocking the attempt?"

As far as looks go, it's basically a heavily moss and flower covered "sandy" colored mon due evolution crushing its gravel and compacting it. It has Sandygast and Palossand's yellow yellow eyes in the usual sea of black above a beard of moss and a flower cover back and "shawl". It bears a gnarled wooden cane that itself always bears a single apple, one that's probably golden in its shiny form if not regularly. I imagine it's closer to Shiftry's and regular Palossand's height of 4'03" while bent over, but actually as tall as the cane that's actually a part of it, though it can separate it from itself enough to "aid" in walking.

Speaking of Shiftry, I do feel a bit bad for making a Ghost/Grass mon right after Seedot-Galar's won, especially since that's similarly a bulky mon and also restricted to 480 BST. I also wanted a Grass mon that would be comfortable in Sandstorm without having to resist it. Otherwise I'd maybe go Ghost/Rock despite Gligoyle having just won too, with that essentially having a version of Flower Veil in Comatose; a Rock type clone of Flower Veil also seems like maybe asking for trouble anyway.

Shrug. I mostly just wanted a Ghost/Grass mon that was a viable special attacker more than anything, and that fulfills this while also incidentally bodying both Chansey/Blissey and Amoonguss--just a happy accident.

So very tired.
 
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