I lost a streak at nearly one hundred fifty, but know I could get past two hundred with this team. I'm not losing because the team is flawed, I'm losing because I'm making stupid mistakes, but I'm learning from them. I don't feel like I'm struggling much with this team, so I don't think I need advice, but who knows? Maybe someone will think of something I haven't. (Like better EVs) I'm not posting for the leader board yet. I'm posting because I figured that some people would like to see what I've been up to. (I'm looking at you Smuckem. :D)
This team works in the same way all of my others do, by nuking everything with moves so powerful that resisting the moves is required to have a chance at survival. Unlike my other teams, this one uses Trick Room. I knew Mega Charizard Y and Scarf Typhlosion were just a little to weak to work in Doubles, and Discharge Spam didn't work that well, but there was one thing left to try. Sun. Again. By Adding Trick Room to Sun, I could use Torkoal and Mega Camerupt which would be enough extra power to succeed where my Triples Team would fail and give me Gen 3 Nostalgia. (Still annoyed about the removal of Triples...) Oranguru could also be used not just to set up Trick Room, but act as duplicate of its team mate with Instruct. It looked promising, but I still needed a fourth Pokemon. Exploud was in the Field Egg Group and I only had 0 Speed IV Pokemon in that Egg Group so I decided to try it. It want as badly as you'd expect, but not because of Boomburst KOing my own team or being fast for a Trick Room Pokemon. Exploud didn't work because the team fell apart if I couldn't get Trick Room up. After that I breed a Pangoro for it's low speed, niche in Parting Shot, and being in the Human Like Egg Group so I could breed a Hariyama with it. (I never tried the Pangoro.) Hariyama's Fake Out let Oranguru survive long enough for Trick Room every time and Flame Orb Guts Close Combat, like everything else on this team, is stupid when it hits twice. Now that I have my team, I just need to name it. After calculating the Spam Power, how this?
PRIMAL GROUDON TRICK ROOM ERUPTION SPAM!
Yes, really.
Shall we begin?
Oranguru @ Lum Berry
Ability: Inner Focus
EVs: 204 HP / 236 Def / 68 SpD
Relaxed Nature
IVs: 0 Spe
- Instruct
- Psychic
- Protect
- Trick Room
EVs Shamelessly stolen from kneeshoeshoe's team on Page 87. It's an interesting team, so you should check it out.
Tubby (Hariyama) @ Flame Orb
Ability: Guts
Brave Nature
EVs: 252 HP / 252 Atk / 4 Def
IVs: 0 Spe
- Close Combat
- Facade
- Knock Off
- Fake Out
"Groudon" (Torkoal) @ Choice Specs
Ability: Drought
Quiet Nature
EVs: 252 HP / 252 SpA / 4 SpD
IVs: 0 Spe
- Eruption
- Heat Wave
- Solar Beam
- Protect
I will admit that the choice of Choice Specs over a Flame Plate is purely a "Drunk on Power" choice and is likely to screw me over, but I honestly feel like the extra power can help a little bit and I'd rather have more fun with extra power even if it's more likely to make me lose.
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Also "Groudon" (Camerupt) @ Red Orb (Cameruptite)
Ability: Magma Armor --> Sheer Force
Quiet Nature
EVs: 252 HP / 4 Def / 252 SpA
IVs: 0 Spe
- Eruption
- Heat Wave
- Earth Power
- Solar Beam
Team Weaknesses
Math about how stupidly Powerful Eruption Spam is
Don't worry, it's just multiplication, and it explains why I call this team "Primal Groudon Eruption Spam"
The way I view things, I've done the equivalent of not only smuggling The King of Ubers into The Battle Tree, but also breaking the Species Clause with it to make The Ultimate Spam Team. Some people go with well built teams with synergy, but me, Groudon. Just Groudon. I hope you enjoyed reading this as much as I liked writing it because that was my main reason for writing this.
This team works in the same way all of my others do, by nuking everything with moves so powerful that resisting the moves is required to have a chance at survival. Unlike my other teams, this one uses Trick Room. I knew Mega Charizard Y and Scarf Typhlosion were just a little to weak to work in Doubles, and Discharge Spam didn't work that well, but there was one thing left to try. Sun. Again. By Adding Trick Room to Sun, I could use Torkoal and Mega Camerupt which would be enough extra power to succeed where my Triples Team would fail and give me Gen 3 Nostalgia. (Still annoyed about the removal of Triples...) Oranguru could also be used not just to set up Trick Room, but act as duplicate of its team mate with Instruct. It looked promising, but I still needed a fourth Pokemon. Exploud was in the Field Egg Group and I only had 0 Speed IV Pokemon in that Egg Group so I decided to try it. It want as badly as you'd expect, but not because of Boomburst KOing my own team or being fast for a Trick Room Pokemon. Exploud didn't work because the team fell apart if I couldn't get Trick Room up. After that I breed a Pangoro for it's low speed, niche in Parting Shot, and being in the Human Like Egg Group so I could breed a Hariyama with it. (I never tried the Pangoro.) Hariyama's Fake Out let Oranguru survive long enough for Trick Room every time and Flame Orb Guts Close Combat, like everything else on this team, is stupid when it hits twice. Now that I have my team, I just need to name it. After calculating the Spam Power, how this?




PRIMAL GROUDON TRICK ROOM ERUPTION SPAM!
Yes, really.
Shall we begin?

Oranguru @ Lum Berry
Ability: Inner Focus
EVs: 204 HP / 236 Def / 68 SpD
Relaxed Nature
IVs: 0 Spe
- Instruct
- Psychic
- Protect
- Trick Room
EVs Shamelessly stolen from kneeshoeshoe's team on Page 87. It's an interesting team, so you should check it out.
This thing can not be OHKOed. Well, he can, but that's not much of an exaggeration. I'd post the small list of things that can OHKO this beast, but I'd rather not steal that from kneeshoeshoe's post too, but if you don't want to check it out, trust me. It's a small list. As I said earlier, this team falls apart without Trick Room, so I needed something that always sets up Trick Room. Inner Focus to prevent Flinch and a Lum Berry preventing Paralysis, Sleep, and Confusion lets Oranguru use Trick Room every time. Aggron and Thundurus can use Taunt on Oranguru, but Hariyama can use Fake Out on them. After Trick Room is used, I need four KOs in four turns. Oranguru's Attack Stats are pathetic for that, but he doesn't use his own stats when "attacking." When I said Instruct lets Oranguru act like a duplicate of its team mate, I meant it. Making a Pokemon attack a second time makes Oranguru unreplaceable. It's annoying when the team mate gets KOed between its move and Oranguru's because it pretty much wastes Oranguru's move, but even with that down side, Instruct is still way better than Helping Hand could ever be. I heard that Oranguru is arguably the best Trick Room setter there is, and after trying it, I agree.
Side Note: I usually don't like pure support Pokemon because even though I know they're helping a ton with moves like Helping Hand, there's not much of a visual way to tell how much they help and they deal disappointing damage with their attacks, so it doesn't feel like they don't do much. Oranguru is the complete opposite. (Unless he has to use Psychic on something other than Toxicroak.)
Side Note: I usually don't like pure support Pokemon because even though I know they're helping a ton with moves like Helping Hand, there's not much of a visual way to tell how much they help and they deal disappointing damage with their attacks, so it doesn't feel like they don't do much. Oranguru is the complete opposite. (Unless he has to use Psychic on something other than Toxicroak.)

Tubby (Hariyama) @ Flame Orb
Ability: Guts
Brave Nature
EVs: 252 HP / 252 Atk / 4 Def
IVs: 0 Spe
- Close Combat
- Facade
- Knock Off
- Fake Out
You'd expect a team built around Groudon to lead with Groudon, but nope, Hariyama is needed as the second lead. Using Fake Out on the most threatening Pokemon will guarantee that Trick Room goes off. If there is no threat, you can use Fake Out to break Focus Sashes and Sturdy that the opponent might have. Turn Two, Hariyama gets burned and is ready to watch the world burn. Close Combat is a nuke that also lowers his defenses, which sounds like a down side, but if Hariyama goes down, that means I get to sent in Groudon. Because of that, I don't know if lowered defenses are a downside or not. That said, Hariyama can sweep teams, and often does despite the Primal Groudon Eruption Spam plan when he hits twice per turn. Facade is Power 140 compared to Close Combat's 180 with Stab and about as effective as the coverage for Fighting Resists would be, (Ice Punch being 150 against Birds and Knock Off being 195 + 130 averaging 162.5 over two hits against Psychic Types) so there's no reason not to use it. If you think that Ice Punch may be better, it's annoying using a Power 75 Move with Instruct after scoring a KO. It might be better if you're not using Instruct, but with Instruct, Facade is just better. The Fighting/Normal coverage is walled by Ghosts, which makes them annoying, but Knock Off hits them hard. Unfortunately, it's still a 2HKO on bulky Ghosts, but it's better than nothing.
Note to self about using Hariyama: Sturdy and Thunder Wave do not make a Pokemon the better target for Fake Out and Ghost does not mean kill on sight. Consider what's a bigger threat to the rest of the team instead of just what's a bigger threat to Hariyama.
Note to self about using Hariyama: Sturdy and Thunder Wave do not make a Pokemon the better target for Fake Out and Ghost does not mean kill on sight. Consider what's a bigger threat to the rest of the team instead of just what's a bigger threat to Hariyama.

"Groudon" (Torkoal) @ Choice Specs
Ability: Drought
Quiet Nature
EVs: 252 HP / 252 SpA / 4 SpD
IVs: 0 Spe
- Eruption
- Heat Wave
- Solar Beam
- Protect
About the team name, wouldn't it be funny if you could smuggle Primal Groudon into the Battle Tree and spam Eruption with it? Well, Torkoal has -20 in both Defenses and -30 HP compared to Primal Groudon and he lacks the Ground Typing, but according to my calculations Choice Specs Torkoal has the same amount of power! A stupid amount of power that 2HKOs even resists like Salamence! Eruption is a Nuke, Survivors are classified as a Critically Endangered Species, and I am the leading cause of Global Warming. HAHAHAHA! Err, sorry about that. I tend to get drunk on power when I use Primal Groudon in the Battle Tree. Anyway, nothing can go wrong with Choice Locked Eruption! But seriously, I'm happy with Eruption's Power until Torkoal goes from 177 HP to 100 (About Power 85) and the boost from the far less inane Flame Plate to the Choice Specs does help score KOs against some otherwise threatening Pokemon like Mega Salamence and Primarina. Heat Wave is for when Torkoal is switching back in after switching out or when Trick Room is going to run out or is already down. Switching is rare, so it's almost always the latter. Solar Beam is worth it when it's at least four times more effective than Eruption and KOing the target is more important than using Eruption. It's rarely used, especially because Instruct doesn't work on it, but a still nice to have. Protect is leftover from when I was using a Flame Plate and even back then, it wasn't used. I need to replace Protect with Earth Power to hit Flash Fire Pokemon, but I'm pretty unmotivated to breed another Torkoal just for a move I'll probably only use once if ever.


Also "Groudon" (Camerupt) @ Red Orb (Cameruptite)
Ability: Magma Armor --> Sheer Force
Quiet Nature
EVs: 252 HP / 4 Def / 252 SpA
IVs: 0 Spe
- Eruption
- Heat Wave
- Earth Power
- Solar Beam
When the Sun is out, Mega Camerupt is like ANOTHER PRIMAL GROUDON, but with an accurate typing instead of accurate defenses. On this team Mega Camerupt works both as a Backup Torkoal or Oranguru because his Eruption is as powerful as Choice Specs Torkoal's Eruption and Heat Wave, thanks to Sheer Force, only downgrades to a Flame Plate Torkoal's Eruption. If you asking if I should have a variety of attack types to spam instead of just fire, then I'd like to two things. First, what part of "Primal Groudon Eruption Spam" do you not understand? Second, What's "Variety?" Earth Power is a Secondary Stab that happens to takes out Flash Fire Pokemon and Solar Beam, again, is for Pokemon hit way harder by it that have to die.
Magma Armor is the Pre-Mega Evolution Ability because even though Sun also prevents Freezing, it seems like the least useless ability. That said, it's still only slightly less useless than Anger Point. Solid Rock is probably more useful because it can do something if Camerupt somehow takes an Earthquake before Mega Evolution, but it's still pretty close in "Usefulness."
Magma Armor is the Pre-Mega Evolution Ability because even though Sun also prevents Freezing, it seems like the least useless ability. That said, it's still only slightly less useless than Anger Point. Solid Rock is probably more useful because it can do something if Camerupt somehow takes an Earthquake before Mega Evolution, but it's still pretty close in "Usefulness."
Team Weaknesses
- Turn Six
That's when Trick Room runs out. If the battle isn't pretty much over at this point, it's going to start to hurt. The good news is that Torkoal can deal a surprisingly high amount of damage with a Power 10 Eruption. (By that I mean around 25 Damage. You're screwed if that's your last stand.)
- Trick Room
Everyone hates facing Trick Room, even Trick Room. I lost my second run with a surprisingly low 82 Wins because the opponent lead with Slowbro and Slowking. I had no idea what to do because they both could have used Trick Room. I used Fake Out on Slowbro and Trick Room. Slowbro Mega Evolved and Flinched while Slowking also used Trick Room, which canceled mine out. I hoped they'd use Trick Room again, but instead, I got slaughtered. On the bright side, on the third run I faced the same lead and got revenge.
- Rain
Raise your hand if you didn't see this coming. I rarely switch out Pokemon, but when I do, I'm panicking for a very good reason. Torkoal, Retreat! Must get Drought again! (Camerupt does not like what usually happens next... Sorry Camerupt...)
- Sandstorm and Hail
Hahaha. No. Not enough of a debuff from Sun for me to care. Besides, Sandstorm Trainers are easily dealt with by Hariyama and Rock Types have low enough Special Defense that Eruption Spam still scores easy KOs.
- Hax on Hariyama
Battle 29, Run 3 The opponent lead with Confuse Ray Minior and Tyranitar. Hariyama hit itself in confusion so many turns in a row and Trick Room ran out before I KOed anything. I came close to rage quitting, but I won. Paralysis, Sleep, and Freezing can happen on Turn One because Hariyama isn't burned until after the first turn. Flinching is pretty rare.
- Hax on Torkoal or Camerupt
If that happens, it's probably because Trick Room isn't up. If it happens while Trick Room is up, then I don't know what happened.
- Special Tanks
Do they even do anything back if they live?
- Flash Fire
I'm not sure if I should cross that out or not because even though I do worry about Pokemon with Flash Fire, and for a very good reason, Camerupt OHKOs them all with Earth Power. Also, every Pokemon with Flash Fire has at least one other Ability so they feel even less threatening because there's a chance that I can take them out with Eruption.
- The Person Using the Team (Pressing the wrong button / Stupid Mistakes)
Sadly, that's not a joke. Using Fake Out on the Pokemon that was threatening to a previous team instead of the one that could KO Oranguru cost me the first run and I almost lost the third run because I saw that all pokemon were full health and thought that was because the battle just started. (I had KOed the first two Pokemon on the same turn, something IRL got my attention, then I used Trick Room and Fake Out a second time in one battle. That was a close battle...) Stupid Moves are one of the the biggest threat because I don't think ever... Why am I even confessing this? I should end this post before I confess something worse like that I sucked my thumb until I was fourteen... wait...
You should check my signature to find out what the N in CTNC stands for. (Spoiler: It stands for Noob.)
That's when Trick Room runs out. If the battle isn't pretty much over at this point, it's going to start to hurt. The good news is that Torkoal can deal a surprisingly high amount of damage with a Power 10 Eruption. (By that I mean around 25 Damage. You're screwed if that's your last stand.)
- Trick Room
Everyone hates facing Trick Room, even Trick Room. I lost my second run with a surprisingly low 82 Wins because the opponent lead with Slowbro and Slowking. I had no idea what to do because they both could have used Trick Room. I used Fake Out on Slowbro and Trick Room. Slowbro Mega Evolved and Flinched while Slowking also used Trick Room, which canceled mine out. I hoped they'd use Trick Room again, but instead, I got slaughtered. On the bright side, on the third run I faced the same lead and got revenge.
- Rain
Raise your hand if you didn't see this coming. I rarely switch out Pokemon, but when I do, I'm panicking for a very good reason. Torkoal, Retreat! Must get Drought again! (Camerupt does not like what usually happens next... Sorry Camerupt...)
Hahaha. No. Not enough of a debuff from Sun for me to care. Besides, Sandstorm Trainers are easily dealt with by Hariyama and Rock Types have low enough Special Defense that Eruption Spam still scores easy KOs.
- Hax on Hariyama
Battle 29, Run 3 The opponent lead with Confuse Ray Minior and Tyranitar. Hariyama hit itself in confusion so many turns in a row and Trick Room ran out before I KOed anything. I came close to rage quitting, but I won. Paralysis, Sleep, and Freezing can happen on Turn One because Hariyama isn't burned until after the first turn. Flinching is pretty rare.
If that happens, it's probably because Trick Room isn't up. If it happens while Trick Room is up, then I don't know what happened.
Do they even do anything back if they live?
- Flash Fire
I'm not sure if I should cross that out or not because even though I do worry about Pokemon with Flash Fire, and for a very good reason, Camerupt OHKOs them all with Earth Power. Also, every Pokemon with Flash Fire has at least one other Ability so they feel even less threatening because there's a chance that I can take them out with Eruption.
- The Person Using the Team (Pressing the wrong button / Stupid Mistakes)
Sadly, that's not a joke. Using Fake Out on the Pokemon that was threatening to a previous team instead of the one that could KO Oranguru cost me the first run and I almost lost the third run because I saw that all pokemon were full health and thought that was because the battle just started. (I had KOed the first two Pokemon on the same turn, something IRL got my attention, then I used Trick Room and Fake Out a second time in one battle. That was a close battle...) Stupid Moves are one of the the biggest threat because I don't think ever... Why am I even confessing this? I should end this post before I confess something worse like that I sucked my thumb until I was fourteen... wait...
You should check my signature to find out what the N in CTNC stands for. (Spoiler: It stands for Noob.)
Math about how stupidly Powerful Eruption Spam is
Don't worry, it's just multiplication, and it explains why I call this team "Primal Groudon Eruption Spam"
When calculating how powerful a Pokemon is, I multiply the Attack Stat it's using, the Power of the Move being spammed, the Item and Ability boosts if any, and the Weather or Terrain that's buffing it. I call the result Spam Power, or SP for short. For example, Mega Camerupt has 216 Special Attack, Torkoal has a Special Attack of 150, and they both use the Power 150 Eruption which leads to this.
Quiet Mega Camerupt Eruption SP - 216 * 150 * 1.5 = 48600
Quiet Specs Torkoal Eruption SP - 150 * 150 * 1.5 * 1.5 = 50625
I didn't know I could hit 50000! To give you an idea of how insane that is, let's compare that to my leads for the Brute Force Triples team that got me over 700 wins.
Timid Solar Power Life Orb Heliolisk SP = 177 * 90 * 1.3 * 1.5 = 31063
Modest Mega Charizard Y Heat Wave SP = 232 * 95 * 1.5 = 33060
Modest Scarf Typhlosion Eruption SP = 177 * 150 *1.5 = 39825
Torkoal's power is like if you gave Choice Specs to Mega Zard Y! Even the heaviest hitter deals about 4/5 as much as Torkoal! Now because I've been calling this Primal Groudon Eruption Spam, why don't we calculate Primal Groudon Eruption SP?
Modest Primal Groudon Eruption SP = 222 * 150 * 1.5 = 49950
As you can see, that's just 675 lower than Torkoal's SP, or in other words, the equivalent of 3 points of Special Attack which is an undetectable difference. I wasn't joking when I said this team is Primal Groudon Eruption Spam. If any team gives me the right to go mad with power, it's this one.
Quiet Mega Camerupt Eruption SP - 216 * 150 * 1.5 = 48600
Quiet Specs Torkoal Eruption SP - 150 * 150 * 1.5 * 1.5 = 50625
I didn't know I could hit 50000! To give you an idea of how insane that is, let's compare that to my leads for the Brute Force Triples team that got me over 700 wins.
Timid Solar Power Life Orb Heliolisk SP = 177 * 90 * 1.3 * 1.5 = 31063
Modest Mega Charizard Y Heat Wave SP = 232 * 95 * 1.5 = 33060
Modest Scarf Typhlosion Eruption SP = 177 * 150 *1.5 = 39825
Torkoal's power is like if you gave Choice Specs to Mega Zard Y! Even the heaviest hitter deals about 4/5 as much as Torkoal! Now because I've been calling this Primal Groudon Eruption Spam, why don't we calculate Primal Groudon Eruption SP?
Modest Primal Groudon Eruption SP = 222 * 150 * 1.5 = 49950
As you can see, that's just 675 lower than Torkoal's SP, or in other words, the equivalent of 3 points of Special Attack which is an undetectable difference. I wasn't joking when I said this team is Primal Groudon Eruption Spam. If any team gives me the right to go mad with power, it's this one.
The way I view things, I've done the equivalent of not only smuggling The King of Ubers into The Battle Tree, but also breaking the Species Clause with it to make The Ultimate Spam Team. Some people go with well built teams with synergy, but me, Groudon. Just Groudon. I hope you enjoyed reading this as much as I liked writing it because that was my main reason for writing this.
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