Zapdos
FYI: DC. handed this analysis over to me in my visitor messages.
QC Approved: (3/3) PK Gaming, Oglemi and Snunch
GP Approved: 0
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[Overview]
<p>Zapdos has remained in OU for 4 Generations, only sharing such a title with Starmie, Snorlax and Gengar. But this Generation saw Zapdos fall into UU.
As a pokemon it has
a nice bulk of 90/85/90, a pretty good
SpAtk Special Attack of 125
(no space), Base 100
speed and a great defensive typing of Electric
(space)/
(space)Flying
, giving it
only 2 weaknesses
, to Rock and Ice
, making it Stealth Rock weak but immune to Spikes and Toxic Spikes
, it's fair to say that this
pokemon is a strong threat in UU.
(Maybe you should re-phrase the whole sentence instead, it doesn't sound good.) It has quite a large movepool giving it the ability to run offensive choice sets with great coverage and defensive sets with a nice support movepool. Either way of using Zapdos can be a threat to any team. However
, for
offence offense, one must consider if Jolteon would do a better job with its higher Speed
, and SpAtk (Jolteon does not have a higher Special Attack stat) while lacking the bulk and safe scouting move (U-turn) of Zapdos.</p>
[SET]
name: Defensive
move 1: Thunderbolt
move 2: Toxic / Hidden Power Ice
move 3: Roar / Heat Wave
move 4: Roost
nature: Bold
item: Leftovers
evs: 248 HP / 236 Def / 24 Spe
[SET COMMENTS]
<p>Zapdos makes a great defensive Pokemon with its bulk and Electric / Flying type
, only possessed by
Fan Rotom Rotom-S and Zapdos
(There's Emolga too). Thunderbolt is your main STAB
(It's your only STAB on the set though), providing good coverage with Toxic. Toxic itself is used to deal with Gligar and Rhyperior who are immune to Thunderbolt. Roar lets you phaze
, getting rid of Quiver Dancers or Smash Passers as well as racking up entry hazards damage supporting your team. Lastly, Roost restores half your health in an instant and allows you to recover
from Stealth Rock damage. Hidden Power Ice can deal with anything immune to Toxic Spikes like Gligar, Flygon
, and Nidoking. Heat Wave lets you deal with
Steel types Steel-types who
wall resists the rest of
you your moves.<p>
[ADDITIONAL COMMENTS]
<p>The EV spread shown offers a good amount of bulk with enough speed to outspeed Max Speed Honchkrow and Abomasnow. 248 HP allows you to switch into
Stealth Rocks Stealth Rock 5 times
, one of the most common hazards in play
, with the rest of the EVs pumped into
defence Defense and a Bold nature for maximum physical bulk. A Calm nature and the remaining 236 EVs can go into Special
Defence Defense to make a special wall
, but does not have as much utility as the physical variant.</p>
<p>For other moves you could use, Discharge can replace Thunderbolt
, but the chance of paralysis could coincide with
Poison
, although paralysis can help you stall out a lot faster
pokemon. If you opt to use Hidden Power Ice
, then Toxic Spikes support is very helpful in maintaining the
Poison needed for stalling. Rapid Spin support is needed to prevent Stealth Rock damage from building up
,. Hitmontop
makes is one of the most viable spinners
, resisting Zapdos's
Rock-type weaknesses weakness and ensuring a spin with Foresight
, also
, Donphan resists
the Rock
-type moves weakness and provides Stealth Rock support
, but shares a weakness to Ice. However
, if using Roar
, as many hazards as possible
, such as Spikes and
Stealth Rocks Stealth Rock, is good to have set up, in order to rack up
the residual damage. This set can easily be destroyed by powerful physical
pokemon
like such as Scarf Flygon and Heracross possessing Stone Edge
, but predicting the switch you can hit them with one your
super-effective super effective coverage moves or switch into a teammate with the same advantage.</p>
[SET]
name: SubRoost
move 1: Substitute
move 2: Roost
move 3: Toxic / Hidden Power Ice
move 4: Thunderbolt
nature: Timid
item: Leftovers
evs: 192 HP / 64 Def / 252 Spe
[SET COMMENTS]
<p>Like the rest of the legendary birds, Zapdos can effectively stall opponents out with the combination of Substitute, Roost
, and Toxic. With its Base 100
speed, Zapdos can set up a Substitute in front of many walls, threats to Zapdos
, and on switches. Hit the opponent with Toxic and stall them out
with while Toxic
wears your opponent down, using Roost for recovery, Substitute when it is broken or about to be broken by a faster threat
, and Thunderbolt to hit
Taunt users Taunters or if you have a turn when there is no need
for you to use your the other moves.</p>
[ADDITIONAL COMMENTS]
<p>The EV spread listed can be changed slightly to suit your team
, but
Max Speed and
a Timid
nature is needed to control and stall out
(Switch places of stall and out.) as many threats as possible. 248 HP can be used for
max more HP and the 64 Def EVs can be
used put in
to SpD Special Defense, but Zapdos shines in taking out anything with Stone Edge and sometimes Blizzard due to their limited PP. Due to Pressure, these moves have
only 4 uses and with Leftovers, Zapdos can outspeed and block these moves with Substitute 4 times
, while still being able to make a Substitute on a switch. 64 Def makes those physical sweepers you
staled stalled out
, look more like
a fluffy Jumpluff
, allowing you to stop them
from doing anything
, and maybe use them as set up fodder for your Zapdos and stall out something else.
(no space)</p>
<p>Discharge can be used over Thunderbolt for paralysis on some
pokemon you would not normally stall
, but paralysis can collide with poison and not be favourable for you. Hidden Power Ice works extremely well with Toxic Spikes support
, making
it a good replacement for Toxic with it up. With this
, Zapdos does not have to waste a turn using Toxic and better spend the time killing off anything that avoids this strategy with a
super-effective super effective Hidden Power like Gligar, Flygon and Nidoking. As well as Toxic Spikes support, Heal Bell support is recommended for when Zapdos is paralysed
of or poisoned and Wish support when Zapdos has a quarter of its health
left from stalling out Stone Edges
, but is only needed if it would better support other teammates and is not necessary. Rapid Spin support ensures Zapdos can come in at full health which is needed for stalling. The main threats to Zapdos are Rock Slide or Rock Blast users and faster
pokemon with a super effective move when Zapdos has no Substitute. Generally,
pokemon with a combination of Grass and Ice moves
like such as Celebi or Abomasnow are your only way of dealing with this.</p>
[SET]
name: Special Sweeper
move 1: Thunderbolt
move 2: Heat Wave
move 3: Hidden Power Grass / Hidden Power Ice
move 4: Roost / Volt Switch
nature: Timid / Modest
item: Life Orb / Leftovers
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
<p>With a great Special Attack
ing stat of 125
, Zapdos can deal
a lot alot of damage to unprepared teams. Thunderbolt is your STAB
, capable of dealing
the most massive damage to Water
- and
Flying types Flying-types unlucky (It's not bad luck if one keep his Pokémon in.) dumb enough to stay in. Heat Wave hits Grass
- and
Steel types Steel-types who
wall resists Electric type Electric-type moves and is very powerful with
base 100 power 100 Base Power. Next up is a Hidden Power of your choice
,. Grass hits the Water /
Ground types Ground-types who walls your other attacks
, while Ice hits Gligar and Flygon
, who wall your other attacks so it really depends on what your team needs. Roost increases your longevity and with Zapdos being the
treat threat that it is
, you can easily find the time to recover entry hazard damage or recoil damage with Volt Switch
, allowing you to get a switch advantage by bringing in a Zapdos counter-counter but be warned, a
Ground type Ground-type will prevent this manoeuvre
, so if your opponent has a
Ground type Ground-type don't overlook
it.</p>
[ADDITIONAL COMMENTS]
<p>
(no space)Max Speed with a Speed boosting nature allows you to easily sweep to the best of your ability
, with 252 Special Attack
evs for maximium damage output. Modest can be used but the amount of Base 100
speed
pokemon in UU
like such as Shaymin and Celebi mean that a
speed-boosting Speed boosting nature does help
, assuming they are carrying HP Ice. Discharge can be used over Thunderbolt
, but the power difference and no need of a chance of paralysis are off putting and Signal Beam can be used in
move slot 2, 3 and 4 to hit Psychic
- and
Dark types Dark-types if your team needs it
, but the options above have better coverage. Life Orb deals more damage equipped than Leftovers at the cost of decreased life expectancy which can usually
be solved by Roost if your opponent attempts to stall you out
by using abusing the Life Orb recoil. Leftovers lets you live longer
a at the cost of some reduced power though.</p>
<p>Zapdos appreciates entry hazard support along with no hazards on its side
, as its weakness to Stealth Rock does rack up
,. Hitmontop is one of the most viable spinners
, resisting Zapdos's
Rock-type weakness
es and ensuring a spin with Foresight
, also
, Donphan
also resists
the Rock
-type weakness moves and provides Stealth Rock support
, but shares a weakness to Ice. This set can easily be countered by revenge killers such as Scarf Heracross, Scarf Fygon and Froslass who are faster and have
super-effective super effective moves. To prevent this
, Substitute can be used with Leftovers on a predicted switch into these threats and allow you to hit them with a
super-effective super effective Hidden Power Ice or Heat Wave
, as well as blocking status from special walls and Roosting in their face to recover from recoil or
rocks Stealth Rock damage although the alternatives to these said moves
, to create a different strategy is viable.</p>
[SET]
name: Choice
move 1: Thunderbolt
move 2: Hidden Power Ice / Hidden Power Grass
move 3: Heat Wave
move 4: U-
Turn / Volt Switch
nature: Timid / Modest
item: Choice Scarf / Choice Specs
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
<p>Zapdos excellent Base 100
speed and 125
SpAtk Special Attack make it an excellent candidate for a Choiced set.
(space)Thunderbolt is your STAB
, capable of dealing
the most massive damage to Water
- and
Flying types Flying-types unlucky stupid enough to stay in. Heat Wave hits Grass
- and
Steel types Steel-types who resists
Electric type Electric-type moves and is very powerful with
base 100 power 100 Base Power. Next up is a Hidden Power of your choice, Grass hits the Water /
Ground types Ground-types who wall your other attacks
, while Ice hits Gligar and Flygon who wall your other attacks
, so it really depends on what your team needs. With Volt Switch, you get a switch advantage by bringing in a Zapdos counter-counter but be warned, a
Ground type Ground-type will prevent this manoeuvre
, so if your opponent has a
Ground type Ground-type, don't overlook
it, this is why U-turn is listed since there is no type immune to Bug
, but with a reduced power output.</p>
[ADDITIONAL COMMENTS]
<p>Standard EV spread offering max speed and power. The choice between Modest and Timid depends whether speed or power is more important
, with the choice of Scarf or Specs going down a similar path. Generally
, any combination of item and nature can be used, whichever suits your team best. Although the most useful combination is Timid Scarf
, as it can revenge kill Flygon and Heracross whatever set they are running. Also most Base 100
Speed sweepers will have Max Speed
, so Timid is a better nature with Scarf using your decent enough power letting you outspeed and revenge kill. Hidden Power Flying deals surprising
super-effective super effective damage on
Fighting types Fighting-types and and Ludicolo
, but serves little utility on the Choice Scarf variant so it should be used on the Choice Specs variant.</p>
<p>Zapdos is a special attacker and so should be dealt with a special wall. Notable
pokemon include
, : Registeel, Chansey, Rotom-H, Deoxys-D, Snorlax
, and Milotic. Registeel can wall anything but the Heat Wave
, with Milotic walling anything but Thunderbolt and Hidden Power Grass. The rest take neutral damage or resist all the attacks in the form of Rotom-H. Hitmontop can deal with anything but Deoxys-D and spin away hazards that hurt Zapdos on multiple switch ins. Hitmontop also resists Rock-types
and Ice (Ice does neutral damage to Fighting-types) moves for Zapdos
, while Donphan can do all that, set up Stealth Rocks which is needed for some KO's especially on the scarf set
, but is weak to Ice.</p>
[Other Options]
<p>The other main options are Weather Support, Rest
, and Baton Pass. Having access to both Rain and Sun, Zapdos can support those kinds of teams running Thunder in the Rain
, but Sun is best as Zapdos can deal with
Water types Water-types and get a boosted Heat Wave.</p>
<p>RestTalk and Baton Pass are also options but suffer from being less useful than the other sets. Baton Pass is also viable and Zapdos could lead a UU Baton Pass Team and get the Speed part of it up but with Team Preview
now and bigger threats
, everyone can tell what a Zapdos can do
and open with a counter. However
, using Agility to set up on your own can be used
, but sacrificing coverage or Roost can leave you being set up on.</p>
[Checks and Counters]
<p>Chansey and Snorlax stop all of Zapdos's attacks cold. Electric-types do well against Zapdos, especially those who are immune to Thunderbolt,
like such as Jolteon or Electivire. Flygon and Gligar have a relatively easy time against Zapdos lacking Hidden Power Ice, while Gastrodon can wall Zapdos who aren't running Hidden Power Grass. Grass-types such as Celebi or Roserade function well against some Zapdos, but must be wary of Heat Wave and U-turn.
(no space)</p>
[Dream World]
<p> Zapdos gets Lightningrod
, giving it a Special Attack boost when switching in on
electric type Electric-type moves. While not weak to the type this lets Zapdos come in on more
pokemon. However, Pressure is still better for SubRoost. The Special Attack boost can very well be used in the same way as Download
Porygon Z Porygon-Z gets it's boost for a sweep so using it on the sweeping and choice sets give you that extra power for sweeping. However
, be warned
, you get no Heat Wave using Lightningrod
, causing you to lose coverage.</p>
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Any form of improvement is welcome in the form of EV sets, damage calcs as I can't get any and sets in general but no gimmicky ones. Thank you.