Disguise nerf was probably due to Mimikyu being the best Pokemon in BSS. Since most of the West is unaware of BSS, Mimikyu has always been one of the best Pokémon in BSS thanks to Disguise being a Free Focus Sash, and that huge in 3v3 since it is very fast paced format. It has been very versatile as well, ranging from Swords Dance to Curse and Trick. People would often Sash Mimikyu as well in Gen 7 prior to the nerf.Dunno if this is an unpopular opinion or not, but I'd say that Mimikyu should get rebuffed in some way. Might be my blind hatred towards the electric rat, or my salt towards the Disguise nerf, I just want my lil rag to be good again.
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Yes. Give every move a base power boost(or BP+bonus effect)? Boring. Make Mirror Move boost your attack and call a Z-Move? That's interesting and requires timing to use properly.Not sure if this is unpopular now but I'm gonna say it anyways. I still have my problems with Z-moves but I do miss how they made pretty much EVERY move useful. Event-exclusive stuff like Happy Hour and Celebrate became actually good moves with Z-power, Conversion became one of the most interesting moves Pokemon's ever had with its Z-move's effect, and even Splash had niche uses with a random +3 Attack boost. Where I have problems is with how hard it buffed already attacking moves, but I definitely miss its effects on other usually useless moves.
I definitely agree, Dynamax could've been taken a more interesting way instead of "oooo big nombrs big ataks monke brain go hohohohohoho".Yes. Give every move a base power boost(or BP+bonus effect)? Boring. Make Mirror Move boost your attack and call a Z-Move? That's interesting and requires timing to use properly.
So Dynamax made every non-attack move Protect+ because of course it did.
And we all know full well at this point that once we get into Gen 10 that Terastal will be out the door and a new super mechanic will take its place. And that super mechanic will be associated with Gen 10's flagship region.
A lot of the Gmax moves had the same or very similar animations than their max move counterpart, and all of them but the Galar starters' had identical base powers to their max move counterpart, which made them feel even less like unique moves in their own right and more like "it's just the regular max move but we swapped out the effect for a different effect".
Dunno if this is an unpopular opinion or not, but I'd say that Mimikyu should get rebuffed in some way. Might be my blind hatred towards the electric rat, or my salt towards the Disguise nerf, I just want my lil rag to be good again.
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Or maybe give Mimikyu the Pikachu treatment; make that an item. ¯\_(ツ)_/¯Maybe give it a Signature Move that works alongside the changes: Patch Up. Only works if Disguise is broken. When used it repairs Disguise and heals Mimikyu 1/16th of its max HP every turn unless Disguise is broken again.
One example of poorly done game design, but mercifully improved later on, are the Dragon-type and the Ghost-type back in RGBY. There is only one line per type, namely Dratini line for Dragon and Ghastly for Ghost, representing their rarity, especially the former… And then it goes down the drain once you discover that the moves the type in question brought the type pretty much non-existent offensive-wise. The following are:
Dragon-type: Dragon Rage (only 40 HP of damage), and that’s it. This means the Dratini line is left without actual STAB, and Dragonite doesn’t even learn any Flying-type moves without the use of transfer (in this case, Fly), making this a double-whammy.
Ghost-type: Lick, Night Shade, and Confuse Ray. This makes Ghost to fares better, but not by much. The two moves, Night Shade and Confuse Ray, cannot get STAB bonus. The only damaging move that can get STAB is Lick… running on a paltry 20 BP (rather than acceptable-for-early-game 30), even with the 30% chance of Paralysis into account. Night Shade is good to whittle down low-HP bulky foes, but that’s it, leaving the Ghastly line a lack of reliable Ghost STAB down the line. Doesn’t help both types runs on the Ghastly line’s lower Attack back in the first three generations, either.
While not as widespread as a type change or pre-gen 4 attack availability, I've personally felt that changes in gens 8 and 9 have reduced my enthusiasm in addition to the general dislike of cut options.I’d agree with any kind of buff that goes with Mimikyu’s Disguise, but I’d avoid further discussion on that due to dangerously close to the line of “no-wishlisting” rule.
It does, however, reminds me something.
Game Freak is given too much credit of their once-broken but now mostly well-done Pokémon battling mechanics, and wasn’t criticized enough for a truly lack of other consistently good mechanic since the second generation. Or sixth if you count better access for EVs gains.
Even putting aside the whole issue of “generational / regional gimmicks” discussion, I feel like GF didn’t commited enough with many potential ideas by either doing them poorly right at the beginning or simply dropping them the next generation, or worse both, even if there are potentials. Time constraint for post-Gen 5 Pokémon is the culprit, but this problem is already dated back in the very first generation.
One example of poorly done game design, but mercifully improved later on, are the Dragon-type and the Ghost-type back in RGBY. There is only one line per type, namely Dratini line for Dragon and Ghastly for Ghost, representing their rarity, especially the former… And then it goes down the drain once you discover that the moves the type in question brought the type pretty much non-existent offensive-wise. The following are:
Dragon-type: Dragon Rage (only 40 HP of damage), and that’s it. This means the Dratini line is left without actual STAB, and Dragonite doesn’t even learn any Flying-type moves without the use of transfer (in this case, Fly), making this a double-whammy.
Ghost-type: Lick, Night Shade, and Confuse Ray. This makes Ghost to fares better, but not by much. The two moves, Night Shade and Confuse Ray, cannot get STAB bonus. The only damaging move that can get STAB is Lick… running on a paltry 20 BP (rather than acceptable-for-early-game 30), even with the 30% chance of Paralysis into account. Night Shade is good to whittle down low-HP bulky foes, but that’s it, leaving the Ghastly line a lack of reliable Ghost STAB down the line. Doesn’t help both types runs on the Ghastly line’s lower Attack back in the first three generations, either.
I just think that the gameplay itself really clutches well after the steady improvements up until the sixth generations, which is a good thing. If the gameplay started to regress, such as worsened balance of the type chart, or RNG-based mechanics going into overdrive, people would end up liking modern Pokémon a lot less, since if it is the case, even the other clutches, being the Pokémon and characters themselves, wouldn’t be enough to keep the old and new fans alike invested as they‘ll watch the anime or read the manga instead.
Nothing said they’re bad, quite the contrary. I do find it funny how the type doesn’t really dictate a Pokémon viability all that much except maybe Ice (for too many weaknesses for just one resistance, simple as that), and it’s how all other stats and mechanics are assembled together.For the Dratini family lacking a STAB move in Gen I, I feel this isn't much an issue as Dragons are only SE against themselves. By not having a Dragon move it oddly assures that, unless you're packing an Ice-type Move, a Type you'll likely only have to deal with Dragon-types at the point of facing the Elite Four, Lance's dragons will be a force to reckon with, especially Dragonite. And yes, this does result with the only Moves which Dragonite can use with its Attack being Normal, though this is also Dragonite we're talking about: it hits hard without STAB and it's Special stat is good enough (especially back then) it can make use of elemental coverage. Oh, and of course it gets plenty of handy Status Moves to make it even more of a pain to deal with (not that any of Lance's dragons in Gen I did that, though Gen II & III they did). If you had the patience to catch & raise a Dratini into a Dragonite, it's not going to be lack of STAB moves which will be an issue.
And for the Ghastly family lacking a STAB, well as fate would have it, even if it did have a decent one in Gen I, it still wouldn't have mattered (for the most part). Ghosts were meant to be the main counter to Psychic-types... and the made a mistake of making Psychic resist Ghost in Gen I! Combine with them also making the Ghastly family part Poison which is weak to Psychic (and Ghost don't resist Psychic), well I'm curious how good of a counter they would have been. This is all "fixed" in Gen II (in quotes because we also have the issue of Ghost being a Physical category so the Ghastly family couldn't even get the full benefits of its STAB until Gen IV!), though that doesn't mean the Ghastly family were out. With a high Special and Speed and learning just enough useful Special & Status Moves, a lot of Gengar may have been one-trick ponies but it was a trick they were pretty good at.
If anything, Dragonite and Gengar showed that Type isn't everything. They had no STAB, but their stats were high enough in the right places where they were still OU, above many other Pokemon who did have a usable STAB but not the right stats.
With his last episode airing, I'll slap out an Ash Ketchum hot take: I don't mind that he lost the League so many times. Yes, he's experienced, but winning the League every time would've been boring, and it made Alola/Journeys that much sweeter.
The excuses got worse as time went on, though. Losing to Ritchie? Another hot take but I'm good with it; Ash not being able to win over Charizard was a clear weakness of his and for it to bite him in the ass at the League made sense (though the sleep thing itself was dumb.) The focus of the Silver Conference was the battle with Gary; after that, having him to lose to someone with two unfamiliar Pokémon makes sense. Tyson in the Ever Grande Conference has a damn strong team and was the winner; there's no shame in losing to the guy who goes on to win. Alain is the real controversial one, and he certainly could've had a better team (cough UNFEAZANT cough) `but in hindsight, it's fine.
I got nothin for Tobias or Cameron. They both suck.
Here's my hot take: Ash should have won the actual Conference and then had his loss against the Sinnoh Elite Four (my understanding being that challenging them is a privilege allotted to exceptional trainers like the Tournament Champion). We already got a taste of how overwhelmingly powerful a lot of trainers like them are throughout the season, so they already serve as the "someone better" to strive for challenging without having to invent a "screw you" trainer. It's also just a better ending to the Ash/Paul rivalry, with Ash proving his methods over Paul's but still having a ways to go himself. Ironically Tobias kind of reminds me of early episode Paul, the guy who would look for and catch already-strong Pokemon before proceeding to win his major battles (the Aerial Ace Starly, the origin for his catching Chimchar, Ursaring, the Gliscor leader), so his stomping Ash kind of regresses in that plot if anything.I got nothin for Tobias or Cameron. They both suck.
To throw my hat in the ring on Tobias, I don't mind that he has a Latios - actually, I like it a lot! I strongly dislike the notion that any Legendary (even the likes of Arceus) should be one-of-a-kind or unique, so I think a Trainer as evidently skilled and devoted is a worthy user of a Legendary. I think it's also a great testament to his skill to have Ash overcome a Legendary, even if he ends up losing in the end. While much more minor, I like the random guy with a Heatran that's registering for the Lily of the Valleyy Conference for similar reasons. Legendaries should be rare and very limited in their usage for sure, but one canonically-talented trainer having a Latios is not only fine to me, but actively adds to the League.
With that said, I think the Darkrai on top of Latios is a bit excessive. Like, Darkrai is still the least of Tobias' problems as a character - the complete absence of build-up, a non-existent personality, a design that tries too hard to be cool - but two legendaries is a bit much. Owning one legendary is a mark of prestige and devotion - not anyone can just find a Legendary - but a second is just a bit of an asspull (even if you ignore the whole mythical/legendary stuff, which I'm not sure is canon in the anime or not).
You really don’t think in-universe Arceus at least should be unique?
My issue is that Tobias doesn't really exhibit any sense of skill before he's introduced with Darkrai, so the Legendaries feel more like a shortcut to say he's special than depicting a character worthy of the kind of chops you describe. Like, someone like Paul managing to capture and draw legitimate battle ability out of a legendary would work for me because he already has an established skill to work from, plus a character to explore the situation through (how does Paul's style interact with a Pokemon that has much less reason to obey him simply for being a trainer?)To throw my hat in the ring on Tobias, I don't mind that he has a Latios - actually, I like it a lot! I strongly dislike the notion that any Legendary (even the likes of Arceus) should be one-of-a-kind or unique, so I think a Trainer as evidently skilled and devoted is a worthy user of a Legendary. I think it's also a great testament to his skill to have Ash overcome a Legendary, even if he ends up losing in the end. While much more minor, I like the random guy with a Heatran that's registering for the Lily of the Valley Conference for similar reasons. Legendaries should be rare and very limited in their usage for sure, but one canonically-talented trainer having a Latios is not only fine to me, but actively adds to the League.
With that said, I think the Darkrai on top of Latios is a bit excessive. Like, Darkrai is still the least of Tobias' problems as a character - the complete absence of build-up, a non-existent personality, a design that tries too hard to be cool - but two legendaries is a bit much. Owning one legendary is a mark of prestige and devotion - not anyone can just find a Legendary - but a second is just a bit of an asspull (even if you ignore the whole mythical/legendary stuff, which I'm not sure is canon in the anime or not).
This kind of feels like the inverse of the Tobias discussion above:Hot take: I actually didn't like Ash winning the Alola League. He's gotten beat everywhere else so far, so him winning in Alola serves to prove that Alola doesn't have any good trainers. Ash winning a League should have involved an established League so we know they're powerful, explain what mental/skill/personality issue has kept Ash from winning in all previous challenges, and then show him overcoming it. And not just generic "power of friendship/believe in yourself" options, actually explain why a guy who has been doing this for however-many seasons and Leagues can't win and then set the story up so it's believable that he'd move past it.
To throw my hat in the ring on Tobias, I don't mind that he has a Latios - actually, I like it a lot! I strongly dislike the notion that any Legendary (even the likes of Arceus) should be one-of-a-kind or unique, so I think a Trainer as evidently skilled and devoted is a worthy user of a Legendary. I think it's also a great testament to his skill to have Ash overcome a Legendary, even if he ends up losing in the end. While much more minor, I like the random guy with a Heatran that's registering for the Lily of the Valleyy Conference for similar reasons. Legendaries should be rare and very limited in their usage for sure, but one canonically-talented trainer having a Latios is not only fine to me, but actively adds to the League.
With that said, I think the Darkrai on top of Latios is a bit excessive. Like, Darkrai is still the least of Tobias' problems as a character - the complete absence of build-up, a non-existent personality, a design that tries too hard to be cool - but two legendaries is a bit much. Owning one legendary is a mark of prestige and devotion - not anyone can just find a Legendary - but a second is just a bit of an asspull (even if you ignore the whole mythical/legendary stuff, which I'm not sure is canon in the anime or not).
Arceus is simply a visage of the true Llama God, so there could be multiple
I also just don't think it's a good place for the anime to go with the Legendary choices, because there are a lot of Legendaries that are established as "people should stay separate from these," which the Latis come across as in Heroes compared to, say, the Birds, with the anime also not being a setting where capturing Legendaries is a "normal" endeavor to approach (compare the manga where people capture the Kanto birds off-screen, the Beasts team up with people, or Pryce capturing Lugia and Ho-oh is something that goes relatively unnoticed until used). It just ends up feeling incongruent with how the anime handles it even when these do happen (heck, even Goh capturing Suicune is tenuous as a capture and done under an extreme emergency situation)
Hot take: I actually didn't like Ash winning the Alola League. He's gotten beat everywhere else so far, so him winning in Alola serves to prove that Alola doesn't have any good trainers. Ash winning a League should have involved an established League so we know they're powerful, explain what mental/skill/personality issue has kept Ash from winning in all previous challenges, and then show him overcoming it. And not just generic "power of friendship/believe in yourself" options, actually explain why a guy who has been doing this for however-many seasons and Leagues can't win and then set the story up so it's believable that he'd move past it.
I also feel like the endgame story needs a refocus, but coming from the other direction. I end up thinking of the Professor and the Professor-AI as separate characters, so the issues with over-focusing on their work aren't the fault of the final boss. As far as the interaction with the AI itself goes, we the player are just there to crush their dreams with the harshness of reality. A role that I can't help feel is out of place for the kind of media a mainline pokemon game is. It feels like the AI's story is desperately missing either a "here's how your passion can fit in" (show the AI prof, who was presumably not been keeping up with every development in the rest of the world, tyrunt/porygon?) moment or a "don't feel bound by the path your parent/creator set for you" moment.They should have killed Arven's dog.
Think about it. Arven runs around, gathers the Herba Mystica, saves YOUR legendary, but Mabosstiff is too far gone. Tragic, etc. Then while he's mourning, his parent calls, asks for a favor, doesn't even comment on him. The call ends, Arven rages, comes to terms with his grief, then Houndstone walks over and drops the ball in Arven's lap so he can play. You could do a really good story about handling grief with that, toss in some interesting parallels to the Professor story in the endgame, but nope. They had a real dog mon and a ghost dog mon in the same gen and didn't do anything with it.
Also, why aren't Penny/Nemona used better in the endgame? Penny's story is about tech being used to isolate yourself, Nemona's character is about never knowing when to dial it back from 11. And yet neither of them has anything to say about a Professor who isolates themself from their family in order to over-focus on their work.