So, thanks to the wonderful QR team from turskain of Hitmonlee/Tapu Koko/Latios/Scizor-Mega, I reached a streak of 138 wins in Super Doubles. Edit: now with more definitive video proof:
Before I post the replay video of me losing, I want to share some things I learned about the AI that I couldn't seem to find online (skip to "HOW I LOST" if you know all of it or don't care):
HOW I LOST
Battle Video: 3TRW-WWWW-WWW8-W9DT
Trainer: Black Belt Arnold
Team:
I lost so bad that I didn't even see the last two, so any conjecture involving hindsight knowledge of the rest of the team is totally useless. Volcarona was always a problem for this team...nothing that couldn't be handled by double-targeting. Sure, Volcarona 4 is one of the few that does not die to Fake Out + Specs Thunderbolt, but it can be killed on the next turn while it sets up. Actually, it can be knocked out ONLY if both attacks hit max damage roll...so, no guarantee at all, assume the team up won't kill.
However, I did not count on it having as dangerous a partner as Nidoking. This changes things. Knowing that Koko is going to be targeted (in addition to already being walled by Nidoking), and that Volcarona won't go down this turn, do I risk losing one of my powerhouses right away? Based on the above analysis that the AI can recklessly use Earthquake, I decide to fake out Nidoking to give Koko a chance to land as much damage as possible with Tbolt, with the intent of (possibly) killing Volc next turn with Sucker Punch.
Next I switch into Latios, and eat a Poison Jab to the face (did a lot so I'm assuming Sheer Force). And then, the worst thing happens...Suck Punch fails. That can only mean...yep...Volc not only got up a second Quiver Dance, but got two turns of Leftovers recovery.
I now protect Latios in case of Bug Buzz, because the way I see it: Sucker Punch Volc, survive at 1 HP, and then kill with Sucker Punch next turn so Latios gets a free Psychic on Nidoking. Even if Lee got ganged up on that turn, Volcarona would still be in kill range for Mega Scizor Bullet Punch (based on eyeballing it). Instead, the turns after bringing Latios in plays out as such:
Latios Protects
Nidoking Protects
Hitmonlee uses Sucker Punch
Volcarona hits with Hurricane, and gets the confusion on Lee
Probability dictates that this match was still winnable even after two boosts. But, once Lee hit himself in his confusion, it was over, I didn't keep trying after that.
WHAT I SHOULD HAVE DONE: Double up into Volcarona, but with Volt Switch instead of Tbolt. Bring Latios in and accept the damage. Have Latios kill Volcarona since Lee couldn't, and just accept that Latios dies to either Megahorn or Savage Spin-Out. Just play it from there. No matter what, one of my special attackers is going to have to die just to kill Volcarona. This was truly a counter-lead. Feel free to critique my playing and make suggestions, but I feel like no matter what there would be a heavy cost just to dismantle the lead.
Before I post the replay video of me losing, I want to share some things I learned about the AI that I couldn't seem to find online (skip to "HOW I LOST" if you know all of it or don't care):
- There is a big reason Hitmonlee should ALWAYS be in the first slot: to attract paralyzing moves (Thunder Wave, Glare) and Fake Out. The PAR user will enter an endless loop of spamming the status move into him, because it can't recognize his ability; it just does a check for "ifParalyzed" every turn, and will keep using the move until that gets flagged as 'true'. So, you get free turns a lot :). Fake Out users will always go to him, so Protect to keep the Sash intact.
- There is no consistent behavior with how Earthquake is used. A lot of times, the user is paired with a bird or levitator so it doesn't matter. Sometimes, the non-EQ partner will actually protect. Sometimes, the EQ user will just kill their own partner; I witness a veteran EQ his own Entei to death.
- There's no consistent behavior with Protect either. You might just waste your Z-Move. Trust me, they're not predicting you.
- Pokemon with boosting moves will always go for that move first, foregoing Super-Effective attacks. might go for the move twice in a row (possibly more) before launching an attack. I don't know if that's consistent or not because every boosting Pokemon I KO'd immediately or just after the first boost. The exception is the battle video below. If I had a greater sample size, or knew how it works beforehand, I might have managed that last fight better.
- In the Subway and Maison, a Choice-locked Pokemon would switch if it was locked into a move doing no damage. This applies to doubles as well, in a weird way. They have an intended target, rather than trying to just blindly hit both Pokemon. How do we know this? If you switch that chosen target out and bring in a Levitator to a Choice-locked EQ user, for example, the scarfed mon will switch out, even if it can do damage to the Levitator's partner.
HOW I LOST
Battle Video: 3TRW-WWWW-WWW8-W9DT
Trainer: Black Belt Arnold
Team:
- Nidoking 4 (Earthquake/Poison Jab/Megahorn/Protect @ Buginium Z)
- Volcarona 4 (Hurricane/Quiver Dance/Bug Buzz/Heat Wave @ Leftovers)
- Golurk 4 (Hammer Arm/Earthquake/Shadow Punch/Fling @ Iron Ball)
- Escavalier 4 (Megahorn/Iron Head/Swagger/Reversal @ Custap Berry)
I lost so bad that I didn't even see the last two, so any conjecture involving hindsight knowledge of the rest of the team is totally useless. Volcarona was always a problem for this team...nothing that couldn't be handled by double-targeting. Sure, Volcarona 4 is one of the few that does not die to Fake Out + Specs Thunderbolt, but it can be killed on the next turn while it sets up. Actually, it can be knocked out ONLY if both attacks hit max damage roll...so, no guarantee at all, assume the team up won't kill.
However, I did not count on it having as dangerous a partner as Nidoking. This changes things. Knowing that Koko is going to be targeted (in addition to already being walled by Nidoking), and that Volcarona won't go down this turn, do I risk losing one of my powerhouses right away? Based on the above analysis that the AI can recklessly use Earthquake, I decide to fake out Nidoking to give Koko a chance to land as much damage as possible with Tbolt, with the intent of (possibly) killing Volc next turn with Sucker Punch.
Next I switch into Latios, and eat a Poison Jab to the face (did a lot so I'm assuming Sheer Force). And then, the worst thing happens...Suck Punch fails. That can only mean...yep...Volc not only got up a second Quiver Dance, but got two turns of Leftovers recovery.
I now protect Latios in case of Bug Buzz, because the way I see it: Sucker Punch Volc, survive at 1 HP, and then kill with Sucker Punch next turn so Latios gets a free Psychic on Nidoking. Even if Lee got ganged up on that turn, Volcarona would still be in kill range for Mega Scizor Bullet Punch (based on eyeballing it). Instead, the turns after bringing Latios in plays out as such:
Latios Protects
Nidoking Protects
Hitmonlee uses Sucker Punch
Volcarona hits with Hurricane, and gets the confusion on Lee
Probability dictates that this match was still winnable even after two boosts. But, once Lee hit himself in his confusion, it was over, I didn't keep trying after that.
WHAT I SHOULD HAVE DONE: Double up into Volcarona, but with Volt Switch instead of Tbolt. Bring Latios in and accept the damage. Have Latios kill Volcarona since Lee couldn't, and just accept that Latios dies to either Megahorn or Savage Spin-Out. Just play it from there. No matter what, one of my special attackers is going to have to die just to kill Volcarona. This was truly a counter-lead. Feel free to critique my playing and make suggestions, but I feel like no matter what there would be a heavy cost just to dismantle the lead.
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