I was going to do xerneas but since it is being edited, I decided to animate spritzee instead.
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She was fairly easy to do. She didnt even need a ton of frames to look good. Anyway, think I'll do mega banette next.
Since they weren't updated last time, I made some minor colour changes to Trevenant's sprites, and I'll just leave those in this box:
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LET US OUT
no u stay there
Someone mentioned fixing Trevenant's arms, which is a future possibility but not high priority. I don't really mind them the way they are now.
I was going to do xerneas but since it is being edited, I decided to animate spritzee instead.
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She was fairly easy to do. She didnt even need a ton of frames to look good. Anyway, think I'll do mega banette next.
I want to mention that since Swirlix has been banned, Spritzee is now the top Fairy of LC, meaning that you chose a wise thing to animate based on usage stats. it's A-rank chyyeaa
I'm impressed and excited partially since this was a sprite I worked on. My one critique of this animation is the fact that she's standing. Obviously, sleet's sprites were based on the Sugimori art, and my interpretation of it is that Spritzee is in flight. Even in the in-game model, Spritzee is constantly flying. I suggest that you fix the animation so that she flies during the regular movements and zips even higher for the rare as you have it now.
aXl First things first, I'm still not fully satisfied with your Aurorus, but even as it is, I personally prefer it over the current sprites. I'll talk to the boss about it. As for Amaura, it would be difficult for me to articulate the weaknesses of your sprite without some kind of point of reference, so I'm bringing up something you might have seen before, "jadeVelocity"
<--noobiess/aXl-->![]()
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For those who don't know, the sprites on the left are by noobiess from the Serebii sprite project, which I've been following very casually. Based on this comparison, here are a few points I think you could improve on:
- The eyes take up far too much space on the face.
- The neck needs to be more fluid, as you mentioned yourself.
- Consider making the body slightly larger, the feet less square, and the tail a bit less stubby.
- Colours: The blue body is too cyan. You could probably try making the inside sail colours lighter as well.
You say my Serebii forum name like it's something toxic lol.aXl First things first, I'm still not fully satisfied with your Aurorus, but even as it is, I personally prefer it over the current sprites. I'll talk to the boss about it. As for Amaura, it would be difficult for me to articulate the weaknesses of your sprite without some kind of point of reference, so I'm bringing up something you might have seen before, "jadeVelocity"
<--noobiess/aXl-->![]()
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For those who don't know, the sprites on the left are by noobiess from the Serebii sprite project, which I've been following very casually. Based on this comparison, here are a few points I think you could improve on:
- The eyes take up far too much space on the face.
- The neck needs to be more fluid, as you mentioned yourself.
- Consider making the body slightly larger, the feet less square, and the tail a bit less stubby.
- Colours: The blue body is too cyan. You could probably try making the inside sail colours lighter as well.
Actually, the pose is fine thanks to wyv's early animation of yveltal. Also, take look at zapdos. It shares the same pose so think it would be fine.I think we should talk Yveltal The current sprite needs some work, but we need a completely different pose to animate.
This is the most common sprite that people do for it because it's the artwork pose. HOWEVER! This pose is not a real flying pose for it.![]()
This sprite depicts around what it would look like animated in that pose, but that's not at all how Yveltal flies. Honestly, I don't see how anything could fly like that. It's pretty much impossible! We really should reference other pictures and resources for it. It should look maybe like the 3D Model Sprite with its wings up high or low like this sprite if it had them at the wings in a low position.![]()
Obviously this sprite when it was made was too big for our sizes, but it gives a good idea.This sprite has the right pose for animating, and Animation Frames CAN surpass the 96x96 dimensions. Our biggest challenge now is getting it to a pose like that or having its wings up instead of down.![]()
Also what is our most current Chespin Sprite? We also should try to finish the sprites for the starters:
Froakie and Fennekin are good. Chespin don't know. Braixen's great. Frogadier could use some edits. Quiladdin needs a reboot.
Honestly, I don't see how anything could fly like that. It's pretty much impossible!
I think the perspective on the body feels awkward, almost like it's a side view which also clashes with the direction it's looking towards, compared to official sprites of quadrupedal Pokémon:
Amaura
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The right set is mine, the left set is the one that's currently on the chart. The one currently in use lacks good shading, looks dopey, has a head that's way longer than it should be, and just generally bad proportions/lineart. This needs to be fixed. However, apparently my first draft wasn't good enough to replace it somehow, which leads me to my question: what do you guys want to see from a tiny amargasaurus that has the bodily consistency of a wet noodle? (No seriously, look at theSugomoriOfficial Art, this thing is painful to look at) This thing needs fixing, and since mine apparently isn't good enough, I want to hear from you guys exactly how I can make it better, even if I need to completely redo it, because this is the one sprite on the spreadsheet I am still unable to imagine alongside Gen V's sprites.
I have a few ideas as to what I did wrong on my initial sprite, so I'll start by listing them here.
- The neck looks too straight, even though it is based off of in-game shots from that angle. Need to scratch the neck over to account for this and make it less rigid more fluid.
- colors are bad, needs fixing as shades are too hard and look like candy.
- find more room for the mouth perhaps, possibly by making the head a pixel bigger both vertically and horizontally.
Aside from these issues, throw literally anything you can think of my way, as I want to knock this guy out by tomorrow if at all possible. Again, if this thing needs re-scratching, tell me you think so and I will throw something together with more force than Johnny Quinn trapped in a bathroom.
Anyway, I'll betyping anarchy into Twitch chatdoinghomeworksome quickie edits to Mega Lati@s in the mean time if anyone needs me.
We can see how it turns out but I think we should have a second sprite in the different pose just in case. Also, the reason for that is because Gliscor Glides and so doesn't Emolga. To be specific to get my point across, No flying type Pokemon with wings can fly in such a way.What about gliscor? Although he can make that pose in the air, hes not really able to fly anywhere like that either. Like yveltal, its just a pose.
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I see what you mean though. The way it flaps makes it look like its trying to slow down. But yveltal bearly fits in its 96x96 cubical as is and Im pretty sure that even though animations can break that limit, we would want to keep it as small as possible. So if we make his wings flap up and down it would easily exceed the 96x96 limit even more so than kyruem white; the only pokemon (i think) that breaks the limit.
Anyway, heres the fixed spritzee animation. No more standing on tippy-toes for this bird :P
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EDIT: oh wow thats alot of frames. Poor guy who had to animate him. O.O
aXl The new Amaura sprites are great. Also, Menshay pretty much channeled my thoughts on Aurorus. The main problem is that the head is forward-facing while the body faces sideways. Showing off the design is nice, but imo it's worse to "cheat" by screwing up something's anatomy. The crystals would be better if diamond-shaped like on Amaura. Right now, the neck looks like it connects directly to the bottom of the jaw whereas it should be closer to the back of the head, with the neck itself in more of a graceful arch.
I can't even watch that thing for more than 15 seconds, but I bet you're responsible every time DigRat screws up the plan
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So many frames per second went into the making of this sprite. Specifically, twenty.
I can already see the complaints regarding the lack of motion on the body and the legs. In my defense, it only takes one look at those legs to see that they're REALLY not meant for moving. Besides, Mega Scizor's overall motions are pretty calm in the XY model, considering that its body is bulkier and its stance is firmer. Moving the head gives a good enough sense of fluidity without overdoing it.
Anyways, I actually have some pretty strong opinions on what should be done about Mega Latios and Latias, but I'll save that for later. One of the things is that I think the poses should actually be distinct rather than use the exact same sprite, given that the BW sprites have differing poses from each other. I'll share the rest another time when I get the chance.
Now I need to finish making backsprites for Diancie and Zygarde. At least that won't need to be at 20 FPS. More likeFPS.![]()