Resource VGC: Ask a Simple Question, Get a Simple Answer

Before I forget, will speed tiers for regulation g be up soon?
Addition: How would I become part of the tiering council for the VGC subforum?
 
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Why is Iron Valiant worse than Mienshao, Pelipper, and Smeargle at using wide guard and worse than Latios, Tatsugiri, Flutter Mane, and Iron Bundle at using icy wind? I assume Whimsicott is better at encore because prankster, and Alolan Ninetales is better at screens because snow warning?

Also why is taunt unviable in this metagame when so many Pokemon rely on status moves?
also mienshao has fake out
 
Before I forget, will speed tiers for regulation g be up soon?
Addition: How would I become part of the tiering council for the VGC subforum?
I don’t know when speed tiers are going to be up unfortunately. Though I believe if you post am checks on analyses, that could certainly make you a good candidate for VGC council.
 
I don’t know when speed tiers are going to be up unfortunately. Though I believe if you post am checks on analyses, that could certainly make you a good candidate for VGC council.
Actually starting to get into AM checks right now. Thanks for the info!
 
What's the deal with Landorus-I?
I'm seeing a noticeable drop in usage for Landorus-I yet I'm hearing it's solid in the meta but like this thing's usage managed to peak 38.01% usage in the São Paulo tornament for reg f, but only made a 7.61% usage in NAIC (Source: Labmaus). Not to mention it's fall from a 19.20% usage in reg f ladder to 8.10% in reg g ladder (BO3 source: Pikalytics because Munchstats doesn't have reg f stats)

It's not like the introduction of the restricteds Caly-I/Kyogres is the sole reason for Landorus-I usage to drop. It pairs well in rain teams for accurate sandsear storms and the ground type is just an overall amazing offensive type against Miradons, Incineroars, Raging Bolts and Zamas.
Also, why is there a rise in choice scarf sets? Is it because having a base 101 speed in this format is relatively slow against the 135 ones?
 
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What's the deal with Landorus-I?
I'm seeing a noticeable drop in usage for Landorus-I yet I'm hearing it's solid in the meta but like this thing's usage managed to peak 38.01% usage in the São Paulo tornament for reg f, but only made a 7.61% usage in NAIC (Source: Labmaus). Not to mention it's fall from a 19.20% usage in reg f ladder to 8.10% in reg g ladder (BO3 source: Pikalytics because Munchstats doesn't have reg f stats)

It's not like the introduction of the restricteds Caly-I/Kyogres is the sole reason for Landorus-I usage to drop. It pairs well in rain teams for accurate sandsear storms and the ground type is just an overall amazing offensive type against Miradons, Incineroars, Raging Bolts and Torns.
Also, why is there a rise in choice scarf sets? Is it because having a base 101 speed in this format is relatively slow against the 135 ones?
Restricteds are a massive factor.

Landorus in Regulation F specialised in breaking common balance cores (Incineroar, Raging Bolt, Rillaboom, Earth Power + Sludge Bomb was difficult to handle defensively, and it could Substitute on Amoonguss.). Now that every team has a 680 BST nuke, Landorus lost a lot of what makes it unique, you don't need it to break when you have Calyrex-Ice or Miraidon to do it themselves.

Landorus also has a relatively poor restricted match up, other than being a Ground type for Miraidon, and Zamazenta it gets nuked by Calyrex-Ice, Kyogre, and Koraidon. CM Terapagos and Calyrex-S make it incredibly manageable, while threatening it after a single boost. You have very little reason to use Landorus.

Gets to my next point, no restricted finds enough value in Landorus other than Kyogre and occasionally Miraidon. Landorus itself doesn't offer enough to stand out and can't properly support its restricted usually. Scarf sets have locked up specifically to handle Miraidon very effectively for Kyogre teams.
 
What's the deal with Landorus-I?
I'm seeing a noticeable drop in usage for Landorus-I yet I'm hearing it's solid in the meta but like this thing's usage managed to peak 38.01% usage in the São Paulo tornament for reg f, but only made a 7.61% usage in NAIC (Source: Labmaus). Not to mention it's fall from a 19.20% usage in reg f ladder to 8.10% in reg g ladder (BO3 source: Pikalytics because Munchstats doesn't have reg f stats)

It's not like the introduction of the restricteds Caly-I/Kyogres is the sole reason for Landorus-I usage to drop. It pairs well in rain teams for accurate sandsear storms and the ground type is just an overall amazing offensive type against Miradons, Incineroars, Raging Bolts and Torns.
Also, why is there a rise in choice scarf sets? Is it because having a base 101 speed in this format is relatively slow against the 135 ones?
Not much to add on from what Luna said, but here's my input.

- As mentioned above, Landorus:landorus:excelled at beating the meta core in Regulation F. It can't really do that now with these teams coming packed with CIR:calyrex-ice:and CSR:calyrex-shadow:, as well as other powerful restricteds pretty much all being able to OHKO it. It also sometimes just doesn't hit hard enough in this new, more powerful and bulky format.

- Landorus:landorus:really can only beat Miraidon:miraidon:, but only if you have the speed advantage since you get OHKOed via Draco Meteor. Zamazenta-C:zamazenta-crowned:is the only other good matchup, yet these teams normally pack Pokemon such as Chien-Pao:chien-pao:and Urshifu-R:urshifu-rapid-strike:which can swiftly KO Landorus:landorus:.

- As mentioned before, a speed advantage is necessary to beat Miraidon:miraidon:. That's where Choice Scarf comes in. Specifically next to Kyogre:kyogre:, Choice Scarf Landorus:landorus:can spam Sandsear Storm. Not to mention, this Pokemon out speeds common Choice Scarf users like the Urshifu:urshifu:formes and Chi-Yu:chi-yu:. Still a good Pokemon, just you don't have as many reasons to use it.
 
Played for a bit in regulation F and I really loved my core of Registeel and Cresselia. I loved using Cresselia's heals while Registeel set up. With the current regulation, how does one go about updating this team? Alternatively, what sort of cores would have a similar playstyle of defense + heals?
This is my first time playing VGC or any sort of pokemon pvp.

Ogerpon @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
- Ivy Cudgel
- Follow Me
- Horn Leech
- Spiky Shield

Cresselia @ Safety Goggles
Ability: Levitate
Tera Type: Fairy
- Moonblast
- Icy Wind
- Lunar Blessing
- Trick Room

Incineroar @ Sitrus Berry
Ability: Intimidate
Tera Type: Ghost
- Fake Out
- Parting Shot
- Flare Blitz
- Knock Off

Raging-Bolt @ Assault Vest
Ability: Protosynthesis
Tera Type: Bug
- Volt Switch
- Draco Meteor
- Snarl
- Thunderclap

Registeel @ Leftovers
Ability: Clear Body
Tera Type: Fairy
- Heavy Slam
- Iron Defense
- Body Press
- Protect

Flutter-Mane @ Focus Sash
Ability: Protosynthesis
Tera Type: Fairy
- Protect
- Dazzling Gleam
- Moonblast
- Shadow Ball
 
Played for a bit in regulation F and I really loved my core of Registeel and Cresselia. I loved using Cresselia's heals while Registeel set up. With the current regulation, how does one go about updating this team? Alternatively, what sort of cores would have a similar playstyle of defense + heals?
This is my first time playing VGC or any sort of pokemon pvp.

Ogerpon @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
- Ivy Cudgel
- Follow Me
- Horn Leech
- Spiky Shield

Cresselia @ Safety Goggles
Ability: Levitate
Tera Type: Fairy
- Moonblast
- Icy Wind
- Lunar Blessing
- Trick Room

Incineroar @ Sitrus Berry
Ability: Intimidate
Tera Type: Ghost
- Fake Out
- Parting Shot
- Flare Blitz
- Knock Off

Raging-Bolt @ Assault Vest
Ability: Protosynthesis
Tera Type: Bug
- Volt Switch
- Draco Meteor
- Snarl
- Thunderclap

Registeel @ Leftovers
Ability: Clear Body
Tera Type: Fairy
- Heavy Slam
- Iron Defense
- Body Press
- Protect

Flutter-Mane @ Focus Sash
Ability: Protosynthesis
Tera Type: Fairy
- Protect
- Dazzling Gleam
- Moonblast
- Shadow Ball

well it's pretty tough to find a 1:1 replacement with five of these six pokemon being banned, but something that plays at somewhat of a similar approach might be something like this: https://pokepast.es/6d785d1ff30d7f15
 
well it's pretty tough to find a 1:1 replacement with five of these six pokemon being banned, but something that plays at somewhat of a similar approach might be something like this: https://pokepast.es/6d785d1ff30d7f15

Thank you for the recommendation! Yea so it took me a while to find a team or playstyle that I liked. Since I'm so new to the pvp aspect of pokemon. I hit masters and then stopped for a bit. But yea my teambuilding skills are non-existent tbh.

I actually like the team you listed above, but are there any replacements you could recommend for Flamigo?

Also I usually saw leftovers on gholdengo. Is the metal coat there because it's a more offensive build?
 
Thank you for the recommendation! Yea so it took me a while to find a team or playstyle that I liked. Since I'm so new to the pvp aspect of pokemon. I hit masters and then stopped for a bit. But yea my teambuilding skills are non-existent tbh.

I actually like the team you listed above, but are there any replacements you could recommend for Flamigo?

Also I usually saw leftovers on gholdengo. Is the metal coat there because it's a more offensive build?
some things you could try in place of it are iron defense kommo-o, assault vest tyranitar, or throat spray/sitrus berry primarina. the flamigo slot has been a lot of different things but the other 5 have been a common archetype in the past few weeks. I put metal coat on this gholdengo because of the support it can get from pollen puff amoonguss, but leftovers would also be a solid choice. you can consider tera dragon as well for a better defensive profile.
 
some things you could try in place of it are iron defense kommo-o, assault vest tyranitar, or throat spray/sitrus berry primarina. the flamigo slot has been a lot of different things but the other 5 have been a common archetype in the past few weeks. I put metal coat on this gholdengo because of the support it can get from pollen puff amoonguss, but leftovers would also be a solid choice. you can consider tera dragon as well for a better defensive profile.
ty!
 
Had a Reg H battle which turn into a 1v1 at the end. I have a Gholdengo choice scarf and and my opponent has a Azumaril choice band. I won but notice it does 54% damage from one aqua jet.

I look at the calc and it should be doing 48.3% at most, anyone know why there is such a difference.

I save the replay but it was open team sheets and I don't know if I can post someone else team like that.
 
Had a Reg H battle which turn into a 1v1 at the end. I have a Gholdengo choice scarf and and my opponent has a Azumaril choice band. I won but notice it does 54% damage from one aqua jet.

I look at the calc and it should be doing 48.3% at most, anyone know why there is such a difference.

I save the replay but it was open team sheets and I don't know if I can post someone else team like that.
I could go further in depth with gholdengo EVs but here is the calc I can’t out with:

252+ Atk Choice Band Huge Power Azumarill Aqua Jet vs. 4 HP / 0 Def Gholdengo: 67-79 (41.1 - 48.4%) -- guaranteed 3HKO

tera and separate EVs could’ve been in play too, resulting in something like this:
164+ Atk Choice Band Huge Power Tera-Water Azumarill Aqua Jet vs. 4 HP / 0 Def Gholdengo: 78-94 (47.8 - 57.6%) -- 90.2% chance to 2HKO
 
I could go further in depth with gholdengo EVs but here is the calc I can’t out with:

252+ Atk Choice Band Huge Power Azumarill Aqua Jet vs. 4 HP / 0 Def Gholdengo: 67-79 (41.1 - 48.4%) -- guaranteed 3HKO

tera and separate EVs could’ve been in play too, resulting in something like this:
164+ Atk Choice Band Huge Power Tera-Water Azumarill Aqua Jet vs. 4 HP / 0 Def Gholdengo: 78-94 (47.8 - 57.6%) -- 90.2% chance to 2HKO
The thing is that there was no tera on there end. I did another calc and unless my gholdengo had 0 def IVs. Then I'm stumped, maybe it was a glitch in the game?
 
best gambit counter?
for mono dark swords dance sets, clefable is able to redirect them quite comfortably while fighting type partners such as sneasler, annihilape, flamigo, tauros can pressure it. dark types like tyranitar with low kick, hydreigon with heat wave, samurott-h with sacred sword, and even incineroar if you can get it on the field before defiant goes off do pretty well offensively.

assault vest variants are much more likely to run different teras and use them in precarious situations, so at that point it's about finding the best way to force it (or another pokemon) to tera and pressure the new tera type appropriately.

redirection such as clefable, amoonguss, vivillon, magmar, electabuzz all help to have because they can redirect and make sucker punch fail
 
for mono dark swords dance sets, clefable is able to redirect them quite comfortably while fighting type partners such as sneasler, annihilape, flamigo, tauros can pressure it. dark types like tyranitar with low kick, hydreigon with heat wave, samurott-h with sacred sword, and even incineroar if you can get it on the field before defiant goes off do pretty well offensively.

assault vest variants are much more likely to run different teras and use them in precarious situations, so at that point it's about finding the best way to force it (or another pokemon) to tera and pressure the new tera type appropriately.

redirection such as clefable, amoonguss, vivillon, magmar, electabuzz all help to have because they can redirect and make sucker punch fail
appreciate it ^_____^

Cheeeeeers bruv
 
i primarily play singles, and i wanted to try vgc doubles, but i don't really know how to teambuild here. i wanted to build with ribombee, but i don't know where to go from there. this was my best attempt. how can i improve this?

:ribombee::lilligant_hisui::goodra_hisui::torkoal::porygon2::annihilape:

Ribombee @ Focus Sash
Ability: Shield Dust
Level: 50
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Pollen Puff
- Protect
- Tailwind
- Psychic Noise

Lilligant-Hisui @ Wide Lens
Ability: Chlorophyll
Level: 50
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sleep Powder
- Axe Kick
- Petal Blizzard
- Triple Axel

Goodra-Hisui @ Leftovers
Ability: Sap Sipper
Level: 50
Tera Type: Flying
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Curse
- Iron Head
- Knock Off
- Dragon Claw

Torkoal @ Heat Rock
Ability: Drought
Level: 50
Tera Type: Fire
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Eruption
- Heat Wave
- Earth Power
- Protect

Porygon2 @ Eviolite
Ability: Download
Level: 50
Tera Type: Fighting
EVs: 244 HP / 4 Atk / 140 Def / 36 SpA / 84 SpD
Quiet Nature
IVs: 0 Spe
- Ice Beam
- Tera Blast
- Recover
- Trick Room

Annihilape @ Chesto Berry
Ability: Defiant
Level: 50
Tera Type: Grass
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Rest
- Rage Fist
- Drain Punch
- Protect
 
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