Pokémon Presents - Pokémon Day 2025 - Pokemon ZA Info & Pokemon Champions Announced

This post may be a hot take but here we go. I keep on reading people all around the Internet saying they would be disappointed if there are no regional forms for the starters.

I'd say that they aren't likely to happen, but just megas, given how this is set in present day and lore-wise it doesn't make sense for Bayleef, Croconaw nor Pignite to evolve into a Kalosian regional form as it would require a retcon because they weren't able to do so in X/Y (by having been transfered from BW or BW2).

Not only that, but the excuse lore-wise in PLA for Quilava, Dartrix and Dewott to evolve into regional forms was Hisui's harsh conditions, which made compulsory for those Pokémon to adapt themselves in order to survive. Here in Lumiose City there doesn't seem to be any particular, special condition, because Quasartico INC. in fact is making the city's environment adapt itself to Pokémon and not the other way round.

Also, if any new regional form was to be introduced, it would remove some spotlight from megas, which are the new designs to shine this time around. So, well, I wouldn't be mad at GF if we only got new megas, but a good amount of them, as this is PLZA's whole point.

Regional forms can wait for Gen 10 or another Legends games with a different setting.
 
The banlists make it kinda fresh every now and then. That reg with no paradoxes/legendaries was great.
That’s true. And the current metagame does seem very diverse, although it’s with all the overpowered legendaries in there. And we will probably see a ton of online formats with unique allowed Pokemon, like based on Type or Native to a certain region.
My issue with VGC is that the presentation is fucking abysmal.

I'll post an example.


Peep the match timestamps
View attachment 717870

There's so much wrong here, it's actually hard to unpack.

Assuming sets are 30-ish minutes long, that's still a LOT of talking between sets. Besides that, only one match per round? Only ONE stream setup for a tournament with 1400 people?

The logistics are just laughable, and I've unironically seen small fighting game tournaments do better. They're spending too much on pointless fluff and not getting their product enough on stream.
I wholeheartedly agree. I’m not someone who watches streams because I prefer more polished content, but when I’ve tried to watch VGC events, I get bored because there’s not enough going on.

as much as Wolfey has done for the game, a lot of his content, up until when Scarlet/Violet came out, lacked polish and needed streamlining. Like when I watch a chess video, I get to watch chess games for 90 percent of the video, no BS. Cybertron VGC has greater production value but I’d prefer the games to feel less curated.

Basically someone needs to come out with streamlined content that showcases the game. That said, Wolfey has gotten better.

This is why I mentioned a "format change".
It really is just a problem of the "having to wait until matches are over", since in day 2 when they are down to ro8 and later finals, they actually don't have those pause issues and matches go by one by one quickly.

"Here let's put 500+ people in same room and tell them every 30 mins who to fight against and where" is indeed a pretty outdated system and changing platform to Champions isn't going to fix that imo.
This makes me more sympathetic because I’ve run chess tournaments where it’s been hard to keep things running smoothly.

What if they split the people in half and had each group start at offset times by like 15 minutes, and then had multiple places to stream, so there was always some action going on.
 
my main thoughts are how much will pokemon champions affect gen 10? assuming this is the vgc machine, i assume all the formats and ladders will be removed from mainline and moved there.

this is completely fine, but sv's post game was pretty much 1. shiny hunting 2. playing competitive 3. buy the dlc (4. catch the treasures of ruin ig?). if they remove playing competitive, the post game of gen 10 will be even more pathetic. i dont like how much theyve sidelined extra sidequests and stories to dlcs and pushed shiny hunting as as post game content. i dont think anything will change and gen 10 will just be even more barren after you finish the game
 
This post may be a hot take but here we go. I keep on reading people all around the Internet saying they would be disappointed if there are no regional forms for the starters.

I'd say that they aren't likely to happen, but just megas, given how this is set in present day and lore-wise it doesn't make sense for Bayleef, Croconaw nor Pignite to evolve into a Kalosian regional form as it would require a retcon because they weren't able to do so in X/Y (by having been transfered from BW or BW2).

Not only that, but the excuse lore-wise in PLA for Quilava, Dartrix and Dewott to evolve into regional forms was Hisui's harsh conditions, which made compulsory for those Pokémon to adapt themselves in order to survive. Here in Lumiose City there doesn't seem to be any particular, special condition, because Quasartico INC. in fact is making the city's environment adapt itself to Pokémon and not the other way round.

Also, if any new regional form was to be introduced, it would remove some spotlight from megas, which are the new designs to shine this time around. So, well, I wouldn't be mad at GF if we only got new megas, but a good amount of them, as this is PLZA's whole point.

Regional forms can wait for Gen 10 or another Legends games with a different setting.
I could see ONE regional form of a Pokemon released after Gen 6. MAYYYYBE two. Probably with their own mega evolutions.
 
my main thoughts are how much will pokemon champions affect gen 10? assuming this is the vgc machine, i assume all the formats and ladders will be removed from mainline and moved there.

this is completely fine, but sv's post game was pretty much 1. shiny hunting 2. playing competitive 3. buy the dlc (4. catch the treasures of ruin ig?). if they remove playing competitive, the post game of gen 10 will be even more pathetic. i dont like how much theyve sidelined extra sidequests and stories to dlcs and pushed shiny hunting as as post game content. i dont think anything will change and gen 10 will just be even more barren after you finish the game
I’ve been thinking about this too. Maybe the app is freemium, and if you own the games it’s cheaper to train in there. But if you have to pay to train, app users won’t be able to beat trained Pokemon.

Like that’s a problem at the core of this premise. If you don’t make everything completely fair, app users won’t be able to compete. If you do make everything fair, then why would you buy the games or spend any money?

And you have 90 percent of what Champions likely offers already EXPECTED to be available in the mainline games. The only exception right now being larger rosters, a return of old gimmicks, and maybe more focus and larger player base.
 
This post may be a hot take but here we go. I keep on reading people all around the Internet saying they would be disappointed if there are no regional forms for the starters.

I'd say that they aren't likely to happen, but just megas, given how this is set in present day and lore-wise it doesn't make sense for Bayleef, Croconaw nor Pignite to evolve into a Kalosian regional form as it would require a retcon because they weren't able to do so in X/Y (by having been transfered from BW or BW2).

Not only that, but the excuse lore-wise in PLA for Quilava, Dartrix and Dewott to evolve into regional forms was Hisui's harsh conditions, which made compulsory for those Pokémon to adapt themselves in order to survive. Here in Lumiose City there doesn't seem to be any particular, special condition, because Quasartico INC. in fact is making the city's environment adapt itself to Pokémon and not the other way round.

Also, if any new regional form was to be introduced, it would remove some spotlight from megas, which are the new designs to shine this time around. So, well, I wouldn't be mad at GF if we only got new megas, but a good amount of them, as this is PLZA's whole point.

Regional forms can wait for Gen 10 or another Legends games with a different setting.
I would also argue the same thing for new standard evolutions. Sure, those does not require the region to have an unusual or harsh climates, just a previously undiscovered method, but it can run the same issue of taking the spotlight away from Mega Evolution.

Of course, that’s even if there would be any new Pokémon that isn’t a Mega form at all. There’s no hint of the “A” Legendary in sight so there might as well not be one.
 
This post may be a hot take but here we go. I keep on reading people all around the Internet saying they would be disappointed if there are no regional forms for the starters.

I'd say that they aren't likely to happen, but just megas, given how this is set in present day and lore-wise it doesn't make sense for Bayleef, Croconaw nor Pignite to evolve into a Kalosian regional form as it would require a retcon because they weren't able to do so in X/Y (by having been transfered from BW or BW2).

Interestingly, the lore argument against regional form doesn't just apply to the starters, but to every Pokémon available in X/Y.

However, that also means the Pokémon from Generations 7, 8, and 9 are exempt. Who knows what those would turn into in a Kalosian climate?

It'd be fun to have regional forms of later-gen Pokémon, if only for the heck of it.
 
I’ve been thinking about this too. Maybe the app is freemium, and if you own the games it’s cheaper to train in there. But if you have to pay to train, app users won’t be able to beat trained Pokemon.

Like that’s a problem at the core of this premise. If you don’t make everything completely fair, app users won’t be able to compete. If you do make everything fair, then why would you buy the games or spend any money?

And you have 90 percent of what Champions likely offers already EXPECTED to be available in the mainline games. The only exception right now being larger rosters, a return of old gimmicks, and maybe more focus and larger player base.
Game Freak aren't naive anymore, they know how EVs work. They'll def have some system or rentals will have competitive spreads.

I said it before but customization freedom will be the paid need. Pay to Freedom, Pay to Lose Even - Not Pay to Win
 
This post may be a hot take but here we go. I keep on reading people all around the Internet saying they would be disappointed if there are no regional forms for the starters.

I'd say that they aren't likely to happen, but just megas, given how this is set in present day and lore-wise it doesn't make sense for Bayleef, Croconaw nor Pignite to evolve into a Kalosian regional form as it would require a retcon because they weren't able to do so in X/Y (by having been transfered from BW or BW2).

Not only that, but the excuse lore-wise in PLA for Quilava, Dartrix and Dewott to evolve into regional forms was Hisui's harsh conditions, which made compulsory for those Pokémon to adapt themselves in order to survive. Here in Lumiose City there doesn't seem to be any particular, special condition, because Quasartico INC. in fact is making the city's environment adapt itself to Pokémon and not the other way round.

Also, if any new regional form was to be introduced, it would remove some spotlight from megas, which are the new designs to shine this time around. So, well, I wouldn't be mad at GF if we only got new megas, but a good amount of them, as this is PLZA's whole point.

Regional forms can wait for Gen 10 or another Legends games with a different setting.
I don’t think they’ll let something like that get in the way of their ideas. Ultimately if they want to make regional forms for the starters, they’ll come up with some lore reason to explain it. Totodile and the rest aren’t native to Kalos anyway, so no reason they can’t have forms.
 
The video felt like pure shill nonsense lol. The only real problem guys is that our tournaments will be MORE popular and Pokemon will be MORE successful than ever.

The first point he made was interesting tho…

Game Freak aren't naive anymore, they know how EVs work. They'll def have some system or rentals will have competitive spreads.
If you’re trying to make the game more accessible, it does make sense to have pre-existing EV distributions with room to adjust.
I said it before but customization freedom will be the paid need. Pay to Freedom, Pay to Lose Even - Not Pay to Win
What do you mean by this? I’m assuming that either A). Buying mainline games will still be necessary for some part of competitive pokemon, and if you are just using your phone you will have to be charged in some way to compensate for the ease of access. You face some additional barriers and paying makes it easier.

Or B). Buying mainline games is no longer necessary for competitive Pokemon and there will be some system to compensate for the minor decrease in sales by making more money off of the game.
 
Or B). Buying mainline games is no longer necessary for competitive Pokemon and there will be some system to compensate for the minor decrease in sales by making more money off of the game.
Fwiw competitive players were never the major source of the income for pokemon games.
Every single VGC players could stop buying games right away with gen 10 and it'd not be a noticeable difference.
Large majority of the buyer base is (as usual) kids and casual players who don't even touch postgame (other than maybe for shiny hunting or dex completion) let alone PvP.

But I agree with ant4456 : if they are smart (and usually when it comes to money, TPCI is smart) they will probably have customization behind paywall, things like different stadiums, avatars, player skins.
In fact....
A). Buying mainline games will still be necessary for some part of competitive pokemon, and if you are just using your phone you will have to be charged in some way to compensate for the ease of access. You face some additional barriers and paying makes it easier.
If anything, I can see them do the reverse. Example: If you pay the premium version of Champions, you are actually able to "create pokemon directly in it", or edit pokemon EV/IV/Nature/Ability on the fly directly on it, whereas if you have the free version, you have to actually transfer from the games as your only option.

Cover both bases, either you still buy the games and don't pay the ipotetical Champions subscription, or don't buy the game and buy the customization in Champions instead.
Or, which would be more likely in such ipotetical scenario... actually do both.
 
Fwiw competitive players were never the major source of the income for pokemon games.
Every single VGC players could stop buying games right away with gen 10 and it'd not be a noticeable difference.
Large majority of the buyer base is (as usual) kids and casual players who don't even touch postgame (other than maybe for shiny hunting or dex completion) let alone PvP.
I did say a minority, but there are interesting things to observe there. The reason people widely prefer Emerald to Ruby and Sapphire isn’t because Wallace is a better champion, it’s the battle facilities. There have always been a portion of the fanbase who looks further than the base game and doesn’t like shiny hunting.

Over time, Pokemon has attempted to centralize this portion of the fanbase into VGC because it’s user created content (they don’t have to design facilities if you’re equally entertained by fighting another user) and it has money making opportunities as a competitive event. And this has yielded dividends. Wolfey is growing at a fast rate and his videos get millions of views. I’ve had people irl talk about VGC frequently. And as he said himself the scene is growing.

Compared to chesstubers, he’s closing in on some big names in terms of subscribers, and is one of the biggest Poke-guys on YouTube.

On top of that, in order to participate in VGC, you currently need to buy multiple mainline games, usually right off the bat, and their DLC in order to stay on top of things. This means you’re a good and consistent customer.

Giving these people the option of Champions, if it makes buying the mainline games unnecessary, has to be worth it from a financial perspective because you are investing resources into the new game, dividing your customer base a little bit, who now won’t be exposed to certain parts of marketing Pokemon that are included in the mainline games.

For example, do you buy a plushie or get a tattoo of Charmander if it’s just a Fire/Flying that’s sometimes part of your lineup?


The easiest ways to make this financially viable are by increasing the audience, while still making money off of them.

Compare this to something like Pokemon Go or the Virtual Card Game and with those you’re attracting a new audience or at least selling a different kind of good. Whereas with Champions you’re taking a known, pre-existing quantity, and turning it into its own entity.


But I agree with ant4456 : if they are smart (and usually when it comes to money, TPCI is smart) they will probably have customization behind paywall, things like different stadiums, avatars, player skins.
In fact....
And based on my above response, I’m genuinely unsure if the above justifies it because idk what percentage of people care. I think in fort nite they do, but ofc your skin is much more important there, it would be an analogue to using a shiny Pokemon.

If anything, I can see them do the reverse. Example: If you pay the premium version of Champions, you are actually able to "create pokemon directly in it", or edit pokemon EV/IV/Nature/Ability on the fly directly on it, whereas if you have the free version, you have to actually transfer from the games as your only option.

Cover both bases, either you still buy the games and don't pay the ipotetical Champions subscription, or don't buy the game and buy the customization in Champions instead.
Or, which would be more likely in such ipotetical scenario... actually do both.
If this was just offered on the Switch that would make sense, but as it’s a phone game too that means there has to be a way where you can play for free but ineffectively, to encourage people to either pay the subscription or buy the mainline games. And that’s hard to balance imo because usually in such situations mobile games and stuff on consoles are separated.

I’ll also say if I didn’t need my copy of Sword and Shield I’d probably sell it tomorrow. And if my critiques of S/V and L:A aren’t addressed I’d probably stop buying games after Gen 10. I also hate subscription services tho so maybe I’d wait first. I have an old man rant coming on subscription services and buying goods digitally, but I’ll save that for another day.
 
My theories on the 3 main debates going on right now:

Obviously there will be alt forms for the Starters. GF wants the option of selling new merch and for a design to become a new hit, they're not going to miss that opportunity. And Megas don't have enough staying power compared to something like a Regional Form. How it's justified will be flimsy and silly, but it doesn't matter, because business concerns definitely trump story ones for this.

Champions is going to monetize SOMETHING. The options are:
1: Purely visual. Think trainer customization, mon customization, ball effects, backgrounds, etc. Some gacha games make a lot of money on this sort of thing.
2: Allow mon transfers for free(and maybe rentals/team downloads?), pay for Showdown-style teambuilding.
3: Charge for the game itself, everything within it is free.
4: Charge for the whole mon transfer pipeline, allow in-game rentals and using team downloads for free.
5: Maybe others I'm missing.
Personally, I think 2 or 3 seems likely. If customization was important, they'd have put that front-and-center in the trailer. And 4 seems like it's overly complex. 3 would be simplest, and fits Nintendo's usual moves. 2, make the game a free battle sim that anyone can download, but then turn the "slow breeding process" for competitive mons into a reason to pay for the sim would be fitting. If anyone has further theories, let's hear them.

It seems remarkably difficult to put the diversity of mons we expect into a space as homogenous as a single city, even one the size of Paris. Even with serious fudging of how large the Wild Zones are and addition of things like a catacombs* or sewer area, fundamentally, I don't see more than a couple dozen families being justifiable. So either we have to leave the city(even a short trip outside the gates, think another area the size of the Wild Zones but clearly connected to a larger wilderness), or we have to expect that the WZs will be unrealistically small for the sheer number of wild mons living in them. The former would make little sense because we'd expect to see more mention of "Lumiose and the surrounding areas" in marketing, the latter would be borderline-incompetent on Gamefreak's part. I'm not sure which I'd bet on right now, but I'm concerned.

*ARE WE GOING TO GET THE PARIS CATACOMBS THIS TIME AROUND?!
 
The Chikorita line as a whole is, from what I can see, the most represented of the three Johto starters in official media within the scope of the greater franchise. In general, aside from Meganium's boxart showing in New Snap and its prominence in the Johto anime, the Chikorita line as a whole is very prominent in any media showings even outside of Gen 2. It was Lyra's partner in her guest appearance in the DP season of the anime and got the most appearances of the Johto starters in the Journeys season, for instance. It's very popular and well represented in the franchise.

The line is very likable from a merchandising and popularity standpoint among your average joe because they're all really cute, which makes them stand out. The main places you see them getting bad rep is in more battle oriented circles (like here), because Meganium tends to be ragged on as the weakest of the starters in battle, and has a "so bad it's bad in game" rep among people who are into talking about it (though in GSC/HGSS it's actually...not that bad). But outside of that Chikorita and its evolutions are very well liked and popular both among fanbases and evidently by the folks in the room, and the general sentiment towards them is positive.
 
If anything, I can see them do the reverse. Example: If you pay the premium version of Champions, you are actually able to "create pokemon directly in it", or edit pokemon EV/IV/Nature/Ability on the fly directly on it, whereas if you have the free version, you have to actually transfer from the games as your only option.

Cover both bases, either you still buy the games and don't pay the ipotetical Champions subscription, or don't buy the game and buy the customization in Champions instead.
Or, which would be more likely in such ipotetical scenario... actually do both.
Yeah, that would explain why you won't be able to move Pokémon out of Champions and into HOME, if you are able to freely create legendaries from scratch.

In any case, Champions has to have a way to edit Pokémon brought from HOME, with the inclusion of Terastal serving as the evidence. Let's say you bring over in a Xerneas from HOME and want it to be Tera Fire. Xerneas currently has no way to have a Tera type in HOME since it cannot move into SV. This means it would be stuck with Tera Fairy or have no Tera type at all in Champions, which would be a pretty unintuitive restriction.

There is also the case of moves being introduced in new games in which older Pokémon don't appear, that they would have been likely to learn if they appeared. There are probably better examples, but something like Grassy Glide on Simisage which it would most assuredly have been compatible with had it appeared in either SS or SV. To this end, I can see Champions having a list of "TM" or "Tutor" moves teachable to Pokémon that appear, some of which will be moves that the Pokémon will be able to know for the first time.
 
The Chikorita line as a whole is, from what I can see, the most represented of the three Johto starters in official media within the scope of the greater franchise. In general, aside from Meganium's boxart showing in New Snap and its prominence in the Johto anime, the Chikorita line as a whole is very prominent in any media showings even outside of Gen 2. It was Lyra's partner in her guest appearance in the DP season of the anime and got the most appearances of the Johto starters in the Journeys season, for instance. It's very popular and well represented in the franchise.

The line is very likable from a merchandising and popularity standpoint among your average joe because they're all really cute, which makes them stand out. The main places you see them getting bad rep is in more battle oriented circles (like here), because Meganium tends to be ragged on as the weakest of the starters in battle, and has a "so bad it's bad in game" rep among people who are into talking about it (though in GSC/HGSS it's actually...not that bad). But outside of that Chikorita and its evolutions are very well liked and popular both among fanbases and evidently by the folks in the room, and the general sentiment towards them is positive.
I'd go a step further and say that for much of the series existence, the West and JP have vastly different taste in Pokemon, frankly.

Where as Dedenne being a cute mon in the anime had it high ranking on popularity polls during that runtime, and it remains popular too, in the West we just see it as a shitmon clone of a boring archetype shoved down throats.
 
I fully understand where you are coming from but you are but you are overlooking a very simple fact: these are not hard points to come up with, no matter what this community may tell you, game freak aren't a bunch of idiots that have no idea what they're doing, these points would 100% have already come up at some point during development and they clearly have a plan for them because otherwise this game would not exist, the legends series is just a place for them to experiment and get creative without steering the main series off-track from its repeatedly proven to be successful formula, there are no rules for what a legends game can or should be
What I'm saying is that the pieces we've seen so far add up to a suspiciously small picture, if this is all there is. And this is, remember, not just the big Pokémon game release this year, but also the first in two years. It's not entirely impossible that the game is this small in scope, but they are setting themselves up for major backlash if it is. The map and gameplay as shown appears too small to carry an entire game on its own, so we seem to be missing a lot of its content. It could be some sort of dungeons, time travel to past and future versions of Lumiose City, or explorable biomes beyond the city limits.

Either way, I'm pretty sure they wouldn't be making a Pokémon game centered around catching Pokémon, without the customary deserts, snowfields, open seas, or rocky cliffsides for them to inhabit. Because, assuming the main gameplay loop is to explore the world, catch Pokémon, and battle, what would be the benefit for the developers of setting it all up in a city, where all the action happens in city streets, on narrow rooftops, or in small parks?

as for your point about the train station specifically as it's not covered by the above paragraph, the short intro scene from the presents doesn't seem to be a scene in the actual game as it's labeled as "not reflecting actual gameplay experience" and if anything I think is just supposed to represent how we the viewers were going to see lumiose, mirroring how the player arrives there at the beginning of the game

actually now that I read your paragraph again I realize how nonsensical it is, none of what you're citing as evidence is actually evidence for anything, you're acting like you can read the game designers minds and know exactly why everything is the way it is but when you cannot be sure of anything, the shot of the main character at the train station does not indicate being able to travel, it's just supposed to be supporting imagery for the text talking about your arrival to lumiose, the building being large with a spire is because it's an important building to the city, of course it has fancy architecture (I have a very similar train station in the city I live in, there is nothing special about it) and even if it is an important landmark, that doesn't mean you'll actually travel anywhere from there, I imagine it'd be one of a few different regrouping spots of sorts where you can go and get some healing or buy items, I also think it will serve as the main one of such for the beginning of the game
I know a thing or two about game design. One of which is that you don't put effort into showing things that aren't important. If the train station is only there to be a set piece in the opening cutscene, it doesn't need to be a landmark. Take the beach in Legends Arceus as an example, it has no distinguishing features because it isn't important later on. The first rule of designing game worlds is that you make the important features stand out, to guide the player toward their objectives. The only reason to give the train station a spire, from a game design standpoint, is to make it easy to find again from afar. That suggests it holds some importance. It's not entirely impossible that it's mostly a visual reference point for orientation in the early game, but I doubt it's a regrouping spot, since no other places on the map are marked in a similar way. And again, the Z Hotel is right next to it.

you didn't even address my point that if there really was more to this game than just lumiose then they would have shown us such instead of reinforcing that the game is set there, your arguments completely crumble in the face of marketing logic
Mind that we're still very early in the game's marketing, and Pokémon has always been tight-lipped with showing content until much later in their marketing campaigns.

your idea about catching pokemon to bring to lumiose is also contradictory to the information presented on the official website which I at this point have to assume you did not read very well
Contradictory in what way? We know the urban redevelopment program is key to the plot of the game, and that the Wild Zones constitute a major part of it, but we don't yet know what role the player will have in the redevelopment plan. Working to increase the diversity of Pokémon living in the city is a logical way to tie the gameplay loop and the plot together, but I'm open to other suggestions if you have any.

Mind you, we have not yet been told any reason why we're out to catch Pokémon in this game. Presumably, the Kalos dex is already well-known to the local researchers, unlike in Hisui where they just got off the boat and wanted to map out what creatures were living in this strange, new land. There's no talk of any professor yet. Heck, with the Wild Zones already fenced off and small enough that you could throw a frisbee across them, it shouldn't even be a matter of "cataloguing the wildlife in Lumiose City" or anything like that, because any park goer could tell at a glance what Pokémon resides in any of the tennis court-sized patches of land. Pokémon is a collection game, and we're yet to see the reason why we are collecting this time.

I just want to bring you back down to earth so that you're not disappointed when the game turns out to be exactly what the marketing said it was
I'll leave it up to my fellow moderators to judge whether your tone constitutes a breach of the "disrespect to staff" rule, but I'll ask them to consider the matter.
 
A lot of people are saying that Pokemon will continue to get to more and more popular but that’s not really guaranteed. It’s had pretty noticeable declines in popularity before like post original poke mania and the late ds to mid 3ds era (tho that’s definitely less so). There is nothing guaranteeing that the series will just exponentially expand as time goes on, especially cause it’s pretty much guaranteed that the switch 2 will not be as popular as the switch 1

That being said it’s not impossible or even that unlikely it will continue to get popular in the upcoming future, it just not assured
 
That being said it’s not impossible or even that unlikely it will continue to get popular in the upcoming future, it just not assured

i think pokemon, unless it has a massive pr scandal, is a bit too big to fail at this point. that is, when it comes to popularity. the most likely way pokemon dies is by imploding internally, when investors want even more profit to levels not even a brand like pokemon can provide, when communication breaks down or any passing of torches creating issues. i say this because its all we're seeing in something like disney, and yet its still extremely popular and still holding itself up (but for how long?)
 
What I'm saying is that the pieces we've seen so far add up to a suspiciously small picture, if this is all there is. And this is, remember, not just the big Pokémon game release this year, but also the first in two years. It's not entirely impossible that the game is this small in scope, but they are setting themselves up for major backlash if it is. The map and gameplay as shown appears too small to carry an entire game on its own, so we seem to be missing a lot of its content. It could be some sort of dungeons, time travel to past and future versions of Lumiose City, or explorable biomes beyond the city limits.

Either way, I'm pretty sure they wouldn't be making a Pokémon game centered around catching Pokémon, without the customary deserts, snowfields, open seas, or rocky cliffsides for them to inhabit. Because, assuming the main gameplay loop is to explore the world, catch Pokémon, and battle, what would be the benefit for the developers of setting it all up in a city, where all the action happens in city streets, on narrow rooftops, or in small parks?
I'm going to give a counter-argument.

You need to think outside of the box.

Legends Arceus isn't an exploration game. It's a collectathon with Mobile Game Quests. The map is there simply to spread out the Pokemon and then you find them and do mobile game quests, usually repetitive, in order to complete goals and Level Up. That is something that could easily be done with levels like these small Wild Areas in Lumiose City.

For instance, the Distortion Rifts in Legends Arceus are some of the tightest bits of gameplay since for a short while you can accomplish basically every major part of the game loop, plenty of rare Pokemon (some of which exclusive here) and constant battling, catching, rare items, etc. From a game design perspective, if you wanted to focus in on that addictive loop rather than exploration (which seems feasible to me), skipping the more open world and just stripping it down into essentially areas where those are constant seems pretty reasonable to me.

Where Legends Arceus was about catching, clearly this game actually is about Battling. Defeating Wild Pokemon doesn't come at the cost of failing to catch them, and we see that battles can go very quickly with short clips of Pokemon being defeated fast. With the camera angle and the speed of this ARPG combat, these small areas could easily become chaotic arenas with the player running around fighting new Pokemon as they spawn and getting items and more.

Legends ZA doesn't need exploration to follow the game design of Legends Arceus. Because all Legends Arceus is is a skinnerbox dressed up in an open zone. And I say that as someone that likes it. The only purpose exploration serves is to find where the Mobile Game Quest NPCs are and repeat the actions on them until you've finished your real goal- crunching numbers and making for a satisfying report sheet with dozens of tasks completed in one session.
 
i think pokemon, unless it has a massive pr scandal, is a bit too big to fail at this point. that is, when it comes to popularity. the most likely way pokemon dies is by imploding internally, when investors want even more profit to levels not even a brand like pokemon can provide, when communication breaks down or any passing of torches creating issues. i say this because its all we're seeing in something like disney, and yet its still extremely popular and still holding itself up (but for how long?)
you're not wrong. the only thing id say is that those previous declines came fairly naturally and not from some other reason. a potential future decline might also just happen naturally (again especially since the switch 2 will almost definitely not be as popular as switch 1)

but maybe they have just gotten to big to fail idk and can't really say. Pokemon is very dependent on nintendo and its completely possible that they will release another wii u level failure eventually (which would hurt pokemon extra hard this time around since there likely would not be a dedicated handheld they can rely on instead). then again, the series is mostly popular right now cause of its mobile endeavors, and they aren't many ways that can fail
 
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