Unpopular opinions

And it doesn't help that over the years they have been carrying around a ridicolous amount of legacy code (see, how battles actually work behind the scenes being the same or almost the same for.. how many gens again?)
There seems to have been a massive code overhaul for Ruby and Sapphire that they've built upon to this day. Those old Key Items are still kept in the code. I definitely think another overhaul is long overdue, and it kind of surprises me they didn't use the occasion of Dexit to do so.

TL;DR Pokemon games, key thing to remember, is that they are meant to be played with a dynamic and rotating party. Keep catching and experimenting with Pokemon, phasing them out as they fall off, and rinse and repeat. This is a big reason why early game Pokemon evolve early but become weak and subpar later on, while late game Pokemon are better but reach their potential later. Part of the challenge for new kids is that they don't know which Pokemon are good and which aren't: the charm for them is to keep meeting new Pokemon and catching them and playing with them until they lose their luster and then phase them out with another Pokemon they meet later on. Of course, us veteran players know everything about each Pokemon, and know what makes a good Pokemon, so we don't play like this: we can look everything up on Bulbapedia/Serebii and use our knowledge of the inherent Pokemon mechanics to meticulously plan a team consisting of the best of the best and handpick a fixed team of six consisting of the best and most effective Pokemon to use throughout the game, which is another key factor in what makes the games "easy" for veterans.
A counterpoint is that this playstyle isn't necessarily very intuitive. As a kid, I certainly didn't have a habit of rotating my team that much. What I caught was what I used, and that's generally a tendency I see from other players as well. Upon capturing a Pokémon you're asked to give it a nickname, which encourages bonding with the Pokémon. NPCs are always talking about your Pokémon as your friends and partners, which really discourages sending them to the PC. You wouldn't want little Lucky to miss out on that next big battle, would you?

The prospect of evolution and the potential of learning new moves by level-up also entices you to keep your Pokémon around, because you'll never know if it will evolve or get a move that makes it really good. The Pokédex can give you a small pointer of whether the Pokémon has an evolution or not, but it's still hard to tell whether a poorly performing Pokémon is going through a rough patch or if it has reached its full potential and simply is that poor. Without looking it up, it's hard to determine if a Pokémon is worth keeping, but many players might keep it "just in case it becomes good later".

There's also the tendency of recurring NPCs to keep the same Pokémon around throughout most of the game. Early on, Blue eventually discarded his Raticate, but the other team members remain the same from the moment he catches them until the Champion battle. Silver never discarded any of his Pokémon, nor did May/Brendan, Barry, Cheren, Hugh, Hau or Gladion. At one point, Calem/Serena discard a Fletchling they have at the very start of the game, otherwise their teams are static. Only N and Hop make significant changes to their teams throughout the game. I think that if the game is designed around a rotating team, it should have been a little more upfront about it. Talking more about reorganizing your team, NPCs explicitly referring to Pokémon being boxed, stuff like that. Perhaps gift Pokémon are meant to be subtle encouragements to make changes to your team (not-so-subtle in the case of the cover legendary in XY!), but at least for me, I tend to box the gift Pokémon if I've already built a team I'm happy with.

Then again, these days I tend to run two teams in my playthroughs, swapping between them after each milestone battle, but otherwise playing the games completely straight. It's surprisingly fun, and quite challenging at times.

Overall, I think it's easy to sell to players the idea of trying out new Pokémon, but there's some psychological threshold to overcome for a player to discard a trusted team member. I think the games could benefit from addressing that bit a little better.
 
I definitely think another overhaul is long overdue, and it kind of surprises me they didn't use the occasion of Dexit to do so.
To be fair, if Dexit actually stuck to their original iteration ("We aren't going to bring others back and every game will only have the ones present at start") yeah, but since Dexit actually never happened and slowlybutsurely every Pokemon is returning, it isn't as surprising that no overhaul was done.

Obviously, we don't know if the few that are still missing will actually return this game, nor how gen 9 (or gen 8.5 if we get remakes or something similar) will work, but since Dexit was basically a facade, I can see why they wouldn't.

I still wish they didn't try to hide the return of Pokemon, would have saved them SO much shit...
Like, SwSh definitely would have got trash for questionable quality graphics, but I don't think gen 8 would have got half of the hate it actually got if they were upfront with Pokemon being gradually added rather than lie and say that "it's just those 400 and it'll stay like that".
To this day I still hope that the person who came up with that idea got fired.
 
I mentioned once that I dislike regional variants and so on, but seeing the Spaceworld 97 demo... I really want to have a Poison Type Umbreon with minimal design changes.
Similary, I don't like Baby Pokemon, but damn... I really need that baby Meowth. Honestly, GF can just add these baby forms and justify some old Pokemon getting some serious stat buffs.

Would anyone mind Meowth and Persian getting 40+ more base atk and some increase in it's bulk?

That will likely never happen simply because I hardly doubt Game Freak or the Pokemon company wanting to admit the leaked demo is real and reintroduce an old design. And I can't believe how they dropped Porygon2's amazing beta design.
 
I mentioned once that I dislike regional variants and so on, but seeing the Spaceworld 97 demo... I really want to have a Poison Type Umbreon with minimal design changes.
Similary, I don't like Baby Pokemon, but damn... I really need that baby Meowth. Honestly, GF can just add these baby forms and justify some old Pokemon getting some serious stat buffs.

Would anyone mind Meowth and Persian getting 40+ more base atk and some increase in it's bulk?

That will likely never happen simply because I hardly doubt Game Freak or the Pokemon company wanting to admit the leaked demo is real and reintroduce an old design. And I can't believe how they dropped Porygon2's amazing beta design.
At least Alolan Persian got Fur Coat, which means it has huge physical bulk.
 
I disliked when Pokemon did limited events exclusive to certain shops only. For many players who don't live where they are giving these events we had no choice but to rely on hacking devices. I am mostly talking about the events in gen 3 games, since some of the ds related events were online distributed (not ALL of them mind you, which is still a questionable decision...). But since it wasn't possible in gen 3, they instead relied on mystery gift distributions or...sigh....the e-reader. Which is why I ask, why simply just make them in-game events?

- Make Southern Island available if you catch one Lati twin and bring it to the champion or something.
- Make Birth Island available after catching a certain number of mons and showing it to Oak.
- Make Navel Rock available if you have the Legendary Beasts and/or Birds in your team.
- Make Faraway Island available after obtaining all gold symbols or sth.
- There's literally a space station in Mossdeep that serves no purpose and also studies Meteorites. Jirachi can easily fit there.

I dunno, these are some alternatives that also incentivate the player to play more of the post game.
 
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I disliked when Pokemon did limited events exclusive to certain shops only. For many players who don't live where they are giving these events we had no choice but to rely on hacking devices. I am mostly talking about the events in gen 3 games, since some of the ds related events were online distributed (not ALL of them mind you, which is still a questionable decision...). But since it wasn't possible in gen 3, they instead relied on mystery gift distributions or...sigh....the e-reader. Which is why I ask, why simply just make them in-game events?

- Make Southern Island available if you catch one Lati twin and bring it to the champion or something.
- Make Birth Island available after catching a certain number of mons and showing it to Oak.
- Make Navel Rock available if you have the Legendary Beasts and/or Birds in your team.
- Make Faraway Island available after obtaining all gold symbols or sth.
- There's literally a space station in Mossdeep that serves no purpose and also studies Meteorites. Jirachi can easily fit there.

I dunno, these are some alternatives that also incentivate the player to play more of the post game.

Maybe though could have done that with Navel Rock, but all the others were either for a Mythical Pokemon (Birth Island, Faraway Island, Jirachi) or they wanted to have both sort of a version exclusive Legendary but provide an event that let's you catch the other one without having to find someone to trade (Southern Island).

It pretty much goes back to the frustration of Mythical Pokemon. And I reiterate my suggestion that, while I get them wanting to make the Mythical Pokemon for the current gen only available through Events, I think they should make all the Mythical Pokemon from the previous generation available in-game so that players have easy access to them and they're not being used as an advertisement tool anymore.
 
Not sure if this is unpopular, but here we go...

But honestly the Wild Area in Sword and Shield is one of my favorite concepts. I love the idea of having a big, expansive space to explore where there are tons of wild Pokemon to find, and it's incredibly fun to be there and look for Pokemon every day and catch them. I've legit found it incredibly fun to spend time moving around the Wild Area, looking for Pokemon to catch, and catching Pokemon left and right and filling my Pokedex.

The Isle of Armor and Crown Tundra took upon the concept of the original Wild Area and did even better with it, with the Isle's wide biome diversity, and the Tundra's incredibly expansive map with a ton of interesting secrets, as well as legendary Pokemon, and whatnot. And both areas are just absolutely wonderful to explore and it's a blast to meet Pokemon here and there while exploring those places, and catching them.

I have legit never had so much fun trying to fill my Pokedex and catch Pokemon before this, and the Wild Areas are such a fun place to do it. The original Wild Area was pretty decent, if a bit of missed potential, but it was still incredibly fun and the free camera movement and exploration showed great promise, which the Isle and Tundra built upon and made even better. Having just finished off my Pokedexes for Galar, these places made the experience of catching Pokemon and completing the Pokedex just that much more enjoyable, and I love the concepts they were going for with the Wild Areas. While it's not necessary for future games to have something like this, I think it would be really great they could expand upon this concept even more in the future, because the Wild Area is honestly such a great concept to me and one I truly found enjoyable.
 
I have no hope for Diamond and Pearl remakes. I recall looking forward during the Gen 7 era what they could do to improve the games.
Generation 4 is one of my least favorite generations. DP have insane amount of issues. Let's go over refreshing some of our memories:
- lack of Fire types because "cold region", and still adding an elite 4 member specializing in fire types... I criticized Gen 3 for the lack of good fire types and fire types in general, but even then you will have a hard time in a region with "too much water". But in Sinnoh, you basicly require a Fire Type, otherwise you will be walled by Bronzel and Bronzong. But your only option are less than half the amount of Hoenn's evolutionary lines. The starter and Ponyta. And there is no way around it, Ponyta is awful in DP because no Flamewheel, horrible movepool and evolves at lv40.
But hey, you can teach it Fire Blast and 80 SpA is respectable. It rivals Monferno too.
- it's a cold region, but no early game ice types and there is a lack of ice types too. Why does Candice even have 4 Pokemon if she can't have a full team of ice types. Also by the time you have an ice type, you have a water type with ice attacks which is better to begin with. Ice Types usually suck in game too because of the horrible way you can obtain them. I recall Articuno being the only classic ice type worth adding to your team. Maybe there are more.
- You have to see all the Pokemon in the Pokedex to get access to the post-game and palpark
- too many legendaries making them less valuable and the enjoyment (for me at least) to find them and catch gets repetitive and boring
- too many myphical Pokemon. I still can't get it believe the reasons given for the lack of an Azure Flute distribution. Gosh, where could be the most important place be where I could encounter a deity Pokemon? If only there were some hint where to use the damn flute. We will never solve it like we never solved the Regi-riddles.
- still having version exclusive legendary Pokemon.
- too many HMs
- honey trees

What I want is fixing some of these issue, because while I dislike Gen 4, I feel it has actual potential. But seeing what GF is doing time and time again, I have no hope honestly. Giratina will likely be stationary, you catch it and somewhere an old lady will give you the Platinum Orb. And Flint will likely have no fire types until the post game, if that even exists. Maybe he will have Charizard because at least he is in SwSh.

Tagging to get your opinions on the remake.
 
This is something I hear often, it having "become" this way or heavily changed, and I don't aree. Gym leaders have been filled with gunk Pokemon and movesets since Gen 1. Even late-game. I figure Gen1 and Gen2 don't need that much elaboration (Sabrina Abra lol), but...

R/S Leader(s) 7 has two Pokemon total, and for a double battle no less.
R/S Leader 8... Seaking is neither the worst nor the second worst out of 5. Luvdisc and Sealeo get those honors.

D/P Leader 7 has Snover and Sneasel.

B/W Leader 7 has Vanillish. No leader in the whole game has more than three Pokemon.

All of these Pokemon are worse than any 6-8 XY leader's Pokemon. Sure, Wulfric gets obliterated by any Fire-type, but so does B/W Brycen, unless you fall before the might of... Beartic's Brine.


This may have not been what you meant, but a lot of people point to the "better strategies" and "complete movesets" of Pokemon from earlier generations, and, well...

Winona (6) has Water Gun / Supersonic / Aerial Ace (50 Atk!) / Protect Pelipper. Send help, please. Skarmory has Sand-Attack and Fury Attack.

All of Wallace's (8) Water-types have Water Pulse and no stronger STAB move (besides Earthquake Whiscash, which is admittedly good stuff). Luvdisc has Flail, Milotic has Twister (covers Dragons? it has Ice Beam. Twister just free reprieve chance), and Seaking has Fury Attack. All free-turn filler.

Candice's (7) Sneasel has Avalanche (???) and Slash. Snover has Razor Leaf and Ingrain (sure it'll survive to take advantage of that). Abomasnow has Swagger and Grasswhistle?? Like sure, those two can be dangerous, but this is clearly cheese and not a competent moveset for rewarding play.

Volkner's (8) Ambipom has no STAB moves. Raichu and Luxray have Charge Beam but no other special moves. Octillery has no move above 65 BP, which includes 10 BP Bullet Seed.

Skyla (6) has all-physical Swoobat with 57 Attack. Not technically all-physical because... Amnesia? (not Simple.) Unfezant has Quick Attack, Razor Wind, and Leer.

Brycen (7) has Astonish Vanillish, Rapid Spin Cryogonal, and Swagger Beartic.

B/W Drayden/Iris (8) have two Dragon Dance sweepers! With, uh, Dragon Tail as their only STAB move. What? And Fraxure has Dragon Rage.

"Why are you only using the first entries and not Emerald/Plat/B2W2?" Because X was a first entry too. There may be a case that remake trainers are notably better than first entry trainers, but that's not the narrative I normally hear.

What frustrates me is that we have 25 years of competitive Pokemon to reference when making sets. It isn't even hard. STAB that use the stronger attacking stat good. Coverage good. Setup moves good. Stuff like Ground + Ice, Boltbeam, or Dragon + Fire has near universal coverage. Like 5 minutes on Google is all they need to find passable movesets. Either they want the games to be easy or they're completely ignorant to their own game mechanics.
 
What frustrates me is that we have 25 years of competitive Pokemon to reference when making sets. It isn't even hard. STAB that use the stronger attacking stat good. Coverage good. Setup moves good. Stuff like Ground + Ice, Boltbeam, or Dragon + Fire has near universal coverage. Like 5 minutes on Google is all they need to find passable movesets. Either they want the games to be easy or they're completely ignorant to their own game mechanics.
It's more ironic given they outright hosted tournaments gen 1, which Hal used data from for Stadium. Then Gen 5 they had data of past comp winners scrapped
 
People that hate the chibiness yet were fine with Gen 4/5 OW sprites are hypocritical
Granted I like none of those, nor the chibi styles this and Lets Go did, but when it's noticeably built the same....
Personally if I were remaking 4 I'd base models on art for everything. Including not being tile based for map design glances at ORAS and LetsGo
but I'm no game designer, so meh

Yeah, I don't have a problem here either lol. Kinda like that Zelda game, right?
 
Tagging to get your opinions on the remake.
I think I said most I wanted in the respective threads. But I try to repeat what I said. I am not looking forward for the remakes:
- it's artstyle is kinda off putting and feels like a step back from ORAS
- Masuda is involved, so that's not good news for me
- "Faithful" sounds like we aren't going to get the Battle Frontier and a limited Dex. I miss you Platinum improvements. Also how faithful will they be? No megas? No Fairy Typing? That kind of "faithful"? I am afraid it may be too literally. Will that be Let's Go "faithful" without having Go mechanics? Not to mention, lack of fire and ice types. Flint and Candice will be screwed.

As someone who doesn't like Sinnoh but is interested about potential improvements, it seems rather disappointing. What I loved about remakes in Pokemon is that we are experiencing our childhood games with modern mechanics rather than just visual upgrades and HD enhancements.

Apparently there seem to be some stuff from Platinum that may be in the game like Porygon-Z who isn't obtainable even in the post game and an NPC that may give you the item to change Shaymin's form.

But I guess having Chibi artstyle is better than having DP run on SwSh engine as it is now. But that is just me trying to make it less disappointing to myself than it actually is. Tho I would not mind Dynamax of all mechanics to disappear.
 
Not sure to what extent we are allowed to discuss the upcoming games outside of their respective threads and the presents thread (if we are supposed to talk about them outside of these threads at all), so I'm putting this in a spoiler.
People that hate the chibiness yet were fine with Gen 4/5 OW sprites are hypocritical
Can't speak for anyone else, but this is how I feel about this: Back during Gen 4/5/6, having chibi overworld sprites/models was the standard, so I was fine with it back then. But in S/M, they started using full-scale overworld models instead, making it the new standard. Thus, using chibi models again feels like a step backwards to me. I was never super fond of how they used chibi models in LGP/E, though now I didn't play these games so I don't really care in the end. I was happy when S/S continued using full-scale models just like the Alola games, but now when they are using chibi models again in BD/SP, it feels like another step backwards. From that perspective, I don't see how it is hypocritical in any way. And I wouldn't go as far as to say that I hate the chibi models in BD/SP (in fact, I think the are pretty cute) I just prefer the full-scale overworld models.
I also wanted to say something about the wild area since it was mentioned recently. I agree that the concept of a wild area in the games is great, but I think the execution (so far) has been average at best. There are a lot of things I'm missing regarding the wild area, the most notable is other trainers that you can battle (more than just one breeder who shows up at a random place every time). I also wish it was more clear which Pokémon are stronger than average in the grassy areas, and that there was more to and with the wild area on the whole. Despite everything going on in the wild areas, they just feel so empty to me. Especially the one in the main game. That said, I think the IoA and CT both improved upon the concept of the wild area a little bit, so that's good. I think the wild area as a concept has the potential to be amazing, but in its current state, I feel that it is average or slightly above at best. Though I really hope they keep it and improve upon it in future games and generations.
 
I dislike humanoid Pokemon for the most part. But I feel it's most annoying when that applies to your starter where you are usually inserting your personality.
Each generation the starter final evolution feel like an actual character like Inciniroar will always be a wrestler and Cinderace will always be a soccer player.
It seems like the trend started with Gen 5, but there you can still argue if they are more humanoid or more the animal they are based on.
 
Rowlet is one of the ugliest first form starters and you cannot change my mind on this
Not even after seeing this:

As my my choice of "ugliest" Starter, hmm, it's all subjective of course and generally I have no problem but if I gotta pick:

Base Stage: Grookey (it looks like it's wearing a green morph suit, the arms and feet should have been brown like its tail and ears)
Middle Stage: Combusken (the face could have been done better), Quilladin (it's just a really awkward design), Thwackey (the morph suit got worst!)
Final Stage: Delphox (it's fur robe just looks drab), Inteleon (way too slim)

I dislike humanoid Pokemon for the most part.
(really, the humanoid starter trend needs to end. 3 gens in a row...)

I agree, I don't mind humanoid designs but they've overdone it with the Starters. GF thinks it gives them relatable personalities but if that's the intention that if you're meant to pick them by which one you relate with more doesn't that limit your choice? Let me decide what I imagine my Starter's personality is, or at the very least don't make the personality trait part of the design.
 
Meanwhile I'm mad they made Chikorita green cuz the anime based colors off of the old SW SGB color, and the anime rep was too strong...
 
I think I said most I wanted in the respective threads. But I try to repeat what I said. I am not looking forward for the remakes:
- it's artstyle is kinda off putting and feels like a step back from ORAS
- Masuda is involved, so that's not good news for me
- "Faithful" sounds like we aren't going to get the Battle Frontier and a limited Dex. I miss you Platinum improvements. Also how faithful will they be? No megas? No Fairy Typing? That kind of "faithful"? I am afraid it may be too literally. Will that be Let's Go "faithful" without having Go mechanics? Not to mention, lack of fire and ice types. Flint and Candice will be screwed.

As someone who doesn't like Sinnoh but is interested about potential improvements, it seems rather disappointing. What I loved about remakes in Pokemon is that we are experiencing our childhood games with modern mechanics rather than just visual upgrades and HD enhancements.

Apparently there seem to be some stuff from Platinum that may be in the game like Porygon-Z who isn't obtainable even in the post game and an NPC that may give you the item to change Shaymin's form.

But I guess having Chibi artstyle is better than having DP run on SwSh engine as it is now. But that is just me trying to make it less disappointing to myself than it actually is. Tho I would not mind Dynamax of all mechanics to disappear.
Just pointin out, you CAN get Pory-Z before you challenge the champion, or even fight Cyrus in Spear Pillar. The Upgrade is found in Eterna City in the Galactic base, and the Dubious Disc is found in the Galactic base in Veilstone. Of course this does require not one but TWO trades, so there is a sort of limitation.
 
Just pointin out, you CAN get Pory-Z before you challenge the champion, or even fight Cyrus in Spear Pillar. The Upgrade is found in Eterna City in the Galactic base, and the Dubious Disc is found in the Galactic base in Veilstone. Of course this does require not one but TWO trades, so there is a sort of limitation.

You also need to get lucky and have Backlot fill his Trophy Garden with Porygon.
 
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