My Mega-Scizor Team
So I have this team put together. So far, I've only lost twice in showdown out of 13-14 OU battles or so. Although I've been winning quite a lot, somehow I still feel like this team needs improvement. Any suggestions? The team is built around Mega Scizor by the way.
PREVIEW
-------------------------------------------------------------------------------------------------
THE TEAM
Scizor-Mega @ Scizorite
Ability: Technician
EVs: 44 Atk / 248 HP / 100 SpDef / 116 Def
Adamant Nature
- Bullet Punch
- Swords Dance
- Knock Off
- Roost
The main event. Mega-Scizor is the main focus of the team. Once all his checks and counters are gone, setting him up for an easy win is doable. The main role of his teamates is to remove all of his hazards so that he may set up properly. Once set up, he can wreak havoc. This is the typical Bulky Swords Dance set. EVs are used to allow Scizor to come in on a bunch of threats like Azumarill and Bisharp, allowing it to easily set up.
Kyurem-Black @ Leftovers
Ability: Teravolt
EVs: 56 HP / 252 SpAtk / 200 Speed
Mild Nature
- Substitute
- Ice Beam
- Fusion Bolt
- Earth Power
Kyurem-Black shares some defensive synergy with Scizor and it can take out foes that can easily check/counter Scizor like Heatran, Rotom-W, Zapdos, Skarmory, and Mandibuzz. He is also a wall-breaker with his very good wall breaking capabilities so he threatens mons like Chansey and Clefable. The EVs are used to grant 101 Substitutes, meaning Chansey's Seismic Toss won't break Sub, while the rest is dumped into SpAtk and Speed.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 SpAtk / 244 Speed / 12 SpDef
Timid Nature
- Substitute
- Toxic
- Lava Plume
- Earth Power
Heatran is a sponge for fire attacks and Earth Power takes down fire pokemon. Heatran's purpose here mainly for the Flash Fire and Earth Power combo. His job is to switch in to any fire type easily, sponge the fire-type moves, and take them down with Earth Power. This is also running the SubToxic set. EVs are used for maximum fire power and Speed, while keeping a small investment in SpDef.
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 172 HP / 252 SpAtk / 84 Speed
Modest Nature
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
Magnezone's role is to trap steel types with Magnet Pull and kill them with HP Fire. He is great for steel types that wall Scizor hard like Ferrothorn and Skarmory. Also, he has good coverage for the team as a Steel and Electric type, giving help in bringing down pokemons like fairy-types and water-types. Magnezone is all about wall breaking, so it's EVs are tailored as to such. Max SpAtk, and good HP investment, since it's speed is already pretty low
Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpAtk / 252 Speed
Timid Nature
- Draco Meteor
- Psyshock
- Thunderbolt
- Defog
Latios is there for Defog and for dealing with Dragon types. Dragon pokemon can be tricky because sometimes, they have fire-type moves too so Latios is there to deal with them. Latios is also sure to kill at least one enemy with his high invested speed and Sp attack. Full Speed investment and Sp Atk allows Latios to hit as hard and as fast as possible.
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Speed
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Waterfall
Azumarill is there for sweeping purposes as well with that amazing Belly Drum. When Azumarill is allowed to set-up Belly Drum, it can destroy mons from there. The Sitrus Berry is there to regain health after using Belly Drum. Furthermore, it's there to check and or counter fire types as well so that Scizor can set up. 92 EVs give Azumarill some bulk, while 164 Speed is used to out speed certain threats. The rest of the EVs are dumped into Attack.
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CONCLUSION
Mega-Scizor is the main man of this team with the group playing like a 5-protect-1 team. The role of all the other pokemon is to remove all of M-Scizor's threats so that he may be able to set-up for an easy sweep. I've had great success with this strategy since when all of the threats of Scizor are gone, I can set him up easily and grab a win from there.
Additional Questions:
* Who do you guys think should I lead with? I usually lead with Heatran.
* I feel like using a wall like Chansey or a cleric like Sylveon. Would that be better for the team?
* I feel like replacing Azumarill with a bulkier water type like Rotom-W or Slowbro. Would this be wise to do?
* Should I go for Entry Hazards?
All suggestions are highly appreciated. Thanks in advance!

So I have this team put together. So far, I've only lost twice in showdown out of 13-14 OU battles or so. Although I've been winning quite a lot, somehow I still feel like this team needs improvement. Any suggestions? The team is built around Mega Scizor by the way.
PREVIEW






-------------------------------------------------------------------------------------------------
THE TEAM

Scizor-Mega @ Scizorite
Ability: Technician
EVs: 44 Atk / 248 HP / 100 SpDef / 116 Def
Adamant Nature
- Bullet Punch
- Swords Dance
- Knock Off
- Roost
The main event. Mega-Scizor is the main focus of the team. Once all his checks and counters are gone, setting him up for an easy win is doable. The main role of his teamates is to remove all of his hazards so that he may set up properly. Once set up, he can wreak havoc. This is the typical Bulky Swords Dance set. EVs are used to allow Scizor to come in on a bunch of threats like Azumarill and Bisharp, allowing it to easily set up.

Kyurem-Black @ Leftovers
Ability: Teravolt
EVs: 56 HP / 252 SpAtk / 200 Speed
Mild Nature
- Substitute
- Ice Beam
- Fusion Bolt
- Earth Power
Kyurem-Black shares some defensive synergy with Scizor and it can take out foes that can easily check/counter Scizor like Heatran, Rotom-W, Zapdos, Skarmory, and Mandibuzz. He is also a wall-breaker with his very good wall breaking capabilities so he threatens mons like Chansey and Clefable. The EVs are used to grant 101 Substitutes, meaning Chansey's Seismic Toss won't break Sub, while the rest is dumped into SpAtk and Speed.

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 SpAtk / 244 Speed / 12 SpDef
Timid Nature
- Substitute
- Toxic
- Lava Plume
- Earth Power
Heatran is a sponge for fire attacks and Earth Power takes down fire pokemon. Heatran's purpose here mainly for the Flash Fire and Earth Power combo. His job is to switch in to any fire type easily, sponge the fire-type moves, and take them down with Earth Power. This is also running the SubToxic set. EVs are used for maximum fire power and Speed, while keeping a small investment in SpDef.

Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 172 HP / 252 SpAtk / 84 Speed
Modest Nature
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
Magnezone's role is to trap steel types with Magnet Pull and kill them with HP Fire. He is great for steel types that wall Scizor hard like Ferrothorn and Skarmory. Also, he has good coverage for the team as a Steel and Electric type, giving help in bringing down pokemons like fairy-types and water-types. Magnezone is all about wall breaking, so it's EVs are tailored as to such. Max SpAtk, and good HP investment, since it's speed is already pretty low

Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpAtk / 252 Speed
Timid Nature
- Draco Meteor
- Psyshock
- Thunderbolt
- Defog
Latios is there for Defog and for dealing with Dragon types. Dragon pokemon can be tricky because sometimes, they have fire-type moves too so Latios is there to deal with them. Latios is also sure to kill at least one enemy with his high invested speed and Sp attack. Full Speed investment and Sp Atk allows Latios to hit as hard and as fast as possible.

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Speed
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Waterfall
Azumarill is there for sweeping purposes as well with that amazing Belly Drum. When Azumarill is allowed to set-up Belly Drum, it can destroy mons from there. The Sitrus Berry is there to regain health after using Belly Drum. Furthermore, it's there to check and or counter fire types as well so that Scizor can set up. 92 EVs give Azumarill some bulk, while 164 Speed is used to out speed certain threats. The rest of the EVs are dumped into Attack.
-------------------------------------------------------------------------------------------
CONCLUSION
Mega-Scizor is the main man of this team with the group playing like a 5-protect-1 team. The role of all the other pokemon is to remove all of M-Scizor's threats so that he may be able to set-up for an easy sweep. I've had great success with this strategy since when all of the threats of Scizor are gone, I can set him up easily and grab a win from there.
Additional Questions:
* Who do you guys think should I lead with? I usually lead with Heatran.
* I feel like using a wall like Chansey or a cleric like Sylveon. Would that be better for the team?
* I feel like replacing Azumarill with a bulkier water type like Rotom-W or Slowbro. Would this be wise to do?
* Should I go for Entry Hazards?
All suggestions are highly appreciated. Thanks in advance!