[SET]
name: Offensive Pivot
move 1: Plasma Fists
move 2: Volt Switch / Toxic
move 3: Knock Off
move 4: Close Combat / Toxic
item: Heavy-Duty Boots
ability: Volt Absorb
nature: Jolly
evs: 252 Atk / 4 SpA / 252 Spe
[SET COMMENTS]
Set Details
===================
Zeraora brings many unique qualities to the table as a pivot: an uncontested Speed tier, a rare strong physical Electric-type STAB move, and outstanding coverage in Knock Off and Close Combat, allowing it to force progress on the enemy team. Knock Off punishes common Ground-type switch-ins to Zeraora, such as Landorus-T, Garchomp, and Hippowdon. Removing Leftovers from these Ground-types makes them much easier to wear down over the course of a game, allowing Zeraora more opportunities to pivot. Additionally, Knock Off notably hits Dragapult super effectively. Close Combat is the preferred option for the final moveslot, as it hits Pokemon such as Equilibra and Hydreigon super effectively, reaching a 2HKO on both. Toxic is another option that further punishes Landorus-T, Garchomp, and Jumbao for switching in on Zeraora.
Due to Zeraora's frailty, it can find difficulty switching in. This makes it an excellent choice to add to any VoltTurn core with Pokemon like Kerfluffle, Dragapult, and Rillaboom. Rillaboom in particular helps Zeraora deal with the Ground-types that counter it, while Zeraora pressures Flying-types such as Tornadus-T and Corviknight. Zeraora also appreciates the passive recovery from Rillaboom's Grassy Terrain. Scizor and Tornadus-T form a pivot core with Zeraora while also checking opposing Rillaboom. Defensive pivots such as Corviknight and Slowking help immensely in getting Zeraora in on stronger, frailer targets such as Weavile and Blacephalon. Slowking has the added benefit of Future Sight support, allowing Zeraora to pressure Pokemon immune to Volt Switch. Kyurem is another great choice, greatly threatening the Ground- and Grass-types that like to come in on Zeraora with STAB Ice-type moves. In return, Zeraora can revenge kill Dragapult, Kerfluffle, and Urshifu-R.
[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Plasma Fists
move 3: Close Combat / Blaze Kick
move 4: Knock Off
item: Leftovers / Heavy-Duty Boots
ability: Volt Absorb
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Set Details
===================
Bulk Up turns Zeraora into a dangerous wincon given its Speed tier and coverage. Furthermore, Bulk Up allows it to tank priority moves from common revenge killers, notably avoiding an OHKO from Rillaboom's Grassy Glide. Zeraora gets ample setup chances, forcing out common defensive Pokemon such as Tomohawk, Slowking, and Corviknight. Close Combat hits Heatran, Kyurem, and Equilibra super effectively, while Knock Off mainly hits Dragapult and Galarian Slowking. Blaze Kick is excellent as coverage for Jumbao but does not hit anything else meaningfully. Longevity from Leftovers allows Zeraora to sweep more easily. Heavy-Duty Boots is an option on more offensive teams, as negating entry hazard chip damage ensures one bulk up puts Zeraora out of range of Rillaboom's Grassy Glide.
Bulk Up Zeraora fits best on hyper offense teams. Dual screens support from Tapu Koko and Regieleki lets Zeraora set up more easily and be much harder to revenge kill. Tapu Koko comes with the added benefit of powering up Plasma Fists with Electric Terrain. Rillaboom is an excellent teammate, as Zeraora appreciates Rillaboom countering Ground-types, while Rillaboom values Zeraora's ability to pressure Corviknight and Tornadus-T. Cawmodore is an excellent pairing with Bulk Up Zeraora on hyper offense teams, as it appreciates Zeraora hitting Dragapult and Tornadus-T super effectively. Bulk Up Zeraora can also operate as a wincon on more balanced offensive teams, where it appreciates teammates like Garchomp and Clefable, which excel at chipping foes into range of a Zeraora sweep.
Checks and Counters
===================
**Ground-types**: Ground-type Pokemon such as Landorus-T, Garchomp, and Hippowdon all wall Zeraora, block its Volt Switch, and force it out. These Pokemon also commonly run items such as Rocky Helmet, which forces chip damage on Zeraora, leaving it more vulnerable to being revenge killed. All of these Pokemon loathe getting hit with Toxic, however.
**Contact Effects**: Chip damage from Rocky Helmet users such as defensive Clefable or Iron Barbs from Ferrothorn can put Zeraora in range of being revenge killed and overall decrease its ability to pivot.
**Revenge Killers**: Pokemon with strong priority such as Rillaboom, Miasmaw, Weavile, and Urshifu-R all can force out Zeraora, not allowing it to pivot. Rillaboom and Miasmaw in particular are notable, as they have a chance to OHKO it, while Weavile and Urshifu-R require prior chip damage to properly pressure Zeraora. Choice Scarf users such as Landorus-T, Kartana, and Victini fulfill a similar role.
**Bulky Grass-types**: Bulky Grass-types such as Jumbao, Tapu Bulu, and Amoonguss resist Zeraora's Plasma Fists and Volt Switch, and they are hard for it to wear down thanks to consistent recovery. Because of Jumbao's Trace and Fairy typing, it either resists or is immune to all of Zeraora's attacking options bar Blaze Kick, including a very useful Volt Switch immunity, making it a particularly excellent check.
[CREDITS]
- Written by: [[dex, 277988]]
- Quality checked by: [[snake_rattler, 227784], [Rabia, 336073]]
- Grammar checked by: [[Finland, 517429]]
name: Offensive Pivot
move 1: Plasma Fists
move 2: Volt Switch / Toxic
move 3: Knock Off
move 4: Close Combat / Toxic
item: Heavy-Duty Boots
ability: Volt Absorb
nature: Jolly
evs: 252 Atk / 4 SpA / 252 Spe
[SET COMMENTS]
Set Details
===================
Zeraora brings many unique qualities to the table as a pivot: an uncontested Speed tier, a rare strong physical Electric-type STAB move, and outstanding coverage in Knock Off and Close Combat, allowing it to force progress on the enemy team. Knock Off punishes common Ground-type switch-ins to Zeraora, such as Landorus-T, Garchomp, and Hippowdon. Removing Leftovers from these Ground-types makes them much easier to wear down over the course of a game, allowing Zeraora more opportunities to pivot. Additionally, Knock Off notably hits Dragapult super effectively. Close Combat is the preferred option for the final moveslot, as it hits Pokemon such as Equilibra and Hydreigon super effectively, reaching a 2HKO on both. Toxic is another option that further punishes Landorus-T, Garchomp, and Jumbao for switching in on Zeraora.
Due to Zeraora's frailty, it can find difficulty switching in. This makes it an excellent choice to add to any VoltTurn core with Pokemon like Kerfluffle, Dragapult, and Rillaboom. Rillaboom in particular helps Zeraora deal with the Ground-types that counter it, while Zeraora pressures Flying-types such as Tornadus-T and Corviknight. Zeraora also appreciates the passive recovery from Rillaboom's Grassy Terrain. Scizor and Tornadus-T form a pivot core with Zeraora while also checking opposing Rillaboom. Defensive pivots such as Corviknight and Slowking help immensely in getting Zeraora in on stronger, frailer targets such as Weavile and Blacephalon. Slowking has the added benefit of Future Sight support, allowing Zeraora to pressure Pokemon immune to Volt Switch. Kyurem is another great choice, greatly threatening the Ground- and Grass-types that like to come in on Zeraora with STAB Ice-type moves. In return, Zeraora can revenge kill Dragapult, Kerfluffle, and Urshifu-R.
[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Plasma Fists
move 3: Close Combat / Blaze Kick
move 4: Knock Off
item: Leftovers / Heavy-Duty Boots
ability: Volt Absorb
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Set Details
===================
Bulk Up turns Zeraora into a dangerous wincon given its Speed tier and coverage. Furthermore, Bulk Up allows it to tank priority moves from common revenge killers, notably avoiding an OHKO from Rillaboom's Grassy Glide. Zeraora gets ample setup chances, forcing out common defensive Pokemon such as Tomohawk, Slowking, and Corviknight. Close Combat hits Heatran, Kyurem, and Equilibra super effectively, while Knock Off mainly hits Dragapult and Galarian Slowking. Blaze Kick is excellent as coverage for Jumbao but does not hit anything else meaningfully. Longevity from Leftovers allows Zeraora to sweep more easily. Heavy-Duty Boots is an option on more offensive teams, as negating entry hazard chip damage ensures one bulk up puts Zeraora out of range of Rillaboom's Grassy Glide.
Bulk Up Zeraora fits best on hyper offense teams. Dual screens support from Tapu Koko and Regieleki lets Zeraora set up more easily and be much harder to revenge kill. Tapu Koko comes with the added benefit of powering up Plasma Fists with Electric Terrain. Rillaboom is an excellent teammate, as Zeraora appreciates Rillaboom countering Ground-types, while Rillaboom values Zeraora's ability to pressure Corviknight and Tornadus-T. Cawmodore is an excellent pairing with Bulk Up Zeraora on hyper offense teams, as it appreciates Zeraora hitting Dragapult and Tornadus-T super effectively. Bulk Up Zeraora can also operate as a wincon on more balanced offensive teams, where it appreciates teammates like Garchomp and Clefable, which excel at chipping foes into range of a Zeraora sweep.
Checks and Counters
===================
**Ground-types**: Ground-type Pokemon such as Landorus-T, Garchomp, and Hippowdon all wall Zeraora, block its Volt Switch, and force it out. These Pokemon also commonly run items such as Rocky Helmet, which forces chip damage on Zeraora, leaving it more vulnerable to being revenge killed. All of these Pokemon loathe getting hit with Toxic, however.
**Contact Effects**: Chip damage from Rocky Helmet users such as defensive Clefable or Iron Barbs from Ferrothorn can put Zeraora in range of being revenge killed and overall decrease its ability to pivot.
**Revenge Killers**: Pokemon with strong priority such as Rillaboom, Miasmaw, Weavile, and Urshifu-R all can force out Zeraora, not allowing it to pivot. Rillaboom and Miasmaw in particular are notable, as they have a chance to OHKO it, while Weavile and Urshifu-R require prior chip damage to properly pressure Zeraora. Choice Scarf users such as Landorus-T, Kartana, and Victini fulfill a similar role.
**Bulky Grass-types**: Bulky Grass-types such as Jumbao, Tapu Bulu, and Amoonguss resist Zeraora's Plasma Fists and Volt Switch, and they are hard for it to wear down thanks to consistent recovery. Because of Jumbao's Trace and Fairy typing, it either resists or is immune to all of Zeraora's attacking options bar Blaze Kick, including a very useful Volt Switch immunity, making it a particularly excellent check.
[CREDITS]
- Written by: [[dex, 277988]]
- Quality checked by: [[snake_rattler, 227784], [Rabia, 336073]]
- Grammar checked by: [[Finland, 517429]]
Last edited: