Honchkrow @ Life Orb
Ability: Moxie
EVs: 252 Atk / 4 SpA / 252 Spe
Adamant Nature
- Sucker Punch
- Brave Bird
- Superpower
- Pursuit
LO Honchkrow is a rather swingy pokemon, but one that is very fun to play with. On this team, 3/6 pokemon are outsped by the likes of CB Hoopa, with only landorus (who probably won't be ready to setup after Hoopa's first appearance) and Charizard really in a position to contest him. Honchkrow can provide a go-to check, while also serving as a revenge check for latios, Greninja after it removes it's dark typing, thundurus after a stealth rock, 70% nidoking/excadrill, and more. Notably, metagross will be put in mantine/zapdos KO range, which can be important, because this team's lando and charizard rely on bluffing their item and full health, respectively, making skarmory the only reliable check on the team.(Can be blocked by the rareish bullet punch)
Brave bird rounds honchkrow out, and while it's uses are numbered due to recoil, the opponent had better show respect- offensive ev'd gyarados can't take a bb+sucker punch (after SR) even with the bulk from mega and intimidate (meaning superpower prediction is only needed if you expect bulky dos). Moxie boosts allow Honchkrow to decimate offense teams or clean lategame. The choice of Superpower/Dark Pulse/Heat Wave can even let you switch between (Hetran+porygon2/Slowbro+Sableye/ferrothron) I recommend Naughty Nature 176 Atk/ 80 SpA / 252 Spe for mixed to get a favorable range for ferrothron. If your opponent expects you to be trigger happy with brave bird, they might even be reluctant to switch in stuff like toxapex/staraptor/hippodon, and getting "hail mary KOs" can conserve landorus's z-move, which can be useful against say, a dark team with mandibuzz+unweakened hydregion, or a steel team with celesteela+air ballon heatran.