This is my first team ive ever made so please go easy on me if it sucks but i think its pretty cool ngl
The Pokepaste Link: https://pokepast.es/e4b2768602155634
Gliscor @ Toxic Orb
Ability: Poison Heal
Shiny: Yes
Tera Type: Water
EVs: 244 HP / 252 Def / 12 SpD
Impish Nature
- Earthquake
- Toxic
- Protect
- Spikes
Gliscor is here to set up spikes and spread toxic around to increase chip damage and is an amazing physical wall with stab earthquake and protect so he can recover with toxic heal. tera water makes it to where great tusk and weavile can't threaten gliscor anymore but you can also run tera dragon for Ogerpon Wellspring.
Empoleon @ Leftovers
Ability: Competitive
Tera Type: Fairy
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Flip Turn
- Surf
- Roost
- Stealth Rock
Empoleon is here to set stealth rocks and be the teams special wall while also having perfect defensive synergy with gliscor as Empoleon can come in on the ice and water moves that threaten gliscor, and gliscor can come in on the ground fighting and electric moves empoleon is weak to. Roost is for reliable recovery along with flip turn for pivoting. Surf is here for water stab and is pretty strong when switching on a defog from corviknight or mandibuzz. empoleon is also an amazing check to manaphy and walking wake. Tera fairy because it synergies well with empoleons typing.
Dragapult @ Choice Specs
Ability: Infiltrator
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Flamethrower
- U-turn
Dragapult is the spin blocker of the team who can also function as a revenge killer. U-turn gives Pult a volturn core with empoleon. Shadow ball is stab which can be boosted by tera ghost and flamethrower is there for Gambit Corv and other fire weak mons.
Great Tusk @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Steel
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Headlong Rush
- Ice Spinner
- Knock Off
- Rapid Spin
Great Tusk is the best spinner in the format so he obviously will be here on the team. With a jolly nature he outspeeds non scarf gholdengo and can threaten it with knock off on switch in. Headlong is there for strong stab damage and ice spinner is there to hit gliscor super effectively. Rapid spin is obviously here to spin.
Sneasler @ Choice Scarf
Ability: Poison Touch
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dire Claw
- Close Combat
- U-turn
- Switcheroo
Sneasler is here to function as a revenge killer against the likes of ogerpon wellspring, iron valiant, and Roaring Moon. Dire Claw and Close Combat are here for stabs and the ladder can be boosted by tera fighting while u turn is here to keep up momentum and switcheroo can be used for more defensive teams but there might be better choices (Lmk what u think)
Kingambit @ Black Glasses
Ability: Supreme Overlord
Tera Type: Dark
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Sucker Punch
- Kowtow Cleave
- Iron Head
Kingambit is the late game sweeper with black glasses boosted sucker punches on top of hazards being able to clear thorugh most teams late game along with iron head and kowtow for stab moves. Tera dark is here to boost sucker punch even further. (I didn't know exactly what kind of Kingambit I'd want to run so some help would be appreciated :D)
This is my first time building a Gen 9 Ou team let alone any team for that matter so I would really appreciate your guys feedback and thanks for reading!
(I'm 99% sure i didn't break any of the rules)
The Pokepaste Link: https://pokepast.es/e4b2768602155634
Gliscor @ Toxic Orb
Ability: Poison Heal
Shiny: Yes
Tera Type: Water
EVs: 244 HP / 252 Def / 12 SpD
Impish Nature
- Earthquake
- Toxic
- Protect
- Spikes
Gliscor is here to set up spikes and spread toxic around to increase chip damage and is an amazing physical wall with stab earthquake and protect so he can recover with toxic heal. tera water makes it to where great tusk and weavile can't threaten gliscor anymore but you can also run tera dragon for Ogerpon Wellspring.
Empoleon @ Leftovers
Ability: Competitive
Tera Type: Fairy
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Flip Turn
- Surf
- Roost
- Stealth Rock
Empoleon is here to set stealth rocks and be the teams special wall while also having perfect defensive synergy with gliscor as Empoleon can come in on the ice and water moves that threaten gliscor, and gliscor can come in on the ground fighting and electric moves empoleon is weak to. Roost is for reliable recovery along with flip turn for pivoting. Surf is here for water stab and is pretty strong when switching on a defog from corviknight or mandibuzz. empoleon is also an amazing check to manaphy and walking wake. Tera fairy because it synergies well with empoleons typing.
Dragapult @ Choice Specs
Ability: Infiltrator
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Flamethrower
- U-turn
Dragapult is the spin blocker of the team who can also function as a revenge killer. U-turn gives Pult a volturn core with empoleon. Shadow ball is stab which can be boosted by tera ghost and flamethrower is there for Gambit Corv and other fire weak mons.
Great Tusk @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Steel
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Headlong Rush
- Ice Spinner
- Knock Off
- Rapid Spin
Great Tusk is the best spinner in the format so he obviously will be here on the team. With a jolly nature he outspeeds non scarf gholdengo and can threaten it with knock off on switch in. Headlong is there for strong stab damage and ice spinner is there to hit gliscor super effectively. Rapid spin is obviously here to spin.
Sneasler @ Choice Scarf
Ability: Poison Touch
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dire Claw
- Close Combat
- U-turn
- Switcheroo
Sneasler is here to function as a revenge killer against the likes of ogerpon wellspring, iron valiant, and Roaring Moon. Dire Claw and Close Combat are here for stabs and the ladder can be boosted by tera fighting while u turn is here to keep up momentum and switcheroo can be used for more defensive teams but there might be better choices (Lmk what u think)
Kingambit @ Black Glasses
Ability: Supreme Overlord
Tera Type: Dark
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Sucker Punch
- Kowtow Cleave
- Iron Head
Kingambit is the late game sweeper with black glasses boosted sucker punches on top of hazards being able to clear thorugh most teams late game along with iron head and kowtow for stab moves. Tera dark is here to boost sucker punch even further. (I didn't know exactly what kind of Kingambit I'd want to run so some help would be appreciated :D)
This is my first time building a Gen 9 Ou team let alone any team for that matter so I would really appreciate your guys feedback and thanks for reading!
(I'm 99% sure i didn't break any of the rules)
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