har har har har har huar huar huar har har. har har har har, har har har har.
- Fredy Fastbear (2014)
I haven’t made a forum post calling for something to be banned in a good few months so you can already tell that I really have a strong desire to Ban Ursaluna. WCOP, UULT, UU Open, and now UUBD. There have been endless showings of Ursaluna’s dominance and restrictiveness on the builder. I myself was a bit hesitant towards banning Ursaluna at first, but after really getting into building for UUBD as well as continuing to examine games across the last month and a half it’s undeniable that Ursaluna is far too restrictive and effective at what it does to be allowed in the UU tier any longer.
The main issue with handling Ursaluna I feel a lot of players fail to recognize is its bulk. 130/105/80 is absolutely phenomenal for a Pokémon like Ursaluna and coupled with a natural 140 base attack, it is very hard to punish as a whole even if using Bulk Up variants without setting up. Flame Orb just mindlessly kills shit and even decent usage in-game means you get 2 kills easily whereas Bulk Up easily can prime itself towards a sweep when in against many Pokemon throughout the tier. The issue isn’t that Ursaluna is inherently restrictive onto bulkier archetypes between Flame Orb and Bulk Up, rather its matchup against even BO and certain offensive builds is what pushes it over the edge for me thanks to the trade potential achieved from the aforementioned high bulk. Common glue picks like Tornadus-T, Excadrill, Lokix, Zapdos, and Tinkaton all fail to take it out from high HP and require Ursaluna to be pretty chipped to take it out; note that Tinkaton and Excadrill attacks just get healed off by Drain Punch as well, resulting in Ursaluna getting many, many chances to click against even faster threats. Ursaluna’s raw bulk and setup capabilities ultimately creates an effect in the builder where you pretty much have to hone in on stacking your team with numerous offensive Pokémon (Greninja, Cobalion, Serperior, Latios) who can outspeed AND threaten Ursaluna super effectively and it still will get value against you just by nature of taking advantage of utility picks and support Pokémon. Ursaluna actively
de-incentivizes players to even bother with slower Pokemon like Hydrapple, Slowking, Toxapex, Rhyperior, Enamorus-T, Skeledirge, Pecharunt, Tyranitar, bulky Scizor, and bulky Metagross to name a few as well as heavily damages archetypes like sand and balance that require usage of these Pokemon. No other Pokémon in the tier does this while maintaining a solid offense matchup.
Furthermore, it’s very easy to support Ursaluna with the amount of pivots we have, essentially putting extreme burdens on defensive cores to try their best to not let Ursaluna in. Have to go Toxapex on Lokix? Luna in. Have to go Rhyperior on Torn? Luna in. Have to go Hydrapple on Sandy Shocks? Luna in. Have to go Slowking on Cobalion? Ursaluna is fucking in. UUBD is basically Greninja (who abuses the heavy offensive metagame) + Luna + pivots simulator which is absolutely a metagame that is not desirable to have where one archetype vastly stands above the others. We’re basically playing “God I hope Ursaluna doesn’t get in on half my team who is slower and/or can’t kill it instantly because epic bulk and typing moment.” Comparing Ursaluna to other breakers, it’s not Flame Orb alone that is overpowered, but rather Ursaluna’s stat spread and access to BU sets it apart from others like Azumarill, Hisuian Arcanine, and Mamoswine. Even Okidogi, who is the closest comparison to Ursaluna in the tier, still falls short due to a worse defensive typing to an extent, as Tornadus, Excadrill, and Zapdos (all very common Pokemon) hit you super effectively compared to Ursaluna, and is vulnerable to some status pre Tera and all post Tera, which ties into the other big issue with Ursaluna being inability to be statused in tandem with Terastallization. Scald from Slowking, Thunder Wave from Tinkaton and Slowking, Toxic from Mandibuzz and Toxapex, and Wisp from Skeledirge and Rotom-Wash all further amplify Ursaluna’s breaking especially with the very hard to kill Bulk Up variants, meaning that even though it’s on a timer, it will still tear through defensive cores with ease.
Moreover, Tera unpredictability is also a very big issue with Ursaluna having a variety of Tera types that can flip the matchups on pretty much any revenge killer it wants. Tera Fairy shits on Cobalion, Mandibuzz, and Latios Draco, whereas Tera Dragon blocks Grass- and Water-type moves from foes like Grasspon, Zarude, Greninja, and Rotom-Wash. Others like Tera Ghost for the Fighting-type immunity in addition to resisting Steel- and Poison-type attacks from Okidogi and Scizor and Poison for the combined Fighting- and Grass-type resists are also potent options, resulting in insane flexibility for Ursaluna as a whole that is basically unknown on preview and can flip any revenge killing attempts from occurring. Not many Pokemon in particular have this many effective tera types to utilize, probably none at all off the top of my head in terms of how flexible and useful each is. Going back to the Okidogi comparison, it only really runs Tera Fairy for Bulk Up sets due to needing that key middleground between Tornadus-T and Excadrill, but Ursaluna’s aforementioned great matchup against the most common utility options in the tier grants it this flexibility. Ursaluna’s raw bulk already makes it very hard to take down, but the ability to flip any revenge killing attempts barring like a Specs Latios Luster Purge with the simple click of the Tera button lets Luna easily take down 2-3 Pokemon in the game even if outright not sweeping. By then the damage is already done and Luna has done its job of breaking walls to enable other teammates to win. Apart from Sinistcha, there really is no reliable outs to Ursaluna with the Facade “switch-ins” like Metagross and Cobalion taking 50% and having to handle other Pokemon as well, and coupled with pivot support all Ursaluna needs to do is get in a few times vs slower Pokémon to break holes. With Ursaluna gone, we see greater breathing room in the builder, as more options will be opened up solely because they aren’t slower than Ursaluna nor fail to KO it and thus enable other breakers who are actually beating to keep a balance between playstyles going thanks to having the defensive support they need to function. Balance and sand will add to a greater diversity of play styles as a whole with BO also becoming more consistent. I cannot tell you how many sick ideas using diverse Pokemon we came up with in UUBD only for them to just fall flat to this broken Pokemon with the little answers it has.
To conclude, what makes Ursaluna banworthy is:
- Insane bulk for an offensive Pokémon + an immunity to status + a useful natural typing against the most common utility picks, making it very difficult to take out without dedicated breakers, punishing threats who even though they are faster fail to KO it via a KO in return or using them as setup bait
- Nuclear wallbreaking with Flame Orb or an insanely difficult to kill sweeper using Bulk Up that hits hard naturally, cannot be stopped via status, and can outtrade and snowball against the metagame at large, ultimately posing the issue of set versatility when handling Ursaluna in that you can’t just outtrade Flame Orb variants but also have to make sure your Pokemon don’t end up as setup bait for Ursaluna
- Potent Tera flexibility between Fairy, Ghost, Dragon, and Poison to name a few, all of which can easily be the other on preview, thus making Ursaluna even more difficult to take down with a revenge killer being taken out instead or outright becoming fodder for Bulk Up variants
- The effects it has on the metagame shifting it to a very skewed usage of offensive teams with little room for bulkier playstyles to be run and the heavy restrictions it poses on others like sand and BO unlike anything else in the tier
Ban Ursaluna