My Pokemon hot takes
3. Psyduck is lame.
Listen here you little shit /j
Ok, ignoring my
justified spat, this entire convo of noticing patterns makes me feel GF should attempt more varied progression and mon encounters. The open world format of Paldea is messy, though still partially based on older progression
By this I mean;
-Early bug sucking ass (exception of Venipede line)
-Ice types being late game
-Early Normal/Dark and Flying lines with iffy mid to late game use (Swellow, Staraptor, and Talonflame being exceptional)
-Ghost being mid to late game
And others I missed. Cuz this all partially ties to power creep as well. Despite shit like Palafin Hero being straight up broken for 1v1 battles (player end*) or Paradox mons, you still awkwardly have weakass mons in the other end that'd choke in Gen 4 UU. Heck, something like Tinkaton is weak enough to fit nicely in Gen 1-3 without breaking the game balance given its frailty
Now the one "pattern" that'll be and should be kept regardless is the Fire-Water-Grass starter trio. They are needed for new players to figure the type rock-paper-scissors format integral to the franchise. Fangames are free to shake it up though, most aren't for newer players
Ultimately the main thing Pokemon needs to address is reducing "throwaway" mons that sour over the course of the game. And I don't mean mons intentionally terrible (Farfetch'd, Magikarp before evolving, Dunsparce, etc), I mean the early routers that only are good the first 3 gyms. They do this, bosses will be better balanced because they'll have to keep the later game mons closer in strength to early route. And then Legendaries can be stronger than either
Similarly, GF needs to better support defensive playstyles, almost everyone just mashes A on strongest move