running a wish/roar vappy doesn't make your team a stall team....
running a wish/roar vappy doesn't make your team a stall team....
1st turn: Reflect/Light Screen
2nd turn: Light Screen/Reflect
3rd turn: Switch
4th turn: Shell Smash
5th turn: Baton Pass to recipient
Yes, 5 turns that allows to murder half of the opponent's team with little to no problems thanks to screen support.
The only teams that commonly carry phazing moves are stall teams.
More offensive teams usually don't carry any phazing move whatsoever, let alone 3 - 4 freaking priority users to stop an uncommon threat.
@ Arc Tech: We're discussing the Screens + Gorebyss Baton Pass strategy
Either way, it doesn't prove that gorebyss bp strat is broken. You either run a bulky water which can pHaze/mischievous heart pokes/perish song etc or lose to that strat.When did I say that it makes your team a stall team?
I said that offensive teams don't usually carry phazers like that.
Have fun setting up first turn and sweeping. Do you really think that strategy was that innovative. The reason things like that NEVER work is because any team built with an ounce of though can take on those sweepers if they try to set up turn one. And you are also assuming you have perfect prediction, cause if you lead of with that Landlos, RP first turn, the Deo-S can easily set up Reflect, go out to Gorebyss, and you lose.lol? So you just sit around during these turns? I'd understand it if the strategy caught you by surprise, but if you have realized from team preview your opponent will go for SS pass, then you should be able to deal with it. So, how about this:
Turn 1: Player 1's Deoxys-S used Reflect / Player 2's Landlos used Rock Polish
Turns 2-7: LO Landlos turns out to be mixed - specially based and sweeps.
or
Turn 1: Player 1's Deoxys-S used Taunt/ Player 2's Landlos used Earthquake.
Turn 2: Player 1's Deoxys-S used Reflect/ Player 2's Landlos used Earthquake. Deoxys-S fainted.
Turn 3: Player 1 sent out Gorebyss. Landlos used Focus Blast (90% damage). Gorebyss used SS.
Turn 4: Now Landlos will go for Hidden Power Ice. If Gorebyss stays in and Ice Beams, Roobushin can come in after Landlos is KOed and Mach Punch it. If it BPs, Garchomp will be destroyed by a 4X effective move. Hell, you could even predict the Ice Beam, and switch Roobushin in to take it and finish off Gorebyss.
The above seems a much more probable scenario than your " my opponent will easily get screens AND a BP off, while i sit around and wait".
And 2 priority users would be enough to save you from a Garchomp sweep. CB Scizor BP + LO Dragonite E-speed, or simply one Ice Sharder is all you need.
Side note: I just randomly came up with that Landlos set for an example, no comments on it please.
Either way, it doesn't prove that gorebyss bp strat is broken. You either run a bulky water which can pHaze/mischievous heart pokes/perish song etc or lose to that strat.
EDIT: @above yeah that example was pretty terrible
Just a random example i came up with, so i don't actually consider it any more... "innovative" than you do, but how the fuck will a poke with 55 base hp and 75 base spD switch in on a MIXED Landlos?
And yeah, i know it was terrible, but the point is, you shouldn't let your opponent get 5 free turns.
And most Ice-type attacks can cripple Garchomp to the point where he'll be revenged by *any* priority user, even with Yache.
It's SCREENS from a pokemon with 504 Speed.The whole point is: You don't fucking sit around and let your opponent set up.
If you know your team cannot take on a +6 Charizard with a Sub up front, don't let it get a Drum and a Sub up. It's the same with Gorebyss BP.
The massive power of an UnSTAB unboosted BP ice won't break through Gorebyss, and neither will any physical attacks when Reflect is up. (deo-S would obviously set up reflect first in that situation because Landlos is a physical attacker). I personally don't care if your example was "random". Whether or not you are smart enough to come up with a good example doesn't matter (I believe you can), but if you just post random examples that prove nothing, just saying "it was random" doesn't mean anything besides the fact that you were wrongJust a random example i came up with, so i don't actually consider it any more... "innovative" than you do, but how the fuck will a poke with 55 base hp and 75 base spD switch in on a MIXED Landlos?
And yeah, i know it was terrible, but the point is, you shouldn't let your opponent get 5 free turns.
And most Ice-type attacks can cripple Garchomp to the point where he'll be revenged by *any* priority user, even with Yache.
Exactly. Simply Roaring or phazing out of any kind isn't always possible, and Assist Power Espeon is in itself a great receiver what with access to Magic MirrorPlayer 1 vs Player 2
Player 1 sent out deo-s
Player 2 sent out TTar
Player 1 set up screens with deo-s and sac'd him
------------
Player 1 sent out Gorebyss
Player 2 switched to Vappy
Gorebyss used Shell Smash
------------
Gorebyss used baton pass
Gorebyss baton passed to espeon
Vappy used Roar
Player 1: trollface
Now that I think about it, what are you even supposed to do against that espeon, except overwhelm it with priority?
Just saw Kefka's log, where he let Gorebyss get off two SS BPs, and i have to say, it only happened because he played badly. Why would you Leech Seed with Natt right there? Leech Seed doesn't activate when he KOs your poke, so it's not like it would have helped even if it did hit his receiver.
@above: exactly that: prey on that base 60 (i think) defense, and overwhelm it with priority.
baton pass is incompatible with Magic Mirror on espeon. So yeah.
You should have Power Whipped right off the bat. Oh yeah, and never Taunt Deoxys.
252 Atk Adamant Choice Band Scizor Bullet Punch vs min/min neutral Espeon: 90% - 106.3%. You could put some defense vs on Espeon but the fact remains that Scizor has a high chance of ohko with rocks up. (Magic Mirror doesnt prevent the damage from stealth rock it just changes the intended target of stealth rock to your opponent when it's used.)
Psychic/Psycho Shock, Hp Fire/Shadow Ball, Reflect, Calm Mind is a very dangerous deal. you could take on a ton of attacks and deal twice as much at +2.