• Snag some vintage SPL team logo merch over at our Teespring store before January 12th!

Ultra Space Variants, V2 (Slate: Johto Starters)

Status
Not open for further replies.
I'll make my vote!
Mimikyu: transwiththeplans, headsiwintailsyoulose, Tiksi
Araquanid: Rainyman123, Tiksi, Ticktock (adjusted per new policy)
Staraptor: Pika Xreme, alephgalactacus
Gumshoos: alephgalactacus

I don't think I see headsiwintailsyoulose in the list though; am I missing something?
 
Last edited by a moderator:
I'll make my vote!
Mimikyu: transwiththeplans, headsiwintailsyoulose, Tiksi
Araquanid: Tiksi, Rainyman123, Ticktock
Staraptor: Pika Xreme, alephgalactacus
Gumshoos: alephgalactacus

I don't think I see headsiwintailsyoulose in the list though; am I missing something?

Can you vote for yourself? Seems kinda cheap...
 
Here's a list of entries for those who don't want to go back and find each one!

Name: Mimikyu (UB XX: INCOGNITO)
Stats: 139/91/83/91/83/83
Abilities: Disguise/Intimidate
Type: Dark/Fairy
New Moves: Power Trip, Foul Play, Nasty Plot, Night Daze, Moonblast, Knock Off, Sucker Punch, Throat Chop, Parting Shot, Zing Zap, Volt Tackle, Stone Edge, Power Gem. Loses all Ghost moves.

The extreme darkness of Sector E hightened Mimikyu's abilities, shedding its Ghost typing for a more "appropriate" typing. It still does have its same "cute" demeanor...the only difference between a normal Mimikyu and Ultra Mimikyu is that Ultra Mimikyu is 10x larger, its "face" is more faded and cloth is dirtier. It's stick is replaced by an odd looking stalagmites said to be from Ultra Space. When it's disguise is broken...it reveals what's under the costume; a Guzzlord esque beast, complete with the large jaws. It is quite threatening. It hates Pikachu, and when it comes into contact with one, it will end gruesomely. Actually, it's the main reason everyone on the planet is afraid to go into the dark!

Movesets:
Mixed
Mimikyu-Ultra @ Life Orb
Ability: Disguise
EVs: 126 Atk/252 SpA/126 Speed
Naive Nature
-Night Daze/Sucker Punch
-Play Rough/Moonblast
-Thunderbolt/Zing Zap
-Leech Life

Parting Shot
Mimikyu-Ultra @ Darkium Z
Ability: Disguise
EVs: 252 Speed/252 Attack/4 HP
Jolly Nature
-Parting Shot
-Play Rough
-Leech Life
-Sucker Punch

UV-778 Shadow (Mimikyu)
Base Stats: 97/127/53/103/53/137 (570)
Type: Ghost/Dark
Ability: Intimidate (HA: Tough Claws)
Removed Moves: Charm, Baby-Doll Eyes
Added Moves: Knock Off, Hypnosis
Description: The Ultra Space variant of Mimikyu has made its home in Sector E. Since almost no lifeform can survive there, and no light from the planet's star reaches it, Mimikyu had no need for its cloth either to protect it from sunlight or to disguise itself as Pikachu, so it discarded the cloth. This improved its mobility but made it more vulnerable to attacks. Mimikyu can often be found in Sector D as well, as they prey on several lifeforms found there.
Competitive Analysis: Mimikyu can work well as a physical, special or even mixed set, though physical is probably the better one due to its higher Attack and Tough Claws. With access to Curse, Taunt, Thunder Wave, Will-O'-Wisp, Toxic and Hypnosis, it has good support and stallbreaker capability if you need some fast non-bulky support that's immune to Prankster, trapping and most priority moves. Since physical sets will probably be more common, non-physical sets can be used to catch opponents off guard. With access to Psychic, Thunderbolt, Thunder, Dazzling Gleam, Dark Pulse and Shadow Ball, Mimikyu's special movepool is certainly nothing to sneeze at, but Tough Claws-boosted Wood Hammer, Knock Off, Play Rough, Shadow Claw, Shadow Sneak and Leech Life coming off of a base 127 Attack is impressive to say the least.

Name: UV-778 AMALGAMATE (Mimikyu)
New Stats: 137 / 43 / 127 / 103 / 71 / 89 (BST: 570)
New Typing: Ghost / Water
Abilities: Intimidate / Protean
Added Moves (20): Water Moves (Muddy Water, Surf, Octazooka, Hydro Pump, Clamp, Waterfall; 6), Bug Buzz, Air Slash, Lunge, Smart Strike, Teeter Dance, Ice Beam, Dragon Pulse, Mean Look, Hyper Voice, Roar, Calm Mind, Acid Armor, Recover
Removed Moves (17): All Fairy moves except Play Rough (3), Payback, Wood Hammer, Hone Claws, Attract, Feint Attack, Astonish, Pain Split, Shadow Claw, Grudge, Swords Dance, Bulk Up, Thunder, Splash, Taunt
Appearance/Flavor: As you surely know, Mimikyu's cloak resembles a Pikachu. As you also surely know, Ultra Space is not home to Pikachu, or humans who should seek to collect them. The new Mimikyu tried to adapt by incorporating aspects (and pieces) of native Pokemon into their shrouds, so that they would see these new subjects as friends and member of their own species. Due to the foreign and complicated nature of their new neighbors, though, they often failed this difficult task. They persistently kept trying to resemble more and more Pokemon, which brought success in the cruelest twist of fate. Due to the remnants of previous adaptation attempts, Mimikyu never actually could cleanly transform its cloak into that of another resident, but instead unintentionally blended features into a twisted amalgamation that depicted a mockery of the Ultra region ecosystem; any threats who approached it promptly fled in horror, disgust, and confusion at its barely solid form. It takes a truly discerning eye to look past the cover and see the same friendly personality found in regular Mimikyu, while not gazing into the more terrifying true form still hidden within.
Competitive Thoughts: A very diverse and versatile Pokemon that uses a well-balanced stat spread and strong movepool to wreak havoc. Medium Speed / Bulky Protean is an intriguing concept, with its only users being fast and frail (Greninja) or slow and physically frail (Kecleon). The power it brings and ability to become useful defensive/offensive types (like Electric/Ice resp.) make it a major threat on both sides, but opponents can take advantage of these (particularly the Psychic and Normal of Calm Mind/Recover) and your lack of priority special moves. If you want to keep that useful typing, though, Protean isn't the only way. Intimidate bolsters your already great physical bulk, and access to moves like Roar / Screens help you defensively.

Sample Sets:
Bulky Protean Attacker
Mimikyu @ Expert Belt / Life Orb / Leftovers
Ability: Protean
EVs: 252 HP / 252 Spa / 4 SpD
Modest Nature
- Ice Beam
- Thunderbolt
- Thunder Wave / Shadow Ball / Calm Mind
- Recover

Mono-Attacker
Mimikyu @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Surf
- Calm Mind
- Recover / Rest
- Will-O-Wisp / Acid Armor

Trapper Sweeper
Mimikyu @ Leftovers
Ability: Intimidate / Protean
EVs: 252 HP / 252 SpA / 4 Def
Quiet Nature
- Mean Look
- Calm Mind
- Surf / Ice Beam
- Trick Room

Name: UV-02 Enlighten (Mimikyu)
New Stats: 149/19/101/157/103/41 (BST: 570)

New Typing: Grass/Fairy

Added Moves: Moonblast, Dazzling Gleam, Fairy Wind, Energy Ball, Leaf Storm, Calm Mind, Focus Blast, Aura Sphere, Trick Room, Wonder Room, Magic Room, Psyshock, Heal Pulse, Floral Healing, Synthesis, Stored Power, Psybeam, Stockpile

All ghost moves are removed
Play Rough is removed

Abilities: Refreshing Miasma*/Inner Focus (Stamina)
*Poison type Storm Drain/Lightning Rod

Appearance: It looks the same, albeit with a lime green hue body color and a pink flower lei on its head. The eyes at the bottom now also have a smile with it. It's tail also has a lei on it as well.

Flavor: While entering Ultra Space, Mimikyu was pulled into the massive gravitational pull of Planet 1. It was flattened against the surface of Sector C and lied there for days. When it woke up, Mimikyu realized where it was (not in Alola) and that it had somehow became its Disguise! It then realized it would never be home again. It cried for hours until mysterious creatures carried it to their village in a plains-like area. For several months, they took care of Mimikyu and helped it out through the emotional trauma of its arrival. Eventually, Mimikyu overcame the trauma and emerged as a calm and caring being, just like its caretakers. It gained a lime green hue to its body and liked to wear a pink flower lei on its head. It has a positive outlook on life, and is extremely calm. It will constantly try to help anyone in need. It is so calm in fact, that it can have anything that uses toxins against it is immediately drawn to Mimikyu and allows it absorb the poisons it is immune to.

Possible moveset(s):
Tiffany (Mimikyu-Ultra) @ Life Orb
EVs: 252 SpAtk / 252 HP / 4 SpD
Modest Nature
Ability: Refreshing Miasma
- Calm Mind
- Energy Ball
- Moonblast
- Psychic / Psyshock / Focus Blast / Aura Sphere / Synthesis

This set is the set-up version of offensive MU. Calm Mind is the main differential between this and other sets. Energy Ball is your Grass STAB, Moonblast is your Fairy STAB. The last slot is between Psychic coverage, Fighting coverage and recovery.

Tiffany (Mimikyu-Ultra) @ Life Orb
EVs: 252 SpAtk / 252 HP / 4 SpD
Quiet Nature
Ability: Refreshing Miasma
- Trick Room
- Energy Ball
- Moonblast
- Psychic / Psyshock / Focus Blast / Aura Sphere / Synthesis

This is the Trick Room sweeper set. Use Trick Room turn 1. Sweep anything in your way. Everything else is the same barring the nature to maximize Trick Room.

Tiffany (Mimikyu-Ultra) @ Leftovers
EVs: 252 SpD / 252 Def / 4 HP
Ability: Stamina
- Stockpile
- Synthesis
- Moonblast
- Stored Power

This is the defensive set for MU. Stockpile is to boost defenses very quickly. Synthesis is for recovery. Moonblast is STAB anti-taunt bait and Stored Power takes advantage of Stockpile boosts.

UV-778 Plasma (Mimikyu)
Base Stats: 71/89/61/151/61/137 (570)
Type: Electric/Ghost
Abilities: Volt Absorb/Electric Surge/Huge Power (HA)
Removed Moves: Wood Hammer, Baby-Doll Eyes, Charm, Play Rough, Copycat, Leech Life, X-Scissor
Added Moves: Charge, Discharge, Spark, Wild Charge, Fusion Bolt, Thunder Shock, Zing Zap, Volt Switch, Parabolic Charge, Thunder Punch, Spectral Thief, Brick Break, Dual Chop, Hammer Arm, Power-Up Punch, Rock Smash, Superpower, Mach Punch, Focus Punch, Focus Blast, Dynamic Punch, Ice Punch, Thunder Punch, Throat Chop, Nasty Plot, Knock Off, Flash Cannon, Bone Rush, Heat Wave, Zen Headbutt
Description: On this planet, dubbed "Orbos", there are natural electric geysers and generators throughout the entire surface. When it landed, it didn't seen to be any reason to have a disguise, so it revealed its true self. However, among doing that, it decided to head for the generators for food. This had charged it with so much electricity, it has developed plasma. It looks like a grey ball with the 2 tiny eyes, but with one arm being a fist made of plasma and a tazer on the other. It also has an electric barrier around it.
Competitive Analysis: A tricky one, its a fast special attacked with high speed and power, decent coverage, and a nice set of abilities. However, it can also go Physical with Huge Power and the large selection of moves it has. However, it has poor defences, meaning it has to die to priority, but is also thankfully immune to 3 types if it has Volt Absorb.

Name: UV-778 (Threaten)
New Stats: 61/103/83/59/103/113 (522)
New Typing: Dark/Ghost
Added Moves: Loses all levelup Fairy moves except for Play Rough. Gains Knock Off, Crunch, Snarl, Power Trip, Foul Play, Torment, Quash and Snarl.
Abilities: Klutz/Anticipation/(Aftermath)
Appearance: No more Pikachu head, instead with other pokemon's heads. Also, it is a darker shade of those pokemon, and it has more appendages.
Descriptions: Being threw into Ultra Space made it more lonely. To gain popularity, it disguises itself as another pokemon. It was originally in Sector E, then travelled towards Sector C to show itself off. Its disguise is much better in convoncing someone, but it is weaker.

Name: UV-778 Unveiled
New Stats: 71/37/89/97/29/107 (BST 430)
New Typing: Ghost/Dark
Removed Moves: Everything except moves listed below. This Pokemon cannot learn moves from TMs.
Added moves: Torment, Curse, Pain Split, Moongeist Beam(if allowed), Shadow Ball, Hidden Power
Abilities: Shadow Tag
Appearance: This is essentially what Mimikyu was like before it put on the Cutemon plushie doll. Instead of manipulating the shadows, it IS the shadows. It has no physical presence, and is extremely weak to nonphysical attacks, hence its terrible special bulk. The shadow-like creature is very weak, and has no medium to use most moves, hence its extremely limited movepool. All it can do is wait for some object to come to it...
Justification: This thing has extremely limited movepool and stats to not be overpowered with Shadow Tag(kinda like gen 3/4/5 wobbuffet). Won't be surprised if this thing ends up being broken anyway.
Possible moveset(s):
No other moves (Mimikyu-Ultra-Unveiled) @ Leftovers
Ability: Shadow Tag
EVs: 16 HP / 252 SpA / 240 Spe
Timid Nature
IVs: 0 Atk
- Curse
- Pain Split
- Moongeist Beam
- Hidden Power [Fighting] / Torment

Name: UV-778 Cloaked
New Stats: 71/107/109/107/79/97 (BST 570)
New Typing: Ghost/Water (Blue cloak), Ghost/Electric (Duo cloak), Ghost/Steel (Round cloak)
Added Moves(relative to uncloaked form):
All cloaks: Basic TM package (Toxic, Hidden Power, Hyper Beam, Protect, Frustration, Return, Double Team, Facade, Rest, Round, Giga Impact, Swagger, Sleep Talk, Confide) (14), Pikaclone moves (Nuzzle, Thunder Wave, Charm) (3), Misc. moves (Taunt, Solar Beam, Shadow Claw, Play Rough, Slash) (5)
Blue cloak: Aqua Jet, Aqua Tail, Hydro Pump, Aqua Ring, Rain Dance, Scald, Bulk Up (7)
Duo cloak: Thunder, Thunderbolt, Discharge, Double Kick, Volt Switch, Encore, Nasty Plot (7)
Round cloak: Spiky Shield, Iron Tail, Iron Head, Zing Zap, Rollout, U-Turn, Rapid Spin (7)
Abilities: Disguise (All cloaks)
Appearance: Other universes had different cute Pokemon that became popular, and had merchandise made for them. Somehow, a Marill doll, Plusle and Minun doll, and Togedemaru doll found their way into Ultra space, and were found by an unprotected Mimikyu. Upon wearing a doll, its type and stats changed, and it could use more moves. However, when it took off the doll's cloak, its moveset reverted to Torment and Curse.


Possible moveset(s):
General Support (Mimikyu-Ultra-Round) @ Leftovers
Ability: Disguise
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Rapid Spin
- U-turn
- Iron Head
- Nuzzle

Bulk Up Sweeper (Mimikyu-Ultra-Blue) @ Ghostium Z
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aqua Jet / Aqua Tail
- Shadow Claw
- Bulk Up
- Play Rough

Nasty Plot Sweeper (Mimikyu-Ultra-Duo) @ Grassium Z / Lum Berry
Ability: Disguise
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moongeist Beam
- Solar Beam / Hidden Power [Fighting]
- Thunderbolt
- Nasty Plot

Name: UV-752 Arachnis (Araquanid)
New Stats: 89/113/113/53/71/131
New Typing: Bug/Dark
Added Moves: Knock Off, U-Turn
Abilities: Spider's Glare (Intimidate Clone), Pressure
Removed Moves: Liquidation
Appearance: The darkness in the Sector E and the even darker areas where Araquanid decided to reside turned its body black by some unknown chemical in the atmosphere colliding with it's water Bubble. It can withstand the freezing temperatures here by excessive, silent movements to keep itself warm. Whenever it needs to rest, it releases the excess energy into its dark bubbles and they help warm this Pokémon while it is not moving. Since the water Bubble was black, it's vision has become a bit darker as it sees thru a dark bubble. It has learned to crawl super-fast, and has gained the element of surprise from practicing in the area, hoping that one day, when or even if it returns, it wil be able to easily get more prey using its newfound tactics. However, it has accepted the fact in may never return, and has taken to trying and eating what it can while still here. That said, many Pokémon that come into the Ultra Universe are almost immidelty hunted down by this Ultra Variant, UV-752 Arachnis
Possible moveset(s):
Araquanid-Ultra @ Choice Band
Ability: Spider's Glare
EVs: 252 atk / 4 def / 252 spe
Jolly Nature
- Knock Off
- Uturn
- Lunge
- Poison Jab

Basically get in there, Knock Off and leave. A powerful set to kill things like Tapu Koko (Tapus up next? :3) and all the Tapus, or just plain switch out with Uturn. A very powerful and versatile mon with Intimidate and Uturn, stab Knock Off, like yo, this thing sorta reminds me of Landorus-Therian. It's just.. buggy. :D However, the truth is, it's really not extremely strong enough o compete, and Bug isn't a great offensive typing, so it has some problems with that. Hwoever, it's speed does help a lot by being able to go away using Uturn

UV-752 Forcefield (Araquanid)
Base Stats: 97/47/109/89/181/47 (570)
Type: Bug/Psychic
Ability: Psychic Bubble - Doubles power of Psychic-type moves used by this Pokémon. This Pokémon takes half damage from Fighting-type attacks and cannot flinch. [Psychic-type clone of Water Bubble] (HA: Filter)
Removed Moves: All Water-type moves, Bite, Crunch, Leech Life, Lunge, Entrainment, Frost Breath, X-Scissor, Poison Jab, Wide Guard
Added Moves: Psychic, Psyshock, Bug Buzz, Focus Blast, Acid Spray, Safeguard, Psychic Terrain, Reflect, Light Screen, Flash Cannon, Power Gem, Sticky Web, Gravity, Cosmic Power, Psycho Shift, Magic Coat, Trick Room, Wonder Room, Magic Room
Description: Originally, Araquanid could only survive in areas where water could be found because it needed to keep a water bubble with it to survive aboveground. However, on Planet 1, no aquatic organisms existed that were suitable for Araquanid to prey upon. As a result, Araquanid developed the ability to breathe on land. Since this left the parts of its body formerly protected by water bubbles exposed to harsh conditions, Araquanid also developed telekinetic abilities, shielding unprotected parts of its body with forcefields of psychic energy. These forcefields are strong enough to give protection that allows Araquanid to travel to any of the planet's five sectors. It populates every sector of the planet except Sector E, because Sector E is the main habitat of Mimikyu, which preys on Araquanid.
Competitive Analysis: A great Ability and phenomenal special bulk make Araquanid an excellent special wall. Though its Sp. Atk of 89 leaves a bit to be desired, Psychic Bubble doubles the power of its Psychic-type moves, giving it effectively 180-power STAB in Psychic or 160-power STAB in Psyshock. Bug Buzz is not nearly as powerful due to not having the Ability boost, but it's still good STAB that hits through substitutes. Focus Blast and some other special attacks can be used for coverage, and you can run Acid Spray if you don't want to run Psyshock against Pokémon like Chansey. Araquanid also gets great support moves added to its movepool, like Trick Room, Psychic Terrain, both Screens, and Sticky Web, and Psycho Shift can pass any status effects onto its opponent.

Name: UV-752 DISSOLUTION (Araquanid)
New Stats: 107/167/131/41/83/41 (BST: 570)
New Typing: Water / Poison
Abilities: Lights Out!* / Liquid Ooze
*Clone of Compound Eyes: user's accuracy is increased by 1.3x.
Added Moves (14): Poison moves (8; Gunk Shot, Poison Jab, Sludge Bomb, Acid Armor, Clear Smog, Poison Fang, Gastro Acid, Venom Drench), Light Screen, Bulk Up, Body Slam, Counter, Aqua Tail, U-Turn
Removed Moves (9): Leech Life, Infestation, Water Sport, Wide Guard, Entrainment, Blizzard, X-Scissor, Scald, Frost Breath
Appearance/Flavor: The Araquanid colony that landed on the first sector of this "Planet 1" quickly met with a fate that, however grisly, proved in great detail the power of adaptation under stress. Those twin forces of pressure, the the stars above and the magma below, made quick work of their already-spindly leg sets. As the magma's convection melted their exterior layers, the ionizing stellar radiation impaired the proper cell division needed to repair the damage while sparking tumorous tendrils whose mass further increased gravitational force on the limbs. Unable to repair themselves, these supports for the vital oxygen-supplying "Water Bubble" collapsed under their own weight. Ordinarily, the bubble would lethally overheat and evaporate (causing suffocation), but the grounded Araquanid gathered ash lining the smoky floors to heatproof the bubble. The ash's low density even after water exposure created a sort of blackened, buoyant sludge that slowly exposed the trachea to enough toxin for non-lethal acclimatization. They gather more and more residue, but must be careful lest they pack it in too tightly, heightening the poison's density and shuttling it into the bubble below... The total loss of vision due to the obscuring swirls of chemical is generally the peak of what the bubble can accommodate, but by this point the Araquanid seemed to have gained an expert knowledge of sensing minute changes in their ashy fortress compositions to determine position, rendering their eyes largely obsolete.
Competitive Thoughts: The obvious question here is how to differentiate this bulky Water/Poison from fellow newcomer Toxapex, who also boasts access to key moves like Toxic Spikes and Recover plus the ability Regenerator. The answer is Araquanid's massive offensive presence, which lets it blast through the opponent's team without reliance on status. Bulk Up can also transform it into a mighty win condition capable of shattering the bulkiest cores with its great neutral coverage via STAB alone. Access to intruiguing defensive moves like Mirror Coat and dual Screens with the slow pivot of U-Turn lets you really use your bulk and solid defensive typing.

Sample Sets:
Mighty Glacier
Araquanid @ Choice Band
Ability: Lights Out!
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Gunk Shot
- Aqua Tail
- Crunch / Lunge / Mirror Coat (filler slot)
- U-Turn

Mono-Attacker
Araquanid @ Black Sludge
Ability: Lights Out!
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bulk Up
- Aqua Tail
- Rest
- Sleep Talk

Supporter
Araquanid @ Black Sludge / Light Clay
Ability: Lights Out!
EV: 252 HP / 4 Atk/ 252 SpD
Careful Nature
- Gunk Shot / Aqua Tail
- Light Screen / Mirror Coat
- Reflect / Counter
- U-Turn

Name: UV Araquanid - "Magma"
New Stats: 97/67/101/89/47/127
New Typing: Rock/Fire
Added Moves: Lava Plume, Power Gem, Earth Power, Ancient Power, Rock Polish, Flame Charge, Rock Blast
(All Water-Type moves but Scald are removed)
Abilities: Lava Bubble (Solid Rock)
Lava Bubble - Clone of Water Bubble for Fire moves instead
Appearance: Araquanids inhabit the A sector of the planet. Their bubbles are now made of lave while it's exosqueleton became solidified, dense magma. The reason to this is due to when ariving in Planet 1's A sector, it's bubble evaporated. With a mutation happening due to weird chemical reactions on it's body with the envyroment, it became the monster it is now. It also has double the size of a normal Araquanid, can walk on Lava and has quintuple the weight.
Possible moveset(s): UV Araquinid has a good offensive typing and ability, as well as a good speed tier. However the lack of good coverage and poor defensive typing, as well as bad Sp. Def balances it out.

Araquanid @ Life Orb
Ability: Lava Bubble
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Power Gem
- Lava Plume
- Scald
- Earth Power

UV-752 Voltic (Araquanid)
Base Stats: 71/113/101/113/131/41 (570)
Type: Electric/Bug
Abilities: Volt Bubble*/Volt Absorb (HA)
Volt Bubble: Halves the power of Fire-type moves, doubles the power of Electric-type moves, and is immune to Burn.
Removed Moves: Soak, Bubble, Bubble Beam, Aqua Ring, Liquidation, Scald, Frost Breath, Blizzard, Surf, Waterfall, Aurora Beam
Added Moves: Charge, Charge Beam, Discharge, Electric Terrain, Electroweb, Ion Deluge, Parabolic Charge, Shock Wave, Spark, Thunder, Thunder Fang, Thunder Shock, Thunder Wave, Thunderbolt, Volt Switch, Zing Zap, Zap Cannon, Fell Stinger, Bug Bite, Fury Cutter, U-Turn, Dual Chop, Cross Chop, Ice Fang, Sludge Bomb, Shadow Ball, Energy Ball, Quick Guard, Rapid Spin, Quiver Dance, Bug Buzz, Signal Beam
Description: Araquanids have adapted with camoflauge to blend into the generators. They now have an thin, electric bubble around it's head and top of the legs and are yellow.. They mostly prey on Mimikyus, as when they get energy, they strike and suck their internal energy out. However, this is not as lucky, as it may backfire and the Mimikyu may punch it. It still has a resistence to Fire, though.
Competitive Analysis: A nice wall, sorta. It has a bad weakness to Rocks, but it can spin them away thankfully. It also has excellent defences and a slow U-Turn. It can also perform Quiver Dance with decent success, with the good bulk and nice movepool, with also something called VOLT BUBBLE! This eliminates its weakness to Fire, burns, and doubles all Electric moves. Therefore, good luck trying to survive a Thunderbolt or even a Thunder (Zap Cannon sucks) from this!

Name: Araquanid
New Stats: 89/113/131/67/43/127 (570)
New Typing: Ice/Bug
Added Moves: Icicle Crash, Power Gem, U-turn
Abilities: Beast Boost / Brutal Cold (Ice-typed Steelworker clone)
Appearance: Its joints and head are, instead of bubbles, surrounded by thick, opaque ice with various crystals from Ultra Space embedded in it. This obviously obscures its eyes... if it even has any, anyway. Its feet are also covered in ice, allowing it to slide around at high speeds even after it stops running.
Possible moveset(s):
Araquanid-Ultra @ Life Orb
Ability: Brutal Cold
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Icicle Crash
- Lunge / Leech Life
- Liquidation
- U-turn
Is this lore?: As it turns out, Ultra Space can be very cold in places, just like normal outer space. Citation needed. This resulted in Araquanid freezing over. It gathered crystals from Ultra Space to further power itself up before it fully froze, allowing it to actually be more than just a frozen bug.
Competitive Stuff: A physical sweepyman. Its attack stat is just enough to make its Ice attacks a little more powerful than normal Araquanid's Water moves while allowing it to actually use moves of other types to actual effect.

UV-398 Magma (Staraptor)
Base Stats: 109/131/89/37/67/137 (570)
Type: Fire/Flying
Ability: Rock Head (HA: Reckless)
Removed Moves: Rain Dance, Ominous Wind, Revenge
Added Moves: Head Smash, Iron Head, Wood Hammer, Flare Blitz, Overheat, Solar Beam, Flamethrower, Fire Blast
Description: Staraptor has adapted to live in the almost completely uninhabitable Sector A. Living on a diet of mainly magma and axelite has caused changes in Staraptor's body. Magma flows through its veins instead of blood, and all the materials that make up its body are resistant to super-high temperatures. It generates heat and magma from inside its body, and can fly at supersonic speeds by shooting jets of magma from its wings like rockets. The exterior of its body is mainly composed of feathers made from semi-hardened magma; the head area is protected by completely hardened magma, allowing it to ram into foes without hurting itself.
Competitive Analysis: Despite a 4x weakness to Stealth Rock, Staraptor is still plenty dangerous. With great Attack and Speed and access to Brave Bird, Flare Blitz, Head Smash, Wood Hammer and Double-Edge, all either boosted or without recoil, this is an excellent physical sweeper. It can effectively use Choice Band or Scarf, especially since it also has access to U-Turn. If you want to, you could also run max-HP Final Gambit, which makes use of Staraptor's decent base HP to OHKO everything up to and including max-HP Nihilego.

UV-398 Zeus (Staraptor)
Base Stats: 83/151/47/137/43/109 (570)
Type: Electric/Flying
Abilities: Magic Guard/Quick Jolt*/Reckless (HA)
Quick Jolt: Gives +1 to Electric moves. Clone of Gen 6 Gale Wings.
Added Moves: Earthquake, All Electric and Psychic Moves, Bulldoze, Hurricane, Flare Blitz, Bulk Up.
Description: Staraptor is a buff bird who wields thunderbolts. Basically a Greek God.
Competitive Analysis: Well, it has a ton of moves, nice speed tier, and high offensives, so its nice. However, its defences stuck. Nuff said.

Name: Staraptor
New Stats: 83/167/79/131/67/43
New Typing: Normal/Fighting
Added Moves: Brick Break, Jump Kick, High Jump Kick, Bulk Up, Focus Blast, Aura Sphere, Hyper Voice
Abilities: Beast Boost / Scrappy
Appearance: Incredibly stout and muscular. Its legs are reinforced with a large amount of crystal. Its wings are no longer capable of flight, but instead are swung with incredible force.
Possible moveset(s):
Staraptor-Ultra @ Leftovers
Ability: Scrappy
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Return / Double Edge
- High Jump Kick
- Roost
- Bulk Up
Yes, this is lore: With a thin atmosphere and strong gravity, actually flying became impossible. To compensate, Staraptor made some gains. While on its original planet it could hardly get inches off the ground, that same force both on its current home and on Earth grants it quite a bit of height.
Competitive Stuff: Breaks stuff hard, and has incredible STAB coverage. However, its bulk, while decent, is nothing to write home about, and it's painfully slow. Like, practically immobile slow.

UV-734 Acolyte (Yungoos)
Base Stats: 53/41/73/89/47/67 (370)
Type: Normal/Fighting
Ability: Thick Fat (HA: Magic Guard)
Removed Moves: Pursuit, Bide, Bite, Super Fang, Take Down, Crunch, Hyper Fang, Thrash, Earthquake, Rock Tomb, Revenge, Last Resort
Added Moves: Calm Mind, Thunder Wave, Sunny Day, Rain Dance, Hail, Trick, Confusion, Psybeam, Shock Wave, Dream Eater, Flash, Vacuum Wave, Aura Sphere, Aurora Beam, Mystical Fire, Dazzling Gleam, Snarl
Description: Yungoos live in complex colonies in Sector C. Each colony is commanded by a single Gumshoos, which instructs the Yungoos in various methods of sorcery and psychic energy manipulation. These Yungoos have very thick layers of skin covering a layer of blubber to protect from physical harm.
Competitive Analysis: It might not look like much in OU, but in LC, this thing is an absolute monster. With its wide movepool, good Speed, great Sp. Atk and excellent physical bulk, as well as access to U-Turn, Yungoos can act as a fast bulky pivot or a late-game Choice Scarf sweeper. Though its movepool may not include many powerful moves, its excellent stats and good coverage allow it to really excel in the LC metagame.

UV-735 Commander (Gumshoos)
Base Stats: 191/41/97/127/67/47 (570)
Type: Psychic/Fighting
Ability: Thick Fat (HA: Magic Guard)
Removed Moves: Same as Yungoos
Added Moves: All moves added to Yungoos, Psychic, Psyshock, Focus Blast, Hyper Voice, Hyper Beam, Shadow Ball, Dark Pulse, Moonblast, Thunderbolt, Ice Beam, Energy Ball, Trick Room, Wonder Room, Magic Room, Psychic Terrain, Light Screen, Trump Card
Description: Only one Gumshoos exists in a Yungoos colony, functioning as their leader. When the leader of a colony dies, all the members of the colony battle to determine which Yungoos is the most powerful. Once the battles are over, the Yungoos deemed the most powerful will ascend the mountain which has been dubbed "Gumshoos Peak", the highest mountain in the mountain range separating sectors C and D. Upon reaching the top of the mountain, the Yungoos will enter into a meditative state lasting several Earth days, during which it will evolve into Gumshoos. Interestingly, there are no recorded instances of a Yungoos failing to reach the mountaintop. Gumshoos from Planet 1 are extremely skilled in energy manipulation and can use many different kinds of attacks; they also sport several layers of blubber allowing them to repel many forms of damage.
Competitive Analysis: With insane HP and good defenses, as well as great Sp. Atk, Gumshoos is a pretty threatening Pokémon to go up against. Its movepool features massive amounts of good coverage moves, and it can use a Life Orb in conjunction with Magic Guard to boost the power of its attacks without having to deal with recoil damage. Thick Fat gives Gumshoos effective resistances to Fire and Ice, two very common attacking types, but Magic Guard keeps it from having to worry about things like Toxic or Stealth Rock wearing it down. All in all, this is a great specially offensive tank or slow pivot that won't go down easily.

UV-735 Badger (Gumshoos)
Base Stats: 113/113/47/107/53/137 (570)
Type: Electric/Normal
Abilities: Stakeout/Strong Jaw/Adaptability (HA)
Added Moves: Dig, Earth Power, Thousand Waves, Magnitude, Mud Bomb, High Horsepower, Thunder Fang, Ice Fang, Fire Fang, Charge, Charge Beam, Electric Terrain, Nuzzle, Parabolic Charge, Spark, Wild Charge, Thunderbolt, Thunder, Thunder Wave, Volt Switch, Poison Fang, Gunk Shot, Metal Claw, Cross Chop, Shadow Claw, Rock Slide, Stone Edge, Flamethrower, Shadow Ball, Seed Bomb, Play Rough, Superpower, Ice Beam, Psychic Fangs, Swords Dance, Nasty Plot, Calm Mind
Description: The Gumshoos on this planet is a type more adapted to digging for the natural electricity for a food source, rather than relining on Ratattas. They are mostly the same, except their eyes being more like Yungoos', and the yellow fur being a bit more spiky. They also have taken a note from old rodents and adopted similar moves. It has also gotten a lot more aggressive, therefore focusing on becoming as fast as an Electrode.
Competitive Analysis: Gumshoos, but better! Since it's abilities are all great, I decided to keep them. Strong Jaw becomes a lot more useful with all the new tools it gets. It also has a second STAB to abuse Adaptability with! However, Stakeout is still a godsend ability, especially with the power to target switch-ins. Also, the little bugger gained a lot of speed, coverage, and power, mostly to abuse the new coverage it gets. However, the drawback here is poor defenses and meh offensives, especially compared to some variants in this world.

Name: Gumshoos
New Stats: 113/137/151/61/67/41 (570)
New Typing: Steel/Dark
Added Moves: Meteor Mash, Iron Head, Flash Cannon, Metal Claw, Knock Off, Night Slash, Dark Pulse, Recover, Swords Dance
Abilities: Beast Boost / Pickup / Techno Barrier (Fighting-type clone of Levitate)
Appearance: The yellow part of its fur turns a deep purple (deeper than Shiny Gumshoos). It loses the "beard" in exchange for a mustache. Much of its body, not including its head, it covered in golden armor of sorts with glowing lines running across it. Large crystals from Ultra Space terminate the ends of its armored limbs.
Possible moveset(s):
Gumshoos-Ultra @ Leftovers
Ability: Techno Barrier
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Meteor Mash
- Knock Off
- Recover
- Swords Dance
PAUSE FOR LORE VINNY: While the overwhelming majority of substances you can find on Earth are rare in Ultra Space, gold is something of an exception, being a pure element and not a multi-element molecule. Gold is also decidedly non-toxic, and having very little else non-toxic to speak of, Gumshoos over here apparently went on a pure-gold diet. This apparently resulted a large part of it turning into gold. In addition, the radiation in Ultra Space made it shift towards its Shiny coloration. not gonna lie it's just a reference to Kirby: Planet Robobot's penultimate boss
Competitive Notes: A tank with few weaknesses, plenty of resistances, and two immunities. Special attacks can hit it hard, but its Physical bulk is incredible, especially for something that can deal out as much damage as it can.
 
No. You can't.
In every vote of the last slate bar one, the voter voted for themself. I'd disagree with changing it, at least until the next slate (if that is desired), for purposes of fairness. I would also advocate against disallowing self-votes period so I can vote honestly (I did) without preventing myself from winning.
 
You are free to make my good orb boy anytime
Now, now, there are plenty of Kirby characters besides Kirby himself
No. You can't.
First of all, several people did last slate, and second off, not allowing self-votes cheapens voting even more. As gone over in Megas For All, it gives very little reason for submitters to vote, because not voting gives them more reward than voting does. Megas for All got far more submissions than this and when self-votes were not allowed, was very dry in terms of votes. If you still don't like it you could easily for for Megas For All's system and make it so that self-votes cannot be primary votes.
 
Now, now, there are plenty of Kirby characters besides Kirby himself

First of all, several people did last slate, and second off, not allowing self-votes cheapens voting even more. As gone over in Megas For All, it gives very little reason for submitters to vote, because not voting gives them more reward than voting does. Megas for All got far more submissions than this and when self-votes were not allowed, was very dry in terms of votes. If you still don't like it you could easily for for Megas For All's system and make it so that self-votes cannot be primary votes.
Alright, we'll follow that ideology!
 
Gumshoos: Pika Xreme, alephgalactus
Araquanid: Tiksi, AquaticPanic
Staraptor: alephgalactus, Ticktock
Mimikyu: Reviloja753, Tiksi

There were a lot of entries this time around, and all of them were great! Keep up the good work, everyone!
 
Gumshoos: Pika Xreme, alephgalactus
Araquanid: Tiksi, AquaticPanic
Staraptor: alephgalactus, Ticktock
Mimikyu: Reviloja753, Tiksi

There were a lot of entries this time around, and all of them were great! Keep up the good work, everyone!
You especially knocked it out of the park with your Planet description!
 
Slate is over!

The next slate belongs to Reviloja753! Their choices for this slate are: Blissey, Zoroark, Medicham, Gallade, Mantine and Reuniclus! (I had to remove one, sorry)

Please describe the planet so we have a clear idea of what we're doing!
 
http://www.wallpapervortex.com/wallpaper-53546_steven_universe.html#.WROwXlQXahA (Temple sector, statue depicts a goddess. Near a liquid like substance)
https://wall.alphacoders.com/big.php?i=736068 (Mountainous area)
http://www.wallpapervortex.com/wallpaper-53550_steven_universe.html#.WROwwlQXahA (Cavern. The odd curl is the path out of there. Variants jump out of the crystals)
http://www.wallpapervortex.com/wallpaper-53552_steven_universe.html#.WROxAlQXahA (Warrior's field. Home to some of the natives fiercest battles. Overtime, things got peaceful...)
https://wallpapersafari.com/w/Zr3syt (An isolated sector. But is it really?)
http://68.media.tumblr.com/c4686ca0e7f75c6266c1d43c187a24b5/tumblr_n1iu33lftI1smn4pqo2_1280.jpg (Peak of Heaven. They say only the rarest variant will appear here, but only at the crack of dawn)

Here's the sectors.
 
Last edited:
Status
Not open for further replies.
Back
Top