Unpopular opinions

GameFreak's underwater design as well as variety in species you encounter underwater was half-assed. During the creation of gen 3, they should have added more to what was a very important addition to the game experience.

Why were there only five species underwater? Staryu, Horsea, Krabby, Kingler, Octillery, Finneon, Lumineon, Binacle, Skrelp, Qwilfish, and Lapras should be able to be caught underwater.
 
GameFreak's underwater design as well as variety in species you encounter underwater was half-assed. During the creation of gen 3, they should have added more to what was a very important addition to the game experience.

Why were there only five species underwater? Staryu, Horsea, Krabby, Kingler, Octillery, Finneon, Lumineon, Binacle, Skrelp, Qwilfish, and Lapras should be able to be caught underwater.
Especially Corsola
They said the islands in Hoenn are built from Corsola but it is not obtainable for some reason.
 
My problem with HMs is that their implementation at this point is horribly outdated. Originally, the moves couldn't be deleted because of the potential problem of Fly stranding you somewhere, or if you deleted the move and didn't have the HM on hand from PC storage.

Gen 2 made it impossible to scre that up since HMs couldn't be boxed anymroe, meaning if you deleted the move from the mon you still couldn't get stranded since you could immediately reteach it to the mon. So being undeletable was pointless on the mon.

Gen 3 potentially revisits the issue since some Water Areas mean you need to always have access to Fly or Surf or you can lock yourself in an area you can't exit or catch a new mon for, but that's something I think is easier remedied with hoenn than the HM design.

By Gen 5, there's flat out no reason for them to be pseudo-permanent since HMs are only used for optional areas which have no way to lose the mon with the move in a way that strands you: heck, Strength, the most common choice for progress halting in most games, is just used to open short cuts or for one time puzzles rather than the rocks resetting.
 
By Gen 5, there's flat out no reason for them to be pseudo-permanent since HMs are only used for optional areas which have no way to lose the mon with the move in a way that strands you: heck, Strength, the most common choice for progress halting in most games, is just used to open short cuts or for one time puzzles rather than the rocks resetting.
Just saying, what would happen if you were surfing and the Pokemon you were riding forgot how to use surf? I hope you can swim.
 
I mean, really, mechanics-wise there's a lot of easy ways around this. You could just have it that HMs are a sort of inherent skill Pokémon can learn; you teach them the ability to Surf and they'll always be able to carry you over water. The move itself could be deleted and they would still have that skill, or something.
I know this goes into wishlisting but it's just to say that like, if they really wanted to GF could easily make HMs stop being a pain in the ass.
 
Thinking about the HM issue, maybe they could lessen the problem by allowing you to delete HMs at PCs. If you're at a PC I'm assuming you're in a location you can't get stuck in. That's not going to help poor level design and just to be safe they may have to plan out Pokemon distribution so that the Pokemon in the immediate area can learn needed HMs, but if it improves player experience that's just part of the job.
 
Is it just me, or has Game Freak been way more sleazy in Gen 6 than before?
I mean... it's always kind of had some shady business practises; dual versions have barely little difference yet you're required to get both of them to get everything. Third Versions are especially guilty - as I've preached in the past - of re-releasing practically the exact same game you got a couple of years prior but better in every single way. And from the last couple pages you'll know exactly how I feel about PBR's content for money ratio...

But Gen 6... Bank's yearly subscription service which includes Transferring Pokémon, something that has never before and should never cost anything? The whole slew of micro-transaction spin-offs? And now the re-releases of RBY having the gall to be more than double the price of a normal VC game? We could even toss in Badge Arcade but I don't think I wanna blame GF for that one.
It... it just feels like Game Freak have been extremely scummy recently. I dunno. I won't be surprised if GO has a ton of micro-transactions and Z has a massive DLC package.
 
1.) Nobody is forcing you to buy both versions, especially since it's a lot easier than it used to be to coordinate trades.
2.) Bank is 5 freaking dollars a year. That's barely worth complaining over.
3.) GF =/= TPCi
4.) The VC re-releases have a feature that no other VC game has: wireless multiplayer. They probably had to work their asses off to get that to work with programming from 20 years ago.

Not defending stuff like Shuffle because fuck that.
 
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It's just capitalism lol, if you can sell a product at x value and enough people buy it there's little incentive not to sell it. They are a business after all.
 
1.) Nobody is forcing you to buy both versions, especially since it's a lot easier than it used to be to coordinate trades.
2.) Bank is 5 freaking dollars a year. That's barely worth complaining over.
3.) GF =/= TPCi
4.) The VC re-releases have a feature that no other VC game has: wireless multiplayer. They probably had to work their asses off to get that to work with programming from 20 years ago.
Of course no-one's forcing anyone to buy both; but it's pretty obvious there's a lot of people who buy both anyway whether it be from completionism, misinformation etc. The existence of two versions of the exact same game, no matter how small the difference, will persuade some people to buy both. I actually don't mind the existence of dual versions as much as others due to promoting multiplayer... but that seems to have just been the intention in Gen 1 that has become a bit of a relic and replaced purely by monetary gain.

It still costs money; and access to online payments. I know a lot of friends who've been fucked over by this really badly.

I don't really care whether it's GF or TPCi; the points still stand.

You can't tell me a re-release of the original games is worth just under triple the amount of money any other release is just because of one added feature, which honestly; while I'm no expert, really doesn't seem that hard to implement. It's a cool feature but it's not like this enormous feat of programming genius which they had to work extremely hard to do. Especially when it's not actually integrated into the actual game - it forces you to go to the home menu to trade/battle - and another feature included in every other VC release had to be gutted. It does warrant some extra money to pay; yes, but not that much.

It's just capitalism lol, if you can sell a product at x value and enough people buy it there's little incentive not to sell it. They are a business after all.
Well yeah, but I don't have to like it.
 
I think the shift towards micro-transactions is more reflective of where the industry is going as a whole and not specifically Gamefreak. Also you have to remember that Nintendo's new president has a business background so they aren't completely responsible for the price their products are retailed at.
 
GameFreak's underwater design as well as variety in species you encounter underwater was half-assed. During the creation of gen 3, they should have added more to what was a very important addition to the game experience.

Why were there only five species underwater? Staryu, Horsea, Krabby, Kingler, Octillery, Finneon, Lumineon, Binacle, Skrelp, Qwilfish, and Lapras should be able to be caught underwater.
Let me tell ya 'mon!

De seaweed ain't always greena, at de bottom of de lake
You dream about going down dere, but dat is a big mistake
De light don't permeate down dere, no plankton for fish to eat
So it's a bit realistic, to limit the 'mons you meet
Unda the sea, unda the sea
dere's not much life there, and full of strife there
Take it from me!
Most fishies live along da shore, because life at the bottom is a chore
There's much more commotion, at the top of de ocean
Because its hotta on the surface of the watah
Just too much presshah, down there you betcha'
Unda the sea!
 
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I wouldn't say sleazy, more like they're beginning to expand ways they could make more money and though it has been restrained I do feel there has also been missteps.

Dual Versions: That's sort of a relic concept that's been grandfathered into the formula. One of the core concepts of Pokemon was trading with the link cable and one way to encourage that was by having two versions with different Pokemon. Now they do try to do other things like in Gen III having different villains depending on the version you played (though it's mostly cosmetic) and Gen V really tried having major and minor version differences (and though a lot is cosmetic there is some notable gameplay differences), but they haven't kept it up which is very noticeable in XY (I'd also say BW2 took a back step). If they're going to keep doing version differences they really need to focus on version exclusives expanding a wide variety of things like Pokemon, locations, characters, cosmetics, and gameplay.
That said, you don't need to buy both versions and honestly I don't think you're suppose to. I always bought one version and never felt I was missing out on much (admittedly I would look up the other version on Youtube but hey, I bought one version so I payed my dues). You're suppose to only one part of the exclusives so that you can than trade with someone else who has the other half. A person who buys both version is just wasting their money, especially with now the game uses WiFi and the internet to make trading much more easy.

Third Version: From Gen I to IV it has been a sketchy thing to do I'll admit. They're pretty much combining the version exclusive aspects from both games plus new content. Now you still don't have to buy the third versions, I never did, but it does make it feel the paired versions was a paid beta to the more filled and polished third version. Of course that looks to be changing. Gen V had a paired sequel that was a continuation of the story and now that games can be patched just having a "combined" third version would feel cheap. At least before the only way to "update" the game was to buy the third version, but now that patches are a thing that would be dubious to do (and they said they no longer want to have the third version just be a hybrid of the first two with added content).

Bank & Transfer: Bank is fine. If you're a person who needs the extra room, 5 bucks a year is a fair deal. I have no problem with Bank.
But what I DO have a problem with PokeTransfer. As Kurona said, in previous games you NEVER had to pay to transfer Pokemon from the old gen to the new gen. The PokeTransfer is even its own piece of software. So why was it connected with the Pokemon Bank? Like you can use Bank to make transfers easier, but why can't the PokeTransfer itself hold like a box worth of Pokemon (or even just six). If I just want to transfer a Pokemon from my previous games to Gen VI I have to pay 5 bucks, even if I don't want to use Bank.
Yes, they did have a free month (though it was only a limited time offer) and previous ways you needed two systems, but once again the idea was probably you'd have a friend help you with their system. It would have been nice to just have the option (or let Transfer hold some Pokemon) instead of making us pay to transfer.
Also, what will happen when Gen VII comes? Are they still going to support Gen V to Gen VI transfer? And if they do how long would they? I'm predicting a generation lockout in the future, that is unless they update PokeTransfer to hold some Pokemon.

Gen I VC: Even if those games have something other VC games don't with wireless connection, is it still worth it? Honestly if its battles/trading you're looking for its the modern games you want. There's really only one reason anyone is buying the Gen I VC and its for nostalgia or to experience the original games. Not to mention that the GBA Pokemon games are probably the most simulated games and can be played on any computer.
Now they'll still make plenty of money and they maybe have some Gen I Tournaments, but they're still milking people with nostalgia so 1/4th the price of what a modern game cost is a bit steep.
 
I missed several discussions. Just some short thoughts on some of them.

PBR: Stated my (unpopular) opinion on it on page 77 before the recent debacle began. Hasn't changed since. I can understand why others dislike the game though. But then I find some of my opinions as for which games are good and bad to be rather unpopular seeing as I dislike HG/SS (which almost everyone else seems to like) while I love B/W and B2/W2 though I don't know if that's really unpopular anymore as they seem to be more liked nowadays (which I approve of).
Movies: Have only watched the first three movies and that was forever ago so no actual opinion there.
Worst/least favorite games: Kind of want to add my own opinion here but I don't want to spread more negativity for the time being. And I have a feeling my opinion on this subject will be really unpopular... so eh.

But there are other things. Seeing discussions about the R/B/Y re-release for the 3DS made me think about some things and I believe this is unpopular: From the first generation, I always liked Red/Blue better than Yellow. While Yellow did have better sprites, the ability to get all three starters without trading and some nice changes to the Pokemon distribution, that's about all it had going fori t. I wasn't very fond of most of the anime references, the only one I kind of liked was Pikachu. The others failed for me. Yellow was a bit weird as it was a game which was based on an anime which based on two games... compared to Red/Blue, which were original games to start with. I had more fun with Red/Blue so that's the ultimate reason as for why I prefer them.

One more thing. Version exclusives. I like Clawitzer better than Dragalge. The latter is cool because it has a unique type combination and a good Hidden Ability... but in terms of raw design and coolness, I prefer Clawitzer. Didn't care about it much at first but it really grew on me and it is now one of my top 5 favorite Pokemon from Kalos. I also think its ability is awesome as it can allow it to have practically three STAB-moves at the same time.
 
Let me tell ya 'mon!

De seaweed ain't always greena, at de bottom of de lake
You dream about going down dere, but dat is a big mistake
De light don't permeate down dere, no plankton for fish to eat
So it's a bit realistic, to limit the 'mons you meet
Unda the sea, unda the sea
dere's not much life there, and full of strife there
Take it from me!
Most fishies live along da shore, because life at the bottom is a chore
There's much more commotion, at the top of de ocean
Because its hotta on the surface of the watah
Just too much presshah, down there you betcha'
Unda the sea!

Funny but the Benthic zone (where you are actually traveling around underwater) has a variety of species, as do the abyssal zone and if you want to descend further the Hadal zone does too. More species of sea creatures live in those zones than the number of species of Pokemon I named.

The majority of those Pokemon I named would be able to survive in a benthic environment.
 
Bank & Transfer: Bank is fine. If you're a person who needs the extra room, 5 bucks a year is a fair deal. I have no problem with Bank.
But what I DO have a problem with PokeTransfer. As Kurona said, in previous games you NEVER had to pay to transfer Pokemon from the old gen to the new gen. The PokeTransfer is even its own piece of software. So why was it connected with the Pokemon Bank? Like you can use Bank to make transfers easier, but why can't the PokeTransfer itself hold like a box worth of Pokemon (or even just six). If I just want to transfer a Pokemon from my previous games to Gen VI I have to pay 5 bucks, even if I don't want to use Bank.
Yes, they did have a free month (though it was only a limited time offer) and previous ways you needed two systems, but once again the idea was probably you'd have a friend help you with their system. It would have been nice to just have the option (or let Transfer hold some Pokemon) instead of making us pay to transfer.
Also, what will happen when Gen VII comes? Are they still going to support Gen V to Gen VI transfer? And if they do how long would they? I'm predicting a generation lockout in the future, that is unless they update PokeTransfer to hold some Pokemon.
I just want to answer some of your questions. They DID say that Pokemon Bank WILL be the basis for interactions between Gen VI and Gen VII. I feel it getting updated but the storage not increasing. Remember, Stadium 2 had a place to store Pokemon of both Gen I and Gen II together, but you can only transfer Gen II Pokemon and Gen I Pokemon with Gen II moves to Gen II games
 
Funny but the Benthic zone (where you are actually traveling around underwater) has a variety of species, as do the abyssal zone and if you want to descend further the Hadal zone does too. More species of sea creatures live in those zones than the number of species of Pokemon I named.

The majority of those Pokemon I named would be able to survive in a benthic environment.
While it is true that the majority of ocean life live either slightly offshore or around the surface "open ocean" areas, you are right in that there are many many more than 5 deep-sea animals. And it is unlikely that you are diving to deep sea with your pokemon anyway, especially since you have no protection from water pressure so it can't be that deep.

Add in the fact that there is no reason for Gamefreak to try to be factual anyway, they could put wild Charmanders at the ocean floor for only the barest of excuses if they wanted to. So if you felt there could have been more underwater pokemon, you are perfectly entitled to feel that way.

But all of this is hard to set to music, so when it came to "be factual" or "be silly," well, you can see where I make my choice. :p
 
While I've never seen anyone take the opposite opinion, I'm glad that the Game Corner is dead, at least how it was pre-HGSS. I really dislike slot machines as they are a combination of random (which is why I dislike gambling. Also, I pick Flamethrower, etc. over Fire Blast, etc., so that should give you an idea of my feelings on it) and boring (zero imput). I will admit, the only flaw in HGSS's is the fact that the international version doesn't let you buy coins, but at least Voltorb Flip required skill and was rather fun to play.
 
While I've never seen anyone take the opposite opinion, I'm glad that the Game Corner is dead, at least how it was pre-HGSS. I really dislike slot machines as they are a combination of random (which is why I dislike gambling. Also, I pick Flamethrower, etc. over Fire Blast, etc., so that should give you an idea of my feelings on it) and boring (zero imput). I will admit, the only flaw in HGSS's is the fact that the international version doesn't let you buy coins, but at least Voltorb Flip required skill and was rather fun to play.

VF was so stupid that there are many times where it had more than 1 possible solutions so you really need to rely on luck. A lot. If the RNG isn't with you, you might flip a Voltorb turn 1 and kiss goodbye to your entire progress. Same reason I didn't play the slots. Plus, they didn't allow you to buy coins this time so have fun getting multiple TMs.
 
I liked the old game corner. A lot. Spent hours doing the slot machines. I don't care for real life gambling, though. Guess that's an unpopular opinion. I'd actually like a return, but damn paranoid localization.

And...isn't battling technically gambling, since the battles, at the end of the day, are luck based?
 
And...isn't battling technically gambling, since the battles, at the end of the day, are luck based?

I think it was the more the betting (in-game) money thing that was the problem (as well as the games being based on real life methods of betting).

Guess I should give my quick opinion of Game Corner. I'm sad to see it go but more because its a result of over-protective paranoia effecting the game. Never really bothered with the Game Corner, that said I would have at least replaced the one in Hoenn with something than having it be closed down. I mean it's not like it was called "Casino Corner" or "Gambling Corner", it was called "GAME Corner". Make a whole batch of mini-games, make it into an arcade-like place. Have arcade cabinets with Pokemon-themed classic games, claw machines, scoot ball, whack-a-Diglett, etc. and have the machine reward out tickets you can use to purchase prizes. Heck, if you want that small bit of gambling still in there require players to buy tokens before they could use any of the machines.
 
I liked the old game corner. A lot. Spent hours doing the slot machines. I don't care for real life gambling, though. Guess that's an unpopular opinion. I'd actually like a return, but damn paranoid localization.

And...isn't battling technically gambling, since the battles, at the end of the day, are luck based?
Well... with that sort of prerequisite, you could apply that to anything. Battles - as stupidly luck-based as Pokémon is - require a lot more in terms of the factor of skill than the factor of luck. Meanwhile, gambling is all luck and practically no skill. It's not really a fair comparison.
 
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