To be fair (wow am I really about to say this) it's difficult to argue that capitalism is ruining video games, when video games are a capitalist invention first and foremost. Video games came from and are a part of the toy market, and have always been predicated on making profit. The only games that aren't based around making profit are those already made by the ultra-rich who can fulfil their artistic fantasies with no care for financial loss... and well, that is still also capitalist and still a huge problem.
This doesn't mean we shouldn't be critical of the role that capitalist mentality plays in the video game industry, because sure it could break away from it at some point, but attempts to do so have largely been failures (i.e. crowdfunded projects) because making anything more than a sprite-based and fairly simple usually platformer off crowdfunding is pretty much impossible. Add 3D models and animation into the picture and the price of production increases a lot, which considering expansive / particularly beautiful 2D games are more time-consuming to create always nerfs the viability of the project that only a few outliers have managed to overcome. You're stuck with quirky, exceptional, or bust.
The 3-year project cycle isn't that deep to me anymore. The issue is fans are desiring Pokémon to be a crazy ToTK-style game when I don't see any reason why that should be the case. I mean, Pokémon has never been a ToTK-style game before. Pokémon lands on the quirky side of gaming that shores up its lack of polish with charm, and that has been the case for its entire lifetime. No Pokémon game has ever tried to win Game of the Year.
This isn't bootlicking "why are you trying to expect the games to be good just be happy with what you get", it's more like the expectations and demands have to match the product more. There are expectations and demands that are absolutely reasonable yet constantly ignored -- battle frontier, difficulty settings, touch-ups to older Pokémon to defend them against obsoletion through power creep -- and there are expectations and demands that have been echo chambered into being widespread for no real reason -- voice acting, incredible graphics, perfectly fast-based gamespeed. In Game Dev Tycoon these are very different sliders and every addition in a technical sense has opportunity cost elsewhere.
Yes, because capitalism forces everything to be opportunity cost instead of permitting as good as possible. You can argue with that in a societal sense by joining the revolution, but applying the problems of capitalism to Pokémon isn't really fair because it's just working in the system it's stuck in. It's like having a hatred for social services instead of the Government that inadequately funds them, it really misses the point.
This doesn't mean we shouldn't be critical of the role that capitalist mentality plays in the video game industry, because sure it could break away from it at some point, but attempts to do so have largely been failures (i.e. crowdfunded projects) because making anything more than a sprite-based and fairly simple usually platformer off crowdfunding is pretty much impossible. Add 3D models and animation into the picture and the price of production increases a lot, which considering expansive / particularly beautiful 2D games are more time-consuming to create always nerfs the viability of the project that only a few outliers have managed to overcome. You're stuck with quirky, exceptional, or bust.
The 3-year project cycle isn't that deep to me anymore. The issue is fans are desiring Pokémon to be a crazy ToTK-style game when I don't see any reason why that should be the case. I mean, Pokémon has never been a ToTK-style game before. Pokémon lands on the quirky side of gaming that shores up its lack of polish with charm, and that has been the case for its entire lifetime. No Pokémon game has ever tried to win Game of the Year.
This isn't bootlicking "why are you trying to expect the games to be good just be happy with what you get", it's more like the expectations and demands have to match the product more. There are expectations and demands that are absolutely reasonable yet constantly ignored -- battle frontier, difficulty settings, touch-ups to older Pokémon to defend them against obsoletion through power creep -- and there are expectations and demands that have been echo chambered into being widespread for no real reason -- voice acting, incredible graphics, perfectly fast-based gamespeed. In Game Dev Tycoon these are very different sliders and every addition in a technical sense has opportunity cost elsewhere.
Yes, because capitalism forces everything to be opportunity cost instead of permitting as good as possible. You can argue with that in a societal sense by joining the revolution, but applying the problems of capitalism to Pokémon isn't really fair because it's just working in the system it's stuck in. It's like having a hatred for social services instead of the Government that inadequately funds them, it really misses the point.