I have to say this, Pokemon NOT being like the typical RPG where team members are limited, and can be permanently dropped for something better due to move complexity and initially field moves is why we can't just mindlessly copy paste RPG standards
Gen 1 tried to be closer to DQ3, but the types being done last minute and enormous roster severely shifted dev. It's why we had a lot of redundancies for similarly typed mons that are awkwardly still hard to get, and map design that is honestly extremely boring visually, which FRLG and LGPE exposes. And no rose tinting of "but they were referencing Japan's urbanization" will fix that, it was beyond undercooked and lacked cohesion for some mons, and the 1996 Pokedex book by staff and Johto's version of Kanto confirms there's no ulterior theme
Gen 2 dev the SW97 map was scrapped largely cuz it fell into the same trap; they were treating it more like a generic RPG, which made game balance unfeasible for the planned new mons. Even final has major issues with it that led to overly specific teams in casual playthroughs, but SW97 was worse that front
3-4 still has traces of attrocious coverage for some early route mons (ft. Nuzleaf), but map design drastically improved cuz they stuck to way better mon leveraging
I can't in good faith say the hyper coverage late gens is entirely badbar Grass Knott Infernape, especially when a lot of it is post game TM/TR. People were pissed at the Move Dexit largely cuz it removed so many options in pvp and some in game challenges. I enjoy watching WeedleTwineedle vids cuz of some niche as fuck strat for Doubles/VGC relying on uncommon moves like Round, or Stockpile, or Sparkling Aria. Moves that are mostly useless in Singles!
Gen 1 tried to be closer to DQ3, but the types being done last minute and enormous roster severely shifted dev. It's why we had a lot of redundancies for similarly typed mons that are awkwardly still hard to get, and map design that is honestly extremely boring visually, which FRLG and LGPE exposes. And no rose tinting of "but they were referencing Japan's urbanization" will fix that, it was beyond undercooked and lacked cohesion for some mons, and the 1996 Pokedex book by staff and Johto's version of Kanto confirms there's no ulterior theme
Gen 2 dev the SW97 map was scrapped largely cuz it fell into the same trap; they were treating it more like a generic RPG, which made game balance unfeasible for the planned new mons. Even final has major issues with it that led to overly specific teams in casual playthroughs, but SW97 was worse that front
3-4 still has traces of attrocious coverage for some early route mons (ft. Nuzleaf), but map design drastically improved cuz they stuck to way better mon leveraging
I can't in good faith say the hyper coverage late gens is entirely bad