I'm bothered by the perception people have of Sun & Moon, especially regarding the first island. Yeah, the game can be a bit intrusive with certain tutorials and the fact that they all have bespoke cutscenes contributed to how people see Melemele as "tutorial island".
That being said, labeling this first part of the game as just tutorials is just plain incorrect. A lot more time is spent on characterizing the cast and setting up arcs that will pay off much later into the game. The story just wouldn't be half as good if they didn't spend the time making sure you knew these people early on!
Besides, the pacing early on is important to the roleplaying experience. Unlike previous games, the adventure starts small, making you explore the local neighborhood and establishing a sense of place to these early areas that are usually brushed over by the narrative. This, in turn, gives more narrative weight to the moment you and the crew get to leave Melemele to explore new horizons. It gives a sense of adventure that feels earned in a way previous games haven't really captured.
This is not me saying the games are faultless: not being able to access the Pokémon Center until one hour in is aggressively stupid, and if the game ever gets a remaster someday they better add a text speed-up function at the very least. However, brushing off the first island as just "pointless tutorials to be skipped" is straight up not knowing how stories work.
That being said, labeling this first part of the game as just tutorials is just plain incorrect. A lot more time is spent on characterizing the cast and setting up arcs that will pay off much later into the game. The story just wouldn't be half as good if they didn't spend the time making sure you knew these people early on!
Besides, the pacing early on is important to the roleplaying experience. Unlike previous games, the adventure starts small, making you explore the local neighborhood and establishing a sense of place to these early areas that are usually brushed over by the narrative. This, in turn, gives more narrative weight to the moment you and the crew get to leave Melemele to explore new horizons. It gives a sense of adventure that feels earned in a way previous games haven't really captured.
This is not me saying the games are faultless: not being able to access the Pokémon Center until one hour in is aggressively stupid, and if the game ever gets a remaster someday they better add a text speed-up function at the very least. However, brushing off the first island as just "pointless tutorials to be skipped" is straight up not knowing how stories work.



