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Media Videogame Thread

Just finished Metaphor: ReFantazio and none of my friends that are playing it have beaten it so I'm coming here to yap about it. As for spoiler free just general thoughts, man I love this game so much. I played both it and Persona 5 Royal for the first time this year and while they're super close and MRF has recency bias I really wanna say it takes the cake for me. I love press turn combat so much, I think it's an incredible system and way better than 1 more. The writing was really really good! The environments are beautiful. The story is real, will certainly age beautifully, is extremely inspiring upon completion. I really like the setting, the kingdom of Euchronia was a welcome departure from Japanese high schools or the sandy wastelands of SMTV:V. If there's anyone who's on the fence about it I'd definitely recommend picking it up, if not now then at least when the inevitable Metaphor: Fantazio Remade or whatever expansion title they choose to drop releases.

Anyways spoiler stuff

I played the demo when it came out at the start of last month and that was enough to have me all-in hooked on this game. The initial setup seemed pretty sweet, you're an outcasted race on an against-all-odds rescue/revenge mission to stop one of the strongest military forces in the contrary with only you and morgana 2.0 to stop him. Infiltrate the army and meet up with Strohl and get to your first boss fight and have a METAL AS FUCK awakening to archetypes, oh my god that scene was so cool.

I was so excited to meet up with Grius and have this war hardened general in my party for the duration of the game, but I got pretty suspicious when I left the mine and had a social link for strohl (and maybe gallica?) but not one for him. After the (failed) assassination attempt I was pretty shook because even though I saw it coming the way in which it happened was still nuts to me. But god I love that Grius's death drives the party to move forward and also serves as the inciting incident for Maria's social link arc.

The martira chapter was amazing, I did not expect Heismay to be someone we'd end up recruiting and for the boss to instead be the like royal figurehead of the town. Heismay is an insanely well written character too, even if I found him to be nearly useless in combat. After this is where the Louis stuff picks up since the next dungeon is his skyrunner, though I wish they beefed it up a bit more than just the three boss fights you have to do because I didn't really feel like I wiped out a whole dungeon even though I basically did. I really had 0 idea how the protag was going to break into his room undetected but the ambush by whatever his name was and Junah's awakening was a solid way to go about it.

The next arc was where I started to put some things together since as you explore the dragon temple you see a lot of "old world" relics like a phone, a gun, a disc, etc. My running theory at this point was that we are actually in the future and magla caused some sort of great reset to the world, actually pushing society back x amount of years, with Elda being the humans that survived the old world and the other tribes being mutations forced by magla. I really liked the temple as a dungeon, the puzzles were solid and I appreciated how big it was coming off of the previous skyrunner dungeon. I like Eupha as a character a lot, someone who spent her life preparing to die is now learning to live again not only by herself, but with her new friends in a world much larger than she ever knew. It's good and relatable stuff. I think her main archetype is outclassed by Junah's and I don't really think she has the stats (or level, she was a good 4 levels lower than my party when she joined) to make her worth adding.

Leaving the island I was almost certain the last party member was either going to be one or both of the paripus brothers, but I assumed it would only be one because I only had one social link remaining. After going through the opera house which feels like another half dungeon, we see through a super heavy cutscene that the Makoto Yuki Metaphor edition once again learns that his friends are his power and sacrifices himself to save us, Basilio included. Once again even though I saw it coming like Grius's death, seeing how the actual scene plays out just makes it sooo powerful. Basilio's got a great social link and I really like his Berserker line Archetypes, but it does feel a tad late to use him. Maybe if there was one more story dungeon between him and "the final battle" I'd be much more willing to work him in.

Anyway from here the story kicks into MAXIMUM OVERDRIVE and this is the one major issue I have with the story. You learn that Rella was actually the one that placed the curse on the prince (which, again, I kind of predicted but not in the way that it played out) but then immediately after she challenges you for a fight to the death out in the northeast corner of the map. The boss fight here is incredibly designed and I do think her death scene hits pretty hard but yeah this entire thing just came off incredibly fast. I think the game would've greatly benefitted from heaving the Rella fight be at the end of the mage academy as a dungeon as it would fix pretty much my only two issues (Rella arc being rushed and a lack of story dungeons). Oh yeah, I also totally skipped over the whole Louis is dead -> nope not really -> forden's dead thing, but man that was crazy. THAT I did not see coming, I just assumed at the time that Rella/Forden was going to shift to being the game's main enemy.

After slaying Rella we have to confront Louis in the final battle. But then you fight him and he turns you into a human and you lose all the support of the people. So you go to the eldan village where the old woman there basically confirms my theories about the world, but the one thing that I did not see coming in the slightest was that THE PROTAG WAS THE PRINCE ALL ALONG?? In like a manifested form of the prince's desire to see the world??? And not only that but Gallica also had her memories rewritten to believe he was with her the whole time??? This was crazy. The entire game I was wondering who the hell this guy was or where he came from, what his backstory was, and at the 11th hour I'm thrown for the craziest loop of all time. Jesus. Oh yeah and you get a super cool Archetype upgrade called the Prince and it turns out Louis is also an Elda. Neat!

The floating palace is a great dungeon imo, though I think it could've used one more lengthy section. I wasted 2 of my MP items after the fight with the guy we "killed" at the start of the game because I thought we had more dungeon to do, but turns out that was it and those MP items were definitely missed in the final fight. Really enjoyed the magla star boss rush as well, and if you were short on exp at all this is the perfect place to grind up as much as you want, though I was so enthralled in the story and had a solid enough lineup that I didn't do any extra grinding.

The first fight with Louis here is pretty chill, but of course it's never that easy. All of the party members charge into a heroic sacrificial battle to get you to the guantlet runner so you can 1v1 this dude and the anime cutscene that plays here goes stupid hard but more importantly you die and get sent to More's realm where you and him argue about ideals for a bit before he unveils to you that he's THE KING AKA YOUR FATHER IN THE SAME SPLIT FORM THAT YOU WERE IN FOR THE FIRST 3/4 OF THE GAME??? Wild. Honestly I thought he was in some form related to Louis but I totally missed the mark here. Anyways after convincing him that your ideals are pure and true and you fight your friends or whatever you take out two stupidly fat Louis-Human hybrids and become king. GGz. The epilogue stuff is really cute and definitely had me emotional when I finished this game at 4 am last night.

Solid like 9.5/10 for me lol, I think playing a 75 hour game with 30 minutes of what I'd call rushed story isn't enough to hold it down any more than that, and even though I think the game does really only give you 4 real story dungeons + 2 half ones, there's enough side quest dungeons that I really don't mind it too much. It's not like I had trouble getting my levels up for the final fight or anything.
 
Recently got Romancing Saga 2 for switch in the mail, gonna complete my current game first but eager for that.

Won't lie as much as i love all the games I've been playing I'm waiting for the Dragon Quest 3 Remake since that's my GOAT franchise lol.
 
Just finished Metaphor: ReFantazio and none of my friends that are playing it have beaten it so I'm coming here to yap about it. As for spoiler free just general thoughts, man I love this game so much. I played both it and Persona 5 Royal for the first time this year and while they're super close and MRF has recency bias I really wanna say it takes the cake for me. I love press turn combat so much, I think it's an incredible system and way better than 1 more. The writing was really really good! The environments are beautiful. The story is real, will certainly age beautifully, is extremely inspiring upon completion. I really like the setting, the kingdom of Euchronia was a welcome departure from Japanese high schools or the sandy wastelands of SMTV:V. If there's anyone who's on the fence about it I'd definitely recommend picking it up, if not now then at least when the inevitable Metaphor: Fantazio Remade or whatever expansion title they choose to drop releases.

Anyways spoiler stuff

I played the demo when it came out at the start of last month and that was enough to have me all-in hooked on this game. The initial setup seemed pretty sweet, you're an outcasted race on an against-all-odds rescue/revenge mission to stop one of the strongest military forces in the contrary with only you and morgana 2.0 to stop him. Infiltrate the army and meet up with Strohl and get to your first boss fight and have a METAL AS FUCK awakening to archetypes, oh my god that scene was so cool.

I was so excited to meet up with Grius and have this war hardened general in my party for the duration of the game, but I got pretty suspicious when I left the mine and had a social link for strohl (and maybe gallica?) but not one for him. After the (failed) assassination attempt I was pretty shook because even though I saw it coming the way in which it happened was still nuts to me. But god I love that Grius's death drives the party to move forward and also serves as the inciting incident for Maria's social link arc.

The martira chapter was amazing, I did not expect Heismay to be someone we'd end up recruiting and for the boss to instead be the like royal figurehead of the town. Heismay is an insanely well written character too, even if I found him to be nearly useless in combat. After this is where the Louis stuff picks up since the next dungeon is his skyrunner, though I wish they beefed it up a bit more than just the three boss fights you have to do because I didn't really feel like I wiped out a whole dungeon even though I basically did. I really had 0 idea how the protag was going to break into his room undetected but the ambush by whatever his name was and Junah's awakening was a solid way to go about it.

The next arc was where I started to put some things together since as you explore the dragon temple you see a lot of "old world" relics like a phone, a gun, a disc, etc. My running theory at this point was that we are actually in the future and magla caused some sort of great reset to the world, actually pushing society back x amount of years, with Elda being the humans that survived the old world and the other tribes being mutations forced by magla. I really liked the temple as a dungeon, the puzzles were solid and I appreciated how big it was coming off of the previous skyrunner dungeon. I like Eupha as a character a lot, someone who spent her life preparing to die is now learning to live again not only by herself, but with her new friends in a world much larger than she ever knew. It's good and relatable stuff. I think her main archetype is outclassed by Junah's and I don't really think she has the stats (or level, she was a good 4 levels lower than my party when she joined) to make her worth adding.

Leaving the island I was almost certain the last party member was either going to be one or both of the paripus brothers, but I assumed it would only be one because I only had one social link remaining. After going through the opera house which feels like another half dungeon, we see through a super heavy cutscene that the Makoto Yuki Metaphor edition once again learns that his friends are his power and sacrifices himself to save us, Basilio included. Once again even though I saw it coming like Grius's death, seeing how the actual scene plays out just makes it sooo powerful. Basilio's got a great social link and I really like his Berserker line Archetypes, but it does feel a tad late to use him. Maybe if there was one more story dungeon between him and "the final battle" I'd be much more willing to work him in.

Anyway from here the story kicks into MAXIMUM OVERDRIVE and this is the one major issue I have with the story. You learn that Rella was actually the one that placed the curse on the prince (which, again, I kind of predicted but not in the way that it played out) but then immediately after she challenges you for a fight to the death out in the northeast corner of the map. The boss fight here is incredibly designed and I do think her death scene hits pretty hard but yeah this entire thing just came off incredibly fast. I think the game would've greatly benefitted from heaving the Rella fight be at the end of the mage academy as a dungeon as it would fix pretty much my only two issues (Rella arc being rushed and a lack of story dungeons). Oh yeah, I also totally skipped over the whole Louis is dead -> nope not really -> forden's dead thing, but man that was crazy. THAT I did not see coming, I just assumed at the time that Rella/Forden was going to shift to being the game's main enemy.

After slaying Rella we have to confront Louis in the final battle. But then you fight him and he turns you into a human and you lose all the support of the people. So you go to the eldan village where the old woman there basically confirms my theories about the world, but the one thing that I did not see coming in the slightest was that THE PROTAG WAS THE PRINCE ALL ALONG?? In like a manifested form of the prince's desire to see the world??? And not only that but Gallica also had her memories rewritten to believe he was with her the whole time??? This was crazy. The entire game I was wondering who the hell this guy was or where he came from, what his backstory was, and at the 11th hour I'm thrown for the craziest loop of all time. Jesus. Oh yeah and you get a super cool Archetype upgrade called the Prince and it turns out Louis is also an Elda. Neat!

The floating palace is a great dungeon imo, though I think it could've used one more lengthy section. I wasted 2 of my MP items after the fight with the guy we "killed" at the start of the game because I thought we had more dungeon to do, but turns out that was it and those MP items were definitely missed in the final fight. Really enjoyed the magla star boss rush as well, and if you were short on exp at all this is the perfect place to grind up as much as you want, though I was so enthralled in the story and had a solid enough lineup that I didn't do any extra grinding.

The first fight with Louis here is pretty chill, but of course it's never that easy. All of the party members charge into a heroic sacrificial battle to get you to the guantlet runner so you can 1v1 this dude and the anime cutscene that plays here goes stupid hard but more importantly you die and get sent to More's realm where you and him argue about ideals for a bit before he unveils to you that he's THE KING AKA YOUR FATHER IN THE SAME SPLIT FORM THAT YOU WERE IN FOR THE FIRST 3/4 OF THE GAME??? Wild. Honestly I thought he was in some form related to Louis but I totally missed the mark here. Anyways after convincing him that your ideals are pure and true and you fight your friends or whatever you take out two stupidly fat Louis-Human hybrids and become king. GGz. The epilogue stuff is really cute and definitely had me emotional when I finished this game at 4 am last night.

Solid like 9.5/10 for me lol, I think playing a 75 hour game with 30 minutes of what I'd call rushed story isn't enough to hold it down any more than that, and even though I think the game does really only give you 4 real story dungeons + 2 half ones, there's enough side quest dungeons that I really don't mind it too much. It's not like I had trouble getting my levels up for the final fight or anything.

I really can't wait to play Metaphor, I've purposely been avoiding any and everything spoiler wise but it's just one of those "It's right up my alley (and I love Atlus)" type games lol.
 

We have yet to see an official reveal of the Switch successor but while this was something that more than likely went without saying, the successor to the Nintendo Switch is officially confirmed to be backwards compatible with the original Nintendo Switch games.

Which is good, since Nintendo usually has a good track record with backwards compatibility and is now a standard since both the PS5 and Xbox Series are backwards compatible with the PS4 and Xbox One, respectively, so naturally Nintendo's new gen hardware should rightfully follow suit with respect to the Switch.
 
This is something that people disagree on a lot; for a lot of people, the mechanics are the important thing for FE, so engage was good even though everyone (I've seen) agrees the story is bad.
I have not played Engage yet, but I guess I'm going to throw out my related (controversial?) take:

Story in FE can only get you so far. Conquest had a story so bad I ranted about it to a friend for days, then bought Birthright and was so disappointed in the maps I couldn't really enjoy it either.

I have replayed Awakening and Conquest the most in the entire franchise (only ones I have not played are Engage and Thracia) and I don't find their stories to be good. But the children mechanic in the former or the maps in the later are enough for me to try fun runs constantly. I have never touched most of the rest of the entries again. Obviously not counting 3H since it does have multiple paths.

not trying to discredit criticisms here because I do think a good story can be a massive improvement for a game. But in FE specifically, I would rather take a trainwreck one that I can at least make fun of than a boring one I end up finding rather bland. I ended up liking some of Fate's characters once I changed my expectations on their supports. Maybe Engage is both bad story-wise *and* bland idk.

(the Nohrians are still freaking stupid in Conquest and Corrin makes me want to eat my own hair because of trying to act moral while siding with them tho)
 
I have not played Engage yet, but I guess I'm going to throw out my related (controversial?) take:

Story in FE can only get you so far. Conquest had a story so bad I ranted about it to a friend for days, then bought Birthright and was so disappointed in the maps I couldn't really enjoy it either.

I have replayed Awakening and Conquest the most in the entire franchise (only ones I have not played are Engage and Thracia) and I don't find their stories to be good. But the children mechanic in the former or the maps in the later are enough for me to try fun runs constantly. I have never touched most of the rest of the entries again. Obviously not counting 3H since it does have multiple paths.

not trying to discredit criticisms here because I do think a good story can be a massive improvement for a game. But in FE specifically, I would rather take a trainwreck one that I can at least make fun of than a boring one I end up finding rather bland. I ended up liking some of Fate's characters once I changed my expectations on their supports. Maybe Engage is both bad story-wise *and* bland idk.

(the Nohrians are still freaking stupid in Conquest and Corrin makes me want to eat my own hair because of trying to act moral while siding with them tho)
just treat Engage's story as camp and its entertaining enough. u see every twist from a mile away, but there's some humor in that
 
just treat Engage's story as camp and its entertaining enough. u see every twist from a mile away, but there's some humor in that
Tangentially related, another reason I ended up disappointed with 3H's story is that series trends appear to demand a plot twist that didn't happen.
A big part of most region's mythos in FE is the need for term limits on the position of Immortal God-Emporer. As a result, the backstory rebellion against Sothis is, by default, likely as justifiable as the more on-screen ones against the earth dragons/Duma/Ashera/Anakos. What sets Nemesis and his Elites apart is that they used parts of unwilling dragons to make their weaponry.

However, there's a knot in this that wasn't ever noted. Having a Falchion-equivalent is considered a requirement for mortals to have a chance, and Falchions are made from dragon parts as well. It sets up the notion that Nemesis is the lengths people need to go to when they don't have the patronage of a defector from the divine ranks like Naga or Yune.

Argatha's other strategic weapon, its missiles, also feel parallel to the previous time there was a rebellion against draconic rule without stated help: Elibe effectively had a nuclear winter at the end of the Scouring.

Combined with the complete absence of non-relic dragon-effectiveness in Fodlan, it gives the impression that Argatha was driven by desperation. A desperation that, with Sothis' reincarnation not necessarily interested in preserving the status quo, may no longer be sensible. Yet even in the most revolutionary story branch, Argatha is a tool to be used and then discarded. Since the branch choices seem to be less of "everything is gray" and more of "your chosen side becomes the good guys through your influence," the absence of an Argatha-friendly route is glaring to me.
 
Hey all, how are we doing?
I've been playing a LOT of Black Ops 6 recently, both Zombies and Multiplayer. I wanted to share how my experience has been going.

Multiplayer:
I've never been a solid MP enjoyer at all, both in CoD but just FPS games in general, because I find I've never really been good at them. I've decided to commit a bit more this time around and, while I started with off terrible aim and negative K/Ds I'm at... bad but not terrible aim with mostly positive K/Ds! I don't really know what to say here since a lot of the general consensus is that MP tends to be repackaged a lot, but I've been enjoying this aspect of it.

Zombies:
My main focus and arguably 2/3's MINIMUM of the time I've spent on this game. My previous zombies game was BO3, so it's a big step up in the generation of CoD Zombies. So, how does it stack up? Honestly, really amazingly. There are a ton of easter eggs, mini trials ingame that can offer amazing rewards, 'Ammo Mods' which give you effectively more firepower, weapon rarities that are upgradeable, gobblegums, field upgrades, scorestreaks, tacticals/lethals - and more that I'm probably forgetting, there feels like there is simply so much to use against the undead horde.

I've completed the easter eggs on both the initial maps and the rare easter egg on Liberty Falls. My friend and I have been grinding out Terminus' rare easter egg and we've come... close. Twice. Some pretty cool calling cards have been obtained during my 200+ hours of the game so far. My favourite one by far is Yo-Ho-Ho - Where you need to obtain 20,000 with an item that doubles all points, but you lose points if you get hit - without getting hit. I got... only SLIGHTLY triggered on numerous occasion and my friend can probably attest to that, but I ended up getting it in our 2nd attempt of Round 51 Terminus yesterday and it just looks so cool.

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Overall I'm giving this game an 8 or 9 out of 10. It's genuinely phenomenal, I wouldn't give this a perfect score yet because I want to see where Treyarch/Activision's direction is headed first.
 
I understand that a bad story for a story based series might be frustrating, but like... that's not how games work. Tetris doesn't have a good story, but people play it anyway
Obviously Tetris doesn't have a story to tell; therefore, it would in this situation be excused from the "bad story" conversation. In a game like FE, which the story DOES matter, I'd be saying something!
 
My point was that a game having a bad story doesn't nullify the gameplay. People get invested in games with bad stories all the time.
I mean I have like 200 odd hours on aria of sorrow and the story is kinda... painfully boring about 90% of the time. Like, the plot twist 80% through the game is kinda cool but that's really all the credit i can give it when it's well below average story-wise for castlevania standards. I really just like how the game plays (except for the soul farm pre-chaos for that damn ring. that part of progression is kinda stupid.)

I get that aria of sorrow is kind of a dead example coming from me (this is like the 20th time i've posted about this game) but all the other games I play have a good story so it's the only real example i can use here lol
 
raise you hand if you still got a backlog on older systems forget modern
my 3ds got so many games just looking at me lol.
i lowkey do on childhood systems like ps2 and such but most the games i didnt finish i didnt like or it wasnt my style (ie, love sonic/castelavania/metroid,) but not good at platformers really esp in time based situations.
give me an (j)rpg, action adventure game or madden i got you lol.

been years since my madden days now but it was easy bet amongst friends money playing each other lol.
 
raise you hand if you still got a backlog on older systems forget modern
my 3ds got so many games just looking at me lol.
i lowkey do on childhood systems like ps2 and such but most the games i didnt finish i didnt like or it wasnt my style (ie, love sonic/castelavania/metroid,) but not good at platformers really esp in time based situations.
give me an (j)rpg, action adventure game or madden i got you lol.

been years since my madden days now but it was easy bet amongst friends money playing each other lol.
>older systems
>3ds
 
Ahh... the 3ds. There isn't a console like it!
Whats not to love about it?
- With an "at home" home menu,
- A built in camera to photograph your affairs (in a 480p max lens)
- An appetizer microgame in Face raiders, to show the 3ds camera's capabilities.
- A voice memo recorder to archive your audible achievements (or scream into the mic like I did)
- a vast backlog of amazing games. Pokémon sun and moon (2016), fire emblem awakening (2013), luigis mansion dark moon (2013), spy hunter, (2012), mario 3d land (2011), those weird mario party games no one found fun or remembered... yeah, not all of them are great but still!
 
Ahh... the 3ds. There isn't a console like it!
Whats not to love about it?
- With an "at home" home menu,
- A built in camera to photograph your affairs (in a 480p max lens)
- An appetizer microgame in Face raiders, to show the 3ds camera's capabilities.
- A voice memo recorder to archive your audible achievements (or scream into the mic like I did)
- a vast backlog of amazing games. Pokémon sun and moon (2016), fire emblem awakening (2013), luigis mansion dark moon (2013), spy hunter, (2012), mario 3d land (2011), those weird mario party games no one found fun or remembered... yeah, not all of them are great but still!
plus if you have 3 hours and a sd card you can turn it into a worse steam deck
 
as someoene who grew up on og FF7 i hate a lot of these filler sidequests in remake/rebirth - im on the gliding chocobo stuff in cosmo canyon (just finished) and im like can i just skip this? lol
*dont get me wrong the game is incredible beside it*
ive never liked these sort of things, and you lock a yuffie weapon behind it knowing i wont try for it cus i dont care for this? evil.
 
I just want a new mega man game so bad. Why does capcom ignore us so much? It's not fair.
I know there are a million starving franchises out there, but Mega Man deserves more. I'm of course not expecting yearly releases like in the NES era or the 2000s, maybe a game every 3 years?
But they always tease us with crossover events like in brawlhalla and it makes me so mad! You have all these resources and art, yet capcom still refuses us megaman? Why???
Now yes, yes... Before you start typing up: "Oh, just play other games, nitchen! There are other franchises besides megaman you can enjoy!", I want you to not type that. OF COURSE I play other games than mega man! That goes without saying.
TL;DR, Mega man deserves better. I hunger.
 
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