Project ZU Old Gens Team Dump

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BP

morbidly a beast
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The Purpose of this Thread

This thread is a hub for Old Gens teams that do not necessarily fit sample quality but are still worth sharing with others. These teams could range from outdated, innovative, or just a rock-solid team you want to share with others!

For Example, you could dump that cool ADV Lead Wailmer team you've been flexing in room tours. I'd refrain from posting that Lead Salac Charmander Mono Fire ADV team you've been using.


Archive Guidelines
  • Post an importable of your team under spoiler tags or link it to the sprites of your team.
  • Add a short description of the team you are posting. There's no need to write a book about it, but having a short paragraph describing, for example, how the team should be played or its wincon is very helpful.
  • Since I'll be keeping an Archive of certain teams for each Gen I'm requiring that users include sprites
  • Be creative! The teams don't have to be meta-defining or flawless. On the contrary, most of them usually feature a unique Pokemon or strategy that is not seen very often. However, keep in mind that the team should still be decent in practice, so please don't post overly gimmicky stuff.

:butterfree: :elekid: :aipom: :koffing: :castform: :rhyhorn:
Team Spotlight: The Big 3

This team uses Rhyhorn and Castform's role compression to its advantage. Butterfree puts something to sleep right away which prevents Spikes. It also checks physical Seaking, Staryu, and Koffing. It's usually able to put at least 2 Pokemon to sleep which opens up for Aipom. Elekid checks Pidgeotto and Tailow while also acting as speed control for late-game opposing Aipom. Koffing works in conjunction with Rhyhorn to wall physical attackers. Castform acts as a specially defensive pivot that checks Sunflora and Dustox for Elekid. Aipom wall breaks mid-game and cleans early game. Rhyhorn trades its HP to remove Elekid which helps Butterfree and Aipom immensely. Alternatively, it also helps check Pidgeotto and Tailow.

I only have one replay because I keep forgetting to save them
Vs. wooper https://replay.pokemonshowdown.com/gen3nu-1663503587

Sprite Resources:

Sprites: Here is the easiest method to use either modes or sprites, where you simply import your team into the "importable" box and then chose from a selection of image types, such as models or sprites.

In the case that the link above isn't working, then this link contains an index of all pokemon models and battle sprites across all generations!

Please note: The teams that are posted will be listed in an archive, which includes the two posts below this one. Replays are highly encouraged if you plan on making it into the archive!
 
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I'll drop SM teams I built during ZUPL. Most of these aren't great and were discarded, but eh, see what you do with them.
Swanna @ Flyinium Z
Ability: Big Pecks
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Mirror Move
- Brave Bird
- Liquidation
- Aqua Jet

Komala @ Assault Vest
Ability: Comatose
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- Return
- Knock Off
- U-turn
- Rapid Spin

Electivire @ Choice Scarf
Ability: Motor Drive
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Volt Switch
- Thunderbolt
- Ice Punch
- Flamethrower

Golem @ Leftovers
Ability: Sturdy
EVs: 252 HP / 32 Atk / 224 Def
Impish Nature
- Stealth Rock
- Protect
- Earthquake
- Stone Edge

Combusken @ Life Orb
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Protect
- Flare Blitz
- Sky Uppercut
- Swords Dance

Gourgeist-Super @ Colbur Berry
Ability: Frisk
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Synthesis
- Leech Seed
- Foul Play
Leafeon @ Normalium Z
Ability: Leaf Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Celebrate
- Swords Dance
- Leaf Blade
- Knock Off

Rapidash @ Leftovers
Ability: Flash Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Morning Sun
- Flare Blitz
- Wild Charge
- Toxic

Komala @ Choice Scarf
Ability: Comatose
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- Earthquake
- U-turn
- Toxic

Swanna @ Life Orb
Ability: Big Pecks
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- Scald
- Defog
- Roost

Electivire @ Expert Belt
Ability: Motor Drive
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Wild Charge
- Flamethrower
- Ice Punch
- Cross Chop

Golem @ Custap Berry
Ability: Sturdy
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Explosion
Pinsir @ Normalium Z
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- X-Scissor
- Earthquake
- Stone Edge
- Me First

Swanna @ Life Orb
Ability: Big Pecks
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Scald
- Defog
- Roost

Simisear @ Choice Scarf
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Knock Off
- Superpower
- Rock Slide

Probopass @ Leftovers
Ability: Magnet Pull
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
- Smack Down
- Earth Power
- Stealth Rock
- Volt Switch

Komala @ Assault Vest
Ability: Comatose
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- Return
- Knock Off
- Rapid Spin
- U-turn

Electivire @ Expert Belt
Ability: Motor Drive
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wild Charge
- Volt Switch
- Earthquake
- Ice Punch
Swanna @ Waterium Z
Ability: Hydration
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Surf
- Rain Dance
- Roost

Silvally-Dragon @ Dragon Memory
Ability: RKS System
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Draco Meteor
- Flamethrower
- Parting Shot

Electivire @ Choice Scarf
Ability: Motor Drive
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wild Charge
- Volt Switch
- Ice Punch
- Earthquake

Torterra @ Yache Berry
Ability: Overgrow
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Toxic
- Synthesis
- Wood Hammer
- Earthquake

SLEEPY BOI (Komala) @ Assault Vest
Ability: Comatose
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- Return
- U-turn
- Rapid Spin
- Knock Off

Mawile @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Seismic Toss
- Toxic
- Knock Off
Toucannon @ Flyinium Z
Ability: Skill Link
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
IVs: 29 HP
- Brave Bird
- Bullet Seed
- Swords Dance
- U-turn

Wishiwashi @ Leftovers
Ability: Schooling
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- U-turn
- Scald
- Rest
- Sleep Talk

Electivire @ Choice Scarf
Ability: Motor Drive
EVs: 252 Atk / 4 Def / 252 Spe
Naive Nature
- Volt Switch
- Wild Charge
- Ice Punch
- Earthquake

Golem @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Sucker Punch

Servine @ Eviolite
Ability: Contrary
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Leaf Storm
- Defog
- Synthesis
- Knock Off

Silvally-Fire @ Fire Memory
Ability: RKS System
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flamethrower
- Ice Beam
- Grass Pledge
- U-turn
Mareanie @ Eviolite
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Recover
- Haze
- Scald
- Toxic Spikes

Bronzor @ Eviolite
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Toxic
- Psywave
- Stealth Rock
- Rest

Gourgeist-Super @ Colbur Berry
Ability: Frisk
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Foul Play
- Synthesis
- Will-O-Wisp
- Leech Seed

Altaria @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 160 Def / 96 Spe
Bold Nature
- Defog
- Roost
- Toxic
- Flamethrower

Electivire @ Choice Scarf
Ability: Motor Drive
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Wild Charge
- Volt Switch
- Ice Punch
- Earthquake

Torterra @ Grassium Z
Ability: Overgrow
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Wood Hammer
- Earthquake
- Stone Edge
Silvally @ Normalium Z
Ability: RKS System
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Swords Dance
- Double-Edge
- Explosion
- Surf

Combusken @ Life Orb
Ability: Speed Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Focus Blast
- Hidden Power [Electric]
- Protect

Raichu @ Choice Scarf
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Focus Blast
- Hidden Power [Ice]

Altaria @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 160 Def / 96 Spe
Bold Nature
- Defog
- Roost
- Toxic
- Flamethrower

Wishiwashi @ Leftovers
Ability: Schooling
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- U-turn
- Rest
- Sleep Talk

Bronzor @ Eviolite
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Toxic
- Psywave
- Stealth Rock
- Rest
Chatot @ Choice Specs
Ability: Tangled Feet
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Boomburst
- Hidden Power [Grass]
- Heat Wave
- U-turn

Rotom-Fan @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Air Slash
- Will-O-Wisp
- Trick

Vigoroth @ Eviolite
Ability: Vital Spirit
EVs: 252 HP / 164 SpD / 92 Spe
Jolly Nature
- Bulk Up
- Facade
- Slack Off
- Taunt

Komala @ Assault Vest
Ability: Comatose
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- Return
- Knock Off
- Rapid Spin
- U-turn

Grimer-Alola @ Eviolite
Ability: Poison Touch
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Pursuit
- Knock Off
- Poison Jab
- Pain Split

Golem @ Leftovers
Ability: Sturdy
EVs: 252 HP / 32 Atk / 224 Def
Impish Nature
- Stealth Rock
- Protect
- Earthquake
- Stone Edge
Silvally @ Psychium Z
Ability: RKS System
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Heal Block
- Hyper Voice
- Flamethrower
- Surf

Leafeon @ Choice Scarf
Ability: Leaf Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Knock Off
- Double-Edge
- Toxic

Electivire @ Expert Belt
Ability: Motor Drive
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Wild Charge
- Flamethrower
- Ice Punch
- Earthquake

Muk @ Leftovers
Ability: Sticky Hold
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Rest
- Sleep Talk
- Curse
- Poison Jab

Rotom-Fan @ Wiki Berry
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Volt Switch
- Air Slash
- Will-O-Wisp
- Defog

Metang @ Eviolite
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Stealth Rock
- Meteor Mash
- Thunder Punch
- Toxic
Combusken @ Firium Z
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Flare Blitz
- Sky Uppercut
- Protect

SLEEPY BOI (Komala) @ Choice Band
Ability: Comatose
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Return
- Wood Hammer
- Knock Off
- U-turn

Camerupt @ Life Orb
Ability: Solid Rock
EVs: 144 HP / 252 SpA / 112 Spe
Modest Nature
IVs: 0 Atk / 30 Def
- Stealth Rock
- Fire Blast
- Earth Power
- Hidden Power [Ice]

Wishiwashi @ Leftovers
Ability: Schooling
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Scald
- U-turn
- Rest
- Sleep Talk

Gourgeist-Super @ Colbur Berry
Ability: Frisk
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Foul Play
- Synthesis
- Will-O-Wisp
- Leech Seed

Electivire @ Choice Scarf
Ability: Motor Drive
EVs: 252 Atk / 4 Def / 252 Spe
Naive Nature
- Volt Switch
- Wild Charge
- Earthquake
- Ice Punch
Mr. Mime @ Fightinium Z
Ability: Filter
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Psychic
- Dazzling Gleam
- Focus Blast

Kadabra @ Focus Sash
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Shadow Ball
- Counter
- Signal Beam

Silvally-Grass @ Grass Memory
Ability: RKS System
EVs: 200 HP / 124 SpA / 184 Spe
Timid Nature
- Grass Pledge
- Ice Beam
- Defog
- U-turn

Electivire @ Choice Scarf
Ability: Motor Drive
EVs: 252 Atk / 4 Def / 252 Spe
Naive Nature
- Volt Switch
- Wild Charge
- Earthquake
- Ice Punch

Wishiwashi @ Leftovers
Ability: Schooling
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Scald
- U-turn
- Rest
- Sleep Talk

Golem @ Leftovers
Ability: Sturdy
EVs: 252 HP / 32 Atk / 224 Def
Impish Nature
- Stealth Rock
- Protect
- Earthquake
- Stone Edge
Vigoroth @ Eviolite
Ability: Vital Spirit
EVs: 252 HP / 164 SpD / 92 Spe
Jolly Nature
- Bulk Up
- Facade
- Slack Off
- Taunt

Crustle @ Iapapa Berry
Ability: Weak Armor
EVs: 248 HP / 60 Def / 200 Spe
Impish Nature
- Spikes
- Stealth Rock
- Stone Edge
- Knock Off

Raichu @ Air Balloon
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Thunderbolt
- Focus Blast
- Hidden Power [Ice]

Servine @ Choice Scarf
Ability: Contrary
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Leaf Storm
- Knock Off
- Glare
- Hidden Power [Ice]

Mareanie @ Eviolite
Ability: Regenerator
EVs: 248 HP / 56 Def / 204 SpD
Bold Nature
- Haze
- Knock Off
- Scald
- Recover

Gourgeist-Small @ Ghostium Z
Ability: Frisk
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Explosion
- Phantom Force
- Seed Bomb
- Trick-or-Treat
 
I have finally found time to procrastinate on my finals and write this for my sweethearts Leru and Jett. ZU Olympiad was a lot of fun and got to meet a bunch of cool players, but the best part was that I got to bring Cranidos to a "serious tour game."

Week 1 vs Gorex: :emolga: :staryu: :lairon: :grumpig: :ivysaur: :slaking:

Im going to start this teamdump by posting a team that is not mine. Danny passed me a few teams and I wanted to try something new that I hadn't really messed with before, so I decided to go with the Slaking Ivysaur balance they passed me. The team has some pretty cool synergies, Slaking suits Persian so Emolga can claim kills without feeling as pressured by the followup, Staryu swaps into the rock types and spins for Emolga, and Ivy is a great blanket phys check that doesn't fold to Clefairy outright, which is the one rocker that Staryu can't keep rocks off consistently against. Unfortunately Gorex brought Frillish + Graveler, a pretty cool combo that completely shits on Staryu. I probably could have done a better job leveraging my Ivysaur, but without Leech I was afraid of arbok getting out of hand. If I were to use the team now, I would edit Ivy to fit Leech over Giga so that it can actually check the poisons, as well as make slaking adamant cause im not a giant bitch.

Week 2 vs DJ Breloominati: :solrock: :muk: :leafeon: :raichu: :persian: :lairon:

After determining that I was too untalented to run clef-less balance and succeed, I decided to return to my roots of knowledge checking people less invested in a hyper-niche metagame with solrock HO. Spitfire Arcanine is a great player, but I knew he would have no idea that certain sets would exist, so I went for that angle. The mons are extremely standard, but I changed up sets to more obscure things meant to break with surprise factor. I opted for sash over the rising usage of Normal Gem since people are beginning to call Solrock's bluff and just OHKO it with strong attackers like Leafeon and Kingler and shit. Explosion is just an underrated move on Muk in general, able to deny Pokemon like Arbok or Whiscash the turn of safe setup they really need vs these types of teams. Custap is also cool since Muk pretty reliably drops low from various moves, so getting off a fast pjab or boom goes a long way. Mix Persian is pretty underrated since it still does a Persian's job of using a broken ass STAB + Tech fake out but this time you nuke Worm-t for Leaf and Solrock for your Lairon.

Shoutouts to Xrn for helping with the team a bit.

Week 3 vs BTBoy: :Beartic: :Pelipper: :grumpig: :persian: :shelgon: :lairon:

Btboy is quite knowledgeable when it comes to this tier and I knew he would respect the likelihood of HO, so this time I went out there with an obscure pick in rain. I think rain is legit pretty good, since Pelipper is probably the strongest mon in the tier under rain and Beartic just fuckin trucks shit. Beartic's ability to absolutely nuke a physical wall with SD + Gem means it cleaves open a physical wall for your setup sweeper of choice. I chose to pair it with Shelgon and Lairon, since it can bait physdef solrock pretty consistently, but other options like Kingler, Leaf, or even Arbok are probably solid. Persian is pretty much required on these teams because it compresses so much utility, but additional rain setters like Phione or Emolga are solid alongside Persian. More offensively dedicated Lairons like Rock Gem and CB have been rising recently since its just so good at picking up kills, but I went with endeavor + rock polish here to try and bait Solrock or Leafeon for Shelgon. Scarf Pig just ties it all together and gives me a reliable revenge killer.

Also shoutouts to Xrn for basically pioneering rain. no, sun sucks, dont do it

Week 4 vs innovamania: :cranidos::glaceon: :arbok: :solrock: :emolga: :persian:

idk man i wanted to use cranidos. Cranidos probably peaked in usefulness during the time of sturdy custap pineco thanks to obviously being able to nuke it through sturdy. But where other people think the arguably 6th best rock type in the tier isnt worth using, all I see is a stab head smash that is slightly faster than Lairon. I like specs Glaceon as the wallbreaker for it since glaceon is so good at chewing through Lairon, because Clefairy is actively 2hko'd by Ice Beam. Solrock is the requisite stealth rocker and persian check since im using a fucking cranidos instead of a lairon, and it does a great job checking Mienfoo who is otherwise problematic. Mixed Emolga appreciates Solrock killing itself trying to check Cranidos, and can lure Lairon for the star of the team. Persian is there because I find him so handsome, and also because I need to win the game somehow.


Week 5 vs BeatsBlack: :simisear: :muk: :hippopotas: :frillish: :meganium: :clefairy:

Sure, this isn't zu olympiad, this is zu classic playoffs. But I've got the talking pillow now and I really don't want to think about gsc zu again for the rest of my life, which I was asked to play instead of a tier that is even a little bit fun or good. Credit for the original 6 goes to crying btw. SImisear is excellent thanks to its ability to basically need no support offensively, but struggles with getting easily revenge killed after it has claimed a kill, as well as getting worn down if it tries to set up thanks to a rock weakness and low bulk. Most offensive teams overcome this by using salac berry + gluttony and then dying to persian fake out anyways, but an alternate way to support Simisear is by pairing it with a really solid defensive core to swap into standard revenge killers like Grumpig and Kingler, and letting them wear themselves down. Clefairy and Meganium are par for the course for any bulky build, but EQ is important to pressure CM Grumpig. Frillish is a solid counter to super fat Staryu teams that might outlast this build due to its lack of wish user, but is also a great answer to Walrein and Knock Off Mienfoo which would otherwise be problematic for this team. Hippo completely shits on Lairon, which is cool. Curse + SubPunch Muk is a tech i shamelessly ripped from crying, which is solid to threaten Clefairy teams and can burn through their encores long term.

Semifinals: We skipped cause we're super cool and good

Finals vs Gorex TomatoZause: :mienfoo: :emolga: :raticate: :lairon: :raichu: :vibrava:

My team got absolutely smashed in the saddest way possible, losing 2-5 before I got to play. Gorex didn't want to play a game that didn't matter, but Zause picked up the game in his place so I decided to fuck around for the last game. Wanting to use raticate, I came up with a devious creation of 4 choice users that objectively sucks. CB Reckless HJK Ohkos Solrock, CB Hustle Raticate is super funny, Specs Raichu is a menace, not just on a cheese team, and putting scarf on a vibrava might have given it a purpose (it didnt). Lairon set rocks and then clicked head smash, and Emolga had tailwind.



GG's. Fun season and shoutouts to DurzaOffTopic and TWiTT for being great managers.
 
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When I said I would post the teams I used, I thought I would be lazy and do it in a couple of months or probably never but it looks like I'm getting to it sooner than I thought. ZU Triathlon was really fun for me, I really love multigen format that rewards versatility without being as long as Classic. I will only share the teams I used in playoffs since I realized that the overwhelming majority of the teams I used during the cups were stolen but anyway, let's move on right to the teams:


Round 1 vs JOHNS

I didn't get to play round 1 because I'm too good at the game so I had to wait for the Johns to play so I could play my turn.

Round 2 vs 5gen

This game was complicated because 5gen is an opponent who has been playing ZU for much longer than me and therefore has much more experience than me. Overall I was expecting to face offense in the 3 generations but I was still afraid to be surprised and face a very bad matchup.

SS - [X]

:articuno: :Miltank: :Rotom: :Silvally-Dark: :Stunfisk: :Tangela:
I hate SS from the bottom of my heart and I had no idea what to bring so I went to the replays of the cup, I saw yovan the goat 6-0 with Dark Vally Flame Charge so I took it and added 5 strong Pokémon and prayed that it would work, in the end I didn't even have to play the game.

SM - [W]

:Bouffalant: :Crustle: :Komala: :Mareanie: :Rotom-Fan: :Torterra:
I can't remember what went through my head to build this team, I think I wanted to play Bouffalant because he's fun and I filled out the team with mons I like. Originally there was a SD Silvally Fighting instead of Crustle but Silvally is too lame and I needed a better wincon so I went with Crustle at the last minute. Overall the team is very classic, the goal is to make holes with Bouffalant to clean with Crustle.

ORAS - [W]

:Purugly: :Quilladin: :Swalot: :Electabuzz: :Gigalith: :Frogadier:
The ORAS was very complicated for me this week, I didn't know much about the tier as I spent the whole cup stealing teams. I initially tried to build but it quickly disgusted me so I sent a pm to Jett to get this Gorex team that I really liked because Spikes are broken and there were Pokémon like Electabuzz and Frogadier that I particularly like to use in this generation.

Semifinals vs Elfuseon

In the semi-final I met my French-speaking friend Elfuseon. I was quite serene this week because I had a clear idea of what I was going to face but everything didn't necessarily go as I had planned.

SS - [L]

:Cryogonal: :Klinklang: :Miltank: :Palossand: :Rapidash: :Thwackey:
In SS I was expecting to face a rather offensive team, so I decided to start with Thwackey as a base and then surround it with other Pokémon but the team was lame so I asked Tuthur for help. So we started with Thwackey, added a Miltank because it's broken against offense. Then we decided to go with a defensive core of Cryogonal instead of Articuno to handle Rotom and Palossand. We then added Klinklang because it's never a bad addition to clean a game and a Rapidash I forget why. However, I ended up facing the set that had me 6-0 in tests and lost the game. Again, this is a pretty standard team, if you want to use it put enough EVs in speed to outspeed Silvally if you don't want to have Tuthur yelling at you.

SM - [W]

:combusken: :golem: :Rotom-fan: :Silvally-poison: :simipour: :wishiwashi:
Elfuseon has been stealing teams since the beginning of the tour so I knew more or less what to expect. The teams they steal are also only teams that won because why take a losing team? I decided to go with the fact that I was going to play the afo team and apparently I was right. The team is based on Simipour Z Grass able to OHKO Mareanie and Wishiwashi once at +2 to allow Combusken to win the game. I added a defensive core composed of Golem which is for me the best answer to the Electric guys in the tier. With him I put a Wishiwashi which unlike Mareanie brings pivoting which is vital to allow Simipour to do its job. I then added a Silvally-Poison to have hazard control and a poison type able to remove Toxic Spikes which are very annoying in the long run. Finally a Rotom-Fan Scarf completes this team bringing an immunity to the ground type as well as speed control. In this game the team worked exactly as expected, I just advise to use a Combusken SD set because the Special set lacks precise abilities and power.

ORAS - [W]

:dustox: :Frogadier: :hippopotas: :Klang: :Purugly: :Simisage:
Here I was more or less expecting to face a known team, so I started with a rather solid team based on Simisage and the pressure of hazards. Thanks to Frogadier and Dustox I could easily pivot against the opposing team to allow Simisage and Purugly to put pressure, Hippopotas acts here as a Stealth Rock setter as well as an Electric type immunity. Klang is an answer to the Grass and Ice types as well as a late game wincon. The team is really easy to use and really good.

Finals vs Toto

I would have liked to play someone other than my test partner in the final but he won handily against all his opponents. I also started out confident here because I thought I had the knowledge and ingame to go for the final win but my knowledge ended up failing me resulting in my defeat.

SS - [L] (No replay unfort)

:Altaria: :Qwilfish: :Rapidash: :rhydon: :Sawk: :Tangela:
As said above I hate SS, so I decided not to think too much and go for a classic offense. I wanted to play Rhydon again, who we see less and less despite his ability to keep Stealth Rock on the field by threatening common Defog users. I added Altaria + Tangela to this team to handle the physical threats of the metagame, pivot and remove hazards. I then added a Rapidash to act as an answer to Klinklang and a soft check to Ice types. Finally, Sawk and Qwilfish complete this team, the former being able to sabotage its checks, threaten Pokémon like Miltank and revenge kill fast metagame threats while the latter is an effective wincon once the opposing team is weakened enough. The team is simple to understand and effective.

SM - [W]

:cacturne: :electivire: :golem: :komala: :Mareanie: :Swanna:
Ok so originally I had planned to go with a team with Purugly and Servine but at the last moment I went for a team based on Cacturne who is very strong against defensive cores that Toto tends to use in SM. I added a Golem to check Electric types and lay down Stealth Rock, a Mareanie to block setup sweepers, spread burn and lay down Toxic Spikes and a Komala to soft check special attackers. This team is first completed by Electivire which brings speed control and attracts Pokémon like Golem or Gourgeist that Cacturne is able to destroy and then by Swanna which is the wincon of the team taking advantage of Cacturne weakening and destroying its checks to clean the game. A rather difficult team to pilot because of its very limited ground type responses but quite strong in practice.

ORAS - [L]

:carbink: :dustox: :frogadier: :jumpluff: :krokorok: :purugly:
A team that gave me a headache, I originally wanted to use Jumpluff surrounded by a team that could set hazards and pivot to weaken his checks so he could clean but I failed to implement this gameplan. Carbink is the Stealth Rock setter here and the main answer to threats like Purugly and Scraggy. Dustox is the answer to special attackers and pivots on them to allow Krokorok to trap them or Purugly to threaten them. Krokorok brings Speed Control, immunity to Electric type, and the ability to pursuit trap annoying Pokémon like Purugly. Frogadier is a pivot capable of putting down Toxic Spikes to allow Purugly to put pressure on and weaken Jumpluff's checks. A basic team with an effective concept that I didn't know how to exploit its potential.


That's it for my teams and my run, I hope you like the teams. Thanks a lot for reading, it's now time for me to take a break, see you for ZUPL, peace.
 
NO GSC ZU??? That's ok I'll post 2 since their is no GSC in ZUPL so no point holding on to anything.

:magby: :dratini: :krabby: :mareep: :croconaw: :smoochum:

First team is paraspam team with a few notable differences. First one being no Butterfree and second one being Krabby > Sandshrew. This is actually one of my favourite teams of recent times. I actually almost brought this in Olympiad. Krabby is actually very scary when the opponet's team is sufficiently paralyzed. The set is fairly self explanatory, surf bops onix body slam gives you more chances for paras. Only things you can consider are maybe de > body slam since it gets some 2hkoes body slam doesn't and also possibly hp rock > bug for togetic. Dratini is added as the ultimate magby check + para spammer. Mareep is actually a pretty cool pokemon theoretically having a good matchup vs 2 of the big 4. and rest mint actually gives you more chances to para. Magby is standard thief lead. Smoochum is smoochum, and Croconaw is rs variant cause we are super weak to smoochum.

:croconaw: :mankey: :magby: :togetic: :smoochum: :bayleef:

Monke. Mankey is pretty bad,,, but not unusable, its decently fast and has enough coverage to be a potent threat. meditate 3 attacks is the way to go imo and better then sub meditate but you can drop hp ground for sub if you want. +1 hp ground has good chances to 2hko koffing though and crit corss chops can feel unfair at +1 too. rest of the team is something to lure the poisons so I run 2 attacks togetic to psychic grimers and koffings who try to haze ur curses. I honestly think 2 attacks togetic is the best set atm and better then curse mono attacker. Magby and croconaw are borderline mandatory when using average mons like mankey. rs cause we are weak to smoochum again and thief magby cause barrier is kinda weird on this team. Smoochum is smoochum. Bayleef is purely as a secondary win con. sd razor leaf is actually pretty good set and we dont reallt need ancient power cause we arent super scared of magby or dodrio but if you wanna run it you can. this team is definitely less viable then the paraspam team above but its fun.

Hope you enjoyed reading. I'll post some more teams at some point I'm sure. just wanted some GSC teams here
 
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MASSIVE ADV ZU TEAM DUMP
now that i'm out of all recent adv zu related tours, i wanted to share with you all some of my favourite teams that i built for this metagame in the last months. there's a huge variety of playstyles and mons used so i hope you can find some teams that you find interesting enough to try :) wish i was able to add replays too ugh

:aipom: :delcatty: :chinchou: :numel: :koffing: :shuppet: subtox numel wishpassing fat
i built this team pretty randomly a few weeks prior to the adv lc vs adv zu war, and when a friend of mine on the lc team asked me for some zu teams this is one of the ones i sent them. i defo wasnt expecting it to be used for most of the games and to win so much LMAO, but ye it's pretty good. it has a really nice balance of fatness and offense, baton pass on cat is really useful to better enhance its job as a wishpasser to the rest of the team if they get weakened, and games with this team often don't last too long so dropping heal bell is fine. i have no clue what that numel spread does but i stole it from an old obb team so it should be good i think. it is subtox over the more common resttalk to be better vs mons like lileep which this team kinda struggles to break. aipom can be made band but i really like taunt on this team for the spikes lead mu. using my favourite shuppet set, with enough spdef to live 2 tankform icebeams/tbolts from full.

:poliwag: :voltorb: :growlithe: :shuppet: :sunflora: :spoink: lead poliwag spatker spam
one of the coolest teams i've built in the last months, simply due to how unique it is and how well it works despite its janky appearence. main idea with this team is to overwhelm special walls with many special attackers and then sweep with the remaining ones; it might sound like a really dumb gameplan but it genuinely works lmfao. lead wag is pretty (s)wag as it deals with fire leads, wailmer, and even many other slower leads if you're brave enough to click hypnosis. sub petaya voltorb with boom can either lure in special walls like dustox or cat and then boom on them early game or clean weakened teams late game. growlithe, sunflora and spoink can all hit stox pretty hard but they struggle with cat, and that's why shuppet is there. other random special walls like tankform, resttalk numel or spdef chinc just get overwhelmed/boomed on by torb. despite all of this offense, the team still has some decent defensive backbone in the shape of useful defensive typings (like shuppet's) abilities (like growlithe's intim or spoink's thick fat) and sheer bulk (like sunflora's).

:staryu: :delibird: :castform: :aipom: :nosepass: :bayleef: subpunch deli + normal spam bo
i built this team cause i wanted to use some mons that i don't usually build with like star, tankform and deli. lead star has a decent to positive matchup into like 99% leads which i think is really cool, even tho the mon itself isn't that great, spread could be optimised. subpunch deli can destroy most fat teams if it gets even one free turn to put down a sub (and if it doesn't miss focus punch when you need it most ffs). castform is the primary spdef tank and weather check, cb aipom is cb aipom, nose is our normal resist and really helps both castform and aipom by trapping and eliminating steels like magnemite and aron. don't ask me what the spread does cause i made it a long time ago and i don't remember. bayleef makes the team less ground weak and helps castform take on mons like elekid and rain sweepers. one of the reasons i'm not too high on this team is that it has no real fighting resist for stuff like aipom's bb or mankey in general, you could make the bayleef a koffing but then you become pretty elekid weak so idk pick your poison.

:voltorb: :kabuto: :dustox: :lileep: :magnemite: :natu: toxtect natu + cb kabuto balance
this team is really bad lmao, i'm just sharing it cause it has some cool mons/sets which imo could be explored more. this lead voltorb set is really cool as it outspeeds every other lead, has a good mu into many of them and can boom out of bad mu's, taunt disrupts spikes and sleep leads and spatk is low enough to never proc snorunt's salac. cb kabuto is interesting since the tier has very little defensive rock resists, and most of them get smacked by surf. on paper it might look really cool, but it's frail and slow as balls so it's quite hard to make work. i haven't been able to make anything with it and this was my closest attempt to a good build even tho it's pretty bad, maybe you can make it work on like paraspam idk. other 2 moves are mostly filler, hp can also be made fighting idk. i then slapped on dustox/lileep cause i didnt know which direction to go with this team and only god knows why i also put a mag. natu is there simply because i had never used it and i wanted to try it out, it has baton pass to provide a safe entry point for kabuto. team was really rhyhorn weak so i added hp grass on stox and enough spatk evs to always 2hko lurehorn from full.

:wailmer: :masquerain: :snorunt: :shuppet: :voltorb: :farfetch'd: masquerain berry spam ho
i have been spamming this team on every occasion i can because it's legitimately so fun to use. wailmer is a crazy good offensive lead even tho more and more ppl have started to prep for it, water spout is really strong and you can just boom on resists. this is more of a "lure" set which lives a cb aipom dedge and a elekid tbolt from full. keeping snorunt in the back is imo the best way to use it since it has pretty bad mu's vs most common leads nowadays. masquerain is a pretty slept on threat which can just break holes into more defensive teams with its great special movepool + hp flying, which 2hkos dustox with the investment i have. intim is also a nice ability that can let you live certain hits you otherwise wouldn't have been able to. shuppet once again helps the team defensively with its immunities and taunt to break past certain annoying defensive mons. voltorb can again either clean with sub + petaya or boom on special walls to open up masq better. farfetch'd is, in my opinion, the best cleaner in the tier: max bp flail can just ohko most neutral mons, and if it can get a sd boost off even resists aren't safe. you can't even revenge it with priority since i'm running quick attack of my own. this team is definitely not my best one, but it's my favourite in the sense that it's really really fun to use, so give it a try :)

:elekid: :koffing: :numel: :seaking: :lileep: :sunflora: elekid + wincon sunflora semistall
i called it semistall but it's not quite semistall tbh since there's no cat, it's basically a really fat balance. i built this team to qualify for ladder tour and honestly it did not disappoint me. elekid is in the lead slot to pressure most other leads, and with its speed tier it does a great job at cleaning weakened teams. numel is a really cool spdef wall with its unique typing and a great status absorber, since it's immune to both wisp and twave and can heal toxic off with resttalk. lileep + koffing cover offensive normals, with the latter also dealing with mons like cubone and rhyhorn. seaking is there to be annoying for stall teams with its coverage, while also having decent defensive utility with its typing and ability and lefties + protect for longevity. spdef sunflora deals really well with most offensive waters bar opposing seaking and with growth it is the main wincon of the team, being able to set up on many passive mons. the team can be really good but it's very hax prone, so ye don't mald lol

:aipom: :nuzleaf: :grimer: :chinchou: :taillow: :aron: sd nuzleaf + lure taillow bo
i built this team after i realised cromer was utterly broken and so i wanted to make a team which could make it sweep as easily as possible. this taillow set comes from a czim team where he used it in the lead slot, but i thought that the surprise factor of keeping it in the back might be really nice. after it gets a chance to switchin (usually thanks to a double switch) it can sub down to 1hp and hit the normal resist that the opponent sent in to then be able to finish it off with your aipom, which is now freer than ever with the opposing normal resist gone. if the normal resist was a magnemite/aron/rhyhorn, grimer is also really free to curse up and win now, and if they still have annoying mons for it like koffing you can just break them down with your aipom. sd nuzleaf is an alternative lure in case taillow doesn't work for whatever reason, it can help break past certain annoying walls with sd + coverage to open up your threats or it can just trade with lots of mons thanks to boom. aron and chinchou, despite being offensively oriented, form a really nice defensive backbone together with grimer thanks to their useful defensive typings and abilities.

:chinchou: :bayleef: :delcatty: :spoink: :nosepass: :grimer: cb trick spoink paraspam balance
probably my favourite build of recent times. i wanted to build something for zause's annoying stall teams and cb trick was the first thing that came to my mind. chinchou is a really cool lead with positive mu's into many different opposing leads (feel like i've said this sentence lots of times by now) and the first para spreader. bayleef is our main ground check, with enough speed to outrun jolly cubone; this set with no synth might look weird but it's genuinely really good, being able to slowly chip down certain defensive mons like dustox or lileep, and with leech + protect and wish support from cat you're usually fine recovery wise. speaking of cat, it's the main spdef wall of this team, providing wish support to all teammates, and a second para spreader with body slam. nosepass is our normal resist which greatly appreciates wish support, our third para spreader, and it can trap steels for grimer and spoink. cromer is the main wincon of the team and the best switchin into aipom's bb. now the star of the show: cb trick + sub cm spoink. after you get this mon on the field, you can lure in the opposing special wall (mainly cat) and trick a band to it, and after it's chipped down enough (not too difficult of a task since it has an hard time using wish effectively with a band tricked) you can find an opportunity to sub with spoink on a passive mon and start to cm up to then 6-0 most stall teams.

and ye those were some of my coolest teams. i've been writing a post for old gens hub about the metagame so stay tuned for that!
 
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This was originally part of a larger, spread-out post that covered gens 1-5, but constant procrastination (after a demoralizing loss in progress due to lost draft), multiple tier shifts, and the advent of Olympiad 2, I'd decide to just focus on delivering the initial inspiration for the post: my Olympiad 1 teams and a fun Mon in pre-unfreeze that had cool potential. I was pretty excited to play ADV when it was decided to be included and with it being in a team tour environment, there was a lot of cool stuff to be seen or tried out. It was also interesting to see other players' take on the meta firsthand.

Week 1 vs JonAmon 25, Paradox Dustox
PDDLeft.png

Game 1 (T):cyndaquil::grimer::koffing::delcatty::rhyhorn::elekid:
Game 2 (W):growlithe::grimer::koffing::magnemite::elekid::castform:

After the unexpected Game 1 tie, BP passed me a pretty similar team with a few Mon changes which ended up securing a good foothold in the early game. There was too much pressure from Magnemite without anything to cleanly answer it, allowing for it to control a good portion of the game. Two clean and solid teams to start off the season with.

Week 2 vs JabbaTheGriffin, Paradox Pablos
PDP.png

(W):seaking::castform::cubone::shuppet::lileep::luvdisc:

I had an idea for a lead Seaking set that would act as an early-to-mid-game breaker which I brought out here. Hidden Power Rock and Lum berry effectively let you destroy lead Butterfree or similar mons, Delibird and Masquerain for instance, without having to commit to Hydro Pump accuracy or falling short with Ice Beam's damage. Castform and Shuppet also brought Twave support for Cubone (and Shuppet itself) to have an easier time wearing down the opponent's walls. Castform and Lileep also made for good blanket checks to both SpDef and PhysDef mons respectively. I wanted to shore up my revenge killing capabilities, especially versus Elekid, so I locked in Petaya Luvdisc for the last slot. I'm very fond of Luvdisc simply because it offers a very secure endgame route vs offensive teams relying on fast stuff like Aipom and Elekid, without having to participate in speed ties myself.

Week 3 vs OranBerryBlissey10, Zealous Outlaw Oinkologne
ZOOLeft.png

(W):aipom::delibird::chinchou::masquerain::rhyhorn::bagon:

Agility Masquerain and Bagon were two Mons I really wanted to use and iirc I think OBB had some teams that were typically weak to this type of offense, which is also probably why I had Salac Delibird as well (although I generally believe non-Band is better nowadays anyway). I'm really not fond of using Band Aipom, so I always opt'd for Silk Scarf or Lum whenever I used it. I often would bluff band as well since it's the most go-to set in the tier. I'd likely revisit this team again and shore up the weaknesses to fast Electrics that are very present, stuff like Elekid can easily walk through this once it gets in cleanly.

Week 4 vs Medeia, Pignite in Flight
PIF.png

(L):wailmer::sunflora::magnemite::nidorino::meowth::delcatty:

If I recall, this week was the first time Wailmer was used yet multiple teams brought it out this week for essentially the same thing. I had Roar specifically for lead Butterfree, which Wailmer cannot prevent Sleep Powder from barring a freeze. Roaring Butterfree out turn 1 would also provide me more team info from my opponent, potentially pulling in something that Wailmer really throttles like ground-types. I also wanted to try running Meowth in conjunction with Sunflora for a sneaky Sun sweep setup. The team is definitely more experimental than what even I'm used to, but I've had friends find success with this team on the ADV ZU ladder which was kinda surprising to me.

Week 5 vs plznostep, Trailblaze Thwackeys
TBT.png

(W):growlithe::rhyhorn::elekid::dustox::larvitar::castform:

I wanted to use Larvitar after Mediea smashed my team with it last week and decided to pair it with Rhyhorn for a dual-ground assault, with Rhyhorn, Dustox, and Growlithe all working towards pressuring Larvitar's biggest roadblock in Koffing. Larvitar ended up being a great choice as it performed exactly as needed to clean up the endgame after 1 DD.

Semis vs SOMALIA, Zealous Outlaw Oinkologne
ZOOLeft.png

(L):mankey::exeggcute::grimer::taillow::luvdisc::cubone:

I've played around with lead Reversal Mankey, which seems very risky and unnecessary at lead, but I am not lying when I say this thing has literally won at lead, turn 1, 6-0. Supporting Grimer came in the form of Cubone, Eggy, and HP Grass Taillow, but a noticeable lack of offensive investment on Eggy meant that it could often struggle to put on enough pressure. Similar to the team above, I revisited this team and modified the Eggy to be far more offensive so that its Psychics hit much harder.

*If we made it to Finals I honestly might've just ran Rain vs Jabba because :p

In addition to Olympiad run-through, I thought I'd tag on a fun mon I had tried out at the time.

:rs/dratini: - I'm fond of Dragon Dancers and Dratini is fairly unique when it comes to that. It has around the same overall bulk as Bagon or Larvitar, however its typing and Shed Skin ability allow it to more easily set up vs passive Pokemon like Lileep and Koffing. Rest further enhances this role, allowing for multiple boosts over a long period of time, creating a potentially devastating sweeper after enough boosts. That said, it requires significant investment into bulk which cuts off a ton of power when initially setting up, making it more of a fish-attempt than something reliable. This spread belows notably allows Dratini to survive three attacks from Pokemon like Koffing and Delcatty, allowing it to Rest before it can be KO'd. In addition, Shed Skin may allow for Dratini to acquire more boosts before it needs to Rest. The speed is for outpacing Elekid after 2 speed boosts, although this is more preference for me. Hidden Power Steel may seem odd, but it hits both Rock-types and Shuppet for super effective and neutral damage respectively whereas Fighting would not. While this means Steel-types can pose an issue, they are far sparser and can be dealt with via Nosepass's Magnet Pull, which makes it a good partner for this particular set.

Dratini @ Leftovers
Ability: Shed Skin
EVs: 252 HP / 220 Def / 36 Spe
Jolly Nature
- Rest
- Return
- Dragon Dance
- Hidden Power [Steel]
 
RIP lost r1 of SM cup so I'll dump my builder for anyone to use teams or ideas. I think that while there are a few standout sweepers/threats in the tier, one can still build consistent teams and use obscure options effectively. I used to have hundreds of teams and I lost those a year or two back. As a result, the teams in my builder are a mix of old teams I had access to still, ones I built after I lost my builder initially, and more recent teams from Olympiad til now. I tend to build more for fun and use niche mons or sets than run fully standard stuff (though there are a bunch of standard teams or edits that can make teams standard) just out of preference.

My quick meta opinions are that Evire and Simisage are offensive mons, and I see Swanna as slightly below them in-game (specifically because it needs the right set more of the time whereas Scarf Evire and Synth 3 Attacks Sage put in a ton of work). I don't believe that anything is banworthy; rather, I find that one can account for top threats well enough and nothing feels broken to me. For Swanna, you gotta pack answers to its sets like any top mon with multiple sets. You can have mons that overlap like Wishi/Mare which pivot into it, Furf/Sage/Scarf Evire which pressure it, and there are more options I can list but I'm lazy. As for Evire and Simisage, defensive answers are limited, but between defensive and offensive checks and hazards, I find them manageable. I didn't mention anything else like Leafeon or Combusken because to me they're just very solid, not arguably overbearing.
 
SS CUP TEAM DUMP
(check out my post about the metagame too!)

Round 1: vs txitxas
G1: :gourgeist: :jynx: :coalossal: :qwilfish: :dugtrio-alola: :silvally-dark: the most broken ss team ever (w)
i genuinely love this team, it performs much better than what its wack appearence might suggest. between hazard stacking potential, lots of speed control thanks to scarf jynx and many prio users, and 2 setup sweepers, the team maintains a good defensive backbone that can also hold its own offensively & a good offensive core with defensive utility as well. gourg-xl is massively underrated imo, its defensive typing is so useful, thanks to foul play it can also beat klinklang (which tang cannot do) and has random surprise prio for mons like rotom or lass. heal bell on scarf jynx is an emergency cleric which can come in handy in certain situations. team is kinda weak to a well played skuntank/rapidash (unless you have the balls to hard switch in balloon duggy on sludge bomb/hhp) but they're definitely playable mu's.
G2: :uxie: :piloswine: :gurdurr: :lilligant: :qwilfish: :skuntank: bossaru 6 but with skun (w)
rest in peace champ, you won't be forgotten. this team was originally built in blaze server to bring in finals (even tho we ended up bringing something else), not only to pay honour to the former haze player, but also cause it is genuinely a good team lmao, it has a nice combination of offensive power and defensive utility. skun over the classic last poisonvally/appletun solves many problems that the team could have: namely it gives it a ghost resist and a way to more directly threaten mons like palo.

Round 2: vs Oathkeeper
G1: :sawk: :koffing: :coalossal: :thwackey: :pawniard: :palossand: koffing hazard stack (w)
i was thinking about a possible way to abuse tangela, and i got inspired by aaa, with the idea of removing its regen, making it much more susceptible to chip damage throughout the course of the game; that's how i discovered koffing, a mon i fell in love with for how many boxes it fills in the builder (check my meta post out!). main idea of this team was to stack hazards and physical attackers, wearing down tangela until the latter can start wreaking havoc. palo provides spinblocking and pawn punishes defog attempts, helping to keep your hazards up. like most of my teams without fisk/don, pretty skuntank weak.
G2: :dugtrio-alola: :shiinotic: :silvally-dark: :rotom: :lickilicky: :gurdurr: shii + licki bo (w)
this team is kinda weird but it does unironically work. idr exactly what my thought process when building this was LMAO, i just know i wanted to use some mons which i don't typically use like shii and gurdurr, and this build was able to fit them both. licky, despite being ur, is actually somewhat decent, being the bulkiest wish passer (a feat which is pretty rare in this tier) and having access to knock, and its passivity can be patched up thanks to good teammates. gurdurr is already a good physical tank, but with wish support it goes to a whole other level. resttalk darkvally is crazy broken.

Round 3: vs 5Dots
G1: :musharna: :rotom: :piloswine: :poliwrath: :thwackey: :koffing: musharna + koffing balance (w)
zause was spamming that wack musharna + wish leafeon team with no removal and actually winning, so i tried myself to build around the musher. team is quite straightforward, tho it has some unique picks: pilo over more standard rockers to better pressure alt and grasses and to have a better ice switchin; poli deals with dash and kk in one slot; and koffing helps team not to get almost fully shutdown by tangela, and it's invested in spdef with haze to significantly improve the alc mu.
G2: :rotom: :gastly: :alcremie: :klinklang: :altaria: :stunfisk: ghost spam + offensive alc + resttalk kk (w)
this might just be my favourite team i built for this cup. gastly is a very cool mon, being the safest cow switchin ever, and since it doesn't have the best stats ever i paired it with rotom to overwhelm its checks: cuno gets a choice item tricked and loses to offensive alc by taking rocks damage, while fisk gets worn down to allow a safer path to victory for klinklang. i'm running a resttalk set on klinklang to be able to safely switch into tangela and provide some longevity for it to be able to be a threat throughout the whole game. alc has helmet to help vs darkvally. rhydon can be a menace, try to trick a choice item to it asap and use your rock resists and ground immunities to outplay the opponent.

Round 4: vs LustfulLice
G1: :oranguru: :palossand: :flareon: :silvally-water: :persian-alola: :sawk: av guru + wish flareon balance (l)
i still think this team was genuinely fire, despite its absolutely trash skuntank mu. av guru is a pretty decent special tank, normal typing helps it switch into rotom better, knock on special attackers is always good, and that + psychic-fighting coverage is very hard to switch into. i wanted to pair it with a wish passer to help its longevity, and since i couldn't use licky without repeating the normal typing after a bit of tinkering i came across flareon, which also helped with mons like alc that guru cannot handle. watervally is a cool defogger which can softcheck mons like kk and dash, and which also benefits from wishpassing. double scarfer may look strange but i've been feeling that persian alola finds itself tricking its scarf 99% of games and with sawk you can still keep speed control; set on sawk might look weird but ice punch helps get rid of alt (which is otherwise difficult to deal with for this team) and toxic can punish common switchins like palo or sableye.
G2:
:regigigas: :silvally-poison: :articuno: :pyukumuku: :rhydon: :alcremie: regigigas + poisonvally stall (w)
the mightiest of the regis. all my stall teams usually have one big weakness: grass types with knock, be it tangela or thwackey, can put tons of pressure on them, and their most common answers aren't good fits on stall. that's why i originally decided to build a stall team with poisonvally, which resists grass and can absorb knock off, à la sv swalot/muk. regi was actually the last mon i added to the team: i needed a ghost resist, a knock off user, and possibly an alternate wincon other than alc, which is usually busy enough doing cleric stuff. this regigigas set has a pretty easy time getting past the slow start turns thanks to resttalk and its huge bulk, and it can boost itself in the meantime thanks to pup and take over entire teams on its own.
G3: :koffing: :alcremie: :sawk: :altaria: :stunfisk-galar: :ditto: koffing + cb sawk semistall (w)
i basically took one of my favourite teams of mine of all time, copied it and replaced defensive qwil with levitate koffing since team was pretty weak to rhydon (i had yet to discover koffing when i originally built the team). i made the bad decision of giving it tspikes over wisp cause the qwil in the original team also had tspikes, and due to that i got in huge danger of losing to opposing sd qwil. cb sawk is a really strong wallbreaker which we don't see to often since it usually does speed control duty, but here it's paired with ditto to get around that issue. rest of the team is just a good old strong defensive core. protect on gfisk is underrated as a last move.

Round 5 (finals): vs yovan33321
G1: :rotom: :silvally-water: :ditto: :articuno: :stunfisk: :roselia: subplot rotom + ditto balance (w)
i wanted to use subplot rotom for 2 reasons; first of all, i don't use it too often and i think it's a cool mon; and second, it had a really good mu vs the stall teams yovan sometimes brings. i chose ditto as my speed control to keep a good mu vs eventual cheese ho which i was expecting from yovan (and which did come in the end). watervally-cuno-fisk is your usual rocker-defogger-cleric core which also provides pivoting and has nice defensive synergy. i originally had offensive tang in the last slot but i replaced it last minute with rose cause while ditto can basically beat sun on its own, it needs more help to beat in the eterrain mu, which rose can give him by walling mons like raichu or lilli.
G2: :accelgor: :beheeyem: :kabutops: :lilligant: :qwilfish: :silvally-dark: otr beheeyem ho (w)
after spending a whole afternoon trying to build a balance/bo team with bulky np behee without succeeding, i gave up and slapped together one of the most basic, bread-and-butter ho teams but with a otr behee, which i think is a very cool and underrated set. thanks to meteor beam, it can snipe mons like cuno/cryo to help accelgor/lilli sweep later in the game, while boosting its spatk to absurd levels at the same time. kabu is your usual suicide lead, and the array of different sweepers that this team provides also have decent defensive utility. darkvally should've had flame charge over either iron head or psyfangs (probably the former) but i forgot to change it.

Round 5 (finals): vs BloodAce
G1: :liepard: :alcremie: :stunfisk: :poliwrath: :accelgor: :cryogonal: cb liepard + specs poli balance (w)
if the ghost spam is my favourite team i built for this tour, this one is a close second. i really wanted to run cb liepard + hazards bc i think it's a really cool team style, and i chose a very unique spikes setter in defensive accelgor, which can check tang, pivot, provide speed control, and reliably knock off most defoggers; i'm usually not a huge fan of specs poli, due to it often overrelying on its high-bp, low-accuracy moves to actually do damage, but it looked like a perfect fit here, defensively checking mons like dash and kabu and really beneficiating from accelgor knocking off defoggers' boots. i think this is a really fun team, give it a shot if you can.
G2: :pincurchin: :swoobat: :raichu: :tangela: :clefairy: :rotom: swoobat semi electric terrain (l)
i hate this team. i wasn't quite feeling the psyvally team i was meant to bring, and a few hours before the game i decided to scrap it and bring this one instead. i've always thought that the concept of running half-cheese half-regular-balance teams was very cool, and so i tried to make one with electric terrain, but yea the results weren't great. this team has many issues: 6-0d by skuntank, very dash weak, no ghost resist with best elec switchin being raichu, life orb on raichu which makes it kill itself on a team which was meant to last a little longer than your usual ho, and many more. still, swoobat is stupidly good, and after a few cm's it can sweep through entire teams by itself.
G3: :klinklang: :articuno: :palossand: :skuntank: :lurantis: :kabutops: cb skun + lurantis bo (w)
i wanted to run wild charge klinklang + lure for fisk since it's always a good combo, and i settled on cb skuntank, which can 2hko stunfisk reliably with the slightest chip. i changed boom with sleep talk last minute cause even with lurantis and cuno i wasn't quite sure about the tangela mu, and i'm glad i did. palo felt like the best rocker for this team, and i finished the team off with kabu as a pivoting scarfer. lurantis is very hard to fit but it's massively slept on imo, it can sweep entire teams on its own by boosting its offensive stats and physical bulk while attacking; leppa is the optimal item without any doubt, since by running 4 8pp moves you often find yourself finishing them when you need them most, especially if you face pressure mons like cuno.

Other teams (no explanations, some were almost brought/were going to be brought, others are just cool teams)
:silvally-rock: :lycanroc-midnight: :gourgeist: :rapidash: :stunfisk-galar: :altaria: rock spam balance
:heatmor: :thwackey: :qwilfish: :articuno: :rhydon: :rotom: heatmor bo
:lunatone: :lurantis: :rotom: :piloswine: :persian-alola: :alcremie: luna + lurantis bo
:accelgor: :coalossal: :jynx: :cofagrigus: :pawniard: :stunfisk: cursed spikestack
:stoutland: :hippopotas: :cramorant: :tangela: :articuno: :rotom: cramorant sand

hope y'all enjoy these and that you can consider using them in your future ss games!
 
uh ig i'll double post :)

POST ZUPL SS TEAM DUMP

WEEK 1: ME VS CLEAN (L)
beta 1: https://pokepast.es/6fd74bb6b0dadc69
beta 2: https://pokepast.es/801de2c8f35e2d9f
FINAL TEAM: :mawile: :poliwrath: :rotom: :articuno: :stunfisk: :roselia:
mawile exploited clean's common defensive cores, fire blast nailed tang which was usually clean's main physical wall. rest of the team is fairly straightforward, except for maybe aroma tang which is imo very underrated, being a tang/thwack switchin without being weak to sawk like cow is. idt i played the game fully optimally but i probably still had a chance even after the cuno sack had that fireblast hit. unfort but it happens, can't complain too much, i was still happy about the game and i thought i could've come back in the following weeks.


WEEK 2: ME VS ZAUSE (L)
FINAL TEAM: :gourgeist: :jynx: :coalossal: :qwilfish: :dugtrio-alola: :silvally-dark:
i fished. considering i knew most of castle players from olympiad and that they overprep, and also that i used to spam the "most broken ss team ever" in blaze server, i thought they would consider it in their scout and that zause would have it on his mind, so i tried to turn it into an ho. but i got sunned. yea this team's sun mu is negative, i had 0 chances of winning that game.

WEEK 3: ME VS FRANKLIN (L)
FINAL TEAM: :gourgeist: :ditto: :jynx: :clefairy: :altaria: :stunfisk:
jynx looked great into scout. i wanted to bring a "ditto+breaker+slow pivot into breaker" semistall since it's a kind of team that i love, but i didnt fully optimise it and yea i got owned by cm alc since my fisk didnt have toxic. this is a loss i'm pretty mad about with myself cause had i tested the team more i could've realised its weaknesses, but my not great health status during this week combined with the very low support i had in this tier on my team means that i loaded a very suboptimal team. anyway, nobody is to blame here other than me.

WEEK 4: OLK VS POKESLICE (L)
FINAL TEAM: :skuntank: :thwackey: :miltank: :rhydon: :rapidash: :articuno:
i got reasonably subbed out, but honestly i would've preferred anybody other than olk to take my place. somebody like zpice or mirbro could've imo been a much better sub. anyway, i tried to go for a very straightforward approach to building, and after getting straight up ignored and almost seeing a groundless-scarf-wailord-triple-water team get loaded without even being linked in the server, olk decided to use my team instead. we got sunned AGAIN and i think we could've had the tools to outplay it, but with no offense meant, lack of experience showed.

WEEK 5: OLK VS OBB (L)
FINAL TEAM: :alcremie: :altaria: :stunfisk-galar: :poliwrath: :rotom: :silvally-poison:
i prepped at 2am the day before the match cause i didnt know when it was happening and i was very busy early in the week. bu poli looked unironically very good into obb, and rest of the team had sturdy checks to many mons that obb really liked. this team had 0 tests, in hindsight poisonvally should've probably been work up to fix some of this team's difficult matchups. i think we had matchup (except for ironically enough the poli which wasn't doing much LMAO) but again, not optimal plays lead to another loss.

WEEK 6: ZPICE VS 5GEN (L)
beta 1: https://pokepast.es/bdac4e49771d21c2
FINAL TEAM: :rapidash-galar: :miltank: :stunfisk: :articuno: :thwackey: :qwilfish:
zpice was slotted here instead and i was honestly happy to see him on the lineup. gdash was our starting point cause it looked great into 5gen's scout, and after many calls and test games we tinkered it to not only be good in the matchup but also to fit zpice's liking. off fisk is very underrated ngl, it's usually a very defensive mon and thus players often do not expect it to dish out much damage and don't know how to play around it. not much to say here, zpice piloted this team really well but unfortunately our cofa mu was not good at all, great bring by 5gen. honestly this team was the one i felt was the most polished and well-finished one since the w1 team, and i was starting to restore faith in my building capacities.

WEEK 7: ME VS TUTHUR (W)
beta 1: https://pokepast.es/a0e96695cbb5734e
beta 2: https://pokepast.es/e11afdc4cb870ae4
beta 3: https://pokepast.es/dc56645940a415af
beta 4: https://pokepast.es/7e2a6d08b5292cdb
FINAL TEAM::ditto: :raichu: :shiinotic: :dugtrio-alola: :coalossal: :miltank:
zpice was initially slotted, but due to him having a busy week i was subbed in instead. i really, really wanted to win this game, not only cause it was kind of very important for our qualifying chances but also cause i didn't want our ss to go 0-7. i prepped a lot, starting from one main idea: ditto in case tuthur cheeses, and raichu cause it matches up well into tuthur's standard balances. shiinotic over tang for the dark(vally) resist, balloon on duggy to help with dash, and a miltank after months of me not loading it. team worked up perfectly and lead to honestly a great game, but most importantly my first zupl win.

SEMIFINALS: ME VS OBB (L)
beta 1: https://pokepast.es/3fe2359c27180ab3
beta 2: https://pokepast.es/1acaaec4d8f25ea1
FINAL TEAM: :clefairy: :articuno: :sawk: :dugtrio-alola: :persian-alola: :silvally-water:
we faced obb once again, and imo he's one of the hardest players to prep for. i started with the idea of non-choiced sawk, combined with subtox duggy alola to lure in and chip down mons like palossand and gourgeist-xl. i then added the rocker-defogger-cleric trifecta, including a dark resist and a dash check. lastly i needed a scarfer, and i settled on apers cause i was somewhat expecting psyvally to come considering my scout, and to provide a sturdier dark resist and kk switchin than just clef and watervally respectively. i even bypassed my standard teambuilding requirement of having a tang switchin cause i know obb doesn't like the mon at all. i had mu, but obb caught me off guard with the offensive alc dropping my duggy (which was probably the most important mon in the mu) and i misplayed quite a few times.


ty to all my crams teammates for the faith and for all the great vibes, it's truly been a pleasure teaming with y'all. see you in the next teamtour! (hopefully i won't be frauding once again :worrywhirl:)
 
Posting the ZUPL VI teams here since SBPC requested me.

W1: https://pokepast.es/7d0cd4cd7348174d
I am not 100% sure what I remembered from the prep, but I concentrated on finding a lead mon that could surprise vs Hsowa's lead. Ended up with a standard team with a double normal resist that SBPC mostly built for me. I find the team good aside from being a bit vulnerable vs endgame Sableye if I don't take advantage of SD Mawile. Haxxed them so doesn't feel like the best victory IMO.

W2: https://pokepast.es/2b98b7ee0f1e962b
As again, don't remember everything from the prep. SBPC suggested Anorith because that is something Drud wouldn't expect, which was very fair since he would assume I would bring a normal-looking team. Anorith also worked because it punishes Drud's theme of using slow mons with a lot of bulky and fat. I played it well until the end as I assumed the Sableye endgame was Will O Wisp CM due to a lack of knowledge. Hax or not, I played the endgame extremely awfully where it could have been avoided if I just stood in with Swalot so I deserved it IMO.

W3: https://pokepast.es/84e2e0f386301a143
(Betas: https://pokepast.es/023ea80ced732231)
Heysup has some awareness of me as a player due to ADV LC, so I was looking forward to this match before we began hehe. For this week I wanted to explore more about the trapping dynamic as I felt like it wasn't explored so much. Persian easily forces teams to switch in their steel type especially when it's your only normal resistance so a no brainer I wanted to try Knock Off at some point. Probobass has the perfect covers against all steel types, only failing against cm bronzer and fast Mawile. Slaking was inspired by Hayedenn teams having so many of them for some reason, like what are you trying to tell me bout that guy,,,, Anyway everyone else was just to cover the general stuff. Not much to tell about the match other than it was just as I expected it to be.

W4: https://pokepast.es/d4d16767607613bb
Quagg owned me with Granbull lead and I got mad, so therefore I wanted to put the anger on my opponent by using it myself as the tl;dr of the team. I'm not even sure if this team is good on its own because it feels a bit hopeless vs grass types as Bronzer is the only mon that can switch in vs it, and even that mon is passive af. But the team just ended like that because it felt like it synergized well enough in my mind. As for the match, I think plznostep was very inexperienced as I felt like some of the turns gave me such an odd feeling that I didn't quite understand. In the end, I think I had the upper hand in both teams and builds and I've to admit it didn't feel like a challenge as I wanted to have.

W5: https://pokepast.es/36c565e9a4fe4749
This is easily my worst team as I built this in the last hours w/o any tests or someone to check in for me. The john is that my team was in a very dire state at W4 on NFEPL, so I didn't put any time into building. To start the problems, this team has a lot of repeated patterns I just added because of comfort. Crawdaunt was supposed to be DD with endure Salac, but my dumbass forgot to change SD to DD and I didn't realize it until the match. This team has bulk and the potential of power, but the synergy was not there therefore everything fell once I was forced to play in a slow-paced game. The worst part of it was it had to be vs Lazuli, someone I was looking very much forward to playing since they destroyed me at DPP OU at Pokemon Perfect PL, and how the match was just as awful. I requested Oran to be subbed out in week 6 to focus on the last week on NFEPL, which ended up with our team barely losing out just because of some annoying ass act that demotivated us from continuing winning, although our team was guaranteed out once we tied vs Qwilfish's team. Easily the top 5 worst weeks for me when it comes to comp mons tbh.

W7(BW): https://pokepast.es/24a4c510c0777776
I don't play BW ZU much, but since I requested Oran to play vs Tack and we were already in playoffs I was allowed to do that. Just asked SBPC for some teams and got some tests, and it felt like I began to have some understanding of how things work in the meta already. SBPC's a real one for tutoring me in the tier for some days. Unfortunately, I didn't win against Tack, which was very possible looking at the game again. I did some really dumbass moves that could have given me the win like Raichu Encore vs Pawn interaction, which made the endgame near checkmate for Tack. Thankfully my team is in playoffs, and I'll find another opportunity to snipe Tack haha.

Semis: (G1) https://pokepast.es/dbf8b8b063440aa9, (G2) https://pokepast.es/8f49886f054391de
Not sure why they gave me Zpice over Wooper and Lazuli, but it is what it is. The match was not as challenging as I wanted to have because Zpice made too many inexperienced moves and it felt like I just got too many right moves for no good reason other than "instincts". I wanted to build more Luxray due to the lack of usage I had with the Mon, and I ended up with a neat balanced team that I liked. It's nothing special, but I wanted to try other mons was the reason for this team. As for 2nd team, I stole it from Hayedenn and called it a day since I didn't feel like building much more than that lol. Big S/O for Zpice for the Bo3 though. I despise Bo1 in team tours in most cases because it feels like it doesn't represent how the tier is in my eyes, especially when it comes to developed meta in older generations. Bo1 team tours are genuinely so shit that it kills my interest to be in team tours, especially when the tier is so developed where a single interaction changes the entire course on how the game can be decided. Seeing that bo1 and bo3 DPP thread gave me a headache and made me think that Smogon is something I can never take seriously as long it's decided by people with that mindset.

Finals: (G1) https://pokepast.es/e3235706d968e889, (G2) https://pokepast.es/60cb0d78fc276aae, (G3) https://pokepast.es/1dfc4ad3abd7e863
Ngl I build all of these teams in the last 6 hours before playing vs Drud with some help from Quagg. The first team was easily decided for me to bring a semi-para team as revenge for W2. Granbull is 147 so it can outspeed 146 mons as my reason to speed creep them. Camerupt is 157 so it outspeeds all the fully spdef invested grass mons. Ivysaur is 200 in speed because holy hell I do not want to deal with the annoying mons below 196. If you're going to use Ivysaur over Carn, I think the speed aspect alone is the single reason why you can go to Ivysaur over Carn in my eyes. Everything else is there for the eventual wincon for Sub DD Crawdaunt. I picked DD Crawdaunt because it packed more damage and I don't think Drud would expect a para team ending with a DD Crawdaunt in the end. Originally it was SD Sub, but I found the speed on my team lacking in that sense so therefore it ended up like that. I do think SD Crawdaunt is more appealing to the general meta, but unfortunately, it wasn't for me in this team. The G2 team while a weird one is something I oddly adore because of Budew alone. While I did prey on Drud to bring Luxray Lead as his comfort pick, Budew isn't necessarily useless vs so many other leads. Vs like Persian, this mon actually takes any hits besides the LO/Choice band while being able to tank hits from defensive Luxray. Lunatone with HP Fire is not a usual set, but Quagg suggested it in case I would face against Wormadon, and seems like it worked. Once Wormadon was gone, the chances of their team winning vs me were pretty difficult IMO. Phione was Toxic > U-turn just in case I would have to face against Sableye or any defensive mons with recovery. Luxray w Roar is super nasty just because Lux has so many switch-in opportunities, and in this match, it showcased how much I got from w hazard stack, which let me beat out their Grotle and Luxray. The Persian is Sub for two reasons. One is to punish Endure/Protect Crawdaunt which I remembered Drud using, and it punishes Protect Raticate even harder, solidifying my endgame positions vs those mons specifically in a very odd strategy that requires a surprise factor. Overall probably my favorite team, although the structure can be optimized as it lacked power IMO.

DPP ZU is extremely underdeveloped, and while it can be because of the bans that have happened in past years I still feel like the tier could be pushed even further on way harder. There are some unexplored dynamics such as Trapping + Flying/Psychic/Normal Resistance that hasn't been explored yet, hazard stacking + Banette as well, and other things I wished I could go deep. Despite playing DPP ZU for 2 months, I still feel like I don't have enough grasp of the tier and there are so many things that I was not confident in the building aspect, which annoys me as someone who tries to be a perfectionist on knowing a tier. Fortunately, this is still ZU, so I couldn't care less about pushing the tier lol. Don't forget that I'm still a ZU hater till the day I die, though I gotta admit the community is pretty chill af even if smelly. I expected our team to be out as my goal with ZUPL was to meet players I wanted to face and troll the DPP ZU tier and community out of spite. But somehow Oran made a godlike draft and I performed way better than I expected. BP is probably very happy that I performed so well, and I cannot blame him so I am glad I made them happy <3

Thanks to Oran and the Shiinotics for drafting me in as I am 90% sure that I won't join another ZUPL tournament for a long time. Unless you somehow get Jett in, then it increases to 50/50 hehe.
 
Annual metagame development dump. Add to your collection zause and tuthur and others.

ZUPL cumulative stats getting an update reminded me I never dumped my teams. I built some more post-ZUPL because I still had ideas and some boredom (s/o estragos for the dozens of ORAS games, helped me get bored of my teams and build new ones). Anyway, there are lots of teams and also lots of versions of teams b/c that's how I tend to explore builds. Too lazy to write out descriptions for each zupl week or provide commentary on any meta. I think ORAS, SM, and SS are all in good places and nothing should be banned.

ORAS | SM | SS rip
 
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Here are the SS ZU teams I used this past Olympiad. Coming into the season, I was a bit worried the well had run dry and that I'd be too rusty to build well. For the most part, I'm satisfied with the teams I made this Olympiad. I think some of them like the fs bem, setup spam, type null, and maybe QD free teams could be polished. I have made new edits and tried to polish all the teams, but I'm only posting what I ended up using.

1741809451649.png

I'm too lazy to make a mega post detailing each week's opponent and prep, so I'll try to be concise. Starting from the bottom, my thoughts were roughly as follows:
  • Specs Eggy with multiple pivot looked good in this meta and Eggy+Klink are a nice offensive core.
  • Setup spam is pretty fun and generally does well imo, and I wanted to try Butterfree. I should've made Klink faster than Ada Qwil b/c I messed up the lead and lucked toto to win that game.
  • NP Tales helps cover the sun matchup (hi slice) and I wanted to use Kadabra.
  • Sableye + Wrath is because I was worried about random sweepers vs Yovan, and CM Rap-G helps cover stall.
  • Type: Null is something I like using but it's definitely not easy to fit. CB Sawk is a fun clicker. I think the team needs more special breaking though.
  • Future Sight Beheeyem and CB Falinks was something fun I wanted to try. CB Thwack and No Retreat Falinks is potentially better than the current build. However, I thought CB Falinks looked nice into the meta with the Defiant and coverage + First Impression to nail faster mons.
  • QD Free one is pretty formulaic. It could use more breaking.
  • Different take on Sun. Sun is broken? Silvally-Dark is broken? Why not use both? Leafeon is there to overload some answers to sun like Tangela, Altaria, and Rapidash mainly.
  • Knock NP Raichu was suggested by Diego and I'm a fan. Rest of the team follows a simple ThwacKlang structure. No Scarfer is meh. I couldn't fit one.
  • SD Jolly Rhydon is something that looked great into toto's scout, and it pulled a great matchup. CB Gourgeist-S looked pretty decent into toto, but it isn't too good into the meta in general. Scarf Jynx proved to be a solid mon too. It's solid when it fits.
All in all I like most of these teams, but it sucks my play tanked halfway into the season. I might post ORAS and SM teams at a later date because I built for those metas too (I built like 2x or 3x more SM teams than I'd have guessed I would before the season).
 
Hey all, I’m a bit late but I’d like to post some of the teams I made for Gsc zu. I want to start by saying I was honestly terrified of slotting into Gsc in my first team tour, because it’s really not a Gen that suits my playstyle, you need to be patient and wait for the best oppurtunity to get your breakers in to make progress, and I can definitely get impatient at times and screw myself over by pulling the trigger too early.

I still really wanted to play Gsc because I think playing this generation will help me grow as a player overall, and this seemed like the only oppurtunity I would have to convince a manager that I’m not terrible at it after I made finals of Gsc zu cup. Thank you so much diegoyuhhi for putting your faith in me and giving me some flexibility to play SV after a tough week 1 while still letting me try Gsc again later in the season. More thanks to Gallinova for being an absolute ROCK the entire season helping me prep, test, and having a rock solid understanding of Gsc mechanics so I didn’t completely screw myself over when putting together teams each week. Thanks BloodAce and Lyra for helping test and prep the slot as well, I would have completely flopped without all of your help.

Since I’m Gsc zu council now, I unfortunately have to do some actual work to keep my fake job, so let’s get to it.

Week 1 vs Alice Kazumi (L)
:gs/grimer: / :gs/mantine: / :gs/charmeleon: / :gs/onix: / :gs/aipom: / :gs/bayleef:
I made a couple of team this week but they were major dogshit, mainly because I didn’t totally understand how to build gsc in general. Gallinova suggested boomspam against Alice, as it’s one of the easiest ways to get offense going, and he expected Alice to just accept the boom trades. Ended up with a very standard team except it’s super greedy because I don’t have wartortle. Wartortle not only prevents many of your opponents monsters from making progress, but it makes very safe progress of its own with zap cannon. I hoped to compensate by booming on the things wartortle is supposed to make progress vs like bayleef and opposing wartortle, and clear the way for an aipom win. Rock slide resttalk charm seemed borderline necessary as I don’t have wartortle to deal with charm, so I can’t allow my own charm to be fodder for the setup sets. I still like Mantine as a breaker because it does outstat the entire tier, which helps when facing an sd charm or belly drum poliwag as you’re never going to be ohko’d by them and you kill back. Protect seemed like the only reasonable way for Mantine to beat wartortle by stalling out zap cannons. I like thief Grimer a lot, it can 1.5 for 1 fairly easily by snatching lefties and on lead you can steal teddy’s lefties as they’re very inclined to stay in.

The actual game: I can honestly say I needed this. I got extremely humbled this week trying to stunt in the first few turns very early on in the game. Switching in onix on a wartortle JUST to burn a zap cannon pp… no prizes for guessing what happened next. The first few turns were pretty much exactly how I would’ve drawn it up, thief something with grimer, in this case onix, and then blow up on the opposing Grimer was great value. When you’re in this type of position early game, you really do not need to play like a madman. Gallinova said it best to me after the game which really helped me. “In zu, there aren’t any spikes on the field, so any change you make to a counter is free. You need to slowly stack up status effects like para and force your opponent to rest before going for the win. You don’t need to make big plays early in the game.”



Week 4 vs Aurist (W)
:gs/grimer: / :gs/voltorb: / :gs/charmeleon: / :gs/bayleef: / :gs/wartortle: / :gs/quilava:
This week vs Aurist I was going to whip out doduo baton pass, probably curse pass with quick attack doduo + hp grass aipom as the passer to allow me to snipe a low hp Voltorb or poliwag as aurist was spamming wag and had decent torb usage in the scout. Doduo didn’t look particularly good honestly but I was scared to go back to gsc after getting owned week 1 and wanted something cheesy. Gallinova suggested double fire with quilava and sd charm instead, which I thought was a really cool idea, lets you run resttalk “charm” while abusing opposing resttalk charm with SD. Since aurist used very solid speed control belly drum seemed worse than sd by a good margin. Originally I had teddi over Grimer in lead, and I’m honestly thinking tedi would’ve just been better on this team for the teddi lead mirror and to not stack another eq weakness with the other fires, but Grimer is stupid strong so this version can’t be that much worse. Originally tested Sub sd charm to annoy resting wartortle, but Hp grass also does this while completely flipping the Onix mu. Bee ended up using a double fire team in this same week before I played, so our swag kind of got stolen. It confirmed to me that the team style is solid though so I felt more confident going in.

The actual game: This one was pretty unplayable for aurist starting on turn 1, thunder miss let me keep Grimer at full for incoming onix, so I got to trade for about 70% of onix’s heal- oh it died and I’m back at 70%.
Poliwag +torb did end up coming here, and the next impactful sequence was Poliwag sleeping charm which I probably shouldn’t have let happen. I felt like staying in at least prevents a greedy belly drum, and I always have mons on aurist’s team I can wake vs. They belly drum as I go torb, and honestly I should’ve twaved here, there was no reason to risk thunder miss and potentially losing, but aurist switches anyway which kind of neutralizes wag as a threat if I don’t play stupid. The rest of the game is pretty much over, and I really should’ve let the booms fly once bayleef was in range of torb. Got extremely lucky this week but the team ended up working well.

Week 5 vs. LustfulLice (W)
:gs/grimer: / :gs/weepinbell: / :gs/aipom: / :gs/omanyte: / :gs/wartortle: / :gs/charmeleon:

Ooooo boy. This game ended up not mattering as we were already out of contention, but I still wanted to play because I literally trapped Lyra in the gsc dungeon the entire week to prep a good team. At this point, Lice and I were on the same pubd team and I tested with him a lot in gsc pu. Suffice to say Lice is miles better than me at gsc, so I needed something a bit weird that exploited some of his tendencies. At first I was trying to use this frankly awful sub screech diglett set with no spikes, but the rest of the team was looking ok. I really liked how sub omanyte was doing in tests. The wartortle matchup is pretty bad, but Oma also has the strongest hidden power vs Wartortle and it absolutely trucks through bayleef once it’s paralyzed. Sub also walls almost all Grimer sets, and lice uses a lot of resttalk. In hindsight, pump over surf was a bit greedy when surf is doing the job vs Grimer and everything else, but I was still in the mindset that lice is the better player and I need all of the power I can get. If I miss hydro just insult in the chat and move on (thanks bloodace for doing it for me). Omanyte is honestly not that amazing bc of the bad wartortle matchup and being slower than base 40s, but it is a strong 3 attacks water that compresses the normal resist so you don’t have to fit something else for Grimer.

I wanted to try weepinbell this week since bee was cooking everyone with it and sleep+sludge is really fantastic for forcing fires to rest. I used sub instead of synthesis to abuse the sleeping fires that need to pull fire blast and hit it to break as well as keep the sub vs wartortle, but it’s honestly not that great since your grass type is going to get paralyzed eventually and wartortle is naturally faster. I think you could experiment with other moves on weepinbell in that slot like sd, maybe stun spore over sleep with sub would be cool to keep the fire paralyzed and sub on it, but synth is the most consistent we’ve seen so far.

I did want a thief user in case I had to play a longer game, and thieving grimer’s lefties means omanyte can come in to wall it while keeping it low, and I can save grimer’s boom for something else. Just a great set overall but it does sacrifice the insane game stealing potential of curse sets. Cursetalk pom can benefit from Grimer weakening onix and gives me some speed, no surprise there.

The actual game: another absolute masterclass where I skillfully hax the living shit out of my opponent. I steal onix’s lefties which is great for pom, and then I click the funny ice move with omanyte to ohko bayleef with freeze. I didn’t need to worry about paralyzing it first with wartortle to beat it with omanyte which set me so many turns ahead. At some point my weepinbell is supposed to get paralyzed but lice can’t hit a zap cannon to save his life while my well trained wartortle powered by friendship is just firing the gyatt off every turn. Eventually onix is in range of Grimer giga drain so I go ahead and do that and take wartortle down with a boom. Once Grimer is the last threat, we get a funny sequence with 4 hydro misses in a row and the game somehow becomes winnable for broken ass Grimer. Overall despite getting insane luck I think the team did quite well into lice, and I’d definitely try this again, though probably changing the weepinbell set.

Meta thoughts:
Overall I have been loving this tier, and build a lot for gsc slam so expect another team dump once that is over! I don’t think anything is outright broken right now, but there are some mons we could look at like Grimer, teddi, and maybe Poliwag just because fast sleep+belly drum can bullshit it’s way through some wins that feels a bit cheap if you don’t have Voltorb. Charmeleon is fine and has a useful defensive profile while being a good but not too good offensive threat. Setup move+hpgrass seems like the most potentially broken set, but we haven’t seen it look broken in practice. I also think nobody running phasers has to mean that baton pass must be broken in some way, it just hasn’t been fully optimized yet.

Depending on when the pu vr update happens, the tier could change pretty significantly if any of bayleef, wartortle, and voltorb leave and murkrow or ariados drop down (probably missing something in this list). I would be interested in playing a staryu meta since I didn’t have the chance when it was around, and it might not be broken. No matter what it would be hella annoying and probably not worth looking at any time soon since it doesn’t outright solve any of the problems people have with the tier and maybe makes them worse? I would like to see what it’s like with no growth pass and If anyone ever wants to try a zu game with staryu allowed please let me know because it looks so fun to use.

Thank you for reading!
 
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ZU Olympiad Team Dump

Week 1 - vs Zpice (W)
Thief Poliwag Offense
:gs/poliwag: :gs/charmeleon: :gs/wartortle: :gs/aipom: :gs/voltorb: :gs/weepinbell:
https://pokepast.es/805bebde2b8a304c
Didn't really know what to do since I hadn't played this iteration of GSC ZU before so I went and watched some cup replays and looked at what Zpice used. I was able to fairly quickly identity what pokemon are good, and I figured out that Weepinbell should also be very good. Settled on rolling with Thief Kiss Poliwag to try and get Wartortle's leftovers and SD Charm to abuse that. Team is very aggressive, with 3 attacks Wartortle and Charm to muscle through things and Voltorb and Aipom to clean the game up. Weepinbell is a nice defensive anchor against RestTalk Wartortle, helps against Onix and Voltorb, and can Sleep in emergencies and break with its high attacking stats and good STAB typings.

Week 2 - vs Gallinova (W)
Teddy Nidorina DrumCharm
:gs/teddiursa: :gs/charmeleon: :gs/wartortle: :gs/voltorb: :gs/weepinbell: :gs/nidorina:
https://pokepast.es/198974d7a67a519e
Bit less confident in this team, but it worked fine. I figured Chungler would be helping Gallinova, so I took a look at his replays from cup. Teddy is an extremely strong lead with not much counterplay, and it matched well into his trend of mostly Voltorb, poisons, or Aipom in the lead. After that, I figured running back Charm/Wartortle/Voltorb/Weepinbell would be a sensible idea. Drum Charm here instead of SD because of reasons (last minute change before the game, also it should be Return and not Rock Slide probably), and Nidorina last in case I got hit with a Togetic or a Grimer. I also built out another idea with SD Charm + Quilava + Grimer, but I didn't end up using it.

Week 3 - vs LustfulLice (W)
Protect Spam Offense
:gs/croconaw: :gs/grimer: :gs/charmeleon: :gs/wartortle: :gs/weepinbell: :gs/onix:
https://pokepast.es/48b552cc69155b1f
I knew lice was going to be a tough opponent so I wanted to use hard hitters. Teddy lead is a pain so I went with Curse Tect Croc to fuck it up and because Protect can help run Wartortle out of Zap Cannon. SD Charm to take advantage of Croc and Wartortle fucking with other Wartortle, and Grimer with Protect rather than Explosion to mess with special attackers and cause Sludge Bomb is already so strong. Protect ended up being very clutch on Grimer and Wartortle since they let me win the game through Leftovers recovery and pp stall.

Week 4 - vs SANKE CARP (W)
DrumCharm Quilava BackTeddy
:gs/weepinbell: :gs/charmeleon: :gs/quilava: :gs/wartortle: :gs/onix: :gs/teddiursa:
https://pokepast.es/68fdace90547a00d
Wanted to return to the Charm + Quilava idea to mess with Alice's usage of fat teams and the consistent Charm/Wart/Bay/Onix core, and specifically Drum Protect Charm here. +6 Return kills almost everything and HP Grass deletes Onix and Omanyte. Protect cause I deemed Leftovers and blocking booms in the face of Aipom and Voltorb revenge killing more important than having an extra Fire Blast. Weepinbell lead rather than back Bayleef because it can shut down Curse Protect Teddy, Onix for mono normals (now with Toxic for Bayleef), and Teddy to hit shit hard and help against Ground-weaks like Grimer, Orb, Charm, and Tent.

Week 5 - vs Aurist (W)
Mankey Koffing Bay
:gs/mankey: :gs/charmeleon: :gs/wartortle: :gs/bayleef: :gs/voltorb: :gs/koffing:
https://pokepast.es/9d54c2868ed6831b
Wanted to mess around with Mankey because Aurist had been spamming it and my team was close to playoffs and I was confident I would win (I did). Mankey beats Teddy lead and clicks Thief and that's about all it does; if you're lucky you might get a Cross Chop crit or a Body Slam paralysis before it dies, but sometimes you might not need anything more. First time all tour using either TalkCharm or Bayleef (and ended up being the only time), and they did good work. Koffing for Grimer and help against mono normals, and Voltorb for speed control and offense. Sadly Mankey got one shot by a high roll from +1 Teddy Return :(

Semifinals - vs Aurist (L)
Aipom TalkGrimer Offense
:gs/wartortle: :gs/charmeleon: :gs/weepinbell: :gs/aipom: :gs/onix: :gs/grimer:
https://pokepast.es/853e9150885cd510
Sadly took my first loss of the tour here, and there wasn't much I was able to do to stop it. I built this team during week 5 for Aurist as well before I ultimately decided on using the Mankey team instead since we were up 4-2 at that point. Fairly standard fair here, with the strong core of Aipom + Talk Grimer as the main highlight. Got completely dumpstered by HP Ground Grimer, and that's about it for what I have to say.

Some General Thoughts

- Wartortle is fairly obviously the strongest mon in the tier and it's not really close. It has unmatched bulk and both RestTalk and 3 attacks Protect are extremely demanding and threatening sets. Zap Cannon is just such a strong move and it's hard to kill this thing.

- Charm feels somewhat mandatory as well. RestTalk, SD, and Drum are all great sets and Charm can do whatever you want it to. Great breaker, solid defensively, good speed. Definitely number 2.

- Grimer and Teddiursa are oppressive. There's no way to reliably handle all the sets of them beyond being forced into trading away one or more of your special attackers or another key piece with higher value than them.

- Weepinbell is just as good as, if not better than, Bayleef. Bayleef is a great Pokemon too with a lot of variety, but I never felt too pressured to use it. Having the utility of Sleep Powder and poison typing with STAB Sludge Bomb on Weep for opposing Bay feels really nice and it was super freeing and influential in my decision to use boosting Charm most weeks. As for the set I ran, you can see that I never deviated from Sleep/Synth/Sludge Bomb/Giga Drain, and I wouldn't change it. It does everything you want a grass type to do while hitting super hard.

- Poliwag is kinda bullshit. It's faster than everything relevant except Voltorb and has Drum and Lovely Kiss to screw you over. If your opponent doesn't have Voltorb then Poliwag gets to run free and do whatever it wants. I'm not a big fan of its dynamics. lead Thief is a cool set but back Drum is just so variance/matchup heavy and I'd get rid of it if I could.

- I never thought once to use Substitute on Onix, but looking back, I probably should have. Boom feels hard to pull the trigger on sometimes and Substitute/Sharpen/Rock Slide/Eq really messes with paralyzed Bayleef and sleeping Wartortle. Makes Onix a lot better I believe.

- Mantine is underexplored. Hydro/Ice Beam/Electric/Protect is a pretty dangerous set really only stopped by Wartortle, but it's not the most difficult task to try and run it out of Zap Cannons or crit it. Ironically enough, 3 attacks Wartortle is probably a lot more difficult for Mantine to handle than RestTalk because Ice Beam is so punishing against the grasses trying to stall ZC and Protect really prolongs its lifespan

Had a lot of fun during this tour and I like the tier, though I'm not sure if I like it more than its previous iteration. The tier will be changing again soon after the PU VR is held, so stay tuned for the rest GSC ZU Open and Slam Playoffs. For now though, I'll ZU Later.
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I'm going to be taking a break from mons for a while, so I figured I should paste the teams I used in ZU Olympiad here. I'm certainly not the best player, nor am I the best builder, but I thought these teams were all pretty solid and held up well vs. some really tough opponents. I'm sure they can do even more damage in the hands of better players.

Big thank you for my captains for drafting me and my teammates for their help and support in building and testing. I hope I was able to make you guys proud. I thought I did alright, but if anything, it was my poor plays that let me down in this tour, as the teams themselves seemed to work great. Eventually, I will learn how to do a correct calc and not throw away my Sableye for no reason lol.

DPP ZU is a cool tier and deserves more support, resources, and opportunities to play in a competitive environment. I hope these teams help new players getting into the tier and inspire further developments moving forwards.

Week 1 vs. a fairy

Week 2 vs. Plague

Week 3 vs. BeatsBlack

Week 4 vs. Hubriz
 
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