RU Weezing

-kal-

hi guys
is a Contributor Alumnus
is a Contributor Alumnus
110.gif

QC: Arikado / 49 / Spirit
GP: GatoDelFuego / Rollout Shuckle (AM Check) / fleurdyleurse

Overview
########

Weezing's great defensive Poison typing, coupled with its high physical bulk, allows it to counter Fighting- and Grass-type physical attackers such as Hitmonlee and Virizion. What sets Weezing apart from other Poison-types is that it has Levitate, which gives it an immunity to Spikes and Ground-type moves; it also allows it to deal with Ground-types such as Mega Steelix and Rhyperior, which are very threatening and common. Furthermore, Weezing has a great support movepool that includes moves such as Will-O-Wisp and Toxic Spikes; it also has access to Flamethrower, which allows it to check Steel-types such as Durant and Cobalion. However, Weezing's only form of recovery is Pain Split, which makes it easy to wear down. In addition, its low Special Defense stat leaves it vulnerable to powerful special attackers such as Reuniclus and Mega Camerupt.

Physically Defensive
########
name: Physically Defensive
move 1: Toxic Spikes
move 2: Will-O-Wisp
move 3: Sludge Bomb
move 4: Flamethrower / Pain Split
ability: Levitate
item: Black Sludge
evs: 252 HP / 252 Def / 4 SpD
nature: Bold

Moves
========

Toxic Spikes is used to support Weezing's teammates as well as cripple walls, while Will-O-Wisp is used to punish physical attackers that try to switch into Weezing; it also allows Weezing to damage its switch-ins that are immune to Toxic Spikes as well as Toxic Spikes absorbers, such as Cresselia and Drapion and Qwilfish, respectively. Sludge Bomb hits Grass- and Fairy-types such as Tangrowth and Whimsicott for super effectively while preventing Aromatisse from Wish passing in front of Weezing and pressuring Fire-types such as Houndoom and Emboar. Flamethrower is used to KO Steel-types, which are immune to Sludge Bomb, such as Escavalier, Doublade, and Cobalion. Pain Split provides some longevity for Weezing, but it is an unreliable form of recovery.

Set Details
========

The EV spread and Bold nature are used to maximize Weezing's physical bulk to allow it to handle physical attacks with more ease. Weezing is more suited to taking physical attacks, with the only special attacks it should be tanking are among Giga Drains from Whimsicott and Moonblasts from Aromatisse.

Usage Tips
========

Try to set up two layers of Toxic Spikes against defensive teams in order to acquire Toxic poison on Alomomola and Quagsire. Against offensive teams, only one layer of Toxic Spikes is necessary, as they will be taking more poison damage in the initial turn than gradually with two layers. Weezing should also not recklessly use Will-O-Wisp, as it gives Fire-types such as Houndoom a free switch, the former also gaining a Flash Fire boost from it. It is recommended for players to keep Weezing healthy whenever there is a Ground- or Bug-type left on the opposing team, such as Mega Steelix or Durant.

Team Options
========

Alomomola works well with Weezing, as it handles most special attackers that Weezing loses to and provides Wish support for Weezing. Dark-types such as Houndoom and Drapion also make for great partners, as they can stop Psychic-types that Weezing doesn't like taking on, such as Reuniclus and Cresselia. Rhyperior and Mega Steelix stand out as excellent partners to Weezing because they can beat Exploud and also provide Stealth Rock support. They can also phaze foes with Roar, which works well when used with Toxic Spikes.

Other Options
########

Clear Smog can be used to stop setup sweepers such as Virizion and Drapion, but it has a very low Base Power and doesn't affect Steel-types and Substitute users. Haze is an option to stop Steel-type setup sweepers such as Mega Steelix and Cobalion. Sludge Wave can be used for a higher damage output, but it does not pick up any notable KOs and the higher poison rate from Sludge Bomb is generally more useful. A mixed wall set with an EV spread of 252 HP / 132 Def / 124 SpD is a viable option that allows Weezing to survive two Choice Specs-boosted Leaf Storms from Tangrowth after Stealth Rock.

Checks & Counters
########

**Psychic-type Pokemon**: Psychic-types such as Cresselia, Reuniclus, Meloetta, Sigilyph, Mesprit, Delphox, and Xatu are all able to survive any hit that Weezing throws at them and can retaliate with their STAB moves to either heavily damage or OHKO it.

**Special Attackers**: Due to Weezing's low Special Defense, special attackers such as Heliolisk, Meloetta, Houndoom, and Mega Camerupt can OHKO or 2HKO it easily, while Weezing cannot do much against them.

**Taunt Users**: Taunt users such as Qwilfish and Drapion can stop Weezing from setting up entry hazards or burning its foes. Weezing cannot deal much damage to them, while they can set up entry hazards to support their teammates.

**Wallbreakers**: Powerful wallbreakers such as Emboar, Tyrantrum, and Exploud can either KO Weezing out or hit it so hard, making it easy to pick off. Because Weezing does not have a reliable form of recovery, it can be worn down without much difficulty.
 
Last edited by a moderator:
Mention Rhyperior alongside other Ground-types as something Weezing checks/counters, as well as Escavalier (along with Durant mentions somewhere).

Talk about Pain Split before Flamethrower on the set because it's slashed first.

I'd remove ChestoRest (correct term; NOT RestoChesto PLEASE) from OO

Put Psychic-types on their own in c&c and make them the first category; Reuniclus, Cresselia, Meloetta, Sigilyph, Mesprit, Delphox, even Xatu (which can also block WoW). Additionally also remove the Trick users part, Medicham get's WoW'd (which could be worse than Weezing, a poke with no recovery and relatively easy to check, getting choice locked) and Rotom-C is weak to Sludge Bomb/Flamethrower anyway

Looks fine otherwise -Kal-

QC approved 1/3
 
i also like flamethrower > pain split in most cases, since this loses to sd escavalier, subsd cobalion, subpass / (usually) lum hc durant otherwise, and would prefer it as a primary slash. wisp is nice for applying chip to tspike absorbers as well, mostly qwilfish / garbodor, who can otherwise pick up free layers on this and even fish for burns in the case of the former. idt dugtrio is a pertinent example for what this should keep healthy for, b.c you have to be at, like, under 15% to be losing to a duggy lol, plus as a trapper, by the time weezing is coming in on it (sans a double, ofc), it's already snagged a piece of your defensive core. mention spdef investment isn't outside the realm of possibility to allow it to pivot offensive tangrowth better; iirc, it needs 124 spdef evs to survive two specs leaf storms after sr, but enough defensive builds (thinking something like 'lix / bulky water / aromatisse kinda framework) can afford it rn.

2/3
 
Mention Rhyperior alongside other Ground-types as something Weezing checks/counters, as well as Escavalier (along with Durant mentions somewhere).

Talk about Pain Split before Flamethrower on the set because it's slashed first.

I'd remove ChestoRest (correct term; NOT RestoChesto PLEASE) from OO

Put Psychic-types on their own in c&c and make them the first category; Reuniclus, Cresselia, Meloetta, Sigilyph, Mesprit, Delphox, even Xatu (which can also block WoW). Additionally also remove the Trick users part, Medicham get's WoW'd (which could be worse than Weezing, a poke with no recovery and relatively easy to check, getting choice locked) and Rotom-C is weak to Sludge Bomb/Flamethrower anyway

Looks fine otherwise -Kal-

QC approved 1/3
i also like flamethrower > pain split in most cases, since this loses to sd escavalier, subsd cobalion, subpass / (usually) lum hc durant otherwise, and would prefer it as a primary slash. wisp is nice for applying chip to tspike absorbers as well, mostly qwilfish / garbodor, who can otherwise pick up free layers on this and even fish for burns in the case of the former. idt dugtrio is a pertinent example for what this should keep healthy for, b.c you have to be at, like, under 15% to be losing to a duggy lol, plus as a trapper, by the time weezing is coming in on it (sans a double, ofc), it's already snagged a piece of your defensive core. mention spdef investment isn't outside the realm of possibility to allow it to pivot offensive tangrowth better; iirc, it needs 124 spdef evs to survive two specs leaf storms after sr, but enough defensive builds (thinking something like 'lix / bulky water / aromatisse kinda framework) can afford it rn.

2/3
Implemented. Writing up tommorow
 
-Kal-

REMOVE CHANGE COMMENTS

Overview
########

Weezing has a great defensive typing, which coupled with its nice physical bulk, (RC) allows it to counter Fighting- and Grass-type Pokemon in the tier such as Hitmonlee and Virizion. What sets Weezing apart from other Poison-types is that it has Levitate, giving it an immunity to Ground-type moves that plague Poison-types and allows it to beat Ground-types such as Mega Steelix, a very threatening Pokemon that is rampant in the current metagame, as well as an immunity to Spikes. Furthermore, Weezing has a great support movepool including moves such as Will-O-Wisp and Toxic Spikes. Weezing also has great Fire-type coverage in Flamethrower which allows it to be able to beat Steel-types such as Durant and Cobalion. However, Weezing has to rely on Pain Split as a form of recovery which as a result, lets itself means it gets worn down rather easily. In addition, Weezing's low Special Defense stat leaves it very vulnerable to powerful special attackers in the tier such as Heliolisk and Mega Camerupt. Though Weezing is only weak to Psychic-types, they are very common in the tier such as Cresselia, Reuniclus, (AC) and Meloetta.


Physically Defensive
########
name: Physically Defensive
move 1: Toxic Spikes
move 2: Will-O-Wisp
move 3: Sludge Bomb
move 4: Flamethrower / Pain Split
ability: Levitate
item: Black Sludge
evs: 252 HP / 252 Def / 4 SpD
nature: Bold


Moves
========

Toxic Spikes are used to support Weezing's teammates as well as to cripple walls.
Will-O-Wisp is used to punish powerful physical attackers that try to switch into Weezing such as Hitmonlee and Mega Steelix as well as to damage Weezing's switch-ins that are immune to Toxic Spikes such as Cresselia, Drapion, (AC) and Qwilfish. Sludge Bomb is for STAB and to hits Grass-types such as Whimsicott and Tangrowth. Flamethrower is used to roast Steel-types that are immune to Weezing's STAB move such as Escavalier, Doublade, (AC) and Cobalion or otherwise they would be able to set up on Weezing. Pain Split provides some longevity for Weezing but it is an otherwise unreliable form of recovery.

Set Details
========

The EV spread is used to optimize Weezing's physical bulk as much as possible to allow Weezing to handle physical attacks better. Its Weezing's typing is more accustomed to resist physical attacks, with the only special attacks Weezing is should be tanking are being Giga Drain from Whimsicott or Moonblast from Aromatisse.

Usage Tips
========

Try to set up two layers of Toxic Spikes against defensive teams in order to wear down walls such as Alomomola and Quagsire. Against offensive teams, only one layer of Toxic Spikes is necessary as they would be taking more poison damage in the initial turn than with two layers toxic damage. Weezing should also not recklessly use Will-O-Wisp as it gives Fire-types such as Houndoom and Mega Camerupt a free switch, the former being able to gain a Flash Fire boost. It is recommended for players to keep Weezing healthy whenever there is a Ground-type and or Bug-type on the field such as Mega Steelix and Durant.

Team Options
========

Alomomola works well with Weezing as it not only handles most special attackers that Weezing loses to, but also provides Wish support for Weezing. Dark-types such as Houndoom and Drapion are also great partners because they can stop Psychic-types that Weezing does not like going up against such as Reuniclus and Cresselia. Rhyperior and Mega Steelix stand out as really excellent Weezing partners as they can beat Exploud and also provide Stealth Rock support. They can also provide Roar support for Weezing which works well in tandem with the Toxic Spikes that Weezing laid.


Other Options
########

Clear Smog can be used to stop setup sweepers such as Virizion and Drapion but it is has a very weak Base Power and does not affect Steel-types and Substitute users. Haze is also another option to stop Steel-type setup sweepers such as Mega Steelix and Cobalion. Sludge Wave is also for more damage output but does not pick up any notable KOs. A mixed wall set with an EV spread of 252 HP / 132 Def / 124 SpD is also a viable option that lets Weezing survive two Choice Specs-boosted Leaf Storms from Tangrowth after Stealth Rock.

Checks & Counters
########
**Psychic-type Pokemon**: Psychic-types such as Cresselia, Reuniclus, Meloetta, Sigilyph, Mesprit, Delphox, (AC) and Xatu are all able to survive any hit that Weezing throws at them and they can retaliate with their STAB Psychic attacks to either OHKO it or leave it heavily weakened.

**Special Attackers**: Due to Weezing's low Special Defense, many special attackers such as Heliolisk, Meloetta, Houndoom, (AC) and Mega Camerupt can either OHKO or 2HKO it while Weezing cannot do much against them.

**Taunt Users**: Taunt users like such as Qwilfish and Drapion can stop Weezing from setting up entry hazards or burning its their teammates. Weezing, in return, cannot damage them very much while they can set up entry hazards to support its their teammates.

**Wallbreakers**: Powerful wallbreakers such as Emboar, Tyrantrum, (AC) and Exploud can heavily damage Weezing and either knock it out, (RC) or leave it severely weakened that lets it be Weezing is easily picked off. Because Weezing also does not have a reliable form of recovery, it makes the job of the wallbreakers much easier.
gato

1/2
 
Last edited:
-Kal-

REMOVE CHANGE COMMENTS

Overview
########

Weezing has a great defensive typing, which coupled with its nice physical bulk, (RC) allows it to counter Fighting- and Grass-type Pokemon in the tier such as Hitmonlee and Virizion. What sets Weezing apart from other Poison-types is that it has Levitate, giving it an immunity to Ground-type moves that plague Poison-types and allows it to beat Ground-types such as Mega Steelix, a very threatening Pokemon that is rampant in the current metagame, as well as an immunity to Spikes. Furthermore, Weezing has a great support movepool including moves such as Will-O-Wisp and Toxic Spikes. Weezing also has great Fire-type coverage in Flamethrower which allows it to be able to beat Steel-types such as Durant and Cobalion. However, Weezing has to rely on Pain Split as a form of recovery which as a result, lets itself means it gets worn down rather easily. In addition, Weezing's low Special Defense stat leaves it very vulnerable to powerful special attackers in the tier such as Heliolisk and Mega Camerupt. Though Weezing is only weak to Psychic-types, they are very common in the tier such as Cresselia, Reuniclus, (AC) and Meloetta.


Physically Defensive
########
name: Physically Defensive
move 1: Toxic Spikes
move 2: Will-O-Wisp
move 3: Sludge Bomb
move 4: Flamethrower / Pain Split
ability: Levitate
item: Black Sludge
evs: 252 HP / 252 Def / 4 SpD
nature: Bold


Moves
========

Toxic Spikes are used to support Weezing's teammates as well as to cripple walls.
Will-O-Wisp is used to punish powerful physical attackers that try to switch into Weezing such as Hitmonlee and Mega Steelix as well as to damage Weezing's switch-ins that are immune to Toxic Spikes such as Cresselia, Drapion, (AC) and Qwilfish. Sludge Bomb is for STAB and to hits Grass-types such as Whimsicott and Tangrowth. Flamethrower is used to roast Steel-types that are immune to Weezing's STAB move such as Escavalier, Doublade, (AC) and Cobalion or otherwise they would be able to set up on Weezing. Pain Split provides some longevity for Weezing but it is an otherwise unreliable form of recovery.

Set Details
========

The EV spread is used to optimize Weezing's physical bulk as much as possible to allow Weezing to handle physical attacks better. Its Weezing's typing is more accustomed to resist physical attacks, with the only special attacks Weezing is should be tanking are being Giga Drain from Whimsicott or Moonblast from Aromatisse.

Usage Tips
========

Try to set up two layers of Toxic Spikes against defensive teams in order to wear down walls such as Alomomola and Quagsire. Against offensive teams, only one layer of Toxic Spikes is necessary as they would be taking more poison damage in the initial turn than with two layers toxic damage. Weezing should also not recklessly use Will-O-Wisp as it gives Fire-types such as Houndoom and Mega Camerupt a free switch, the former being able to gain a Flash Fire boost. It is recommended for players to keep Weezing healthy whenever there is a Ground-type and or Bug-type on the field such as Mega Steelix and Durant.

Team Options
========

Alomomola works well with Weezing as it not only handles most special attackers that Weezing loses to, but also provides Wish support for Weezing. Dark-types such as Houndoom and Drapion are also great partners because they can stop Psychic-types that Weezing does not like going up against such as Reuniclus and Cresselia. Rhyperior and Mega Steelix stand out as really excellent Weezing partners as they can beat Exploud and also provide Stealth Rock support. They can also provide Roar support for Weezing which works well in tandem with the Toxic Spikes that Weezing laid.


Other Options
########

Clear Smog can be used to stop setup sweepers such as Virizion and Drapion but it is has a very weak Base Power and does not affect Steel-types and Substitute users. Haze is also another option to stop Steel-type setup sweepers such as Mega Steelix and Cobalion. Sludge Wave is also for more damage output but does not pick up any notable KOs. A mixed wall set with an EV spread of 252 HP / 132 Def / 124 SpD is also a viable option that lets Weezing survive two Choice Specs-boosted Leaf Storms from Tangrowth after Stealth Rock.

Checks & Counters
########
**Psychic-type Pokemon**: Psychic-types such as Cresselia, Reuniclus, Meloetta, Sigilyph, Mesprit, Delphox, (AC) and Xatu are all able to survive any hit that Weezing throws at them and they can retaliate with their STAB Psychic attacks to either OHKO it or leave it heavily weakened.

**Special Attackers**: Due to Weezing's low Special Defense, many special attackers such as Heliolisk, Meloetta, Houndoom, (AC) and Mega Camerupt can either OHKO or 2HKO it while Weezing cannot do much against them.

**Taunt Users**: Taunt users like such as Qwilfish and Drapion can stop Weezing from setting up entry hazards or burning its their teammates. Weezing, in return, cannot damage them very much while they can set up entry hazards to support its their teammates.

**Wallbreakers**: Powerful wallbreakers such as Emboar, Tyrantrum, (AC) and Exploud can heavily damage Weezing and either knock it out, (RC) or leave it severely weakened that lets it be Weezing is easily picked off. Because Weezing also does not have a reliable form of recovery, it makes the job of the wallbreakers much easier.
gato

1/2
Done and ready for final GP check
 
AM check
Add
Remove
(Comments)

Overview
########

Weezing has a great defensive typing, which, (add comma) when coupled with its nice physical bulk, (add comma) allows it to counter Fighting- and Grass-type Pokemon in the tier such as Hitmonlee and Virizion. What sets Weezing apart from other Poison-types is that it has Levitate, giving it an immunity to Spikes and Ground-type moves that plague Poison-types and as well as allowings it to beat Ground-types such as Mega Steelix, a very threatening Pokemon that is rampant in the current metagame, as well as an immunity to Spikes. Furthermore, Weezing has a great support movepool including that includes moves such as Will-O-Wisp and Toxic Spikes. Weezing also gets access to has great coverage in Flamethrower, (add comma) which allows it to be able to beat Steel-types such as Durant and Cobalion. However, Weezing has to rely on Pain Split as a form of recovery, (add comma) which means its worn down rather easily makes it easy to wear down. In addition, Weezing's low Special Defense stat leaves it very vulnerable to powerful special attackers in the tier such as Heliolisk and Mega Camerupt. Though Weezing is only weak to Psychic-types such as Cresselia, Reuniclus, and Meloetta, they are very common in the tier and give Weezing a lot of trouble. such as Cresselia, Reuniclus, and Meloetta.


Physically Defensive
########
name: Physically Defensive
move 1: Toxic Spikes
move 2: Will-O-Wisp
move 3: Sludge Bomb
move 4: Flamethrower / Pain Split
ability: Levitate
item: Black Sludge
evs: 252 HP / 252 Def / 4 SpD
nature: Bold


Moves
========

Toxic Spikes are used to support Weezing's teammates as well as cripple walls. Will-O-Wisp is used to punish powerful physical attackers that try to switch into Weezing such as Hitmonlee and Mega Steelix (you don't need to give examples here, it kinda just clogs up the sentence) as well as to damage Weezing's switch-ins that are immune to Toxic Spikes, (add comma) such as Cresselia, Drapion, and Qwilfish. Sludge Bomb hits Grass- and Fairy-types such as Whimsicott and Tangrowth and Whimsicott for super effective damage. Flamethrower is used to roast Steel-types that are immune to Weezing's STAB move Sludge Bomb, (add comma) such as Escavalier, Doublade, and Cobalion. Pain Split provides some longevity for Weezing but it is an otherwise unreliable form of recovery.

Set Details
========

The nature and EV spread is are used to optimize Weezing's physical bulk as much as possible to allow Weezing to handle physical attacks better. Weezing's typing is more accustomed to resist physical attacks, with the only special attacks Weezing should be tanking being Giga Drain from Whimsicott or Moonblast from Aromatisse. (This last sentence should probably go in Usage Tips. Then again, it would look pretty silly if there was one sentence in Set Details. It's your call)

Usage Tips
========

Try to set up two layers of Toxic Spikes against defensive teams in order to wear down walls such as Alomomola and Quagsire. Against offensive teams, only one layer of Toxic Spikes is necessary as they would be taking more poison damage in the initial turn than with two layers. Weezing should also not recklessly use Will-O-Wisp as it gives Fire-types such as Houndoom and Mega Camerupt a free switch, the former being able to gain a Flash Fire boost. It is recommended for players to keep Weezing healthy whenever there is a Ground-type and or Bug-type on the field left on the opposing team such as Mega Steelix and or Durant.

Team Options
========

Alomomola works well with Weezing as it not only handles most special attackers that Weezing loses to, (remove comma) but also and provides Wish support for Weezing. Dark-types such as Houndoom and Drapion are also make great partners, (add comma) as because they can stop Psychic-types that Weezing does not doesn't like going up against such as Reuniclus and Cresselia. Rhyperior and Mega Steelix stand out as really excellent Weezing partners as because they can beat Exploud and also provide Stealth Rock support. They can also provide phaze with Roar, (add comma) support for Weezing which works well in tandem with Toxic Spikes.


Other Options
########

Clear Smog can be used to stop setup sweepers such as Virizion and Drapion, (add comma) but it has a very weak Base Power and does not doesn't affect Steel-types and Substitute users. Haze is also another an option to stop Steel-type setup (add a space here)sweepers such as Mega Steelix and Cobalion. Sludge Wave is also can be used for more damage output but does not pick up any notable KOs. A mixed wall set with an EV spread of 252 HP / 132 Def / 124 SpD is also a viable option that lets Weezing survive two Choice Specs-boosted Leaf Storms from Tangrowth after Stealth Rock.

Checks & Counters
########
**Psychic-type Pokemon**: Psychic-types such as Cresselia, Reuniclus, Meloetta, Sigilyph, Mesprit, Delphox, and Xatu are all able to survive any hit that Weezing throws at them and they can retaliate with their respective STAB Psychic attacks moves to either heavily weaken or OHKO it or leave it heavily weakened.

**Special Attackers**: Due to Weezing's low Special Defense, many special attackers such as Heliolisk, Meloetta, Houndoom, and Mega Camerupt can either OHKO or 2HKO it while Weezing cannot do much against them.

**Taunt Users**: Taunt users such as Qwilfish and Drapion can stop Weezing from setting up entry hazards or burning their teammates the opposing team. Weezing cannot do much damage to them, (add comma) very much while they can set up entry hazards to support their teammates.

**Wallbreakers**: Powerful wallbreakers such as Emboar, Tyrantrum, and Exploud can heavily damage Weezing and either knock it Weezing out or leave it severely weakened it so that Weezing is can be easily picked off. Because Weezing does not have a reliable form of recovery, it makes the job of the wallbreakers wearing it down much easier.
 
AM check
Add
Remove
(Comments)

Overview
########

Weezing has a great defensive typing, which, (add comma) when coupled with its nice physical bulk, (add comma) allows it to counter Fighting- and Grass-type Pokemon in the tier such as Hitmonlee and Virizion. What sets Weezing apart from other Poison-types is that it has Levitate, giving it an immunity to Spikes and Ground-type moves that plague Poison-types and as well as allowings it to beat Ground-types such as Mega Steelix, a very threatening Pokemon that is rampant in the current metagame, as well as an immunity to Spikes. Furthermore, Weezing has a great support movepool including that includes moves such as Will-O-Wisp and Toxic Spikes. Weezing also gets access to has great coverage in Flamethrower, (add comma) which allows it to be able to beat Steel-types such as Durant and Cobalion. However, Weezing has to rely on Pain Split as a form of recovery, (add comma) which means its worn down rather easily makes it easy to wear down. In addition, Weezing's low Special Defense stat leaves it very vulnerable to powerful special attackers in the tier such as Heliolisk and Mega Camerupt. Though Weezing is only weak to Psychic-types such as Cresselia, Reuniclus, and Meloetta, they are very common in the tier and give Weezing a lot of trouble. such as Cresselia, Reuniclus, and Meloetta.


Physically Defensive
########
name: Physically Defensive
move 1: Toxic Spikes
move 2: Will-O-Wisp
move 3: Sludge Bomb
move 4: Flamethrower / Pain Split
ability: Levitate
item: Black Sludge
evs: 252 HP / 252 Def / 4 SpD
nature: Bold


Moves
========

Toxic Spikes are used to support Weezing's teammates as well as cripple walls. Will-O-Wisp is used to punish powerful physical attackers that try to switch into Weezing such as Hitmonlee and Mega Steelix (you don't need to give examples here, it kinda just clogs up the sentence) as well as to damage Weezing's switch-ins that are immune to Toxic Spikes, (add comma) such as Cresselia, Drapion, and Qwilfish. Sludge Bomb hits Grass- and Fairy-types such as Whimsicott and Tangrowth and Whimsicott for super effective damage. Flamethrower is used to roast Steel-types that are immune to Weezing's STAB move Sludge Bomb, (add comma) such as Escavalier, Doublade, and Cobalion. Pain Split provides some longevity for Weezing but it is an otherwise unreliable form of recovery.

Set Details
========

The nature and EV spread is are used to optimize Weezing's physical bulk as much as possible to allow Weezing to handle physical attacks better. Weezing's typing is more accustomed to resist physical attacks, with the only special attacks Weezing should be tanking being Giga Drain from Whimsicott or Moonblast from Aromatisse. (This last sentence should probably go in Usage Tips. Then again, it would look pretty silly if there was one sentence in Set Details. It's your call)

Usage Tips
========

Try to set up two layers of Toxic Spikes against defensive teams in order to wear down walls such as Alomomola and Quagsire. Against offensive teams, only one layer of Toxic Spikes is necessary as they would be taking more poison damage in the initial turn than with two layers. Weezing should also not recklessly use Will-O-Wisp as it gives Fire-types such as Houndoom and Mega Camerupt a free switch, the former being able to gain a Flash Fire boost. It is recommended for players to keep Weezing healthy whenever there is a Ground-type and or Bug-type on the field left on the opposing team such as Mega Steelix and or Durant.

Team Options
========

Alomomola works well with Weezing as it not only handles most special attackers that Weezing loses to, (remove comma) but also and provides Wish support for Weezing. Dark-types such as Houndoom and Drapion are also make great partners, (add comma) as because they can stop Psychic-types that Weezing does not doesn't like going up against such as Reuniclus and Cresselia. Rhyperior and Mega Steelix stand out as really excellent Weezing partners as because they can beat Exploud and also provide Stealth Rock support. They can also provide phaze with Roar, (add comma) support for Weezing which works well in tandem with Toxic Spikes.


Other Options
########

Clear Smog can be used to stop setup sweepers such as Virizion and Drapion, (add comma) but it has a very weak Base Power and does not doesn't affect Steel-types and Substitute users. Haze is also another an option to stop Steel-type setup (add a space here)sweepers such as Mega Steelix and Cobalion. Sludge Wave is also can be used for more damage output but does not pick up any notable KOs. A mixed wall set with an EV spread of 252 HP / 132 Def / 124 SpD is also a viable option that lets Weezing survive two Choice Specs-boosted Leaf Storms from Tangrowth after Stealth Rock.

Checks & Counters
########
**Psychic-type Pokemon**: Psychic-types such as Cresselia, Reuniclus, Meloetta, Sigilyph, Mesprit, Delphox, and Xatu are all able to survive any hit that Weezing throws at them and they can retaliate with their respective STAB Psychic attacks moves to either heavily weaken or OHKO it or leave it heavily weakened.

**Special Attackers**: Due to Weezing's low Special Defense, many special attackers such as Heliolisk, Meloetta, Houndoom, and Mega Camerupt can either OHKO or 2HKO it while Weezing cannot do much against them.

**Taunt Users**: Taunt users such as Qwilfish and Drapion can stop Weezing from setting up entry hazards or burning their teammates the opposing team. Weezing cannot do much damage to them, (add comma) very much while they can set up entry hazards to support their teammates.

**Wallbreakers**: Powerful wallbreakers such as Emboar, Tyrantrum, and Exploud can heavily damage Weezing and either knock it Weezing out or leave it severely weakened it so that Weezing is can be easily picked off. Because Weezing does not have a reliable form of recovery, it makes the job of the wallbreakers wearing it down much easier.
Implemented
 
hi

Overview
########

Weezing has a's great defensive Poison typing, which, when coupled with its nicehigh physical bulk, allows it to counter Fighting- and Grass-type Pokemonphysical attackers such as Hitmonlee and Virizion. What sets Weezing apart from other Poison-types is that it has Levitate, which givinges it an immunity to Spikes and Ground-type moves as well as; it also allowings it to bdeal with Ground-types such as Mega Steelix, awhich is very threatening Pokemon that is rampant in the current metagamed common. Furthermore, Weezing has a great support movepool that includes moves such as Will-O-Wisp and Toxic Spikes. Weezing; it also gethas access to Flamethrower, which allows it to beatKO Steel-types such as Durant and Cobalion. However, Weezing has to re's only on Pain Split as a form of recovery is Pain Split, which makes it easy to wear down. In addition, Weezing'its low Special Defense stat leaves it very vulnerable to powerful special attackers in the tier such as Heliolisk and Mega Camerupt. Though Weezing is only weak to Psychic-types, such as Cresselia, Reuniclus, and Meloetta, they are very common in the tier and givtrouble Weezing a lot of trouble.


Physically Defensive
########
name: Physically Defensive
move 1: Toxic Spikes
move 2: Will-O-Wisp
move 3: Sludge Bomb
move 4: Flamethrower / Pain Split
ability: Levitate
item: Black Sludge
evs: 252 HP / 252 Def / 4 SpD
nature: Bold


Moves
========

Toxic Spikes areis used to support Weezing's teammates as well as cripple walls., while Will-O-Wisp is used to punish physical attackers that try to switch into Weezing; it as well also allows Weezing to damage Weezing'its switch-ins that are immune to Toxic Spikes, such as Cresselia, Drapion, and Qwilfish. Sludge Bomb hits Grass- and Fairy-types such as Tangrowth and Whimsicott for super effective damagely. Flamethrower is used to roastKO Steel-types that, which are immune to Sludge Bomb, such as Escavalier, Doublade, and Cobalion. Pain Split provides some longevity for Weezing, but it is an otherwise unreliable form of recovery.

Set Details
========

The natuEV spread and EV spBold naturead are used to optmazximize Weezing's physical bulk as much as possible to allow Weezingit to handle physical attacks betterwith more ease. Weezing's typing is more accustomsuited to resistaking physical attacks, with; the only special attacks Weezingit should be tanking beingare Giga Drain from Whimsicott orand Moonblast from Aromatisse.

Usage Tips
========

Try to set up two layers of Toxic Spikes against defensive teams in order to wear down walls such as Alomomola and Quagsire. Against offensive teams, only one layer of Toxic Spikes is necessary, as they wouldill be taking more poison damage in the initial turn than with two layers. Weezing should also not recklessly use Will-O-Wisp, as it gives Fire-types such as Houndoom and Mega Camerupt a free switch, the former being able talso gaining a Flash Fire boost from it. It is recommended for players to keep Weezing healthy whenever there is a Ground- or Bug-type left on the opposing team, such as Mega Steelix or Durant.

Team Options
========

Alomomola works well with Weezing, as it handles most special attackers that Weezing loses to and provides Wish support for Weezing. Dark-types such as Houndoom and Drapion also make for great partners, as they can stop Psychic-types that Weezing doesn't like gotaking up againston, such as Reuniclus and Cresselia. Rhyperior and Mega Steelix stand out as excellent Weezing partners to Weezing because they can beat Exploud and also provide Stealth Rock support. They can also phaze foes with Roar, which works well in tandemwhen used with Toxic Spikes.


Other Options
########

Clear Smog can be used to stop setup sweepers such as Virizion and Drapion, but it has a very loweak Base Power and doesn't affect Steel-types and Substitute users. Haze is an option to stop Steel-type setup sweepers such as Mega Steelix and Cobalion. Sludge Wave can be used for morea higher damage output, but it does not pick up any notable KOs. A mixed wall set with an EV spread of 252 HP / 132 Def / 124 SpD is also a viable option that letallows Weezing to survive two Choice Specs-boosted Leaf Storms from Tangrowth after Stealth Rock.

Checks & Counters
########
**Psychic-type Pokemon**: Psychic-types such as Cresselia, Reuniclus, Meloetta, Sigilyph, Mesprit, Delphox, and Xatu are all able to survive any hit that Weezing throws at them and can retaliate with their respective STAB Psychic moves to either heavily weakendamage or OHKO it.

**Special Attackers**: Due to Weezing's low Special Defense, many special attackers such as Heliolisk, Meloetta, Houndoom, and Mega Camerupt can either OHKO or 2HKO it easily, while Weezing cannot do much against them.

**Taunt Users**: Taunt users such as Qwilfish and Drapion can stop Weezing from setting up entry hazards or burning the opposing teamits foes. Weezing cannot doeal much damage to them, while they can set up entry hazards to support their teammates.

**Wallbreakers**: Powerful wallbreakers such as Emboar, Tyrantrum, and Exploud can either knockKO Weezing out or severely weakenhit it so that Weezrd, making can beit easily to picked off. Because Weezing does not have a reliable form of recovery, it makes wearing itcan be worn down without much easierdifficulty.

cZmwEDg.gif

GP 2/2
 
Last edited:
hi

Overview
########

Weezing has a's great defensive Poison typing, which, when coupled with its nicehigh physical bulk, allows it to counter Fighting- and Grass-type Pokemonphysical attackers such as Hitmonlee and Virizion. What sets Weezing apart from other Poison-types is that it has Levitate, which givinges it an immunity to Spikes and Ground-type moves as well as; it also allowings it to bdeal with Ground-types such as Mega Steelix, awhich is very threatening Pokemon that is rampant in the current metagamed common. Furthermore, Weezing has a great support movepool that includes moves such as Will-O-Wisp and Toxic Spikes. Weezing; it also gethas access to Flamethrower, which allows it to beatKO Steel-types such as Durant and Cobalion. However, Weezing has to re's only on Pain Split as a form of recovery is Pain Split, which makes it easy to wear down. In addition, Weezing'its low Special Defense stat leaves it very vulnerable to powerful special attackers in the tier such as Heliolisk and Mega Camerupt. Though Weezing is only weak to Psychic-types, such as Cresselia, Reuniclus, and Meloetta, they are very common in the tier and givtrouble Weezing a lot of trouble.


Physically Defensive
########
name: Physically Defensive
move 1: Toxic Spikes
move 2: Will-O-Wisp
move 3: Sludge Bomb
move 4: Flamethrower / Pain Split
ability: Levitate
item: Black Sludge
evs: 252 HP / 252 Def / 4 SpD
nature: Bold


Moves
========

Toxic Spikes areis used to support Weezing's teammates as well as cripple walls., while Will-O-Wisp is used to punish physical attackers that try to switch into Weezing; it as well also allows Weezing to damage Weezing'its switch-ins that are immune to Toxic Spikes, such as Cresselia, Drapion, and Qwilfish. Sludge Bomb hits Grass- and Fairy-types such as Tangrowth and Whimsicott for super effective damagely. Flamethrower is used to roastKO Steel-types that, which are immune to Sludge Bomb, such as Escavalier, Doublade, and Cobalion. Pain Split provides some longevity for Weezing, but it is an otherwise unreliable form of recovery.

Set Details
========

The natuEV spread and EV spBold naturead are used to optmazximize Weezing's physical bulk as much as possible to allow Weezingit to handle physical attacks betterwith more ease. Weezing's typing is more accustomsuited to resistaking physical attacks, with; the only special attacks Weezingit should be tanking beingare Giga Drain from Whimsicott orand Moonblast from Aromatisse.

Usage Tips
========

Try to set up two layers of Toxic Spikes against defensive teams in order to wear down walls such as Alomomola and Quagsire. Against offensive teams, only one layer of Toxic Spikes is necessary, as they wouldill be taking more poison damage in the initial turn than with two layers. Weezing should also not recklessly use Will-O-Wisp, as it gives Fire-types such as Houndoom and Mega Camerupt a free switch, the former being able talso gaining a Flash Fire boost from it. It is recommended for players to keep Weezing healthy whenever there is a Ground- or Bug-type left on the opposing team, such as Mega Steelix or Durant.

Team Options
========

Alomomola works well with Weezing, as it handles most special attackers that Weezing loses to and provides Wish support for Weezing. Dark-types such as Houndoom and Drapion also make for great partners, as they can stop Psychic-types that Weezing doesn't like gotaking up againston, such as Reuniclus and Cresselia. Rhyperior and Mega Steelix stand out as excellent Weezing partners to Weezing because they can beat Exploud and also provide Stealth Rock support. They can also phaze foes with Roar, which works well in tandemwhen used with Toxic Spikes.


Other Options
########

Clear Smog can be used to stop setup sweepers such as Virizion and Drapion, but it has a very loweak Base Power and doesn't affect Steel-types and Substitute users. Haze is an option to stop Steel-type setup sweepers such as Mega Steelix and Cobalion. Sludge Wave can be used for morea higher damage output, but it does not pick up any notable KOs. A mixed wall set with an EV spread of 252 HP / 132 Def / 124 SpD is also a viable option that letallows Weezing to survive two Choice Specs-boosted Leaf Storms from Tangrowth after Stealth Rock.

Checks & Counters
########
**Psychic-type Pokemon**: Psychic-types such as Cresselia, Reuniclus, Meloetta, Sigilyph, Mesprit, Delphox, and Xatu are all able to survive any hit that Weezing throws at them and can retaliate with their respective STAB Psychic moves to either heavily weakendamage or OHKO it.

**Special Attackers**: Due to Weezing's low Special Defense, many special attackers such as Heliolisk, Meloetta, Houndoom, and Mega Camerupt can either OHKO or 2HKO it easily, while Weezing cannot do much against them.

**Taunt Users**: Taunt users such as Qwilfish and Drapion can stop Weezing from setting up entry hazards or burning the opposing teamits foes. Weezing cannot doeal much damage to them, while they can set up entry hazards to support their teammates.

**Wallbreakers**: Powerful wallbreakers such as Emboar, Tyrantrum, and Exploud can either knockKO Weezing out or severely weakenhit it so that Weezrd, making can beit easily to picked off. Because Weezing does not have a reliable form of recovery, it makes wearing itcan be worn down without much easierdifficulty.

cZmwEDg.gif

GP 2/2
Thanks :) This is done
 
Back
Top