Pet Mod GlaceMons - Playtesting; OU is done! | Please read Post #540!

Moves
Dragon Rend, Astonish, Imprison, Germination, Mil Fleur

Items
Wing Armor, Expert Belt, Protector

Abilities
Northern Mist, Lifesteal, Dazzling/Queenly/Kingly, Gulp Missile

Adjustments
Cofagrigus & Runerigus, Espathra, Eeveelutions, Floette-Eternal, Slither Wing, Glalie
 
Moves: Imprison, Powder Bomb, Germination, Mil Fleur (SV)
Items: Silver Powder, Expert Belt
Abilities: Gulp Missile, Frost Cloak
Adjustments: Tapu Bulu / Fini / Koko / Lele (Bobsican), Slither Wing (SV), Zarude, Floette-Eternal, Florges, Cofagrigus / Runerigus
 
Moves
Powder Bomb, Void Suction, Mil Fleur, Tera Blast

Items
Wing Armor (SV), Expert Belt

Abilities
Lifesteal (SV), Gulp Missile, Northern Mist

Adjustments
Floette-Eternal (SV), Rotom (SV), Tapus (Bob's version), Eeveelutions, Slither Wing
 
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Moves: Powder Bomb, Void Suction, Mil Fleur, Tera Blast
Items: Expert Belt (SV), Silver Powder, Protector
Abilities: Gulp Missile (SV), Northern Mist (SV), Lifesteal, Frost Cloak
Adjustments: Zarude (SV), Glalie (SV), Espartha, Florges, Cofagrigus, Rotom
 
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Of all the times not to be able to think of an item....

SLATE 09 VOTES:
MOVES:

1. Tera Blast
2. Dragon Rend
3. Sludge
4. Imprison
5. Powder Bomb
6. Armor Cannon | Land's Cry | Fairytale Ending (self-vote)

ITEMS:
1. Silver Powder (seems broken on Volcarona though)
2. Protector
3. Expert Belt
4. Soul Link
5. Wing Armor
6. n/a

ABILITIES:
1. Subdue
2. Gulping Missile
3. Northern Mist
4. Frost Cloak
5. Lifesteal
6. Iron Fist (self-vote)

ADJUSTMENTS:
1. The other six Eevolutions
2. Glalie(-Mega)
3. Rotom and its forms
4. Florges
5. Espathra
6. Cofagrigus & Runerigus (self-vote)
 
Moves
Dragon Rend (SV), Tera Blast, Imprison, Astonish (SV)

Items
Expert Belt, Silver Powder

Abilities
Subdue (SV), Gulp Missile, Lifesteal, Iron Fist

Adjustments
Tapu (Bobsician), Zarude, Eeveelutions,
 
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Moves
Dragon Rend, Germination(SV), Armor Cannon & Co, Imprison, Astonish, Tera Blast

Items
Expert Belt, Soul Link, Silver Powder, Protector

Abilities
Lifesteal, Subdue, Iron Fist

Adjustments
Rotom, Tapu Quartet (Bobsican), Zarude, Cofagrigus & Runerigus, Florges
 
Apologies for that, council been too busy, Here are the winners of Slate 9!

Tally can be found here.

Name: Tera Blast
Power: As before
Accuracy: As before
PP: As before
Category: As before
Type: As before
Effect: As before
Priority: 0
Flags: As before
Potential Pokémon With This Move: All of them but those that don't get universal TMs (if possible remove it from :Zacian-crowned:Zacian-C however for the purposes of Glace Ubers)
Justification: Broadens the metagame by letting everything make the most of Legend Plate, namely regarding dexit'd species from SV
Name: Dragon Rend
Power: 85
Accuracy: 100%
PP: 15
Category: Physical
Type: Dragon
Effect: 30% chance to flinch the target.
Priority: 0
Flags (ex: Contact, Sound): Contact, biting
Potential Pokémon With This Move: :garchomp: :roaring-moon: :salamence: :tyrantrum: :druddigon: :gouging-fire::Rayquaza:
Justification: Dragon-type biting move.
Name: Imprison
Power: -
Accuracy: -%
PP: 16
Category: Status
Type: Psychic
Effect: As long as the user remains in battle, if any opponent attempts to use any move which is also known by the user or can raise their stats, they take damage equal to 25% of their maximum HP and cannot execute the move (PP is still consumed).
Priority: 0
Flags (ex: Contact, Sound):
Potential Pokémon With This Move: Current distribution
Justification: Anti Flex Off.
Name: Powder Bomb
Power: 85
Accuracy: 100%
PP: 24
Category: Physical
Type: Bug
Effect: Covers the target in powder in addition to the damage dealt when it is used. If the Pokémon affected by Powder attempts to use a Fire-type move, they take damage equal to 25% of their maximum HP and cannot execute the move (PP is still consumed). If the target Pokémon is part Fire-type, inflicts 1/8 of the target's maximum HP as damage per turn. The Powder effect is removed when the affected Pokémon switches out.
Priority: 0
Flags: Bullet, Powder
Potential Pokemon with this Move: :Bulbasaur::Butterfree: :Oddish::Paras: :Venonat::Bellsprout: :Voltorb-Hisui::Exeggcute: :Tangela: :Hoppip: :Beautifly: :Dustox::Shroomish::Budew::Burmy::Combee::Cottonee::Petilil: :Foongus::Larvesta::Scatterbug: :Flabebe: :Floette-Eternal::Cutiefly::Morelull::Gossifleur::Frosmoth::Floragato::Toedscool: :Capsakid::Brute Bonnet::Slither Wing::Poltchageist:
Justification: Right, so despite realistically only being able to be super effective against two of its three matchups, it does help block Fire-types, which many of the potential mons - which I've given based on the powder moves they can learn - need.
Name: Mil Fleur
Power: -
Accuracy: 90%
PP: 10
Category: Physical
Type:
Fairy.png

Effect: Amount of hits and power is determined by how much HP the user has left.
100% HP-67% HP: 20 BP, hits 4-5 times.
66% HP-34% HP: 50 BP, hits 2 times.
33% HP-1% HP: 120 BP, hits once.
Priority: 0
Flags (ex: Contact, Sound): Contact, Punch
Potential Pokémon With This Move: :absol: :clefable: :diancie: :enamorus: :hatterene: :magearna: :mimikyu: :tapu-bulu: :tapu-fini: :tapu-koko: :tapu-lele:
Justification: Want to try and make another physical Fairy move, users could probably be expanded but it's just a good tool that can rebound from the fact that your Pokemon's health is low.
Name: :silver powder:Silver Powder
Effect: If held by a Bug-type, the user is immune to entry hazards and raises Atk, Def and SpA by x1.2.
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: Same as before
Justification: With all of the viable Bug-types in the tier but :volcarona:, :genesect:, and :golisopod: already being bound to an item slot, this takes advantage of that to diversify the metagame, while also letting the before-mentioned ones keep up with the increase of the power level of the metagame.

Name: :Protector:Protector
Effect: User's SpD is doubled, but it can only use moves of the same type as itself. Self-announces on switch-in.
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: Same as before
Justification: Gives a more defensively oriented niche to Pokemon such as :steelix:, :swampert:, :toxapex:, :kingambit: and :sinistcha: in exchange of passivity. Other Pokemon like :obstagoon:, :zapdos:, :tapu lele: and :bewear:, can instead use it to find setup opportunities.
Name: Expert Belt
Effect: Holder's attacks that are super effective against the target do 1.2x damage. If your super effective attacks hits a target, then your next attack does 1.2x damage regardless.
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 10 & Makes Opponent weak to all attacks
Justification: Expert belt is def outclassed nowadays (more so by indecisive orb) SO i made this be more good at exposing and expoliting weaknesses of the opposing pokemon, when you hit a weakness you can not strike them for more dmg and it also means you can more easily get rewarded for good prediction
Name: Gulp Missle
Effect: If this Pokemon is a Cramorant it takes 1/3 less damage if it is in its Gouging or Gulping form, it changes forme when it hits a target with a Water or Flying type move successfully, then it heals 1/8 of its max HP. It becomes Gulping Form with an Arrokuda in its mouth if it has more than 1/2 of its maximum HP remaining, or Gorging Form with a Pikachu in its mouth if it has 1/2 or less of its maximum HP remaining. If Cramorant gets hit in Gulping or Gorging Form, it spits the Arrokuda or Pikachu at its attacker, even if it has no HP remaining. The projectile deals damage equal to 1/4 of the target's maximum HP, rounded down; this damage is blocked by the Magic Guard Ability but not by a substitute. An Arrokuda also lowers the target's Defense and Special Defense by 1 stage, and a Pikachu also lower's the targets speed by 2 stages. Cramorant will return to normal if it spits out a projectile, switches out, or Dynamaxes.
Permanent (Yes or No): Yes
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: :cramorant::pmd/cramorant::cramorant:
Justification: Cram can become super tanky with this, healing and having DR in its transformed form allows it to do some crazy stuff... but this is a cramorant, so these changes allow it to stick around, it can defog, it can roost up while its in this form. By making these changes it means cramorant can now use any flying type move like defog or roost to transform. This would allow it to be much more reliable at forcing progress. This cramorant fits on bulkier teams where it can bully mons by constantly reloading on missles via spamming roost

Name: Northern MIst
Effect: On switch in, creates mist. When the user is under Mist the user is immune to secondary effects and takes 2/3 damage from non contact moves
Permanent (Yes or No): No
Mold Breaker (Yes or No): Yes
Potential Pokémon With This Ability: :suicune::walking wake::articuno::chien pao::cryogonal::lugia::piloswine::ninetales-alola::milotic::cresselia::empoleon::alomomola::dondozo::tatsugiri::toxapex::primarina::tentacruel::golisopod::mantine:
Justification: This gives a lot of utility to a team, mist by default makes you less prone to stat drops and this can be useful against things like gravel grater, luster purge, or shadow ball def drops. But this gives a lot of utility to itself as it can nullify a lot of secondary effects and take less damage. This allows pokemon like mantine, suicune, articuno, milotic, empoleon, dondozo to take less damage and be more durable
:bw/chandelure:
:bw/parasect:


Name: Lifesteal

Effect: Whenever an opposing Pokemon takes damage, this Pokemon heals for 2/3 of the damage taken. If this Pokemon tries to drain the health of an opponent with the Liquid Ooze ability, it will take damage instead.

Permanent (Yes or No): no
Mold Breaker (Yes or No): no

Potential Pokémon With This Ability: Litwick, Duskull, Greavard, Marowak-Alola, Parasect, Bramblin, Hoppip, Vileplume.

Justification: Gives some lower tiered Ghost-Types a chance to shine, while giving more options for defensive Ghosts, and Vileplume.
:sv/vaporeon: :sv/flareon: :sv/jolteon: :sv/espeon: :sv/leafeon: :sv/sylveon:
Name: Vaporeon / Flareon / Jolteon / Espeon / Leafeon / Sylveon
Type: :vaporeon:
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, :flareon:
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, :jolteon:
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, :espeon:
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, :leafeon:
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, :sylveon:
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Abilities: :vaporeon: Drizzle (Lightning Rod), :flareon: Fur Coat (Magic Guard), :jolteon: Nostalgia Trip (Regenerator), :espeon: Trace (Magic Bounce), :leafeon: Cotton Down (Sharpness), :sylveon: Bulletproof (Pixilate)
(All) Slack Off, U-turn
:vaporeon: Sludge Bomb, Sludge Wave, Toxic Spikes, Clear Smog, Virulent Blast, Acid Spray, Poison Fang
:flareon: Fire Lash, Knock Off
:jolteon: Night Slash, Parabolic Charge, Spikes, Knock Off, Pursuit, Dark Pulse, Foul Play, Switcheroo, Snarl
:espeon: Lumina Crash, Mystical Fire, Will-O-Wisp, Flash Cannon, Iron Head, Metal Claw, Steel Beam, Caltrops, Iron Defense
:leafeon: Sacred Sword, Bulk Up, Flex Off, Close Combat, Night Slash, Strength Sap
:sylveon: Sonic Boom, Nasty Plot, Hex, Ominous Wind, Infernal Parade
Removed Moves: None
Justification: With :glaceon:Glaceon and :umbreon:Umbreon already getting the spotlight, I think it'd be fair to also buff the other Eeveelutions so everyone's favorite can shine in the tier. :vaporeon:Vaporeon is either a weather setter or an anti-rain pick in itself, :flareon:Flareon, :jolteon:Jolteon and :espeon:Espeon take defensive abilities and given them an offensive spin with their stats and moveset, and then there's :leafeon:Leafeon and :sylveon:Sylveon as wallbreakers with a good matchup against offense thanks to their utility while also retaining passable bulk in one side.

:sv/Tapu Bulu::sv/tapu fini::sv/tapu koko::sv/tapu lele:
Name: Tapu Bulu / Tapu Fini / Tapu Koko / Tapu Lele
Type:
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,
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,
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,
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/
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Abilities: :tapu bulu:Grassy Surge / Shell Armor (Flower Veil), :tapu fini:Misty Surge / Shell Armor (Comatose), :tapu koko:Electric Surge / Shell Armor (Shield Dust), :tapu lele: Psychic Surge / Shell Armor (Telepathy)
:tapu bulu:Grassy Glide, Alluring Voice, Trailblaze, Knock Off, U-turn, Play Rough, Stealth Rock
:tapu fini:Moonlight, Flip Turn, Alluring Voice, Misty Explosion, Terrain Pulse
:tapu lele:Mental Gymnastics, Synchronoise
:tapu koko:Parabolic Charge, Rapid Spin
Removed Moves: None
Justification: Stops :tapu bulu:Tapu Bulu from being a budget :rillaboom:Rillaboom and can now actually pressure Dragon-type checks with its Fairy STAB. As for :tapu fini:Tapu Fini, access to reliable recovery and pivoting reduces its longevity and momentum issues a considerable amount, with Misty Surge notably blocking all Poison Heal users but :gliscor:Gliscor (which doesn't want to come into :tapu fini:Tapu Fini) from triggering their ability while also easing the matchup against bulky teams by blocking status for its allies. :tapu koko:Tapu Koko and :tapu lele:Tapu Lele have more situational buffs, which is fine as they are already decent, but given the power creep has been starting to catch them a bit, they still get minor extra utilities, with :tapu lele:Tapu Lele getting minimal tools to use bulkier sets, and :tapu Koko:Tapu Koko having less longevity issues and slightly easier matchups against offense.
:pmd/zarude-dada:
Name: Zarude
Type: Grass / Dark
Abilities: Route Closed / Flower Veil / Adaptability
New Moves: Slack Off, Night Slash, Stone Edge, Parting Shot, Earthquake, Land's Wrath
Removed Moves:
Justification: Zarude generally has 3 pretty big weaknesses, a big u-turn weakness, lack of power, and generally jungle healing is underwhelming as healing compared to stuff like synthesis or slack off. So trying to target them while still making him not broken hopefully. With route closed you can solve the weakness of u-turn, allowing urself to take advantage of landorus, genesect (potentially), tangrowth flip turn, tapu koko, gliscor, tauros, meow, etc. Another change is the addition of flower veil + slack off, these allow zarude to use a more bulkier set and take advantage of stuff like SD or Bulk Up to setup without fearing status. Last is adaptability, with it zarude can have power on choice scarf sets or be stronger with setup and be less passive when running bulk
:bw/rotom:
:bw/rotom-wash:
:bw/rotom-heat:
:bw/rotom-mow:
:bw/rotom-fan:
:bw/rotom-frost:

Name: Rotom (and it's forms)

Type:
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Abilities:
:rotom:
Base: Pure Power, Prankster, Levitate
:rotom-wash:
Wash: Stench, Evanesce, Levitate
:rotom-heat:
Heat: Pyre, Evansce, Levitate
:rotom-mow:
Mow: Contrary, Evansce, Levitate
:rotom-fan:
Fan: Delta Stream, Drizzle, Levitate
:rotom-frost:
Frost: Snow Warning, Evansce, Levitate

New Moves:
:rotom:
Base/All: Burning Jealousy, Bitter Malice, Parabolic Charge, Spectral Thief, Weather Ball, Ion Saw, Work Up
:rotom-wash:
Wash: Scald, Chilling Water, Octozooka, Surf, Soak, Whirlpool
:rotom-heat:
Heat: Fire Blast, Flame Burst, Flamethrower
:rotom-mow:
Mow: Forest's Curse, Giga Drain, Leech Seed
:rotom-fan:
Fan: Whirlwind, Hurricane, Roost, Squall, Zephyr Blade, Heat Wave, Icy Wind
:rotom-frost:
Frost: Breeze Burn, Breeze Shock, Freeze Dry, Ice Beam, Chilling Water, Aurora Veil

Removed Moves: None

Justification: Buffs Rotom Wash a fair bit, but more importantly, helps the other Rotom forms escape its shadow.
Wash gets some new tools to catch up with the power level of the metagame, Heat can now forgo Levitate for a more offensive set (although I'm not sure I'd recommend it), Mow gets stab that is more fitting of the bulky grass archetype and you can now throw away your old contrarian sweeper, Fan gets giga buffed, Frost gives snow something that doesnt take 50% from caltrops, and Base gets huge power.
:sv/florges:
Name: Florges
Type:
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/
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Abilities: Misty Surge / Sap Sipper / Hospitality
New Moves: Earth Power, Healing Wish, Heart Swap, Land's Wrath, Leech Seed, Leaf Storm, Mental Gymnastics, Quicksand Drain, Sleep Powder, Worry Seed
Removed Moves: None
Justification: Florges has a great BST for a non-legendary, but its Abilities, movepool, and typing let it down. Fairy / Ground is an excellent defensive and offensive typing, while Florges can choose between 3 amazing abilities - Misty Surge and Hospitality offer team support, and Sap Sipper turns a weakness into an immunity. Sleep Powder, Healing Wish, Heart Swap, Leech Seed, and Land's Wrath all ensure Florges can do useful things while its on the field, and if you dont want to do any of that, you can probably just run a CM set to viable effect.
:sv/cofagrigus: :sv/runerigus:
Names: Cofagrigus & Runerigus
Types: Fairy/Ghost & Ground/Ghost (please make :yamask: Fairy/Ghost too)
Abilities: :cofagrigus: Mummy / Overcoat / Honey Gather (hidden ability)
:runerigus: Wandering Spirit / Nostalgia Trip / Deliquesce (hidden ability)
New Moves:
both :cofagrigus: & :runerigus: Spectral Thief [already have from Slate 03]; Infernal Parade, Eerie Spell [already have from Slate 06]; Frostnip [Cofagrigus already has from Slate 06]; Baneful Bunker, Mental Gymnastics, Millstone, Petroleum Blast, Play Rough, Shore Up, Spikes [07] (:yamask: & :yamask-galar: too)
:cofagrigus:-only: Baby-Doll Eyes, Charm, Draining Kiss, Misty Terrain, Moonblast, Salve Strike, Stealth Rock, Stun Spore [08]
:runerigus:-only: Coil, Doodle, Gunk Shot, Land's Wrath, Liquidation, Poison Jab, Quicksand Drain, Toxic [08]
Removed Moves: [none]
Due to irl council responsibilities we may have let a lot of stuff slide that probably should have been vetoed, so expect a lot of the final results to look different as council attempts to fix some irregularities in the subs. Discussion phase will be in session. As always, join the Discord if you haven't already and let us know about how you feel about the winners and potential distribution!
 
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:tr01:: Tera Blast may be a minor addition, but it sure complements well the variety added to the metagame by the :iron plate:Legend Plate.
:dragon fang:: This almost looks like a way to buff :dracovish:Dracovish on disguise, not that I particularly mind beyond the uncomfortably high flinch rate.
:spell tag:: Imprison is funny but I doubt this is going to see much use, but it surely is going to enable more trapping with stuff like Whirlpool or Infestation.
:bright powder:: Powder Bomb is quite gimmicky, but could be an interesting addition to :genesect:Genesect.
:flower sweet:: One Piece reference, lol. I doubt this is going to see much use over the more reliable Salve Strike, especially as that got quite a lot of distribution, so ideally Mil Fleur should be granted to optimal users like :fezandipiti:Fezandipiti and :azumarill:Azumarill for it to be notable.

:silver powder:: Funny that this practically grants :volcarona:Volcarona Swarming back but without the drawback, but given other additions in this slate I wouldn't worry too much about it. It should raise the viability of far more niche Bug-types than what's currently trending on the tier like :golisopod:Golisopod, :lokix:Lokix, :buzzwole:Buzzwole, :venomoth:Venomoth, :yanmega:Yanmega, and :kleavor:Kleavor. Funnily :ninjask:Ninjask doesn't benefit from this much more than :heavy-duty Boots: as the bonuses over it are mostly ignored with Velocity.
:protector:: I have the feeling this either is going to be an item exclusive to stall / semi stall, or is going to likely need a nerf, as this can enable a ton of walling across the metagame when used right, but at the same time the announced limited moveset and vulnerability to Knock Off does also hinder it back.
:expert belt:: Someone is going to load :golem-alola:Alolan Golem with Fling + Magnet Pull, aren't they? Gothitelle also sounds Mickey with Fling + Shadow Tag in Ubers, but that's irrelevant for this tier. As for the "main" effect of the item, I feel this is going to remain situational, especially if the 1.2x boost after landing a super effective move doesn't remain for all following moves until switching out, and instead reverts back to no effect afterwards.

:cramorant-gulping:: This is likely going to be annoying to calculate with as this'd involve having to use Filter + type changes and extra defensive multipliers to compensate. Beyond that this seems quite situational, we already got :mantine:Mantine as a fat Water/Flying-type, so I doubt this is going to see much use, if at all.
:gengar:: Weirdly nice defensive ability, although it's literally impossible to calculate directly in the damage calculator (IMO it should just heal in a 1:1 ratio over a lesser multiplier like draining moves), but in any case I can see this being limited in distribution to avoid overbuffing some things.
:eevee:/:rotom:: Bundling both together as I have shared comments on these. For one, we just got two new rain setters, which surely will be fun to rain on the parade of the apparently trending semi sun structures in the tier, and may make more of an argument to free :walking wake:Walking Wake. Secondly, that's surely a ton of Electric-type additions between the Rotoms, Jolteon, and the Pikachus from a quite older slate, which synergize quite well with rain, especially with :rotom-mow:Rotom-Mow pressuring usual Electric-type checks while also making pressure with Contrary + Leaf Storm, which is particularly relevant as before this slate rain teams struggled with the core of :tangrowth:Tangrowth + :goodra-hisui:H-Goodra. Because of this I feel that Lightning Rod :vaporeon:Vaporeon likely is going to be a popular meta pick and an anti-meta pick at the same time. The other formes/Eeveelutions are more unrelated topic-wise, but overall they fill a variety of roles in the tier, even if one or two may not be as viable as desired, such as :leafeon:Leafeon and base :rotom:Rotom.
:tapunium z:: The Tapus sure provide even more variety of field setters to the tier, in particular :tapu bulu:Tapu Bulu now just kinda outclasses :rillaboom:Rillaboom, while :tapu fini:Tapu Fini is no longer an extremely niche pick that'd give weird looks when considered for serious use, but instead is back to being a potent stallbreaker, which surely will be a valuable trait with the addition of :protector:Protector to the tier, especially as it gets Knock Off itself, and is a solid abuser of such item too. :tapu koko:Tapu Koko and :Tapu lele:Tapu Lele remaining about the same is probably the best for the meta's health, although :tapu lele:Tapu Lele having the combo of Psychic Terrain + :protector:Protector + Mental Gymnastics surely is going to be fun to use for variants that'd formely use :assault vest:Assault Vest.
:zarude:: This is surely going to be a potent wallbreaker, and it having anti-meta attributes for Glacemons Ubers surely is going to be nice too. In particular the capability to block status lets it find a ton of setup opportunities against passive foes, and it also compresses utility to fill other roles as well.
:florges:: There goes the main :stick:Cursed Branch abuser. This surely is going to be a potent wallbreaker between a nearly unresisted STAB combination and a wide amount of utility.
:cofagrigus::runerigus:: With the addition of a Fairy/Ghost :sylveon:Sylveon with more utility, :cofagrigus:Cofagrigus seems mostly outclassed to say the least, only niche it has left is being a hazard setter, I'm surprised it wasn't just made a Ghost/Steel with Good as Gold. As for :runerigus:Runerigus, it faces a ton of competition with :swampert:Swampert, especially in the lack of Water moves to actually use Deliquesce properly (which makes no flavor sense here anyways). Overall not a fan.
 
Distribution is done!
Mil Fleur
Absol, Alcremie, Arboliva, Spritzee, Clefairy line, Comfey, Diancie, Enamorus, Floette line, Kirlia line, Grimmsnarl, Hatterene, Mimikyu, Primarina, Scream Tail, Tapu Bulu, Tapu Fini, Tapu Koko, Tapu Lele, Xerneas, Bellossom, Calyrex, Petilil line, Meganium, Meowscarada, Roselia line, Whimsicott, Fezandipiti

Powder Bomb
Bulbasaur line, Butterfree, Oddish line, Paras line, Venonat line, Bellsprout line, Voltorb-Hisui line, Tangela line, Hoppip line, Beautifly, Dustox, Shroomish line, Budew line, Burmy line, Combee line, Cottonee line, Petilil line, Foongus line, Larvesta line, Scatterbug line, Flabébé line, Cutiefly line, Morelull line, Gossifleur line, Frosmoth, Floragato line, Toedscool line, Capsakid line, Brute Bonnet, Slither Wing, Poltchageist line

Dragon Rend
Duraludon line, Frigibax line, Cyclizar, Dracovish, Gabite line, Axew line, Hydreigon, Kommo-o, Kyurem, Latias, Latios, Necrozma, Dialga, Palkia, Giratina, Arceus, Eternatus, Roaring Moon, Walking Wake, Gouging Fire, Raging Bolt, Zekrom, Reshiram, Zygarde, Tyrunt line, Rayquaza, Druddigon

Lifesteal
Litwick line (over Infiltrator), Shuppet line (over Insomnia), Gastly line (Hidden Ability), Misdreavus (Hidden Ability), Poltchageist line, Spectrier (Hidden Ability)

Northern Mist
Amaura line, Articuno (over Snow Cloak), Dewgong (over Hydration), Lapras (over Hydration), Suicune
Also, about Rotom-Fan...
:sv/rotom-fan:
We have given it Magic Guard over Delta Stream, and Evanesce over Drizzle. For symmetrical reasons we didn't want it to be the only one without Evanesce, and for balance reasons Delta Stream seemed a bit too out of place. Magic Guard should provide it enough firepower with the new coverage it has to be a consistent breaker or utility Pokemon, having a niche over Zapdos for not being prone to status or bound to Heavy-Duty Boots.

Now with that out of the way, we're officially on our last OU slate of the mod. It's been a fun journey since the start and while not being as in touch as I'd like to be, I'm not completely flustered about what's came out of here when it comes to the additions as such. Running a Pet Mod isn't so easy sometimes and I'd like to thank my councilmen Gekokeso and Lysion for clutching in times where I couldn't, with Geko running the slates adn Lysio doing the code. Without you two I think the mod would be pretty cooked in all honesty, thanks for everything. A shoutout can go to the people that had a chance to participate in OU submissions and their ideas, whether they were genius, broken, or anything else like that. I'm glad you all had a tier to come to and let your creativity run wild; hopefully you all had some competitive intel in mind at the least!

The last slate won't be as normal as the other ones. As agreed within the council, we want to send the OU submission part out with a bang and allow no submission amount limit for any element, and old subs that didn't get in the first time around from any slate can be re-subbed! This means you can hypothetically submit six adjustments, eight items, and even twelve moves; just please don't do a number that would obviously be too much to handle. However, balancing will be stricter, as with such a luxury there's going to have to be some measures to make sure everything is fine. We hope to see a lot of activity and a lot of good stuff out of this, hopefully this send-off will be a good one and something to make note of!

What exactly is next though? To answer this question that would likely be asked, we plan on hosting more tournaments, doing slates for other tiers like Ubers and UU, more so the former, general balance slates for submissions in the mod, and other miscellaneous things such as suspect tests, resource maintenance, and general improvement on the community growth side of things. Big things are coming, just have to wait!

With all of that out of the way, here's the final OU slate!


:sv/glaceon:
Slate 10
No Limits to Submissions!

As stated above, there is no submission amount limit and anything can be re-subbed, but they will be monitored much harder than usually. Please, listen to my warning about making adjustments and such and keep the guide that Gekokeso made in mind while submitting elements for this Pet Mod. At the end of the day we want quality, viable, and enjoyable new things to play with so let's try to make sure we have all of that!

Submissions end on next Friday night GMT -5, vetoes will happen a day before. This is the last slate before our second playtesting session as well, so stay tuned!
 
Name: :clear amulet:Dungeon's Looplet
Effect: All abilities of the user's species are active at once. Self announces on switch-in ("(Pokemon) is inheriting power from a mysterious dungeon!"). Arena Trap, Power Construct, and Shadow Tag can't be active by this item.
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): No
Fling Power & Effect: 60 BP, no additional effect
Justification: Removes opportunity cost on the ability slot for species like :porygon-z:, :jirachi:, :abomasnow:, :araquanid:, :bronzong:, :celebi:, :gastrodon:, :tapu bulu:, :hippowdon:, :mew:, :tangrowth:, :jellicent:, :malamar:, :slowbro-galar:, :weezing-galar:, :zarude:, :tauros-paldea-combat:, :eevee:, :rotom:, :clefable:, :reuniclus:, :clodsire:, :azumarill:, and :excadrill: by granting them the Pokebilities rule, but in exchange also limits their item slot, rewarding creativity for species that may want this item over other nice options in the metagame.

:sv/Garchomp::sv/garchomp-mega:
Name: Garchomp / Mega Garchomp
Type:
1741239685904.png
1741239859953.png

Abilities: Skill Link / Levitate (Rough Skin), Unconcerned
New Moves: Bone Rush, Rock Blast, Flip Turn, Shore Up
Removed Moves: None
Justification: Garchomp has always been limited to hazard setting + Z-Crystals, this adds up a ton of variety for its roles, notably also making the mega even more usable as a mixed wallbreaker.
Levitate and its stellar typing let it hard check :groudon-primal:Primal Groudon, especially with the support of the buffed :utility umbrella:Utility Umbrella. Multi-hit moves and a Speed tier above most :focus sash:Focus Sash hazard setters, alongside hazard removal in Land's Wrath and coverage/STABs that force out Ground-immune foes and hazard removers like :giratina-origin:Giratina-O and :ho-oh:Ho-Oh, also means that it's a potent anti-lead and hazard setter itself.

:sv/deoxys::sv/deoxys-attack::sv/deoxys-defense::sv/deoxys-speed:
Name: Deoxys
Type: :deoxys:
1741927586299.png
1741239885627.png
, :deoxys-attack:
1741927586299.png
1741239859953.png
, :deoxys-defense:
1741927586299.png
1741927636329.png
, :deoxys-speed:
1741927586299.png
1741927623898.png

:deoxys:Moody / Trace (Sturdy)
:deoxys-attack:Mold Breaker / Clear Body (No Guard)
:deoxys-defense:Pressure / Sticky Hold (Natural Cure)
:deoxys-speed:Unconcerned / Long Reach (Shield Dust)
New Moves: Close Combat, Land's Wrath, Caltrops, Toxic Spikes, Aromatherapy, Sludge Bomb, Sludge Wave, Clear Smog, Body Press
Removed Moves: Zap Cannon, Thunder, Dynamic Punch, Mega Kick
Justification: As far Glacemons OU is concerned this adds a cleric to ease dealing with status in the current metagame even more with :deoxys-defense:Deoxys-D, while :deoxys-speed:Deoxys-S becomes more of a disrupter with a reliably-landing Toxic and an immunity to moves such as Nuzzle or Salt Cure, with Unconcerned exchanging setup potential for an spammable Psycho Boost and Superpower.:Deoxys-attack:Deoxys-A and :deoxys:Deoxys-N remain banned from OU, but the changes are relevant for the upcoming Glacemons Ubers too.
:deoxys:Deoxys-N goes from being entirely eclipsed by :deoxys-attack:Deoxys-A to having more of a niche with slight longevity with Sturdy to have a second chance if it takes an attack from full health, while also gaining STAB Extreme Speed and an immunity to Shadow Sneak to flip the matchup on :marshadow:Marshadow, Trace can be useful to gain useful abilities when used with careful switching such as Intrepid Sword and Beads of Ruin, with Moody granting an edge for more general use. Meanwhile :deoxys-attack:Deoxys-A gains Ground STAB to easily OHKO :zacian-crowned:Zacian-C with Stomping Tantrum (or Land's Wrath if more physical investment is used), helping to decentralize the metagame, which is further supported by having even more reliablity with No Guard, alternatively it can act as a countermeasure against Sticky Web teams with Clear Body, or a more risky set with Mold Breaker to ease removing hazards on :giratina-origin:Giratina-O.
 
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Name: Chopping Axe
Power: 85
Accuracy: 90
PP: 10
Category: Physical
Type: Grass
Effect: If it is super effective against an opponent, then it will raise the user's attack by 1. If it is not very effective then it decreases the opponents defense by 1.
Priority: 0
Flags (ex: Contact, Sound): Contact, Slicing
Potential Pokémon With This Move: :bisharp: :kartana: :tapu bulu: :genesect: :samurott-hisui: :blaziken: :greninja: :weavile: :excadrill: :beedrill: :gallade: :kleavor: :mamoswine: :scizor: :terrakion: :camerupt: :nidoqueen: :nidoking: :diggersby: :donphan: :great tusk: :iron treads: :glalie: :golem: :golem-alola: :iron thorns::iron leaves::ogerpon::torterra::zarude:
Justification: This move is quite sweet, with it being something that is quite weak to start off with but it takes advantage of weak spots in the opponents type chart by raising your own attack while taking advantage of resistances by lowering their defense

Name: Sky Uppercut
Power: 95
Accuracy: 100
PP: 15
Category: Physical
Type: Fighting
Effect: It launches the opponent into the air and causes them to crash back down, dropping them on the hazards below and causing them to take 1/8th of their maximum health if there are any hazards on the field
Priority:
Flags (ex: Contact, Sound): Punching, Contact
Potential Pokémon With This Move: :conkeldurr::buzzwole::flamigo::zapdos-galar::koraidon::medicham::passimian::poliwhirl::primeape::scrafty::slither wing::quaquaval::farfetch'd-galar::marshadow::pheromosa::sawk::melmetal::marowak-alola::kommo-o::cobalion::virizion::terrakion::azumarill::heracross::lopunny::mew::muk-alola::tyranitar::cinderace::samurott-hisui::iron valiant::tapu bulu:
Justification: This makes sky uppercut a pretty nice fighting option, by utilizing hazards you can achieve a decent amount of damage output and also get a consistent fighting option that some mons will love instead of relying on brick break or maybe who do not want to take the cc drop

Name: Blaze Kick
Power: 85
Accuracy: 100
PP: 10
Category: Physical
Type: Fire
Effect: This move uses the speed stat if the user's Speed is greater than its Attack, including stat stage changes. 10% chance to burn. High Chance to Crit
Priority: 0
Flags (ex: Contact, Sound): Contact
Potential Pokémon With This Move:
Justification: Blaze kick can now function on speedy pokemon, and has good synergy with stuff like agility or speed boost. This allows it to become a very good option on fast offensive pokemon like blaziken, zeraora, and other potential mons who will be given this

Name: Secret Power / Terrain Pulse / Nature Power
Power: 90 / 90 / -
Accuracy: 100 / 100 / -%
PP: 15 / 15 / 20
Category: Physical / Special / Status
Type: Normal
Effect: Power is increased by 1.5x if a terrain is active. Has a different type, and has a 30% chance to cause a secondary effect on the target based on the battle terrain. Causes paralysis on the regular Wi-Fi terrain, causes paralysis and is Electric type during Electric Terrain, becomes Fairy type and lowers Atk and SpA by 1 stage during Misty Terrain, becomes Grass Type causes Leech Seed during Grassy Terrain, and becomes Psychic Type and targets the users Def / SpD during Psychic Terrain.

Nature power: Calls Secret Power or Terrain Pulse if SpA > Atk.
Priority:
Flags (ex: Contact, Sound):
Potential Pokémon With This Move:
Justification: Moving these moves into one category where these can now function quite well. With no longer having a mandatory effect to be grounded it can now function quite well. These can be used on terrain teams and be paired to gain coverage as well. Who gets it really allows many mons to be more viable alongside terrain users
Name: Polkadot Bow
Effect: Normal Moves transform into the primary type of the user if they are in the first moveslot, or the secondary type if they are in the second moveslot. Announces on switch in / Displayed.
Can Be Knocked Off
(Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 108
Justification: This gives this item some good uses, some pokemon have weak stabs like shadow claw, iron head, flash cannon, dark pulse, or rely on something like fly, outrage, solar beam. This item allows these moves to be used viably as most pokemon can learn stuff like return, body slam, double edge, hyper voice, tri attack, tera blast, etc.
Name: Is That All?
Effect: Once per switch in, if hit by an attack that deals less than 1/2 of the users maximum health, the user then will heal 80% of the damage it took, caps at 1/2 of its maximum health. Any resisted moves have their secondary effects nullified.
Permanent (Yes or No): Yes
Mold Breaker (Yes or No): Yes
Potential Pokémon With This Ability: :krookodile::dragonite::bisharp::mamoswine::tornadus::thundurus::landorus::ursaluna::annihilape::baxcalibur::conkeldurr::deoxys-defense::rhyperior::groudon::lugia::solgaleo::salamence::mewtwo mega x::swampert::garganacl::archaludon:
Justification: This is an interesting ability, it allows them to tank something huge and get entry that way, it can be nice especially for mons such as dragonite, archaludon, bisharp, lando-i, ursaluna and others. This is quite nice of an ability to have

Name: illusion
Effect: When this Pokemon switches in, it appears as the last unfainted Pokemon in its party until it takes direct damage from another Pokemon's attack, attacks that hit the illusion deal 1 damage instead. This Pokemon's actual level and HP are displayed instead of those of the mimicked Pokemon. It takes no indirect damage before its illusion is broken.
Permanent
(Yes or No): Yes
Mold Breaker (Yes or No): Yes
Potential Pokémon With This Ability:
Justification: Zoroark and zoroark h have a weird ability so im going to try to make it work. Now it will be immune to all indirect damage until its broken allowing it to switch in into rocks, status, and other stuff while cosplaying as the other pokemon. With this it can also use its ability as a way to force out opponents thanks to it taking only 1 damage by attacks that break the illusion
:pmd/heracross: :pmd/heracross-mega:
Name: Heracross (Mega)
Type: Bug / Fighting, Bug / Ground
Abilities: Guts / Anticipation / Regenerator, Battle Armor
New Moves: Slack Off, Land's Wrath, Headlong Rush, Earth Power, Stealth Rock, High Horsepower, Stomping Tantrum, Fissure, Thunder Wave, Scorching Sands, U-Turn
Removed Moves:
Justification: This gives mega hera a much more workable typing (hello bug / ground), with recovery it can bully pokemon like great tusk, samu-h, lando-t, valiant, kingambit, kartana, steelix-mega, tyranitar-mega, etc. With a more offensive movepool alongside utility you can easily see this being used on bulkier teams and more offensive ones especially with its high attack stat and surprising bulk with a built in 20% DR with 80/115/105

:pmd/empoleon:
Name: Empoleon
Type: Water / Steel
Abilities: Torrent / Anticipation
New Moves: Rapid Spin, Calm Mind, U-Turn, Dragon Tail, Taunt, Encore, Thunder Wave, Spikes
Removed Moves:
Justification: These changes should make empoleon a decent force to be wrecked with in OU. in OU with anticipation it can tank hits quite well from things like heatran, charizard y, diancie-m, kyurem, latios-m, iron crown, zapdos, etc. With calm mind you can serve as a potential win con, with rapid spin you can focus on removing your own hazards, with d tail you can distrurb the enemy especially with spikes, thunder wave, and encore to make pokemon take advantage easier esp with flip turn you can pivot into pokemon who can take advantage of such a pokemon.

:pmd/glalie::pmd/glalie-mega:
Name: Glalie
Type: Ice / Steel, Ice / Water
Abilities: Route Closed / Ice Body / Moody, Refrigerate
New Moves: Liquidation, Wave Crash, Hydro Pump, Scald, Flip Turn, Surf, Whirlpool, Triple Dive, Caltrops, Close Combat, Calm Mind, Bulk Up, Parting Shot, U-Turn, Hyper Voice, Tri Attack, Iron Head, Flash Cannon, Heavy Slam, Aqua Jet
Removed Moves:
Justification: With a water ice typing, glalie poses a much bigger threat to teams, esp with a movepool consisting of hydro pump + freeze dry which is a very broken coverage that iron bundle had. With this it can threaten them quite well and with tools such as moody to make it be even stronger, ice body to nullify the ice weakness or use refrigerate to toss out dangerous tri attacks or double edge

:pmd/zapdos galar:
Name: Zapdos Galar
Type: Fighting / Flying
Abilities: Long Reach / Reckless / Super Luck
New Moves: Dragon Dance, Roost, Headlong Rush, High Jump Kick, Triple Kick, Sucker Punch, Defog, Switcheroo,
Removed Moves:
Justification: This tries to fix some of its issues. With long reach static and helmet are no longer much of a worry of it. It can now throw of its moves without fear of being punished that badly by a defensive zapdos. Reckless boosts its damage output and with HJK you can crank some good numbers with zapdos galar cleaning late game or opening a hole in the enemy. With setup you can take advantage of dragon dance and use moves like t kick to break through stalemates alongside long reach through skarmory or to setup late game and use reckless to go ham. Roost can be helpful to offset the damage from recoil and maybe will see use on some choice sets as a last slot. Sucker Punch gives it some form of priority to protect itself with while switcheroo allows it to shut down a setup sweeper with a choice item

:pmd/aggron mega:
Name: Aggron / Aggron-Mega
Type: Steel / Fighting, Steel / Fighting
Abilities: Sturdy / Scrappy / Rock Head, Heavy Metal
New Moves: Close Combat, Volt Switch, Bulk Up, Drain Punch, Hammer Arm, Superpower, Storm Throw, Nuzzle, Meteor Mash, Knock Off, Swords Dance, Recover, Slack Off
Removed Moves:
Justification: Aggron-m has a new steel / fighting variant and now uses it to pose a threat to teams, with its new ability in heavy metal it can now take hits better from mons like gholdengo, aegislash, pecharunt, pivot mons in with volt switch and take advantage of the setup it has in bulk up in addition to the utility of nuzzle, caltrops, and knock off in addition. Scrappy allows body press sets to drop mons like gholdengo, aegislash, pecharunt, etc.

:pmd/landorus::pmd/tornadus::pmd/thundurus:
Name: Landorus / Tornadus / Thundurus
Type: Ground/Flying, Flying/Flying, Electric/Flying
Abilities:
:landorus: Sand Force / No Guard / Wind Power
:tornadus: Aerodynamism / Competitive / Wind Power
:thundurus: Regenerator / Moody / Wind Power
New Moves:
All: Hurricane, Stealth Rock, Work Up, Swords Dance
:bw/landorus: Tailwind, Petroleum Blast, Power Gem,
:bw/tornadus: Brave Bird, Close Combat, Encore, Haze,
:bw/thundurus: Close Combat, Brave Bird, Encore, Ice Punch, Icy Wind,
Removed Moves:
Justification: These mons have since lost their shine either with changes to them (lando-i) or have been outclasses at some point thanks to changes ot them. These hope to make them on par with others like getting some nice options like lando-i getting no guard, hurricane, and can now have pretty reliable focus blasts and also have good rock coverage on the special side. Torn-i gets things like comp to help special sets punish defog while it can now use hurricane to spam opponents down wth aerodynamism and also get good physical movepool to abuse SD with. Thundy i gets quite a bit of utility with stuff like encore, stealth rock and also having a good physical move to back up its nice attack stat
 
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I know a petmod is somewhat neutral to see me comin

:sv/Articuno:
Name: Articuno
Typing: Ice / Flying
Abilities: Pressure / Ice Body
New Moves:
Parting Shot, Encore, Breeze Burn, Breeze Shock, Chilling Water
Removed Moves:
Justification: Dissolved (Makes Articuno a slight bit better of a defensive piece..

:sv/Mightyena:
Name: Mightyena
Typing: Dark / Ground
Abilities: Technician
/ Sinistrous / Intimidate
New Moves: Bonemerang, Bone Rush, Brutal Swing, Quicksand Drain, High Horsepower, Rock Tomb, Swords Dance, Victory Dance(?)
Removed Moves: none.
Justification: Krookodile haunts me, so I cope by making Mightyena use Victory Dance and bone moves.

Keep Cool change:
Description:
If this Pokemon is statused, its Sp. Atk is 1.5x; ignores frostbite halving Special damage.
justification: there is nothing actively justifying this I'm just being smart for no reason :^) (don't take this as an actual sub they're hidden)
 
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I know a petmod is somewhat neutral to see me comin

:sv/Delibird:
Name: Delibird
Typing: Ice / Flying
Abilities: Vital Spirit / Refrigerate / Symbiosis.
Stats:
70/90/70/90/70/115 (505 BST)
New Moves: Parting Shot, Frostnip, Knock Off, Encore, Roost, Breeze Burn, Breeze Shock,
Removed Moves: none. (if I have to, Frost Breath.)
Justification: lets get holly jolly (really just lets Delibird do something with an unblockable Rapid Spin and a pivoting move that no ice type has.. somehow?).

:sv/Mightyena:
Name: Mightyena
Typing: Dark / Ground
Abilities: Technician
/ Sinistrous / Intimidate
Stats: 85/105/85/60/70/95 (500 BST)
New Moves: Bonemerang, Bone Rush, Brutal Swing, Quicksand Drain, High Horsepower, Rock Tomb, Sharpen.
Removed Moves: none.
Justification: Krookodile haunts me (gives us a Pokemon that actually would like to use the stupid "bone" moves, thanks marowak!)

Keep Cool change:
Description:
If this Pokemon is statused, its Sp. Atk is 1.5x; ignores frostbite halving Special damage.
justification: there is nothing actively justifying this I'm just being smart for no reason :^) (don't take this as an actual sub they're hidden)
but idt u can change base stats like at all. Also i think mightyena is complete shit still as krookodile outclasses it. Oh btw regice has refrigerate rapid spin
 
Biggest winners and losers of the balance patch:

Winners:


:pmd/golisopod:

Gaining U-Turn is a huge boon for it. It now being able to set spikes and pivot out against most threats makes it a lot less passive. This is pretty big for it.

:pmd/pikachu-world:

It lacked e speed, with this new change it can now abuse aerilate espeeds and clean games like never before. We will see how this performs but in my opinion this is the big winner

:pmd/terapagos terastal:

This mon is viable in nat dex, so with the zygarde-c being banned we can now see this mon being used. This mon is a great spinner and has great tools to pressure opponents with so we will see how well it performs but in slate 1 it performed very well in OU

Losers:

:pmd/pecharunt:

Infernal parade is a huge loss for it, I was gonna say "its not a big deal" but its passive asf with being unable to touch poisons now and while mortal spin is cool + burning jealousy making it not walled by steels it is still quite a bummer. I think it is the 3rd loser on this list as the nerfs to the others are much bigger. Even NP sets took a hit as infernal parade fishing for burns was quite nice

:pmd/kangaskhan mega:

Losing +2 atk on flex off is a bummer as you can feel how weak kanga-m feels sometimes with 125 atk and you need to run ada for flex off. Which means time for bulk up, but with only +1 atk and +1 def and so much stuff being able to threaten it makes it feel meh. Wish it got PUP back maybe

:pmd/regice:

From going to no weaknesses to suddenly having many is a huge bummer for it. It now has to contend with a lot of special attackers just willing to nuke it with SE attacks (wish it got filter as a middle of the road) but its fine. I think this will be much more niche as compared to slowking-g this mon can use -ate spin and bully a lot of SpA mons like raging bolt, zapdos, enamorus, shaymin-s, kyurem, etc
 
:ss/wailord:
Name: Brine
Power: 130
PP: 5
Accuracy: 90%
Typing:
1741272886309.png

Category:
1741272857093.png

Priority: 0
Flags: Can be used by Mirror Move, Pulse
Effect: Lowers the user’s Sp. Atk by 2
Justification: Standardization between Fire/Water/Grass to have the reliable 90 and the risky 130.
Moar Justification: I already said this but this was always a Clawitzer buff. Now we have a better Clawitzer. Bobsican the goat also mentioned adding this to Malamar for more contrary fun, and I couldnt agree more.
 
Name: Stalagbite
Power: 80
PP: 15
Accuracy: 100%
Typing: Rock
Category: Physical
Priority: 0
Flags: Can be used by Mirror Move, Contact, Biting
Effect: 10% chance to raise the user's attack by +1
Potential Pokémon With This Move: :Aerodactyl: :steelix: :tyranitar: :carracosta: :archeops: :druddigon: :tyrantrum: :lycanroc: :lycanroc-midnight: :lycanroc-dusk: :drednaw: :avalugg-hisui: :arcanine-hisui::glalie: :dracovish: :arctovish:
Justification: Rock-type biting move. Alternate to Stone Edge and Rock Slide with a rare but useful secondary effect.

Name: Tectonic Pulse
Power: 80
PP: 10
Accuracy: 100%
Typing: Ground
Category: Special
Priority: 0
Flags: Can be used by Mirror Move, Pulse
Effect: Prevents the target from switching for two turns.
Potential Pokémon With This Move: Most Ground and Rock types + :Clawitzer: :Blastoise: :armarouge: :Lucario: :togekiss:
Justification: A special Ground-type move that traps for two turns. Also provides special Ground coverage for Pokemon that lack it

Name: Night Daze
Power: 110
PP: 5
Accuracy: 85%
Typing: Dark
Category: Special
Priority: 0
Flags: Can be used by Mirror Move
Effect: 30% chance to drop target's Special Defense by one stage.
Potential Pokémon With This Move: :Zoroark: :lunala: :houndoom: :absol: :spiritomb: :Darkrai: :hydreigon: :malamar: :grimmsnarl: :lunatone: :
Justification: A stronger alternative to Dark Pulse.

Name: Insect Impact
Power: 120
PP: 15
Accuracy: 100%
Typing: Bug
Category: Physical
Priority: 0
Flags: Can be used by Mirror Move, Contact, Recoil
Effect: User takes 1/4th of the damage dealt as recoil.
Potential Pokémon With This Move: :Beedrill: :parasect: :Scyther: :Scizor: :kleavor: :Pinsir: :Heracross: :Ninjask: :armaldo: :leavanny: :scolipede: :crustle: :escavalier: :Durant: :vikavolt: :golisopod: :centiskorch: :lokix: :slither-wing:
Justification: A Bug-type version of Head Charge. Similar to Bouffalant's afro softening the recoil, the exoskeletons of bugs do the same.

Name: Super Scope
Effect: Moves always hit. If the moves's accuracy is less than 80%, this Pokemon moves last.
Potential Pokémon With This Ability: :porygon2: (replaces Download) :magnezone: (replaces Analytic) :genesect:
Justification: 100% accurate Zap Cannons and Blizzards at the cost of moving last.

:SV/Moltres-galar:
Name: Moltres-Galar
Type: Dark/Flying
Abilities: Berserk/Dark Aura
Movepool Changes:
+Burning Jealousy, Scorching Sands, Heat Wave
Justification: Bootleg Yveltal.

:SV/garchomp:
Name: Garchomp
Type: Dragon/Ground
Abilities: Sand Veil/Rough Skin/Aerodynamicism
Movepool Changes: N/A
Justification: Aerodynamism fits with its ability to fly.
 
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Well I'm unsure so for now some resubs I find cool.
Name: Hypnotic Horror | Blackout
Power: 130
Accuracy: 90%
PP: 5
Category: Special
Type: Psychic | Dark
Effect: Lowers the user's SpA by 2 stages.
Priority: 0
Flags (ex: Contact, Sound): usual
Potential Pokémon With This Move: :malamar: :darkrai: :malamar: :hypno: :spiritomb::zoroark: :zoroark-hisui: | :hydreigon: :guzzlord::malamar: :zoroark: :spiritomb: :silvally: :moltres-galar:
Justification: Only good Dark special STAB is Dark Pulse, and Fiery Wrath if you're Moltres-Galar. Ghost types only have Hex and Shadow Ball (Astral Barrage and Moongeist Beam are for legendaries only, they better stay this way). A simple clone of Overheat can fix that. Also giving it to Malamar can lead to really funny mixed sets.

Name: Payback | Avalanche
Power: 75
Accuracy: 100%
PP: 10
Category: Physical
Type: Dark | Ice
Effect: Power doubles if the user moves after the target.
Priority: -1
Flags
(ex: Contact, Sound):
Potential Pokémon With This Move: Same as before
Justification: Same as before, making moves that suck suck less. They are now basically Focus Punch but weaker but it still deals damage if you hit them. It's a cool buff for slow, bulky mons, like Ting-Lu, Tyranitar-Mega, Wo-Chien, Avalugg, Avalugg-Hisui, Dondozo, MAYBE Kyurem-Black...

Name: Skull Bash
Power: 120
Accuracy
: 100
PP: 10
Category: Physical
Type: Normal
Effect: Raises user's Defense by 1 on turn 1. Hits turn 2. Uses user's Def stat as Atk in damage calculation.
Priority
: 0
Flags (ex: Contact, Sound): same as before
Potential Pokémon With This Move: Same as before + :metagross: :gigalith: :aggron: :tauros: :archaludon:
Justification: Body Press version of Meteor Beam. It could be a really neat addition to some mons who would want to spam the hell out of Body Press but don't have a way to boost Def / would like a great Normal STAB or coverage. Should give the move more viability.

Name: Electro Shot | Meteor Beam
Power: 120
Accuracy
: 100
PP
: 10
Category: Special
Type: Electric | Rock
Effect: Raises Sp. Atk by 1, hits turn 2. (Rain | Sand): no charge.
Priority: 0
Flags (ex: Contact, Sound): same as before
Potential Pokémon With This Move: Same as before + :iron jugulis: :ampharos: :eelektross: :electivire: :golem-alola: :heliolisk: :iron thorns: :manectric::starmie: | Same as before, maybe new abusers
Justification: Meteor Beam is a really cool move, and yes this is the Vaporemons change but hey. Both are now 120 BP with 100% because I realized Electro Shot has it way too good compared to Meteor Beam. I distributed Electro Shot a bit so we can see new abusers, nothing should be too broken but I feel Manectric-Mega, Iron Jugulis and Ampharos-Mega are interesting.
Name: Cosmic Energy
Effect: Moves that require a turn of charge will charge immediatly.
Potential Pokémon With This Ability: :lunatone: :starmie: :metagross-mega: :clefable: :palkia: :gigalith: :eternatus:
Justification: Power Herb but permanent. Should be cool for Meteor Beam spamming, or Skull Bash if my other sub wins, or also Solar Beam, Electro Shot...

Name: Anger Point
Effect: When this Pokemon is damaged by an attack, its own attacks become 1.1x stronger, up to a maximum of 1.5x.
Potential Pokémon With This Ability: Current distribution + more to come
Justification: FE Emperor's Clothes. Supreme Overlord mechanic exists in both a move and ability, so let's make Rage Fist also as an ability. Funnily enough Primeape can do a Rage Fist+ Anger Point set.
:sv/emboar:
Name: Emboar
Type: Fire/Fighting
Abilities: Blaze/Contrary
New Moves
: Spin Out, Headlong Rush
Removed Moves: Taunt
Justification: Emboar is a contrarian. It's not just a pig. They call him Mr.Pig. And I'm a contrarian because Geko's guide recommends to not try to push ZU mons into OU but hear me out. 123 Atk + Contrary is nothing to laugh at with this boosted Superpower, it can also run Overheat with its 100 SpA to be a cool mixed attacker. It should be held back by its low Speed before boosting.

:sv/archeops:
Name: Archeops
Type: Rock/Flying
Abilities: Nostalgia Trip/Aerodynamism/Early Bird
New Moves: Petroleum Blast, Headlong Rush, Hurricane, Dragon Dance
Removed Moves: None
Justification: Aerodactyl-Mega was a flop so maybe Archeops won't be. Great Atk, nice Speed, should be enough to make it worth.
 
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1741361977037.png

Name: Floette-Eternal (Resub from slate 9)

Type:
1741361917719.png
/
1741361942117.png


Abilities: Rock Head, Trace

New Moves: Light of Ruin, Dark Pulse, Giga Impact, Hyper Beam, Metronome, Misty Explosion, Psychic Noise, Skill Swap, Trick, Parting Shot, Healing Wish

Removed Moves: None

Justification: Make Floette-Eternal legal, and also give its light of ruin and Florges' moves. Note: Cannot use Eviolite, as it cannot evolve.

:bw/cobalion: :bw/terrakion: :bw/virizion: :bw/keldeo:
Name: Cobalion, Terrakion, Virizion, Keldeo

Type:
1741719223814.png
/
1741719186734.png
,
1741719233756.png
/1741719186734.png, 1741362206033.png/1741719186734.png,
1741719242338.png
/1741719186734.png

Abilities:
:cobalion: Cobalion: Justified / Battle Armor / Transistor
:terrakion: Terrakion: Justified / Battle Armor / Sharpness
:virizion: Virizion: Justified / Battle Armor / Aerodynamism
:keldeo: Keldeo: Justified / Battle Armor / Keep Cool

New Moves:
:cobalion: Cobalion: Tachyon Cutter, Caltrops, Glare
:terrakion: Terrakion: Mighty Cleave
:virizion: Virizion: Psyblade, Triple Arrows, Aromatherapy, Cotton Guard, Cotton Spore, Body Press, Triple Kick
:keldeo: Keldeo: Ice Beam, Chilling Water, Aqua Step

Removed Moves: None

Justification: Gives cobalion/terrakion/keldeo the boost they need to have a place in ou, while gigabuffing virizion (its still just worse leafeon)

:lustrous orb:

Name: Crystal Ball (Resub from slate 7)

Effect: The holder's first attack every switch-in hits 2 turns after use, and has 1.33x bp (does not affect Future Sight and Doom Desire). This item cannot queue more than one delayed move at once.

Can Be Knocked Off: Yes
Ignored by Klutz: Yes
Fling Power & Effect: 120 bp; hits 2 turns later

Justification: Is switching in on Knock Off not hard enough? Do you ever wish you could force a dark type in with a delayed Psychic Noise? Do you think Spirit Shackle Wo-Chien still isn't good enough? Well do I have the item for you! Introducing the Crystal Ball! With this item, any mon can be a Future Sight pivot! I have no way to end this infomercial in a way that makes sense.

night wing.png

Name: Cursed Feather

Effect: If afflicted with status: the holder's attacks deal 1.3x damage, and it restores 1/8th of its max HP at the end of every turn. Ignores stat drops from burn/paralysis/frostbite.

Can Be Knocked Off: Yes
Ignored by Klutz: Yes
Fling Power & Effect: 80

Justification: Status deterrent, without being too good at soaking it.

:blunder policy:
Name: Life Insurance

Effect: When the holder faints, the next Pokemon to switch in will have their Attack and Sp. Atk raised by 1, but have their Defense and Sp. Def lowered by 1.

Can Be Knocked Off: Yes
Ignored by Klutz: Yes
Fling Power & Effect: 60 bp, heals 1/2 of the user's max hp.

Justification: For all the mons who really don't care about staying alive, and just want to cause as much carnage as possible.

1741362548752.png

Name: Syrup Bomb (Resub from slate 6)

Power: 60
Accuracy: 100
PP: 10
Category:
1741362199479.png

Type:
1741362206033.png

Priority: 0
Flags: Same

Effect: Creates a Swamp on the opponent's side of the field.

Potential Pokémon With This Move:
:hydrapple:
:flapple: :appletun:

Justification: Great speed control, that is balanced by being locked to an otherwise mid mon.

:bw/porygon-z:
Name: Distortion Force (Resub from slate 6)
Effect: Any field effects created by this Pokemon or it's allies will last for 3 more turns, however this doesn't stack with other effects that increase the length of one if the user has this ability. This Pokemon's attacks do 1.2x more damage while in field effects.
Permanent: yes
Pierced by Mold Breaker: Yes

Potential Pokémon With This Ability: :giratina:, :palkia:, :dialga:, :unown:, :hoopa:, :hoopa-unbound:, :jirachi: (Replaces serene grace), :porygon-z:, :alakazam: (Replaces Synchronize), :dusclops:, :dusknoir:

Justification: This mostly serves to let OTR mons (Own Trick Room, aka mons who use trick for themselves and themselves only) and other field effects be more worthwhile.

:bw/dunsparce:
Name: Rattled

Effect: Speed is raised 1 stage if hit by a Bug-, Dark-, or Ghost-type attack, or Intimidated. Resists Bug-, Dark-, and Ghost-type attacks; immune to Intimidate.

Permanent: Yes
Pierced by Mold Breaker: Yes

Potential Distribution: Current, :hoopa:, :hoopa-unbound:, :iron leaves:, :ogerpon: (would probs replace super luck)

Justification: Makes Rattled a more worthwhile ability, while also expanding options for ghost and dark resists.
 
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Name: Hay Bash
Grass.png
|
Physical.png
| PP: 5 (8) | Power: 70 | Accuracy: 90% | Priority: +0
Effect: Sets a Hay Bale on both sides of the field. A Hay Bale is defined as a hazard that can only have a single layer set; while on the field, the damage of all other hazards is reduced by 50% and the effect of Toxic Spikes is negated, although Sticky Web remains unaffected. Fire-type moves will destroy a Hay Bale that's on the opposite side of the field.
Flags: Protect, Mirror, Contact
Potential Pokémon: :ogerpon::rillaboom::leafeon::tangrowth::tapu bulu::zarude::abomasnow::brambleghast::cacturne::chesnaught::decidueye::decidueye-hisui::eldegoss::jumpluff::shiftry::whimsicott:
Justification: Hazard counterplay hazard.

Name: Last Respects
Ghost.png
|
Physical.png
| PP: 10 (16) | Power: 40 | Accuracy: 100% | Priority: +0
Effect: For each fainted opponent, this move's base power is increased by 40.
Flags: Protect, Mirror
Potential Pokémon: :Houndstone::Basculegion::Basculegion-F::Cofagrigus::Runerigus::Wo-Chien::Ceruledge::Skeledirge::Chandelure::Drifblim::Dusknoir::Gourgeist::Marowak-Alola::Spiritomb::Trevenant::Typhlosion:
Justification: Attempting to free Last Respects.

Name: Smart Strike
Steel.png
|
Physical.png
| PP: 10 (16) | Power: 80 | Accuracy: -- | Priority: +0
Effect: High critical hit ratio (+1).
Flags: Protect, Mirror, Contact
Potential Pokémon: Current Distribution
Justification: Minor buff to help Smart Strike compete with Iron Head and Meteor Mash. Also gives synergy with Super Luck and Sniper.

Name: Rust Shower
Steel.png
|
Special.png
| PP: 5 (8) | Power: 100 | Accuracy: 90% | Priority: +0
Effect: Has a 30% of paralyzing the target.
Flags: Protect, Mirror
Potential Pokémon: :clodsire::genesect::gholdengo::glimmora::iron crown::iron moth::nihilego::pelipper::registeel::slowking-galar::toxapex:
Justification: A new special Steel-type move as stronger, albeit less reliable, alternative to Flash Cannon, in a similar vein to Petroleum Blast.

Name: Bonfire (RESUB)
Fire.png
|
Special.png
| PP: 10 (16) | Power: 60 | Accuracy: 100% | Priority: +0
Effect: Physical if user's Atk > SpA. +20 BP for each other Pokémon in party that knows this move.
Flags: Protect, Mirror
Potential Pokémon: :Ceruledge::Charizard::Dragonite::Enamorus::Haxorus::Heatran::Kartana::Manectric-Mega::Moltres::Sceptile-Mega::Silvally::Tapu-Bulu::Tapu-Koko::Tapu-Lele::Tauros-Paldea-Blaze::Volcarona:
Justification: Splash-able Fire-type attack that puts an emphasis on team building.

Name: Party Favors (RESUB)
Fairy.png
|
Status.png
| PP: 15 (24) | Power: -- | Accuracy: --% | Priority: 0
Effect: All active Pokémon have their highest and lowest stats each raised by 1 stage (Z-Effect: Stats are raised by 3 instead of 1.)
Flags: Mirror, Reflectable, Snatch, Authentic
Potential Pokémon: :abra::aipom::blacephalon::bounsweet::charcadet::comfey::eevee::exeggcute::happiny::magikarp::milcery::mime jr::natu::pawmi::pichu::popplio::seel::sinistea::spoink:
Justification: Truly just a funny little setup move in an unintentionally similar vein to Flex Off, albeit both Pokémon on the field benefit from it, no competing involved.
Name: Well-Baked Body/Water Compaction
Effect: This Pokémon's Defense is raised by 2 stages if hit by a Fire/Water-type move; Fire/Water-type immunity.
Permanent: No
Ignored by Mold Breaker: Yes
Potential Pokémon: :appletun::bronzong::claydol::dachsbun:/:gigalith::magcargo::mudsdale::palossand:
Justification: Buff to Water Compaction while also distributing it and Well-Baked Body to other Pokémon who could possibly use them.

Name: Resourceful
Effect: If this Pokémon's item would trigger, it triggers again. Once per battle, if this Pokémon's item would be consumed, it isn't.
Permanent: No
Ignored by Mold Breaker: No
Potential Pokémon: :Ambipom::Bastiodon::Bombirdier::Dewgong::Floatzel::Furret::Grapploct::Grafaiai::Grimmsnarl::Honchkrow::Klefki::Linoone::Mimikyu::Oranguru::Passimian::Spidops::Talonflame::Toucannon::Unfezant:
Justification: A strong ability that greatly empowers held items. Looked mostly at lower-tier Pokémon (some UU mons included) since I don't think most would want, say, a Landorus running around getting double the benefit from Leftovers or Rocky Helmet.
:sv/blastoise::blastoise-mega:
Name: Blastoise (+Mega)
Type:
Water.png
Steel.png

Abilities: Torrent/Mega Launcher (Mega Launcher)
Movepool Changes: +Steel Beam, Heavy Slam, Iron Head, Metal Burst, Railgun, Shore Up
Justification: This is meant to serve as a buff to base Blastoise, while Mega Blast is here if only so it can receive the Steel type as well for the sake of consistency. Overall very simple changes with Water/Steel being a defensive buff, thus allowing Blastoise to cleanup, set-up, and sweeper easier, while giving base form Mega Launcher serves as an offensive buff (that, and to give base and actually useable Hidden Ability). Added moves are mostly to diversify Blastoise's Steel-type movepool, though Railgun offers some utility in potentially spreading paralysis. Shore Up serves as recovery, which Blastoise does not currently have any asides from Rest.

:sv/Meganium:
Name: Meganium
Type:
Grass.png

Abilities: Overgrow/Triage
Movepool Changes: +Bulk Up, Calm Mind, Floral Healing, Head Smash, Healing Wish, Horn Leech, Power Gem, Revival Blessing, Strength Sap, Teleport, Wish
Justification: Albeit unoriginal, this submission aims to lean into the ability Triage, giving Meganiun several new moves that take advantage of the ability. Most notable of these new moves are Revival Blessing and Strength Sap, both very potent moves. Bulk Up and Calm Mind are added so Meganium can run proper set-up sets aided by Triage, not dissimilar to Bewear. Power Gem and Head Smash are for reliably(-ish) hitting Flying-types.

:sv/lycanroc::sv/lycanroc-midnight::sv/lycanroc-dusk:
Name: The Lycanrocs (RESUB)
Type:
Rock.png
+
Steel.png
/
Ghost.png
/
Fighting.png

Abilities:
:lycanroc: Armor Tail/Super Luck/Sand Force
:lycanroc-midnight: Intimidate/No Guard/Sand Stream
:lycanroc-dusk: Moody/Tough Claws/Sand Rush
Movepool Changes:
:lycanroc: +Bullet Punch, Caltrops, Flame Charge, Flare Blitz, Knock Off, Metal Sound, Meteor Mash, Morning Sun, Shore Up, Smart Strike, Wild Charge
:lycanroc-midnight: +Accelerock, Comeuppance, Curse, Destiny Bond, Dynamic Punch, Head Smash, Ice Fang, Ice Punch, Moonlight, Poltergeist, Shadow Punch, Shadow Sneak, Shore Up, Wild Charge
:lycanroc-dusk: +Agility, Cross Chop, Detect, Flame Charge, Hyper Fang, Ice Fang, Knock Off, Low Sweep, Sacred Sword, Shadow Claw, Shore Up
Justification:
  • The added Steel-type allows Midday to switch-in on more hits; 4x weaknesses to Fighting and Ground aren't as big on a more offense-oriented Pokémon
  • Armor Tail and Super Luck both serve rather niche purposes, but can be useful, as the former serves to block priority (especially Mach Punch because while I do believe the 4x weaknesses aren't as big a deal, Midday still doesn't want to be taking them in the form of priority moves) while the latter makes Stone Edge something of a viable option as crits become a guarantee; Sand Force should allow Midday to hit pretty hard under sand
  • Knock Off is, as always, good utility; Caltrops is also good utility, Midday could possibly run double hazards with both it and rocks
  • Bullet Punch serves as alternative (STAB) priority to STAB Accelerock and Sucker Punch; Meteor Mash makes for a good alternative STAB to Iron Head
  • While not as important given that, as mentioned berfore, Midday is more offense-oriented, Morning Sun and Shore Up are recovery and as such can be used to heal off chip damage
  • Flare Blitz serves as another option to hit Steel-types super effectively, which happen to resist Midday's STAB combo
  • Rock/Ghost is a currently unused combo in Glacemons and has a couple useful resistances and 2 immunities, while also being a good STAB combo as well
  • Both Intimidate and Sand Stream serve to bolster Midnight's bulk, although the latter is also useful in that it makes Pebble Storm priority; No Guard mostly stays because it is useful for guaranteeing that Stone Edge and Midnight's newly gained Head Smash and Dynamic Punch connect
  • Moonlight and Shore Up are particularly important here as they can greatly extend Midnight's longevity, especially as it was lacking any recovery that wasn't Rest before
  • Head Smash serves as a significantly stronger STAB
  • Dynamic Punch was given so No Guard has a bit more relevance on Midnight, and though Close Combat is stronger, Dynamic Punch has will confuse the target which is, a thing
  • Accelerock is both here for parity and so Midnight has STAB priority (when not in Sand, at least), while Shadow Sneak is also given for the latter reason, although Sucker Punch are stronger than both even when STAB is accounted for
  • While not my first choice, Rock/Fighting is quite a offensive type combo and somewhat fitting as well; in particular it meants Dusk gets STAB Close Combat, which is very good
  • Tough Claws will probably remain the go-to on most sets, though Sand Rush can allow Dusk to get the jump on many Pokémon in sand, and Moody is Moody
  • Dusk can likely quite a bit of mileage with Knock Off, as it is top-tier utility and is strengthened by Tough Claws while also hitting the Psychic types that would otherwise threaten Dusk for super effective (though, Sucker Punch can also serve that same purpose)
  • Sacred Sword serves as an alternative to Close Combat that can allow Dusk to break through opponent's Defense boosts and also avoids lowering its own defenses, though it does sacrifice a significant amount of power in exchange; Hyper Fang also serves as an alternative STAB, though unlike Sacred Sword and CC it has imperfect accuracy and its secondary effect that would otherwise give reason for it as an alternative isn't a guaranteed thing
  • Shore Up isn't as important to Dusk as it is to Midnight, but like with Midday can allow Dusk to shrug off chip damage

:sv/boltund:
Name: Boltund (RESUB)
Type:
Electric.png

Abilities: Strong Jaw/Velocity/Competitive
Movepool Changes: +Supercell Slam, Overvolt Rail, Ice Spinner, Ice Fang, Hyper Fang, Extreme Speed, U-Turn
Justification: The primary change here is the addition of Velocity, as a way of patching up Boltund's sub-par offenses, along with notable new coverage in Ice Spinner, along with U-Turn as an alternative to Volt Switch in regards to pivoting. Strong Jaw sets should also theoretically have increased viability with the addition of Ice Fang and Hyper Fang.
 
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*Resubs*
Name: Jaw Lock
Power: 120
Accuracy: 100%
PP: 10 [Max 16]
Category:
Physical.png

Type:
Rock.png

Effect: Traps both the user and the opponent when used.
Priority: 0
Flags: Bite, Contact
Potential Pokémon With This Move: :lycanroc: :lycanroc-midnight: :lycanroc-dusk: :tyrunt: :relicanth: :mightyena: :tyranitar: :dracovish: :arctovish: :sharpedo: :avalugg-hisui: :growlithe-hisui::chewtle::aerodactyl:
Justification: The new and improved Jaw Lock finally does what the base should have done - be a well worth Risk - Reward scenario. 80 BP Dark move just simply was not worth using on it's sole user Drednaw, but now, being a 120 BP Rock type attack, basically guaranteeting that you cannot switch out may be worth it if you can actually enable vicious trapping scenarios. Some Strong Jaw Pokémon like Tyrantrum and the aforementioned Drednaw may even get a new lease on life and finally taste OU.

Name: Dragon Cheer
Power: -
Accuracy: -
PP: 15 [Max 24]
Category:
Physical.png

Type:
Rock.png

Effect: Raises the user's chance for a critical hit, Defense and accuracy by 1 stage. If user is a Dragon type, raises the user's chance for a critical hit by 2 stages instead.
Priority: 0
Flags: Sound
Potential Pokémon With This Move: Reduced distribution than in standard (Raging Bolt is scary).
Justification: An alternative take on set up. Making Dragon types a major threat when being used.

*new stuff*
Name: Foul Future
Power: 120
Accuracy: 100%
PP: 10
Category:
1739400867524.png

Type:
1739400841420.png

Effect: Deals damage two turns after this move is used. At the end of that turn, the damage is calculated at that time and dealt to the Pokemon at the position the target had when the move was used.
Priority: 0
Flags: N/A
Potential Pokémon With This Move: :okidogi: :toxtricity: :croagunk: :fezandipiti: :haunter: :grafaiai: :glimmet: :ekans: :tentacruel: :grimer: :grimer-alola: :koffing: :revavroom: :qwilfish: :qwilfish-hisui:
Justification: Physical Future Sight is a cool niche, and one I think Poison type best encapsulates. Combos well with strong fighting types
 
Decided to participate in this slate for my birthday!
Name: Ki Blast
Fire.png
|
Special.png
| PP: 5 (8) | Power: 140 | Accuracy: 100% | Priority: +0
Effect: The user is also damaged by the move (akin to Confusion but with 140 BP and SpA used) if the move hits at least one target, unless the user is immune to Fighting. Hit all targets. Magic Guard does not prevent the user from being directly damaged by itself due to working like Confusion self-damage, which Magic Guard does not prevent.
Flags: Protect, Mirror, Bulletproof
Potential Pokémon: :poliwrath::infernape::toxicroak::mienshao::virizion::quaquaval:
Justification: Hits harder than Focus Blast, far more reliable, but hurt the user in the process similar to Confusion. This drawback is unique compared to the physical Recoil moves and the likes of Steel Beam, as the self-hit can be mitigated, or worsened, depending on the user’s secondary type.

Name: Rainbow Blast
Fire.png
|
Special.png
| PP: 5 (8) | Power: 130 | Accuracy: 90% | Priority: +0
Effect: 30% chance of lowering the opponent’s Special Attack by one stage.
Flags: Protect, Mirror
Potential Pokémon: :eevee::vaporeon::jolteon::flareon::umbreon::espeon::leafeon::glaceon::sylveon::florges::audino::starmie::lanturn::minior::cryogonal::necrozma::shiinotic::beheeyem::terapagos::arceus::silvally:
Justification: Very powerful Fairy-type move, but only a few Fairy-type Pokémon learns it, so it’s more of a coverage nuke. This also allows Special Attack oriented Eeveelutions to have a very helpful coverage, especially Espeon. (Sylveon would still prefer Pixilate Hyper Voice for it’s more reliable Accuracy.)

Name: Rock Climb (Revamp)
Fire.png
|
Special.png
| PP: 5 (8) | Power: 120 | Accuracy: 85% | Priority: +0
Effect: 10% chance to confuse the target.
Flags: Protect, Mirror, Contact
Potential Pokémon: Old distribution + :sudowoodo::flareon::leafeon::emboar::samurott::samurott-hisui::nidoking::nidoqueen::kleavor::terrakion::cobalion::virizion::stonjourner::arcanine::arcanine-hisui::drednaw::klawf::barbaracle::coalossal::cetitan::crabominable:
Justification: Turning from yet another Normal-type HM into a powerful physical Rock-type HM / TM. The chance of confusion is reduced to make it far less annoying, but is there to give Sheer Force users a 156 BP Rock-type coverage… or STAB in Rampardos’ and Kleavor’s case! As Flareon and Leafeon can’t reliably use Rainbow Blast (if that move won), they have this move as their much helpful coverage move.
Name: Rugged
Effect: The Pokémon’s Attack or Defense copies from the higher stat (held items does not apply for which is higher). Stat stages and held items apply as normal.
Potential Pokémon With This Ability: :crabominable::guzzlord::gumshoos::carnivine::luxray::electivire::toucannon::kingler::sawk::dusknoir::hitmonchan::bastiodon::forretress::turtonator::wyrdeer::emboar::golurk:
Justification: Grants a Pokémon with high Attack but awful Defense - or the other way around! - an equally great Attack and Defense to compensate their low speed. Dusknoir and Bastiodon in particular turn from unreliable walls with no recovery into terrifying wallbreakers, though the latter still has 4x Fighting and Ground weaknesses to worry about. Hitmonchan is simply a reference to how it evolved from Tyrogue, lv 20 with Defense higher than Attack… despite the fact that Hitmonchan’s Defense isn’t that higher than Hitmonlee and got overshadowed by Hitmontop in that department.

Name: Willful
Effect: The Pokémon’s Special Attack or Special Defense copies from the higher stat (held items does not apply for which is higher). Stat stages and held items apply as normal.
Potential Pokémon With This Ability: :seviper::lugia::probopass::carbink::cryogonal::kecleon::orbeetle::magmortar::glaceon::vikavolt::articuno::goodra::claydol::scream-tail::wailord::scovillain:
Justification: Similar to Rugged but for Special stats. Crygonal in particular would make for a scary Choice Scarf sweeper, and Lugia would be a downright scary Calm Mind user in GlaceMons Ubers. Standard Goodra, Carbink and Probopass also makes bettter use of their gigantic SpD compared to the other non-Uber Pokémon. Inversely, Magmortar, Vikavolt and Glaceon gain a much better special bulk without sacrifying their item slot.

Name: Savage (Resub)
Effect: The Pokémon’s Attack or Special Attack copies from the higher stat (held items does not apply for which is higher). Stat stages and held items apply as normal.
Potential Pokémon With This Ability: :zangoose::gyarados::sceptile::electrode::banette::noivern::perrserker::squawkabilly::wugtrio::beautifly:
Justification: While less applicable than previous two, Savage allows Pokémon with coverage limited to the other side and wallbreak / sweep at both side. Parallel Mega Gyarados, Sceptile and Banette now have a much stronger Ability, especially in Banette’s case where it has effectively 165 Atk and SpA at once! Wugtrio could also have this Ability to make viable use of Earth Power and Ice Beam, otherwise it is stuck with an abysmal amount of usable physical moves. Beautifly gets it mostly for the PokéDex entries that stated it to be quite savage, but you can only help the likes of Beautifly so much in this Pet Mod.

The “Held item does not apply” emphasis is so Protector does not double a Pokémon’s SpD and SpA at once in case of Willful. This also applies to Choice Band / Choice Specs regarding the three, particularly Savage.

Name: Boreal
Effect: This Pokémon’s Ice-type moves grant it +1 Speed per use, while doubling the power of non-Ice moves that has 60 base power or less.
Potential Pokémon With This Ability: :aurorus:(possibly more)
Justification: Grants a new Ability to Aurorus (maybe more) that has their own issues too big that other other new Abilities wouldn’t help. This turn Aurorus’ Ancient Power into a reliable 120 Rock STAB, with Mud Shot into 110 BP, and has access to customizable 120 BP Special coverage in Hidden Power, especially for either Fighting or Electric.

While this seems powerful, both of the Ability’s functions are seperate types (one for Ice and one for every other type), so it isn’t friendly for Choice item sets.

Important note: Originally intended for Glalie, but the combination of Mega Glalie and the Parallel Mega Stone would make it far too powerful, so I restrict the potential distribution for just Aurorus - still allowing a few more - for now.
 
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