Other XY OU Viability Ranking Thread (B- and C+ Pokemon discussion)

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Comin thrrouugh.

Here are a few nominates I'd like to make in our current discussion, mainly on Mega Manectric, and Mega Gardevoir.

Mega Manectric: I've got to nominate this thing to B+ or even A-. I've used this thing for extremely long, and it's is a stupidly good offensive pivot, with 135/135 offences, it hurts things stupidly hard and few things would like to stay in on it. It's main moves tend to be:
  • Volt Switch
  • Thunder
  • Thunderbolt
  • Overheat
  • Flamethrower
  • Hidden Power [Ice]
  • Thunder Wave
  • Discharge
Thunder from his thing hurts more than you would think, and Imtimidate just makes it even better by weakening physical threats that could've made your team quiver.
Here's a statement of it's power:

252 SpA Mega Manectric Thunderbolt vs. 4 HP / 0 SpD Mega Charizard Y: 270-318 (90.6 - 106.7%) -- 37.5% chance to OHKO

Mega Gardevoir: A or A- for this mon. A 175 Base Power Attack backed up by 165 SAtk is something to fear. Not only that, but it also counters Aegislash:

252+ Atk Aegislash-Shield Shadow Sneak vs. 4 HP / 0 Def Mega Gardevoir: 116-138 (41.7 - 49.6%) -- guaranteed 3HKO
252 SpA Mega Gardevoir Shadow Ball vs. 252 HP / 4 SpD Aegislash-Shield: 146-174 (45 - 53.7%) -- 2.3% chance to 2HKO after Leftovers recovery

Nothing really else to say, Mega Gardevoir hits like a truck, unless you've got some trick up your sleeve or you're not resisting it, you'll get destroyed...

252 SpA Pixilate Mega Gardevoir Hyper Voice vs. 252 HP / 4 SpD Aegislash-Blade: 196-231 (60.4 - 71.2%) -- guaranteed 2HKO after Leftovers recovery
 
Comin thrrouugh.

Here are a few nominates I'd like to make in our current discussion, mainly on Mega Manectric, and Mega Gardevoir.

Mega Manectric: I've got to nominate this thing to B+ or even A-. I've used this thing for extremely long, and it's is a stupidly good offensive pivot, with 135/135 offences, it hurts things stupidly hard and few things would like to stay in on it. It's main moves tend to be:
  • Volt Switch
  • Thunder
  • Thunderbolt
  • Overheat
  • Flamethrower
  • Hidden Power [Ice]
  • Thunder Wave
  • Discharge
Thunder from his thing hurts more than you would think, and Imtimidate just makes it even better by weakening physical threats that could've made your team quiver.
Here's a statement of it's power:

252 SpA Mega Manectric Thunderbolt vs. 4 HP / 0 SpD Mega Charizard Y: 270-318 (90.6 - 106.7%) -- 37.5% chance to OHKO

Mega Gardevoir: A or A- for this mon. A 175 Base Power Attack backed up by 165 SAtk is something to fear. Not only that, but it also counters Aegislash:

252+ Atk Aegislash-Shield Shadow Sneak vs. 4 HP / 0 Def Mega Gardevoir: 116-138 (41.7 - 49.6%) -- guaranteed 3HKO
252 SpA Mega Gardevoir Shadow Ball vs. 252 HP / 4 SpD Aegislash-Shield: 146-174 (45 - 53.7%) -- 2.3% chance to 2HKO after Leftovers recovery

Nothing really else to say, Mega Gardevoir hits like a truck, unless you've got some trick up your sleeve or you're not resisting it, you'll get destroyed...

252 SpA Pixilate Mega Gardevoir Hyper Voice vs. 252 HP / 4 SpD Aegislash-Blade: 196-231 (60.4 - 71.2%) -- guaranteed 2HKO after Leftovers recovery
I might agree with A- for Gardevoir, but Aegislash isn't really the best example of a pokemon it can counter, as shadow sneak does ≈99%. Sure, you'll live, but it still certainly cannot switch in on any Aegislash.
 
Comin thrrouugh.

Here are a few nominates I'd like to make in our current discussion, mainly on Mega Manectric, and Mega Gardevoir.

Mega Manectric: I've got to nominate this thing to B+ or even A-. I've used this thing for extremely long, and it's is a stupidly good offensive pivot, with 135/135 offences, it hurts things stupidly hard and few things would like to stay in on it. It's main moves tend to be:
  • Volt Switch
  • Thunder
  • Thunderbolt
  • Overheat
  • Flamethrower
  • Hidden Power [Ice]
  • Thunder Wave
  • Discharge
Thunder from his thing hurts more than you would think, and Imtimidate just makes it even better by weakening physical threats that could've made your team quiver.
Here's a statement of it's power:

252 SpA Mega Manectric Thunderbolt vs. 4 HP / 0 SpD Mega Charizard Y: 270-318 (90.6 - 106.7%) -- 37.5% chance to OHKO

Mega Gardevoir: A or A- for this mon. A 175 Base Power Attack backed up by 165 SAtk is something to fear. Not only that, but it also counters Aegislash:

252+ Atk Aegislash-Shield Shadow Sneak vs. 4 HP / 0 Def Mega Gardevoir: 116-138 (41.7 - 49.6%) -- guaranteed 3HKO
252 SpA Mega Gardevoir Shadow Ball vs. 252 HP / 4 SpD Aegislash-Shield: 146-174 (45 - 53.7%) -- 2.3% chance to 2HKO after Leftovers recovery

Nothing really else to say, Mega Gardevoir hits like a truck, unless you've got some trick up your sleeve or you're not resisting it, you'll get destroyed...

252 SpA Pixilate Mega Gardevoir Hyper Voice vs. 252 HP / 4 SpD Aegislash-Blade: 196-231 (60.4 - 71.2%) -- guaranteed 2HKO after Leftovers recovery

Aegislash doesn't attack in shield form. Shadow Sneak is almost a KO, and Life Orb is a guaranteed KO.
 
Mega Gardevoir: A or A- for this mon. A 175 Base Power Attack backed up by 165 SAtk is something to fear. Not only that, but it also counters Aegislash:

252+ Atk Aegislash-Shield Shadow Sneak vs. 4 HP / 0 Def Mega Gardevoir: 116-138 (41.7 - 49.6%) -- guaranteed 3HKO
252 SpA Mega Gardevoir Shadow Ball vs. 252 HP / 4 SpD Aegislash-Shield: 146-174 (45 - 53.7%) -- 2.3% chance to 2HKO after Leftovers recovery

Nothing really else to say, Mega Gardevoir hits like a truck, unless you've got some trick up your sleeve or you're not resisting it, you'll get destroyed...

252 SpA Pixilate Mega Gardevoir Hyper Voice vs. 252 HP / 4 SpD Aegislash-Blade: 196-231 (60.4 - 71.2%) -- guaranteed 2HKO after Leftovers recovery

Why exactly are you purposely calcing with Shield Forme attacking and Blade Forme taking the hits?
 
I think we are allowed to nominate for a higher rank? If so, Mega Medicham is at least A-. Why? This thing is arguably the best wallbreaker is the game. See, when there isn't a single pokemon in OU that isn't 2HKOed (barring a few, mostly defensive Psychics), there's something about it. Having the ability to smash walls in two is always nice, and the fact that unlike things such as MMawile, who are pitifully slow, MCham has a respectable speed tier, and outspeeds pretty much every wall. It's coverage options are also scary to deal with, as that Aegis switch in surprisedly gets 2HKOed by Fire Punch, and Gliscor doesn't want to die to an Ice Punch.

Some calcs as well:

252 Atk Pure Power Mega Medicham High Jump Kick vs. 252 HP / 252+ Def Mandibuzz: 246-291 (58 - 68.6%) -- guaranteed 2HKO after Leftovers recovery

252 Atk Pure Power Mega Medicham High Jump Kick vs. 252 HP / 232+ Def Skarmory: 204-240 (61 - 71.8%) -- guaranteed 2HKO after Leftovers recovery

2HKOing Mandi and Skarm with a Neutral move.

I don't think this thing should stay B+ Rank anymore.
 
Chansey/Blissey stuff.

A few things I'd like to dispute;

A) Blissey's SpA allows her to hit common switch-ins hard and, in some cases, outright KO them before they can do much. The number of Pokemon weak to Flamethrower (and Ice Beam, which isn't nearly as usable this generation but worth noting nonetheless,) is pretty high. Here are some examples;

0 SpA Blissey Flamethrower vs. 252 HP / 0 SpD Ferrothorn: 180-216 (51.1 - 61.3%) -- guaranteed 2HKO
0 SpA Blissey Flamethrower vs. 252 HP / 4 SpD Mega Scizor: 204-244 (59.3 - 70.9%) -- guaranteed 2HKO
0 SpA Blissey Flamethrower vs. 252 HP / 4 SpD Scizor: 248-292 (72 - 84.8%) -- guaranteed 2HKO
0 SpA Blissey Flamethrower vs. 252 HP / 0 SpD Skarmory: 136-162 (40.7 - 48.5%) -- 9% chance to 2HKO after Stealth Rock and Leftovers recovery
0 SpA Blissey Flamethrower vs. 4 HP / 0 SpD Breloom: 156-184 (59.5 - 70.2%) -- guaranteed 2HKO
0 SpA Blissey Flamethrower vs. 252 HP / 0 SpD Forretress: 312-368 (88.1 - 103.9%) -- guaranteed OHKO after Stealth Rock
0 SpA Blissey Flamethrower vs. 252 HP / 4 SpD Mawile: 164-194 (53.9 - 63.8%) -- guaranteed 2HKO after Stealth Rock
0 SpA Blissey Flamethrower vs. 252 HP / 4 SpD Mega Mawile: 106-126 (34.8 - 41.4%) -- guaranteed 3HKO
0 SpA Blissey Flamethrower vs. 4 HP / 0 SpD Pinsir: 136-162 (50 - 59.5%) -- guaranteed 2HKO
0 SpA Blissey Flamethrower vs. 4 HP / 0 SpD Mega Pinsir: 112-134 (41.1 - 49.2%) -- guaranteed 2HKO after Stealth Rock
0 SpA Blissey Flamethrower vs. 0 HP / 4 SpD Lucario: 136-162 (48.3 - 57.6%) -- 93.4% chance to 2HKO
0 SpA Blissey Flamethrower vs. 4 HP / 0 SpD Excadrill: 146-172 (40.3 - 47.5%) -- guaranteed 3HKO
0 SpA Blissey Ice Beam vs. 4 HP / 0 SpD Garchomp: 236-280 (65.9 - 78.2%) -- guaranteed 2HKO
0 SpA Blissey Ice Beam vs. 4 HP / 0 SpD Mega Garchomp: 216-256 (60.3 - 71.5%) -- guaranteed 2HKO
0 SpA Blissey Ice Beam vs. 252 HP / 0 SpD Gliscor: 260-308 (73.4 - 87%) -- guaranteed 2HKO after Poison Heal
0 SpA Blissey Ice Beam vs. 4 HP / 0 SpD Dragonite: 204-244 (62.9 - 75.3%) -- 6.3% chance to OHKO after Stealth Rock
0 SpA Blissey Ice Beam vs. 0 HP / 0 SpD Salamence: 248-292 (74.9 - 88.2%) -- guaranteed 2HKO

While Blissey won't necessarily beat all of these threats on her own, the power to severely punish these switches shouldn't be taken lightly. She's by no means a powerhouse, but a notable threat. Also notable is the possibility of burning or freezing switch-ins. One shouldn't let this be a deciding factor between the two pink blobs, nor is it really a big advantage for Blissey, but it's something to keep in mind, as Blissey often has plenty of chances to make it happen.

B) Blissey is still better at handling passive damage from Sand, Hail, Burn and Poison due to Leftovers. I don't believe your post actually refuted that advantage at all, however minor it may be.

C) The fact that Chansey is a better special wall is largely irrelevant when they're both great at it anyway. Aside from absurd attacks (why are you letting Manaphy get two Tail Glows, exactly?) Blissey rarely gets 2HKO's on the special end anyway. Both blobs can stall out 3HKO moves with Wish/Protect or Softboiled, so things like Thundurus' Focus Blast aren't really an issue for either one.

In most situations, I absolutely agree that Chansey is a better choice than Blissey. However, saying that it's completely eclipsed in its role seems pretty far from true to me. Whether or not your team can utilize her advantages is dependent on your teambuilding, but there are absolutely reasons to use Blissey over Chansey. If anything I'd say Blissey can either stay B Rank or move down to B-. I don't see C Rank as fitting.
 
Woops, sorry for the calcs in Shield Form.. my fault..

Edit: I calculated the attacks from Gardevoir --> Aegislash-Blade as most of the time they will use Shadow Sneak over Shadow Ball, therefore Gardevoir is attacking it's blade form.

Here are the correct calculations:

252+ SpA Aegislash-Blade Shadow Ball vs. 4 HP / 0 SpD Mega Gardevoir: 248-294 (89.2 - 105.7%) -- 37.5% chance to OHKO
252+ Atk Aegislash-Blade Shadow Sneak vs. 4 HP / 0 Def Mega Gardevoir: 228-270 (82 - 97.1%) -- guaranteed 2HKO

Disregard what I said about it being a Aegislash counter. It cannot counter very well (Swords Dance/Shadow Sneak, and Shadow Ball/Shadow Sneak)
 
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Chansey for at least A- ... This thing is absolutely unbelievable. Might as well be the Great Wall of China, because it's capable of putting a stop to a truckload of the meta's most potent attackers with little to no effort. Notably, most Megazard Y sets can't even scratch it. I don't need to go into detail on the fantastic support moves that Chansey and Blissey carry but considering Chansey can take strong hits on both the special AND physical side with ease, whilst spreading toxic, t-wave and consistent s-toss damage, I'd say somewhere in A ranking is well deserved without a doubt.

Chansey can quite often be a win condition. I've lost count of the number of times I've successfully removed the 1-2 of Chansey's threats on an opposing team and cleaned up with Toxic + Protect + S-Toss stalling. It really is ridiculous. Needs support from teammates that don't mind switching into absolutely bone breaking physical hits but, on the whole, Chansey flat out counters some of the scariest 'mons to grace the game and can fit on pretty much any team with no synergy issues. I'm pretty sure you could slap Chansey in anywhere and a vast amount of pressure would be taken off your team in at least one area.

Awesome, awesome Pokemon and, while I don't believe it'll reach the top tiers of A rank (mainly due to the Knock Off buff as it's largely reliant on Eviolite), I do believe it deserves to be a lot higher up than the 'mons it's surrounded by currently.

Make way for this little egg cup everybody, it's a threat and a half.
 
Sylveon, Slowbro, Suicune, and Scolipede (Alliteration anyone?) discussion:

I do support the above for B+ for the reasons that have been mentioned.

Mega Manectric discussion:

Agreeing on B+, 70/80/80 defenses + Intimidate + Volt Switch is extremely good, combine that with amazing 135 Speed and 135 SpA, PLUS an awkward coverage of Fire and Electric, with HP Ice, this thing will check a lot of things.

While a lot of people prefer Flamethrower, Overheat is perfectly fine with Volt Switch, along with the some awkward T-Wave support.

Here are some calcs

-1 252 Atk Mega Absol Sucker Punch vs. 0 HP / 0 Def Mega Manectric: 118-139 (41.9 - 49.4%) -- guaranteed 3HKO
252 SpA Mega Manectric Volt Switch vs. 0 HP / 4 SpD Mega Absol: 178-210 (65.6 - 77.4%) -- guaranteed 2HKO

-1 252+ Atk Life Orb Aegislash-Blade Shadow Sneak vs. 0 HP / 0 Def Mega Manectric: 86-101 (30.6 - 35.9%) -- 35.6% chance to 3HKO
Thunderbolt KOs.

Honestly Volt Switch/Intimidate/Overheat combo is really good. Definitely B+

Chansey and Blissey Discussion:

Definitely agreeing on Chansey for A- for being one of the, if not THE, best mixed walls.

As for the Knock Off discussion, while I definitely agree that Knock off will cripple Chansey, I don't see why would you keep it on a potential Knock Off, all you have to do is switch to your mega, or, hey, guess what, switch to your Justified Lucario/Absol/Terrakion? That's a good play ...

While I do agree on Blissey dropping, I don't see it at C rank or even C+, I think B- is perfectly fine with Blissey.

Hippowdon, Mega Medicham, and Zapdos discussion:

Agreeing for all the above for A-.

Mega Gardevior discussion:

Don't have enough experience to really make an argument.
 
I would like to nominate Metagross to B rank.
In the transition from BW to XY, the metagame shift has not been kind to the quad core supercomputer. For one thing, Metagross gained 2 new weaknesses in Dark and Ghost, which are not minor weaknesses in any respect considering the high usage of Aegislash, Tyranitar, and other Pokémon of the types. And speaking of Aegislash, Metagross has to deal with many new threats, including Talonflame, Aegislash, and the Mega Charizard duo, all of which are no lower than A+ viability. Compounding this with its old
dilemmas, like lackluster speed and low-coverage STABs, it's not very difficult to see why Metagross has fallen out of OU.
However, there are a few boons Metagross has received. With the introduction of Fairy types, and the change in typing of many old Pokémon, Metagross has many new Pokémon on which it can set up. GameFreak also introduced a new item into the Metagame called the Assault Vest, which makes Metagross into an even better tank than it was last generation.
So, overall, it has lost a lot of its former potential, but it also gained new potential simultaneously, which is why I'm putting it at B. I'm also putting it at B because we can't discuss B- atm, and if I discuss it when we discuss B-, and we realize it could be better at a higher rank, then I fear that we won't be able to rank it, leaving my favorite Pokémon without a home.
Tl;dr: Metagross—>B
 
Yeah, about Aegislash and Gardevoir, the first one counters the second, not the other way about...

Although, I can see M-Gardevoir going up to A-. It is very underrated imo - very few things can switch into it, between the 117 BP STAB (which kills Gliscor and Kyurem-B through the substitute), Psyshock for special walls and Venusaur, and Will-o'-Wisp, probably Gardevoir's best move for trolling would-be counters like Scizor and AV-Excadrill, and for providing additional support to the team. It has good enough coverage and power, that it can break apart common defensive cores like Venusaur-Heatran-Rotom (all of which are 2HKO'd by a standard set) and it has a respectable 100 Speed. The fragile physical defence is a problem, but bulky pivots are many, and as said before frailty didn't stop Lucario during its heyday (and it's not just physically frail). Speaking of which, its biggest obstacles in M-Lucario and Genesect are gone, and iirc it was already B+ before this. I can definitely see it going up one rank.

I'm agreeing with everyone, that M-Medicham should go up to A- at least. It is physical wallbreaker par excellance, like five or so things in the game can reliably switch in, much less OU-viable ones. A Baton Pass pivoting set pairs fantastically with Bisharp, who covers Medicham's weaknesses absolutely perfectly (nothing in the game can wall both Bisharp and Medicham). Like Gardevoir, its frailty isn't much an issue with good teambuilding and pivoting, and also like Gardevoir, it benefits from its main competitor M-Lucario being banned. Definitely should go up.
 
I agree with Chansey for A- rank; it is still hands down the best special wall in the game.

Zapdos should also go to A- just for being able to take on both Aegislash and Mega Pinsir which is quite a task.

Mega Heracross should move up to B+ because there are very few safe switch ins to it even if it is too slow to sweep. It also has very good bulk.

Other than that, I think most of the Pokemon in the B rank need to be pushed down. I think there is a lot of inflation in these rankings. Many Pokemon in the current B ranking look average at best and I think "average" threats should be in the C rank. Many of the Pokemon in the current B- ranking and below are very marginal to just bad in OU and I think we should judge Pokemon more harshly as we move down the rankings. Putting Blissey, Starmie, and Diggersby in the C rank would establish a good benchmark for what C material should look like.
 
I agree with Chansey for A- rank; it is still hands down the best special wall in the game.

Zapdos should also go to A- just for being able to take on both Aegislash and Mega Pinsir which is quite a task.

Mega Heracross should move up to B+ because there are very few safe switch ins to it even if it is too slow to sweep. It also has very good bulk.

Other than that, I think most of the Pokemon in the B rank need to be pushed down. I think there is a lot of inflation in these rankings. Many Pokemon in the current B ranking look average at best and I think "average" threats should be in the C rank. Many of the Pokemon in the current B- ranking and below are very marginal to just bad in OU and I think we should judge Pokemon more harshly as we move down the rankings. Putting Blissey, Starmie, and Diggersby in the C rank would establish a good benchmark for what C material should look like.
I'm pretty sure, base on the definitions on the first page, S rank is way above average, A is above average, B is completely average, C is below average, and D significantly below average. I could be wrong, but if I'm not I feel like the pokemon who basically definite average, like Starmie, Jirachi, Mew, Blissey, Diggersby, etc. should be B.

But I do agree with your three nominations for A-.
 
Does all this talk mean to suggest that anyone in C rank or below belongs in UU?
I'd say anything below C+ will be UU with a niche role in OU. Bear in mind though that the current rankings below the things we are discussing now (B+ and B) are speculative and have not been thoroughly discussed. So it's quite possible that a few C+'s will move up to B or B- and a few C/C- will move up to C+, and so on.
 
Does all this talk mean to suggest that anyone in C rank or below belongs in UU?
In a perfect world the best pokemon would be used the most. So, UU pokemon would likely be B- or below. But, the two don't go well together now, as some UU pokemon are A ranked, some RU pokemon are C+ ranked, while some OU pokemon are D ranked.

I'm going to suggest Mega Absol for B+ rank. After SR and Swords Dance, he outspeeds and OHKOs a large portion of A rank pokemon with Fairy/Dark coverage.

This includes, but isn't limited to: Thundurus, Landorus, Tornadus, Dragonite, Salamence, Garchomp, Keldeo, Latios, Latias, Aegislash, Talonflame. The list goes on.

Being able to outspeed Adamant Talonflame with stronger priority is an impressive feat for any sweeper. Setting up is still difficult, but much easier against defensive threats with Magic Bounce. I still think he's very underrated and rarely utilized properly. But he has the tools necessary to be B+ rank or at least B.
Sorry, but it's B- now. We can't talk about it yet :(
 
I'm definitely going with what everyone is saying about Mega Medicham going to A-. A HJK from this guy will leave a dent in even the bulkiest of OU Walls.

Everyone knows the story of how it can 2HKO the likes of Mandi and Skarmory, but what about its supposed hard walls?

Thunder Punch has a 99.6 percent chance to 2HKO 252/252+ Slowbro after SR and leftovers.

Fire Punch does 59.2-70.3% to 252/0 Aegislash-Shield

Gliscor and Landorus-T? Forget about it. Ice punch and they're lunch.

Unless you plan on packing a Dusclops or Deoxys-D, MegaCham typically has a way around you, and until you find what coverage moves it has, it will keep you guessing.

This Pokemon fits the definition of A Rank: "can sweep [or wall] significant portions of the metagame, but require some
support or have some flaws that prevents them from doing this consistently." All things considered, if you bring this guy in a team with paralysis support and a Dark type to take out those pesky ghosts and psychics, this Pokemon becomes one to fear.
 
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In a perfect world the best pokemon would be used the most. So, UU pokemon would likely be B- or below. But, the two don't go well together now, as some UU pokemon are A ranked, some RU pokemon are C+ ranked, while some OU pokemon are D ranked.


Sorry, but it's B- now. We can't talk about it yet :(
My apologies. I thought we were nominating guys for B and B+. I just wanted to add that I fully support Suicune for B+.
 
Honestly, the "ideal" OU size, according to some of the higher-ups, is about fifty - which barely touches B-Rank; it's around Diggersby that we get 50. As such, apparently ~B rank to B- rank is "UU" in a "perfect world."
 
I'm definitely going with what everyone is saying about Mega Medicham going to A-. A HJK from this guy will leave a dent in even the bulkiest of OU Walls.

Everyone knows the story of how it can 2HKO the likes of Mandi and Skarmory, but what about its supposed hard walls?

Thunder Punch has a 99.6 percent chance to 2HKO 252/252+ Slowbro after SR and leftovers.

Fire Punch does 59.2-70.3% to 252/0 Aegislash-Shield

Gliscor and Landorus-T? Forget about it. Ice punch and they're lunch.

Unless you plan on packing a Dusclops or Deoxys-D, MegaCham typically has a way around you, and until you find what coverage moves it has, it will keep you guessing.

This Pokemon fits the definition of A Rank: "can sweep [or wall] significant portions of the metagame, but require some
support or have some flaws that prevents them from doing this consistently." All things considered, if you bring this guy in a team with paralysis support and a Dark type to take out those pesky ghosts and psychics, this Pokemon becomes one to fear.

Edit:I have a replay of MegaCham OHKOing an entire team, I will try to find it when I have time.

One of the reasons why the DeoCham core is fantastic, I forget who introduced us to it, but he knew what he was talking about, as sidekarya said, it beats out almost al it's typical checks/counters.

What interests me in Medicham is that the only thing that has a chance against it are Sableye and Spiritomb (Full shutdown, and Sableye is a nuisance to everything.), as everything else is slammed by it's partner Bisharp.
 
I would like to nominate Zygarde for C+ rank.
Actually his lack of reliable healing moves make his tank job a bit hard. Moreover it has a poorer movepool and worse type and abilities than goodra which is in rank B- and has the same problem: no reliable recovery.
About its offensive roles it can have : it can effectively use a dragon dance set without fearing a thunder wave, but it still lack speed, and coverage moves in a meta where everyone try to run a counter/check for DD charizard x or DD dragonite. The problem it has with its coverage moves is solved in the salamence movepool, a pokemon with good abilities, better speed and attacks, similar weakness, which can run DD set, or more defensive role with defog+intimidate, and which is C+ ranked.
What about a coil set: First it can't do as a crocune because its 2 stabs has common immunities, moreover it has a *4 ice weakness that is almost unacceptable for this role, afterall it looks like a well known pokemon named snorlax: good bulk, curse set similar to coil, bad coverage moves as ghost are immune to its stab; that same snorlax which is in C rank.
We still can say, the fact it can run several roles will allow it an extra rank but i disagree when finally thos roles are all running around physically moves as earthquake and outrage that can be easly checked by a single same way. That is why i found the Zygarde B rank a bit surprising.
Zygarde's STAB Earthquake means that it doesn't have too much trouble against traditional DD XZard (Heatran, Azumarill) and DDNite checks (Sylveon). Its speed is not bad, not particularly favorable but it still does have Extreme Speed.

The Coil set, specifically the SubCoil set, has almost unresisted STAB; it doesn't matter too much if the opponent is immune to one STAB but is susceptible to the other. Azumarill, Sylveon and Mawile are immune to Dragon Tail but dislike Earthquakes, while Flying-types / Levitators don't like being swatted in and out by Dragon Tail with Stealth Rock in play. Zygarde has both the speed (which Snorlax lacks) and bulk to pull it off. The 4x Ice weakness is unfortunate, but Zygarde should be behind a Sub anyway, ready to Dragon Tail the Ice user out and set up again.

And yet, Zygarde has something that none of those pokemon have, coil and glare. His sub coil sets require support yes, but they are very impressive. Also, his glare + dragon tail sets do a pretty amazing job of spreading around the paralysis love while dealing damage. I'm not even sure if his DD set is worth mentioning because I don't think I'd ever use it over Dragonite of Gyarados, but his other sets are much better than C+.

Just to put it in context, Salamence is ranked so low because of how its outclassed by Charizard and is easily walled by common fairies. Zygarde is easily the best coil sweeper, and there's really not much that can take its edge quake when mixed with the accuracy boost of coil.

It's a weird pokemon, that much is obvious. Its special bulk is too shallow for it to have a purely defensive niche. But its atk and spe are both good enough that if you get its boosts from a physical attacker, it can do quite a bit. C+ is too low for it, though B might be too generous given its flaws and how other pokes of similar viability have fallen as well. I'd put it in B-.
DD Zygarde's greatest advantage over most DDers is its Stealth Rock resistance, meaning you do not have to invest in a hazard clearer. Also, Zygarde's special bulk is not too shabby if fully invested: Mega Venusaur's Giga Drain and Vaporeon's Scald fail to break Zygarde's Substitute, and these walls are not known for being weak. The fact that Zygarde's Substitute can withstand Seismic Tosses and STAB Foul Plays are further icing on the cake.
 
I honestly think that mega medicham should stay in B+

Now don't get me wrong, he has the raw power up the arse, but that's not all that it takes to succeed. Whenever I use him, there are a few main things that always trouble me:

1. No bulk
2. Sub-par Speed
3. No good boosting move
4. Sub-par typing
5. Mediocre Priority

His lack of bulk especially hurts. He can't take any strong neutral hit without dying for the most part, and he always dies to any decent SE hit. He has no reliable recovery to mitigate this, and his psychic/fighting typing still leaves many resistances to be desired. Being practically a free switch-in to aegislash is never really a good thing, especially because he can KS everything you have while scouting for random fire punch.

100 base speed is cool, but there is just too much at that benchmark atm. When he's so easy to revenge kill and KO with several pokemon, (like talonflame, or any strong user above 100 base speed with neutral STAB) he really doesn't ever pose a problem.

To compliment his fantastic ability and decent speed tier, he possesses absolutely no decent set up moves to utilize. Bulk up is your only real option, and you're definitely not a good bulk up user when you get OHKO'd by every aegislash out there. Any lack of long-term presence really hinders this guy, he isn't really gonna be cleaning much anytime soon.

His mediocre priority is also a pretty big problem. Fake out + Bullet punch is a powerful combo, but you lose way too much coverage just trying to fit those in. Bullet punch alone, even with adamant max investment, is pretty disappointingly weak. You can't rely on it to pick off too many decent threats.

When I see a wallbreaker, I immediately try to classify it into a bulky one or a fast one. An example of a fast one would be Landorus, Keldeo, or Mega Pinsir. All hit a great speed tier of over 100 and have strong moves to back up their bark. Slower ones include stuff like Aegislash, Azumarill, and Bisharp, which have great typing, and then good bulk or a really strong priority, along with power to back all of this up.

Mega Medicham does not have bulk, a super strong priority, or a great speed tier to back up his great power. He deserves to stay wherever he is.
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Attempting to redeem myself and staying on topic

Chansey ---> A-
great mixed wall, good support, can do damage with seismic toss

Mega gardevoir ---> A-
It's physically frail but it does well on the special side, and good support movepool that includes WoW and healing wish. Gotta love that hard hitting hyper voice.

Politoed ---> B-
Still good in the rain and good rain support but the limited moves and return of thundurus I as well as Charizard's sun and venusaur walling it to hell makes politoed no longer so useful.

Mega manectric ---> B+
Intimidate and volt switch and high special attacking stats makes this guy a great partner for lando t and he has great coverage.

The others I don't have much experience in so I won't really talk about that.

I'm conflicted about hippowdon. He's a great physical wall but because he runs only one coverage move, he's liable to get set up on.
 
I would like to nominate Mega Blastoise for B+.

As a mega, he faces stiff compitition from the likes of his other Mango brothers, yet where they fufill the roles of Destroyers and Walls, Mega Toise is arguably the greatest spinner I. The tier due to it being able to defeat every spinblocker in some shape or form.

With Mega Launcher (a fitting ability) bestowing him STAB on Dark Pulse and Aura Sphere, he is able to do things some only wish they could. He is able to man handle Jellicent, cripple Ferrothorn, and punish Trevenant all in one. Him being able to hurt the common spinblockers is something that is almost unheard of, and while Exca can do this to some degree with Mold Breaker, I do believe that the two are both equal as one is an offensive Spinner while the other is a Bulky spinner.

Then that's where we get to Blast's main downfall. He is gifted with great overall bulk, but unlike the lived MegaVenu, he has no reliable forms of recovery outside of Rest. Not even possessing Leftovers, this hurts as he is susceptible to all forms of entry hazard while weak to one of the most common setters of sticky web, Glavantula. Make no mistake as this does hurt him more than he would care to admit.

Yet, I believe that he has earned B+ ranking, as his pros outway his cons. I'll leave the rest to y'all.
 
I honestly think that mega medicham should stay in B+

Now don't get me wrong, he has the raw power up the arse, but that's not all that it takes to succeed. Whenever I use him, there are a few main things that always trouble me:

1. No bulk
2. Sub-par Speed
3. No good boosting move
4. Sub-par typing
5. Mediocre Priority

His lack of bulk especially hurts. He can't take any strong neutral hit without dying for the most part, and he always dies to any decent SE hit. He has no reliable recovery to mitigate this, and his psychic/fighting typing still leaves many resistances to be desired. Being practically a free switch-in to aegislash is never really a good thing, especially because he can KS everything you have while scouting for random fire punch.

100 base speed is cool, but there is just too much at that benchmark atm. When he's so easy to revenge kill and KO with several pokemon, (like talonflame, or any strong user above 100 base speed with neutral STAB) he really doesn't ever pose a problem.

To compliment his fantastic ability and decent speed tier, he possesses absolutely no decent set up moves to utilize. Bulk up is your only real option, and you're definitely not a good bulk up user when you get OHKO'd by every aegislash out there. Any lack of long-term presence really hinders this guy, he isn't really gonna be cleaning much anytime soon.

His mediocre priority is also a pretty big problem. Fake out + Bullet punch is a powerful combo, but you lose way too much coverage just trying to fit those in. Bullet punch alone, even with adamant max investment, is pretty disappointingly weak. You can't rely on it to pick off too many decent threats.

When I see a wallbreaker, I immediately try to classify it into a bulky one or a fast one. An example of a fast one would be Landorus, Keldeo, or Mega Pinsir. All hit a great speed tier of over 100 and have strong moves to back up their bark. Slower ones include stuff like Aegislash, Azumarill, and Bisharp, which have great typing, and then good bulk or a really strong priority, along with power to back all of this up.

Mega Medicham does not have bulk, a super strong priority, or a great speed tier to back up his great power. He deserves to stay wherever he is.
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Tbh these are problems Y-zard also has, the only exception being it has good special bulk.

Y-zard's typing is arguably better but it leaves it with a quad weakness to stealth rock meaning it almost always has to be used as a lead. 78/78 physical defense is also pretty bad, nearly as bad as Medicham.

252+ Atk Life Orb Bisharp Sucker Punch vs. 0 HP / 0 Def Mega Medicham: 208-246 (79.6 - 94.2%)
252+ Atk Life Orb Bisharp Sucker Punch vs. 4 HP / 0 Def Mega Charizard Y: 224-265 (75.1 - 88.9%)
252+ Atk Choice Band Talonflame Brave Bird vs. 4 HP / 0 Def Mega Charizard Y: 288-340 (96.6 - 114%) -- 81.3% chance to OHKO

Neither of them are tanking much. Y-zard also has that nasty Rock weakness, and Stone Edge is a really common coverage move. Its special bulk is really good but the meta is mostly physical anyway, though it is a plus in Y-zard's favor since it allows it to (barely) survive things like Mega Manectric's Thunderbolt.

100 base speed, for a wall breaker, is completely passable. That's Y-zard's speed tier, too. You outspeed every defensive mon bar speed-invested Latias (and Zapdos, if you count a speed tie) and neither of them are switching in to Ice Punch if they're that invested in speed. And I mean, realistically, what mons are there between Mega Medicham's speed and Mega Pinsir's? Garchomp, Lando-T, Thundurus-I, that's everything relevant to OU. You don't risk speed ties with base 100's but that is again only a handful of threats. The reason why I support Medicham going to A- is because, with the banning of Mega Lucario who had a much better speed tier than Mega Medicham, there is no longer a mega that completely outclasses Medicham. Mega Pinsir, Y-zard, X-zard, there's not as sanic fast as Lucario was, their base speed is the same or comparable to Mega Medicham's.

IMO being easy to revenge kill is not a good argument for something's tiering. It's really easy to check something, it's counters that really matter and Mega Medicham is terribly short on them. Good scarfers like Garchomp and Terrakion check nearly every S and A rank mon. Talonflame revenge kills nearly everything, including Mega Pinsir. There's also the issue of, if you're being forced out by a revenge killer, you've already KOed something. And, as a wall breaker, what you KOed could have been a wall, opening up a sweep for a fellow teammate. That's really what wall breakers are for, not sweeping but supporting other teammates by getting rid of pesky walls and defensive cores.

No good boosting move? You already OHKO or 2HKO the entire game sans ultra niche stuff like Sableye, why would you want to boost, especially if you're liable to get checked by a switch in you could have KOed? Aegislash is not that safe a switch in anyway, with a predicted Fire Punch, or especially with a Medisharp core where you can end up getting pursuit trapped or giving a free turn to Bisharp.

Priority moves: Y-zard doesn't need them. Kyu-B doesn't need them. Mega Garchomp doesn't need them. Keldeo, Terrakion, they don't need them. Medicham doesn't really need them, either. Priority moves are almost entirely useless for a dedicated wall breaker. All of them are very low BP (with the exception of Sucker Punch and Talonflame's Brave Bird) and are completely ineffective against walls.

Also Medicham technically does have reliable recovery in the form of both Recover and Drain Punch, but both are ultra shitty moves to run when your main goal is to wall break.
 
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