VGC 2024 Regulation G Metagame Discussion

Anyways, here are the restricted Pokemon I think are on the rise:

:sv/miraidon::sv/koraidon::sv/calyrex-ice:

And some that are on the decline:

:sv/calyrex-shadow::sv/groudon::sv/kyogre:

Some non-restricteds I think are on the rise:

:sv/iron hands::sv/grimmsnarl::sv/clefairy:

And some that are on the decline:

:sv/raging bolt::sv/pelipper::sv/Chi-yu:

NOTE: JUST BECAUSE THEY ARE ON THE DECLINE DOESN'T MEAN THEY ARE BAD, JUSTICE FOR MY GIRL KYOGRE!
Nice post, however I do disagree with some points in this section. Calyrex-S isn't really on the decline. Its Day 2 EUIC usage was ~29%, which is significantly more than its day 2 usage at both Birmingham and San Antonio (both of which were about 10%). I also disagree with the Calyrex-I mention, as its usage did not necescarily go up at EUIC. At San Antonio and Birmingham, its day 2 usage was 18% and 26% respectively, while at EUIC its day 2 usage was 18%, so its usage did not really go up or down between the events. Similarly, I disagree with the Raging Bolt and Chi-yu mentions. Raging Bolt's usage was ~26% for day 1, day 2, and Top Cut, which has been its normal usage for the past few months. Chi-Yu's day 2 usage was ~19%, which has also been similar to what we have seen in the past few months.

Gothitelle + Koraidon reminds me of that Koraidon Team right at the start of Reg G, I think it was initially made by rajan? It went out of fashion a while ago, but I think the general premise was that with Gothitelle you opponents cannot switch in Pelipper in order to cripple the Koraidon. It's funny how a metagame can swing round, here is the paste of that original team https://pokepast.es/6fc46f61442d3ad7
From what I remember, the team was not built around Koraidon and Gothitelle. They have nice synergy. but the main premise of the team was to counter the Rajan Miraidon team by leading Gothitelle and Chi-Yu.
 
We should give some shoutouts to some unique teams that made Day 2. The first one I want to give is:

https://pokepast.es/fbf52a23ee7db79a

This team from Hsuan-Chih Kuo, just look at it. Instruct Bulldoze Oranguru? Calm Mind Electric Seed Parabolic Charge Miraidon? Tinkaton? Safety Goggles Thundurus? Just one look at this team would make anybody puzzled.
 
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The main appeal for Life Orb Koraidon on Wolfe's team is absolutely the perish trap mode.

Gothielle helps deny the potential Incineroar and Pelipper from coming in which can esnure more OHKOs, and the Life Orb boost matters. OHKOs are aso big because this lets Wolfe use Perish Song more effecively and not worry as much about opposssing big hitters. Other teams should not be using Life Orb Koraidon and at most Loaded Dice Scale Shot with good anti-Incin. I'd highly recommend against Perish trap in general too, its an extremely difficult archetype that becomes even more difficult in Regulation G, Wolfe is just an insane player.

On another note, Dyl's Miraidon team was really cool with Choice Band Iron Treads for the mirror, shows that it can still innovate despite being one of the most difficult restricteds to build and pilot at a high level. CSR also surprised me by going from 6 in top cut to 0 in Top 8, this Pokemon is just inconsistent and becomes gambling if you pull the mirror, which is quite often. I stand by my earlier VR nomination of dropping CSR down to A.
 
CSR also surprised me by going from 6 in top cut to 0 in Top 8, this Pokemon is just inconsistent and becomes gambling if you pull the mirror, which is quite often. I stand by my earlier VR nomination of dropping CSR down to A.
It doesn't help that CSR players were being greedy with their EVs/nature going either Modest or investing 128 or fewer EVs with a Timid nature, max speed Jolly Koraidon has 205 speed while 252 Modest CSR is only 202 and Timid 128 spe is 204.
 
some comments from a random person who plays vgc once every two months:
Anyways, here are the restricted Pokemon I think are on the rise:

:sv/miraidon::sv/koraidon::sv/calyrex-ice:

And some that are on the decline:

:sv/calyrex-shadow::sv/groudon::sv/kyogre:

Some non-restricteds I think are on the rise:

:sv/iron hands::sv/grimmsnarl::sv/clefairy:

And some that are on the decline:

:sv/raging bolt::sv/pelipper::sv/Chi-yu:

NOTE: JUST BECAUSE THEY ARE ON THE DECLINE DOESN'T MEAN THEY ARE BAD, JUSTICE FOR MY GIRL KYOGRE!
I feel like its kinda misleading to say Caly-S and Kyogre (and even Groudon ig) is on the decline, Caly-S had its standard placement at a tour imo, a t8 and tons of t16s. Still very good mon, but like it not cracking beyond t8 isn't anything particularly new imo. Kyogre I feel like did better/same as normal, Gavin and a couple others piloting their teams extremely well. And Groudon kinda just exists, its an option ig.
Caly-I and Miraidon are still the S Tier restricted partners, idt anything has gotten better or worse for them, just the way people are choosing to build it is a bit different (screens/bulky Miraidon, (tons of people are running high HP EVs on Miraidon now), less rain builds and more rockpon Caly-I builds, etc.)
Hands has been good for ages (since last Reg G). Low Kick does ungodly amounts of damage (especially with terrain) and its very bulky, versatile, and annoying.
Bolt and Chi-Yu are still doing their jobs on their respective main archetypes, idt its dropping off and in fact I think more people are using Chi-Yu Flutter on their Caly-I teams now.
Life Orb and CC was to kill no bulk Miraidon. Thats the calc that really makes it good and we saw how impactful it can be on stream.
We saw this on stream a couple times, but we also saw that some Miraidons just straight up lived (eg ceree's) because of the increased bulk people are running on Miraidon (lots of 252 HP EVs now); almost a miracle Wolfey didn't get screwed over by that. Lorb Koraidon is cool bc it lets him trade kills quickly to set up for Perish, and obviously nobody knows their Lorb Koraidon calcs so that's a good "OTS tech" that applies to tons of Pokemon, not just Miraidon. Personally I wonder if Lorb Koraidon will be tried outside of Perish just for its increased burst damage
I'm surprised the Tang Gang team didnt perform better, that felt like the team to beat going into the tournament. Justin Tang got a very respectable 42nd place at 9-3, but that was the best performance of it. The more japanese styled CIR teams, with lots of fast offensive threats like Ogerpon-C, Chi Yu and Flutter Mane, performed better on the whole, such as https://pokepast.es/56d0c2159137c4f9, https://pokepast.es/12c34922a7fec8cf. Do we think these kinda teams will pick up more?
Because it felt like a team to beat I feel like a lot more people came in a bit more prepared to play against it despite its very solid MU spread and versatility. Also like you pointed out, the Japanese Caly-I meta kinda overshadowed it a bit. I'm a big fan of the direction the Caly-I meta is taking, imo it'll definitely take off a bit more. Its more offensive than what Caly-Ice is used to seeing, but the main thing I think is that people are realizing a bit more that you don't need to center Caly as your main offense form, and that clicking Lance outside of TR complements other offensive pieces really well.

Overall really stacked EUIC and lots of cool innovations, my favorite "tech" was Animus' Sash Caly-S; reminded me of VGC 22 and is also a very different way of playing that mon compared to what we've seen from it previously. Also curious to see how the Grimmsnarl comps evolve too, although T-Wave spam is bound to cause more headache in the future x_x
 
I'll start.

I'd like to talk about Rayquaza :rayquaza:, a Pokemon that I think has been severely overlooked and not properly considered, but who I think has a ton of potential, which I'll go through below.
I think theres 3 main characteristics that define Ray :Rayquaza: for me; total weather canceling, being a bulky swords dance user, and having access to excellent coverage and type. Lets go through each one-by-one

Total weather canceling is a much bigger deal than it looks like on first glance. In a weather war, the constant pivoting is a huge factor. In my experience a lot of the game is just pivoting your setter in and out, which burns a lot of turns. It also leaves your partner switching in vulnerable to pretty predictable attacks, as your not exactly likely to keep a Groudon :Groudon: in front of a Rain boosted Kyogre :Kyogre:. Late games are also kinda annoying if two of your mons are dead, or when you only have one option to pivot into. Ray :rayquaza: completely bypasses these issues, allowing it to completely neutralize both the dons, especially so thanks to its typing completely walling both, and to an extent Koraidon :Koraidon: too with resisting CC. In most single restricteds online tournaments Groudon :Groudon: or Kyogre :kyogre: have either outright won the event or had the highest usage out of the restricteds, so this is a pretty big deal. Its also nice in blocking both weathers, so you dont have to deal with say a Rain team mirror if you were instead say running :kyogre: to deal with Sun. Finally blocking weathers is huge in one last way, enabling teamates. I'll give one example here, Urshifu-R :urshifu:. With Choice Scarf its able to outspeed many natural threats to Ray :Rayquaza: such as Flutter :Flutter-mane: or Calyrex-S :calyrex-shadow:, and Urshifu-R :Urshifu: appreciates the weather blocking ability immensely. I've seen Sunny Day Tornadus being used on a lot of teams as their Urshifu-R :urshifu: counter, and most pure Sun teams have literally no ways outside of a stray Bolt :Raging-Bolt: to handle the fast Water-type coverage. I'll talk more about partners later tho

The second thing is having SD and a great stat spread. I've seen a lot of people say its just worse Dragonite :Dragonite:, which is just not really true imo, they both play very differently and I think Ray :rayquaza: has the edge here. Dragonite :Dragonite: is kinda locked into Choice Band and being paired with Chien-Pao :Chien-pao: to have any sort of bite, and even then its pretty easily handled by say a Steel- or Ghost-type. After a single Swords Dance, Ray :Rayquaza: is matching a Banded Tera boosted Extreme Speed from Dragonite :Dragonite:, and its higher attack stat means its almost matching the same damage as if SoR active. With its very respectable bulk and support from teamates, Ray :rayquaza: can set up a Swords Dance really easily, and Extreme Speed allows it to dodge a huge problem with many set up sweepers, in lacking Speed to properly utilize the boost. Another thing I've seen is that Inner Focus makes Dragonite :dragonite: superior, which I also disagree with. While Inner Focus is great, it doesen't actually apply to Ray :rayquaza: as much. Thanks to not needing a Choice Band, it can run Camulet (Or another useful item) to gain the Intim immunity and more, as well as being able to Protect to dodge Fake Out. The flexibility is really nice, and not being Choice Locked is way more useful that you would think. Which (Kinda) leads me to my next point, in its coverage and typing.

I cannot really stress how useful having an actually good Flying-type move is. Flying is such a good stab option, it hits most relevant types for neutral as well as handling another big problem for set up sweepers, in Amoonguss :Amoonguss:. The Rock-type resistant is kinda irrelevant as theres not many good ones out there (I love you Glim :Glimmora: but your like the only good Rock ;-;) , and while not hitting Electric- or Steel-type Pokemon is kinda annoying, it comes up a lot less than you might think, and you also have access Earthquake to hit all of the Flying-type resistances. Flying/Dragon is also a really solid defensive typing, resisting the Dons is super useful, and is a great switch in to a lot of mons.

I've been having great success with it so far on a variant of the classic Gouging Fire :Gouging-fire: team, and honestly speaking Gouging :Gouging-fire: deserves a whole post on its own but thats for later. Im not even running Howl with it, the damage output is already there from Ray :rayquaza: and Urshifu-R :Urshifu:, instead opting for a Snarl/Breaking Swipe combo. Being a fast de-buffer that bypasses redirection is really nice, and also slows down so many prevalent threats (Stuff like Caly-S :calyrex-shadow: just get so bodied by a single Snarl, losing out on all that momentum early is crazy bad for it). I've already talked about Urshifu-R :Urshifu: already but yeah its just generally really solid. I was also told to talk about Caly-I :Calyrex-ice:, I dont really know what to say I have answers for that on my team too, the existence of a single bad match-up doesen't auto mean the mon is bad lmao, you got 3 other Pokemon to bring for a reason!

Anyways thats my rant on Rayquaza :Rayquaza:, this was way longer than it had any right to be but whatever. TLDR; Mon is good, Swords Dance + Extreme Speed is broken and blocking weather is really valuable, I even got a figure of it cuz its neat.
What tera types have you had the most success using? This has me wanting to try out Ray some.
 
We saw this on stream a couple times, but we also saw that some Miraidons just straight up lived (eg ceree's) because of the increased bulk people are running on Miraidon (lots of 252 HP EVs now); almost a miracle Wolfey didn't get screwed over by that. Lorb Koraidon is cool bc it lets him trade kills quickly to set up for Perish, and obviously nobody knows their Lorb Koraidon calcs so that's a good "OTS tech" that applies to tons of Pokemon, not just Miraidon. Personally I wonder if Lorb Koraidon will be tried outside of Perish just for its increased burst damage
We did see some live but thats why I specified no bulk. I think that Clear Amulet is still better most of the time unless you have a good way to trap Incin or a way to smack it hard if it does come. Wolfe could get around this with perish and taunt goth but I think it could be harder for other teams. You also have the downside of taking a crazy amount of recoil if you click Flare Blitz.
 
:terapagos-terastal: The fall off of Choice Specs Terapagos

Choice Specs Terapagos was never really the dominant set, but was once a good set, with notable standings like 2nd at NAIC. But now, Choice Specs Terapagos didn't even make day 2 at EUIC and only 1 made day two at San Antonio. What happened? Let's break it down.
:choice specs:
The item of Choice Specs is what gives the set its name; Specs Terapagos. With Tera Stellar, Tera Starstorm boosted by Choice Specs does lots of damage, picking up many OHKOs with that and coverage like Earth Power, Dark Pulse, Flamethrower, and powerful STAB options like Hyper Beam and Tri Attack.
252+ SpA Choice Specs Terapagos-Terastal Hyper Beam vs. 44 HP / 12 SpD Miraidon: 160-189 (88.3 - 104.4%) -- 25% chance to OHKO
252+ SpA Choice Specs Tera-Stellar Terapagos-Stellar Hyper Beam vs. 44 HP / 12 SpD Miraidon: 248-292 (137 - 161.3%) -- guaranteed OHKO

252+ SpA Choice Specs Tera-Stellar Terapagos-Stellar Earth Power vs. 44 HP / 12 SpD Miraidon: 178-212 (98.3 - 117.1%) -- 87.5% chance to OHKO

252+ SpA Choice Specs Tera-Stellar Terapagos-Stellar Hyper Beam vs. 244 HP / 100 SpD Calyrex-Ice Rider: 208-246 (100.9 - 119.4%) -- guaranteed OHKO

252+ SpA Choice Specs Tera-Stellar Terapagos-Stellar Flamethrower vs. 244 HP / 100 SpD Calyrex-Ice Rider: 148-178 (71.8 - 86.4%) -- guaranteed 2HKO

252+ SpA Choice Specs Terapagos-Terastal Dark Pulse vs. 180 HP / 4 SpD Calyrex-Shadow Rider: 260-308 (131.3 - 155.5%) -- guaranteed OHKO

252+ SpA Choice Specs Terapagos-Terastal Tera Starstorm vs. 116 HP / 0 SpD Koraidon: 145-172 (76.3 - 90.5%) -- guaranteed 2HKO

252+ SpA Choice Specs Terapagos-Terastal Tera Starstorm vs. 252 HP / 124 SpD Assault Vest Rillaboom: 109-130 (52.6 - 62.8%) -- guaranteed 2HKO
That's really good damage, and that's just the tip of the iceberg. With Beads Of Ruin/Helping Hand, Terapagos hits WAY harder. If this is so much damage, why would this be bad? Well it isn't actually bad, but Choice Specs does force you into one move, meaning that if I use Dark Pulse to OHKO Calyrex-S, I could be stuck with it in the face of a Urshifu. While other restricted Pokemon like Miraidon and Calyrex-S have this issue, they can easily deal with it as Calyrex-S is still really fast and does loads into resists anyways and Miraidon gets pivoting options, notably Volt Switch. Terapagos has none of these, and being locked into a coverage move in particular sucks. Not only this, but Tera Starstorm will become a spread move due to Terastalization, meaning that it gets denied by Wide Guard, which will invalidate your Terapagos if locked into Tera Stellar Starstorm.
:normal gem:
The normal typing is... Alright I guess. It carries an invaluable immunity to Ghost-type attacks, being notable with threats like Flutter Mane and Calyrex-S running around. But, it doesn't have the greatest offensive qualities, and is wrecked by Fighting-types like Zamazenta-C and the Urshifu formes, with the latter being the most used Pokemon (Urshifu-R specifically). Being locked into Tera Stellar doesn't help, as all it does is fix your problems until Zacian-C, Zamazenta-C, Ogerpon-C, and other Normal resists. Defensively, you're still cooked. You also don't get coverage too actually hit them, aside from Zamazenta-C getting nuked by Earth Power/Flamethrower.

Fighting-type coverage is a whole other beast, with foes like Chien-Pao running things like Sacred Sword mostly for Zamazenta-C, but still heavily threaten Terapagos.
:incineroar:
Choice Specs Terapagos builds do NO damage without Choice Specs, and foes like Incineroar that can tank an attack can easily remove Specs with Knock Off. Other sets (Calm Mind) are able to still set up, even without Leftovers. They also are able to carry Pollen Puff Amoonguss to heal up when Leftovers is removed. Choice Specs Terapagos kind of needs its item, because it doesn't carry any form of defensive counter play and can't really OHKO anything without those Specs boosts
:leftovers::terapagos:
Unfortunately, the Calm Mind build is just better. It most of the time, in the end, does more damage thanks to Calm Mind and has better defensive play in Substitute and/or Protect. It also is able to run bulk since it doesn't aim to outspeed anything and has Calm Mind to boost up. Idk, it could just be a preference thing, but there are reasons why Calm Mind sets have seen more play.
Terapagos has lots of bad Matchups into opposing restricted Pokemon, notably Zamazenta-C, Koraidon, and more niche Pokemon such as Lunala and Zacian-C.

It also doesn't have lots of good matchups, only really Calyrex-S. I would say Miraidon is a good MU, but it is easily able to weave in and out and this can also happen:
244+ SpA Choice Specs Hadron Engine Miraidon Electro Drift vs. 4 HP / 0 SpD Tera-Stellar Terapagos-Stellar in Electric Terrain: 229-271 (97 - 114.8%) -- 81.25% chance to OHKO
Although it is in terrain, that's a lot of fucking damage.

In the end, Choice Specs Terapagos has a lot going for it, but also a lot bringing it down. I hope to see it have future success as I do think it is a good build, just hasn't had the right team/struggles in the current meta. Lmk if I missed anything!
 
I think a bigger clarification on CM vs Specs Terapagos match ups is necessary. Because these bad match ups finished Specs, but CM Sub is still kicking strong and adapting.

Calyrex-I :Calyrex-Ice: - Literally nothing you can do vs Glacial Lance spam alongside Amoonguss, CM has Sub to dodge the Spore and has room to play in TR, with Protects and Incineroar dancing. Even the Tailwind stuff is pretty bad for Specs Terapagos with Knock Off Roaring Moon. Don't even get me started on the limited defensive options you have when Urshifu hits the field.
Miraidon :Miraidon: - The lack of boosts and usually Rillaboom also limits what you can do vs Miraidon + Iron Hands + Urshifu, it just dances around you with its own Tailwind Light Screen support and you can't do anything against Brian Hands. Sub CM of course can reliably run Rillaboom and boost up to patch the hole, Miraidon can't Volt Switch spam you for so much anymore.
Zamazenta-C :Zamazenta-Crowned: - Imo the single saving grace for Terapagos in this match up is Tera Ghost Will-O-Wisp Incineroar, Specs isn't that bad into ZamaC with Chi-Yu Flutter support but your lines are a lot more linear and this folds to the new uptake of Ting-Lu Zamazenta.
Calyrex-S :Calyrex-Shadow: - You fold way easier to Psychic without boosts and dont have room to position around the Urshifu, even worse when they're packing Pelipper or Hearthflame. I wouldn't say Calyrex-S is even a good match up for Specs Terapagos depending on the team, get your ass kicked by Dozo and everything except for maybe the Tera Fairy Clef stuff.
Kyogre :Kyogre: - CM and AV Kyogre absolutely own every single Specs Terap comp without debate, when your only hope is Hearthflame vs a Kyogre + Roaring Moon/Grimmsnarl + Incineroar team youre super cooked. CM can boost to eat the Origin Pulses and Rillaboom + Urshifu is effective at keeping Terapagos safe. I'd say Specs Terapagos fairs better against offensive Kyogre though because its more forceful, those teams try to deny opposing set up as much as possible
Terapagos :Terapagos-Terastal: - Woah, surely this is even! Haha..no. CM Terapagos boosts up in Specs Terapagos' face and cleans up, even more obvious when accounting for Sub and StellarPagos hitting each other for super effective damage
Koraidon :Koraidon: - I'd say match ups are relatively the same, one side has Protect and the other has Tailwind. I'll be generous and give the edge to Specs Terapagos since it doesn't matter much as both are very weak match ups.

So yeah, Specs Terapagos just performs worse in the majority of match ups regardless of how good CM Terapagos is vs those match ups itself. You'll notice I mention partners a lot and could question why not Incin Rillaboom + Specs Terapagos, but if you already have double Fake Out pivots, Intimidate, and Grassy Terrain recovery, why are you using Specs? Terapagos very easily gets 2 CMs with this support and already hits ahrder than SpecsPagos except it can Protect Sub.
 
The Vancouver regionals have just wrapped up. Here are the top 8 teams:

1st Behzad Muntazir:
2nd Alejandro Terrazas:
3rd : Chase Rumpca:
4th: Alex Qian:
5th: James Baek:
6th: Ian Holdeman:
7th: Zachary Mnich:
8th Giovanni Cischke:

Interesting things to note:

  • Lunala takes the gold in its first regional win of SV! I always thought it was pretty bad in Single Restricted, but obviously not. Its bulk, coverage and ability to function in both Tailwind and Trick Room give it a niche over ShadowRex.
  • 2nd Place team has no Protect anywhere. It's nice to see Hard Trick Room doing so well, and Smeargle proving it can still cut it. Upper Hand Gallade is nice tech, as is Imprison IceRex (guessing for the mirror).
  • Specs Terapagos makes a return. I thought that set had fallen off, but Alex made it work. I guess Specs is way more self sufficient than Calm Mind so the rest of the team can be more offensive.
  • Koraidon manages to clinch another top 8. Will it be a flash in the pan, or can it get consistent results now?
  • Every single top 8 team was different.
  • There were 6 different restricted Pokemon, making this one of the most diverse top 8s we've had for a long time. Even the Miraidon team had Incineroar over Iron Hands
  • I don't understand the appeal of Light Screen Whimsicott. I'd much rather run Fake Tears in that slot personally, especially paired with Miraidon, Shadowrex or Specs Terapagos. You're telling me those mons wouldn't appreciate Fake Tears support? I get it when it's used alongside Discharge Tera Electric Miraidon to take less from Discharge, but it just seems odd without it. I'm sure it makes a difference to the calcs, but...not buying it. If you want priority screens, run Grimmsnarl. But Speed control? It learns Thunder Wave and Scary Face.
  • No Groudon or Kyogre. Just when I thought the weather titans were starting to make a comeback...
  • Overall this is one of my favourite top 8s we've had so far, it's great to see the meta developing
 
I don't understand the appeal of Light Screen Whimsicott. I'd much rather run Fake Tears in that slot personally, especially paired with Miraidon, Shadowrex or Specs Terapagos. You're telling me those mons wouldn't appreciate Fake Tears support? I get it when it's used alongside Discharge Tera Electric Miraidon to take less from Discharge, but it just seems odd without it. I'm sure it makes a difference to the calcs, but...not buying it. If you want priority screens, run Grimmsnarl. But Speed control? It learns Thunder Wave and Scary Face.
hi! in ceree's original team report after he won worlds, he details that light screen whims helps a lot into the mirror, calyrex-s, and pagos a lot because it allowed Miraidon and Ogerpon-H to more effectively damage trade into special attacking restricteds by tanking their hits and being able to more effectively retaliate. Whims is used with light screen for the role compression and more consistent speed control it provides. Grimmsnarl is oftentimes a bit too passive for offensive Miraidon and Calyrex-S builds who would much prefer tailwind support anyways. Fake Tears is helpful, but sticking around a bit longer is generally more consistent into the top restricted slots.

i would give his team report a read if you haven't already! he does a very good job of illustrating how the team is supposed to function
 
I feel like there should be a discussion on moving Terapagos down a tier. Usage stats are down in the first 3 NA/EU regionals+EUIC compared to the first 3 NA/EU regionals+NAIC from last year and players that are using it are failing to reach top 8 while pokemon that are considered "worse" than it have won back to back tournaments and in general have been making top 8 more consistently than it.
 
Stockholm Regionals have just wrapped up, here are the top 8 teams.

1st: Michael Kelch
2nd: Eric Rios
3rd: Matteo Ballini 1742826728747.png1742826536495.png1742826589093.png1742826609746.png
4th: Jamie Boyt 1742826752844.png1742826609746.png1742826728760.png1742826767752.png1742826790977.png1742826806046.png
5th: Adrian Isidoro 1742826854800.png1742826589093.png1742826833615.png1742826879715.png1742826897079.png1742826910485.png
6th: Mattie Morgan 1742826589093.png1742826833615.png1742826897079.png1742826959772.png1742827001614.png
7th: Federico Camporesi 1742827085461.png1742826879715.png 1742827106253.png1742827126911.png1742827140535.png1742827157123.png
8th: Louis Marki 1742826589093.png1742826790977.png1742826806046.png1742827199049.png1742827212434.png

  • Once again, all different teams!
  • 7 different restricted Pokemon in this top 8 makes it the most diverse top 8 of any Regulation G regional I can remember.
  • Smeargle Trick Room takes the crown, proving itself to be a formidable archetype. It made the Silver at Vancouver, so clearly it's no gimmick. This one isn't quite as hardcore as it does have 2 Pokemon with Protect compared to Vancouver's 0. This Icerex had Close Combat instead of High Horsepower.
  • Lunala brings home the silver medal, this time running a Calm Mind set with Tera Fairy and Moonblast. Looks similar to a Calm Mind Terapagos team.
  • Terapagos makes another top 8 but still doesn't bring home the gold. Always the bridesmaid, never the bride eh turtle? (JK I love you really). Heatran is a cool addition, I'm guessing to smash Whimsicott and check Koraidon. 2 Heatrans made it in fact.
  • Jamie Boyt proves he's still got it with another top cut. Life Orb Koraidon with Close Combat looks similar to Wolfe's, only with Breaking Swipe over Flame Charge/Scale Shot. Specs Walking Wake is cool, I guess with Protosynthesis you get Scarf and Specs at the same time in Sun. Never thought I'd see Brute Bonnet rank higher than Amoonguss!
  • Another top 8 from Kyogre, the old king isn't ready to give up its crown just yet. Bulky Calm Mind sweeper with an entourage of support mons seems to be a theme in this top 8
  • 2 Shadow Calyrex teams, although both seem more balanced than the usual HO Shadowrex I keep seeing on cart and ladder.
  • And yet another person copying Luca's Miraidon team.
  • My personal favourite team is Jamie Boyt's
 

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