Fire Pledge-
80 BP|100 Acc.
Water Pledge-
80 BP|100 Acc.
Grass Pledge-
80 BP|100 Acc.
Fire Pledge + Water Pledge: "Will create a rainbow which doubles the chances of moves having Secondary Effects for four turns."
Water Pledge + Grass Pledge: "Will create a marsh which reduces the speed of all opponents by 50% for four turns."
Grass Pledge + Fire Pledge: "Will damage the opponents by 1/8th of their total Hit Points for four turns. If the opponents are of the Fire-Type, they don't receive damage."
These moves have existed since Gen 5, but they had 50 BP back then, making them totally unusable. However, with the boost in power, I think they could be quite interesting. They still probably won't be amazing, but with the right support they can pull off a few neat tricks. One thing to note is that only the starters are given Pledge moves, meaning that each has a couple of good users but no more than that.
Here are some seemingly decent users.
Burn, Baby (Charizard) @ Charizardite Y
Ability: Blaze
EVs: 252 Spd / 252 SAtk / 4 HP (EVs can be adjusted for more bulk)
Modest Nature
- Fire Pledge
- Air Slash/Heat Wave
- Roost
- Protect/Tailwind
Given the plethora of physical Fire-Fighting starters, and Delphox and Typhlosion both being somewhat meh, Mega Charizard Y is probably the only real viable Fire Pledge user. Drought takes it even further, allowing it to have decent strength in sun. With the nerf to Flamethrower as well, this really isn't that large of a step down. Mandatory Roost for survivability, Air Slash and Heat Wave for coverage/spread, and Protect and Tailwind because they're useful.
Splash (Greninja) @ Life Orb
Ability: Protean
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Water Pledge
- Dark Pulse
- Ice Beam
- Mat Block/Rock Slide/U-Turn
Greninja is probably the best user of Water Pledge, with offensive presence through Protean and utility in the form of Spikes. The drop in power from Hydro Pump is a pretty big one, but it's got the same Base Power as Dark Pulse, which all Greninjas run, and it doesn't have to worry about shaky accuracy. Ice Beam provides great coverage, Mat Block is great in doubles, Rock Slide gets 60% flinch chance with the rainbow effect and U-Turn is good for momentum.
Blastoise gets a mention for being pretty good as well, but his rapid spinning niche isn't as useful in doubles.
Plant (Venusaur) @ Life Orb/Venusaurite
Ability: Chlorophyll
EVs: 56 HP / 252 SAtk / 200 Spd
Modest Nature
- Grass Pledge
- Sleep Powder
- Sludge Bomb
- Growth/Hidden Power Fire/Synthesis
There aren't a lot of competitively viable grass-types. However, with the right support, Venusaur can be worth the trouble. If you're running aforementioned Mega Charizard, then the Life Orb set is quite good. Chlorophyll in sun makes Venusaur blazingly fast, and the given EVs ensure that it outspeeds Choice Scarf Genesect in sun. Without Charizard, the Mega set is better, as the superior bulk and SpA definitely pay off. Grass Pledge is actually stronger than Giga Drain, and although the lack of recovery is annoying, it definitely pulls its weight as well as other sets.
So there you have it. Do you think there's a future for these moves? Are there any good users I missed? I think that Mega Charizard + Venusaur could be very interesting, especially with the 1/8 chip damage each turn. And how about the destructive force of Skymin? This could be quite the interesting generation for him.
P.S. Pledge stops looking like a real word really fast


Water Pledge-


Grass Pledge-


Fire Pledge + Water Pledge: "Will create a rainbow which doubles the chances of moves having Secondary Effects for four turns."
Water Pledge + Grass Pledge: "Will create a marsh which reduces the speed of all opponents by 50% for four turns."
Grass Pledge + Fire Pledge: "Will damage the opponents by 1/8th of their total Hit Points for four turns. If the opponents are of the Fire-Type, they don't receive damage."
These moves have existed since Gen 5, but they had 50 BP back then, making them totally unusable. However, with the boost in power, I think they could be quite interesting. They still probably won't be amazing, but with the right support they can pull off a few neat tricks. One thing to note is that only the starters are given Pledge moves, meaning that each has a couple of good users but no more than that.
Here are some seemingly decent users.

Burn, Baby (Charizard) @ Charizardite Y
Ability: Blaze
EVs: 252 Spd / 252 SAtk / 4 HP (EVs can be adjusted for more bulk)
Modest Nature
- Fire Pledge
- Air Slash/Heat Wave
- Roost
- Protect/Tailwind
Given the plethora of physical Fire-Fighting starters, and Delphox and Typhlosion both being somewhat meh, Mega Charizard Y is probably the only real viable Fire Pledge user. Drought takes it even further, allowing it to have decent strength in sun. With the nerf to Flamethrower as well, this really isn't that large of a step down. Mandatory Roost for survivability, Air Slash and Heat Wave for coverage/spread, and Protect and Tailwind because they're useful.

Splash (Greninja) @ Life Orb
Ability: Protean
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Water Pledge
- Dark Pulse
- Ice Beam
- Mat Block/Rock Slide/U-Turn
Greninja is probably the best user of Water Pledge, with offensive presence through Protean and utility in the form of Spikes. The drop in power from Hydro Pump is a pretty big one, but it's got the same Base Power as Dark Pulse, which all Greninjas run, and it doesn't have to worry about shaky accuracy. Ice Beam provides great coverage, Mat Block is great in doubles, Rock Slide gets 60% flinch chance with the rainbow effect and U-Turn is good for momentum.
Blastoise gets a mention for being pretty good as well, but his rapid spinning niche isn't as useful in doubles.

Plant (Venusaur) @ Life Orb/Venusaurite
Ability: Chlorophyll
EVs: 56 HP / 252 SAtk / 200 Spd
Modest Nature
- Grass Pledge
- Sleep Powder
- Sludge Bomb
- Growth/Hidden Power Fire/Synthesis
There aren't a lot of competitively viable grass-types. However, with the right support, Venusaur can be worth the trouble. If you're running aforementioned Mega Charizard, then the Life Orb set is quite good. Chlorophyll in sun makes Venusaur blazingly fast, and the given EVs ensure that it outspeeds Choice Scarf Genesect in sun. Without Charizard, the Mega set is better, as the superior bulk and SpA definitely pay off. Grass Pledge is actually stronger than Giga Drain, and although the lack of recovery is annoying, it definitely pulls its weight as well as other sets.
So there you have it. Do you think there's a future for these moves? Are there any good users I missed? I think that Mega Charizard + Venusaur could be very interesting, especially with the 1/8 chip damage each turn. And how about the destructive force of Skymin? This could be quite the interesting generation for him.
P.S. Pledge stops looking like a real word really fast
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