Pokémon Presents - Pokémon Day 2025 - Pokemon ZA Info & Pokemon Champions Announced

I don't think they'll just arbitrarly pull up 26 epic NPCs to battle, but I would definitely expect cameos here and there.

You know kinda like in SM/USUM the Battle Tree had various famous NPCs show up as opponents?
Just a incidental "hey i'm Cynthia I'm your opponent" without any specific flair other than a remix of her boss music and her having the signature team.
Something like that.
 
love this little rock freak, easily one of my favorite lines from xy. I hope Barbaracle gets a mega and it's just like twice as many hands.

I still don't really understand why they decided to have the environment and the pokemon themselves be different art styles because it just draws in more attention to the older looking graphics but oh well.

1743215390087.png
 
I wouldn't be surprised if they pull the good ol' "My wish is the cure for a loved one's unspecified terminal illness" routine

I'll bet (for kudos points): The player's wish will be returning the Infinity Energy that was siphoned from the planet by Quasartico which started to cause harm to the environment (maybe even summoned the "A" Pokemon which is bad), thus why Zygarde is here.

Alternatively, if we stick to the "A" Pokemon being summoned idea, the wish could be used to Mega Evolve Zygarde (which would have the side effect of returning the siphoned Infinite Energy; so same result but with this one Zygarde gets a cool power-up at least).

EDIT: Hugin beat me to it.

Emma is called Matire in Japanese, she'll be in M rank not E.

Diantha is called Carne in Japanese.

Just out of curiosity, everyone is joking right? Like we all know just because the "Z" and "Y" rank boss trainer has names that start with those letters it's likely not going to persist for the higher ranks if we want to see notable NPCs as Rank Bosses.

Or who knows, maybe all the "Rank Bosses" will be these "no names" while notable trainers will have their big battle with the player outside of that; keep story and Ranking Up separate. That way the notable NPCs can both not have their teams made restrictive and return for other battles later while the Rank Bosses will be one-and-done.

Though, with that said, now I wonder if we'll see any "team themes" done by the Rank Bosses. Like, I guess for 18 of them they can just do the Types... but that would be boring. This would be an opportune time to do unique team themes without worrying about them being a returning character like a Gym Leader or Elite Four member. OOH, I have an idea! Base their teams on the words of the Unown Report! Like "ZOOM" fits with the Cab Driver pretty well and he'll use a team of fast Pokemon. Though all we know about Y Rank Boss is she wants her wish to create a city size marathon, Unown Y is "YIELD" which I'm not sure how that would fit (maybe she's hoping to yield attention & resources to a certain cause she supports?).

5) Trace works differently in ZA.

Would be nice if Trace was more selective what Abilities it would copy.

Mega Alakazam: "Now I'll use Trace to copy your... Synchronize? You know what you can keep that for yourself, I'll wait for the next Pokemon to see if their Ability is worth my time"

THAT said, I also discovered a possible 6th reason Trace didn't activate. The Pokemon that Alakazam is battling is a Gardevoir... a Pokemon that can also have Trace. :psygrump: Is hiding whether they included Abilities really that big of a deal to them?

there's a certain pokemon whose name also goes from Z to A

(Zebstrika)

Hey, why leave out Pokemon who's name starts with "Za"? That'll give us Zarude who could use a bit more to its lore (also Zacian and Zamazanta, but I don't think they would be appearing... then again, I wouldn't have thought the Forces of Nature would be in Legends: Arceus but not only did they but got a new member so :mehowth:. Would be funny if they update Behemoth Blade/Bash to also do double damage against Mega Pokemon).

And before someone says it, Zangoose and Zorua are already in the Kalos Dex so they don't count.


"To make it easier for people and pokemon to coexist, a company named Quasartico, Inc is carrying out an urban redevelopment plan."
That plan:
Anti-homeless pokemon.png

What am I supposed to be seeing?

Again, Paris Catacombs. They've got to do it.

Also opera house (or maybe in Lumiose's case one of the fancy restaurants like Sushi High Roller (they could then include an NPC that mentions the restaurant opening up new chains all over the globe, specifically namedropping Paldea... I bet no one realized there were Sushi High Rollers in Paldea, did anyone? Don't worry, neither did I until just now :blobnom:).

Huh, random thought. Do we think the wish going to be something purely story-based(Wish for Zygarde to stop rampaging or the evil team to disband, a simple "advance the storyline to the conclusion" button), or is it going to have in-game ramifications? I could see your "wish" being a preset list of like 10 things, possibly even swappable by doing a "title defense" match or similar, where you the player choose "More high-level spawns in Wild areas" vs "More low-level spawns in wild areas" vs "better shiny rates" vs "2x rewards from battles" vs etc. You could flavor that as the company/govt using their resources to accomplish it fairly easily, and that would let the player focus the post-game on what they want.

Also, clothing customization is confirmed(check the minimap). I wasn't expecting it to leave, but with Gamefreak you never know.

Hm, while I'm of course going to go with my speculation, I could maybe see a post game thing where Quasartico (while they are the ones who would be siphoning the Infinity Energy, I'm gonna say they aren't doing it our of maliciousness but rather blind ambition to a seemingly infinite energy resource) will restructure the Z-A Royale to something more akin the Battle Tower/Boss Rush and grant the winner (aka player) a "wish" from limited choices as you suggested (implied to them using their tech which is obviously less powerful than Infinity Energy).

And good eye with the clothing shops! :blobthumbsup: That said, being there's a batch of them AND they're bunched up together, I think we're going to get clothing stores in the same vain as SV: Each store has a specialty, there's no interior just a menu, and if it's directly copy & paste than most clothes will be the same design just in different colors (GF, PLEASE, let us select the clothing design & then the color; you don't need to have every single design & color combo in a drop down menu).

Heavily digging the implication that having coffee and treats with your little fella is a game mechanic

*Eats a bacon sandwich as Tepig watches in horror*
... What? It's no one you know. Chikorita doesn't look at me like that when I eat a salad.

What I wonder is if we will be able to work somewhere, like we did in XY at the hotel.

(...)

EDIT: I can see our friend being Lyssandre's son or some stuff like that and winning the Z-A tour in order to get their wish granted - getting his father resurrected. Although this could very well be Arven too!

From what they said in the first trailer about exploring around Lumiose City it sounds like doing odd jobs and such would be part of the Daytime gameplay.

I never took Lysandre as someone having a family. Feels like during his young adult days he got fully focused with trying to help Kalos, grew jaded from the experience of selfish people, and became the man we say in XY.

Honestly the villain leaders who we know who have a kid feels like the only ones who would. Maxie, Archie & Colress are also too focused on their goals. Cyrus hates emotions. Ghetsis decided to adopt children for his evil plans. Guzma and Penny are too young. Piers too busy with his career and running Spikemuth (though maybe now Marnie is in charge he'll have time to date).

I'm just going to keep on seething that we'll never get fully realized PokeTokyo because they used it up on Game Boy map design they refuse to modernize

Well according to Bulbapedia the PokeTokyo would be both Celadon City and Saffron City (Celadon being the residential and Saffron the commercial center; also this would include Route 7 which Bulbapedia relates to a few parks but I don't see it). They're the two biggest cities in Kanto so if they were to do a redevelopment plan in Kanto...
 
Just out of curiosity, everyone is joking right? Like we all know just because the "Z" and "Y" rank boss trainer has names that start with those letters it's likely not going to persist for the higher ranks if we want to see notable NPCs as Rank Bosses.
praise be the patterns they have never led me astray except all those other times they did those don't count look at all these patterns
What am I supposed to be seeing?
anti-homeless bench, those metal dividers are designed to look like they would be convenient armrests but are designed to instead make it more difficult to sleep on the benches. this type of stuff is called hostile architecture.

1743229467420.jpeg
 
love this little rock freak, easily one of my favorite lines from xy. I hope Barbaracle gets a mega and it's just like twice as many hands.

I still don't really understand why they decided to have the environment and the pokemon themselves be different art styles because it just draws in more attention to the older looking graphics but oh well.

View attachment 726572
Isn't Mega Barbarcle like 80% confirmed from the 27-megas leak that everyone seems to be jumping on?
 
Just out of curiosity, everyone is joking right? Like we all know just because the "Z" and "Y" rank boss trainer has names that start with those letters it's likely not going to persist for the higher ranks if we want to see notable NPCs as Rank Bosses.

Or who knows, maybe all the "Rank Bosses" will be these "no names" while notable trainers will have their big battle with the player outside of that; keep story and Ranking Up separate. That way the notable NPCs can both not have their teams made restrictive and return for other battles later while the Rank Bosses will be one-and-done.

Though, with that said, now I wonder if we'll see any "team themes" done by the Rank Bosses. Like, I guess for 18 of them they can just do the Types... but that would be boring. This would be an opportune time to do unique team themes without worrying about them being a returning character like a Gym Leader or Elite Four member. OOH, I have an idea! Base their teams on the words of the Unown Report! Like "ZOOM" fits with the Cab Driver pretty well and he'll use a team of fast Pokemon. Though all we know about Y Rank Boss is she wants her wish to create a city size marathon, Unown Y is "YIELD" which I'm not sure how that would fit (maybe she's hoping to yield attention & resources to a certain cause she supports?).
Honestly I think one of the reasons for which people assume that the nighttime royale's rankings will be story related is the precedent set by Legend Arceus: in LA, parts of the story are locked behind raising up in the pokedex level, and this seems very similar conceptually.

Now, I don't neither agree nor disagree with this possibility, I wouldn't be surprised if at some point of the story you're told "Eh if only a good enough trainer could help us. What? You're not even rank 15? Sorry we only accept rank 15 or above".
 
Isn't Mega Barbarcle like 80% confirmed from the 27-megas leak that everyone seems to be jumping on?

It is. Along with the types on some of them.

The one I wanna see the most is Meganium since I enjoyed playing Mega-Meganium in some fanmades where its typing is Grass/Fairy + Triage and it makes it so much better.

I also want to see Pyroar, because I don't care about Pyroar but it doesn't have bad stats and we all know what a +100 BST boost can do. That's the reason I love megas, apart from the new and cool designs; they are able to create a menace out of something that doesn't work. And, well, Dragonite for obvious reasons and Skarm.
 
Honestly I think one of the reasons for which people assume that the nighttime royale's rankings will be story related is the precedent set by Legend Arceus: in LA, parts of the story are locked behind raising up in the pokedex level, and this seems very similar conceptually.

Now, I don't neither agree nor disagree with this possibility, I wouldn't be surprised if at some point of the story you're told "Eh if only a good enough trainer could help us. What? You're not even rank 15? Sorry we only accept rank 15 or above".
yeah the ranks and the fact the wild zones all appear to have a number attached to them probably means parts of the city will be gated behind battle zone rank progress, and it would also be a convenient way for them to dole out the story. I wonder if some of the battle zones later on will be weather, terrain, or type themed like pseudo-gyms. I imagine they'd want to do something to make each feel interesting if they are going to make us do it 26 times.

I also hope there's a dungeon or two of some kind. I think of Like A Dragon and Like A Dragon Infinite Wealth. These turn based rpg games were entirely set in a city, like this is, and still had interior dungeons thruout the story to not make the city traversal monotonous.
 
Would be nice if Trace was more selective what Abilities it would copy.

Mega Alakazam: "Now I'll use Trace to copy your... Synchronize? You know what you can keep that for yourself, I'll wait for the next Pokemon to see if their Ability is worth my time"

THAT said, I also discovered a possible 6th reason Trace didn't activate. The Pokemon that Alakazam is battling is a Gardevoir... a Pokemon that can also have Trace. :psygrump: Is hiding whether they included Abilities really that big of a deal to them?
1743250701421.png


We'll get em in Champions, champ. :regiF:
 
Just out of curiosity, everyone is joking right? Like we all know just because the "Z" and "Y" rank boss trainer has names that start with those letters it's likely not going to persist for the higher ranks if we want to see notable NPCs as Rank Bosses.

Or who knows, maybe all the "Rank Bosses" will be these "no names" while notable trainers will have their big battle with the player outside of that; keep story and Ranking Up separate. That way the notable NPCs can both not have their teams made restrictive and return for other battles later while the Rank Bosses will be one-and-done.
I'm definitely expecting the Rank B and A bosses to still start with those letters. If they start a pattern like that in a single game, it would be really weird to just...stop. Which is why I think we'll see few-to-no actual cameos in the main Ranking system. Emma is easy to include, and there's a few other characters like that*, but in general I'd assume it's all new NPCs for this, and any cameos will be elsewhere in the game.

*If they did include Diantha and whether she's rank C or D depends on your language settings, that will be hilarious and I'd love it.
Though, with that said, now I wonder if we'll see any "team themes" done by the Rank Bosses. Like, I guess for 18 of them they can just do the Types... but that would be boring. This would be an opportune time to do unique team themes without worrying about them being a returning character like a Gym Leader or Elite Four member. OOH, I have an idea! Base their teams on the words of the Unown Report! Like "ZOOM" fits with the Cab Driver pretty well and he'll use a team of fast Pokemon. Though all we know about Y Rank Boss is she wants her wish to create a city size marathon, Unown Y is "YIELD" which I'm not sure how that would fit (maybe she's hoping to yield attention & resources to a certain cause she supports?).
yeah the ranks and the fact the wild zones all appear to have a number attached to them probably means parts of the city will be gated behind battle zone rank progress, and it would also be a convenient way for them to dole out the story. I wonder if some of the battle zones later on will be weather, terrain, or type themed like pseudo-gyms. I imagine they'd want to do something to make each feel interesting if they are going to make us do it 26 times.
It would make a lot of sense to use "hey, this team is focused on X tactic, you have to be able to handle that to advance" as a skill check, whether it's testing the player's damage output, ability to dodge, whatever. Gates like that are a good thing in RPGs when done well. I don't know if GF is going to do that, however.
What am I supposed to be seeing?
Anti-homeless pokemon.png

They put dividers on benches like that in order to keep homeless people from sleeping on them. Lumiose is completely redesigning to be good for pokemon while still spending resources specifically on being mean to poor people.
I also hope there's a dungeon or two of some kind. I think of Like A Dragon and Like A Dragon Infinite Wealth. These turn based rpg games were entirely set in a city, like this is, and still had interior dungeons thruout the story to not make the city traversal monotonous.
One of my favorite games is Dragon Age 2, which was focused heavily on a single city. That game got away with it by including the surrounding coastline, dungeons, bldg interiors, a day/night split, AND 3 different eras of the same city all in one game. I'm just really worried about scale of ZA in that light.
 
With some discussion on the absence of Mega :zeraora: Zeraora in the new mega rosters leak a few days ago (still on the fence if we can discuss it). We, as a collective community can decide on two things: One is that it'll appear in a DLC, kind of unlikely for me not gonna lie since LA has no dlc, but loved to be proven wrong ^^. And two, is that it was cut, makes some sense I guess since it's originally from Alola. But remember to take it with a grain of salt since it's fairly new and doesn't have much physical evidence/code backing it up.

Also this is probably me coping on mega-flygon bejng absent in this leak. :blobsad:
 
anti-homeless bench

OH. Hm, well maybe Quasartico actually put in place a system to help the less fortunate, thus there shouldn't be anybody on the streets (cause would look pretty bad for them to be redeveloping the city for the purpose of co-existence but just down the nearby ally are homeless people who are digging through the trash for food). Also, in theory, those who are homeless but able-bodied should be able to find employment as laborers as a redevelopment plan for a HUGE city is going to need as many hands as it can get.

Though, if we were to apply real world thinking into the Pokemon world, these kind of anti-homeless benches wouldn't hold up as a Pokemon could easily tear them off, flatten them, or a Fire-type could melt it. The only anti-homeless benches that would "work" would be those one that look like art pieces that have essentially stopped functioning as benches even for a person that wants to just sit down for a bit.

Isn't Mega Barbarcle like 80% confirmed from the 27-megas leak that everyone seems to be jumping on?

I'll believe it (or any other Mega) when I see it.

Honestly I think one of the reasons for which people assume that the nighttime royale's rankings will be story related is the precedent set by Legend Arceus: in LA, parts of the story are locked behind raising up in the pokedex level, and this seems very similar conceptually.

Well, yeah, I figured that, I even suggested them doing that. My point here was more people are trying to match up notable NPCs to Ranks depending on their names when that doesn't really make sense. Hence then the scenarios I gave:

Notable NPCs will be Rank Bosses: They'll abandon the naming theme for those Ranks.
Keep The Rank Bosses Naming Theme: The Rank Bosses will all be "unique" NPCs (as unique as re-using a basic Trainer Class can offer) while notable NPC battles will occur outside the ranking system; happening either before the Rank Boss, after, or sometime during the day.

We'll get em in Champions, champ.

Look, I won't be heartbroken if they're in the game or not, I just find it odd they're going out of their way to hide whether Abilities are in the game or not. I'm more confused than anything. Like here's my thinking in list form:

1. Being the last Legends game didn't have Abilities, even changing how some Pokemon work internally to make up for lack of their Abilities, we can assume the default is no Abilities.

2. BUT they're brining back Mega Pokemon and one way they improved a Pokemon is via a stronger Ability. If they're going to give us new Mega Pokemon then what Abilities they would have would be important. Plus Kalos would have even more Pokemon that rely on their Ability (and thus more internal changes for those Pokemon).

3. Now we did see how Mega Pokemon operated without Abilities in the Let's Go games, and they weren't that impressive. Some operated just fine as their Ability was more of a "bonus power" (but that bonus power is what made them impressive), but others really missed their Ability since their Mega was designed with the Ability in mind, including how that +100 BST was distributed.

4. And just in general, I don't get why they want to exclude Abilities. It's one of the things which makes a Pokemon unique, especially a Signature Ability which GF have shown they're willing to internally change a Pokemon to have that gimmick. They don't even need to include all Abilities, I think for Legends they could get away with giving each Pokemon a single Ability (thus giving them more control in how a Pokemon will play); they could also change how the Ability works in the Legends game if they feel some are too strong (or weak).

So, no, I'm not letting it go. GF should just show whether Abilities are in the game or not, and accept the criticism if they aren't.

You should have seen the crockerposting back when fairy type was first announced.
I was seven years old at that time, so no, I couldn't have seen it.

It wasn't anything major, but it was amusing.
 
Though, if we were to apply real world thinking into the Pokemon world, these kind of anti-homeless benches wouldn't hold up as a Pokemon could easily tear them off, flatten them, or a Fire-type could melt it. The only anti-homeless benches that would "work" would be those one that look like art pieces that have essentially stopped functioning as benches even for a person that wants to just sit down for a bit.
You can get a hacksaw and remove the "armrests" of real-world anti-homeless benches. Nonetheless, they hold up.
 
The thing about the anti homeless benches is that they were included because anti homeless architecture is becoming more and more common and not being discussed enough, to the point that the average person will see it and just assume its a normal feature. They say nothing about the games story, and instead the unfortunate banality of hostile architecture
 
You can get a hacksaw and remove the "armrests" of real-world anti-homeless benches. Nonetheless, they hold up.

But no one in the real world is going to do that, also a doubt a homeless person would just casually own a hacksaw. And if they did, they'd be arrested immediately cause would be obvious it was them cutting off the "arm rests".

But in the Pokemon World a homeless person would likely have a Pokemon or two they befriended. Heck, we know of one: Emma. She lived on the streets before Looker took her in, and she's casually friends with a psychic cat that can translate languages in your mind and send a car flying if it uncurls its ears. And because of that it's not like the authorities can arrest anyone if what looks like an act of a wild Pokemon.

But I think we're getting away from the point that Bakugames above accurately described.
 
3. Now we did see how Mega Pokemon operated without Abilities in the Let's Go games, and they weren't that impressive. Some operated just fine as their Ability was more of a "bonus power" (but that bonus power is what made them impressive), but others really missed their Ability since their Mega was designed with the Ability in mind, including how that +100 BST was distributed.
I'd point that while megas in Let's Go were just there as fanservice, with LA they already shown that even without abilities they don't mind adding special mechanics for given pokemon to mimick their ability.

(Poor regigigas tbh)

So if they decide that "Mega Kangaskan needs a special effect where its kid attacks toghether", they will do it, regardless of the presence of abilities in game.

(And honestly, I think it's very clear abilities are NOT in the game, with the Mega Alakazham case being very clear proof, and you're huffing copium that they are :P )
 
The thing about the anti homeless benches is that they were included because anti homeless architecture is becoming more and more common and not being discussed enough, to the point that the average person will see it and just assume its a normal feature. They say nothing about the games story, and instead the unfortunate banality of hostile architecture

Typical of the world at the minute is addressing the symptoms and not the cause of the disease that is [insert issue here]

Like, virtually all of the problems in the world could be resolved by stopping investments in weapons, redistributing wealth, supporting the arts, education and social services, but hey, what do I know…
 
Back
Top