[SET]
name: Offensive Support
move 1: Overheat
move 2: Precipice Blades
move 3: Rock Tomb / Toxic
move 4: Stealth Rock / Spikes
item: Red Orb
ability: Drought
nature: Mild
evs: 252 SpA / 96 SpD / 160 Spe or 104 HP / 8 Def / 244 SpA / 152 Spe
[SET COMMENTS]
* Primal Groudon can leverage its huge Special Attack and access to a sun-boosted Overheat to run a rare support set that can support allies with entry hazards and multiple ways to cripple foes while retaining the ability to force progress against many teams by virtue of its powerful attacks.
* Overheat gives excellent coverage with Precipice Blades and OHKOes many relevant offensive threats, notably including offensive Yveltal and Terastallized offensive Necrozma-DM, while also being able to OHKO defensive Necrozma-DM, defensive Yveltal after any prior damage, and consistently 2HKO the niche Dondozo.
* Rock Tomb does heavy damage to Ho-Oh, which otherwise walls Primal Groudon almost entirely, while lowering the Speed of faster switch-ins like Yveltal and Arceus formes to allow Primal Groudon to outspeed them and then KO with Overheat. It can also be situationally useful to deny Dragon Dance users like Mega Salamence and Ultra Necrozma the ability to boost their Speed. Alternatively, Toxic can be used over Rock Tomb to cripple switch-ins like Giratina-O that otherwise don't really mind taking Primal Groudon's other moves.
Either Stealth Rock or Spikes exploits the many switches Primal Groudon forces, especially given that Primal Groudon can effectively threaten most Defog users with its natural power and moveset.
* 252 Special Attack EVs with a Mild Nature ensure that Overheat hits maximally hard, while 160 Speed on Rock Tomb sets outspeed a -1 Marshadow. The remaining EVs are invested into Special Defense to better handle Primal Kyogre. Alternatively, if Primal Groudon is not running Rock Tomb, a spread of 104 HP / 8 Def / 244 SpA / 152 Spe can be used to avoid a 2HKO from Primal Kyogre's Ice Beam and an OHKO from +1 Life Orb Marshadow's Low Kick after Stealth Rock while outspeeding Adamant Necrozma-DM.
* Because this Primal Groudon set is much less bulky than other variants, it should be used aggressively. A common case is to send it in on something it can OHKO with Overheat, such as Yveltal. Once the opponent is aware of the set, Primal Groudon can instead use these opportunities as a way to set its entry hazard of choice. If the opponent is likely to switch in something that can take Primal Groudon's STAB combination well, such as Giratina-O and Ho-Oh, that is also a good time to set hazards or use Rock Tomb or Toxic to punish the switch.
* Alternatively, a defensive set can be bluffed to lure these targets in, though once Primal Groudon is attacked, the amount of damage it takes will tend to expose the set. This variant of Primal Groudon can be an effective lead, but it can also be saved for later if Primal Groudon might be anti-led by Pokemon like defensive Primal Kyogre and Zygarde; Overheat's KO potential also goes up dramatically when foes such as Arceus-Ground are chipped.
* Due to the lack of defensive investment, this set of Primal Groudon is unable to handle Dragon Dance Ultra Necrozma in any capacity, so hard checks such as Arceus-Dark and Yveltal can prove effective. Both are also able to keep entry hazards up with their fast Taunts while also handling Defog Giratina-O, which Primal Groudon can struggle to threaten; they also check Zygarde, which can use Primal Groudon as setup fodder.
* Primal Groudon's Ground weakness makes it vulnerable to Pokemon such as Arceus-Ground, other Primal Groudon, and Zygarde, so Pokemon such as the aforementioned Yveltal and Giratina-O can go a long way in providing counterplay.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/zrp200.327515/
Quality checked by:
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/s0a0m0i0.604820/
Grammar checked by:
https://www.smogon.com/forums/members/sunny004.197240/
name: Offensive Support
move 1: Overheat
move 2: Precipice Blades
move 3: Rock Tomb / Toxic
move 4: Stealth Rock / Spikes
item: Red Orb
ability: Drought
nature: Mild
evs: 252 SpA / 96 SpD / 160 Spe or 104 HP / 8 Def / 244 SpA / 152 Spe
[SET COMMENTS]
* Primal Groudon can leverage its huge Special Attack and access to a sun-boosted Overheat to run a rare support set that can support allies with entry hazards and multiple ways to cripple foes while retaining the ability to force progress against many teams by virtue of its powerful attacks.
* Overheat gives excellent coverage with Precipice Blades and OHKOes many relevant offensive threats, notably including offensive Yveltal and Terastallized offensive Necrozma-DM, while also being able to OHKO defensive Necrozma-DM, defensive Yveltal after any prior damage, and consistently 2HKO the niche Dondozo.
* Rock Tomb does heavy damage to Ho-Oh, which otherwise walls Primal Groudon almost entirely, while lowering the Speed of faster switch-ins like Yveltal and Arceus formes to allow Primal Groudon to outspeed them and then KO with Overheat. It can also be situationally useful to deny Dragon Dance users like Mega Salamence and Ultra Necrozma the ability to boost their Speed. Alternatively, Toxic can be used over Rock Tomb to cripple switch-ins like Giratina-O that otherwise don't really mind taking Primal Groudon's other moves.
Either Stealth Rock or Spikes exploits the many switches Primal Groudon forces, especially given that Primal Groudon can effectively threaten most Defog users with its natural power and moveset.
* 252 Special Attack EVs with a Mild Nature ensure that Overheat hits maximally hard, while 160 Speed on Rock Tomb sets outspeed a -1 Marshadow. The remaining EVs are invested into Special Defense to better handle Primal Kyogre. Alternatively, if Primal Groudon is not running Rock Tomb, a spread of 104 HP / 8 Def / 244 SpA / 152 Spe can be used to avoid a 2HKO from Primal Kyogre's Ice Beam and an OHKO from +1 Life Orb Marshadow's Low Kick after Stealth Rock while outspeeding Adamant Necrozma-DM.
* Because this Primal Groudon set is much less bulky than other variants, it should be used aggressively. A common case is to send it in on something it can OHKO with Overheat, such as Yveltal. Once the opponent is aware of the set, Primal Groudon can instead use these opportunities as a way to set its entry hazard of choice. If the opponent is likely to switch in something that can take Primal Groudon's STAB combination well, such as Giratina-O and Ho-Oh, that is also a good time to set hazards or use Rock Tomb or Toxic to punish the switch.
* Alternatively, a defensive set can be bluffed to lure these targets in, though once Primal Groudon is attacked, the amount of damage it takes will tend to expose the set. This variant of Primal Groudon can be an effective lead, but it can also be saved for later if Primal Groudon might be anti-led by Pokemon like defensive Primal Kyogre and Zygarde; Overheat's KO potential also goes up dramatically when foes such as Arceus-Ground are chipped.
* Due to the lack of defensive investment, this set of Primal Groudon is unable to handle Dragon Dance Ultra Necrozma in any capacity, so hard checks such as Arceus-Dark and Yveltal can prove effective. Both are also able to keep entry hazards up with their fast Taunts while also handling Defog Giratina-O, which Primal Groudon can struggle to threaten; they also check Zygarde, which can use Primal Groudon as setup fodder.
* Primal Groudon's Ground weakness makes it vulnerable to Pokemon such as Arceus-Ground, other Primal Groudon, and Zygarde, so Pokemon such as the aforementioned Yveltal and Giratina-O can go a long way in providing counterplay.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/zrp200.327515/
Quality checked by:
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/s0a0m0i0.604820/
Grammar checked by:
https://www.smogon.com/forums/members/sunny004.197240/
Last edited: