(You've just entered a room. It's dimly lit, and you can't see anything except for an old, dusty computer in the back. Your curiosity gets the best of you , and you decide to boot it up.)
...
Password.
...
(You have absolutely no idea, but you decide to type in Pokemon because it's what's on your mind.)
...
Password confirmed.
...
You may proceed.
*cue really cool technological sound effect*
Welcome to Team Hero 6. My name is HCY7 and I will be guiding you through the specializations of operation R.M.T.
The team to be presented to you specializes in the format of doubles and utilizes a variety of tactics. All of the Pokemon employed have been searched for far and wide in hopes of finding the best, most cooperative team of 6 that can compete in the highly anticipated and aggressively dominated Pokemon Video Game Championships.
This team, thus far on Pokemon Showdown!, has fared very well, winning 22/27 battles it has since Monday, the day it was assembled. The team has only been used on Showdown! because the player was did not want to waste time creating a team for Battle Spot and then later have to reassemble a new team because it flunked.
Some of the spreads of these Pokemon have been borrowed from the teams of other players, so before any credit issues happen, it is acknowledged that the spread was borrowed from them.
Your objective will be to find every possible flaw embedded within this team and conjure an idea or ideas that will help remedy that imperfection or those imperfections.
Let us begin.
Green Arrow (Sceptile) @ Sceptilite
Ability: Overgrow
Level: 50
EVs: 8 HP / 252 SpA / 248 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Detect
Green Arrow is the first of two Megas on this team. He is maximized in SpAtk and given enough speed to surpass an Adamant Choice Scarf Landorus-T, which is just above a Choice Scarf Smeargle, who is well known for its sneaky Dark Voids. His Lightningrod comes in handy for helping it's Flying-Type partners, who in turn can distract or attack the opponent for him. The moves are standard fare, with the first two as STAB choices and HP Fire as a coverage move. Detect over Imprison because it is 'cooler' and is unaffected by imprison.
Leaf Storm was selected over Energy Ball due to the amount of OHKOs it gets over Energy Ball. And with Lightningrod being able to pick up on it's SpAtk in certain cases, it works out fine. A minor issue, however, lies in a weakened Sceptile after Leaf Storm, which can be a situational disaster.
Dargon (Gyarados) @ Gyaradosite
Ability: Intimidate
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Earthquake
- Protect
Dargon is the real muscle of the team, and has made a comeback in her Mega form. Due to Intimidate, she is very useful for lowering the effectiveness of Physical attackers such as Kangaskhan and Talonflame and other fearsome dynamos. She is optimized with this EV spread in order to have a great offense and speed. Dragon Dance is to boost her fantastic offenses, Waterfall is for STAB, Earthquake mauls with Mold Breaker and generally works well with the abundance of Flying types and Protect users on the team, and Protect is a necessity in VGC.
Dargon is now the MVP of the team. It has played fantastically, regardless of its partner.
Excalibur (Aegislash) @ Weakness Policy
Ability: Stance Change
Level: 50
Shiny: Yes
EVs: 252 HP / 44 Def / 112 SpA / 100 SpD
Relaxed Nature
IVs: 0 Atk
- King's Shield
- Shadow Ball
- Flash Cannon
- Wide Guard
With the retirement of distraction specialist Pumpkin came the destroyer Excalibur. Retired from his olden days of working with King Arthur, Excalibur has decided to join the team full throttle. Weakness Policy allows him to tank a super-effective hit and retaliate with a +2 Shadow Ball or Flash Cannon. The Nature and EVs give him a nearly 100% chance of surviving Modest Choice Spec Hydreigon's Dark Pulse and LO Adamant Bisharp's Knock Off (credit to Skarm_Steel for the wonderful EV spread). King's Shield allows Excalibur to change back to Shield form, while Shadow Ball is an incredible STAB move. Flash Cannon murders fairies, and while the not-max SpAtk spread seems weird, max SpAtk with a boosting nature is still a 2HKO on 252/0 Sylveon, thus making it better to relocate the EVs. Finally, Wide Guard shields the team (pun unintended) from Rock Slides, Heat Waves, Discharges, and the ever so annoying Hyper Voice.
Excalibur has proven himself to be an excellent member, tying with Vanguard as the 2nd MVP.
As a side note, is there an optional speed IV that will allow Excalibur perform at the most optimum level? And yes, this can include changing the nature to Bold.
Pumkin (Raichu) @ Focus Sash
Ability: Lightning Rod
Level: 50
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Fake Out
- Encore
- Thunderbolt
- Hidden Power Ice
Pumkin is the first distraction specialist of the team. With Lightning Rod, he removes the Electric-Weakness of several of his teammates while on the field facing an opponent using a move other than Discharge. EVs are maximized for full offensive potential, seeing how his defenses cause him to be defenestrated. Fake Out is a great move for flinching, giving Dargon especially a chance to set-up or attack without being hurt too much. Encore is there to punish those who decide to use Protect or a non-attacking move. Thunderbolt is essential for being STAB and utilizing the offensive EVs given. And HP Ice is for more coverage, especially against Landorus-T and Dragons. Focus Sash is there as, again, defenses cause it to be defenestrated.
In recent news, Pumkin has been acting as a dead weight, no longer adding to the team dynamic. In fact, he is not a bad Pokemon, but there simply aren't enough situations where he is very useful for me. Is there a more viable substitute in his place, or should he stick around?
Fladoodle (Togekiss) @ Sitrus Berry
Ability: Super Luck
Level: 50
EVs: 248 HP / 196 Def / 60 SpD / 4 Spe
Modest Nature
IVs: 0 Atk
- Follow Me
- Dazzling Gleam
- Tailwind
- Protect
The Cutie Pie and second distraction specialist, Fladoodle does her job very well. She is given an offensive nature to give an offensive presence, but her EVs allow her to take full advantage of the move Follow Me. 4 Spe allows her to speed creep other defensive Togekiss, should that situation ever happen. With a defensive spread and Sitrus Berry, she will be able to sponge many strong attacks aimed at her. Dazzling Gleam is an excellent STAB that provides Fairy coverage, and Tailwind is to help out the team in sweeping. Protect is excellent for those who want to double target Fladoodle knowing she can use Follow Me.
Vanguard (Talonflame) @ Life Orb
Ability: Gale Wings
Level: 50
EVs: 252 Atk / 68 SpA / 176 Spe
Naive Nature
- Brave Bird
- Overheat
- Quick Guard
- Taunt
Vanguard is invaluable for her abilities and for good reason. A Naive nature and the EV spread used allow for a powerful, mixed attacker with excellent speed. She has priority Brave Bird, allowing her to KO what her teammates cannot or picks off damage so the teammate can finish the job. Overheat is used over Flare Blitz because it is less common, allowing for a surprise attack. It also prevents contact damage should he run into a Pokemon such as Ferrothorn. Quick Guard blocks excellently against Kanghaskhan and other priority users, like opposing Talonflame. And Taunt is for shutting down Trick Room and supporters.
Vanguard has proven herself to be quite the team superstar, tying for 2nd MVP with Excalibur.
Deathstroke (Bisharp) @ Lum Berry
Ability: Defiant
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Protect
Finally, we end with Deathstroke. Deathstroke is an excellent member, particularly due to his anti-metagame abilities. Status wavers love to come in on Deathstroke and attempt to make him useless with an annoying move like Dark Void, Spore, or Scald. What they do not know is that a predicted status becomes nulled with Lum Berry, giving him the time and power to retaliate and kill. He is also very useful against Intimidate users, and helps ward them off for Dargon and Talonflame. Knock Off is excellent for removing items, Iron Head is for Fairies, Sucker Punch is for priority, and Protect is for protection and turn wasting. Although, if there is a better move in that place, that suggestion will be gracefully accepted.
To assist you in your review, please sample the following replays:
http://replay.pokemonshowdown.com/vgc2015-202093587
http://replay.pokemonshowdown.com/vgc2015-202091960
http://replay.pokemonshowdown.com/vgc2015-203959674
http://replay.pokemonshowdown.com/vgc2015-203961594
http://replay.pokemonshowdown.com/vgc2015-203963861
http://replay.pokemonshowdown.com/vgc2015-203966212
New replays have been added, should you experience monotony with the first two.
Most Common Lead:
1) Dargon (Gyarados) and Anybody
-Dargon is quite a beast, and she is pretty versatile in that everyone has appreciated having her help. Vanguard (Talonflame) can now rest easy with Rotoms, and destroy Grass-types that threaten Dargon. Green Arrow (Sceptile) is helped enormously by attracting Electric-moves aimed at non-Mega Dargon. Deathstroke (Bisharp) deters physical attackers aiming to Intimidate Dargon. Excalibur (Aegislash) benefits the least, but none the less works well with Dargon, especially for being able to rid of Sylveon. Finally, Fladoodle (Togekiss) uses Follow Me to give Dargon a chance to set-up.
For the most part, there are no set leads, as an attempt is made to adjust to the opponent's team and create a battle tactic based on it. The focus of this team has been for everyone to work in harmony with each other, not have a battle tactic that must be carried out perfectly every battle.
The review has been done. You have been given your task.
This message will self-destruct in 5.... 4.... 3.... 2........
1
...
Password.
...
(You have absolutely no idea, but you decide to type in Pokemon because it's what's on your mind.)
...
Password confirmed.
...
You may proceed.
*cue really cool technological sound effect*
Welcome to Team Hero 6. My name is HCY7 and I will be guiding you through the specializations of operation R.M.T.
The team to be presented to you specializes in the format of doubles and utilizes a variety of tactics. All of the Pokemon employed have been searched for far and wide in hopes of finding the best, most cooperative team of 6 that can compete in the highly anticipated and aggressively dominated Pokemon Video Game Championships.
This team, thus far on Pokemon Showdown!, has fared very well, winning 22/27 battles it has since Monday, the day it was assembled. The team has only been used on Showdown! because the player was did not want to waste time creating a team for Battle Spot and then later have to reassemble a new team because it flunked.
Some of the spreads of these Pokemon have been borrowed from the teams of other players, so before any credit issues happen, it is acknowledged that the spread was borrowed from them.
Your objective will be to find every possible flaw embedded within this team and conjure an idea or ideas that will help remedy that imperfection or those imperfections.
Let us begin.

Green Arrow (Sceptile) @ Sceptilite
Ability: Overgrow
Level: 50
EVs: 8 HP / 252 SpA / 248 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Detect
Green Arrow is the first of two Megas on this team. He is maximized in SpAtk and given enough speed to surpass an Adamant Choice Scarf Landorus-T, which is just above a Choice Scarf Smeargle, who is well known for its sneaky Dark Voids. His Lightningrod comes in handy for helping it's Flying-Type partners, who in turn can distract or attack the opponent for him. The moves are standard fare, with the first two as STAB choices and HP Fire as a coverage move. Detect over Imprison because it is 'cooler' and is unaffected by imprison.
Leaf Storm was selected over Energy Ball due to the amount of OHKOs it gets over Energy Ball. And with Lightningrod being able to pick up on it's SpAtk in certain cases, it works out fine. A minor issue, however, lies in a weakened Sceptile after Leaf Storm, which can be a situational disaster.

Dargon (Gyarados) @ Gyaradosite
Ability: Intimidate
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Earthquake
- Protect
Dargon is the real muscle of the team, and has made a comeback in her Mega form. Due to Intimidate, she is very useful for lowering the effectiveness of Physical attackers such as Kangaskhan and Talonflame and other fearsome dynamos. She is optimized with this EV spread in order to have a great offense and speed. Dragon Dance is to boost her fantastic offenses, Waterfall is for STAB, Earthquake mauls with Mold Breaker and generally works well with the abundance of Flying types and Protect users on the team, and Protect is a necessity in VGC.
Dargon is now the MVP of the team. It has played fantastically, regardless of its partner.

Excalibur (Aegislash) @ Weakness Policy
Ability: Stance Change
Level: 50
Shiny: Yes
EVs: 252 HP / 44 Def / 112 SpA / 100 SpD
Relaxed Nature
IVs: 0 Atk
- King's Shield
- Shadow Ball
- Flash Cannon
- Wide Guard
With the retirement of distraction specialist Pumpkin came the destroyer Excalibur. Retired from his olden days of working with King Arthur, Excalibur has decided to join the team full throttle. Weakness Policy allows him to tank a super-effective hit and retaliate with a +2 Shadow Ball or Flash Cannon. The Nature and EVs give him a nearly 100% chance of surviving Modest Choice Spec Hydreigon's Dark Pulse and LO Adamant Bisharp's Knock Off (credit to Skarm_Steel for the wonderful EV spread). King's Shield allows Excalibur to change back to Shield form, while Shadow Ball is an incredible STAB move. Flash Cannon murders fairies, and while the not-max SpAtk spread seems weird, max SpAtk with a boosting nature is still a 2HKO on 252/0 Sylveon, thus making it better to relocate the EVs. Finally, Wide Guard shields the team (pun unintended) from Rock Slides, Heat Waves, Discharges, and the ever so annoying Hyper Voice.
Excalibur has proven himself to be an excellent member, tying with Vanguard as the 2nd MVP.
As a side note, is there an optional speed IV that will allow Excalibur perform at the most optimum level? And yes, this can include changing the nature to Bold.

Pumkin (Raichu) @ Focus Sash
Ability: Lightning Rod
Level: 50
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Fake Out
- Encore
- Thunderbolt
- Hidden Power Ice
Pumkin is the first distraction specialist of the team. With Lightning Rod, he removes the Electric-Weakness of several of his teammates while on the field facing an opponent using a move other than Discharge. EVs are maximized for full offensive potential, seeing how his defenses cause him to be defenestrated. Fake Out is a great move for flinching, giving Dargon especially a chance to set-up or attack without being hurt too much. Encore is there to punish those who decide to use Protect or a non-attacking move. Thunderbolt is essential for being STAB and utilizing the offensive EVs given. And HP Ice is for more coverage, especially against Landorus-T and Dragons. Focus Sash is there as, again, defenses cause it to be defenestrated.
In recent news, Pumkin has been acting as a dead weight, no longer adding to the team dynamic. In fact, he is not a bad Pokemon, but there simply aren't enough situations where he is very useful for me. Is there a more viable substitute in his place, or should he stick around?

Fladoodle (Togekiss) @ Sitrus Berry
Ability: Super Luck
Level: 50
EVs: 248 HP / 196 Def / 60 SpD / 4 Spe
Modest Nature
IVs: 0 Atk
- Follow Me
- Dazzling Gleam
- Tailwind
- Protect
The Cutie Pie and second distraction specialist, Fladoodle does her job very well. She is given an offensive nature to give an offensive presence, but her EVs allow her to take full advantage of the move Follow Me. 4 Spe allows her to speed creep other defensive Togekiss, should that situation ever happen. With a defensive spread and Sitrus Berry, she will be able to sponge many strong attacks aimed at her. Dazzling Gleam is an excellent STAB that provides Fairy coverage, and Tailwind is to help out the team in sweeping. Protect is excellent for those who want to double target Fladoodle knowing she can use Follow Me.

Vanguard (Talonflame) @ Life Orb
Ability: Gale Wings
Level: 50
EVs: 252 Atk / 68 SpA / 176 Spe
Naive Nature
- Brave Bird
- Overheat
- Quick Guard
- Taunt
Vanguard is invaluable for her abilities and for good reason. A Naive nature and the EV spread used allow for a powerful, mixed attacker with excellent speed. She has priority Brave Bird, allowing her to KO what her teammates cannot or picks off damage so the teammate can finish the job. Overheat is used over Flare Blitz because it is less common, allowing for a surprise attack. It also prevents contact damage should he run into a Pokemon such as Ferrothorn. Quick Guard blocks excellently against Kanghaskhan and other priority users, like opposing Talonflame. And Taunt is for shutting down Trick Room and supporters.
Vanguard has proven herself to be quite the team superstar, tying for 2nd MVP with Excalibur.

Deathstroke (Bisharp) @ Lum Berry
Ability: Defiant
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Protect
Finally, we end with Deathstroke. Deathstroke is an excellent member, particularly due to his anti-metagame abilities. Status wavers love to come in on Deathstroke and attempt to make him useless with an annoying move like Dark Void, Spore, or Scald. What they do not know is that a predicted status becomes nulled with Lum Berry, giving him the time and power to retaliate and kill. He is also very useful against Intimidate users, and helps ward them off for Dargon and Talonflame. Knock Off is excellent for removing items, Iron Head is for Fairies, Sucker Punch is for priority, and Protect is for protection and turn wasting. Although, if there is a better move in that place, that suggestion will be gracefully accepted.
To assist you in your review, please sample the following replays:
http://replay.pokemonshowdown.com/vgc2015-202093587
http://replay.pokemonshowdown.com/vgc2015-202091960
http://replay.pokemonshowdown.com/vgc2015-203959674
http://replay.pokemonshowdown.com/vgc2015-203961594
http://replay.pokemonshowdown.com/vgc2015-203963861
http://replay.pokemonshowdown.com/vgc2015-203966212
New replays have been added, should you experience monotony with the first two.
Most Common Lead:
1) Dargon (Gyarados) and Anybody
-Dargon is quite a beast, and she is pretty versatile in that everyone has appreciated having her help. Vanguard (Talonflame) can now rest easy with Rotoms, and destroy Grass-types that threaten Dargon. Green Arrow (Sceptile) is helped enormously by attracting Electric-moves aimed at non-Mega Dargon. Deathstroke (Bisharp) deters physical attackers aiming to Intimidate Dargon. Excalibur (Aegislash) benefits the least, but none the less works well with Dargon, especially for being able to rid of Sylveon. Finally, Fladoodle (Togekiss) uses Follow Me to give Dargon a chance to set-up.
For the most part, there are no set leads, as an attempt is made to adjust to the opponent's team and create a battle tactic based on it. The focus of this team has been for everyone to work in harmony with each other, not have a battle tactic that must be carried out perfectly every battle.
The review has been done. You have been given your task.
This message will self-destruct in 5.... 4.... 3.... 2........
1
Last edited: