I didn't have the greatest tour performance this year, but I wanted to share some of the teams that did work and some of the ideas that are actually worth sharing. Click the sprites for a pokepaste; I don't remember what a lot of the spreads do but if you really need to know, feel free to ask and you might get lucky with my remembering the answer (Scroll down for my favorite, the Mega Camerupt team).
Week 1 vs Yellow Paint --
I wanted to go with something more comfortable for week 1, and after I made a few quick uninspiring builds Bagel also noticed that Diancie + Gastro looked pretty solid into Paint's teams from last year. This was largely inspired by the team Idyll made last year, with a few other changes for things that I prefer and slight changes to the meta. Substitute Mega Gengar is a huge comfort pick for me, but also helped with Amoonguss. Diancie should probably be Safety Goggles on this team, Hard Stone was a greed pick because Paint wasn't a huge Amoonguss user. Gastrodon is typically better off with Toxic > Protect as well, but with Paint's more offensive style I felt Protect was better here. The game itself was a bit of a haxfest, but I felt alright about how the team performed and somehow squeaked out a win with some well-timed flinches.
As far as possible changes, Conkeldurr could maybe be Iron Fist on this team since Gastrodon already discourages the usage of Steam Eruption. Speaking of Gastrodon, my spread here was also a bit greedy (and I later fixed in in my Week 6 team, more on that later). Here, the greed got punished because Paint's Conkeldurr shouldn't have been able to get that KO with a better, more defensive, spread. I also am probably using the wrong Gastrodon forme for the vibes of the team -- blue Gastro here is just my bias showing.
Week 2 vs Idyll/Memoric --
Normally I wouldn't bother talking about a pretty standard-looking Kang Deo-S team, but there were a few techs that I think paid off even if the game didn't end up the way I'd hoped. Fran brought up the idea of Substitute Mega Kangaskhan, which was a great twist on the general idea and really popped off in testing. Many people will play around Mega Kang by switching to a Helmet user or using Protect to dodge Fake Out, giving it a free chance to set up Substitute. This also helps it evade Toxic users like Gastrodon and Aegislash. I should've been more careful to not target a Helmet mon with Seismic Toss, but the set definitely has potential if anyone else wants to run with it.
As far as other techs, Volcanion was originally Flame Charge > Hidden Power Ice as a 4th move, but I was too eager to use my clever tech in testing and kept clicking it at times where it lost me the game, so I reluctantly changed to something that would give me a panic button answer to Mega Salamence... which later proceeded to crush me along with redirection from Blastoise. Oh well. I almost also brought Lum Berry Taunt Deoxys-S (and Helmet SR Lando-T) instead, geared towards preventing non-Taunt Thundurus from paralyzing it, but Taunt was becoming more and more popular as time went on anyway, so I stuck with the more standard Deoxys-S variant.
Week 6 vs SingleThunder --
I had really underperformed to my expectations up to this point in the season, and finally inspiration struck with this squad. In tests and actual games I was getting rolled by CB Genesect, so I was on the lookout for anything that had a decent matchup into it. Enter Mega Camerupt, a forgotten legend of ORAS past and, conveniently enough, a fun pick for my opponent in particular due to their history with it. I immediately realized that it might also be able to do some fun things into other common threats like Volcanion, Thundurus, and Amoonguss, and got to work crafting a team around it. The key set appeared to be Substitute with Stealth Rock support, which accomplished the following:
Bronzong was the perfect Camerupt partner, with its ability to set all of TR, SR, and Sun. I almost greeded Heatproof, thinking that everyone would just presume Levitate and never bother to check, but I'm very glad I didn't because it might've lost the game when SingleThunder kept me honest. Gastrodon was another obvious bring, supporting Camerupt with Storm Drain and Helmet/Toxic chip to help it clean, and it had done so well beside Diancie earlier that I brought back that duo. For the last two slots, I committed to full TR which felt like it was due for a bit of a resurgence. Cresselia just doesn't die and also offers a secondary wincon, and Hitmontop enables TR setting and offers Intimidate support for Camerupt's Sub and Cresselia's setup.
There are definitely a few choices here that lean on this team's strength into SingleThunder's tendencies from the tour, but it's honestly strong into a lot of the meta right now and almost won me a few tests that I had no business making close. The game went about as smoothly as possible, with the key turn being Turn 5, where I realized there was a good shot I could set up a Sub and give Camerupt free reign to start spamming attacks. Even with two missed Heat Waves, it still got 4 kills this game. I understand why half of this team is UR on the current VR, but I honestly wasn't making team choices to flex or be different; these are just the best 6 Pokemon for the job I had in mind.
This is the fixed Gastrodon spread I alluded to earlier -- instead of substantial SpA investment, it leans more into the defensive niches filled by our favorite slug. The new spread underspeeds min Speed Conkeldurr, takes +SpA Deo-A Psycho Boost, and takes two Knock Offs from LO Bisharp since the second hit will be targetting itemless Gastro. There are surely better benchmarks out there, but the key is that Gastrodon can tank more hits, especially physically. Bronzong almost had random Hypnosis somewhere (probably over Sunny Day), but I didn't feel confident in my ability to hit. Hitmontop has a variety of different viable items, including Eject Button and Shed Shell, both of which I tested but neither quite came in handy.
~~~
There was a pretty clear connection between the weeks where I found/made the time to prep and the weeks where I at least had a solid game -- it took a while, but the lesson has finally sunk in that I have to try to be good at the game. With how busy life has kept me, this might mean that this was my last tournament (a bold claim, I know). Just in case it is, I wanted to give a big thank you to everyone on Thieves for making it as positive an experience as possible, especially Fran bage1 and Toxigen for helping me with significant testing, building input, and moral support over the weeks.
Week 1 vs Yellow Paint --
I wanted to go with something more comfortable for week 1, and after I made a few quick uninspiring builds Bagel also noticed that Diancie + Gastro looked pretty solid into Paint's teams from last year. This was largely inspired by the team Idyll made last year, with a few other changes for things that I prefer and slight changes to the meta. Substitute Mega Gengar is a huge comfort pick for me, but also helped with Amoonguss. Diancie should probably be Safety Goggles on this team, Hard Stone was a greed pick because Paint wasn't a huge Amoonguss user. Gastrodon is typically better off with Toxic > Protect as well, but with Paint's more offensive style I felt Protect was better here. The game itself was a bit of a haxfest, but I felt alright about how the team performed and somehow squeaked out a win with some well-timed flinches.
As far as possible changes, Conkeldurr could maybe be Iron Fist on this team since Gastrodon already discourages the usage of Steam Eruption. Speaking of Gastrodon, my spread here was also a bit greedy (and I later fixed in in my Week 6 team, more on that later). Here, the greed got punished because Paint's Conkeldurr shouldn't have been able to get that KO with a better, more defensive, spread. I also am probably using the wrong Gastrodon forme for the vibes of the team -- blue Gastro here is just my bias showing.
Week 2 vs Idyll/Memoric --
Normally I wouldn't bother talking about a pretty standard-looking Kang Deo-S team, but there were a few techs that I think paid off even if the game didn't end up the way I'd hoped. Fran brought up the idea of Substitute Mega Kangaskhan, which was a great twist on the general idea and really popped off in testing. Many people will play around Mega Kang by switching to a Helmet user or using Protect to dodge Fake Out, giving it a free chance to set up Substitute. This also helps it evade Toxic users like Gastrodon and Aegislash. I should've been more careful to not target a Helmet mon with Seismic Toss, but the set definitely has potential if anyone else wants to run with it.
As far as other techs, Volcanion was originally Flame Charge > Hidden Power Ice as a 4th move, but I was too eager to use my clever tech in testing and kept clicking it at times where it lost me the game, so I reluctantly changed to something that would give me a panic button answer to Mega Salamence... which later proceeded to crush me along with redirection from Blastoise. Oh well. I almost also brought Lum Berry Taunt Deoxys-S (and Helmet SR Lando-T) instead, geared towards preventing non-Taunt Thundurus from paralyzing it, but Taunt was becoming more and more popular as time went on anyway, so I stuck with the more standard Deoxys-S variant.
Week 6 vs SingleThunder --
I had really underperformed to my expectations up to this point in the season, and finally inspiration struck with this squad. In tests and actual games I was getting rolled by CB Genesect, so I was on the lookout for anything that had a decent matchup into it. Enter Mega Camerupt, a forgotten legend of ORAS past and, conveniently enough, a fun pick for my opponent in particular due to their history with it. I immediately realized that it might also be able to do some fun things into other common threats like Volcanion, Thundurus, and Amoonguss, and got to work crafting a team around it. The key set appeared to be Substitute with Stealth Rock support, which accomplished the following:
252+ SpA Sheer Force Camerupt-Mega Earth Power vs. 248 HP / 204 SpD Assault Vest Volcanion: 270-318 (74.3 - 87.6%) -- 87.5% chance to OHKO after Stealth Rock
252+ SpA Sheer Force Camerupt-Mega Heat Wave vs. 252 HP / 84 SpD Amoonguss: 390-462 (90.2 - 106.9%) -- guaranteed OHKO after Stealth Rock (many run more SpDef than this, so I never played as if it was guaranteed)
Sub takes:
4+ SpA Thundurus Hidden Power Ice vs. 248 HP / 8 SpD Camerupt-Mega: 56-66 (16.3 - 19.2%) -- possible 6HKO
0 SpA Amoonguss Giga Drain vs. 248 HP / 8 SpD Camerupt-Mega: 67-81 (19.5 - 23.6%) -- possible 5HKO
56 Atk Kangaskhan-Mega Sucker Punch vs. 248 HP / 0 Def Camerupt-Mega: 73-87 (21.2 - 25.3%) -- 0.2% chance to 4HKO
-2 252 Atk Landorus-Therian Superpower vs. 248 HP / 0 Def Camerupt-Mega: 71-84 (20.6 - 24.4%) -- guaranteed 5HKO (Intimidate + using it once)
252+ SpA Sheer Force Camerupt-Mega Heat Wave vs. 252 HP / 84 SpD Amoonguss: 390-462 (90.2 - 106.9%) -- guaranteed OHKO after Stealth Rock (many run more SpDef than this, so I never played as if it was guaranteed)
Sub takes:
4+ SpA Thundurus Hidden Power Ice vs. 248 HP / 8 SpD Camerupt-Mega: 56-66 (16.3 - 19.2%) -- possible 6HKO
0 SpA Amoonguss Giga Drain vs. 248 HP / 8 SpD Camerupt-Mega: 67-81 (19.5 - 23.6%) -- possible 5HKO
56 Atk Kangaskhan-Mega Sucker Punch vs. 248 HP / 0 Def Camerupt-Mega: 73-87 (21.2 - 25.3%) -- 0.2% chance to 4HKO
-2 252 Atk Landorus-Therian Superpower vs. 248 HP / 0 Def Camerupt-Mega: 71-84 (20.6 - 24.4%) -- guaranteed 5HKO (Intimidate + using it once)
There are definitely a few choices here that lean on this team's strength into SingleThunder's tendencies from the tour, but it's honestly strong into a lot of the meta right now and almost won me a few tests that I had no business making close. The game went about as smoothly as possible, with the key turn being Turn 5, where I realized there was a good shot I could set up a Sub and give Camerupt free reign to start spamming attacks. Even with two missed Heat Waves, it still got 4 kills this game. I understand why half of this team is UR on the current VR, but I honestly wasn't making team choices to flex or be different; these are just the best 6 Pokemon for the job I had in mind.
This is the fixed Gastrodon spread I alluded to earlier -- instead of substantial SpA investment, it leans more into the defensive niches filled by our favorite slug. The new spread underspeeds min Speed Conkeldurr, takes +SpA Deo-A Psycho Boost, and takes two Knock Offs from LO Bisharp since the second hit will be targetting itemless Gastro. There are surely better benchmarks out there, but the key is that Gastrodon can tank more hits, especially physically. Bronzong almost had random Hypnosis somewhere (probably over Sunny Day), but I didn't feel confident in my ability to hit. Hitmontop has a variety of different viable items, including Eject Button and Shed Shell, both of which I tested but neither quite came in handy.
~~~
There was a pretty clear connection between the weeks where I found/made the time to prep and the weeks where I at least had a solid game -- it took a while, but the lesson has finally sunk in that I have to try to be good at the game. With how busy life has kept me, this might mean that this was my last tournament (a bold claim, I know). Just in case it is, I wanted to give a big thank you to everyone on Thieves for making it as positive an experience as possible, especially Fran bage1 and Toxigen for helping me with significant testing, building input, and moral support over the weeks.