Users and Counters of Paralysis (PAR) in OU

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Introduction
The battles rages as your SD max speed Terrakion faces a renowned physical wall with arsonphobia, Ferrothorn. As you and your opponent, in rain coats, prepare the next move, a lightning strikes down a nearby tree into ash. Rain is pouring endlessly. Unfortunately, in your arsenal, only a Gliscor is left while your opponent has a Dragonite and a Chansey. Realizing that the only hope of winning is to enhance the Terrakion's attack stat to +4, you order it to use Swords Dance. Luckily, the opponent's Ferrothorn seems to have no direct attacks, and it uses Leech Seed. The deadly seeds are fired of the Pokemon's vines, but it is blown away by the wind and battered out of sight due to the endless rain. With a great sense of relief, you order Terrakion to enhance its fighting skills once more. However, you see a weird smile in the opponent's smile—as if he was mocking you. Then he utters the three terrifyingly shocking words: paralyze it, Ferrothorn. Waves of electricity emanate from the creature's vines and the fearsome sweeper, Terrakion is paralyzed. Your hopes are dashed as Dragonite comes into the battlefield after Ferrothorn faints to a Close Combat. Gallons of water and wind due to Dragonite's hurricane annihilates Terrakion and Gliscor. All because of status.

Status Users
Paralysis seems to be the most frequent status ailment, since there are three ways to spread definite paralysis: Thunder Wave, Glare, and Stun Spore. What makes Thunder Wave so deadly is that it's reliable. Toxic has a 90% accuracy, Will-o-wisp has a 75% accuracy, and Spore......well, only the lucky ones are granted with this crazy move. More to the point, paralysis can completely wreck sweepers and make a crucial turn your favor. Not only that, there are multitudes of attacking moves that have a relatively high chance of spreading paralysis. Many people have left a battle in complete rage due to a rather lucky Body Slam or Discharge, spammed Thunders, and especially Serene Grace Jirachi and Togekiss. Here is my opinion of what the top 5 paralysis users are (not ranked):

Celebi
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Typing: Psychic/Grass
Stats: 100 HP/100 Atk/100 Def/100 SpA/100 SpD/ 100 Spe
Ability: Natural Cure
When given thunder wave, leaf storm, and the right prediction, Celebi can deal solid damage to any ground type Pokemon trying to switch into a thunder wave, suck as Donphan, both Landorus formes, Mamoswine, and the occasional Claydol. HP ice is an option over leaf storm to consider. Fool your opponent by making them predict that you'll use thunder wave, and when they switch to a counter like Gliscor, Landorus-I, Thundurus-T and Thundurus-T, you'll have one less threat to deal with, though Thundurus-T will certainly live through it if it's somewhere in full health. Also, it can increase its longevity through recover and its ability Natural Cure. Unfortunately, it can't really harm one of the two most annoying Pokemon: Chansey and Blissey. They also have natural cure and can wall Celebi completely. It's such a shame how Celebi didn't get psyshock. The rare Electivire can safely switch in on a Thunder Wave, get a speed boost and punch Celebi with chunks of ice. If Celebi does not have HP fire, then steel types will also easily defeat Celebi, though they'll be paralyzed. at last, common scouters with U-turn and Terrakion, Scolipede, and scarfed Heracross can put an end to the little fairy with X-scissor and Megahorn.

Dragonite

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Typing: Dragon/Flying
Stats: 91 HP/134 Atk/95 Def/100 SpA/100 SpD/80 Spe
Ability: Inner Focus/Multiscale
It is considered very exasperating when it is used as a parashuffler. When you are up against a sweeper, let it break the Multiscale, then use Thunder Wave, so you are guaranteed to go first and roost back to full health. Then you can keep using roost roost while they damage your Multiscale over and over again until the opponent's Pokemon gets a parahax. All you have to do after that is wear down your opponents team with a mixture of substitue and dragon tail. This however, is not recommended for people who loathe stall. Unfortunately, its impressive 100 special attack and beastly 134 attack is not used to its full extent. A Thunder Wave + 3 Attacks can be used, but DD Dragonite is almost always the better option, due to the extra +1 attack.

Ferrothorn

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Typing: Grass/ Steel
Stats: 74 HP/94 Atk/131 Def/54 SpA/116 SpD/20 Spe
Ability: Iron Barbs
On a superb wall like Ferrothorn, status moves like Leech Seed or Thunder Wave must be used. However, Leech Seed is usually the better option. Thunder Wave has poor synergy when used with leech seed, and though the sweepers have a chance of doing nothing on a turn, they are still faster than Ferrothorn. Also, Conkeldurr can switch in on Ferrothorn and activate its Guts ability. Celebi and Dragonite on the other hand counters its fighting moves and have ways to get rid of it, such as the occasional Psychic and the phazing move Dragon Tail. In my eyes, Ferrothorn is on the borderline of being capable of using Thunder Wave effectively.

Jirachi
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Typing: Steel/Psychic
Stats: 100 HP/100 Atk/100 Def/100 SpA/100 SpD/ 100 Spe
Ability: Serene Grace
This is a pure, classic example of a Pokemon that can not only use Thunder Wave or Body Slam to cripple opponents but also able to flinch opponents. When using the Paralysis + Flinch tactic, the opponent only has a 28% chance of attacking each turn. More to it, Jirachi can still paralyze the opponent with body slam if it has been taunted. One major flaw to it is that ground type sweepers like Landorus-I can switch in and KO it with earthquake.

Mew

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Typing: Psychic
Stats: 100 HP/100 Atk/100 Def/100 SpA/100 SpD/ 100 Spe
Ability: Synchronize
What a weird pokemon, constantly trying to put its tail up its *******. Although this Pokemon has a terrible typing that led to the downfall of Cresselia, it has the greatest memory in its pea-sized brain. Ironic, isn't it? Since a million movesets could be generated out of this Pokemon, you can never guess the set its using, which usually means a free Thunder Wave on another Pokemon. Most people think that Mew should have Will-o-wisp, but that really depends on what your team needs. The moves that set it apart from Celebi and Jirachi is a range of attacking moves and the Skarmory-stopper, Taunt.



Other Options
There are some other options if the five excellent Pokemon above really doesn't suit your team. Here is a list:
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Blissey, Chansey, Deoxys-D, Hydreigon, Rotom-W, Togekiss, Tyranitar, Amoonguss, Porygon2, Snorlax.

Paralysis Counters
It's always vital to carry something that resists Thunder Wave at the very least. When searching for the counter, the first thing that comes to is ground types. That isn't always so, since some other Pokemon abuse it better. Examples are Pokemon with Lightning Rod, Speed Boost, Volt Absorb, Magic Bounce, and maybe Guts or Quick Feet. Some other slightly less flexible options are Pokemon with Natural Cure. Last resort options are Pokemon with Refresh, Heal Bell, Aromatherapy, or the ability Synchronize. Here are my opinion of the top 5 counters:

Landorus-I & Landorus-T
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Typing: Ground/Flying
Stats (Incarnate): 89 HP/125 Atk/90 Def/115 SpA/80 SpD/101 Spe
Stats (Therian): 89 HP/ 145 Atk/ 90 Def/ 105 SpA/ 80 SpD/ 91 Spe
Ability (Incarnate): Sand Force/ Sheer Force
Ability (Therian): Intimidate
Since its immune to Spikes, Toxic Spikes, ground moves, and electric attacks, it can get an easy switch in from a predicted Thunder Wave. Then it proceeds to wreak havoc by setting up on a helpless Thunder Wave user. Don't be surprised when you see it sweep your team behind a sub or with +2 attack and/or speed. Scarfed or Rock Polish Landorus-T will have to be given a closer eye, since it can demolish teams without flying types or Levitate. You could think of it as a Intimidate Salamence but with a higher attack stat. It is a must-use in a sandstorm team.

Thundurus-T

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Typing: Electric/ Flying
Stats: 79 HP/105 Atk/70 Def/140 SpA/80 SpD/101 Spe
Ability: Volt Absorb
No offense, but in appearance-wise, it looks like a a wannabe Mew (the tail). Anyways, right to the point. Just like the other genie, it can come in on some Thunder Wave users and proceed to setup with substitute, agility, nasty plot. Then it can spam Thunders in rain and end up with the other five Pokemon in the opponent's team blaming the one Pokemon who had let it setup.

Celebi
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Typing: Psychic/Grass
Stats: 100 HP/100 Atk/100 Def/100 SpA/100 SpD/ 100 Spe
Ability: Natural Cure
It's amazing that Celebi is not only a paralysis user but also a paralysis counter. It has Natural Cure, so its never in real danger. Heal Bell revitalizes other Pokemon with status ailments. It is unfortunately 4x weak to U-turn, which is always a letdown.


Vire, Vire, Electivire

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Typing: Electric
Stats: 75 HP/123 Atk/67 Def/95 SpA/85 SpD/95 Spe
Ability: Motor Drive/ Vital Spirit
There were only four Pokemon given the prestigious ability, Motor Drive. However, the one of the Pokemon was not full evolved, and two more had low base stats and rather shallow movepools. Still, one of them stood out and was able to use the ability effectively. Although it is ravaging in the depths of RU, it's still considered a great abuser of Thunder Wave. Once given the boost, it can outspeed the majority of the tier, and it has a diverse attacking movepool for it to use. Unfortunately, the good news ends here. Its underwhelming stats and a reliance on Motor Drive really hammers the nails in Electivire's coffin. It will be difficult finding a slot for it on your team, and there is almost always a better option available. Electivire's wide movepool and ability to run an effective mixed set just doesn't impress as much when compared to the sheer force of newer threats such as Scrafty or Conkeldurr.

Dugtrio

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Typing: Ground
Stats: 35 HP/80 Atk/50 Def/50 SpA/70 SpD/120 Spe
Ability: Sand Veil/Arena Trap/Sand Force
Dugtrio is pure revenge and the equivalency of a dish best served cold. As long as it gets a free switch-in to Jirachi, Chansey, or a Seismic Toss Blissey, they are safely considered dead. Weakened Celebi and Mew are finished off with a Shadow Claw. It is also the best Pokemon to defeat non-scarfed Tyranitars, and with the importance of weather, it is more important than ever in weather wars. Unfortunately, it has major flaws. Its defenses are the worst in OU; the most it can do is tank a seismic toss or live through a weak priority attack.

Magic Bounce Users

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Also, remember not to forget about the Magic Bouncers. They are perhaps the best abusers of paralysis. The only reason I didn't list them above was because they are abusers of both primary statuses and pseudo statuses. Espeon, for example, could function as a dual screen bouncer, so it doesn't just play one role. unfortunately, because of Team Preview, the switch-in is very predictable.

Dream World Counter

Zapdos


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Typing: Electric/Flying
Stats: 90 HP/90 Atk/85 Def/125 SpA/90 SpD/100 Spe
Ability: Pressure/Lightning Rod
When Lightning Rod is released as an ability, Zapdos will replace Electivire as a paralysis counter. It has Heat Wave to destroy Jirachi and Celebi and STAB Thunderbolt to 2HKO Mew and others. it could also use HP Ice to wreck Dragonite, or HP Fire to set Ferrothorn on fire. Unfortunately, it has the same problem with Celebi: it is completely helpless when facing Chansey and her older sister, Blissey.

Other Options

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Blissey, Chansey, Gliscor, Conkeldurr, Jolteon, Lanturn, Donphan, Raikou (DW), Hippowdon, Mamoswine, Breloom, Flygon, Ferrothorn and Bronzong (both with Gyro Ball).

Conclusion
Always have a paralysis counter in your team and a paralysis user if your team is slow, since its a sweeper's every nightmare.
 
You need to include Blissey, Chansey, Gliscor, and maybe Conk to absorb paralysis. Also a lot of walls really don't care at all about paralysis, you should mention that to.

To be honesty I don't find spamming paralysis to be effective as vs offensive teams they may switch into something that doesn't mind it at all, like Conkeldurr into Blissey's thunder wave. Also if your running a defensive team, you hilariously sometimes still can't outspeed them with paralysis.
 
You only talked about T-wave, but we have at least two other non-perfect paralysis moves:
1) Stun Spore
2) Body Slam

They have few abusers, but it's not bad to be able to cripple groung types with paralysis.

Stun Spore has just Whimsicott and the dual spore Amoonguss as its best abusers.
As for Body Slam, it only has a 30%(60%) so it's just used by Jirachi and Togekiss.
 
If we're gonna talk about how paralyzing some things is a bad idea slow Guts abusers like Conkeldurr and Ursaring NEED to be mentioned. Obviously being slow isn't an issue for them, but paralysis doesn't put them on a timer like Burn and Poison do and it doesn't cripple them completely like Sleep does.
 
Yeah I don't know if most of your examples of paralysis abusers are accurate. The overwhelmingly most popular paralysis inducer in the game is Jirachi with Body Slam, which completely cripples nearly all of the pokemon in that list. As such I'm really surprised that Poison Heal Gliscor at least isn't mentioned, along with PH Breloom.

Anyway, I think you're forgetting two main counters of paralysis - bulky, slow things, which really don't care much about it (e.g. Scizor), and, less significantly, users of Heal Bell or Aromatherapy.
 
Seriously, i mentioned all the pokemon u guys suggested, its somewhere in the article. but good idea, i didnt mention breloom, thx 4 the idea. ursaring is outclassed and in NU. gliscor, amoonguss, jirachi, stun spore,etc. r all mentioned, trust me. ill add more pictures 2 b on the safe side.
 
OMG Paralysis >_> its the status I hate the most, I don't mind burn and toxic as I run fire pokemon and poison and steel types most of time. Freeze is pure hax >_> sleep is annoying, but counter able, but the only problem I have is Paralysis! I know people who actually have teams which abuse it to its fullest, thought its too much of a gimmick. This thread is rather useful, as I could use a paralysis absorber other than espeon on my sun team. About the thread, I think Poison heal Gliscor should be a number 1 paralysis counter, as it can't get paralysed, as it should be already poisoned by its item, Toxic Orb, Though I understand that it can't badly hurt the pokemon opposing you. You need to talk about other paralysing moves more, like Jirachi and 60% Para Thunder, or Discharge (you have talked about it, though needs to be explained more). Other than that, nice thread :D
 
Ferrothorn should be listed as a Paralysis counter. Not only Ferrothorn doesn't mind being paralyzed, but it also benefits from this if he is running Gyro Ball. Also, it becomes immune to burn, a status that otherwise would hinder him.
 
Uhm excuse me but limber Pokemon are the best paralysis counters in the game ^^

Centering a team around paralysis is NOT a gimmick. Having slow hulking brutes become light speed hulking brutes is amazing! Paralysis does not necessarily have to be paired with Pokemon who are slow. I would say that Pokemon who fish for the chance of being imcapcitated and can increase that chance of imcapcity are better abusers. For exampleSubDD Gyarados is an execellent abuser because it can fish for hax with Substitute and engage in paraflinching with Waterfall. AcroBat Gliscor, substitute landorus, Mamoswine, and SubMachamp are all execellent examples of this.
 
Paralysis is a great tool for set up sweepers. Too bad there's no "paralysis cause".

Add Slowbro to the list of Thunder Wavers. He utilizes twave really well, as many of the main twave absorbers (Gliscor, Landorus, etc.) cannot damage Slowbro and also can not take a scald. Twave also helps Slowbro overcome its slow speed.
 
If you put Ferrothorn as a paralysis counter due to its low speed, maybe Slowbro deserves a mention? Unless you're using it to sweep, I can't begin to tell you how much Slowbro hates Toxic (burns too, but not half as much). Of course, 50% chance of doing nothing is devastating, but it will have solved one of its biggest issues... Again, only if you slash Ferrothorn, since neither like just sitting there (especially if you're using them to stop an SD Terrakion or something like that) one of every two turn in average.
 
Porygon2 deserves a mention as a Paralysis user, being able to paralyze opponents with Thunder Wave or Discharge.
 
i cant believe i forgot to mention ferrothrorn or porygon2, ill add that, merci. none of the users of limber are even close to being a UU star, let alone OU, and ditto wud much rather prefer imposter.
 
i cant believe i forgot to mention ferrothrorn or porygon2, ill add that, merci. none of the users of limber are even close to being a UU star, let alone OU, and ditto wud much rather prefer imposter.

There are some, like Hitmonlee, but they usually have better abilities to choose from.
 
If you put Ferrothorn as a paralysis counter due to its low speed, maybe Slowbro deserves a mention? Unless you're using it to sweep, I can't begin to tell you how much Slowbro hates Toxic (burns too, but not half as much). Of course, 50% chance of doing nothing is devastating, but it will have solved one of its biggest issues... Again, only if you slash Ferrothorn, since neither like just sitting there (especially if you're using them to stop an SD Terrakion or something like that) one of every two turn in average.
Ferrothorn is a different case. He actually becomes stronger if he's paralyzed: through Gyro ball. Ferrothorn doesn't mind being slower, because he's slow already. His ability also helps him wear down physical attackers even if he doesn't get to move.
I guess Slowbro could be a good Paralysis absorber. However, Slowbro suffers because although he's slow he still suffers from the paralysis because he does not become stronger like Ferrothorn. He still must rely on Scald, and even though he is a great defensive wall too many hits without relying on burn will eventually wear him down. Should he get immobilized, that could open up a KO for the opponent.
 
Yeah, I never said that it was like Ferrothorn, but if you know that the opponent's Chansey is gonna T-Wave you and you don't have an actual absorber, Slowbro actually benefits from switching into it since now, she can't Toxic you. Not that this will help you beat her since, even if you were to burn her and had Psyshock, she can just switch out on you. But really, Slowbro suffers extremely from poison and needs a Cleric support to stand it. So if you could make it immune to it, it suddenly could become an even better tank (I know the Chansey example is off since she isn't common on offensive teams), while it could still cripple physical attacker if it doesn't get parahaxed (hell, it can even cripple Conk without fearing much damage in return, since Payback does nothing even after the burn). I know, my example was stupid, but Slowbro can really benefit from switching into a T-Wave. You don't have to agree with me, but if you were in need of a paralysis absorber and didn't have a Natural Cure user or a Volt Absorber, etc, Slowbro is definitely a more than viable choice.
For the record, Ferrothorn usually has only 36 in Speed, so it's not like its Gyro Ball isn't maxed out already against most Pokés without paralysis... It will only be better if said Pokémon has less than 216 in Speed, so I guess that's reduced to a minority (unless you account for already paralysed Pokés), if my calculations are correct.
 
Yeah, I never said that it was like Ferrothorn, but if you know that the opponent's Chansey is gonna T-Wave you and you don't have an actual absorber, Slowbro actually benefits from switching into it since now, she can't Toxic you. Not that this will help you beat her since, even if you were to burn her and had Psyshock, she can just switch out on you. But really, Slowbro suffers extremely from poison and needs a Cleric support to stand it. So if you could make it immune to it, it suddenly could become an even better tank (I know the Chansey example is off since she isn't common on offensive teams), while it could still cripple physical attacker if it doesn't get parahaxed (hell, it can even cripple Conk without fearing much damage in return, since Payback does nothing even after the burn). I know, my example was stupid, but Slowbro can really benefit from switching into a T-Wave. You don't have to agree with me, but if you were in need of a paralysis absorber and didn't have a Natural Cure user or a Volt Absorber, etc, Slowbro is definitely a more than viable choice.

This whole rant here is cool and all, but no one runs toxic AND thunderwave on Chansey. Chansey and Blissey suffer from an odd bit of 4 slot move syndrom, outside of wish variants, they both need at least softboiled / toxic / seismic toss. That does leave a slot open for thunderwave, but Chansey and Blissey would rather have other support options like wish, stealth rock, or aromatherapy at its disposal, rather than 2 status moves.
 
Also, as I said, Slowbro has Regenerator, and never stays in long enough for Toxic to do much damage anyways. Here's a Blissey set:
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Blissey
Typing: normal
Stats: 255 HP/10 Atk/10 Def/75 Sp Atk/135 Sp Def/55 Spe
Ability: Natural Cure/Serene Grace/Healer
Blissey is another great abuser of paralysis, and overall helps its team very well. With Wish and Protect coupled with Thunder wave, your opponent will have a hard time breaking through your defenses, allowing you to heal up your own team with Wish through Blissey's massive HP. Blissey also makes as a great status absorber because it can Heal Bell away paralysis and cure its teammates also. It also has Natural Cure so the paralysis goes away as it switches out.
 
This whole rant here is cool and all, but no one runs toxic AND thunderwave on Chansey. Chansey and Blissey suffer from an odd bit of 4 slot move syndrom, outside of wish variants, they both need at least softboiled / toxic / seismic toss. That does leave a slot open for thunderwave, but Chansey and Blissey would rather have other support options like wish, stealth rock, or aromatherapy at its disposal, rather than 2 status moves.

I know, I said my example was stupid, but my point wasn't about being able to survive anything Chansey or Blissey does to you, it was about Slowbro having the chance to be immune to Toxic Poison/Burn. I never meant anything more than that, I realise it would be dumb to put two status moves on a Pokémon that needs more moveslots to actually help its team. I know you got my point, either way, so there's no sense of arguing about it.

About Slowbro being able to soak up the damage it takes from Toxic thanks to Regenerator: has it actually worked for you in practice? If it takes damage every turn, it can't possibly threaten physical sweepers because it will have to switch out too often or have to Slack Off, which goes against the purpose of using Slowbro in your team. Not to mention that if there are entry hazards, everytime you switch Slowbro will regenerate less and less. While Regenerator is exceptionally cool, Slowbro is still greatly injured by Toxic (feel free to look up its analysis, which I guess has been proven correct overall), since it actually means Slowbro won't be of much use for defensive teams (Regenerator is arguably better than Natural Cure, but being able to soak up passive damage is better left to Celebi, for example)
 
I'm not sure if she's still OU, but roserade is another great pokemon to absorb t-wave thanks to natural cure. She's not as bulky as other things though, so she's less forgiving if you switch her into the wrong attack.
 
we should expand on this subject and include some offensive pokemon that appreciate/need paralysis to help them sweep, like gallade, machamp, CB dragonite, hydreigon, lucario (any offensive OU pokemon under base 100 speed stat appreciates paralysis support really).
 
Besides Para-flinch, there's also the Para-fusion strategy (which is my favourate by far, I love annoying people!) This is best employed by No-Guard Machamp and Golurk with Dynamic Punch. Because nobody like confusion, seeing as it reduces your ability to attack by half.

Many other pokes can just use confuse ray on paralysed pokemon, Froslass and Lanturn first coming to mind as they can paralyse as well using thunder wave. They can both stop ground types from coming in with a well timed Ice Beam/Scald/Surf as well. The former can also abuse Snow Cloak in hail in tandem with Substitute to be a very proficient annoyer.
 
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