After recently building a Sandstorm team, I found a passion for the ability Storm Drain. I used a Cradily in my sandstorm team, and I wanted to continue using Storm Drain. What better to use in conjunction to Storm Drain than Rain Dance and Surf! So I set out to put my own spin on a doubles Rain Dance team.
Quick Look:
Like all Rain Dance teams, you have to decide whether you want to set the stage with Politoed, or use quick running swift swim users. I played with the idea of using a Politioed, but in the end decided that I would rather use that team slot for a Prankster user. Which brings up the first member of my team:
Sableye @ Damp Rock
Ability: Prankster
EVs: 252 HP/154 Def/100 SpDef
Impish Nature
-Rain Dance
- Will-o-Wisp
- Knock Off
-Taunt
Sableye is one of my two leads 95% of the time. He has been gifted with one of the most extraordinary abilities in the game: Prankster. Any move that doesn't do direct damage gets to go first. And I like Rain Dance to go first. I considered many other Pokemon for this role, but in the end, the combination of moves that he earns beat out any other Prankster user I may want to use. Taunt is there to stop any Trick Room users.
Gyrados @ Mystic Water
Ability: Moxie
EVs: 252 Atk/4 SpD/252 Spe
Nature: Adamant
-Dragon Dance
-Waterfall
-Protect
-Stone Edge
The destroyer of worlds turns up again to wreak havoc upon anything it touches. Gyarados is my main sweeper, and sometimes all it takes to take out an entire team. A pretty standard movepool is given to him, with Dragon Dance setting up for sweeping, Waterfall being my main option, Protect to keep momentum, and Stone Edge for coverage. The combination of Rain, Mystic Water, and boosts from Dragon Dance and Moxie, makes it a one hit KO for almost anything that attempts to stand in it's way.
Ludicolo @ Assault Vest
Ability: Swift Swim
EVs: 4 HP/252 SpAtk/252 Spe
Modest Nature
-Surf
-Ice Beam
-Giga Drain
-Fake Out
Don't let his fun-loving looks fool you, the sombrero-toting party duck can quickly make a mess of your team if left unchecked. The combination of Swift Swim, his excellent movepool, and his light-hearted air made him almost an instant choice for my team. He can easily come in, use Fake Out to check a potential threat, and start swinging with his Absorb-Bulb-boosted special attack. He partners well with both Heliolisk and Gastrodon.
Heliolisk @ Life Orb
Ability: Dry Skin
EVs: 4 Atk/252 SpAtk/252 Spe
Modest Nature
-Thunder
-Surf
-Grass Knot
-Volt Switch
An interesting 6th gen edition, Heliolisk was given three wonderful abilities to work well in any weather (except hail of course, which isn't really a viable weather condition). This little reptile packs quite a punch, with a perfect accuracy Thunder, and a wonderful rain-boosted Surf. Grass Knot is to take down the likes of Gastrodon and Swampert. He like to partner up with Gastrodon for free Surfs to give that boost to Gastrodon's Special Attack.
Gastrodon @ Rindo Berry
Ability: Storm Drain
EVs: 252 HP/100 SpAtk/156 SpDef
Modest Nature
-Muddy Water
-Earth Power
-Ice Beam
-Recover
Gastrodon is the best partner any rain dance attacker could hope for. His amazing ability in Storm Drain lets him soak up any Surfs, and it gives him a nice Special Attack boost. His great typing and high HP means that usually he will be around for awhile. Recover seals the deal and makes sure he's on the field for quite a while.
Scizor @ Scizorite
Ability: Technician
EVs: 252 Atk/156 Def/100 Spd
Impish Nature
-Bullet Punch
-U-turn
-Rain Dance
-Night Slash
Mega-Scizor is my last ditch effort. I only ever employ him to mop up any special walls that I can't push past, or to get the Rain going again if Sableye is down. His stab Bullet Punch rips through anything not defensively sound, while night slash gets rid of pesky Ghost and Psychic types. U-Turn gets him out of the way of any slower Fire-Type moves, while still dealing enough damage to make the turn worth-while. He makes a nice counterpart to Ludicolo, picking off anything that resists Ludicolo's strong special attacks.
Feel free to leave any comments and suggestions. Some of these sets may not be the most popular, but I've found that they work great for me.
Quick Look:






Like all Rain Dance teams, you have to decide whether you want to set the stage with Politoed, or use quick running swift swim users. I played with the idea of using a Politioed, but in the end decided that I would rather use that team slot for a Prankster user. Which brings up the first member of my team:

Sableye @ Damp Rock
Ability: Prankster
EVs: 252 HP/154 Def/100 SpDef
Impish Nature
-Rain Dance
- Will-o-Wisp
- Knock Off
-Taunt
Sableye is one of my two leads 95% of the time. He has been gifted with one of the most extraordinary abilities in the game: Prankster. Any move that doesn't do direct damage gets to go first. And I like Rain Dance to go first. I considered many other Pokemon for this role, but in the end, the combination of moves that he earns beat out any other Prankster user I may want to use. Taunt is there to stop any Trick Room users.

Gyrados @ Mystic Water
Ability: Moxie
EVs: 252 Atk/4 SpD/252 Spe
Nature: Adamant
-Dragon Dance
-Waterfall
-Protect
-Stone Edge
The destroyer of worlds turns up again to wreak havoc upon anything it touches. Gyarados is my main sweeper, and sometimes all it takes to take out an entire team. A pretty standard movepool is given to him, with Dragon Dance setting up for sweeping, Waterfall being my main option, Protect to keep momentum, and Stone Edge for coverage. The combination of Rain, Mystic Water, and boosts from Dragon Dance and Moxie, makes it a one hit KO for almost anything that attempts to stand in it's way.

Ludicolo @ Assault Vest
Ability: Swift Swim
EVs: 4 HP/252 SpAtk/252 Spe
Modest Nature
-Surf
-Ice Beam
-Giga Drain
-Fake Out
Don't let his fun-loving looks fool you, the sombrero-toting party duck can quickly make a mess of your team if left unchecked. The combination of Swift Swim, his excellent movepool, and his light-hearted air made him almost an instant choice for my team. He can easily come in, use Fake Out to check a potential threat, and start swinging with his Absorb-Bulb-boosted special attack. He partners well with both Heliolisk and Gastrodon.

Heliolisk @ Life Orb
Ability: Dry Skin
EVs: 4 Atk/252 SpAtk/252 Spe
Modest Nature
-Thunder
-Surf
-Grass Knot
-Volt Switch
An interesting 6th gen edition, Heliolisk was given three wonderful abilities to work well in any weather (except hail of course, which isn't really a viable weather condition). This little reptile packs quite a punch, with a perfect accuracy Thunder, and a wonderful rain-boosted Surf. Grass Knot is to take down the likes of Gastrodon and Swampert. He like to partner up with Gastrodon for free Surfs to give that boost to Gastrodon's Special Attack.

Gastrodon @ Rindo Berry
Ability: Storm Drain
EVs: 252 HP/100 SpAtk/156 SpDef
Modest Nature
-Muddy Water
-Earth Power
-Ice Beam
-Recover
Gastrodon is the best partner any rain dance attacker could hope for. His amazing ability in Storm Drain lets him soak up any Surfs, and it gives him a nice Special Attack boost. His great typing and high HP means that usually he will be around for awhile. Recover seals the deal and makes sure he's on the field for quite a while.

Scizor @ Scizorite
Ability: Technician
EVs: 252 Atk/156 Def/100 Spd
Impish Nature
-Bullet Punch
-U-turn
-Rain Dance
-Night Slash
Mega-Scizor is my last ditch effort. I only ever employ him to mop up any special walls that I can't push past, or to get the Rain going again if Sableye is down. His stab Bullet Punch rips through anything not defensively sound, while night slash gets rid of pesky Ghost and Psychic types. U-Turn gets him out of the way of any slower Fire-Type moves, while still dealing enough damage to make the turn worth-while. He makes a nice counterpart to Ludicolo, picking off anything that resists Ludicolo's strong special attacks.
Feel free to leave any comments and suggestions. Some of these sets may not be the most popular, but I've found that they work great for me.
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