Introduction
I saw that Zapdos had just moved down into the UU tier and decided I wanted to make a team with it as it is one of if not my favorite Pokemon. I decided to make the team more offensive because offense fits my playstyle best. I have wanted to make an RMT for a long time but I never made a good enough team to warrant one, so I decided now was as good of a time as any.
Team Development
Zapdos @ Life Orb
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Thunderbolt
- Hidden Power[Ice] [Grass]
- Heat Wave
This is what my team was built around. I saw potential in offensive LO Zapdos so I decided to build around that. It acts as a pivot with Volt Switch for initiative and it is my main way of dealing with mons like Suicune and Blastoise. It's also my main switch in to grass types such as Shaymin that would run my team otherwise. HP Ice is chosen to hit Dragons as they are the biggest threats to my teams because I don't have a good Draco switch in.
Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Draco Meteor
- Taunt
- Roost
Hydreigon was put on the team due to my deep hatred for stall. As such, I elected to use the stallbreaker set with Taunt and Roost to annoy things such as the ever-so-illusive Blissey and Porygon 2. It was also added because it can deal out massive amounts of damage using its powerful STABs and break many walls weakening them to be picked off by mons such as Zapdos later in the game. Even though this makes my stall matchup much easier, this is the most expendable mon on my team.
Blastoise-Mega @ Blastoisinite
Ability: Torrent
EVs: 56 HP / 252 SpA / 200 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Rapid Spin
- Ice Beam
- Dark Pulse
Blastoise was chosen as my team's Rapid Spinner. I wanted Blastoise because it was the best fit mega for my team as it has decent offensive presence as well as defensive abilities that my team lacks. I also was in desperate need of an ice resist and this filled in that hole too. It has Ice Beam over Aura Sphere to read Grass types that want to try and switch in on me. The EV spread is to outspeed uninvested base 100s and adamant Murderkrow which it OHKOs with an Ice Beam.
Nidoqueen @ Life Orb
Ability: Sheer Force
EVs: 40 HP / 252 SpA / 216 Spe
Modest Nature
IVs: 0 Atk
-Stealth Rock Ice Beam
- Sludge Wave
- Earth Power
- Toxic Spikes
Nidoqueen was selected to be my Stealth Rock setter. I liked it over other rockers because it maintains offensive presence, adds another fighting resist, and gave me access to a fairy check which my team desperately needed. Having an electric immunity is also really nice given that electric eats my team and opposing Volt Switch is annoying to deal with. I have Toxic Spikes over a coverage move to further wear down offensive and defensive checks with poison for teams that are susceptible to them.
Entei @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Stone Edge
- Bulldoze
Entei is here as my team lacked any physical presence what-so-ever and it was also in need of a strong wallbreaker and I thought who better than the destroyer Entei. It is able to deal out massive amounts of damage to things such as Florges which wall my team pretty hard without it. It is also nice to have Extreme Speed to pick off weakened mons who have set up on me. Bulldoze is taken over Flare Blitz because my team is slow so lowering speed is nice.
Mienshao @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- U-turn
- Knock Off
- Stone Edge
Meinshao was chosen to be a cleaner with it's high speed stat being aided with a choice scarf. This is my answer to fast mons such as Mega Sceptile or Mega Swampert in rain. High Jump Miss Kick is an extremely powerful move capable of finishing off a lot of mons after just a small amount of prior damage. It also acts as another pivot forming a nice volt-turn core with Zapdos. If it isn't killing itself with HJK misses it is usually finishing games.
Slurpuff @ Sitrus Berry
Ability: Unburden
EVs: 28 HP / 252 Atk / 228 Spe
Jolly Nature
- Belly Drum
- Return
- Play Rough
- Drain Punch
Thanks to a fantastic suggestion from Lord Wallace and LittleRunnerXC, I decided to add Slurpuff to the team. Slurpuff's job is to provide a wincon and a dragon switch in because the original version of the team got completely destroyed by dragonsand had to rely on hitting HJKs to win every game. As such, Slurpuff is able to scare opposing Salamence not to click Outrage or opposing Hydreigon not to bother clicking Draco because if they click those move not only may they lose their dragon, but I can use Belly Drum and proceed to sweep their entire team.
Cobalion @ Shuca Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Close Combat
- Volt Switch
- Iron Head
The second change I made in terms of Pokemon was also suggested by LittleRunnerXC, and it was the addition of Cobalion. Cobalion was a fantastic addition to the team because it allowed for me to take pressure off of Nidoqueen as I no longer needed Stealth Rock on it, allowing for the addition of Ice Beam. Also, Slurpuff is not a perfect check to dragons, as some run fairy coverage. That is where Cobalion comes in, takes a hit and dishes out a big blow to the opposing team with one of its STABs. The addition of another pivot also helps me with always being in with the mon that I need at the time.
Threat List
Now that the dragons have been taken care of, there is a new threat of fast psychic types. These mons can come in, outspeed my entire team, and hit anything very hard (hydreigon is not a check due to dazzling gleam/moonblast and being outsped.) As is the case, they have become the number 1 threat.
Stall has fun with my team. Sure, I have Taunt Hydreigon, but it only goes so far especially if the opposing stall mons have Toxic. Cobalion beats Blissey and Umbreon but the problem there is that those mons can damage me on switch in and switch out when I come in. Overall, it is possible for the team to play around stall, but incredibly difficult and extremely annoying.
Closing Notes
This is my first RMT so sorry if it isn't that good. This is also the first good team I made but I would greatly appreciate all suggestions made to reduce my threatlist. By the way, I'm sorry there are like 3 importable boxes and 2 shoutout boxes, I don't know how to fix it :[.
I saw that Zapdos had just moved down into the UU tier and decided I wanted to make a team with it as it is one of if not my favorite Pokemon. I decided to make the team more offensive because offense fits my playstyle best. I have wanted to make an RMT for a long time but I never made a good enough team to warrant one, so I decided now was as good of a time as any.
Team Development

Zapdos @ Life Orb
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Thunderbolt
- Hidden Power
- Heat Wave
This is what my team was built around. I saw potential in offensive LO Zapdos so I decided to build around that. It acts as a pivot with Volt Switch for initiative and it is my main way of dealing with mons like Suicune and Blastoise. It's also my main switch in to grass types such as Shaymin that would run my team otherwise. HP Ice is chosen to hit Dragons as they are the biggest threats to my teams because I don't have a good Draco switch in.

Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Draco Meteor
- Taunt
- Roost
Hydreigon was put on the team due to my deep hatred for stall. As such, I elected to use the stallbreaker set with Taunt and Roost to annoy things such as the ever-so-illusive Blissey and Porygon 2. It was also added because it can deal out massive amounts of damage using its powerful STABs and break many walls weakening them to be picked off by mons such as Zapdos later in the game. Even though this makes my stall matchup much easier, this is the most expendable mon on my team.

Blastoise-Mega @ Blastoisinite
Ability: Torrent
EVs: 56 HP / 252 SpA / 200 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Rapid Spin
- Ice Beam
- Dark Pulse
Blastoise was chosen as my team's Rapid Spinner. I wanted Blastoise because it was the best fit mega for my team as it has decent offensive presence as well as defensive abilities that my team lacks. I also was in desperate need of an ice resist and this filled in that hole too. It has Ice Beam over Aura Sphere to read Grass types that want to try and switch in on me. The EV spread is to outspeed uninvested base 100s and adamant Murderkrow which it OHKOs with an Ice Beam.

Nidoqueen @ Life Orb
Ability: Sheer Force
EVs: 40 HP / 252 SpA / 216 Spe
Modest Nature
IVs: 0 Atk
-
- Sludge Wave
- Earth Power
- Toxic Spikes
Nidoqueen was selected to be my Stealth Rock setter. I liked it over other rockers because it maintains offensive presence, adds another fighting resist, and gave me access to a fairy check which my team desperately needed. Having an electric immunity is also really nice given that electric eats my team and opposing Volt Switch is annoying to deal with. I have Toxic Spikes over a coverage move to further wear down offensive and defensive checks with poison for teams that are susceptible to them.

Entei @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Stone Edge
- Bulldoze
Entei is here as my team lacked any physical presence what-so-ever and it was also in need of a strong wallbreaker and I thought who better than the destroyer Entei. It is able to deal out massive amounts of damage to things such as Florges which wall my team pretty hard without it. It is also nice to have Extreme Speed to pick off weakened mons who have set up on me. Bulldoze is taken over Flare Blitz because my team is slow so lowering speed is nice.

Mienshao @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- U-turn
- Knock Off
- Stone Edge
Meinshao was chosen to be a cleaner with it's high speed stat being aided with a choice scarf. This is my answer to fast mons such as Mega Sceptile or Mega Swampert in rain. High Jump Miss Kick is an extremely powerful move capable of finishing off a lot of mons after just a small amount of prior damage. It also acts as another pivot forming a nice volt-turn core with Zapdos. If it isn't killing itself with HJK misses it is usually finishing games.

Slurpuff @ Sitrus Berry
Ability: Unburden
EVs: 28 HP / 252 Atk / 228 Spe
Jolly Nature
- Belly Drum
- Return
- Play Rough
- Drain Punch
Thanks to a fantastic suggestion from Lord Wallace and LittleRunnerXC, I decided to add Slurpuff to the team. Slurpuff's job is to provide a wincon and a dragon switch in because the original version of the team got completely destroyed by dragons

Cobalion @ Shuca Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Close Combat
- Volt Switch
- Iron Head
The second change I made in terms of Pokemon was also suggested by LittleRunnerXC, and it was the addition of Cobalion. Cobalion was a fantastic addition to the team because it allowed for me to take pressure off of Nidoqueen as I no longer needed Stealth Rock on it, allowing for the addition of Ice Beam. Also, Slurpuff is not a perfect check to dragons, as some run fairy coverage. That is where Cobalion comes in, takes a hit and dishes out a big blow to the opposing team with one of its STABs. The addition of another pivot also helps me with always being in with the mon that I need at the time.
Threat List



Now that the dragons have been taken care of, there is a new threat of fast psychic types. These mons can come in, outspeed my entire team, and hit anything very hard (hydreigon is not a check due to dazzling gleam/moonblast and being outsped.) As is the case, they have become the number 1 threat.



Stall has fun with my team. Sure, I have Taunt Hydreigon, but it only goes so far especially if the opposing stall mons have Toxic. Cobalion beats Blissey and Umbreon but the problem there is that those mons can damage me on switch in and switch out when I come in. Overall, it is possible for the team to play around stall, but incredibly difficult and extremely annoying.
Closing Notes
This is my first RMT so sorry if it isn't that good. This is also the first good team I made but I would greatly appreciate all suggestions made to reduce my threatlist. By the way, I'm sorry there are like 3 importable boxes and 2 shoutout boxes, I don't know how to fix it :[.
Zapdos @ Life Orb
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Volt Switch
- Thunderbolt
- Hidden Power [Grass]
- Heat Wave
Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Draco Meteor
- Taunt
- Roost
Blastoise-Mega @ Blastoisinite
Ability: Torrent
EVs: 56 HP / 252 SpA / 200 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Rapid Spin
- Ice Beam
- Dark Pulse
Nidoqueen @ Life Orb
Ability: Sheer Force
EVs: 40 HP / 252 SpA / 216 Spe
Modest Nature
IVs: 0 Atk
- Ice Beam
- Sludge Wave
- Earth Power
- Toxic Spikes
Slurpuff @ Sitrus Berry
Ability: Unburden
EVs: 28 HP / 252 Atk / 228 Spe
Jolly Nature
- Belly Drum
- Return
- Play Rough
- Drain Punch
Cobalion @ Shuca Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Close Combat
- Volt Switch
- Iron Head
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Volt Switch
- Thunderbolt
- Hidden Power [Grass]
- Heat Wave
Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Draco Meteor
- Taunt
- Roost
Blastoise-Mega @ Blastoisinite
Ability: Torrent
EVs: 56 HP / 252 SpA / 200 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Rapid Spin
- Ice Beam
- Dark Pulse
Nidoqueen @ Life Orb
Ability: Sheer Force
EVs: 40 HP / 252 SpA / 216 Spe
Modest Nature
IVs: 0 Atk
- Ice Beam
- Sludge Wave
- Earth Power
- Toxic Spikes
Slurpuff @ Sitrus Berry
Ability: Unburden
EVs: 28 HP / 252 Atk / 228 Spe
Jolly Nature
- Belly Drum
- Return
- Play Rough
- Drain Punch
Cobalion @ Shuca Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Close Combat
- Volt Switch
- Iron Head
Shoutouts to Hard2DaCore for helping me test the team and for getting to the peak you see below with it. Also shoutouts to I'm On Cloud 9 for helping me test this RMT and telling me what to add/change to make it better. Also 2 more shoutouts to Lord Wallace and LittleRunnerXC for both of your very helpful rates which suggested the changes that I now use on the team.
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