Unpopular opinions

[QUOTE="Tapu Koko Loko, post: 7975158, member: 416786"
Might as well take the opportunity to rant about Lucario's backhand spikes. I[/QUOTE]

There's much more to complain on Lucario.For example,it doesn't have a muzzle,it has a giant nose.
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Three pages behind, I'll do one page at a time to not make a bloated post.

The fact that we have 2 versions is quite an outdated concept.

Or at least outdated in the way they've been doing it. Ruby & Sapphire (and their remakes) and the Gen V games are the only ones who does anything more with the dual version concept then just one having a different handful of Pokemon. No, I'm not including Gen VII because them having the games take place 12 hours apart doesn't change anything and what is version exclusive is very minor.

However it sadly gotten WORSE because now GF feel entitled of doing second paired games instead of just a third version. It made sense for Gen V, one of the generation's themes was duality and they did more changes between the version (plus the second paired games were a sequel, giving it more leeway). But USUM? There was NO reason for it to be two separate versions and they did nothing major with the concept to justify it. Gen VII's theme was day & night, a concept they can explore in one version since the games have a day & night cycle system.

Content Build-Up:
Talked a bit about what Codraroll brought up on the Let's Go thread. Just to quickly cover the points made:

Too Many Pokemon/Abilities/Moves: I'm all for restricting the game, at least the initial paired games, to just the Regional Dex if it means they can spend development time elsewhere. Then after the game is released they can work on adding all the other Pokemon via free DLC (then the third version/second paired games could have all the Pokemon in it from the start...).
However back to the point, by limiting the Pokemon to the batch in the regional dex they also cut down the amount of Moves and Abilities.
Also I suggested just finally having multiple save slots and a New Game+. In addition, I think another neat idea would be having side campaigns you can do where you play with preset teams, trying to give you as wide of an experience as they can without you having to do the work of looking for the Pokemon.
Item Distribution: As for items, I think the major issue with them is that most have to be found someplace or kept till post game. If they just sold most of the held items in the Poke Marts it'll not only show the wide variety of items available but they could also maybe base how nearby battles will be like or give what Pokemon would be available to catch.
All Those Mechanics: Once again, I think this is just an issue of lack of exposure, especially for ones like Weather, Terrain, and Moves. Also the Trainer School could be used to keep track of all these mechanics and explain them in simpler terms, making all these mechanics feel less daunting to learn about as there's an easy to access location to teach you about them.
Quality Over Quantity: Finally GF just needs to stop with the new mechanics for a while. Work on ALL the existing mechanics you have, notably Mega Evolution and Z-Moves. Expand on Weather, Terrain, Rooms, and Hazards (and hazards removal). Work on re-balancing Pokemon, finding ways to distribute Abilities to a wider range, on making post game locations (especially the Battle Tower expy which they can be doing a lot more with) more intriguing and easier to get into, etc.. And as long as you really dig deep no one is going to complain "there's nothing new!" because there would be plenty of new things, it would just be added to old mechanics. Heck, just new Mega Evolutions would be enough for many.

Let's Go benefitted from the "first Pokemon game on Switch" benefit.

Did it?

My unpopular opinion is that steel should be weak to psychic. Literally the archetypal depiction of psychic powers is bending metal, steel is ridiculous as a defensive type, and psychic has been basically irrelevant except against defensive poison types for a long time.

Think the idea is that the Steel-type Pokemon isn't a dinky inanimate spoon, it's an entire moving creature made of thick metal. Takes a lot of mental capability to lift them let alone bend them. Ghosts got removed the list because they can phase through the metal to hit the meaty bits and Dark got removed because they need the help on the type match-ups they're good at seeking out weak spots.

Yeah Psychic needs a boost, like Ice defensively !

Eh, I think Psychic is in a comfortable position now, especially with Fairy being weak to Poison making Psychic-types an ideal partner since Fairy can handle their weaknesses.

Ice doesn't need defense boosts, it needs better Pokemon. GF, STOP MAKING DEFENSIVE ICE-TYPES! The mighty glacier trope doesn't work here, they have too many weaknesses and the weaknesses make sense so we can't just remove them. We need fast & slippery Ice-types that hit hard & harsh. That is what their stats and type match-ups say about them.

There are many other things in the type chart that don't make sense either, but this is the most important one because ice really needs help.

While I think they all have a logical reasoning I do agree there's some iffy ones which can be changed around. However I think what they should be more focusing on is giving the Types themselves more special traits. By special traits I mean like Fire-types not being able to be burned, Electric-types immune to paralysis, Dark-types ignoring Prankster, etc.. Maybe adding and focusing on improving the special traits could help balance things out.

I personally think that cutscenes in USUM could have been pulled off better. My unpopular opinion on this is that I'd actually enjoy them if it was like this:

1. Make the cutscenes from the player's POV. It'd be interesting for us to see how the acitons happen before our own eyes. Me watching the protagonist from 3rd person has never seemed right, considering this is RPG and it would be in the game's spirit for me to assume the role of the protagonist as much as possible.

2. V o i c e a c t i n g. It'd be pretty great if we could see some cute voicing on Lille, for example, some darker and maturer voice on Gladion and a casual version on Hau.

3. Make them in anime style, like in Inazuma Eleven. I think this would make cutscenes much more unique than the actual gameplay.

Not sure about point 1, especially with having customization so they'd probably want the player visible and show their reactions (when they bother to have the player character react). Maybe for some scenes to build up a certain atmosphere, like when encountering a Legendary they want to look all powerful and intimidating by towering over you. Or if you're entering a spooky/dangerous location and shows from the player viewpoint what exactly makes it spooky/dangerous (like having to cross a rickety bridge over a deep trench you can't even see the bottom of).

But for 2 and 3, especially for scenes that don't have the player in them, I think this would be a neat idea. Having the 3d models act out a cutscene isn't that interesting anymore since we know the technology can do it. And it can be a detriment to the scene if the models act stiff. But if everything in the scene cannot be made to look different, then having an animated cutscene would allow for more fluid motion and facial reactions that would take a lot of time to do with 3d models. And voice acting can help mold a character's personality. And Pokemon has no excuse of not doing any of this for obvious reasons:
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(That 2017 should be turned into an infinity symbol...)

Let's be honest, Gamefreak cares about Japan first and foremost and any and all of their efforts are focused on Japan first, we "overseas" audience are peripheral, nice to have sure, but when thinking about how their games are received they're not looking at what IGN said but at what Famitsu did

Gamefreak, like any company, cares about what makes them the most money. Western audiences are larger, why wouldn't they care more about what they think?

Sadly the evidence points towards what Rapti pointed out and said.

It doesn't matter to a lot of Japanese companies if they have a bigger market outside of Japan if they're not doing well in Japan. Aside Japan being their home country so they want to do well in it for that alone damn how it effects the international fans, it's also their most immediate feedback. Sure, nowadays the games are released if not at the same time but very close to one another, but with Pokemon Company having branches all over the world each branch handles the feedback of its own region. GF may get reports from the US and Europe on how well the games did and comments/complaints, but the first ones they'll not only hear about but personally witness is the Japanese audience.

To GF the international community is just extra money they can use to stay afloat as they try their hardest to appeal to their home country no matter how it effects the brand, the only question is if they go too far will that extra money suddenly vanish because they feel neglected and the Japanese audience they so desperately want still doesn't care about them.

I think by now its clear the GF may be clever and imaginative world and monster creators, but they're not good at business and management. Curious if they didn't have Nintendo and the Pokemon Company they would have gone way of Telltale.

Gen 7 isn't nearly as "bad" as people think it is, in my opinion.

Sure, I get that it has some pretty big flaws that can be pretty annoying, but if you're telling me that it's worse than the unfinished blandness that was Gen 6, I just can't believe the words coming out of your mouth/keyboard.

Oh no, I agree. Overall Gen 6 was the worst. It felt like they not only had no clue how to follow Gen V but they also had to make that jump to 3D at the same time.

HOWEVER, I will say XY is better than USUM, at least story wise. SM had a good story, they didn't need to touch it, just make a sequel like you did with Gen V...
 
As an aspiring Concept Artist for video games and movies, I want to really go through the games and see who made the work I love so I can have mangers understand my art from inspirational context. While Pokemon is not a major inspiration, it still probably has played a role in influencing me. So I've been going through GameFreak's staff for video games, specifically the art department, and.... I've been disappointed. From XY and ORAS, Ken Sugimori was the Art Director. He was also the character art director for DPPT, Gold and Silver, Red and Blue, as well as for Ruby and Sapphire. Basically all the generations except Gen 7, he was in charge of the Art Direction. And in BW he co-starred in as the Director alongside Takao Unno, who did most of the games Ken Sugimori didn't direct. ( Before I go any further, this post will primarily focus on the Art direction, but I'm sure you can apply what I done here to other areas of Game Design. ) Only in Gen 7 the two people weren't the directors, but they still played a pivotal role.

So why is this a problem? The quality of Pokemon Designs and overall art is starting to show. Remember how in Black and White several of the Pokemon were clearly designed as parallels? Like Roggenrola=Geodude, Klink=Magnemite, Tauros=Boufallant? Well on Bulbapedia, I checked people like Reiko Tanoue, Keiko Mortigsu, and Saya Tsuruta, people who didn't work on Pokemon Games in Diamond and Pearl, all I saw was illustrated cards. My guess is that there handed a finished Pokemon Design and are just told to draw the official art or some minor Illustration showing off the features like Pokemon Amie. The primary designers were Ken Sugimori, Yuskuke Omura, Atsuko Nishida, most of which were designing since Red and Blue. But the most jarring example of proof " running out of ideas. "would be Xerneas and Yveltal. Sugimori has always been the one to design the cover legendaries, so when he encountered Artist's Block, he had to give the designs to Yusuke Ohmura to finish up the design before resuming them. And that artist's block is also why Mega Flygon never became a thing. As a result, Pokemon's character design quality is also starting to reduce: There are much less Pokemon, partially because of the sheer amount, but also because the developers are probably suffering from a form of Artist's block, but who could blame them? They've been doing it for 20 years. It may also explain why Mega Evolutions and Alola Forms became a thing: They save a lot of time designing since they are already have a base design. Remember how I said people were upset at Necrozma for ripping off Kyurem? I think another fear people have is that fusion is going to become a new “ gimmick “ that’s now cool at first, and it’s slowly becoming a reality since Necrozma does it. What if the Gen 8 legendaries can fuse with one another? And then Gen 9? And the Generations 10? Fusion was cool at first, but now its very clearly a cliche now.

As for the regions, I'm content for the most part, since GF does their research when they do regions. My major complaint though it seems to be from the tourist's point of view- specifically Japanese. Masuda said here that France was chosen because it has strong connection to Japan, primarily for Anime and the Japan Expo. So in cities like Lumiose it’s full of Cafes and Shops, but when you contrast that with Saffron City, another Meteropolis, and you’ll see the differences; There are buildings where people live, and much less tourism attractions. It’s based off Tokyo another Meteropolis in similar vain of Paris, but there should be just as many tourist attractions right? But no. Alola’s worse, since there are tons of hotels, travel bureaus, and tourists everywhere: Aside from Z-Move lore, there’s not much history. But who could blame them? GF is primarily Japanese, so what they do seems ok in the eyes of Japan Audience. At least they haven’t made offensive portrayal yet, unlike Disney.

Now we all just criticized Disney for taking Solo for granted as well as cultural appropriation, but they do also do a lot more differently than GameFreak when it comes to making their Animated movies ( Before I'm going any further, yes I gonna be comparing to video games. Why? Because a lot of components of video games, like Computer Animation, Storyboarding, Visual Effects, Scriptwriting, Concept Art etc. can be applied to movies in the same fashion as video games. ) For starters, Disney allows internships which allows students to work with professionals when there making their movies which means working with workers on the actual movie product. One of the schools I've applied to has representatives from Disney come to the campus to recruit Majors from their Illustration program for interns at Disney. GF doesn't do that. I googled internships at GF, and this is what I found. No internships offered.

As for their Job descriptions ( I used Google Translate. ):

1. HR recruitment
2. Information Management
3. Game Programmer
4. CI programmer
5. Planner
6. Modeler/Animator/Rigger
7. Draft Planning
8. Graphic Designer: Map
9. Motion Production Management.

There are a couple more, but I think its kind of a clear what the idea of the new staff role is supposed to be. Its primarily just programming and Animation, which is more like giving parts of a car and being told to assemble the car from the already created pieces. ( I'm not saying that these are unimportant, it just shows how afraid GF is of letting the younger staff take in charge of creation. ) The Staff of Let's Go games show a lot of non-Japanese people work on the animation section, which I guess is from these ads.

As for Disney, its a bit harder to navigate because Disney is so huge, and while there were more human officers, engineers, and production managers more than art jobs, there were some notable examples ( I'm sure there are more opportunities, haven't gone through all of Disney's branches. ):
Interns:

1. Intern CG Artist Summer of 2019
2. Intern, Story Artist Summer 2019

Jobs:
3. Character TD
4. Story Artist
These Summer of 2019 are courses designed to prepare students for their jobs at Walt Disney Animation Studios, and in addition new recruits for the jobs sections go through Apprentice Program from a mentor to ensure they know the culture and expectations of the studios. Not to mention, Disney does not require the applicants to be fluent in English, in contrast to GF, which requires Japanese to be considered for the job. As a result, the diversity in Japan is not heterogenous. And it does influence on presentation, but before I go into that, I want to show off how open Disney is for their positions. Look at these crews for these films.

1. Tangled ( 2010 )
2. Wreck-It-Ralph ( 2012 )
3. Frozen ( 2013 )
4. Big Hero 6 ( 2014 )
5. Zootopia ( 2016 )
6. Moana ( 2016 )
7. Ralph Breaks the Internet ( 2018 )

See how different they are per film?

Not to mention the art directors have been ( mostly ) different.

1. David Goetz, Dan Cooper
2. Ian Gooding, Mike Gabriel
3. Michael Giamo
4. Scott Wanatabe
5. Matthias Lechner
6. Andrew Edward Harkness
7. Ami Thompson, Matthias Lechner

See how all the Art Directors have been primarily different? Out of all these, only one pair shared directors. It makes a huge difference since every art director is different, each invites a different crew that is not only very different and each from different cultural backgrounds, so Disney has high expectations to create a film that is appropriate to everyone, and also has a meaningful message for each film that is global: What it means to be a hero, The power of sister bonds, the harm of prejudice, etc. In Pokémon, the only message that seems to get out to the audience is to got to catch em all and be the very best. I mean there sure motifs like Beauty in XY or tradition in GS, but those are subtle and have nothing much to do with the players primary goal.

As for culture mimicking, Pixar did it perfectly in their Coco film. The developers went to live with a family in Mexico before the Day Of the Dead to ensure their film wouldn’t be opposed of cultural appropriation. When they went to live with locals, they learned that family is highly valued, and the Day of the Dead is about remembering your family through fiestas and offering. ( Contrary to popular belief, it’s not anything like Halloween. ) They even went out of their way to hire a Mexican Cast for the entire film, and it does make a difference because the people really know what it’s like to live there and can properly relate to the roles.

The GameFreak analogy would be that instead of just having Japanese people go to France to ‘understand the region.’, they should also have people who lived in France help design it, since they would understand the culture there much better. Of course Kalos is not an exact replica of France, but you can tell that GF wanted to show you the culture of France, but the way they executed it makes it a Japanese tourist’s Point of view, with lots of cafes, resturants, and boutiques, all things that tourists do in France. Do French people give discounts for being fashonible? Or kick you out for not being fashionable enough? The way GF presents makes me feel like fashion is everything there. But there’s more France than just fashion. Like how France has one of the highest tolerances for religion and thus a popular have for minorities, but no mention of it in XY.

So what I’m trying to say is this: I believe the quality of the games and failure of any dedicated advancement in gameplay because the same people have been directing and designing the for the last 20 years, and their reluctance to let new people direct games and design Pokémon is starting to take a toll. But the most infuriating fact is that GF can make their projects more accessible. The reason I bring Disney and Pixar into this is because they make high quality films and constantly offer jobs and internships to work on major projects. And it’s not like GF can’t afford to do anything that Disney does. Pokémon is the world’s biggest media franchise, so in fact, they arguably have more influence on the world than Disney, especially considering Pokémon Go brought people of all ages, whether they knew Pokémon before to the franchise. Yet, the franchise remains homogeneous, secretive, and traditional as ever. And the effects are starting just show in the rating and sales. USM had the same rating as SM, despite having more content. Pokémon Let’s Go sale had only hit 4 million in UK isn’t good either. Focusing primarily on Japan and making the rest of the world feel like extras is going to hurt the franchise in the long run because Pokémon is now a global phenomenon, not just a Japanese one.

EDIT: I have hopes that younger staff will make a breakthrough for the 2019 games, but as long as these traditional roles and values stay, I doubt we'll get Pokemon version of Breath of the Wild.
 
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My unpopular opinion: powerful mainstay moves like Dark Pulse shouldn't have percentage-chance secondary effects. At all. There should be a tradeoff between staple power moves and less powerful (or less commonly distributed) moves with a chance of causing a secondary effect. I get that they want a certain level of randomness. But with power creep making every turn matter in competitive play, losing a turn or randomly getting your Pokemon crippled with a status effect isn't just an obstacle to overcome. A free turn or -1 on a relevant stat gives your opponent such an overwhelming momentum advantage that you might as well concede on the spot.

I wouldn't say they should completely lose the secondary effect but I guess powerful moves (that aren't Signature Moves) could do with less percentage chance of afflicting a status ailment (20% to Flinch for Dark Pulse? Yikes, maybe lower that to 10%).

I think a while ago we had a conversation about the issues with percentage chances for not only secondary effects but also Accuracy. There's plenty of pros and cons and honestly there will probably never be a point where you can get everyone happy. To give a bit on the pro side, while admittedly annoying the secondary effects does add spice to the battle and a chance for a player with a disadvantage to turn the tables. Now the one afflicted with the status ailment/stat down either has to find a way around it/luck out to succeed or they'll lose what was otherwise a battle that a moment ago was in the bag for them. It's exciting on two ends and keeps both players on their toes. Likewise, there's plenty of counter arguments to this... and likewise there's counter argument to those counter arguments and so on.

I'm kind of surprised they don't have a "Room" move that turns off Secondary Effects, like they have Magic Room for Items. Heck, maybe add that effect to Magic Room.

If only the Battle Subway had a functional line!

That is a missed opportunity for the Battle Subway, especially when you look at the subway map:
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Orange Line goes through Nacrene City, through Accumula Town, ending at Striaton City.
Pink Line goes through Castelia City ending at Unity Tower.
Magenta Line goes down to Virbank City.
Cyan Line goes through Driftveil... and keeps going but that's beside the point.
Maroon Line goes through Mistralton City ending at Anville Town... and another unknown location but that's beside the point.
Green Line gets around to Opelucid City both ways.
Lime Line goes through Lacunosa Town and ends at the Unova Pokemon League.
Yellow Line goes through Black City/White Forest, through Undella Town... and then goes up to who knows where (doesn't even go to Humilau City) but that's beside the point.

Would have made for handy shortcuts.

By the way, how would Freeze-dry work?

I do think ice needs at least one more resistance to help the older slow ice types a bit. Water is probably one of the best types to make weak against ice because water is so good anyway. I also agree that GF should design more offensive ice types, but considering the abomination that was crabominable, I'm not so sure that GF even knows that the ice type is supposed to be a glass canon type.

I also find it weird how types like ice and dragon are still strictly only available in the late game. Pokemon like swinub and spheal are perfect for distribution in the early game, yet they are always available late game when you likely have a full team already. And if you don't, these ice types will be underleveled.

When you know what freeze drying is, its actually pretty brutal to image being done on a living creature.

How about this: instead of trying to change the Type Chart, why not give Ice-types another boon like when using an Ice-type move that freezes it doubles the chance of doing so.

Two different reasons why those types are generally found late game:
Dragon-types its more the title then anything. They're powerful, often the psuedo Legendary though even when they aren't are still quite formidable. To use a Dragon-type you gotta earn the right.
Ice-types it more has to do with finding an appropriate location for them. Ice-types need a cold climate and you don't start games near those areas, generally having to wait till halfway through the game to find one.

However there is another issue holding Ice-types back: Water-types learn the best Ice-type moves (Ice Beam, Blizzard) and are better defensively so, yeah, even when Ice-types become available it's still a hard sell.
 
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However there is another issue holding Ice-types back: Water-types learn the best Ice-type moves (Ice Beam, Blizzard) and are better defensively so, yeah, even when Ice-types become available it's still a hard sell.
Yeah, that's the other thing, it's way quicker and easier to just slap an ice move on a water-type than use an actual ice-type.

Also, Water's not weak to the most OP move in the game, so there's that too.
 
They have actual resistances to types that aren't "itself", as well.

Also, they're not weak to the most OP move in the game, so there's that too.
Now i'd be curious of which is the "most op move in game" ... I assume you talk of Stealth Rock?

Cause if so, it's irrelevant, remember Pokemon balance is done looking at VGC, and Stealth Rock is indeed irrelevant in VGC :P
 
Dragon-type being accessible only in the late-game boils down to the fact that when you look at it as a type, it's an inherently very powerful and advanced type in its place in the type chart. Putting aside the fact that all but two of the pseudo-legendaries possess a Dragon-type, which adds to their iconic power and mythical nature (not to mention many actual legendaries are Dragon-type as well), as a type it's quite powerful for the early-game. Defensively, it resists Grass, Fire, and Water: all three of the conventional starter types, and the two major types it's weak to (besides itself), Ice and Fairy, are for the most part very rare and Pokemon of those types are few and far between. Offensively it's very powerful since nothing besides Steel and now Fairy can actually block/resist its moves, and the moves most Dragons learn at low levels are powerful as well: there's Dragon Rage, which is a constant 40 damage and instantly kills anything at the low levels, Dragon Breath, which is pretty impressively powerful for early-game and has a high paralysis chance, and I guess Twister, which is rare. If Dragons were easily accessible or seen early on, they'd put the player at a pretty big advantage early game for the reasons stated (and excellent neutral coverage as well, to boot). If early-game trainers used them, they would be much harder to beat because they resist all starter moves and Ice is not a type you see often early game (Powder Snow isn't a move most novice players would know of), so unknowing players wouldn't know how to defeat them easily for all the reasons stated above. As a type from an offensive standpoint it's effectively an advanced version of Normal (strong neutral coverage, resisted by few), and it's strong defensively early on because it has a pretty strong edge against most of the types you see early game due to its resistances, few weaknesses, and the natural offensive prowess of their moves.

Basically, it's inherently powerful as a type, not to mention most of the Pokemon that are Dragon-type have naturally high stats and often times very wide movepools, and they tend to have cool and memorable designs that make them iconic and regarded among fans. Even if it's not a legendary or pseudo, the ones that aren't are still relatively powerful stat-wise: Noivern, Haxorus, Flygon, and Kingdra are pretty iconic and have high stats overall, and as long your name isn't Altaria or Druddigon odds are if you're a Dragon-type, you're pretty much a relatively powerful Pokemon only seen late in the game, and one with a very memorable and iconic design to boot.
 
I'd just mention that Noibat is actually accessible in USUM early game and it's garbage :P

And so is Bagon and it's... not really special (that being said, Eviolite Shelgon stopped Hau's Raichu from doing a full house sweep on my team in Malie City).
 
I'd just mention that Noibat is actually accessible in USUM early game and it's garbage :P
That's still pretty typical of the Dragon type. If obtained early, they tend to need to be babied because their stats suck. But stick with them to the late game when they're reaching their final evolution stages, they're often utter powerhouses.

Of course Noibat stinks because it's as strong as wet tissue paper and was originally designed to be found late. (thus the excruciatingly high level for it to evolve into Noivern that cements it as useless in USUM - though it's still nothing spectacular outside of its absurd Speed)
 
X and Y actually have 3 early Dragons: Axew, Bagon, and Tyrunt, plus Gible, Trapinch, and Goomy by midgame.
Axew, Gible, and Tyrunt are B-tier, Trapinch is C, and Bagon and Goomy are D per the Smogon in-game tier list.
Now, this is a gen with the broken Megas to compare them to, plus it has 2 gym leaders and an E4 member who beat Dragon, but that’s still a lot less successful than I expected Dragons to be in a game where you actually get them.
 
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Sun and Moon actually have 3 early Dragons. Axew, Bagon, and Tyrunt, plus Gible, Trapinch, and Goomy by midgame.
Axew, Gible, and Tyrunt are B-tier, Trapinch is C, and Bagon and Goomy are D.
Now, this is a gen with the broken Megas to compare them to, plus it has 2 gym leaders and an E4 member who beat Dragon, but that’s still a lot less successful than I expected Dragons to be in a game where you actually get them.
The main issue with Dragons, even those with relatively early evo levels, are moveset.

Most dragons were thought to be postgame mons, so actually have pretty terrible level up pool, and Dragon type might be good offensively in competitive, but on storyline you're looking to 1hko things, not to hit for neutral damage.

I recall someone bothered to actually farm the infamous level 3 Salamence, and said that aside from the stupidly high BST, it was not particularly powerful during the storyline at all.
 
Unpopular opinion: Pokemon as a series peaked with Gen 4.

The anime certainly did, though for the games I would at least push it to Gen 5. But these are all personal opinions, I do remember during Gen 5 there was grumblings how Pokemon was beginning to "feel the same" and I've heard plenty of stories of many skipping Gen V (and some of those stories then saying they played it later to discover it was pretty good for a Pokemon game).
 
It's been 20+ years and Kanto still is the most entertaining region to explore from a gameplay perspective.

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1. Nothing is too far away. Kanto is unique in that it's got this wagon-wheel design where there's an outer loop crossed with spokes meeting the in the center. This pattern and with key placement of plot barriers means you can travel around Kanto yet 2/3's of the map is pretty dang close together (Saffron City in the center, bordered by Vermillion, Cerulean, Cealadon, and Lavender town especially). So despite getting Fly at the halfway point, you don't really need it fly for most of the game.

2. Path variation - One of my favorite things about Kanto was the time the game let you go off rails and choose your adventure. I typically would put Lt. Surge off until the endgame just because I could, and I liked heading to Fuschia to get Surf then grabbing Zapdos to take on Team Rocket in the Silph Co. Tower. But even mini-choices like doing the St. Anne and Diglett's cave before fighting Misty or heading to Cinnabar from Pallet Town or Seafoam Islands.

I even liked that you could skip one of the rival battles (the one in Viridian City -> Victory Road, before you get a single badge). In fact, I didn't even know this fight existed for years!

Of course Pokemon Let's Go Pikachu/Eevee really stamped this out by putting even more barriers, making you follow a line with no choices at all. But original Kanto and Firered/Leafgreen is still good!

3. Victory Road - Speaking of which, I liked how you could revisit Victory Road and unlock a bit more of it with each gym badge. While truthfully there wasn't much there until you had all 8, this optional evolving area opening up based on your progress is a really exciting concept that they've never capitalized on.

4. Decent level up curve - Unlike Johto which had a minor path variation after Goldenrod City, it also suffered from extremely short and sparse routes with a few low-level trainers (although I blame this on data size limitations). Meanwhile Kanto doesn't have nearly as bad an issue thanks to an abundance of trainers in the Silph Co. Tower and both routes going to Fuchsia City.

What I love about the Fuchsia City routes is that it's again choose your adventure, as the right side path is full of trainers and takes forever but great for leveling up. Meanwhile the left path has a handful of trainers but it's also a downhill bike path taking about a minute to complete. So you can rush to Fuchsia if you want to, or train your way there.

5. Secret areas - Not too many, but honestly for capitalizing on exploration all these games are really bad at delivering on it. That's why the Power Plant especially was such a treat back in the day, a full dungeon with a legendary pokemon only accessible by remembering to try surf out on an old route and some NPC chatter. The game never makes nor flat out tells you it's there, you've got to go explore.

Or at least they did. Now they put neon signs pointing you at the dang thing (or cutscenes with Loreli riding in on a Lapras telling you exactly where it is).

Honorable mentions to the Unknown Dungeon and Seafoam Island, one being the post-game area and the other a technically optional dungeon but one the common path directs you to.

The only thing Kanto lacks from future games is large nature set-piece areas like Spear Pillar or Poni Canyon or Sea Mauville or even Mt. Silver, as a lot of it is a suburban sprawl with few exceptions. It makes it seem a bit vanilla, even if logistically it's the most interesting.
 
Of course Pokemon Let's Go Pikachu/Eevee really stamped this out by putting even more barriers, making you follow a line with no choices at all. But original Kanto and Firered/Leafgreen is still good!
Actually no. Let's Go still kept your complete freedom to go wherever. In fact, it's even more, as you can basically access the entire map once you obtain the PokeFlute, since you don't need to fight wild battles you can even go as far as get Zapdos and Articuno before getting the 4th badge even.
You also gain istant access to Saffron as soon as you visit Celadon (just, Brock gifts you the Tea rather than needing to buy Lemonade)
 
Actually no. Let's Go still kept your complete freedom to go wherever. In fact, it's even more, as you can basically access the entire map once you obtain the PokeFlute, since you don't need to fight wild battles you can even go as far as get Zapdos and Articuno before getting the 4th badge even.
You also gain istant access to Saffron as soon as you visit Celadon (just, Brock gifts you the Tea rather than needing to buy Lemonade)
Well I guess I can put my foot in my mouth because I've been taking my sweet time and am only at Lavender Town right now.
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But I'm not entirely wrong, as there are some new snags in the game. For one you absolutely have to face Misty before heading to Vermilion City (as the police officer won't move from the dig house until you do). Before you could head to Vermilion after seeing Bill.

And you can't get very far into Diglet's cave until you face Lt. Surge (there will be a man blocking you). Before you could go all the way through the cave and grab Flash as soon as you got to Vermilion.

All this means the two gyms I usually skip or delay as long as possible can't be avoided. So no more fighting Lt. Surge with level 50 pokemon and 6 badges.

Still I'm glad that they didn't take all the joy out of Kanto. And apparently the infamous truck is still around.

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Be sure to hit the hood a few times before driving, critters are known to hide under there.
 
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PLGE has actually been pretty good with messing with the intended order. Apart from Brock and Giovanni (they have always been mandatory first/last in RBY and FRLG) and Misty now having to be defeated second the lack of HMs actually has made it easier to go in a preferred order. The Surge fight can wait until you need the Earth badge to get to the league.
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PLGE has actually been pretty good with messing with the intended order. Apart from Brock and Giovanni (they have always been mandatory first/last in RBY and FRLG) and Misty now having to be defeated second the lack of HMs actually has made it easier to go in a preferred order. The Surge fight can wait until you need the Earth badge to get to the league.
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I guess, but that does mean you have to take on Rock Tunnel without Flash now (since Diglet's cave is blocked off until after Surge). Which good for the folks that do but that is an exercise in frustration.
 
I guess, but that does mean you have to take on Rock Tunnel without Flash now (since Diglet's cave is blocked off until after Surge). Which good for the folks that do but that is an exercise in frustration.
To be honest the tunnel without flash in Let' Go is significantly less annoying than it was in RBY. You can watch any speedrun if you're curious as they do skip getting Flash, you can actually navigate it somewhat easily
 
Dragon-type attacks have gone to shit since the release of the Fairy type. Fairies are immune to it, Steel resists it and it's only SE against itself. I'd go as far as saying it's one of the worst offensive types right now. The only reason you still see Dragon-type attacks in OU right now (which is not very often) is because they're high BP STAB attacks for inherently strong Pokémon, but the type itself is pretty bad. I believe Fairy should resist Dragon rather than being immune to it as Fairy is one of the best types right now, if not the best, and requires a nerf along with Steel. I also think it's incredibly stupid that Fairy resists Bug.

About the games:

I think gen 3 and gen 4 are the best generations, both in terms of the games themselves and in terms of what new they brought to the series (abilities and double battles in gen 3, physical/special split in gen 4).

I think the best games are HG/SS > B2/W2 > FR/LG > Platinum > any Hoenn game > everything else. I wish they had more games with multiple regions like Johto + Kanto and Kanto + Sevii Islands. I also really like the medal system and the PWT in B2/W2. I'm a big fan of the Battle Frontier too.
 
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Dragon-type attacks have gone to shit since the release of the Fairy type. Fairies are immune to it, Steel resists it and it's only SE against itself. I'd go as far as saying it's one of the worst offensive types right now. The only reason you still see Dragon-type attacks in OU right now (which is not very often) is because they're high BP STAB attacks for inherently strong Pokémon, but the type itself is pretty bad. I believe Fairy should resist Dragon rather than being immune to it as Fairy is one of the best types right now, if not the best, and requires a nerf along with Steel. I also think it's incredibly stupid that Fairy resists Bug.

About the games:

I think gen 3 and gen 4 are the best generations, both in terms of the games themselves and in terms of what new they brought to the series (abilities and double battles in gen 3, physical/special split in gen 4).

I think the best games are HG/SS > B2/W2 > FR/LG > Platinum > any Hoenn game > everything else. I wish they had more games with multiple regions like Johto + Kanto and Kanto + Sevii Islands. I also really like the medal system and the PWT in B2/W2. I'm a big fan of the Battle Frontier too.
Steel was already nerfed, losing its resistance to Ghost and Dark type attacks.

Dragon was never an amazing offensive type. It usually was just used as incredibly powerful STAB attacks even before Fairy type existed. (especially Draco Meteor, which could only be tutored to Dragon type Pokemon or Draco Plate Arceus) But now mindlessly spamming/choice locking into Outrage or Draco Meteor risks giving the opponent's Fairy type a free switch in. Maybe consider carrying a Poison or Steel move beyond "it's STAB"? And I mean... yeah, Tapu Koko is really popular and could devastate with Dazzling Gleam... but it's still never going to want to be switching in to Garchomp and its BFF Earthquake...
 
Dragon-type attacks have gone to shit since the release of the Fairy type. Fairies are immune to it, Steel resists it and it's only SE against itself. I'd go as far as saying it's one of the worst offensive types right now. The only reason you still see Dragon-type attacks in OU right now (which is not very often) is because they're high BP STAB attacks for inherently strong Pokémon, but the type itself is pretty bad. I believe Fairy should resist Dragon rather than being immune to it as Fairy is one of the best types right now, if not the best, and requires a nerf along with Steel. I also think it's incredibly stupid that Fairy resists Bug.

About the games:

I think gen 3 and gen 4 are the best generations, both in terms of the games themselves and in terms of what new they brought to the series (abilities and double battles in gen 3, physical/special split in gen 4).

I think the best games are HG/SS > B2/W2 > FR/LG > Platinum > any Hoenn game > everything else. I wish they had more games with multiple regions like Johto + Kanto and Kanto + Sevii Islands. I also really like the medal system and the PWT in B2/W2. I'm a big fan of the Battle Frontier too.
Steel was already nerfed, losing its resistance to Ghost and Dark type attacks.

Dragon was never an amazing offensive type. It usually was just used as incredibly powerful STAB attacks even before Fairy type existed. (especially Draco Meteor, which could only be tutored to Dragon type Pokemon or Draco Plate Arceus) But now mindlessly spamming/choice locking into Outrage or Draco Meteor risks giving the opponent's Fairy type a free switch in. Maybe consider carrying a Poison or Steel move beyond "it's STAB"? And I mean... yeah, Tapu Koko is really popular and could devastate with Dazzling Gleam... but it's still never going to want to be switching in to Garchomp and its BFF Earthquake...
I do agree that Dragon has a lot of its lust as an offensive typing, at least in VGC, between Misty Terrain, Tapus, and Xerneas being rampant since 2016. Heck even in 15, Pixilate Users were Gardevoir and Sylveon were very popular. But back then, Dragon type moves were good since Misty Terrain wasn't a thing. Kind of like what Detective Barricade stated earlier, Dragon relies heavily on the fact that only two types resist it, so they can use high base power moves to overwhelm it, namely Outrage and Draco Meteor. Yet ironically, its a poor type for offense because it only hits Dragon super effectively so its rarely used by most mons for offense bar a few exceptions such as Offensive Serperior And while Steel does resist Dragon, its not super effectively, and since most Dragon types learn Fire moves and Earthquake the resistance isn't that useful in practice. So that makes Ice the only offensive answer practically in terms of coverage. That's why GF introduced Fairy as a Sturdy answer. Though I agree, Ruft that Fairy is overpowered and has become the "new Dragon Type".

Offensively, I don't think Fairy is overpowered. Its hits Fighting, Dark, and Dragon for Super Effective Damage, all of which who had two weaknesses. The biggest problem with Fairy as an offensive type is that: 1. Lacks available moves outside of STAB. Fairy only has one TM, Dazzling Gleam and maybe Play Rough has an egg move. This makes Fairy very rare as a coverage type, even if its very strong offensively. Things like Dark + Fairy are rarely seen even if they offer perfect coverage due to how scarce Fairy type moves are outside of non-STAB. 2. Fairy is held back by low base power of its most accessible moves: Moonblast and Play Rough. Several other types have move with high base powers: Hydro Pump for Water, Leaf Storm/Power Whip for Grass types, Double Edge for Normal, Close Combat/Focus Blast for Fighting etc. But Fairy only has Pixilate Hyper Voice and Fleur Cannon as powerful moves, both are which to limited to selected groups of Pokemon. To put in perspective when calculating for VGC:

252 SpA Tapu Lele Moonblast vs. 0 HP / 0 SpD Palkia: 140-168 (84.8 - 101.8%) -- 6.3% chance to OHKO
252 SpA Tapu Lele Moonblast vs. 0 HP / 4 SpD Kyurem-White: 162-192 (81 - 96%) -- guaranteed 2HKO
252+ SpA Tapu Lele Moonblast vs. 0 HP / 4 SpD Kyurem-White: 180-212 (90 - 106%) -- 37.5% chance to OHKO
252+ SpA Tapu Lele Moonblast vs. 0 HP / 0 SpD Palkia: 152-182 (92.1 - 110.3%) -- 56.3% chance to OHKO

Not even Modest Max Special Attack Lele can OHKO these threats 100% time. When you combine it with the fact that Dazzling Gleam, the most accessible Fairy-Type move in the game, is rarely used as coverage, simply due to low base power, its no wonder that most people prefer to use Ice as a primary way of threatening Dragons.

My main problem with Fairy that its weaknesses are Poison and Steel. At least Dragon, Water, and Electric have Ice, Electric, Grass, and Ground respectively as weaknesses, these are types that are strong offensively. But Poison and Steel are TERRIBLE offensive types. I get what GF was trying to do, make these unpopular offensive types good. And while it does make them more useful, there still terrible as an attacking type. I've tried offensive Steel and Poison, Solgaleo, Scizor, Roserade to name a few, and while some are good ( Gengar ) most of them turn out to be mediocre. If I was GF, I'd probably just make Fire weak to Fairy since it already resists it, but I guess GF didn't do that because Dragons would still have an advantage over Fairy since they can learn Fire-Type moves.

Since we know that GF balances based off VGC, I'm wondering if they'll do it for Fairy in the future, since Pixilate Users, Tapus and Xerneas have been dominating for the last few seasons, if they do it though, it'll probably by introducing a new type that'll probably be broken as Fairy, then Fairy will suffer the fate as the Dragon, and the whole cycle repeats again.
 
bar a few exceptions such as Offensive Serperior
I'd mention that the only reason Serperior occasionally runs Dragon Pulse is because it literally doesn't learn anything else other than Grass stab, Dragon Pulse and Hidden Power as far as special attacks go :P
maybe Play Rough has an egg move.
Note that Let's Go introduced Play Rough TM, and since they said Let's Go pokes should end up being bank-compatible, there's significant chance that new TM will shot up in gen 8 in some way (either as TM or tutor).
Sadly in that game the only new "learners" are Mew (duh), Arcanine (which I believe loves having that option added to its moveset), Jigglypuff and... Clefairy for our Belly drum memes.
low base power of its most accessible moves: Moonblast
I'd also mention that Moonblast is 95 BP, which is significantly high for a 100% hit chance attack, most of which tend to have between 80 and 90.
Quite justified that it has scarce distribution honestly.
Since we know that GF balances based off VGC, I'm wondering if they'll do it for Fairy in the future, since Pixilate Users, Tapus and Xerneas have been dominating for the last few seasons, if they do it though, it'll probably by introducing a new type that'll probably be broken as Fairy, then Fairy will suffer the fate as the Dragon, and the whole cycle repeats again.
A little alteration of the type chart would suffice really. Making Fairy weak to Fire probably would on its own.
Consider that it's not really "strange" for pokemon of a type to have access to coverage that hits their opposite supereffectively: most dark types learn psychic moves, lot of dragons already learn poison or steel attacks, psychic types often learn focus blast, aura sphere or dazzling gleam, almost all fighting types learn knock off or sucker punch as well as iron head or poison jab, etc.
Considering almost all Dragons already learn either poison (poison jab mainly) or steel (both iron head and flash cannon are common learnset moves), i'd not see any "issue" with them also having fire coverage as anti-fairy option.
 
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