UwU (Hydreigon) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Fire Blast
- U-turn
OwO (Manectric-Mega) @ Manectite
Ability: Static
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Overheat
- Hidden Power [Ice]
<3 (Terrakion) @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Earthquake
- Rock Slide
Well i made a volt turn core of hydrei and mega mane and i chose CB terrak as a breaker. I generally suck at english but i chose hydrei over sciz because i want a fast paced team. You guys can change hydrei -> sciz but i generally prefer hydrei so i can help out with lati, scarf krook, and mega mane helps the bro mathcup for terrak, and it helps versis moongus.
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Fire Blast
- U-turn
OwO (Manectric-Mega) @ Manectite
Ability: Static
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Overheat
- Hidden Power [Ice]
<3 (Terrakion) @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Earthquake
- Rock Slide
Well i made a volt turn core of hydrei and mega mane and i chose CB terrak as a breaker. I generally suck at english but i chose hydrei over sciz because i want a fast paced team. You guys can change hydrei -> sciz but i generally prefer hydrei so i can help out with lati, scarf krook, and mega mane helps the bro mathcup for terrak, and it helps versis moongus.