Typing: The Mod

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False equivalency. Pokémon with bad offensive types can still run coverage, but Pokémon with bad defensive types are forced to suffer forever with no hope of salvation as the universe itself laughs at their pain.
Ice-type had suffered so bad as a defensive type before we gifted it with four more resistances (Flying, Ground, Heart and Time) in this Pet Mod.

The reverse can be true in both cases; a Type that is dreadful as both STAB and coverage can make an offensive oriented Pokémon with another good offensive type dangerous, and a Type with only weaknesses being uncommon or non-coverage will end up making any defensive Pokémon with this and another good defensive type, especially bulky or walls, to be annoying threats to deal with.
 
New Moves:
Astral Projection - Palkia, Necrozma (all forms), Deoxys
Gravity Hammer - Palkia, Cosmog line (Including Lunala and Solgaleo)
Astral Tackle - I think all Space-types should learn this move, since it's a tackle move.
Astral Saber - Hmmmm..... Porygon-Z? Jirachi? Maybe gallade can have it as a coverage move, since there's not a lot of space-types that have... swords/sabers. oh and palkia.
Meteorite - Minior, Deoxys, Jirachi, Palkia, Elgyem line
Cosmic Shock - Palkia, Deoxys, Maybe the Starmie line, Elgyem line
Warp Guard - Hoopa (Both Forms), Necrozma (All forms), Palkia, Elgyem line
Starlight - Jirachi, Deoxys, Palkia (can you guess a theme), Solrock, Solgaleo
Meteor Kick - Minior, Porygon-Z, Deoxys, Jirachi, Palkia, Metagross (Since i'm letting him keep meteor mash),
Cosmos Vacuum - Necrozma (All forms), Palkia, Hoopa (Both forms), Gothitelle line
Star Shot - Solrock, Jirachi, Palkia, Deoxys, Solgaleo, Elgyem line
Stargaze Shield - Solrock, Jirachi, Palkia, Solgaleo
Solar Wind - Solrock, Jirachi, Palkia, Solgaleo
Cosmic Force - Lunatone, Gothitelle line, Palkia, Solrock, Elgyem line
Light Speed - Solrock, Solgaleo, Lunala, Palkia
Accretion - Minior, Palkia, Lunala, Lunatone
Heat Drain - Solrock, Lunatone, Jirachi, Palkia, Minior, Solgaleo, Lunala, Elgyem Line
Compress - Lunatone, Minior, Jirachi, Lunala, Necrozma (All forms), Palkia, Elgyem Line

Modifications (not counting those who already get it.)
Cosmic Power - Gothitelle line, Necrozma (All forms), Palkia
Meteor Mash - Minior, Palkia, Necrozma (All form), Porygon-Z, Jirachi*, Deoxys*
Swift - Solrock, Palkia*
Hyperspace Hole - Necrozma (all forms), Palkia
Doom Desire - Palkia
Lunar Dance - Palkia, Clefable Line, Lunatone, Lunala,
Gravity - Palkia, Cosmog Line
Spacial Rift (I think) - Necrozma (All forms), Solgaleo, Lunala
*As a move they can learn normally, not due to events or move tutoring


Gravity Pull - Minior, Cosmoem
Sky Control - Cresselia, Solrock, Lunatone
Zero Gravity - Clefable Line, Necrozma Base?
Astralize - Palkia, Deoxys, Porygon-Z
 
Y'all are taking as if Space is a bad offensive STAB. Space has what, 3 resists? It hits Normal type super effectively? Space has a bunch of high BP attacks. Space is one of the best STABs you can have if you ask me. Doesn't really matter if it doesn't hit much super effectively. One of its resists is Bug type. It also resists the other type that resists it. Rn Space is really cool, and so what if its not an everyman type? We got 20 more to juggle.
 
Also, I don't see why people are complaining about space-type's matchup. It deals with FIRE and NORMAL type, probably the two most common types, and it's only weak to.... ghost type, which, unless your name is gengar or marshadow, aren't the best, and psychic...... which is only really a problem in ubers because psychic types aren't very strong and have been on a slow spiral since dark type was introduced. (Unless i'm just being an idiot, could be.)
 
Also, I don't see why people are complaining about space-type's matchup. It deals with FIRE and NORMAL type, probably the two most common types, and it's only weak to.... ghost type, which, unless your name is gengar or marshadow, aren't the best, and psychic...... which is only really a problem in ubers because psychic types aren't very strong and have been on a slow spiral since dark type was introduced. (Unless i'm just being an idiot, could be.)
Tapu Lele and M-Medicham disapproves you statements
 
Thing is, Psychic can now deal neutral hit to Steel iirc, and with it being Super Effective against Time and Space making 4 types Psychic is SE against, and that only itself can resist and Dark being immune, it will make Psychic a more reliable STAB but also encourage Fairy-type that can use Psychic-type attacks to use Psychic-type moves as coverage even more.

This makes Psychic-type a more aggressive attacking type, and potentially makes Tapu Lele a bigger threat as now there is less Types to resist the Psychic Terrain boosted Psychic attacks. This can actually hurt the viability of slower Space-type Pokémon. Thank goodness that some like Gothitelle and Lunatone can use Shadow Ball (SE against both Ghost and Psychic btw), and Solrock can revenge kill Tapu Lele with Choice Scarf + Iron Head.
 
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Thing is, Psychic can now deal neutral hit to Steel iirc, and with it being Super Effective against Time and Space making 4 types Psychic is SE against, and that only itself can resist and Dark being immune, it will make Psychic a more reliable STAB but also encourage Fairy-type that can use Psychic-type attacks to use Psychic-type moves as coverage even more.
TBH i forgot psychic was SE against time too. But yeah, this makes psychic better as a STAB and a coverage move. now if only dark wasn't immune to psychic for no reason
 
Astral Projection
Palkia, Jirachi, Deoxys, Minior, Cosmog line, Solgaleo, Lunala, Necrozma, Cresselia, Latias, Latios, Solrock,, Clefable line, Wigglytuff line

Gravity Hammer
Palkia, Jirachi, Deoxys, Solgaleo, Necrozma, Hoopa, Celesteela, Latias, Latios, Unown, Arceus

Astral Tackle
Palkia, Jirachi, Deoxys, Minior, Solgaleo, Lunala, Solrock, Necrozma, Latias, Latios, Porygon-Z, Starmie line, Celesteela

Astral Saber
Palkia, Deoxys, Clefable line, Hoopa, Cresselia, Gallade, Aegislash line, Necrozma, Arceus

Meteorite
Palkia, Clefable line, Gothitelle line, Starmie line, Beheeyem line, Jirachi, Deoxys, Minior, Cosmog line, Solgaleo, Lunala, Necrozma, Hoopa, Cresselia, Nihilego, Celesteela, Latias, Latios, Unown, Porygon-Z, Solrock, Lunatone, Mew, Arceus

Cosmic Shock
Palkia, Clefable line, Gothitelle line, Starmie line, Beheeyem line, Jirachi, Deoxys, Minior, Cosmog line, Solgaleo, Lunala, Necrozma, Hoopa, Cresselia, Nihilego, Latias, Latios, Unown, Porygon-Z, Solrock, Lunatone, Mew, Arceus

Warp Guard
Palkia, Clefable line, Gothitelle line, Starmie line, Beheeyem line, Jirachi, Deoxys, Cosmog line, Solgaleo, Lunala, Necrozma, Hoopa, Cresselia, Latias, Latios, Unown, Porygon-Z, Solrock, Lunatone, Alakazam, Nihilego, Celesteela

Starlight
Palkia, Clefable line, Gothitelle line, Starmie line, Beheeyem line, Jirachi, Deoxys, Cosmog line, Solgaleo, Lunala, Necrozma, Cresselia, Latias, Latios, Unown, Solrock, Lunatone, Arceus, Mew

Meteor Kick
Palkia, Deoxys, Minior, Necrozma, Hitmonlee, Blaziken, Mewtwo, Hawlucha, Tsareena, Sawk, Mienshao

Cosmos Vacuum
Palkia, Gothitelle line, Beheeyem line, Jirachi, Deoxys, Cosmog line,, Lunala, Necrozma, Hoopa, Cresselia, Latias, Latios, Solrock, Lunatone, Arceus

Star Shot
Palkia, Gothitelle line, Starmie line, Beheeyem line, Jirachi, Deoxys, Cosmog line, Solgaleo, Lunala, Cresselia, Lunatone

Stargaze Shield
Clefable line, Gothitelle line, Starmie line, Beheeyem line, Jirachi, Unown, Palkia

Solar Wind
Palkia, Clefable line, Gothitelle line, Cosmog line, Solgaleo, Lunala, Necrozma, Rayquaza, Arceus

Cosmic Force
Palkia, Gothitelle line, Starmie line, Beheeyem line, Jirachi, Deoxys, Cosmog line, Solgaleo, Lunala, Necrozma, Hoopa, Cresselia, Nihilego, Celesteela, Unown, Porygon-Z, Solrock, Lunatone, Mewtwo, Mew, Arceus, Deoxys

Light Speed
Solgaleo, Lunala, Necrozma, Arceus, Palkia

Accretion
Gallade, Minior, Solrock

Heat Drain
Nihilego

Compress
Porygon2, Porygon-Z, Palkia

Modified Moves:
Cosmic Power

Palkia, Gothitelle line, Necrozma, Cresselia, Nihilego, Celesteela, Latias, Latios, Unown, Porygon-Z, Mew

Meteor Mash
Palkia, Deoxys, Necrozma, Hoopa, Arceus, Mewtwo, Mew


Abilities:
Gravity Pull
Palkia, Solrock, Lunatone, Cosmoem, Unown

Sky Control
Bronzong line (replace Heavy Metal), Latias, Latios

Zero Gravity
Beheeyem line (replace Telepathy)

Astralize
Deoxys, Solrock, Lunatone, Solgaleo, Lunala

Also, since I only put a vague list of what Spacial Rend can remove, it can remove the following field effects;
- Normal weathers (Sun, Rain, Hail, Sandstorm, new weathers) but not stronger weather like Primordial Sea, Desolate Land and Delta Stream.
- Trick Room, Wonder Room, Magic Room and future moves that ends with "Room" (unless if it is a damaging move).
- All terrains, including Psychic Terrain and Healing Terrain.
- And last but not least, Gravity.
 
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I don’t think fire needed a 2nd weakness so soon into the process. It’s weak to 3 common real types, it didn’t need to be neutered with 2 more weaknesses. I still think replacing fire would be for the best.
 
I don’t think fire needed a 2nd weakness so soon into the process. It’s weak to 3 common real types, it didn’t need to be neutered with 2 more weaknesses. I still think replacing fire would be for the best.
True, but reminder that Water is a type too uncommon to be used as coverage, and Time and Space are refined to STAB for the most part. Plus Fire itself have six resistences, the most amount of it right next to Steel-type, which is why defensive Fire-type (with another good defensive typing) can functions well (especially with the Stealth Rock nerfed and can be removed by switching a Rock-type in).
 
if this was the last type we were making, i'd consider agreeing, but since it's not i'd rather we get to a 'stopping' point before trying to micro-balance since any changes we make now could be reversed/made moot/etc. with the making of new types

also SR nerf is a huge boon for them ye
 
if this was the last type we were making, i'd consider agreeing, but since it's not i'd rather we get to a 'stopping' point before trying to micro-balance since any changes we make now could be reversed/made moot/etc. with the making of new types

also SR nerf is a huge boon for them ye
Tiksi's reasoning is pretty spot on. We can tell what Types are benefited or hindered the most right now but, as we are not at the stopping point yet, not in the long run just yet.

The Types that didn't won yet (
light-png.127537
,
noble-png.127538
,
wood-png.127539
,
sound-png.127554
,
fae-png.127540
/
whim-png.127541
,
chaos-png.127652
and other Types that weren't submitted the last time like Beast and Rubber) would be eventually win one day until we will decide that we would get too many Types, so hey, who knows! We could make a different archetype for each of the potential new Types like we already did with Heart, Time and Space, allowing more variety (but preferably not to the point of
chaos-png.127652
. Sorry for the pun) while making sure we get OU-viable users for each of the new type.

We will not tell now if the Pet Mod would be a success or not just yet, since aside of not being coded yet, the current system is long but also works, and trying to do two or more types at a time would be too much of a
chaos-png.127652
(darn it you did it again, Sam!) to correctly contribute.

Yes I definitely agree. Trying to balance the types without a stable typechart is gonna end in stupid retcons and awkward matchups, and after we reach said stopping point, you do one big balancing act. Then maybe start putting in a bunch of other types.

You mean by skipping the matchup for the next types before we could determine a stable typechart for each and every type? Unless we go with a vote-based procedure, there are plenty of people here who have different opinion and orientation of what Type should be strong against and what Type should be weak to, especially with around 25-ish Types (both official and Typing: The Mod exclusives). Still, it would be probably better than the usual matchup procedure for each individual new Type if we can do it right.
 
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Yes I definitely agree. Trying to balance the types without a stable typechart is gonna end in stupid retcons and awkward matchups, and after we reach said stopping point, you do one big balancing act. Then maybe start putting in a bunch of other types.
 
I don’t think fire needed a 2nd weakness so soon into the process. It’s weak to 3 common real types, it didn’t need to be neutered with 2 more weaknesses. I still think replacing fire would be for the best.
I mean, it's resistant to Fairy and strong against Steel, literally two of the biggest competitive types RN. So I don't think we can call it too bad when it gets two pretty much non-coverage type weaknesses.
 
I mean, it's resistant to Fairy and strong against Steel, literally two of the biggest competitive types RN. So I don't think we can call it too bad when it gets two pretty much non-coverage type weaknesses.
It help that the Stealth Rocks nerf allows bulkier Fire-type previously crippled by SR to shine more and can safely switch-in more easily into Fairy and Steel.

Ice is also benefited by being resisted to Flying and Ground now, both of which are strong offensive types, and since Earthquake is such a common move, Mamoswine and Avalugg will take it just fine.
 
I mean, it's resistant to Fairy and strong against Steel, literally two of the biggest competitive types RN. So I don't think we can call it too bad when it gets two pretty much non-coverage type weaknesses.

The fact that it’s SE vs steel, as we established already, has no bearing on its defensive capabilities.
 
The fact that it’s SE vs steel, as we established already, has no bearing on its defensive capabilities.
Yeah, sorry, forgot about that for a second, but when you consider that, plus it can deal with Ice, Bug, and Grass, which are all likely to get buffed heavily in this metagame, it might even become a better coverage type than space and time are, and it also resists steel, and rn, has one more resist than weakness with our new types, and while the other 3 are major coverage types (unless you don't count water as one, which I can understand), Time and Space are really..... not built to be coverage.
 
Just a meaningless thing but I had made a custom image of a Light-type Z-Crystal. Name will not be given obviously, but it will help make give a closer look what it would look like. I also gave it into my Light-type submission post to make the title a little prettier.

Lightium-Z.png


I'd be up to do a custom Z-Crystal image for each winning type but right now its late so I'll do more tomorrow.
 
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Sorry to double-post but Gravity Monkey was supposed to put up the distribution result by now. Oh well.

In the meanwhile, have some more custom Z-Crystals as promised, with all three being the winning types.
Heartium-Z.png

Timenium-Z.png
Spacium-Z.png
I know that those aren't the most professional (especially Time) but I did my best of my ability as a digital artist. I would also appreciate anyone who will explain to me how to shrink the images a little.
 
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