The excuse of some of them as “built for contest” is weak considering that powerful Pokémon like Gyarados and Milotic can participate as well, if not performing better with the right moves. With that out of the way, let me tell why certain single-staged Generation 3 Pokémon below aged poorly. I’ll also skip the ones that are at least mildly memorable and useful overall.
- Nosepass was built as an Onix expy of sort without the double-weaknesses and better Special bulk in comparison, making it not as easy to cheese through with Water or Grass moves. Still, not something to be worth using over Geodude, who can evolve twice, and a 30% chance to show up from a Rock Smash compared to Geodude’s 70% isn’t worth it either.
Probopass didn’t really improved Nosepass all that much as, despite behemoth defenses, is twice as weak against Ground and Fighting, two strong offensive types. It might still be helpful in-game as long as it isn’t obtained too late thanks to such behemoth defenses and the Steel-typing, but ultimately didn’t saved Nosepass from disgrace.
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- The first paired single-staged in National Dex order, they are intended as early game that compensate a lack of evolution with moderately better stats than Beautifly and Dustox. The problem is that their earliest appearance, B1F of Granite Cave, is only accessable through Mach Bike which is obtained in the early mid-game Mauville City, at which point your starter should have evolved for the first time. They are not obtained later on until Cave of Origin, Sky Pillar and Victory Road, all of which are late-game location.
- It is just another Grass / Posion Pokémon that is rather weak compared to even Victreebel, without anything new to the table. No surprising why it ended up having a three-staged evolutionary line with Budew allowing early obtention and Roserade being strong and memorable, which is really generous to give for a single-staged Pokémon.
ORAS was kinder to them with useful Mega Evolution, with Mawilite (in Verdanturf Town, also introduced earlier in XY) being obtained earlier than Sablenite (Sootopolis City). Problem is that their base are still weak single-staged Pokémon, and the moment games without Mega Evolution sprout up, giving Megas to weak single-stage Pokémon ain’t so much of a hot idea in hindsight. They still have neat designs, though.
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Another paired single-staged Pokémon that are Bug-type that are not any better than Beautifly and Dustox despite being obtainable in mid-game (which is no wonder they are obtained much earlier in XY). Volbeat have Tail Glow which boosts is pitiful base Special Attack, though granted Signal Beam was physical back in Gen 3 anyways, while Illumise does not have anything of a signature Move or Ability to compensate. Really screams “filler” alongside a Water-type Pokémon I’ll speak about soon.
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- Starting the trend of Pika-Clones, Plusle and Minun
tried to have something that allows for Doubles demonstration, with Plus and Minus boosting the Special Attack stat by 50% if both Abilities are on the same side. Problem is not only Plusle and Minun aren’t fast or strong enough to fully utilize their Ability, they both share the weakness of Ground on their fragile phsyical bulk. One Earthquake or Magnitude will send the two to the sky. Their level-up learnset is also Doubles-heavy, making them more useless in Singles than they are in Doibles.
- It is supposed to show the increased prominence of weathers - including the newly introduced Hail back then - with Castform having a form for Sun, Rain and Hail, but not Sandstorm for some reason. Unfortunately, it’s 70 base stat across the board prevent it from fully utilizing it’s niche, making it severely one-note. If it were faster and have a more acceptable Special Attack, it would likely stay in in-game teams for a bit longer than immediately dumped out of the trainer’s disappointment.
- Color Change is not even a good Ability, as even the AI can figure out what move to choose next vs a type changed Kecleon anyways, especially in Doubles. It is not physically bulky enough to try exploit the Ability, either, and it is especially deadweight against Dragon-type. Protean did give it a niche in some metagames, but beyond that, it’s severely one-note. Of course, the ones in Mystery Dungeon are a whole different story, but I’m talking about in a general term.
- It’s an “all-style no-substance” kind of a Pokémon that, while an ingenious programming at the time, the random spots on the head is all it have going for, as 60 stats all-around is pathetic for a mid-game option. Of course, there is no denying that it’s adorably derpy!
- By far the most obscure of the bunch in RSE, and still not strong enough to worth keeping for all it’s rarity in a very specific spot mid-game. You are likely have a stronger Psychic-type option anyways, so why bother with Chimecho? It does not help that according to development standpoints, it is a last minute addition.
It did gain a pre-evolution in Chingling to allow earlier obtention without being too strong early game, so Chimecho can serve as a weaker but more readily available and easier supprort-oriented option of Psychic-type, at least in theory.
:luvdsic: - The Delibird of Hoenn. Obtained way too late for such pitiful stats except average Speed, and it’s gimmick is about Heart Scales, with capturing Luvdisc being the only to obtain one as far as I recall. That’s all I gonna said, but it is no wonder it got such a harsh reception.
And no, Luvdisc evolving into Alomomola is contradictory of Gen 5 being a completely standalone Generation in terms of Pokémon. I rather give Luvdisc an evolution that emphasize it’s lovely appearance than something that only have resemblance in term of design.