Pokémon Trevenant

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I do some calcs:

Detailed Result:
252 SpAtk Life Orb Starmie Ice Beam vs 252 HP/252 SpDef Trevenant: 46.35% - 54.69%
Possible HP Damage: 178, 180, 182, 184, 186, 188, 190, 192, 194, 196, 200, 202, 204, 206, 208, 210

2-3 hits to KO (with Leftovers)

252 SpAtk Expert Belt Starmie Ice Beam vs 252 HP/252 SpDef Trevenat: 42.45% - 50.52%
Possible HP Damage: 163, 165, 168, 170, 172, 172, 175, 177, 180, 182, 182, 184, 187, 189, 192, 194

3 hits to KO (with Leftovers)

Done with the new base power of Ice Beam (90)

Edit: Starmie nature is Timid and Trevenant Careful in both cases
Does Starmie run Analytic in these calcs? If it doesn't, that means that both sets will receive a much stronger Ice Beam with Analytic while Trevenant is switching in, meaning that a 2HKO will always occur as long as Starmie is running Analytic, so no, Trevenant isn't a very solid switch-in.
 
WoW and Horn Leech seem like the best way to keep this guy in the fight and maintain offensive pressure. Has nobody thought of Sub and Harvest +Sitrus?

Trevanant@Sitrus
Adamant
252 At / 252 SpD / 4 Spd
~ WoW
~ Horn Leech
~ Substitute
~ Shadow Claw / Hammer Arm

Theoretically with 0 HP IVs You can create very cheap Substitutes and Sitrus Berry will restore a much greater percentage of your HP for more Subs. WoW will help your longevity and deal passive damage while they try to break your Sub, which you further keep fueling with Leech Horn. With a burn they are relegated to attacking your stronger SpD side. Hammer Arm or Shadow Claw for the final coverage move. Leech Seed over Horn Leech with Impish and Df EVs instead for more Walling purposes
 
Does Starmie run Analytic in these calcs? If it doesn't, that means that both sets will receive a much stronger Ice Beam with Analytic while Trevenant is switching in, meaning that a 2HKO will always occur as long as Starmie is running Analytic, so no, Trevenant isn't a very solid switch-in.

No, sorry...so Trevenant is going to receive 2HKO most of the time (just defensive Starmie maybe not,but yeah...).
So maybe it's not going to compete with Jellicent, Gengar and Aegislash to be the another good Anti-Spinner,in OU at least.
 
Phantump learns trick room via tm so with 120 atk and bad speed, an Offensive trick room set could be viable, especially in doubles where the ghost typing gives it an immunity to fake-out.

OTR Trevenant
Trevanant@Life Orb
-Brave Nature
Natural Cure/Frisk
252 Hp / 252 Atk / 4 SpDef 0Spe Ivs
~ Trick Room
~ Wood Hammer
~ Shadow claw
~ Hammer Arm / Hidden Power Fire
 
Not sure if this has been mentioned but Leech Seed, Phantom Force, Power Up Punch and Will-o-Wisp with Sitrus berry and harvest is absurdly good.

I was wondering how Leech Seed with Phantom Force would work out; I'm surprised no-one else seems to be mentioning it as a plausible strategy. Is it fast enough to effectively pull off a Seed set? Sitrus+Harvest recovery probably helps even out its Speed issues, but 50% doesn't sound awfully reliable.

Also, Serebii says Trevenant gets X-Scissor via TM (I'm not sure how reliable that is, though), so Forest's Curse + X-Scissor might be a possible gimmick. Not good, but possible. Forest's Curse sounds much better in Doubles though, as I think someone already mentioned.

The Trick Room set Zyirael suggested sounds pretty viable with Hammer Arm, but it does lose out on Trevenant's interesting recovery options, and it's bound to be taking damage from Shadow Sneak and Trick Room set-up. It does depend on Trevenant actually receiving Hammer Arm from somewhere, and I don't think any Grass-types get Hammer Arm to breed with... Source?
 
I was wondering how Leech Seed with Phantom Force would work out; I'm surprised no-one else seems to be mentioning it as a plausible strategy.
You know why no pokemon in the past has ever attempted a set like this? Because using a 2 turn move, whatever it is, is putting up a neon sign that says "HEY, I'M NEW, PLEASE SEND IN YOUR MEGA LUCARIO AND USE SWORDS DANCE!"

EDIT: Except Shadow Force, because that's actually powerful enough to justify it... and even then, I've only really seen Ghostceus pull that off.
 
The grass starter learns hammer arm through leveling, and I'd assume they could breed.

That makes sense, I'd forgotten about the Chespin line (dumped it in-game for Torchic, never took it out again.) Still depends on Trevenant getting it in its Egg Moves list, but it seems plausible that it might.

I'll check the research threads, if not confirmed yet I'll see if I can breed something.

You know why no pokemon in the past has ever attempted a set like this? Because using a 2 turn move, whatever it is, is putting up a neon sign that says "HEY, I'M NEW, PLEASE SEND IN YOUR MEGA LUCARIO AND USE SWORDS DANCE!"

EDIT: Except Shadow Force, because that's actually powerful enough to justify it... and even then, I've only really seen Ghostceus pull that off.

I am somewhat new to competitive battling, don't jump at me like that. :\
 
You know why no pokemon in the past has ever attempted a set like this? Because using a 2 turn move, whatever it is, is putting up a neon sign that says "HEY, I'M NEW, PLEASE SEND IN YOUR MEGA LUCARIO AND USE SWORDS DANCE!"

EDIT: Except Shadow Force, because that's actually powerful enough to justify it... and even then, I've only really seen Ghostceus pull that off.
Because a Fighting-type definitely wants to set up against something that is immune to Fighting and can retaliate with both Will-O-Wisp and Earthquake.

You do have a pretty good point there though. Ghost isn't resisted by Steel any more though, so Phantom Force might have some extra merit to it.
 
Because a Fighting-type definitely wants to set up against something that is immune to Fighting and can retaliate with both Will-O-Wisp and Earthquake.

You do have a pretty good point there though. Ghost isn't resisted by Steel any more though, so Phantom Force might have some extra merit to it.
Mega Lucario was an example. You could substitute in, say, DD Dragonite, any set-up Normal type (can't think of any good ones off the top of my head, but there must be some), or Blaziken in there if you want.

And it wasn't me jumping on you, it was me impressing that trying a set like that is PROBABLY a bad idea unless you have enough recovery to justify it (like Divecolo last gen, if anyone actually used it)
 
Trevenant @ Custap Berry can spin block analytic Starmie, Sitrus Berry can spin block natural cure Starmie, Yache berry can spin block all sets but is less useful as a teammate. Starmie is still the best spinner for offensive teams and can't really be 100% stopped by any single ghost. You can 100% stop it from spinning if you have two ghosts on your team, but the first one is basically sacrificed.
 
Looking at the Egg Groups research thread, Bulbapedia and the guy outside the Day Care, Trevenant is incompatible with Chesnaught and all pre-Gen VI Pokemon capable of knowing Hammer Arm and no new Pokemon other than Gourgeist have been introduced in the same Egg Groups, so it's looking very doubtful that Trevenant has access to Hammer Arm unless the distribution of the move itself has changed. Kind of a shame that its best Fighting moves appear to be Focus Blast and Power-Up Punch at the moment. It might be able to set up fairly well with the latter, though it'll probably have to run the Lum Berry/Harvest/Rest set, as boosting with Power-Up takes time.

And it wasn't me jumping on you, it was me impressing that trying a set like that is PROBABLY a bad idea unless you have enough recovery to justify it (like Divecolo last gen, if anyone actually used it)

I get that, it just seemed an odd way of putting that forward. :|
 
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Power up punch is actually a BRILLIANT substitute over shadow claw/hammer arm in the 4th slot for the set I posted. With the longevity of the set PuP will help you muscle through tougher opponents. im defenitely trying that set later
 
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I know 2 turn moves like phantom force are generally considered bad because it gives your enemy a chance to switch in something else and possibly start setting up but ghost offense is better now, so there's less things they could switch in that would resist the attack, and if you have a bunch of hazards up and are using trevenant to spin block is it really so bad to encourage your enemy to switch out pokemon? you can rack up hazard damage right?
 
Whoops I suppose it doesn't get Hammer Arm don't know where I read that it did, It could run earthquake in that slot but that would leave it walled by normal/flying types and doesn't have the bulk like reuniclus to tank priority moves.
 
I know 2 turn moves like phantom force are generally considered bad because it gives your enemy a chance to switch in something else and possibly start setting up but ghost offense is better now, so there's less things they could switch in that would resist the attack, and if you have a bunch of hazards up and are using trevenant to spin block is it really so bad to encourage your enemy to switch out pokemon? you can rack up hazard damage right?
There's no reason to run Phantom Force though, because Trevenant already has access to Shadow Claw, which is better in every way than a set-up fodder move like Phantom Force.

On the topic of Power-Up Punch, I really dislike it on anything not named MegaKangaskahn, but Trevenant is one Pokemon that might actually have use for it. The main reason is that Trevenant doesn't have Swords Dance or Bulk Up, not to mention Ghost/Fighting is probably the best coverage combo there is. Trevenant's decent defenses, solid typing, and awesome recovery options will give you chances to set up with it too, so I'm thinking a set like...

Trevenant @ Lum Berry
Harvest
Careful
252 HP / 252 SpDef / 4 Def
- Shadow Claw
- Power-Up Punch
- Will-O-Wisp
- Rest
 
A problem with the rest/lum/harvest set is that starmie has a decent chance to 2hko it with ice beam thanks to the lack of leftovers recovery- guaranteed with stealth rock or spikes (assuming the calcs posted earlier are correct).
 
I really think that Trevenant would normally handle Starmie one on one, since in a lot of cases can handle the two Ice Beams and go for the OHKO with a Grass or Ghost move... Unfortunately i think that Starmie isn't the only threat that needs to be handled and with a little bit of prior damage Trevenant can also fall.

But i think that can handle it better in lower tiers! almost all spinners in Gen V UU and RU are troubled by Trevenant typing or STABs and since in RU almost all spinners are physically based, it can use a physically defensive set with will o wisp to cripple them heavily.
 
i got a free one of these on wonder trade, careful untouched its good but only knows frisk sigh, can you run a some berry for a in game team or just leave it.
 
Trevenant @ sitrus berry
Harvest
Careful
252 HP / 80 Sdef / 172 Spd
- substitute
- Horn Leech
- Will-O-Wisp
- Power-Up Punch

My favorite build so far. Has very high survivability, especially if you get a solid team that runs Drought.
 
What would be the best set if you wanted to run him with natural cure? I imagine harvest + sitrus berry is best for spin blocking but you need a sun team for that. Natural cure works regardless of weather and lets him serve as a status sponge for the rest of your team. Probably just something like the set on the first page?

I guess I'm just not sure about ev's/nature, I feel like wood hammer is probably better on a natural cure set though and there's probably not much point in running power up punch cause with natural cure hes gonna be switching out allot.
 
Trevenant @ sitrus berry
Harvest
Careful
252 HP / 80 Sdef / 172 Spd
- substitute
- Horn Leech
- Will-O-Wisp
- Power-Up Punch

My favorite build so far. Has very high survivability, especially if you get a solid team that runs Drought.
Id place all those HP Evs into your attack and SpD. The point of low HP with the Sitrus berry is that it will restore a greater percentage of your health which is what you want for your substitutes. also your attack will raise much higher and faster with PuP. Check what I posted above its far stronger and bulkier. What mon are you outspeeding?
 
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