Other XY OU Pokemon of the Week #13: Scolipede

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Hey people, Magnemite with CyclicCompound, TRC., and The Mega Lotad here bringing everyone the next Pokemon of the Week! Sorry it's a bit late today, we ran into a few barriers along the way.

The XY OU Pokemon of the Week is an (obviously) weekly project in the Overused forum. The idea originated from when we were reading many of the discussion threads, often the discussion is a bit lacking in the content department. Our goal here to is to highlight a threat in the metagame that isn't as well known, or isn't used as much as it should be, and provide a concise amount of information about that Pokemon; this will encourage creativity during teambuilding, and it will also provide an instant wealth of knowledge about that particular threat. This will hopefully be more helpful to the massive influx of new players in the OU subforum and promote better discussion within the individual threads. In this thread though, the main point of discussion should be about experiences with that particular Pokemon and the sets featured, and how it has helped in some way during your battling. Niche sets and gimmicks can be mentioned as well, but bear in mind that this thread is mainly an informative source of knowledge through what is written in the OP; discussion is not its main focus, though it is most certainly allowed. we need to make this point clear. Think of this like an article introducing you to a new threat that you can use; and try it out! Oh yeah, you can also VM one of us what you think the next POTW should be, bearing in mind that they will be on lesser-used threats, such as Suicune, Diggersby, or Raikou.

Remember, in order to be Pokemon of the Week, a Pokemon must be in a tier below OU (Including BL).

This week's Pokemon of the Week is Scolipede.

scolipede-final-jpg.12888

Art by The Mega Lotad.

Type:
Bug / Poison
Base Stats: 60 HP / 100 Atk / 89 Def / 55 SpA / 69 SpD / 112 Spe
Ability: Poison Point / Swarm / Speed Boost
Introduction
When looking at Scolipede, the first thing that stand out is its phenomenal Speed Boost ability. Speed Boost allows Scolipede to take on a multitude of roles in the OU metagame, including but not limited to being a Spikes lead, late-game cleaner, quick passer, or a pivotal member of full Baton Pass teams. Scolipede's blistering Speed, great support movepool, decent offensive movepool, and of course Speed Boost all help make Scolipede the versatile threat it is.

One of Scolipede's biggest flaws is its weakness to common Flying-type priority moves, which means that offensive sets are quite easy to revenge kill despite Scolipede's blazing Speed, while support sets can be shut down easily. Its poor bulk and weakness to Stealth Rock prevent Scolipede from taking strong hits from many of the powerful attackers in OU. Scolipede is also rather weak, and while its STAB Megahorn hits a multitude of common Pokemon super effectively, its STAB combination is one of the worst in the game coverage-wise. This prevents offensive sets from being able to scratch many common defensive Pokemon, most notably Skarmory, which can also Defog away Scolipede's hazards or phaze away its precious boosts.

What to try:
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Scolipede @ Life Orb
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Protect
- Megahorn
- Earthquake
- Poison Jab / Rock Slide

Although Scolipede is usually thought of for its ability to Baton Pass boosts, this set brings together Scolipede's decent Attack Stat, strong STAB Megahorn, good coverage, and Speed Boost to transform it into a surprisingly effective late-game sweeper. Protect allows it to gain a free turn of speed against faster foes, particularly the fast but frail ones that Scolipede has an easy time beating. Megahorn is Scolipede's strongest attack, hitting surprisingly hard (it's a solid 2HKO against physically defensive Rotom-W even without Stealth Rock up). Earthquake provides valuable coverage against Aegislash, Heatran, Excadrill, and other similar Bug-type resists. Finally, either Poison Jab or Rock Slide can be used in the final slot, Poison Jab being generally more useful with its STAB and coverage against bulky Fairy-types, but Rock Slide is also a handy option to better dispatch of foes like Mega Charizard Y, Thundurus, and Landorus. Full EV investment in Attack and Speed, along with the item Life Orb, gives Scolipede the greatest offensive presence possible. An Adamant nature is selected over Jolly because Scolipede does not need the extra speed thanks to Speed Boost.

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Scolipede @ Focus Sash
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Megahorn
- Spikes / Toxic Spikes
- Swords Dance / Toxic Spikes
- Baton Pass / Earthquake / Rock Slide

Rather than being a late-game cleaner, this set aims to be a strong, dedicated lead with both offensive and support capability. Megahorn is again the main STAB, packing both power and consistency. Spikes is the main move for the second slot, allowing Scolipede to easily put hazard pressure on the opponent from early on. Toxic Spikes can be used over Spikes, should it be more beneficial to the player's team. Swords Dance works terrific with Baton Pass, allowing Scolipede to pass at least +1 Speed and +2 Attack to any Pokemon it chooses. If Baton Pass is not being used, Toxic Spikes can be used over Swords Dance, allowing Scolipede to pack two hazards for different scenarios. Finally, Earthquake and Rock Slide are two of Scolipede's coverage options, allowing it to hit unsuspecting targets like Heatran, Aegislash, Dragonite, and Talonflame (on the switch), respectively. Because this set is a lead, Focus Sash is the item of choice, almost always guaranteeing it two layers of hazards or a safe pass to a teammate. A Jolly Nature makes it easier to outspeed foes on the first and second turns, allowing it to do more work before it goes down.

573.png

Scolipede @ Mental Herb / Black Sludge
Ability: Speed Boost
EVs: 248 HP / 208 SpD / 52 Spe
Jolly Nature
- Iron Defense
- Protect
- Substitute
- Baton Pass

This set aims to be used on dedicated Baton Pass teams, which are commonly a standard lineup of Scolipede / Espeon / Sylveon / Vaporeon / Smeargle / Mr. Mime or Zapdos. The style is formulaic in nature, so virtually every good full Baton Pass team will have a Scolipede, as Scolipede can pass Speed boosts with immense ease thanks to its ability. Iron Defense is the boosting move of choice, as it increases the power of Espeon's Stored Power while also making the teams Substitute's harder to break, physically of course. Protect and Substitute are used to amass Speed boosts, and can be used back-to-back. Baton Pass is obviously a mandatory move, to pass the boosts to any teammate. The EV spread allows Scolipede to outspeed Choice Scarf Rotom-W after one boost, with the rest maximizing Scolipede's bulk. The item choice comes down to preference: Mental Herb allows Scolipede to set up a Substitute on Taunt Thundurus, whereas Black Sludge aids it in creating more Substitutes.

What else can you try?
A defensive Toxic Spikes set has merit, but it struggles in a meta where Defog, Poison-types, and Steel-types are prominent. Pursuit is weak,but can be used if your team is in desire of it. Also, a Substitute + Salac Berry + Swarm set could work in theory, but there really isn't any reason to forgo Speed Boost.

Good Partners for this Pokemon:
Scolipede fits nicely on hyper offensive teams, as being able to pass Speed boosts to a fellow sweeper can be very rewarding. The offensive set is also great on offensive teams, but not for the support it provides, rather, as an offensive Pokemon in its own right. The full Baton Pass set has the most concrete partners. Stored Power Espeon, Acid Armor Vaporeon, Calm Mind Sylveon, Soundproof Mr. Mime, Ingrain Smeargle, and physically defensive Zapdos are all top choices.

Playing against Scolipede: Checks and Counters
Since it lacks power, offensive Scolipede is easy to deal with for physical walls such as Hippowdon, Zapdos, and Skarmory. Skarmory in particular can not only freely switch into and wall every Scolipede set, but it is also able to completely erase almost every impact Scolipede can have on the battle via Defog and Whirlwind. The notable exception to this is on full Baton Pass teams, where Scolipede can simply Baton Pass to Espeon and bounce back Skarmory's Whirlwind. Offensively, Scolipede can be easily checked by strong priority users, particularly Talonflame and Mega Pinsir. While by no means perfect answers to it, somewhat bulky offensive Pokemon that are not weak to any of Scolipede's moves such as Keldeo can take a hit and deal massive damage to it in return.

There we go, that's the thirteenth Pokemon of the Week! Let us know whether this has helped you at all, and your results of testing this Scolipede set on the ladder. Also, don't forget to let us know via VM what Pokemon you want to see next. All opinions are welcome, as well as opinions about the Pokemon of the Week format and any ideas you want to see implemented, as well as questions for us about either Scolipede or POTW itself. Go out there and try Scolipede now, and we'll see you next time!

 
Oh no. No Scolipede, plz. I have seen him enough. Is that a threat that "isn't well known" or "isn't as much used as it should be "? Yet I can understand because it has a lot of usefull set apart from the Dedicated BP team one, and it's a reliable Passer outside of this for a lot of slow threats. The first that come to my mind is Heracross, but there is a variety of things you can pass speed to. I think it works as a new Blaziken, with less sheer power, but really dangerous though. I already had hard times facing it(outside of BP teams of course), because it can pass to the appropriate sweeper given what it's facing, then start the sweep. It is truely an intersting pokemon to play with and against, particularly the support lead. This is really difficult to prevent him from doing his job, and it has so much versatility. Spikes/Toxic spikes if needed, Sword dance to hit with a strong Megahorn or Baton pass, that's simple but efficient. Definitively, a good thing to test out, with the appropriate moveslot.
 
This pokemon single-handedly defines BP chain teams, to the point I have begun to wonder if its real potential in the metagame can be even higher if used merely as a quick-passer.
Being able to pass +2 Attack/+1 Speed boosts in one turn can definitely be game-changing, and unlike Ninjask it's not a one-trick bug.

Has anyone managed to make good use of Coba Berry, given that Talonflame and Mega Pinsir are usually the best ways to deal with Scolipede?
 
This pokemon single-handedly defines BP chain teams, to the point I have begun to wonder if its real potential in the metagame can be even higher if used merely as a quick-passer.
Being able to pass +2 Attack/+1 Speed boosts in one turn can definitely be game-changing, and unlike Ninjask it's not a one-trick bug.

Has anyone managed to make good use of Coba Berry, given that Talonflame and Mega Pinsir are usually the best ways to deal with Scolipede?

CB Talonflame still OHKOes with Brave Bird, Mega Pinsir still OHKOes with Return; Coba Berry's only real use would be to survive a Quick Attack which is way too situational

Scolipede can be pretty deadly. There's a few high level replays out there of it doing work against weakened offensive teams, notably this SPL match. It's pretty hit and miss though; it's almost useless against stall, and struggles against teams that pack Landorus-T or Skarmory. Against offensive teams, it can single handedly win games. Protect is an amazing "setup" tool, it is extremely low risk so Scolipede can essentially set up for free against anything it wants. Here is a match i had a little while ago, and while it isn't very high quality it still shows that Scolipede can do serious work against offensive teams (it KOed every single opposing mon)
 
What I love is its ability to pass Iron Defense along with speed to make some unheard of dangerous sweepers. Mega Gardevoir for example is SO awesome with +2/+1 in defense and speed, Hyper Voice just wrecks and tears right through subs. if you have time to CM you'll also be able to abuse STAB Stored Power. And Clefable becomes a horribly tough wall to take down that can heal first for once. And yeah, Scolipede isn't deadweight himself. Talonflame have to watch out for Rock Slide on the switch. Anyone think a 252 HP / 252 Atk spread could work though since your speed will be unmatched pretty soon anyway.
 
I personally Use an EV spread of 156 HP/252 Def/96 Spe in combination with Lansat Berry

the other 2 stats are flexible but 156 HP gives you a perfect sub number which allows you to sub down to Lansat range and pass it to something like kingdra.

I originally thought of this set in combination with Custap berry but after the discovery of critdra, this set worked out quite well with it by giving it the necessary speed and critical hit rate


Scolipede @ Lansat Berry
Nature: Bold (Outspeeds base 130s after 1 turn) Jolly
Ability: Speed Boost

156 HP/252Def/96 Spe

Iron Defense/Substitute (can survive CB brave bird or Char X flare blitz after one iron defense)
Protect
Baton pass
Mega Horn
 
What I love is its ability to pass Iron Defense along with speed to make some unheard of dangerous sweepers. Mega Gardevoir for example is SO awesome with +2/+1 in defense and speed, Hyper Voice just wrecks and tears right through subs. if you have time to CM you'll also be able to abuse STAB Stored Power. And Clefable becomes a horribly tough wall to take down that can heal first for once. And yeah, Scolipede isn't deadweight himself. Talonflame have to watch out for Rock Slide on the switch. Anyone think a 252 HP / 252 Atk spread could work though since your speed will be unmatched pretty soon anyway.

I literally came here to post this. Manaphy and megachomp are also viable receivers of the defense/speed boost quick pass.

The OP is slightly misleading in saying that scoli's iron defense set is only helpful on BP teams, iron defense scolipede is a great support for HO teams.

It is also worthy to note that espeon actually makes a pretty cool final receiver. Here's a startlingly effective set that I've bumped into while testing.

Espeon @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 4 SDef / 252 Def
Bold Nature
- Morning Sun
- Calm Mind
- Hidden Power [Fighting]
- Stored Power

Trades the ability to gtfo for the ability to heal up any stray crits and trades unnecessary subs for the ability to pwn bisharp. Is a fantastic late game sweeper if it can get that defense pass due to lacking all the weaknesses most CMers have, which is low defense and phasers. It's pretty mediocre without a defense/speed pass though not entirely unusable.
 
Although Band Tyranitar isn't that great in the current meta, it should be noted for OHKO'ing Talonflame with pursuit, though it has to catch it while it's not u-turning. This makes Band-Tyranitar a decent teammate for offensive Scoliopede, though you have to cover extensively for its various weaknesses, such as fighting types in general, and sweepers that can take advantage of a choice locked pursuit.
 
Scolipede works wonders with Greninja. While, both are able to counter act the other's issues.

But when you say "Flying-type priority" just say Talonflame. Scolipede hates Talonflame but is very capable of killing him with the properly predicted switch.
 
Scolipede Life Orb
Speed Boost / Adamant
252 Atk / 252 Spe / 6 Def
Earthquake
Protect
Iron Defense
Baton Pass

This is a lure set for a bulky offense team. The Spread, EQ, and Item choice are specifically for Heatran, something that usually fucks over both boosting Pokemon and BP chains with his bulk, typing, and phazing. Scolipede being immune to Toxic is a huge boost for any team and being able to OHKO the biggest phazer in the metagame is huge. While it's obviously walled by any flying type, you have 5 other Pokemon to deal with them. Pair this up with Manaphy and you pretty much have the most obnoxious win condition in the game, especially CM Manaphy. Basically, any set up mon will wreck once Scolipede sets them up and stopping the biggest Phazer in the game is a huge plus.
 
I've played with LO scolipede for a good bit and my absolute favorite pairing with Scolipede is Healing Wish. Healing Wish is fantastic for Scolipede as it allows Scolipede to draw in 4x SR weak mon checks like Talonflame and Mega Pinsir who proceed to take 50% from SR, Scolipede can then switch out despite the residual it took switching in and can recieve a healing wish later now that its counter cannot switch in again, then proceeded to sweep. Thundurus can do a suicide prankster paralysis to Scolipede but again Healing Wish later now that you've killed your main counter. Healing Wish can let LO Scolipede beat virtually any offensive team as Stealth Rock takes down Scolipede's largest counters. Even if Scolipede is facing a more defensive team Healing Wish can allow Scolipede to come back as residual and SR damage take its toll.

Here have a Healing Wish Latias (Scolipede will thank you)

Latias (F) @ Life Orb
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Defog
- Draco Meteor
- Thunderbolt / Psyshock
- Healing Wish
 
What about focus sash? It enables scolipede to take a priority brave bird/quick attack and ohko both talonflame and pinsir with a rock slide. I've been thinking of building a team around him using this set:

Scolipede @ Focus Sash
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Megahorn
- Rock Slide
- Swords Dance
- Baton Pass

Thus giving him 2 roles, a potential sweeper or a baton passer.

I find this pokemon to be very interesting indeed.
 
Virtually every focus sash user not named alakazam has the same problem, there are too many things that can get rid of it if you are not leading with the sash user.
 
Virtually every focus sash user not named alakazam has the same problem, there are too many things that can get rid of it if you are not leading with the sash user.

This is true, but refusing to use a focus sash on a fragile offensive mon just because of the existence of hazards is a bit stupid don't you think? There are many ways of getting rid of hazards, and Scolipede himself can be a good lead as well.
 
This is true, but refusing to use a focus sash on a fragile offensive mon just because of the existence of hazards is a bit stupid don't you think? There are many ways of getting rid of hazards, and Scolipede himself can be a good lead as well.

Depends. If we're talking about a super frail mon like greninja or weavile (which is what sash is mainly useful for), it would probably be better to use life orb unless you were planning on leading with them frequently (Weavile is actually a decent anti-lead). The thing with focus sash is that if you cannot stop sandstorm, hail, or hazards from being up, that focus sash is pretty much worthless until those things are gone. Furthermore, unless you exclusively use that mon to revenge kill, normally safe swap ins such as swapping into a toxic or s-toss essentially removes your sash for free, once again rendering you essentially itemless. Sash is generally a bad item on bulkier mons simply because they are expected to take a hit anyway.

*edit*

That being said, sash is great as a lead because the chances of any of the things I mentioned actually happening on turn 1 are fairly low (beware of ttar leads though, in fact ttar alone hurts sash's viability quite a bit)
 
I still disagree completely on the whole focus sash thing. Limiting its use to a lead poke or a hazards setter is quite close minded in my humble opinion. Focus sash can save lives mid and late-game. Hazards and sandstorm are a thing, but they are not always present, not everybody carries t-tar. And you can still play around that.
 
Scolipede Life Orb
Speed Boost / Adamant
252 Atk / 252 Spe / 6 Def
Earthquake
Protect
Iron Defense
Baton Pass

This is a lure set for a bulky offense team. The Spread, EQ, and Item choice are specifically for Heatran, something that usually fucks over both boosting Pokemon and BP chains with his bulk, typing, and phazing. Scolipede being immune to Toxic is a huge boost for any team and being able to OHKO the biggest phazer in the metagame is huge. While it's obviously walled by any flying type, you have 5 other Pokemon to deal with them. Pair this up with Manaphy and you pretty much have the most obnoxious win condition in the game, especially CM Manaphy. Basically, any set up mon will wreck once Scolipede sets them up and stopping the biggest Phazer in the game is a huge plus.
Nice set, except it's utterly walled by Air Balloon Heatran. Maybe you could get rid of Protect and give it Megahorn for STAB and for poppin' them balloons?
 
Nice set, except it's utterly walled by Air Balloon Heatran. Maybe you could get rid of Protect and give it Megahorn for STAB and for poppin' them balloons?

It is also walled by Pidgey, Pidove, Spearow etc when Earthquake is your only move. Maybe switching Megahorn for something would indeed be a good idea.
 
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