Okay, I suppose it's for the best if I stop trying to sprite for this project. Thanks for letting me know, I'll just practice a bit/inspect the official sprites like you said, and then maybe I'll be good enough for the next generation.S0L1D G0LD P2X7
Both of you are having the same problem and the fact you both jumped to do the newest fairies speaks volumes about how similar both of you are. You are both dumping in the deep end here and have no idea how to swim. Before I go onto your sprites take some time to just look at official sprites, go over your favorites zoomed in really close, appreciate them. Look at how they do things.
Your linearts are both really sloppy and it doesn't matter if it's a draft, sprites ought to start with the line-art before being filled in. I linked this post already but it bears repeating: http://www.smogon.com/forums/threads/cap-3-sprite-submissions.3467075/page-2#post-4244703
Your lines are also both really one colour, a darker outline, and a colour in that outline. Very few sprites do this alone, it's all about the different shades of colour, knowing when to use a lighter shade on the outline, knowing when to use black to show depth. There are art classes that can teach this but at the end of the day look at official sprites, see how they do it. Know how it is done and how you can do it. Whatever shading you both have is also blocky and unimpressive, and only from straight above, most shading is at an angle.
Straight up neither of you are prepared for a project of this size. I've been spriting for three generations, I'm not the best either. But with every sprite you show, every draft where I don't see much that improves at all. You need to see where you can improve yourself and very few people will have the patience to fix a bad sprite when they can make a new one in the same amount of time.
Not the best outline spriter, I'd love to contribute but I'd probably only be useful in recoloring for shinies, editing for gender differences, and making Mega Evos. I have an outdated way to animate that'd ruin the colors but I can do it if it's wanted.
Since I had a small Idea, I made a bit of an Animation for Spewpa. Hope It's a bit good for an Idea. http://sta.sh/02eon5qy8z And Back Animation http://sta.sh/015etha4soqr Also, if anyone could do the Pictures for me, Thanks. I'm having a bit of trouble with that.What I've had so far, in anticipation for something like this:
Edit: Pancham line.
Edit: Scatterbug and Spewpa.
Edit: Honedge, Spritzee, and Swirlix.
Edit: Litleo, Flabebe, Clauncher, and Skrelp.
Edit: Oorotto*0.9.
Edit: Starters*0.8
Misc (maybe outdated):
(Quality may vary, though I can touch up some of them.)
Not including the Sylveon, Mewtwo, Xerneas, and Yveltal sprites, which I made no attempt to preserve in-game style.
Doing what Wyverii's suggesting, mostly. Exception is Clauncher's sprite, which I tried to keep similar in pose even if the shell layers imply foreshortening.
Some minor QC for Espurr
Went with Noscium's colour and eyes, but everything else is Quany's, some shading changes too.