PokéGPTIt is my personal opinion that a formal evaluation may be required due to the capabilities of Ting-Lu in effectively overcoming the mentioned scenario. It is worth noting that the range of viable strategic options beyond the utilization of Tera Blast appears to be restricted. The presence of two substantial vulnerabilities, in the form of 4x weaknesses, renders Calyrex-Shadow significantly susceptible. While the inclusion of Tera Normal could potentially enhance Calyrex-Shadow's performance in certain matchups, the decision to allocate Terastalizing resources elsewhere may need to be carefully weighed in terms of its overall strategic value.
lol Buddy what do you meanPokéGPT
Did you actually generate this with GPT?!It is my personal opinion that a formal evaluation may be required due to the capabilities of Ting-Lu in effectively overcoming the mentioned scenario. It is worth noting that the range of viable strategic options beyond the utilization of Tera Blast appears to be restricted. The presence of two substantial vulnerabilities, in the form of 4x weaknesses, renders Calyrex-Shadow significantly susceptible. While the inclusion of Tera Normal could potentially enhance Calyrex-Shadow's performance in certain matchups, the decision to allocate Terastalizing resources elsewhere may need to be carefully weighed in terms of its overall strategic value.
It's an authoritarian answer with no grasp of English or any actual examples. It STINKS of being Chatbot-generated.I don't know why you are saying this
legit would just be a gen 8 PH situation all over again, where AG would have to revolve around arceus-legend in every single capacityWe can only pray it's not, the existence of Arceus-Legend in competitive would probably get it quickbanned from AG lol.
Also rip Eternatus and Calyrexes, needlessly nerfed by GF
I'm very late in checking this thread, and instead of just deleting this I'm going to reply to you in the hopes that you're just a new user doing new user things and this will be of some help to you.It is my personal opinion that a formal evaluation may be required due to the capabilities of Ting-Lu in effectively overcoming the mentioned scenario. It is worth noting that the range of viable strategic options beyond the utilization of Tera Blast appears to be restricted. The presence of two substantial vulnerabilities, in the form of 4x weaknesses, renders Calyrex-Shadow significantly susceptible. While the inclusion of Tera Normal could potentially enhance Calyrex-Shadow's performance in certain matchups, the decision to allocate Terastalizing resources elsewhere may need to be carefully weighed in terms of its overall strategic value.
It's been considered is all we can reveal at this exact moment. Generational mechanics that aren't as obviously broken as Dynamax was take a LOT to get banned or to even get approval to run a suspect, which is why no action has been taken thus far in Ubers, a tier which is historically conservative with its suspect tests.Is a Tera suspect on the table for Ubers?
I don't know what "both of them" refers to but Iron Bundle's niche of outspeeding exactly all the base 105s is not as important anymore; moreover, sun is more prevalent than ever because of Groudon's introduction alongside Koraidon's already established dominant run, so Iron Bundle's strongest move in Hydro Pump is gonna bounce off of something like a bulky Arceus if it's not super-effective. If I were to rank it, I'd personally put it somewhere in B- or B because of how hard it is to justify at this moment.Can iron bundle work in this meta, can imagine specs bundle in rain could be obnoxious to switch around but both of them feel kinda just like alright B rank mons in this meta now that the power level has caught up.
Besides the fact that Dynamax Clause was pretty unanimously considered a bandaid solution and something everyone involved regrets, if you were to look at the SS Ubers equivalent of this thread you would see that not even the playerbase at large wanted it by the end of DLC1; arbitrary Pokemon like Kyurem-W couldn't Dynamax but Kyurem-B and Excadrill could dominate with minimal setup, both in the sense of boosting and the sense of positioning in the metagame. Also, Dynamax wasn't banned on Ubers Pokemon, but rather on things that started the generation/DLC as Ubers. Do you really think that because Arceus, Koraidon/Miraidon wouldn't be able to Tera people wouldn't abuse in on something that stayed OU for 5 minutes? The answer is no, despite Terra being seen as more "balanced" than Dynamax ever was.https://www.reddit.com/r/stunfisk/comments/ftchg4
I think that baning tera only on uber mons is a good idea, just like dynamax was in the past....but in this case I believe that tera can be ok unlike dynamax (this thing was finally baned on every mon).
So....baning tera on this mons is worth:
Arceus formes.
Koraidon, Miraidon.
Kyogre, Groudon and Rayquaza.
Dialga, Palkia and Giratina forms.
Mewtwo,, Calyrex-Ice, Zacian forms, Eternatus, Zamazenta Crowned.
You say that both members of the Duos keep each other in check like in Gen 3 but if argue that both members accentuate the others problems more. Unlike the gen 3 legends. You can use sun and electric terrain together and with one being special while the other physical they make an amazing duo and help weaken each others checks greatly.Coming back here to voice my opinions on the Miraidon & Tera discussion. Terastalizing has been a hot topic ever since the onset of Scarlet & Violet because of how threatening many of the best offensive Pokémon in the game become with the mechanic in place. There’s a definite argument to be made that Terastalizing is the only thing pushing many of Scarlet & Violet’s strongest threats over the edge of healthy gameplay, but instead of beating a Calyrex-Shadow (that is to say, a dead horse), I want to take a look at Miraidon itself for a second.
At first glance, Miraidon shares a lot in common with Kyogre back in Generations 3 through 5. Here was a Pokémon reaching stupid levels of power off of its STABs and strong coverage options backed up by an excellent attacking stat and a revolutionary Ability. The similarities don’t end there, however. Almost like it was meant to be this way, both of these special attacking monsters have physically oriented counterparts that also just happen to both set up harsh sunlight for one reason or another. A coincidence? Maybe, but my point is that with both duos, each member of the duo helps keep the other one in check. This is especially true for Koraidon and Miraidon due to their shared Dragon typing.
As far as Miraidon’s metagame influence is concerned, I’m not yet convinced that the metagame has gotten to a point where tiering action is necessary. Is Miraidon powerful? Absolutely. This thing arguably hits even harder than Calyrex-Shadow does with Terastalization added on. But in spite of that, well constructed teams operated by smart Trainers have been able to weather Miraidon’s onslaught. As powerful as Miraidon is, it can be a bit predictable at times, and when teams have more leeway to experiment with counterplay options due to not being forced to account for Tera Calyrex-Shadow, your end result is what we’ve seen- a strong Pokémon that can run multiple sets, but lacks the versatility to break through the Ubers landscape in the same way others have before. I personally would argue Koraidon is actually not only a better Pokémon in the current metagame, but is more versatile while not being as constraining in the power department. And if barely anyone is pushing for a Koraidon suspect, why should a Miraidon suspect take higher priority when the latter still has viable counterplay?
In the time that's passed since I wrote my original post, I've realized that pretty much all of what you're saying is a good point. I'm willing to admit that my metagame knowledge of this tier isn't quite as high as I would like for it to be, and the list of physical walls that you mentioned feels like a great example of that. The problem with these Pokémon is that, as great of physical walls as they might be, come with the unfortunate caveat of not being able to handle Miraidon effectively. This, in turn makes it so Miraidon's metagame presense indirectly makes physical attackers who struggle against the Pokémon Miraidon is strong against better than they might otherwise be.You say that both members of the Duos keep each other in check like in Gen 3 but if argue that both members accentuate the others problems more. Unlike the gen 3 legends. You can use sun and electric terrain together and with one being special while the other physical they make an amazing duo and help weaken each others checks greatly.
You can make the argument that Koraidon is better than Miraidon (I disagree) but you can. However, I believe Miraidon is far more unhealthy as there is a plethora of more physical walls and counterplay to Koraidon compared to Miraidon.
Physically defensive Skeledirge for once is a completely blanks Koraidon and has reliable recovery unlike anything that Miraidon has.
Defensive Groudon can take a couple hits and wisp Koraidon (it does even better with Miraidon banned and it not having to run max SPD).
Kyogre can come in and with rain shut down most Koraidon sets, since it relies on Orichalcum boost/Tera fire to break through so many checks on its standard sets.
Also the level of Physical walls in ubers are so much easier to play with especially with wisp being one of, if not the most common move thrown around in ubers.
Also Electric/Dragon being a better Stab combo in ubers vs Fighting Dragon
And finally its own terrain boosting its own Stab vs having to use a Tera to abuse its own weather/terrain ability to its fullest.
Koraidon may fit on more teams and provide better team support (especially with Flutter main/photosynthesis mons). However I believe Miraidon is more broken. More similar to something like Gen 8 Kyurem, where Lando-T was the best mon in the tier. However Kyurem despite being A-rank at the time of its ban was banned anyways because it was unhealthy for the meta
Exactly hence why though Koraidon seems better at first. It's because of the stranglehold on the metagame that Miraidon has and the fact that you basically have to run multiple special walls on every team over physical walls, that Koraidon is able to break through so many teams that are lacking the physical walls that counter it.In the time that's passed since I wrote my original post, I've realized that pretty much all of what you're saying is a good point. I'm willing to admit that my metagame knowledge of this tier isn't quite as high as I would like for it to be, and the list of physical walls that you mentioned feels like a great example of that. The problem with these Pokémon is that, as great of physical walls as they might be, come with the unfortunate caveat of not being able to handle Miraidon effectively. This, in turn makes it so Miraidon's metagame presense indirectly makes physical attackers who struggle against the Pokémon Miraidon is strong against better than they might otherwise be.