To be fair, it patiently waited its turn to attack, while TR used literal bazookas
Seems like an early preview for Gigantamax lol.
To be fair, it patiently waited its turn to attack, while TR used literal bazookas
I never saw either of these anime versions of Dragonite, so I never got that impression from it.
I also want to say something about Pokémon Archetypes since it has been discussed recently and I came up with a potentially new archetype which I don't think has been mentioned before. This might be the wrong thread, but I'll say it here anyway since I'm not sure where else to post it. What I came up with is the "Mushroom" archetype, as I like to call it. However, it only appears in every other generation as opposed to in every generation. The Pokémon that are a part of it so far are the Paras, Shroomish, Foongus and Morelull lines. What they all have in common is the following:
- They are always introduced in an odd generation (1, 3, 5, 7, with 9 very likely to follow)
- They are based on mushrooms/fungi
- Apart from Morelull/Shiinotic, they are all classified as Mushroom Pokémon in the Pokédex. Morelull and Shiinotic are classified as Illuminating Pokémon instead
- They are two-stage Grass-types
- The final evolution is always dual-typed (and with the sole exception of Shroomish, all base stages are dual-typed as well)
- They have Effect Spore as one of their primary Abilities (or in the case of the Foongus line, their only primary Ability)
- They can learn the move Spore, and they are the only Pokémon which can learn the move (apart from Smeargle). The only exception is Breloom which cannot learn Spore through level-up, but Shroomish can which means Breloom can get it as well.
There's plenty of clips on Youtube of Iris's Dragonite essentially being a jerk cause it's such a stark contrast to how Dragonite is usually shown it sticks out.
And now you have Ash's Dragonite that is taking the "stereotypes" to an extreme.
(which kinds of reminds me on an incomplete fan fiction I made a long time ago that had a Haxorus that was the girliest girl ever in terms of personality, but at the same time she could decimate opponents in battle with her hacked moveset)
I can't defend/explain GF's odd penchant for leaving important trainers' Pokémon with only three moves (sudden thought: a way to regulate the AI's move selection perhaps?), but the lack of a Fairy move on Mimikyu is at least partially due to Fairy having one non-signature physical move (and one that may be a bit too overbearing at the point you fight Allister, especially with its Disguise). The only options it has for any Fairy attacks are Play Rough, Draining Kiss, and Dazzling Gleam (having it use its weaker offensive stat probably would have been okay but oh well).If anything, Pokemon's easiness comes from the lack good AI and IVs and bad movesets. For example, every generic trainer that isn't part of the gym challenge have their IVs set to 0 in SwSh. Or the lack of proper movesets, for example, Allister's Mimikyu doesn't have a single Fairy type move despite being an excellent way to prevent you from steamrolling with Dark types. It doesn't even have 4 moves. If you know basics of The Pokemon, I highly doubt SwSh would prove challenging even if you did not have the experience share.
I can't defend/explain GF's odd penchant for leaving important trainers' Pokémon with only three moves (sudden thought: a way to regulate the AI's move selection perhaps?), but the lack of a Fairy move on Mimikyu is at least partially due to Fairy having one non-signature physical move (and one that may be a bit too overbearing at the point you fight Allister, especially with its Disguise). The only options it has for any Fairy attacks are Play Rough, Draining Kiss, and Dazzling Gleam (having it use its weaker offensive stat probably would have been okay but oh well).
Googled it, and you are right. I guess my post kinda just got instantly disproved. I think that they do perhaps maybe kind of trying to appeal to these kids? I cant fully trust the reddit post that said that most people who play are over 18, put salvaging my idea, maybe they are trying to grapple in these kids and turn them into these die hard gamer fans like (maybe perhaps kinda not) people who commit their lives to pokemon(?) . Maybe they already know that most people are over 18 and becoming big critics, so they want to push them away? I try to defend GF and get instantly yeeted. Maybe Gf doesn't have that much cunning? ( I just pulled all of this form under the table, so i think it's horrible)Are kids still the majority of players? I've never seen actual stats and it's not an assumption I'm willing to make.
Online demographics polls like these are really not that trustworthy because what 7 year old is doing an online demographics poll on twitter or reddit?Googled it, and you are right. I guess my post kinda just got instantly disproved. I think that they do perhaps maybe kind of trying to appeal to these kids? I cant fully trust the reddit post that said that most people who play are over 18, put salvaging my idea, maybe they are trying to grapple in these kids and turn them into these die hard gamer fans like (maybe perhaps kinda not) people who commit their lives to pokemon(?) . Maybe they already know that most people are over 18 and becoming big critics, so they want to push them away? I try to defend GF and get instantly yeeted. Maybe Gf doesn't have that much cunning? ( I just pulled all of this form under the table, so i think it's horrible)
Hot take: Maybe why they do that is to give the gym more of a ghost gym? Perhaps, they just add a bunch of ghost moves to make it more centralized, and not have a younger player with his Galarian-Linoone get a curveball thrown at him because of a play rough. You have to think from GF's point of view to understand they're thinking. It may seem just to be a useless dumming down, but it helps those kids from throwing out the game because the dumb pikachu hit them with a super effective move when he was a ghost type. Deep down, GF actually has a reason for their nonsense. This is why I couldn't disagree with you ever more. ( Kinda playing devil's advocate, but I have a reason for doing so.)
Edit: The same reason we cant get all this super hard stuff in the post-game is because GF understands that the majority of people who play their games are kids. So, they want them to keep playing, so they throw in a bunch of easier stuff to keep their brains engaged and never to feel really roadblocked. They won't add a hard mode, because we are the minority of a the people who buy their games. Why spend money to appeal to teh minority? At a company's standpoint, it's a useless feature to add. They are cold hearted, but cunning.
Edit 2: I met a younger kid, maybe 8, lets call him David. David grew up with X and Y. He was always engaged because he could get past everything, and every time it gave him a lot of dopamine. He brought everything pokemon, plushies, beds, wallpapers, etc. This is what GF wants. They want to get kids to spend all this money on all these things from their products. They want this kid to be engaged in the games, get the new games, buy everything they have, and in the end, use him to make money. Once he is dis-intrested, they made more money David's spending than they spent on the products they were selling him. They want more Davids, so they make it to appeal to davids, by making it easier for younger kids. Once tehy are a teen, they move on, but they still made a lot of money from when he was a fan. It's a un-ethical cycle, but a effecient one.
Partly. I believe I watched that episode of the anime (not sure though), but the main thing I can remember from it is how Dragonite was portrayed as a complete mystery, not so much regarding Dragonite itself.Suspicious Derivative, do you at least remember this big mon?
Thanks for the very detailed information! Iris's Dragonite is interesting, I read a bit about it on Bulbapedia yesterday. I guess it showcases something I like with the anime: how they can put a completely different and unexpected spin on certain Pokémon, breaking stereotypes for their species. Something that is unfortunately very hard to do (right) in the games.
Pretty much. It's the one quick and easy solution to at least attempt to please everyone.But asking for difficulty settings in the games is hardly an unpopular opinion. It feels like this is another of those discussions that gets brought up every once in a great while without ever reaching a conclusion, but I guess that's because we players are not in the position to fix this issue.
But asking for difficulty settings in the games is hardly an unpopular opinion. It feels like this is another of those discussions that gets brought up every once in a great while without ever reaching a conclusion, but I guess that's because we players are not in the position to fix this issue.
Difficulty setting were in B2W2. They just implemented them so horrendously badly that no one was able to use them without 2 DSes and both B2 and W2.Difficulty options is not a unpopular opinion, ( Like SD said) and I think we, as a fanbase, should stop whining because GF isn't going to put it in. Incredible try-hard die-hard fans aren't going to get that put in, because it would only truly benefit them, not the kids, which it is aimed at. Most of those people THAT are adults, probably are being nostolgia baited, so we are kinda the minority. Why spend resources that would only appeal to a minority, when you could spend it on the appeals the majority and the target? ( Kids & and Adults coming back for nostolgia) doesn't really make sense to do it for us, unless it takes a dramatic turn in the people who play, then they might(?) but probably won't. It's a dumb topic to spar about, because difficulty options or things that appeal die-hard fans aren't going to added. ( maybe probably not at all perhaps)
Edit: Oh, maybe I am wrong on this one, for the 7th time. If it would please everyone like Volt said, then my logic is fundamentally flawed. Maybe I shouldn't side with Gf anymore...
Difficulty setting were in B2W2. They just implemented them so horrendously badly that no one was able to use them without 2 DSes and both B2 and W2.
And even if you play around it (say, play on an emulator with an Action Replay code to unlock the Key before starting a new game) you find out it's poorly done even without considering the Key mess. It was just one more mon per major trainer and teeny little more grinding.
You want a harder difficulty option, but Game Freak is neither willing or actually capable of making one. It's not worth bothering.
Interesting, is that so? I was considering doing a hard mode run because I'm lucky enough to own both the games and two systems, but I've never tried it. Why is it poorly done (in terms of difficulty) if you don't mind me asking?
Not really, some teams had more than just an extra mon, they also had alternate movesets.It was just one more mon per major trainer and teeny little more grinding.
In my opinion, it's not poorly done at all. There is a surprising amount of thought put into the challenge mode gym fights, it's just that the challenge mode, and especially the easy mode, are incredibly poorly implemented. To give you an example of what the challenge mode might change, let's look at Roxie.Interesting, is that so? I was considering doing a hard mode run because I'm lucky enough to own both the games and two systems, but I've never tried it. How so is it poorly done (in terms of difficulty) if you don't mind me asking?
Being cool is not the same as being good.My unpopular opinion is that Blaziken and Swampert aren't the coolest Hoenn starters. I always thought Sceptile was coolest, but no one really gave him any attention. I mean, Blaziken and Swampert are good, but I feel like people only like them because they're powerful and not because they actually like them. Sceptile is actually a really good special attacker and revenge killer, plus a great SubSeed user in Gen III. But for whatever reason, nobody uses it, and Sceptile and its evolution should get more love. Who agrees with me?
True, but I still feel like Sceptile should get more useBeing cool is not the same as being good.
My unpopular opinion is that Blaziken and Swampert aren't the coolest Hoenn starters. I always thought Sceptile was coolest, but no one really gave him any attention. I mean, Blaziken and Swampert are good, but I feel like people only like them because they're powerful and not because they actually like them. Sceptile is actually a really good special attacker and revenge killer, plus a great SubSeed user in Gen III. But for whatever reason, nobody uses it, and Sceptile and its evolution should get more love. Who agrees with me?