Turn the 3D off and pick up some games. There are some good ones out already, and this summer (winter for us) and rest of 2012 is going to be the 3DS explosion, with a lot of games I at least am looking forward to (some from flagship franchises). Either way the library is going to fill up, especially if the DS's excellent third-party library is any indication, and then you'll have plenty of reason to use your 3DS.I don't even USE my 3DS.
The only thing I use it for is as a vector to trade Pokemon from one game to another.
And yes, the 3D makes me want to hurl.
Turn the 3D off and pick up some games. There are some good ones out already, and this summer (winter for us) and rest of 2012 is going to be the 3DS explosion, with a lot of games I at least am looking forward to (some from flagship franchises). Either way the library is going to fill up, especially if the DS's excellent third-party library is any indication, and then you'll have plenty of reason to use your 3DS.
Remember that TBA dates released by IGN/Gamestop/etc. are usually very wrong. They usually make up a date several months in advance in order to generate hype/preorders. For example, it is highly unlikely that we'll be getting Smash Bros. in "TBA 2013" due to the fact they just recently started working on it.
Paper Mario, Animal Crossing, and Luigi's Mansion all supposedly have a release date in the Summer, but I'd expect only one of them (LM probs) to come out soon with the others pushed back until winter. Remember, after the 3DS was announced at E3, they had about 7-8 1st party games they "projected" to come out by the summer of 2011, when in reality only Mario 3D, Mario Kart, Zelda and SF64 came out by the end of the year.
There's also Mario Tennis (May), Kingdom Hearts (TBA), Professor Layton (TBA, hopefully soonish), and the sequel to 999 (late 2012) to look forward to. Other than those and a couple I might be forgetting... meh.
Thank you both!
Oh. Incase anyone else has a Gamestop salesperson who doesn't actually own a 3DS and doesn't know how to make use of the download code for the 3D Version of the old NES Kid Icarus:
eshop
settings and other
download code
type in the 16 digit code on your receipt
enjoy the 3D 8 bit NES graphics and music
For you KI:U players, what intensity do you guys play on?
In the early chapters, I can usually beat them on 5 or higher (haven't tried anything higher than 6, but I will sometime) but the later chapters are harder :x
As for weapons, I like Orbitars the best. They aren't too powerful but I like the way they look xD I hate clubs and claws, blades/staffs are cool though. Bows would be cool but I just don't like them.
Online is a different matter, though. Claws are pretty popular with the kiddies, but real men use clubs. The damage they can put out is absolutely beastly. You can really break up a fight by chucking out those massive charged shots (which are great for stealing kills, btdubs) and nobody wants to get close to you in fear of your crazy melee. Yeah, they're slow but there are ways around that...
yyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyeeeeeeeeeeeeeeeeeeEEEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
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Also, we're getting full-size 3DS games in the eshop soon. If I can save a few bucks on them, I'd gladly skip the case and cartridge. I just throw away the box eventually anyway.
This guy is a machine.Sakurai said:A Special Message From Masahiro Sakurai
Hello Super Smash Bros. fans,This is Masahiro Sakurai, Director and Game Designer of Kid Icarus: Uprising. I am also the Director of the Super Smash Bros. series.
The character Pit, who appears in Super Smash Bros. Brawl for Wii, was the main character in Kid Icarus 25 years ago. In bringing him to Super Smash Bros. Brawl, I designed him imagining, "if the series had continued and he had evolved with it over these long years, what kind of character would he be?"
Link from The Legend of Zelda has appropriately changed and developed alongside the series, but in Pit's case, he needed to change in one big leap. You all know the kind of role he played in Super Smash Bros. Brawl. It was through a very strange twist of fate that I came to create this new entry in the Kid Icarus series. I think being able to add your touch to a title of this nature is almost unprecedented.
So, of course, I have made no compromises on content.It has a fun multiplayer mode that is brimming with variety, which it inherits from the Super Smash Bros. games. The weapons, powers, and stages combine to create different results every time. You never know what will happen. Please try to play it with six players.
On top of that, it has a robust single-player mode. The theme of this mode is challenge, and it starts with the Fiend's Cauldron. It's not the kind of game that you play through once and are done with—you can play this mode many times, as often as you like. The story is also quite robust from a gaming perspective. I wrote the entire Japanese script myself, and it is rich with humor and plot shifts, which have been translated overseas by the staff at Nintendo of America. If you find it funny in your own tongue, it's because of the efforts of NOA's localization team.
I hope you will enjoy Kid Icarus: Uprising.
Sincerely,
Masahiro Sakurai
Around 200 KI:U AR Cards. They say they're going to add more.