Pet Mod GlaceMons - Playtesting; OU is done! | Please read Post #540!

Move:
Name: Cheap Shot
Power: 75
Accuracy: -%
PP: 16
Category: Special
Type: Dark
Effect: If the target has selected a status move and has not yet executed its move, the user will first damage the target and then snatch its status move; otherwise, this move fails.
Priority: +3
Flags: Contact
Potential Pokémon With This Move::Nidoran-M::Nidoran-F: :Ninetales-Alola::Meowth-Alola::Hypno::Haunter::Slowbro-Galar::Articuno-Galar::Moltres-Galar::Misdreavus::Slowking-Galar::Houndour::Corsola-Galar::Sneasel::Cacnea::Seviper::Sableye::Mawile::Yanmega::Spiritomb::Zorua::Zorua-Hisui::Gothita::Lampent::Hydreigon::Tornadus::Thundurus::Fennekin::Greninja::Talonflame::Litleo::Espurr::Inkay::Tyrunt::Noibat::Hoopa-Unbound::Rockruff::Salandit::Poipole::Inteleon::Polteageist::Impidimp::Nymble::Tatsugiri::Sinistcha::Chi-Yu::Gholdengo::Flutter Mane::Iron Jugulis::Okidogi::Munkidori::Fezandipiti::Pecharunt:
Justification: Sucker Punch but for status moves.
 
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MOVES:
Name:
Self-Destruct, Explosion, and Misty Explosion
Power: 200, 250, and 110 respectively
Accuracy: 100%
PP: 5
Category: Physical (Special in the case of Misty Explosion)
Type: Normal (Fairy in the case of Misty Explosion)
Effect: Does enormous damage and then faints the user (For Misty Explosion, the move does 1.5x times more damage if in Misty Terrain).
Priority: 0
Potential Pokémon With This Move:
Self-Destruct: Same as before + Sandy Shocks, Sinistcha, Scream Tail, Orthworm, Flutter Mane, Enamorus, Bramblin, Brambleghast, Bellibolt, Skwovet, Greedent
Explosion: Same as before + Sandy Shocks, Galarian Corsola, Cursola, Pincurchin, Stonjourner, Flutter Mane, Orthworm, Bellibolt
Misty Explosion: Same as before + Voltorb and Electrode (both forms)
Justification: Just adding more distribution to exploding moves. For Misty Explosion, I gave it a slight power increase since only 100 power is not worth the effect of fainting yourself outside of misty terrain.

ABILITIES:
Name
: Light Power
Effect: Doubles the User's special attack stat.
Permanent?: Nah.
Mold Breaker (Yes or No): Probably not?
Potential Pokémon With This Ability: Volbeat, Solrock, Gourgeist, Gigalith, Watchog, Lumineon, Pachirisu
Justification: A classic from JolteMons returns with a vengence.

Name: Generalist
Effect: Move in the first slot changes to user's primary type and is boosted by a 1.12 times multiplier
Permanent?: Nah.
Mold Breaker (Yes or No): Probably not?
Potential Pokémon With This Ability: Mostly up for council to decide...Though I suppose you could give this to electivire?
Justification: Mainly for Pokemon who want to use stab moves, but don't want to rely on a move that is weak or has a low downside.
 
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Name: Germination (Resub)
Power: 10
Accuracy: 100%
PP: 15
Category: Physical
Type: Grass
Effect: Increases in power by 10bp after each turn the user spends on the field, to a maximum of 300bp. Remains after switch out.
Priority: 0
Flags (ex: Contact, Sound): Contact, Ball.
Potential Pokémon With This Move: Grass types, physical attackers with Grass type flavor.
Justification: Late-game win condition that exponentially increases in power, very useful for the likes of ferrothorn, Tangrowth and Amoonguss to use via their survivability.
Name: Pickup (RESUB)
Effect: If this Pokémon flings its item or it gets consumed, it recovers it at the end of the turn.
Permanent (Yes or No): No
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: Current + :bombirdier:(replaces keen eye), :drapion: (replaces battle armor), :greedent:,:Passimian:, :zarude-dada:, :Mesprit: ,:Krookodile:, :sneasler:, :tinkaton: (replaces own tempo), :Victini:
Justification: Fling is an underrated move and Pickup is a lame ability. This ability can now be used for all sorts of fun stuff such as restockable berries, air balloons, Power Herbs and more. You also get to spam fling for either a 130bp dark stab with big nugget or very annoying toxic orb / light orb spam.

Name: Effect Spore (RESUB)
Effect: Statused Pokémon are also considered to be Poisoned and Paralysed if they are not already while this Pokemon is in the field.
Permanent (Yes or No): No
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: Same distribution + :Venomoth:, :Dustox:,
Justification: Want to experiment with status stacking effects, this ability makes it so that if you hit a Pokémon with status and have one of these fellas on the field you will basically be shut down hard. Makes it so that certain poison types can poison poison types and steels and electric types can lose speed from the ability.
:bicycle:
Name: Eviolite | Training Wheels
Effect: If the holder's species can evolve, increase its defense, special attack and special defense by x1.5 | increase its attack and speed by x1.5
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 40bp.
Justification: Buffing both Training Wheels and Eviolite at the same time. I noted mostly just physical attackers used Training Wheels and that the few eviolite users that exist tend to prefer special attacks. With the training wheels, You get strong offensive pivots like Mienfoo, Primeape and Scyther and tanky special attackers like Haunter, Duraludon and Chansey.
 
Moves:

Name
: Last Respects
Power: 60
Accuracy: 100%
PP: 16
Category: Physical
Type: Ghost
Effect: Gains +20 BP for every fainted ally on the user's team, capping out at 160 BP.
Priority: 0
Flags: None
Potential Pokémon With This Move: Greavard, Basculegion, Chandelure, Dusknoir, Spiritomb, Cursola, Yamask(-Galar)
Justification: Probably the most infamous snowball tool introduced this generation, so here's my attempt to rebalance it inspired by this.
 
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Moves:

Name
: Last Respects
Power: 60
Accuracy: 100%
PP: 16
Category: Physical
Type: Ghost
Effect: Becomes Special if the user's Atk is higher than its SpA. Gains +20 BP for every fainted ally on the user's team, capping out at 160 BP.
Priority: 0
Flags: None
Potential Pokémon With This Move: Greavard, Basculegion, Chandelure, Dusknoir, Spiritomb, Cursola, Yamask(-Galar)
Justification: Probably the most infamous snowball tool introduced this generation, so here's my attempt to rebalance it inspired by this move. I'd thought it'd be nice to give it smart damage, allowing special attackers to take advantage of this, but is still limited in distribution.
The effect says it becomes Special if Atk is higher than its SpA, despite the fact that it’s already Physical.

Were you intending to say that it becomes Special if the user’s SpA is higher than Atk?
 
The effect says it becomes Special if Atk is higher than its SpA, despite the fact that it’s already Physical.

Were you intending to say that it becomes Special if the user’s SpA is higher than Atk?
Yeah, forgot that when i was editing the desc from Cheap Shot.
 
Congrats to all the other Slate 09 winners. A bit weird to realize that Light Power hasn't been resubmitted in so long. Also, yeah, bit of a shame for Fairy/Ghost Sylveon and Fairy/Ghost Cofagrigus to win at the exact same time. R.I.P.:

:kartana: :lokix: :banette-mega:
Name(s): Sleek Sword | Butterfly Blade | Nightmare Knife (all new)
Power(s): Variable (up to 100 BP and as low as 40) (all)
Accuracies: --- (can't miss; all)
PP: 10 (16) (all)
Categories: Physical (all)
Type(s): Steel | Bug | Ghost
Effect: "Pokémon slashes at foe with blade that is more dangerous the more nimble and lighter it is than its opponent."
(This only cares about weight despite that description, being an inverse of all the moves that care about the opponent's heaviness to deal damage making being lighter than opponent a good thing in this case:

Target's relative weight = BP
Less than 100% more = 40
100% more to 149.99% more = 60
150% more to 199.99% more = 80
200% more or greater = 100)

Priority: 0 (all)
Flags: Authentic, Contact, Protect, Slicing (all)

Potential Pokémon with These Moves (all) The majority of Light Metal mons and mons with Autotomize, such as :scizor: and :aegislash: respectively.
(Sleek Sword) :kartana: (might be safer not to honestly), :jirachi:, :klefki:, :togedemaru:, :mawile: & :mawile-mega:, :stunfisk-galar:, :meowth-galar: & :perrserker:, :escavalier:, :iron valiant: (might be safer not to honestly), etc.
(Butterfly Blade) :fomantis: & :lurantis:, :meloetta:, :nymble: & :lokix:, :spidops:, :lilligant-hisui:, :leavanny:, :pheromosa:, :beautifly: & :butterfree: (as a laugh), :beedrill: & :beedrill-mega:, :vespiquen:, :kricketune: (as the saddest of laughs), etc.
(Nightmare Knife) :rotom:, :shedinja:, :mimikyu:, :bramblin: & :brambleghast:, :morpeko:, :pumpkaboo: & :gourgeist:, :banette: & :banette-mega:, :houndstone:, :decidueye:, etc.

Justification: Might need to fiddle with the weight ranges for these as a whole, but these are mostly attempting both to give Light Metal a more oomph since Heavy Metal can at least offensively boost Heavy Slam and Heat Crash and to make an already existent move that basically no one uses finally worth using: Autotomize. That move and Kartana are the main reason why this caps at 100 BP instead of 120 BP all the other moves that care about weight despite two of these types being such middling attacking types, but the fact that this goes through subs and can be further boosted by Sharpness are an attempt to compensate for that while also not going off the deep end and giving Ghost a physical move that can be spammed super easily. Still, it takes advantage of the fact that Ghost has some of the lightest Pokémon overall alongside Bug, while a lot of Steel types can either use Light Metal or Autotomize to boost this while also boosting their Speed. Giving it to Rotom would help make the new Pure Power a lot more threatening too even if it already has Poltergeist and even if it would still have issues like too few physical attacks.

:brambleghast:
Name: Cowboy Hat (new)
Effect: "If holder is Brambleghast, Speed is 1.5x, holder is immune to ball and bullet moves, Grass and Ghost attacks deal 1.3x damage, and item can't be removed and its ability can't be changed." {Announces itself as "A rootin', tootin' [mon] entered the battlefield!"}
Can Be Knock Off: No iff Brambleghast.
Ignored by Klutz: Yes.
Fling Power & Effect: OHKOs target Tauros or Miltank 10 BP, target is forced to switch out
Justification: I did say I would hold off on trying to buff Sand again until the end, and this is that since I know that if I tried to submit Brambleghast as an adjustment it would never win. As a silly item that would actually give a fighting chance now that Wind Rider does something though? It actually weirdly has a chance, especially with pseudo-Bulletproof--on top of Wind immunity--attached to stop it from getting Shadow Balled. (I was going to just make it immune to all Ghost moves, but that would likely be too annoying even by itself, much less together with two other immunities even before the Ghost immunity.)

:froslass::zoroark:
Name: Snow Flurry Ice Body / Slush Rush ("new" | adjustment)
Effect: (Snow Flurry) "This Pokemon's Ice, Ghost, and Fairy attacks have 1.2x power. If Hail Snow is active, this Pokemon's Ice, Ghost, and Fairy attacks instead have 1.3x power and ignore user's Burn. Hail Frostbite immunity."
(Slush Rush) "This Pokemon cannot be burned and frostbitten. If Hail Snow is active, this Pokemon's speed is doubled. Hail immunity"
(Gaining either ability cures Frostbite. Gaining Slush Rush also cures Burn.)
Permanent (Yes or No):
No (both)
Mold Breaker (Yes or No): No (both; technically yes with Slush Rush and status, but said status would just get auto-healed, so....)
Potential Pokémon With This Ability: (Snow Flurry) Potentially all current Ice Body "users" if HydreigonTheChild's Ice Body change doesn't win (:seel: & :dewgong:, :mr-mime-galar: & :mr. rime:, :snorunt: & :glalie:, :spheal:'s line, :regice:, :glaceon:, :vanillite:'s line, :bergmite:'s line(s), :arctovish:, :arctibax:'s line) + :snover: & :abomasnow:, :alcremie:, :articuno: (maybe over Snow Cloak for sake of parity), :aurorus:, :arctozolt: (over Static), :cubchoo: and :beartic: (over Snow Cloak), :corsola-galar: & :cursola:, :cryogonal:, :dhelmise:, :duskull:'s line, :froslass:, :glastrier: & :spectrier:, :hatterene: (over Healer), maybe :kyurem:, :vulpix-alola: & :ninetales-alola:, :polteageist:, :sandshrew-alola: & :sandslash-alola:
(Slush Rush) Current users (:arctovish:, :arctozolt:, :cubchoo: & :beartic:, :cetitan:, and :sandshrew-alola: & :sandslash-alola:) + :snover: & :abomasnow: (over Soundproof), :electivire:, :floette:'s line, maybe :gastly:'s line, :greavard: & :houndstone:, :ponyta-galar: & :rapidash-galar: (over Run Away), :zoroark: & :zoroark-hisui:
Justification: Snow should also be thrown a bone, but Voden's buffs were vetoed last Slate 07, so this is approaching two of those abilities from a different direction (since I already subbed a Snow Cloak change that I may resub later). With Snow it makes sense to lean towards being both aggressive and diverse since Ice-typing has no real defensive benefits (especially with Caltrops now around too). So I'm lumping in Ghost as always while lumping Fairy mostly because as privileged as Fairy it is, thankfully isn't already buffed by anything unlike other Terrain-having types (and since Dark really doesn't need the buff on top of overlapping with Ghost anyway). If I was still doing Sand, then Snow Flurry (which would have been an Ice Body change until I saw HydreigonTheChild's) is how I would largely boost Sand Force for the record since it's not like Sand Force has ever been good, much like how Ice Body hasn't been good since like Gen 4 Stallrein. (Slush Rush was already mostly fine, just on largely underwhelming users, but it could still use a bit of a boost given being Ice type is suffering.)

:nihilego::buzzwole::pheromosa::xurkitree::celesteela::kartana::guzzlord::poipole::naganadel::stakataka::blacephalon:
Name: The Ultra Beasts
Types: Remain the same unless otherwise noted: :xurkitree: Electric/Poison; :stakataka: pure-Steel (loses Rock)

Abilities, New Moves, & Justifications: Beast Boost remains primary for everyone. I'm just going to lump new hidden abilities (in bolded italics) and new moves and justifications together since that seems easier and more readable as I steal from Bobiscan's Slate 04 Ultra Beast entry for like half of these mons:

:nihilego: Tinted Lens (already gotten}; Calm Mind, Clear Smog, Earth Power, Energy Ball, Mental Gymnastics, Millstone, Recover {all already gotten back in Slate 07} [00]:

Already adjusted in Slate 07. Tempted to give it back Petroleum Blast, but I'll go with the council's wishes of it not having it that which slightly increases the chance of it getting it back at the same time it's given to the Rock fossil mons en masse. So instead it gets Virulent Blast, which seems safe enough. (2025/03/14: Apparently Virulent Blast would likely still be too much for it, so it can't get the either. Whomp whomp.)

:buzzwole: Dry Skin; Flex Off, Triple Kick {already gotten} + Body Press, Stealth Rock, U-Turn, Salve Strike, Beak Blast, Triple Dive [06]:

Poison Heal on this thing seems like it would be obnoxious as much as I liked the majority of Bobiscan's suggestions otherwise, and the new Lifedrain would fit but likely be even worse while Triage would just step on Bewear. So instead an entirely new direction puts those muscles to use to give Rain a new toy it would actually use (unlike poor Runerigus who I probably should have just given Water Absorb instead) even though this probably shouldn't get the Swift Swim I was considering giving it, if only due to it having Flex Off. So it now gets Dry Skin instead--keep away from flames.

:pheromosa: Velocity; Barb Barrage, Swarming {already gotten} + Knock Off, Psycho Cut, Virulent Blast, and Powder Bomb [04]:

Just going with Bobiscan's suggestions aside from adding Psycho Cut, Virulent Blast, and Powder Bomb too given Pheromosa isn't escaping Ubers where she belongs. (Would have probably given her Long Reach otherwise.)

:xurkitree: Keep Cool; Parabolic Charge {already gotten} + Mortal Spin, Sludge Bomb, Sludge Wave, Toxic Spikes, Toxic Thread [05]:

I think that putting a speed-doubling ability for the arguably strongest weather this gen on this and giving it additional STAB that blows up Grounds is probably a bad idea even as middling as Electric/Grass is defensively. So instead this now channels plastic's toxic aspects, gives it something to defend against Frostbite while meaning it casually blocks half of the relevant statuses, and finally puts both Toxic Thread and the Electric/Poison typing on a worthwhile mon--sorry Ariados and Toxtricity. Keep Cool should be fine given it forces Xurkitree to keep its middling speed as well as give up its item slot if it wants to guarantee it.

:celesteela: Heavy Metal {replaces Light Metal}; Hammer Arm, Railgun, Recover, Squall, Zephyr Blade {already gotten} + Flame Burst, Land's Wrath [02]:

Rectifying a mistake in suggesting to give this Light Metal instead of Heavy Metal, which can go to Kartana instead. Going to be otherwise conservative and only give this Flame Burst and Land's Wrath since both Worry Seed and Petroleum Blast would likely be too obnoxious on it.

:kartana: Light Metal*; Scythe Limbs, Zephyr Blade {already gotten} [00]:

Already hits like a truck with great typing, so it gets the least of anyone, though Light Metal would actually be a boost if my proposed moves win. (*If they don't or if they don't but Light Metal is deemed too much of a boost on this thing for Sleek Sword, then I would be fine giving this Hyper Cutter or Clear Body [or Liquid Body] instead. Hyper Cutter is almost the same as the Clear Body that Bobiscan suggested for what matters most while being more flavorful, and obviously we can't give this Sharpness without making it Ubers-worthy.)

:guzzlord: Sinistrous {already gotten}; Quicksand Drain {already gotten} + Shore Up, Scythe Limbs, Dragon Hammer, Imprison, Dragon Rend & all Fang moves {Fire, Hyper, Ice, etc.} [12 (05 + 07)]:

I would give this Strong Jaw, but between Sinistrous doubtless working better for it if I'm keeping it Dark/Dragon and the change to most biting moves meaning that its low Speed screws it over there too, the closest boost I can give with regards to biting moves is just giving it all of them alongside Imprison to punish anyone that else that has them, especially Dragon Rend. It weirdly didn't/doesn't already have the new Dragon Hammer. Huh.

:poipole: & :naganadel: Speed Boost; Barb Barrage, Twister, Zephyr Blade {already gotten} + Toxic Thread, Railgun, Caltrops, Virulent Blast, Dragon Rend [05]:

Just going with Bobiscan's previous entry because gods I don't care about these mons and because Naganadel is never leaving Ubers anyway. I'll add a few new moves though since I want to give them at least some effort.

:stakataka: Magic Bounce; Pebble Storm, Railgun, Gravel Grater, Caltrops, Millstone {already gotten, though only the first two show up on the Spreadsheet currently} + Curse, Shore Up [02]:

This, which is Bobiscan's suggestion aside from Shore Up over Recover, might be too bulky now with Magic Bounce and no longer being burdened by Rock typing. Honestly would be fine with readding Rock typing before trying to take anything from this to see how much it mitigates its obnoxiousness.

:blacephalon: Regenerator; Burning Jealousy, Infernal Parade {already gotten} + Recover, Flame Burst, Sonic Boom, Powder Bomb [04]:

I hate Regenerator, and like Poison Heal we really don't need another one, but it honestly does fit for this thing, which will still have to wear Heavy-Duty Boots or waste a slot on Recover if it wants to abuse Mind Blown to its fullest and actually live, especially since Pursuit can destroy it. If anything, then either Recover or Flame Burst (or both) is maybe the most objectionable thing here.
 
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Rather than a just a veto, you all get a review slate as the final review slate:

Items: Amulet is fine, vetoing memories. Effect looks hell to code. If an element looks too weak to warrant such an overcomplicated ability council can buff the offending elements.
Moves: Vetoing jump kick attacks. Don't like how this completely takes out the risk factor on High Jump Kick, other changes aren't that appealing either.
Adjustments: Replace moody on chomp with an actually usable ability, it is so much worse than base chomp that has Skill Link for damage and Levitate for being bulky. Replace comatose on Deoxys-Defense, it looks way too fat with Psychic Steel so some counterplay like sleeping it would be best instead of just being a fatmon that is hard to remove. If comatose is not removed, remove Cosmic Power, it will make Deo-D way too much.
Abilities: Vetoing both. We have more than enough anti-hazard measures, if you want a toxic spikes remover use a poison type like every other mon. Cute Charm is in so many stuff and this effect is crazy strong, kills progress for a lot of mons.


Moves: Chopping Axe and Sky Uppercut have cool effects but both of them should get like a 5% accuracy buff to be usable. Blaze Kick is cool but Nature Power and co get vetoed, none of them are strong enough to warrant use still.
Polkadot Bow needs to be announced on switch in otherwise it gets vetoed.
Abilities: Ilusion is just fine, that other ability's name is so damn long its ridiculous, obviously vetoed for that even if the ability is fine.
Adjustments: All of these except for Aggron are allowed, but Aggron is way too bulky and completely outclasses stuff like Avalugg, so it gets vetoed.


Neither Articuno or Mightyena can be salvaged with those changes, veto on both.


Resub that almost won, gets a pass.


Moves: Stag gets vetoed, we already have a surplus of rock stabs.
Thick Club is vetoed. Lucario won't be using this move, Mandibuzz even less.
Sighting System is fine but the name can be be shortened a bit. Try something like Visor.
Adjustments: Moltres should have Oblivion Wing removed. Stonjourner and Tinkaton are vetoed, they are still so ridiculously weak or outclassed in Tink's case specifically.


Everything gets allowed, like Hypnotic Horror and co the most. Would advice to remove spin out on Emboar however, it already gets Hammer Arm


Adjustments: fine but not really anything that interesting. I see very little reason to try and make Virizion viable while Leafeon is right there.
Items: Crystal Ball gets a pass. Cursed Feather and life insurance get vetoed for different reasons. Feather because its worse leftovers, while Life Insurance is potentially ridiculous.
Both the move and the abilities get a pass.


Moves: While I like a lot of your moves, especially Bonfire, two come to mind. Last Respects gets instantly vetoed, frankly im not one to allow the photon geiser effect on moves nilly willy, much less in one that is already vetoable due to how strong it is. Hay Pile doesn't look like hazard counterplay, in fact it makes it even stronger cause it prevents hazards from being removed which is beautiful for Sticky Web. you also lack control on it since it helps your opponent as well. I suggest a hazard weaking effect that gets removed with some method, like using a fire move or something.
Items: Rose and Armors get vetoed. No item should play around with the HP stat. Cloth gets vetoed for being weaker than Knight's Armor. Whipped Dream is fine.
Abilities: Baked and co gets a pass, Really like resourceful.
Adjustments: Lycanrocs and Blastoise get a pass, everything else is vetoed for being too weak.

All moves pass, like Foul Future a lot.

Moves: I can dig the idea behind some of these moves, but Ki Blast is frankly ridiculous. 150bp even as coverage is completely absurd, especially since it doesn't take recoild damage but confusion damage (which doesn't matter much since users are special). Vetoed, 140bp could be justified if it is kept only to weak and slightly special leaning fighting types, but never as coverage.
Abilities: Like the stat shuff;ing abilities, Ice ability could be shortened in name to something like Boreal.

Vetoing this due to the Photon Geiser effect. The move's effect should only be applicable to small cases, and the move is already decent enough.


300 base Power Explosion is not something we would like to see, vetoed, consider dropping it down to the 200-250 range. Light power is very boring but ill let it in. Lucky punch is vetoed. Signature items are almost always discouraged and this one is still so blatantly weak.


Other council members will do this one.
Hidin: Looks fine.

See previous mentions of the Photon Geiser effect. Vetoed.


Moves: Kinda cool effect, gets a pass.
Item: Enough with the Bramble buff attempts, im vetoing this since its still not enough to make Bramble viable.
Abilities: Resub, gets a pass.
Adjustments: Afaik, Virulent blast was specifically avoided from Tinted Lens Nihi for a reason, that gets the whole lot vetoed. Really don't think there was much interesting going on here anyways.
 
Moves: I can dig the idea behind some of these moves, but Ki Blast is frankly ridiculous. 150bp even as coverage is completely absurd, especially since it doesn't take recoild damage but confusion damage (which doesn't matter much since users are special). Vetoed, 140bp could be justified if it is kept only to weak and slightly special leaning fighting types, but never as coverage.
Abilities: Like the stat shuff;ing abilities, Ice ability could be shortened in name to something like Boreal.
Slightly adjusted Ki Blast based what you suggested, with clarification that the self-damage is actually 140 BP and SpA on user, hence why it’s “akin to Confusion” and not literally Confusion damage. If the potential distribution is still foul, warn me ASAP.

Also named the Ice Ability as Boreal.
 
Rather than a just a veto, you all get a review slate as the final review slate:


Items: Amulet is fine, vetoing memories. Effect looks hell to code. If an element looks too weak to warrant such an overcomplicated ability council can buff the offending elements.
Moves: Vetoing jump kick attacks. Don't like how this completely takes out the risk factor on High Jump Kick, other changes aren't that appealing either.
Adjustments: Replace moody on chomp with an actually usable ability, it is so much worse than base chomp that has Skill Link for damage and Levitate for being bulky. Replace comatose on Deoxys-Defense, it looks way too fat with Psychic Steel so some counterplay like sleeping it would be best instead of just being a fatmon that is hard to remove. If comatose is not removed, remove Cosmic Power, it will make Deo-D way too much.
Abilities: Vetoing both. We have more than enough anti-hazard measures, if you want a toxic spikes remover use a poison type like every other mon. Cute Charm is in so many stuff and this effect is crazy strong, kills progress for a lot of mons.



Moves: Chopping Axe and Sky Uppercut have cool effects but both of them should get like a 5% accuracy buff to be usable. Blaze Kick is cool but Nature Power and co get vetoed, none of them are strong enough to warrant use still.
Polkadot Bow needs to be announced on switch in otherwise it gets vetoed.
Abilities: Ilusion is just fine, that other ability's name is so damn long its ridiculous, obviously vetoed for that even if the ability is fine.
Adjustments: All of these except for Aggron are allowed, but Aggron is way too bulky and completely outclasses stuff like Avalugg, so it gets vetoed.



Neither Articuno or Mightyena can be salvaged with those changes, veto on both.



Resub that almost won, gets a pass.



Moves: Stag gets vetoed, we already have a surplus of rock stabs.
Thick Club is vetoed. Lucario won't be using this move, Mandibuzz even less.
Sighting System is fine but the name can be be shortened a bit. Try something like Visor.
Adjustments: Moltres should have Oblivion Wing removed. Stonjourner and Tinkaton are vetoed, they are still so ridiculously weak or outclassed in Tink's case specifically.



Everything gets allowed, like Hypnotic Horror and co the most. Would advice to remove spin out on Emboar however, it already gets Hammer Arm



Adjustments: fine but not really anything that interesting. I see very little reason to try and make Virizion viable while Leafeon is right there.
Items: Crystal Ball gets a pass. Cursed Feather and life insurance get vetoed for different reasons. Feather because its worse leftovers, while Life Insurance is potentially ridiculous.
Both the move and the abilities get a pass.



Moves: While I like a lot of your moves, especially Bonfire, two come to mind. Last Respects gets instantly vetoed, frankly im not one to allow the photon geiser effect on moves nilly willy, much less in one that is already vetoable due to how strong it is. Hay Pile doesn't look like hazard counterplay, in fact it makes it even stronger cause it prevents hazards from being removed which is beautiful for Sticky Web. you also lack control on it since it helps your opponent as well. I suggest a hazard weaking effect that gets removed with some method, like using a fire move or something.
Items: Rose and Armors get vetoed. No item should play around with the HP stat. Cloth gets vetoed for being weaker than Knight's Armor. Whipped Dream is fine.
Abilities: Baked and co gets a pass, Really like resourceful.
Adjustments: Lycanrocs and Blastoise get a pass, everything else is vetoed for being too weak.


All moves pass, like Foul Future a lot.


Moves: I can dig the idea behind some of these moves, but Ki Blast is frankly ridiculous. 150bp even as coverage is completely absurd, especially since it doesn't take recoild damage but confusion damage (which doesn't matter much since users are special). Vetoed, 140bp could be justified if it is kept only to weak and slightly special leaning fighting types, but never as coverage.
Abilities: Like the stat shuff;ing abilities, Ice ability could be shortened in name to something like Boreal.


Vetoing this due to the Photon Geiser effect. The move's effect should only be applicable to small cases, and the move is already decent enough.



300 base Power Explosion is not something we would like to see, vetoed, consider dropping it down to the 200-250 range. Light power is very boring but ill let it in. Lucky punch is vetoed. Signature items are almost always discouraged and this one is still so blatantly weak.



Hidin: Looks fine.


See previous mentions of the Photon Geiser effect. Vetoed.



Moves: Kinda cool effect, gets a pass.
Item: Enough with the Bramble buff attempts, im vetoing this since its still not enough to make Bramble viable.
Abilities: Resub, gets a pass.
Adjustments: Afaik, Virulent blast was specifically avoided from Tinted Lens Nihi for a reason, that gets the whole lot vetoed. Really don't think there was much interesting going on here anyways.
Is it too late to make adjustments? If not, I just changed explosion and deleted lucky punch.
 
Moves: Kinda cool effect, gets a pass.
Item: Enough with the Bramble buff attempts, im vetoing this since its still not enough to make Bramble viable.
Abilities: Resub, gets a pass.
Adjustments: Afaik, Virulent blast was specifically avoided from Tinted Lens Nihi for a reason, that gets the whole lot vetoed. Really don't think there was much interesting going on here anyways.

Noted about the Brambleghast item (though this is the first time I've touched it all mod directly) and about Virulent Blast on Nihilego (which I guess explains why it never got it). I'll remove Virulent Blast then since I guess that's only problem with the Ultra Beast submission. The item seems like it wouldn't be accepted even if I buffed it even more (somehow), so just going to leave that one as is and see if I can come up with something else before voting deadline--doubtful.

Thanks.
 
Name: Inflamed Ribbons (re-sub)
Power: 60
Accuracy: 100%
PP: 10
Category: Physical
Type:
Fire.png

Effect: Hits twice; 1st hit is 60 BP, 2nd hit is 30 BP. If the user is under <51% maximum PH, hits thrice; 1st hit is 60 BP, 2nd hit is 40 BP, and 3rd hit is 20 BP.
Priority: 0
Flags (ex: Contact, Sound): Contact
Potential Pokémon With This Move: :arcanine-hisui: :blacephalon: :blaziken: :ceruledge: :charizard: :cinderace: :genesect: :heatran: :manectric: :moltres: :necrozma: :skeledirge: :silvally: :victini: :volcarona:
Justification: Little fun move, benefits the sweepers that can afford hitting hard while they're healthy and while they're weak. Could potential be given out as coverage to more Pokemon, but Fire-types are the main priority here.
Name[/B]: Surprise Bomb (re-sub)
Effect: On switch-in, 40 BP move based on holder's primary type and higher Atk stat is used. Single use.
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 40 BP
Justification: A new item that can disrupt opponents with a pseudo Fake Out while sacrificing an item slot. If you want to use an offensive Pokemon that would appreciate chip damage to force opponents out, this should do the trick.

Name: Bucket (re-sub)
Effect: Prevents the opponent from setting up hazards.
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 50(x) BP; x = The amount of hazards set on the users side, maxing at 200. Does not consume item. BP resets once Fling is used.
Justification: Hazard clearing item that doesn't do too much or too little. Not being immune to hazards on switch-in is intentional to not make it an entirely better Heavy-Duty Boots that benefits the user's and the target's team immediately and adding the opportunity cost of taking chip damage to support the user's aforementioned teammates and itself.

Name: Sachet (re-sub)
Effect: Each turn, if the holder is Fairy-type, restores 1/16 max HP. Once the holder is under 1/4 HP, restores 1/2 max HP and consumes item.
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 40 BP, confuses the target.
Justification: Fairy-type Black Sludge that consumes itself. We're making Clefable and Magearna proud with this one!

Name: Deep Sea Scale / Deep Sea Tooth / Dragon Scale / Dubious Disc / Electirizer / Magmarizer / Prism Scale / Rock Armor / Reaper Cloth / Sachet / Upgrade / Whipped Dream (re-sub)
Effect: If holder evolves from the respective item when traded, it heals 1/16th max HP per turn and its highest stat is boosted by 1.5x. (Rock Armor = Rhyperior)
Can Be Knocked Off (Yes or No): No
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect:
Justification: To try and show love to other Pokemon flavor-wise and make other viable ones like Porygon-Z more threatening in the meta. Other Pokemon like Milotic and maybe even Electivire can see some experimenting with their item(s) as well.
Name: Gale Wings (re-sub)
Effect: This Pokemon's Flying-type moves have their priority increased by 1.
Permanent (Yes or No): Yes
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: :archeops: :braviary: :honchkrow: :staraptor: :swellow:
Justification: As it was submitted for in the past slate, it aims to add a new layer of priority to the tier to keep offensive playstyles in check while introducing potential viable Pokemon in Braviary for its large Attack stat with Bulk Up + Close Combat, along with Talonflame coming back as a relevant offense check as well.
:sv/azelf::sv/mesprit::sv/uxie:
Name: Azelf / Mesprit / Uxie
Type:
Psychic.png
Fighting.png
/
Psychic.png
Poison.png
/
Psychic.png
Steel.png

:azelf: - Levitate / Karate / Moody | Aura Sphere, Close Combat, Defog, Gunk Shot, Hyper Voice, Liquidation, Psychic Noise, Recover, Surf, Swords Dance, Thunderbolt, Thunder, Will-O-Wisp
:mesprit: - Levitate / Prankster / Moody | Aura Sphere, Bulk Up, Defog, Flamethrower, Fire Blast, Gunk Shot, Heart Swap, Recover, Sludge Bomb, Surf, Tail Glow, Taunt, Thunderbolt, Toxic Spikes, Will-O-Wisp
:uxie: - Levitate / Telepathy / Moody | Aura Sphere, Body Press, Defog, Cosmic Power, Flamethrower, Ice Beam, Iron Defense, Night Shade, Recover, Seismic Toss, Surf, Taunt, Will-O-Wisp
Justification: Azelf makes up for Mega Gallade being banned, functioning as a break in it's place that's also customizable, albeit not having the bulk that makes Mega Gallade formidable. Mesprit is an attempt of the basic toxic immune Calm Mind breaker, but can be used for Tail Glow on more offensive teams to break faster along with having general utility with Prankster Encore, Heart Swap, and Thunder Wave. Uxie is meant for more fatter teams with a bucket full of utility and hopefully cannot be passive with it's new movepool dealing set amounts of damage, along with other moves such as Defog and Heart Swap.

:sv/krookodile:
Name: Krookodile (re-sub)
Type:
Ground.png
Dark.png

Abilities: Intimidate / Dry Skin / Tough Claws
New Moves: Ceaseless Edge, Encore, Liquidation, Parting Shot, Spikes, Sucker Punch, Swords Dance
Removed Moves:
Justification: Some separation from other Dark-types with Tough Claws + Knock Off and Sucker Punch can give Krookodile a chance to be used; Encore and Spikes are for more utility purposes with Parting Shot helping it become a decent pivot. Dry Skin is for letting Krookdile potentially exploit Water-types like Alomomola and Rotom-W with Taunt to use them as set-up fodder, along with providing a solid Water immunity. Liquidation is there...just to be there. It's a crocodile!

THE FOLLOWING IS MADE BY GEKO
Voting is now open!


The following sub(s) will be vetoed and disqualified from voting:
Hydreigonthechild´s Aggron (Still too bulky, outclasses other options)
Cyanneedle´s Subs (Both are still too weak)
Swagodile´s Stalagbite (No need for more rock stabs.)
Swagodile´s Garchomp (Flavor addition with barely nothing else means its barely a noteworthy change)
Sparkrolf´s Last Respects (still too strong)
Sparkrolf´s Meganium and Boltund (still too weak)
Coralreaper's Generalist (stab changing ability but biggest killer is the 1.12 multiplier, absolutely not.

Voting Format
In each category, you may vote for 6 submissions, with 2 self-votes in each category (so you can vote for 24 submissions with 8 total self-votes). Please specify which votes are self-votes. You don't have to list who made the submission unless someone else subbed something with the same name/species. The order you put it in does not matter, every vote is worth 1 point.
Moves
Blaze Kick (SV), Aura Sphere (SV), Liquidation, Triple Axel, Tail Slap, Thunderbolt

Items
Eviolite (SV), Black Belt (SV), Life Orb, Metronome, King's Rock, Choice Specs

Abilities
Speed Boost (SV), Justified (SV), Sheer Force, Pressure, Skill Link, Volt Absorb

Adjustments
Combusken (SV), Lucario (SV), Feraligatr, Weavile, Cinccino, Jolteon
For the sake of making vote counting easier, please use the same exact format listed in the spoiler box above.

Voting will end in 24 hours, possibly earlier if results are definite.

Unfortunately im tight on time rn, so while I can't make a sub comp, I can link every submitter and a list of their valid subs:
Dungeon's Looplet

Garchomp, Deoxys forms
Chopping Axe, Sky Uppercut, Blaze Kick, Nature Power

Polkadot Bow

Is that All?, Illusion

Heracross, Empoleon, Zapdos-Galar, Glalie, Genies
Night Daze, Tectonic Pulse, Insect Impact

Super Scope

Moltres-Galar
Hypnotic Horror, Payback, Skull Bash, Electro Shot

Cosmic Energy, Anger Point

Emboar, Archeops
Floette-Eternal, Swords of Justice

Crystal Ball, Cursed Feather, Life Insurance

Syrup Bomb

Distortion Force, Rattled
Hay Bash, Smart Strike, Rust Shower, Bonfire, Party Favors

Well-Baked Body, Resourceful

Blastoise, Lycanroc
Jaw Lock, Dragon Cheer, Foul Future
Ki blast, Rainbow Blast, Rock Climb

Rugged, Willful, Savage, Boreal
Cheap Shot
Self-Destruct

Light Power
Germination

Pickup, Effect Spore

Eviolite
Last Respects
Sleek Sword

Snow Flurry

Ultra Beasts
hidin said:
Inflamed Ribbons

Surprise Bomb, Bucket, Sachet, Evolution Items

Gale Wings

Azelf / Mesprit / Uxie, Krookodile
 
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Moves
Hypnotic Horror | Blackout, Syrup Bomb, Rainbow Blast

Items
Dungeon's Looplet (SV), Polkadot Bow, Eviolite | Training Wheels

Abilities
Cosmic Energy, Rattled, Resourceful, Light Power, Pickup

Adjustments
Garchomp (SV), Deoxys (SV), Ultra Beasts, Azelf / Mesprit / Uxie
 
Moves
Syrup Bomb (SV), Blaze Kick, Meteor Beam, Foul Future

Items
Crystal Ball (SV), Cursed Feather (SV), the bajillion evolution items, Dungeon's Looplet

Abilities
Rattled (SV), Distortion Force (SV), Gale Wings, Illusion, Savage, Pickup

Adjustments
Floette-Eternal (SV), Azelf / Mesprit / Uxie, Deoxys, Garchomp, Archeops, Lycanroc
 
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For Moves and Abilities, it goes like this;
Self-votes (my stuff) — Standard votes

Moves
Rainbow Blast, Rock Climb — Syrup Bomb, Foul Future, Cheap Shot, Sky Uppercut

Items
Eviolite + Training Wheels, Crystal Ball, Bucket, Sachet

Abilities
Savage — Rattled, Distortion Force, Light Power, Pickup

Adjustments
Ultra Beasts, Azelf / Mesprit / Uxie, Floette-Eternal, Lycanroc
 
Adjustments:
Deoxys, Floette-Eternal, Azelf / Mesprit / Uxie, Lycanroc
Abilities:
Light Power (SV), Rattled, Gale Wings, Well Baked Body/Water Compaction
Items:
Crystal Ball, Polkadot Bow, Sachet
Moves:
Syrup Bomb, Rainbow Blast, Ki Blast, Cheap Shot
 
Moves
Ki Blast, Hypnotic Horror, Foul Future, Sky Uppercut, Bonfire, Rust Shower

Items
Dungeon's Looplet, Eviolite(SV), Surprise Bomb, Magmariser and co, Bucket

Abilities
Savage, Pickup(SV), Cosmic Energy, Gale Wings, Effect Spore(SV), Resourceful

Adjustments
Lake Trio, Emboar, Empoleon, Moltres-Galar, Heracross, Garchomp
 
Moves
Ki Blast, Sky Uppercut, Meteor Beam, Cheap Shot, Rock Climb

Items
Eviolite, Crystal Ball, Polkadot Bow, Sachet, Magmarizer and co, Bucket

Abilities
Savage, Pickup, Effect Spore, Light Power, Ratted, Cosmic Energy

Adjustments
Lycanroc, Ultra Beasts, Moltres-Galar (SV), Empoleon, Garchomp
 
SLATE 10 MOVE VOTES:
1. Secret Power / Terrain Pulse / Nature Power
2. Hypnotic Horror | Blackout
3. Bonfire
4. Jaw Lock
5. Ki Blast
6. Sleek Sword | Butterfly Blade | Nightmare Knife (self-vote)

SLATE 10 ITEM VOTES:
1. Dungeon's Looplet
2. Polkadot Bow
3. Super Scope
4. Cursed Feather
5. Eviolite | Training Wheels
6. Deep Sea Scale and co.

SLATE 10 ABILITY VOTES:
1. Is That All?
2. Anger Point
3. Rattled
4. Light Power
5. Pickup
6. Snow Flurry/Slush Rush (self-vote)

SLATE 10 ADJUSTMENT VOTES:
1. Garchomp/Garchomp-Mega
2. Heracross/Heracross-Mega
3. Floette-Eternal
4. The Lyranrocs
5. The Ultra Beasts (self-vote)
6. Krookodile
 
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Moves
Hypnotic Horror | Blackflash (SV), Meteor Beam (SV), Foul Future, Ki Blast, Jaw Lock, Sky Uppercut
Items
Eviolite | Training Wheels
Abilities
Light Power, Cosmic Energy (SV), Rattled, Pickup, Gale Wings, Savage
Adjustments
Emboar (SV), Garchomp | Garchomp-Mega, Deoxys, Empoleon, Ultra Beasts; Lycanroc
 
Moves
Brine, Hypnotic Horror/Blackout, Skull Bash, Bonfire (SV), Foul Future, Sleek Sword/Butterfly Blade/Nightmare Knife

Items
Dungeon's Looplet, Polkadot Bow, Life Insurance, Surprise Bomb, Evolution Items

Abilities
Distortion Force, Resourceful (SV), Savage, Light Power, Effect Spore, Snow Flurry/Slush Rush

Adjustments
Heracross, Emboar, Floette-Eternal, The Lycanrocs (SV), Ultra Beasts, Lake Guardians
 
Moves: Hypnotic Horror / Blackout, Hay Bash, Rust Shower, Rock Climb, Bonfire, Rainbow Blast
Items: Polkadot Bow, Life Insurance, Eviolite / Training Wheels, Bucket (SV), Surprise Bomb (SV), Cursed Feather
Abilities: Illusion, Anger Point, Resourceful, Savage, Snow Flurry / Slush Rush, Gale Wings
Adjustments: Garchomp, Deoxys, Empoleon, Floette-Eternal, Azelf / Mesprit / Uxie (SV), Lycanroc
 
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