Pjab recover wisp toxic/speedIt doesn't check Xerneas very well with the Wisp set though. Now we're running like 6 moves.
Pjab recover wisp toxic/speedIt doesn't check Xerneas very well with the Wisp set though. Now we're running like 6 moves.
Pjab recover wisp toxic/speed
Want a really weird, sorta innovative niche Pokemon that has never seen or used before (probably for good reason) and probably only works against mid ladder teams? I got your back.
Nomming Silvally-N to D
Silvally @ Choice Band
Ability: RKS System
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Explosion
- Fire Fang
- Crunch
- Pursuit
(moves in italics are optional, suggested fillers)
Silvally is one of, if not the, strongest users of Explosion available. It hits much harder than you'd think. Here are some hopefully relevant examples:
252+ Atk Choice Band Silvally Explosion vs. 168 HP / 0 Def Groudon: 403-475 (105.2 - 124%) -- guaranteed OHKO
RP Pdon
252+ Atk Choice Band Silvally Explosion vs. 248 HP / 8 Def Groudon: 400-472 (99.2 - 117.1%) -- 93.8% chance to OHKO
SR Pdon
252+ Atk Choice Band Silvally Explosion vs. 4 HP / 0 Def Arceus: 462-544 (120.9 - 142.4%) -- guaranteed OHKO
Ekiller
252+ Atk Choice Band Silvally Explosion vs. 132 HP / 0 Def Arceus: 462-544 (111.5 - 131.4%) -- guaranteed OHKO
Bulky Ekiller
252+ Atk Choice Band Silvally Explosion vs. 248 HP / 0 Def Ho-Oh: 589-694 (141.9 - 167.2%) -- guaranteed OHKO
Ho-Oh
252+ Atk Choice Band Silvally Explosion vs. 252 HP / 120+ Def Lugia: 357-420 (85.8 - 100.9%) -- guaranteed OHKO after Stealth Rock
Lugia
If there are any other relevant calcs please say so, I can't think.
Why are you nominating Explosion? Doesn't that KO your Poke too?
First up, an Explosion user that can guarantee KOs against lots of Pokemon is a valuable asset. Whilst you lose a Pokemon that is not an integral aspect of a team core your opponent could lose their key sweeper or their sole counter for one of yours. Trading in this manner, if done intelligently, provides a key advantage to the utilizer.
How do you actually use Silvally?
When I've used Silvally I've put it in a couple different roles to see where it sits nicely. Thanks to the nice Pdon OHKO Silvally likes playing against Pdon leads and the opponent is placed at a disadvantage nearly immediately, losing a key rock setter, Xern counter, etc. Silvally OHKOs I'm pretty sure everything that doesn't resist Explosion after rocks, so Silvally's also a really good option for disrupting balance or stall cores mid-game. Finally, Explosion leaves a nice little niche for a set-up sweeper to come in and set up, particularly if its counters or checks have already been removed.
TL;DR-It's useful across a variety of positions.
Why aren't there any replays? If Silvally's so good, show us!
I'm an ass player, any replays that I share would be against irrelevant folks. It's good I swear, but I lack the skills to show it. Sorry.
I hate to be that whiny little kid always pestering "why" but if you wouldn't mind going into a little more detail that'd be great. Honestly, doesn't matter how respectful it is, I'm not some sort of special snowflake bubble-wrapped kid, I'm not going to run off crying because I took a reply personally, just rip into it as hard as you feel like.Ah, just no man. lol
If you want Explosion, use Lando-t for the additional rocks that Silvally doesn't get. Or the intimidate. Like I don't even know where to start here. Why would I ever use this? What even is the point of this? Jesus I actually can't respectfully make an argument against this lol. It's just so bad and NO.
Maybe if you put some replays of it actually working, that'd be great. This just seems like some random meme, It's outclassed by both Landorus-T and Genesect as Explosion user. Even though they're both weaker, they have better other uses. I feel like you're overrating Explosion, as it's merely 1 move that gets stopped by a single Steel, Rock or Ghost type, and other than my Tapu Lele Offense, which is frailer than the average LC team, I can't think of any team without one of those 3 types to just switch in, and destroy the entire purpose of Silvally, it isn't like you can switch out after you exploded, because Silvally's Explosion is single-use.I hate to be that whiny little kid always pestering "why" but if you wouldn't mind going into a little more detail that'd be great. Honestly, doesn't matter how respectful it is, I'm not some sort of special snowflake bubble-wrapped kid, I'm not going to run off crying because I took a reply personally, just rip into it as hard as you feel like.
To briefly reiterate the nom I believe that being able to flat trade a non-essential Pokemon, Silvally, for an integral Pokemon, such as a CM Arc sweeper, Pdon, Ho-Oh, whatever, leaves one player with an advantage over the other. It also zeroes out momentum as both players resume play from essentially square one. Silvally facilitates this type of play and, for that, I believe it should be recognized.
Once again, don't bother trying to be nice about it, I honestly couldn't care less how nice you are about it, I would just appreciate an actual response. ik it's trash, but I believe it has some merit to it.
Offering a flat trade is not a reason to rank a mon. Otherwise we'd rank FEAR mons and other dumb low ladder garbage. Tell me how this differs from a FEAR mon? At least FEAR is somewhat reliable given a certain condition (hazards off the field). Also, as Thimo stated, it's stopped by types that each team usually has one or two of. The thing is, who would keep a Ho-Oh or Primal Groudon (even tho it only OHKOs regular, fix your calcs) in on a Silvally?To briefly reiterate the nom I believe that being able to flat trade a non-essential Pokemon, Silvally, for an integral Pokemon, such as a CM Arc sweeper, Pdon, Ho-Oh, whatever, leaves one player with an advantage over the other. It also zeroes out momentum as both players resume play from essentially square one. Silvally facilitates this type of play and, for that, I believe it should be recognized.
Completely agree. Xerneas has been missused recently in that players are either setting up their Geomancy too early (in which case a phaser like specially defensive Groudon-P can come in and cripple Xerneas for the rest of the match) or before Xerns checks have been weakened (like having SR on the field). Using Xerneas properly requires a bit more finesse than I think a lot of players give it credit for.Nomming Xerneas from A- to A
Why go back up? You may ask. Well, I feel that when it got deranked, from A+ to A-, people underestimated it too much, giving arguments like "Magearna walls every set", while that is true (for the most part) I still feel it is a huge threat. Every team, absolutely needs to prepare for it. Wether it's GeoXern, Z-GeoXern or some other set like Choice Specs, Choice Scarf, Life Orb or Choice Band. This amount of sets gives it huge versatility. Every Xerneas must be scouted, before it is countered properly. Even though you can assume Geomancy and Moonblast to be on most sets. The other moves are always a toss-up. Magearna has to be the closest thing to a Xerneas counter, but even Magearna has its flaws. Magearna is easily chipped down to low health. Just make sure it is in KO range for Xerneas, and it's dealt with.
Nomming Xerneas from A- to A
Why go back up? You may ask. Well, I feel that when it got deranked, from A+ to A-, people underestimated it too much, giving arguments like "Magearna walls every set", while that is true (for the most part) I still feel it is a huge threat. Every team, absolutely needs to prepare for it. Wether it's GeoXern, Z-GeoXern or some other set like Choice Specs, Choice Scarf, Life Orb or Choice Band. This amount of sets gives it huge versatility. Every Xerneas must be scouted, before it is countered properly. Even though you can assume Geomancy and Moonblast to be on most sets. The other moves are always a toss-up. Magearna has to be the closest thing to a Xerneas counter, but even Magearna has its flaws. Magearna is easily chipped down to low health. Just make sure it is in KO range for Xerneas, and it's dealt with.
Every check or counter you listed. Lose to multiple Xerneas sets and coverage moves. Most of them (Pretty much every viable one), can't handle being at a lower HP, than full. Forcing them to use recovery every time it comes in. This leaves huge gaps and setup / glass cannoning opportunities for teammates, such as Rayquaza. The Banded set for example, simply removes any Pokémon from their side, if it comes in on say, Soft-Boiled from Blissey, or a Protect from Clefable. Don't forget they cannot remove their Xerneas check, or else that will sweep. The free switches Xerneas can give is yet another reason why I think it should be A rankI'll have to oppose this one. Agreed that Xern still has a lot of sets, but you still wouldn't look at one particular set with the same approval as it got in gen 6. While I understand that need not be a benchmark for its current viability, there are far too many factors to hinder it. The meta is loaded with Xerneas checks to the extent that you don't really have to 'pack one', you just find yourself dealing with Xerneas by using some of the most viable mons in the game. Most of these mons aren't solely Xern checks either; Primal Groudon, Magearna, Solgaleo, Chansey, Blissey, Ho oh, Clefable etc are very viable aside from checking Xern, whereas Poisonceus, Fireceus, Aegislash (sorry for even mentioning this, but it's true), Amoonguss, Shedinja, Mega Scizor, Megagross etc can be packed specifically with the purpose of countering Xern. Not to mention, the bunch of mons that can check Xerneas on the absence of a move or two like Ferrothorn (if hp ground is user over fmiss), Steelceus (if xern isn't ev'd to tank judgment or hp ground > fmiss), scarf Jirachi (in case it creeps Xern), Celesteela (no thunder xern) etc. I mean sure, Xerneas could pack specs or band and surprise some of these mons, or could set up on pseudo-hazers with ingrain geo, and that's why it still is A- rank. But you just couldn't point out to one Xerneas set with 4 definite moves which beats even half of its checks. There's just so much the meta can do to deal with Xern now, and its previous ability to use scarf xern for some very exclusive perks is gone. I'm not saying it needs to drop, but there just hasn't been anything spectacular recently which inspires a jump. It has dropped quite a lot in usage, and if it ever gains the usage back, its checks will come back and hinder its success again. It just seems like a very A- mon, and I think a push is severely undeserved at this point of time.
first of all, those are gen 6 usage stats lol. Xerneas not boasting enough speed is just you being dumb and not investing any. Sure Geomancy needs setup which quote unquote allows it to be simply killed, phazed out, heart swapped on, or even Psyched up on. Dragon Dance Rayquaza and Swords Dance Arceus can be "simply killed, phazed out, heart swapped on, or even Psyched up on." I think you don't get the full purpose of a setup mon. You setup when you see gaps, not when you know you're just gonna get killed... As response to your "once your power herb or Z-crystal is used up, you will almost never use it again" No fucking shit mate, they are meant to be single use items.. As response to your last "argument", what fucking risk is there in putting Xerneas on your team, like I honestly feel like you your little brother was writing this.I'm going to disagree with this as well.
Just because something is versatile doesn't necessarily warrant it to be in a higher rank.
Variations of Geomancy sets (normal, Z-geo, ingrain, etc) are by far the most common, undoubtedly. According to these usage stats at 1760+, Geomancy is on a whopping 94.479% percent of Xerneas sets.
I feel like you are not taking into account that Geomancy is almost always a one time setup, and you need to set it up to be used well. Xerneas doesn't boast enough speed to do enough without +2 from Geomancy or a Choice Scarf. Geomancy also needs setup, which allows it to be simply killed, phazed out, heart swapped on, or even Psyched up on. Z-geomancy needs a 2 turn setup, as well as ingrain geomancy. Once your power herb or Z-crystal is used up, you will almost never use it again, meaning there is a extremely high risk with putting it on your team.
Arceus-Fire - D to C-
Cloyster - Unranked to C-
Darkrai - C- to D
Dugtrio - Unranked to D
Ferrothorn - B+ to A-
Galvantula - Unranked to D
Gyarados-Mega - D to C-
Kartana - C- to C
Mawile-Mega - Unranked to D
Metagross-Mega - Unranked to C-
Muk-Alola - C+ to B-
Sableye-Mega - B to B+
Salamence-Mega - B to C+
Shedinja - D to Unranked
Slowbro-Mega - D to Unranked
Tapu Koko - Unranked to D
Terrakion - Unranked to D
Vivillon - Unranked to D
Whimsicott - D to Unranked
The following rank changes have occurred.
Code:Arceus-Fire - D to C- Cloyster - Unranked to C- Darkrai - C- to D Dugtrio - Unranked to D Ferrothorn - B+ to A- Galvantula - Unranked to D Gyarados-Mega - D to C- Kartana - C- to C Mawile-Mega - Unranked to D Metagross-Mega - Unranked to C- Muk-Alola - C+ to B- Sableye-Mega - B to B+ Salamence-Mega - B to C+ Shedinja - D to Unranked Slowbro-Mega - D to Unranked Tapu Koko - Unranked to D Terrakion - Unranked to D Vivillon - Unranked to D Whimsicott - D to Unranked
Please continue to discuss any ranks you may believe are misplacements or inaccurate, thank you. :)
Consider Darkrai from last gen, with a 98% accuracy sleep move, a better setup move and a better STAB. Unfortunately, its speed tier is a massive issue for it, which is why it relies on Sticky Web to start setting up usually, but that's what it's D-rank and that's why it is not anything higher. Overall it's a decent Pokemon and it fits the rank of D perfectly. It is quite viable, and a mon I'd suggest you try. Still 10x more viable than Specs Deoxys-Attack though. That's a mon I can't possibly imagine a niche for.I understand the others, but... Vivillion? What? Is that an inside joke from the chatroom or something? I can't possibly imagine a niche for it.
you also forgot to mention it received +20 base defense and +10 base special defenseNominating Volbeat for D rank
Access to prankster setup, in addition to encore makes it a nice stat passing mon on offensive teams. As seen in the replays below, it is a reliable strategy in AG. I feel it has increased in viability from last gen, as it gained access to infestation. In comparision, no other pokemon can perform the role that Volbeat does. There are two viable variations of the set:-
Volbeat @ Normalium Z
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Encore
- Tail Glow
- Baton Pass
- Infestation
OR the set carried over from last gen :-
Volbeat @ Normalium Z
Ability: Prankster
EVs: 252 HP / 156 Def / 100 SpD
Careful Nature
IVs: 0 Atk
- Encore
- Tail Glow
- Baton Pass
- Psych Up
The psych up variation of the set allows it to psych up Xerneas' boosts, with the spread letting it live a moon blast after rocks. However, the infestation variation lets you trap any setup bait, such as Shuckle. Normalium Z gives access to Z-encore, which lets you pass +1 speed along with your Tail Glow boosts.
Replays:
http://replay.pokemonshowdown.com/gen7anythinggoes-577725502 VS Catalystic
http://replay.pokemonshowdown.com/gen7anythinggoes-578530596 VS Lotiasite
http://replay.pokemonshowdown.com/gen7anythinggoes-579846695 VS Purple Gatorade
http://replay.pokemonshowdown.com/gen7anythinggoes-582660425 VS Fardin
I have disagree with this. I don't know if I'd go as far as to say that Arc-Poison "counters" BP because of the glaring weakness to Stored Power. Essentially, you have a one-time gimmick that can only force 50/50s afterwards, with Judgment/Perish Song vs Switch-In/Stored Power. Outside of that, the countering Fairy-types isn't that amazing. There are only five Fairy-types are relevant in AG (Xerneas, Clefable, Tapu Lele, Magearna, Arceus-Fairy) and Arceus-Poison only truly beats three of them (Xerneas, Clefable, Arceus-Fairy). Additionally, it's weak matchups versus Groudon-Primal, Rayquaza-Mega EQ, Zygarde-Complete, Arceus-Steel, and SD EQ Arceus, all incredibly present in AG, do nothing to help it's case. Maybe some replays would change my opinion on this, but as of right now I have to disagree.Time to try and revive this thread for a bit. Nomming Arceus-Poison (Poisonceus) from B- to B.
We all know what Arceus and its forms can do, so I won't be focusing on the obivous as much. I know it's not much of a jump, but it deserves to be at B rank for the sole reason of countering Fairies and BP as a whole, which (to me) seems like it's becoming more and more used/encountered on ladder. The fact that you can run Perish Song on any arc form is dangerous enough to BP, but coupled with Poison typing, Sylveon and Mr. Mime can't really switch in on it either.