EDIT: This is now superseded by the calc available at pokemonshowdown.com/calc. Please post any bugs that you find here
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GEN 7 RANDBATS/MONORANDBATS DAMAGE CALCULATOR
by LegoFigure11 and Wigglytuff
(click the image or here to go to the calc)
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We've recently had a large number of huge game-changing updates courtesy of The Immortal. There will be changes to fix the problems caused by these huge changes, changes to fix the problems caused by the changes fixing the problems caused by the huge changes, changes to fix the problems caused by the changes fixing the problems caused by the changes fixing the problems caused by the huge changes, and changes to fix the problems caused by the changes fixing the problems caused by the changes fixing the problems caused by the changes fixing the problems caused by the huge change.
For the time being, I'm going to hold off on updating the calc until the dust settles. There have been radical changes to ability and item generation, along with movepools and move generation, so consider the calc inaccurate. If, for some reason, you're playing on an older build of PS, it'll work just dandy so I'll leave it up for that.
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After a lot of hard work, Lego and I are proud to present the USUM Randbats + Monorandbats Damage Calc! The Randbats Damage Calc takes out a lot of the hassle that comes with calcing damage in Gen 7 Random Battles + Gen 7 Monotype Random Battles, such as having to enter the level of each specific Pokemon and inputting 85 EVs for all relevant stats. All of those details are preloaded into the calc, only requiring the user to select the moves and items from a list specific to each Pokemon. It's no Amazon one-click ordering, but the process is much more streamlined for the user!
Find any issues with the calc, such as a Pokemon getting a move that's not listed in the calc, or a Pokemon/the calc not working, or a Pokemon's level not being right, or something else? Let us know with a reply to the thread!
- Open the calc and give it a second to load.
- Under "Pokemon 1," select the Pokemon in your battle.
- Go down under "Status" to the Ability Pool. If a Pokemon has multiple abilities in Random Battles, you can click the ability that you want to assign to Pokemon 1.
- Go down under "Ability Pool" to the Item Pool. If a Pokemon has multiple items in Random Battles, you can click the item that you want to assign to Pokemon 2.
- Go down under "HP" to the moves and the Damaging Move Pool. By default, a Pokemon's four highest BP moves will be loaded onto the calc, but you can click the moves in the Damaging Move Pool to assign it to the Pokemon being calced.
- Repeat for "Pokemon 2."
- Mark any relevant details in the middle panel, such as weather conditions or terrains.
- Improving the prioritization of automatic ability selection
- Load time
Being able to click mon's moves from the movepoolThis is finished!- OLD GENS
- Load time
Jan. 26th, 2019: Initial release
Feb. 15th, 2019: Update #1
Mar. 9th, 2019: Update #2
Mar. 12th, 2019: Update #2.5
Mar. 29th, 2019: Update #3
Apr. 7th, 2019: Update #4
Apr. 21st, 2019: Update #5
June 9th, 2019: Update #5.5
Feb. 15th, 2019: Update #1
Mar. 9th, 2019: Update #2
Mar. 12th, 2019: Update #2.5
Mar. 29th, 2019: Update #3
Apr. 7th, 2019: Update #4
Apr. 21st, 2019: Update #5
June 9th, 2019: Update #5.5
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Credits
LegoFigure11: Without Lego and his expertise in code, the calc would have been released in a much inferior state and much too late to be relevant. Biggest thanks to him for significantly accelerating the rate of progress on this project!
Pokeblade101: Dude singlehandedly compiled a list of all of the abilities and items of all the Pokemon in rands @_@. Awesome job!
ACakeWearingAHat: Cake's extensive knowledge of the format has helped to ensure the most elaborate of details (such as the specific EV spread for a Special Celesteela vs. a Physical Celesteela) are reflected in the calc. Very moist!
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