





Hello everyone! It's Antacool, I'm pleased to present you a new Ubers team based around an almost never used move in Pokemon strategy : GRAVITY.
What is Gravity? During 5 turns, this move makes all pokemon grounded, including Levitate, Flying type, and Balloon users; and offers an accuracy boost of 1.67 to every moves. So a move with a 60% accuracy in Gravity will reach 100%. Hypnosis (60%) and Focus Blast (70%), for example, will always hit their targets.
To play around Gravity require extremely good predicts and mindgames, and it's very hard to profit of this move as it only lasts 5 turns and as Ubers is a very offensive pressured Metagame. However, some excellent Ubers Pokemon can benefit and abuse of this move (Mega-Gengar and Arceus-Ground)
I can't hide that building a working-well Gravity team is very complex and take me a lot of time, but I finally got some good results (1625 ladder) and very interesting matches with the following team.
Teambuilding:

My basic idea before building this team is to use one of the most broken Pokemon, if not the best, who really benefits Gravity: Mega-Gengar with Hypnosis and Hex. Thanks to Shadow Tag and excellent Speed (base 130), he's able to beat a huge amount of Pokemon who are not Scarfers neither Sleep Talkers. Shadow Tag makes Sleep Clause useless, and STAB 130 base power Hex deals evil damage to the asleep (or statused) Pokemon! Hypnosis has bad accuracy, as everyone know, that's why Gravity is here to solve this problem.


I needed some Gravity setters, I choose Jirachi first because he's one of the best Pokemon who has access to Gravity and U-turn. He also check greatly GeoXerneas, spread Paralysis and offers scouting which is great for Mega-Gengar and my other sweepers to come safely on the (Gravity) field, to avoid the waste of Gravity time as much as possible.



Another great Gravity setter is obviously Arceus. After I used a gimmicky mixed LO E-Killer with Blizzard, I choose Shrang's CM Gravity Groundceus after seeing his replay and He really conviced me. Well, He's a great Primal-Groudon check who can trouble my two first Pokemon, and a fast Gravity user which is important. I used to run Xerneas because He learns Gravity as well, but he doesn't really benefit as much this move except for hitting Focus Blast and Thunder all the time, and doesn't have Volt Switch neither U-turn. The difficulty is to not lose too quickly these setters, keep Arceus Ground as long as possible and you can also use it as a win condition.




Next is Kyurem-White. It's a great choice scarfer using Ice STABs to complete Ground in offensive typing. He is able to Revenge kill and take out key threats such as Mega Salamence and Rayquaza, and helps immensely against Darkrai and other fast Pokemon like Skymin, and other Groundceus. Spamming Ice Beam is quite good in ORAS, but spamming Blizzard under Gravity is even better :)





Who is the Stealth Rock setter? The best setter of the tier obviously, and a Pokemon who loves Gravity support to hit STAB Precipice Blades on every Pokemon with 100% accuracy. Primal-Groudon. A nice bulky offensive mon who always bring excellent utility like checking Primal Kyogre as well as being a secondary Xern check, it's useless to present Him again.






Some of you saw an E-Killer weakness. Others saw a Ground weakness. And some others saw some Ghost and Dark weaknesses. And again some others see the 3 problems at the same time. So here is my last Pokemon to complete the synergy of team, a Defensive Foul Play Yveltal. Everything is said, he supports the team by checking main threats named Giratina, Ekiller, Offensive Mega Salamence, and other offensive Groudons. The only problem is that he loses its ground immunity inside Gravity. You can say I'm too much optimist, but Yveltal still profit Gravity by using Toxic without any miss.
Other Ubers Gravity users in my knowledge are Xerneas, Ferrothorn, Palkia, Dialga and Mewtwo so if you have any preference please tell me if you prefer one of these instead of one of my members. Every comments are welcome!
Lets go down to the Gravity team! (and another bad pun)
Real Nightmare (Gengar-Mega) @ Gengarite
Ability: Shadow Tag
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hypnosis
- Hex
- Focus Blast
- Taunt
Seriously, this is the main reason to ban Gengarite. Oh NO NO please don't!
Anyway, the Star of the team. Just setup Gravity, and place this monster. Mega-Gengar can use a speedy 100% accuracy Hypnosis, and thanks to Shadow Tag, the opponent can't switch out to get the Sleep Clause! Then Gar uses STAB Hex, reaching 130 Base Power thanks to the opponent's Status. Pretty unique but scary, isn't it? He is still countered by Scarfers, Sleep Talkers, Lum Berry users, and 1 turn Sleepers (FUUU). It's also a great Revenge Killer by eliminating Paralyzed Sweepers assuming they aren't Calm Minders (work previously done by Jirachi and Primal-Groudon). Focus Blast completes the coverage to hit Normal and Dark Pokemon super effectively, and never misses under Gravity, which is pretty awesome. Finally, Taunt is chosen to avoid any easy placement if Gravity finished and lets me deal with Chansey. Sometimes I miss Protect for E-killer and Darkrai but Taunt is the best filler in my opinion. Will-O-Wisp seems to be also a cool option.
You wished haxx (Jirachi) @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Gravity
- U-turn
- Thunder Wave
- Iron Head
Jirachi holding an apple. Gravity, Newton laws, you get it? :)
Jirachi is my Gravity setter who takes special hits pretty well. He can check Xerneas, Mega-Diancie, Arceus-Rock, some choice scarfers, Skymin, and some random Calm Minders. He has also a free day to setup against defensive Pokemon like Lugia and Ferrothorn. Other sweepers who want to setup are crippled by Thunder Wave assuming they are not Ground neither Electric type. Thunder Wave + Iron Head is the famous ParaFlinch combo who permit Jirachi to go offensive while recovering and eliminate GeoXerneas. Other than that, His main job is to setup Gravity and U-turn to an appropriate sweeper. Nothing to say more, don't hesitate to spam U-turn and get momentum if you predict a switch in like Primal-Groudon.
Shrang (Arceus-Ground) @ Earth Plate
Ability: Multitype
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
-
- Gravity
-
- Recover
... hopefully, He got Gravity to spam STAB Judgment.
Thank you Shrang for that idea.
Ground-Arceus is the second Gravity user, his role is to put pressure early game and setup a speedy Gravity, and sometimes late game clean up. He checks pretty nicely Primal-Groudon and Thunder Wave stallers like Klefki. Gravity support the team and also permit Groundceus to hit everything in the meta with STAB Judgment, at least for neutral damage. If you don't decide to add a Grasseus or a Parasect in your team. Anyway, Calm Mind offers Arceus sweeping opportunities against Defoggers, and Recover helps Him stay as long as possible during the match.
Maybe Swords Dance + EQ over Calm Mind + Judgment could work there to get immediate great power but Burns are annoying. Perish Song/Wow for Roost DD Mega Salamence, or Defog to help Yveltal and Kyurem could be nice alternatives over Calm Mind.
After some very good advises, I finally decided to make Arceus Ground physical and opted for a SD+gravity set. Swords Dance helps Arceus to boost faster than Calm Mind and permits Him to hit hard quicker. Earthquake is Groundceus' best STAB and hits, under Gravity, everything in the meta. Earthquake does greater damage than Judgment to Ho-Oh which is important for this team.
Icy Outrageous (Kyurem-White) @ Choice Scarf
Ability: Turboblaze
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Blizzard / Sleep Talk
- Ice Beam
- Draco Meteor / Sleep Talk
- Fusion Flare
Kyurem-White is an amazing Choice Scarfer and has a merit to be used more in ORAS, with all the Rayquaza, Lati@s, Yveltal, MegaMence and GroundCeus who are very common in the actual metagame.
Ice moves coming from a 482 Special Attack really hurt. Place it for example after U-turn or a KO then select the right move. Ice Beam is the main STAB, and under Gravity, Blizzard is and deals significant more damage. Two ice moves in a moveset looks strange but Kyurem-White doesn't really need other moves bar Draco Meteor and Fusion Flare, except maybe Stone Edge for Ho-Oh. Ice Beam is here just to make Kyurem White not to much Gravity dependent. Draco Meteor is here mainly for Darkrai outside of Gravity because Ice Beam doesn't OHKO, and is the best move against Primal-Kyogre. Fusion Flare destroys steels who resist Ice, like Klefki, Ferrothorn, and Scizor. Sleep Talk helps against Darkrai as no member will be rendered useless by Dark Void, so it's a nice option to consider.
Me again (Groudon-Primal) @ Red Orb
Ability: Desolate Land
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- Stealth Rock
- Precipice Blades
-
- Rock Polish / Thunder Wave
Primal-Groudon is the Stealth Rocks setter of the team. Desolate Land and nice dual typing let him do this easily. He can come on some various pokemon and setup quite easily. I you manage to put Primal-Groudon inside Gravity, he would be a monster with STAB Precipice Blades, because it hits every Pokemon, and more importantly Ho-Oh, and get an accuracy boost from 85% to more than 100%.
Ynot be creative (Yveltal) @ Black Glasses
Ability: Dark Aura
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Foul Play
- U-turn
- Toxic / Sucker Punch
- Roost
A huge pillar of my team, and sometimes I ask too much to Him. Defensive Foul Play Yveltal makes an incredible work in my team because he checks Giratina and eliminate Physical sweepers with Black Glasses Foul Play. Black Glasses is the chosen item just to ensure some OHKOs on Arceus with Stone Edge, who doesn't fear the recoil of Rocky Helmet. Toxic let me punish switch-ins who doesn't fear Foul Play like support Arceus (and especially for Calm Mind Ground Arceus who can threaten to sweep my whole team), Xerneas, and opposing Yveltal. Sucker Punch could be used instead to add priority which is a good point for dealing with MMY and Deoxys-A. Roost for recovery. I added a very useful move in its set named U-turn, to complete an U-turn duo with Jirachi who both have correct typing synergy together. U-turn is once again here to offer a placement for my sweepers and get momentum. As I said, beware of its loss of Ground immunity inside Gravity, he would be less effective against pokemon like Groudon-Primal.
Threatlist:
- Darkrai : no sleep absorber, Scarf Kyurem-White is the only good response to it.
- Deoxys-A : Ugh, Knock Off versions really hurt. No priority on my team means he's annoying.
- Ho-Oh : annoying when coupled with a Defogger, I only can take a limited number of banded hits.
- Sticky Web : these teams take advantage of Gravity in their side, pretty hard to play against
- LO Yveltal
- Ice Beam / Fire Blast Mega-Mewtwo Y, pretty rare still
- Mega-Salamence sometimes
- CM Arceus Ground, Electric and Dark
Replays:
http://replay.pokemonshowdown.com/ubers-216602289
http://replay.pokemonshowdown.com/ubers-216614569
http://replay.pokemonshowdown.com/ubers-216826531
http://replay.pokemonshowdown.com/ubers-217098638
http://replay.pokemonshowdown.com/ubers-216603985
(last replay: against Sticky Web)
Did you like Gravity? leave a like, any comment, or any suggest, or a note /10, anything but I just wanted to build fun stuff and make Ubers an even more interesting metagame.
So I used Gravity, I'm down, and I'm waiting a plethora of your comments falling down.
Thank you to read my RMT :)
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