Sticky X/Y Sprite Project

aXl I'd say that Espurr's facial features are in better positions, but the way you rendered the eyes looks more like 3D than a gen 5 sprite. There are probably too many shades, and I don't believe that the eyes are actually that bright. The ears look detached from the head; I notice that the in-game model kind of does it like this, but it might be better to follow the Sugimori art for this one.

That's enough tan for Furfrou, good to see that he cut back on the SPF 45.

Not to outdo myself I did some fixes on axl's clawitzer (noivern will probably be next too)

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View attachment 7827 View attachment 7829

I did a bit of cleaning as well as taking out one yellow and adding one black to better give the backs some depth. Other spriters feel free to pass me some feedback, I'll be ready to set this to animation level soon.

Sometimes, I forget that you're a spriter, but this reminded me.
 
Hey, so, with permission from princessofmusic, I'm going to try to help out with recolors of existing sprites to make them shiny. I started on Mega Blaziken, and tend to finish soon.
Shin BlazikenMega_zpsaec6b6a8.png
/
Shiny mega blaziken sprite front.PNG


I still have part of the shading on the legs to work on and the head "fur" to correct the colors with, and after that I'll work on some others.

EDIT: Okay, I think I have my final version of the shiny Mega Blaziken facing the player.
Shiny mega blaziken sprite front.PNG

If there's anything I need to fix, don't hesitate to tell me, or take it into your own hands. I'm going to work on the back of Shiny Mega Blaziken in a little bit.
 
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Well, these polar vortex schenanigans are decidedly awesome. Not only did school get cancelled today, but it also got cancelled for tomorrow. Can I get a hell yeah?

Anyway, I could talk about winter being awesome later, but what's important is not that you have free time, but what you do with it. Likewise, I've been busy. Have some QC shorties I threw up in an hour.

Clawitzer



Literally all I did was add points to the whiskers, as they lack points in the current iteration. That's it. Everything else looks great imo.

Mega Aggron


More minor edits to this one. Primary edit was making the tail plates have an extra outline shade, as the outline looked too solid considering it only marked an angle. I also fixed the shape of the outline in a few spots, and fixed the shading on the very last tail plate as well, as it was all screwed up for some reason. Other than that, I like the edits you made, Layell. Kudos to you.

Espurr


So I dulled the eyes and removed a few of the highlights on the frontsprite. I didn't increase its height any as I wanted to ensure there was a noticeable height difference between Espurr and Meowstic, and also Espurr has a pretty comparable height in comparison with other 1'00" first forms. Also the proportions are right as it stands currently, as I made sure to literally stick my DS on the computer screen so that the 3D model was side-by-side with the sprite in order to ensure it was all there. I did make the ear edit, however.

So, now that the small stuff's out of the way, I'm proud to unveil my newest creation so that you all can tear it limb from limb give me constructive feedback. +)

Aurorus


So hey, I made an Aurorus sprite finally. Colors shamelessly ripped from Walrein and Shiny Sceptile (literally just the crystals). Looking for any comments you guys have to toss in the pot, although I do have a couple of points in particular I'd like feedback on.

1. The sails. I didn't know what would be the best way to go about shading these, so I went with my gut and decided to do what looked cool. I couldn't think of any other pokemon at the time with such prominent sails, or any that really matched what Aurorus had going at least. So I decided to opt for a bit of a ripple effect with the shading, as its sails do undulate in-game. I could easily swap it over to a more flat style, but I think it'd be cool if we could tie it rippling into the animation somewhere down the line. But yeah, thoughts on how I should make this would be vastly appreciated.

2. The face. This thing was hard to make, and although I did finally make a design I was happy with, I can't be sure everyone here would enjoy it as well, so yeah.

3. Proportions. I always have concerns with proportions lol.

Other concerns will also be considered for implementation, so please feel free to fire away.

Layell Gogoat looks amazing and your choice of shiny green is spot-on. Great job on that. I think I may edit the fur on Furfrou's backsprite soon though, as it seems odd in the sense that it looks like a messier version of Noivern's old ruff. If I do hit that up, it'll probably be at school on Thursday, so yeah.

Expect some updates on Mega Charixard and maybe even some Dragalge edits tomorrow. (Yes, Dragalge. I'm finally getting around to those edits you mentioned two weeks ago that I forgot about, pom.)
 
Espurr


So I dulled the eyes and removed a few of the highlights on the frontsprite. I didn't increase its height any as I wanted to ensure there was a noticeable height difference between Espurr and Meowstic, and also Espurr has a pretty comparable height in comparison with other 1'00" first forms. Also the proportions are right as it stands currently, as I made sure to literally stick my DS on the computer screen so that the 3D model was side-by-side with the sprite in order to ensure it was all there. I did make the ear edit, however.

So, now that the small stuff's out of the way, I'm proud to unveil my newest creation so that you all can tear it limb from limb give me constructive feedback. +)

Aurorus


So hey, I made an Aurorus sprite finally. Colors shamelessly ripped from Walrein and Shiny Sceptile (literally just the crystals). Looking for any comments you guys have to toss in the pot, although I do have a couple of points in particular I'd like feedback on.

1. The sails. I didn't know what would be the best way to go about shading these, so I went with my gut and decided to do what looked cool. I couldn't think of any other pokemon at the time with such prominent sails, or any that really matched what Aurorus had going at least. So I decided to opt for a bit of a ripple effect with the shading, as its sails do undulate in-game. I could easily swap it over to a more flat style, but I think it'd be cool if we could tie it rippling into the animation somewhere down the line. But yeah, thoughts on how I should make this would be vastly appreciated.

2. The face. This thing was hard to make, and although I did finally make a design I was happy with, I can't be sure everyone here would enjoy it as well, so yeah.

3. Proportions. I always have concerns with proportions lol.

Other concerns will also be considered for implementation, so please feel free to fire away.


Espurr: So sue me, not entirely convinced on the proportions of the face on the front sprite.
espurrfrontbackqc_zps6e82ea28.png

If you were to draw a human head, the eyes would be positioned directly in the middle of the face vertically. Having looked at the concept art, Espurr's eyes are slightly below central - which was roughly one pixel higher than what you had (not to mention, have you ever seen a creature that has it's mouth directly in line with the bottom of it's eyes?). Plus the eyes seemed a little too dark and vivid in terms of colours, so I've mellowed them a little bit. Other than that, no problems :)


Aurorus:
AurorusFrontsprite_zps4bcd3b8c.png

All in all a brilliant sprite. Just had a couple of things I wasn't too sure about:
  • The face: All in all it was a great attempt, but having looked at the art, the white section on the forehead looked a little too far too down given the angle of the head (and a little too far away from the sails at the top) - so I've pushed up the white section by one pixel (including the diamond in the middle). Additionally, whilst Aurorus does have a white patch under the eye, to me it seemed a little bit too big, and almost gave the impression that the patch continued downwards beyond what we couldn't see. Part of me does think it looks a little bit too small now, so maybe the way you did it may be the best option.
  • Outline: The dark blue outlines for the facial area and the neck seemed a little too dark and contrasted too much with the white inside that it was directly next to - so I've made a small adjustment and made those outlines slightly more subtle.
Either way, some top notch stuff once again aXl :)
 
Okay, so I now have my finished (for real) version of the front of Mega Blaziken,
Shin BlazikenMega_zpsaec6b6a8.png
Shiny mega blaziken sprite front.PNG
(Fixed the shading of the head "fur" and the foot-spike)
However when I did the back of him, something seemed off... I used the exact same colors I used on the front, but for some reason, it seems like the colors are brighter. Maybe it's an issue with my computer, but I'm just going to leave it here.
8hjO0gb.png
Shiny Mega Blaziken back.PNG

Probably going to try to fix this in a little bit, but first thing's first, gotta take care of my work.
 
So many sprites so little time

so here's a good example of the average speed we should aspire to with shiny recolours.

I've been meaning to do this for a bit but over the past week I've been seeing more people discuss shinies.

Quality is a bit spotty due to how spur of the moment this was, but I've figured out how to handle better resolution on this recording software. The first video you can't see my tools, and the second shows some spur of the moment editing.

(loud xy rival music incoming)



Not everyone may be as fast as me, but I highly recommend total colour changing tools, you can do this with paint as well by holding right on the eraser with colours you want changed.

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I also did Skiddo, here is 20 minutes with no audio of me working some magic. Video quality is MUCH BETTER because I knew what I was doing suddenly.


skiddo.png
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I ended up doing some small changes after this too, probably another 5 minutes :d

Gourgeist got some changes too.

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Mostly a cleaning up, I focused a ton on just keeping lines nice and clear. Amoonguss of all things was a good references at some points.

Also huh look it's Noivern

noivern.png
noivern.png

noivern.png
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More cleaning, I dare say this fellow looks quite fine. However I hesitate to put him in animation. First I don't think anyone wants to animate this suckers wings. Second I just need time for myself and others to digest the sprite as a whole. Seeing it in both colours works wonders.

Oh also Blaziken

blaziken-mega.png


I thought the last edit was just to the flames, apparently I was wrong, this fixes some problems I had with those edits.
 
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OKAY. Now I am officially done with both the front and back of shiny Mega Blaziken. I've gone over it a few times, and have fixed everything I have needed to.
Shiny Mega Blaziken back-final.PNG
Shiny mega blaziken sprite front-final.PNG

Also, if you are viewing this right as I post it, it's going to show the same as my previous post, because the server still reads the name of the file as "Shiny Mega Blaziken," so it displays what it's read from that name previously. Give it a few minutes, an hour at the most for it to correct itself.

REFERENCES:

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front.png
 
Alright, I suppose I might as well bring it up now. I would really like to see the pose of Mega Blaziken's backsprite changed.

The front is based on the official artwork, whereas the back is based on a screenshot of the in-game model. Normally I wouldn't care, but let's be honest, the frontsprite has a MUCH cooler pose. Everything about it is just more dynamic. The right leg is held up a lot higher and bent further, making it seem much more ready to lash out with a kick. The left leg being curved inwards gives a more interesting sense of balance, and is a lot less static. The position of the arms is also a lot cooler, a lot less like it's awkwardly grabbing at some invisible opponent right in front of it. The wrist flames are also better positioned and give a better sense of motion.

Also that tail is too long, and I think the hair should be sticking up a bit higher on both sprites. That isn't really much of a big deal though.

I think that redoing the backsprite to have a silhouette that mostly matches the frontsprite would just look a lot better. Normally I'd handle this myself, but I still have Mega Scizor's animation and Zygarde's backsprite ahead of me, and this is an extremely busy week for me and I probably won't even get those things started until it's over. But if nobody else bothers with changes to Mega Blaziken, I'll be happy to get it done when I get the chance.
 
To anyone interested in Shiny recolorations: I'd like to refer you all to Serebii.net's XY Pokédex for clear, high-resolution snapshots of the Shiny Mega Pokémon. I'll give you a few examples:
257-m.png
310-m.png
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448-m.png

Alright, I hope I've been of any help. I'm definitely aware of the difficulty to create accurate Shinies for Mega Pokémon, but really, Serebii's Dex provides all you'll need in terms of palettes and references.
 
Alright, I hope I've been of any help. I'm definitely aware of the difficulty to create accurate Shinies for Mega Pokémon, but really, Serebii's Dex provides all you'll need in terms of palettes and references.

Not particularly - if I recall, the models have slightly paler palettes than what is generally accepted. For instance, the palette used for Mewtwo is incredibly pale for the 3D model (particularly with the purple/pink/whatever it's meant to be), yet the sprite for Mewtwo in Black and White was a vivid purple, completely different to the newer games. As we're leaning towards Black and White style for these sprites, the palettes would probably need to be darker than their equivalents for the models.

However, it does give a ballpark figure in terms of the colours used for the shinies, so thank you :)
 
Not particularly - if I recall, the models have slightly paler palettes than what is generally accepted. For instance, the palette used for Mewtwo is incredibly pale for the 3D model (particularly with the purple/pink/whatever it's meant to be), yet the sprite for Mewtwo in Black and White was a vivid purple, completely different to the newer games. As we're leaning towards Black and White style for these sprites, the palettes would probably need to be darker than their equivalents for the models.

However, it does give a ballpark figure in terms of the colours used for the shinies, so thank you :)

Thanks for the info, man. Glad to help out, still. :]
I think the models tend to stray closer to the Sugimori artworks as opposed to the sprites: Mega Mewtwo Y, for one, has a very pale purple headwisp and tail, which both the artwork and model show.
 
Alright, I suppose I might as well bring it up now. I would really like to see the pose of Mega Blaziken's backsprite changed.

The front is based on the official artwork, whereas the back is based on a screenshot of the in-game model. Normally I wouldn't care, but let's be honest, the frontsprite has a MUCH cooler pose. Everything about it is just more dynamic. The right leg is held up a lot higher and bent further, making it seem much more ready to lash out with a kick. The left leg being curved inwards gives a more interesting sense of balance, and is a lot less static. The position of the arms is also a lot cooler, a lot less like it's awkwardly grabbing at some invisible opponent right in front of it. The wrist flames are also better positioned and give a better sense of motion.

Also that tail is too long, and I think the hair should be sticking up a bit higher on both sprites. That isn't really much of a big deal though.

I think that redoing the backsprite to have a silhouette that mostly matches the frontsprite would just look a lot better. Normally I'd handle this myself, but I still have Mega Scizor's animation and Zygarde's backsprite ahead of me, and this is an extremely busy week for me and I probably won't even get those things started until it's over. But if nobody else bothers with changes to Mega Blaziken, I'll be happy to get it done when I get the chance.
You know, I was thinking the exact same thing when recoloring his sprite, but I didn't touch the design, in case that would cause an issue. If it's okay, I'd like to volunteer to remodel his backsprite.

Also, on another note, I finished the shiny version of Mega Banette:
Shiny Mega Banette front.png
shiny mega banette back.PNG

Surprisingly, this one was a lot easier than Blaziken.

Reference:
url.jpeg 1381822223639.jpg

So, yeah, I'm going to work on a new backsprite of Mega Blaziken, and upload it and see what everyone thinks.


Also, thank you, Darkhuaza517, I had completely forgot about Serebii.
 
4TOthBl.png

Shiny: Yes
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Shiny: No

This is a glitch, but I prefer Shiny: Yes tbh.

Also, I just want to keep these here for when they're needed:

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Okay, I have a full redone version of the backsprite of Mega Blaziken.
Mega Blaziken Back (all).png
V.S.
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Shiny Mega Blaziken back-final.PNG

Also, if you're wondering why there's two of each, one of them is with the flame behind the head, and one in front. I put this here partially for animation purposes, also if anyone wants to redo the flame itself.

References:

normal back.png back.png

I'm going to work on Mega Heracross and Mega Manectric next.
 
First off, since everyone's talking about shiny references, this video's pretty good for it.
So yeah, Mega Charixard is in need of more labor than I thought. I mentioned yesterday on IRC chat that I'm honestly considering just rebuilding it completely from scratch, as the current sprite is pretty whack. Might be able to save the frontsprite, but its wings suffer from the same issues as the back's tbh. That was the reason for my radio-silence yesterday, but regardless, I did manage to get some cleanup covered.

Dragalge Back v2
new on the left, old on the right.
Dragbackpomedits_zps7fbc4aa4.png


Did a lot of edits to generally clean up this guys back and fix some of the various issues princessofmusic brought up with me over PM. That basically translates to making the head face forward more and fixing the spine of his back in order to make it more solid and less aXl-colored lines. Did I mention that I think I'm finally starting to understand what you guys are changing when you de-aXl my sprites? I think I'm slowly becoming able to take some of the work out of that process for you guys lol. Also, that song is dedicated to you, pom.

Anyway, a lot's been going on recently. Let's see if I can cover everything quickly here.

Shadowmancreator That looks really good. It still needs a bit of fine tuning in a few areas, but that is a great backsprite. Things I'd look at fixing include the hair (lacks dark outlines and gets a bit messy at the bottom), some of the shading (there are some areas that have weird single lines of highlight which goes against Pokemon's style; such as the middle strand of hair, the left leg's left edge, left edge of the waist, etc.), and the left hand (looks too large in its current version). This is definitely an improvement over the old sprite though. Great job, man. +)

also, I made an updated version of Mega Banette on page 80. It'd probably be better to apply your shiny pallete to this guy instead of the older one:

Chesnaught I believe that those are actually both older versions of Zygarde, likely because either LU hasn't finished the updated backsprite yet or the PS! servers just haven't been updated with the new ones yet.

Layell Those videos look nice. I still have yet to watch the 16-minute one, but they are making me tempted make a video or two of some of my work for this project. Anyway, Skiddo looks pretty good except that I think it's shiny fur's outline shade is too light. Prepare yourself for the most necessary QC work I've ever made.

[/sarcasm]

Anyway, Noivern looks pretty good, but it suffers from a few flaws that I only noticed while working with the shiny. Primary among these is that the blue on his talons is almost invisible. With that said, I already have a bit of work put into fixing this issue, but as I mentioned last week, it was shaping up to be a lot of work with virtually no headway being made, so I'll probably pick that back up during school hours tomorrow.

Gourgeist also looks pretty dandy, although it's leftmost arm on the front and backs looks a bit off to me now. I think I liked it a bit better when it didn't slope suddenly at the top, so I'll probably throw together a non-slope version tomorrow before I move onto anything big with it. Looks good otherwise though.​

viperdk1 I'll agree that your Espurr's face is a bit better. Not sure where I got the idea that his mouth was even with the eyes, but it definitely looks better this way. Granted, I do think you should have moved to mouth down a pixel instead of raising the eye, so I made another super-minor edit accordingly.


Your Aurorus edits are pretty spot on, and I can't really disagree with any of them. This is why I count on you to keep me straight, lol.​

screw everything i'll just post this up and update it with every comment I have because there's a lot of stuff that needs commenting on i'll get to all of you i swear

I think that's everyone. That was a lot less than I thought I remembered actually. Anyway, I'm going to go sit in the shower for an hour or so because all of these pixels are making me see red.

Sláinte!
 
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Ok. I know I havent posted anything for several days (took a break from spriting to draw my first picture on photoshop which is my avatar ^.^) but I got to fix up florges's front animation. I added a few more frames to her regular animation along with fixing the current frames. Think I got the speed just right this time. I also made her antennas move smoother than before since it was doing a weird twitch before. Tried doing something with the feet but imo it looked better standing still. Its just one slight problem though. Can someone check to make sure the palette is correct? Sometimes my computer makes random colors pop up. I set the limit to 16 colors including the transparent color but not exactly sure if the colors kept were the right ones. Thanks layell!

Florges-front.gif

Still working on the back so I'll just post it later when I'm done with it. (hmm... Might take a bit longer than I thought)
 
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Fixed the claws and the outside wing on the front sprite and hopefully made the red parts in question OK for the shiny.

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Layell requested that Stumpy's eye be made bigger again.
 
Why hello there. I've been away for a while now because of school and such congesting my schedule so I haven't had enough time to invest for spriting. But since it has come to a manageable condition, hopefully I can be more active for the following days. To start, I bring to you a revamped version of Mega Gengar.

MEGA GENGAR
MegaGengar_zps6ea7c460.png
MegaGengar_zpsca239ccc.png

(Front)

I took in account of what the majority have said about it and that was the problem in regards of the gradient shading. This was the hardest process in editing it, taking several trial and errors to attain favorable shading with limited colors to work on. As far as I know, Mega Gengar is the only Pokemon to have a shading scheme like this, so it was tricky to translate in in Gen V style. Nevertheless, I'm quite settled in what I have right now. Apart from this, there are other noticeable changes I made with it. With the face, I opened and rounded up the eyes more; that and as well with the "third eye", widening its pupil. The shape of the right phantom hand was changed to suit more of the shading technique I was about to apply to it -and it looks cleaner, too-. Besides these, there were just miniscule tweaks with outlines and colors.
(Back)
MegaGengarBack_zpsa55afb22.png
MegaGengarBack_zps746fc421.png

Huge thanks to Axl for providing me with backs and as well as identifying the spikes formation for Mega Gengar! With the spikes, I outlined the inner spikes as suggested by PoM. Gradient shading in the body and the phantom hands were also tweaked along with it to be consistent with the front edits. And lastly, the tail was due for a change upon seeing the backs. The tail was actually connected to the Mega Gengar's body; compared to the edit, the old one looked as if it was detached from the body. Also, the tail was just four successive spikes in a row so I fixed that as well. (But now, I think the tail is a touch or two far to the left)
So that's it for Mega Gengar, I guess. Now, let's move on to another QC.

As requested by Typhlito, I attempted a Heliolisk edit.

HELIOLISK

heliolisk-png.7807
Heliolisk2_zps8453781e.png

heliolisk-png.7808
HelioliskBack_zpsed0f03b6.png


(Front and Back)
  • Reduced in size
  • Head changes (Faces straight ahead more l Head was rounded and the upper and lower jaw, tweaked l Eye shape and pupils were changed)
  • A tiny portion of the collar frills were added and position was tweaked
  • Legs were made less "bowlegged"
  • Changes in shading

That concludes my work for today. Comments and suggestions are always welcomed! Oh, and just for heads up, I'm also reserving Mega Kangaskhan for QC.

(PS: Help meh! I haven't noticed it until the last couple of days and I feel dumb for it; Photobucket had been messing with my colors. They don't appear as it should be in color. Tips in fixing this problem? :c)
 
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I just noticed some stuff about Sylveon:
sylveon.gif


  • Ribbon is on the wrong ear;
  • Since Sylveon's the tallest Eeveelution, how about making it a bit bigger/taller, and also on the face? That might fix the problem of the eye being off
 
  • Ribbon is on the wrong ear;
  • Since Sylveon's the tallest Eeveelution, how about making it a bit bigger/taller, and also on the face? That might fix the problem of the eye being off

ee9073fc50c7b0f472ded37f92b23807.gif


-Look at just about every other piece of Sylveon references, the ribbon is most certainly on the right, the pkparaiso rips in general are inconsistent due to how difficult it is to capture some mons full body
-Height is a relative thing, first the sprite already is slightly taller, the stated height is equal to a few other eeveelutions, but in reference materials Sylveon has looked taller. So I don't see any necessity in changing it
 

Mega Gengar QC: No problems with that, certainly looks more like a BW style sprite. Good work :)

Heliolisk QC: Not sure what request Typhlito made (can't find it on the thread), but wasn't under the impression that it needed any changing - if anything I would have said it was almost ready for animation as it was (especially as Layell has been posting shiny sprites for it).
 
So I went ahead and tried Shiny Mega Manectric.
MegaManectricShinytouchups_zps76e90f74.png

I wasn't sure whether Mega Manectric was already up for animation, but here's an idea for the Shiny. The red's still the same, the black is Shiny Manectric's and the yellow is mostly taken from Ampharos. The two lightest shades were either too dark or too light, so I went ahead and chose an in-between shade.
Feedback is appreciated.

On a side note, I have more accurate Mega Aggron Shinies ready, but I don't think Aggron's been completely QC'd and finished up yet, so I'll wait with posting them unless/until they are ready.
EDIT: aXl told me it's fine to post Shiny Mega Aggron for now, so here you go. As Mega's armor is slightly darker than that of the regular Shiny, I'm trying to work on a way to make it look so. Any tips would certainly be appreciated.
MegaAggronShinytouchups_zps1ba47057.png

Feel free to modify these Shinies if you know any fixes to apply.
 
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Ridaz, I just want to mention that for a while, pkparaiso's rips were mirror images of what was supposed to be correct. I think they might be reuploading some of them because of this, but Layell is right, don't trust them for that type of reference.
 
-Look at just about every other piece of Sylveon references, the ribbon is most certainly on the right, the pkparaiso rips in general are inconsistent due to how difficult it is to capture some mons full body
Ridaz, I just want to mention that for a while, pkparaiso's rips were mirror images of what was supposed to be correct. I think they might be reuploading some of them because of this, but Layell is right, don't trust them for that type of reference.
Oh, I see. My bad
 
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